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public float aliveTime = 5f; + public float aliveTime = 3f; private float spawnTime; diff --git a/Assets/Scripts/PlayerState.cs b/Assets/Scripts/PlayerState.cs index 0eeb4e93..3ce2550e 100644 --- a/Assets/Scripts/PlayerState.cs +++ b/Assets/Scripts/PlayerState.cs @@ -152,6 +152,7 @@ public enum CharacterState Capture, Move, Action, + Frozen, /*Attack, Build, TreeAttack,*/ diff --git a/Assets/Scripts/TrapObj.cs b/Assets/Scripts/TrapObj.cs index ac89ab87..8e9273b9 100644 --- a/Assets/Scripts/TrapObj.cs +++ b/Assets/Scripts/TrapObj.cs @@ -10,6 +10,8 @@ public class TrapObj : MonoBehaviour public GameObject collisionVFX; + public float timeToDamage = 1f; + public void SetOwner(TileOwner newOwner) { owner = newOwner; @@ -21,13 +23,29 @@ public class TrapObj : MonoBehaviour var playerState = other.gameObject.GetComponent(); if (healthController && owner != playerState.ownerIndex) { - healthController.TakeDamage(damage); - if(collisionVFX!=null) + if (collisionVFX != null) { Instantiate(collisionVFX, collisionVFX.transform.position + transform.position, collisionVFX.transform.rotation); } - Destroy(gameObject); - + playerState.SetNewState(CharacterState.Frozen); + StartCoroutine(WaitToDamage(timeToDamage, healthController, playerState)); + } } + + private IEnumerator WaitToDamage(float time, HealthController healthController, PlayerState player) + { + float timer = 0f; + while (timer < time) + { + timer += Time.fixedDeltaTime; + player.currentState = CharacterState.Frozen; + yield return new WaitForFixedUpdate(); + } + healthController.TakeDamage(damage); + + Destroy(gameObject); + player.SetNewState(CharacterState.Idle); + + } } diff --git a/Assets/Scripts/UI/BonusUI.cs b/Assets/Scripts/UI/BonusUI.cs index 1329d062..67f06b90 100644 --- a/Assets/Scripts/UI/BonusUI.cs +++ b/Assets/Scripts/UI/BonusUI.cs @@ -56,6 +56,10 @@ public class BonusUI : MonoBehaviour public void SetSelectedSlot(BonusSlot selection) { + if (bonusController.GetComponent().currentState != CharacterState.Idle) + { + return; + } if (selectedSlot != selection) { selectedSlot = selection; diff --git a/Assets/Scripts/UI/PlayerUIController.cs b/Assets/Scripts/UI/PlayerUIController.cs index 118730fc..0cc6d585 100644 --- a/Assets/Scripts/UI/PlayerUIController.cs +++ b/Assets/Scripts/UI/PlayerUIController.cs @@ -11,9 +11,11 @@ public class PlayerUIController : MonoBehaviour [SerializeField] private UI_Progress _progressUI; [SerializeField] - private UI_Quantity healthUI; + private UI_Quantity _healthUI; [SerializeField] - private UI_Quantity attackEnergyUI; + private UI_Quantity _attackEnergyUI; + [SerializeField] + private UI_SuperJump _superJumpUI; private PlayerState _playerState; private ActionTargetingSystem _targetingSystem; @@ -38,7 +40,7 @@ public class PlayerUIController : MonoBehaviour _targetingSystem.OnFoundTarget += UpdateActionUI; - _targetingSystem.OnLostTarget += StopUpdateAttackUI; + _targetingSystem.OnLostTarget += StopUpdateActionUI; _playerState.OnCharStateChanged += StartUpdatingProgressUI; @@ -48,6 +50,20 @@ public class PlayerUIController : MonoBehaviour } private void UpdateActionUI(TileInfo target, ActionType actionType) + { + switch (actionType) + { + case ActionType.SuperJump: + _superJumpUI.UpdateUI(target); + break; + default: + UpdateAttackUI(target); + break; + } + + } + + private void UpdateAttackUI(TileInfo target) { Vector3 targetPos = target.tilePosition; if (targetPos != null) @@ -59,12 +75,12 @@ public class PlayerUIController : MonoBehaviour private void UpdateEnergyUI(float curEnergy, float maxEnergy) { - attackEnergyUI.UpdateBar(curEnergy, maxEnergy); + _attackEnergyUI.UpdateBar(curEnergy, maxEnergy); } private void UpdateHealthUI(float curHealth, float maxHealth) { - healthUI.UpdateBar(curHealth, maxHealth); + _healthUI.UpdateBar(curHealth, maxHealth); } private void StartUpdatingProgressUI(CharacterState newState) @@ -170,9 +186,10 @@ public class PlayerUIController : MonoBehaviour } - private void StopUpdateAttackUI() + private void StopUpdateActionUI() { _attackUI.gameObject.SetActive(false); + _superJumpUI.StopUpdateUI() ; } diff --git a/Assets/Scripts/UI_SuperJump.cs b/Assets/Scripts/UI_SuperJump.cs new file mode 100644 index 00000000..3034b884 --- /dev/null +++ b/Assets/Scripts/UI_SuperJump.cs @@ -0,0 +1,86 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class UI_SuperJump : MonoBehaviour +{ + public float updateTime = 0.1f; + [SerializeField] + private Material capAllow, capForbid; + + [SerializeField] + private List _allCapTargets = new List(); + + public List _actualTargets = new List(); + + public void UpdateUI(TileInfo target) + { + transform.LookAt(target.tilePosition); + _actualTargets = GetActiveCapTiles(GameData.playerLevel); + StartCoroutine(Checker(updateTime)); + } + + private List GetActiveCapTiles(int playerLevel) + { + List actualTargets = new List(); + for (int i = 0; i <= playerLevel; i++) + { + GameObject curTargetTile = _allCapTargets[i]; + curTargetTile.SetActive(true); + Debug.Log(curTargetTile.name); + actualTargets.Add(curTargetTile); + } + + return actualTargets; + } + + private IEnumerator Checker(float updateTime) + { + yield return new WaitForSeconds(updateTime); + CheckPlayerOnTiles(GameManager.activePlayers); + } + + private void CheckPlayerOnTiles(List activePlayers) + { + List actualTiles = new List(); + foreach (var target in _actualTargets) + { + actualTiles.Add(TileManagment.GetTile(target.transform.position)); + } + + foreach (var player in activePlayers) + { + if (actualTiles.Contains(player.currentTile)) + { + SetmaterialForObects(capForbid, _actualTargets); + return; + } + + } + SetmaterialForObects(capAllow, _actualTargets); + } + + private void SetmaterialForObects(Material mat, List tiles) + { + foreach (GameObject tile in tiles) + { + tile.GetComponent().material = mat; + } + + } + + public void StopUpdateUI() + { + StopAllCoroutines(); + if (_actualTargets == null) + { + return; + } + foreach (var obj in _actualTargets) + { + obj.SetActive(false); + } + _actualTargets = null; + } +} diff --git a/Assets/Scripts/UI_SuperJump.cs.meta b/Assets/Scripts/UI_SuperJump.cs.meta new file mode 100644 index 00000000..7d71c27f --- /dev/null +++ b/Assets/Scripts/UI_SuperJump.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: de98d1c294c49834c80c35c3bbfa741e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: