Меню выбора оружия на полный экран.

Новая стартовая анимация лазера.
This commit is contained in:
DyatelO 2021-10-28 10:02:03 +03:00
parent 1e72a7cd68
commit 02afe0af46
9 changed files with 796 additions and 68 deletions

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--- !u!114 &1983758580 --- !u!114 &1983758580
MonoBehaviour: MonoBehaviour:

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@ -11,6 +11,7 @@ public class Attack : PlayerAction
public AudioClip throw_SFX; public AudioClip throw_SFX;
public override bool IsActionAllowed(TileInfo targetTile, PlayerState playerState) public override bool IsActionAllowed(TileInfo targetTile, PlayerState playerState)
{ {
if (!targetTile) if (!targetTile)

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@ -63,7 +63,7 @@ public class ProjectileController : MonoBehaviour
_tileOffset = tileOffset; _tileOffset = tileOffset;
this.owner = owner; this.owner = owner;
transform.LookAt(direction); transform.LookAt(direction * 10f);
} }
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)

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@ -111,6 +111,18 @@ TextureImporter:
overridden: 0 overridden: 0
androidETC2FallbackOverride: 0 androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0 forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet: spriteSheet:
serializedVersion: 2 serializedVersion: 2
sprites: [] sprites: []

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