fixed items, added resources new abilities
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@ -14,8 +14,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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width: 25
|
width: 25
|
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height: 50
|
height: 50
|
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hexHardCaptureTime: 1
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||||||
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@ -12,6 +12,6 @@ MonoBehaviour:
|
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|
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|
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|
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|
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|
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|
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|
||||||
|
@ -11,7 +11,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace DefaultNamespace.AI
|
namespace DefaultNamespace.AI
|
||||||
{
|
{
|
||||||
public class AIAgent : IFixedExecute
|
public class AIAgent : IFixedExecute, IDisposable
|
||||||
{
|
{
|
||||||
private Unit _unit;
|
private Unit _unit;
|
||||||
private Camera _camera;
|
private Camera _camera;
|
||||||
@ -65,7 +65,11 @@ namespace DefaultNamespace.AI
|
|||||||
if (currentPath.Count > 0 && !_unit.IsBusy)
|
if (currentPath.Count > 0 && !_unit.IsBusy)
|
||||||
{
|
{
|
||||||
var dir = currentPath.Dequeue();
|
var dir = currentPath.Dequeue();
|
||||||
while (HexManager.UnitCurrentCell[_unit.Color].cell.GetNeighbor(dir) == null)
|
if (!HexManager.UnitCurrentCell.TryGetValue(_unit.Color, out var value))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
while (value.cell == null)
|
||||||
{
|
{
|
||||||
dir = dir.PlusSixtyDeg();
|
dir = dir.PlusSixtyDeg();
|
||||||
}
|
}
|
||||||
@ -77,6 +81,9 @@ namespace DefaultNamespace.AI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -178,7 +178,7 @@ namespace AI
|
|||||||
private void UseBonus(AIAgent agent, BonusType type)
|
private void UseBonus(AIAgent agent, BonusType type)
|
||||||
{
|
{
|
||||||
var attack = agent.Unit.Inventory.Where(x => x is Bonus bonus && bonus.Type == type).ToList();
|
var attack = agent.Unit.Inventory.Where(x => x is Bonus bonus && bonus.Type == type).ToList();
|
||||||
if (attack.Count == 0)
|
if (attack.Count == 0 || !agent.Unit.IsAlive)
|
||||||
{
|
{
|
||||||
GetNewBehaviour(agent);
|
GetNewBehaviour(agent);
|
||||||
return;
|
return;
|
||||||
|
@ -25,8 +25,7 @@ namespace Controller
|
|||||||
MusicController.Instance.SetMusicData(data.MusicData);
|
MusicController.Instance.SetMusicData(data.MusicData);
|
||||||
|
|
||||||
var paintedController = new PaintedController();
|
var paintedController = new PaintedController();
|
||||||
|
|
||||||
data.WeaponsData.WeaponsList.ForEach(x => x.SetModifiedDamage(0));
|
|
||||||
|
|
||||||
ItemFabric itemFabric = new ItemFabric(data.ItemsData);
|
ItemFabric itemFabric = new ItemFabric(data.ItemsData);
|
||||||
hexGrid.OnGridLoaded += () => controllers.Add(itemFabric);
|
hexGrid.OnGridLoaded += () => controllers.Add(itemFabric);
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using Items;
|
using Items;
|
||||||
|
using Units;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
@ -24,9 +24,9 @@ namespace HexFiled
|
|||||||
public UnitColor Color => _color;
|
public UnitColor Color => _color;
|
||||||
|
|
||||||
public Item Item => _item;
|
public Item Item => _item;
|
||||||
private TowerView _towerView;
|
private GameObject _towerView;
|
||||||
|
|
||||||
public TowerView Building
|
public GameObject Building
|
||||||
{
|
{
|
||||||
get => _towerView;
|
get => _towerView;
|
||||||
set
|
set
|
||||||
|
@ -31,16 +31,16 @@ namespace HexFiled
|
|||||||
}
|
}
|
||||||
public void CheckDeathOrDestroy(HexCell cell)
|
public void CheckDeathOrDestroy(HexCell cell)
|
||||||
{
|
{
|
||||||
List<Unit> unitsToDeath = new List<Unit>();
|
HexManager.UnitCurrentCell
|
||||||
foreach (var cells in HexManager.UnitCurrentCell
|
.Where(cells
|
||||||
.Where(cells => HexManager.CellByColor[cells.Key].Count < 2 || (cells.Value.cell == cell && cells.Value.unit.Color != cell.Color)))
|
=> HexManager.CellByColor[cells.Key].Count < 2
|
||||||
|
|| (cells.Value.cell == cell && cells.Value.unit.Color != cell.Color))
|
||||||
|
.Select(cells => cells.Value.unit)
|
||||||
|
.ToList().ForEach(x => x.Death());
|
||||||
|
|
||||||
|
if (cell.Building != null)
|
||||||
{
|
{
|
||||||
unitsToDeath.Add(cells.Value.unit);
|
Object.Destroy(cell.Building);
|
||||||
}
|
|
||||||
unitsToDeath.ForEach(x => x.Death());
|
|
||||||
if (cell.Building != null && cell.Building.Color != cell.Color)
|
|
||||||
{
|
|
||||||
Object.Destroy(cell.Building.gameObject);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public void SetHexColors(HexCell cell)
|
public void SetHexColors(HexCell cell)
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.ComponentModel;
|
||||||
using DefaultNamespace;
|
using DefaultNamespace;
|
||||||
using HexFiled;
|
using HexFiled;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -11,9 +12,9 @@ namespace Items
|
|||||||
|
|
||||||
[SerializeField] private GameObject buildingPrefab;
|
[SerializeField] private GameObject buildingPrefab;
|
||||||
|
|
||||||
|
|
||||||
public void Invoke(Action action)
|
public void Invoke(Action action)
|
||||||
{
|
{
|
||||||
|
|
||||||
OnItemUsed += action;
|
OnItemUsed += action;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -24,8 +25,9 @@ namespace Items
|
|||||||
var obj = SpawnHelper.Spawn(buildingPrefab, cell.transform.position + buildingPrefab.transform.position);
|
var obj = SpawnHelper.Spawn(buildingPrefab, cell.transform.position + buildingPrefab.transform.position);
|
||||||
obj.GetComponent<TowerView>()?.SetUp(Unit.Color);
|
obj.GetComponent<TowerView>()?.SetUp(Unit.Color);
|
||||||
obj.GetComponent<BombView>()?.SetUp(Unit);
|
obj.GetComponent<BombView>()?.SetUp(Unit);
|
||||||
cell.Building = obj.GetComponent<TowerView>();
|
cell.Building = obj;
|
||||||
OnItemUsed?.Invoke();
|
OnItemUsed.Invoke();
|
||||||
|
OnItemUsed = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -25,6 +25,7 @@ namespace Items
|
|||||||
[SerializeField] private string animName;
|
[SerializeField] private string animName;
|
||||||
private GameObject _aimInstance;
|
private GameObject _aimInstance;
|
||||||
private HexDirection _direction;
|
private HexDirection _direction;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void Invoke(Action action)
|
public void Invoke(Action action)
|
||||||
@ -76,6 +77,7 @@ namespace Items
|
|||||||
|
|
||||||
OnItemUsed?.Invoke();
|
OnItemUsed?.Invoke();
|
||||||
Unit.UnitView.AnimActionDic[animName] -= DoPaint;
|
Unit.UnitView.AnimActionDic[animName] -= DoPaint;
|
||||||
|
OnItemUsed = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UseAbility()
|
public void UseAbility()
|
||||||
|
@ -10,7 +10,7 @@ using Object = UnityEngine.Object;
|
|||||||
|
|
||||||
namespace Items
|
namespace Items
|
||||||
{
|
{
|
||||||
public abstract class Item : ScriptableObject
|
public abstract class Item : ScriptableObject, IDisposable
|
||||||
{
|
{
|
||||||
private GameObject _instance;
|
private GameObject _instance;
|
||||||
[SerializeField] private GameObject iconPrefab;
|
[SerializeField] private GameObject iconPrefab;
|
||||||
@ -31,9 +31,15 @@ namespace Items
|
|||||||
return _instance;
|
return _instance;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PickUp(Unit unit)
|
public void PickUp(UnitColor color)
|
||||||
{
|
{
|
||||||
Unit = unit;
|
if (HexManager.UnitCurrentCell.TryGetValue(color, out var value))
|
||||||
|
Unit = value.unit;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
OnItemUsed = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -25,14 +25,23 @@ public class SettingsController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
dataFilePath = Application.persistentDataPath + "/" + dataFilePath;
|
dataFilePath = Application.persistentDataPath + "/" + dataFilePath;
|
||||||
if (File.Exists(dataFilePath))
|
if (File.Exists(dataFilePath))
|
||||||
|
{
|
||||||
_audioSettings = JsonUtility.FromJson<AudioSettings>(File.ReadAllText(dataFilePath));
|
_audioSettings = JsonUtility.FromJson<AudioSettings>(File.ReadAllText(dataFilePath));
|
||||||
|
if (_audioSettings == null)
|
||||||
|
{
|
||||||
|
_audioSettings = new AudioSettings(1f, 1f);
|
||||||
|
FileStream stream = new FileStream(dataFilePath, FileMode.Create);
|
||||||
|
using StreamWriter writer = new StreamWriter(stream);
|
||||||
|
writer.Write(JsonUtility.ToJson(_audioSettings));
|
||||||
|
writer.Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_audioSettings = new AudioSettings(1f, 1f);
|
_audioSettings = new AudioSettings(1f, 1f);
|
||||||
FileStream stream = new FileStream(dataFilePath, FileMode.Create);
|
FileStream stream = new FileStream(dataFilePath, FileMode.Create);
|
||||||
using StreamWriter writer = new StreamWriter(stream);
|
using StreamWriter writer = new StreamWriter(stream);
|
||||||
writer.Write(JsonUtility.ToJson(_audioSettings));
|
writer.Write(JsonUtility.ToJson(_audioSettings));
|
||||||
stream.Close();
|
|
||||||
writer.Close();
|
writer.Close();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -47,7 +47,6 @@ public class WeaponSelection : MonoBehaviour
|
|||||||
FileStream stream = new FileStream(Application.persistentDataPath + "/" + dataFilePath, FileMode.Create);
|
FileStream stream = new FileStream(Application.persistentDataPath + "/" + dataFilePath, FileMode.Create);
|
||||||
using StreamWriter writer = new StreamWriter(stream);
|
using StreamWriter writer = new StreamWriter(stream);
|
||||||
writer.Write(JsonUtility.ToJson(weapon));
|
writer.Write(JsonUtility.ToJson(weapon));
|
||||||
stream.Close();
|
|
||||||
changeStats?.Invoke(weapon);
|
changeStats?.Invoke(weapon);
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -222,7 +222,7 @@ namespace Units
|
|||||||
{
|
{
|
||||||
if (_inventory.Count < _data.inventoryCapacity)
|
if (_inventory.Count < _data.inventoryCapacity)
|
||||||
{
|
{
|
||||||
item.PickUp(this);
|
item.PickUp(_data.color);
|
||||||
_inventory.Add(item);
|
_inventory.Add(item);
|
||||||
OnItemPickUp?.Invoke(item);
|
OnItemPickUp?.Invoke(item);
|
||||||
return true;
|
return true;
|
||||||
@ -312,7 +312,7 @@ namespace Units
|
|||||||
Object.Destroy(_instance);
|
Object.Destroy(_instance);
|
||||||
OnDeath?.Invoke(this);
|
OnDeath?.Invoke(this);
|
||||||
}, _animLength.Death);
|
}, _animLength.Death);
|
||||||
|
_inventory.ForEach(x => x.Dispose());
|
||||||
MusicController.Instance.AddAudioSource(vfx);
|
MusicController.Instance.AddAudioSource(vfx);
|
||||||
MusicController.Instance.PlayAudioClip(MusicController.Instance.MusicData.SfxMusic.Death, vfx);
|
MusicController.Instance.PlayAudioClip(MusicController.Instance.MusicData.SfxMusic.Death, vfx);
|
||||||
MusicController.Instance.RemoveAudioSource(_instance);
|
MusicController.Instance.RemoveAudioSource(_instance);
|
||||||
@ -379,14 +379,11 @@ namespace Units
|
|||||||
|
|
||||||
if (_defenceBonus > 0)
|
if (_defenceBonus > 0)
|
||||||
{
|
{
|
||||||
_defenceBonus -= dmg;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
else
|
SetUpBonus(0, 0, BonusType.Defence);
|
||||||
{
|
_hp -= dmg;
|
||||||
SetUpBonus(0, 0, BonusType.Defence);
|
|
||||||
_hp -= dmg;
|
|
||||||
}
|
|
||||||
|
|
||||||
UpdateBarCanvas();
|
UpdateBarCanvas();
|
||||||
}
|
}
|
||||||
|
@ -2,24 +2,20 @@ using System;
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Data;
|
|
||||||
using DefaultNamespace;
|
using DefaultNamespace;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using HexFiled;
|
using HexFiled;
|
||||||
using Items;
|
using Items;
|
||||||
using Units;
|
using Units;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Events;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using Weapons;
|
using Weapons;
|
||||||
using Random = UnityEngine.Random;
|
|
||||||
|
|
||||||
|
|
||||||
public class UnitView : MonoBehaviour
|
public class UnitView : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Action OnStep;
|
public event Action OnStep;
|
||||||
public Action OnAttackEnd;
|
public event Action OnAttackEnd;
|
||||||
public Action OnAttack;
|
public event Action OnAttack;
|
||||||
public Action<int> OnHit;
|
public Action<int> OnHit;
|
||||||
[SerializeField] private BarCanvas barCanvas;
|
[SerializeField] private BarCanvas barCanvas;
|
||||||
[SerializeField] private GameObject aimCanvas;
|
[SerializeField] private GameObject aimCanvas;
|
||||||
@ -34,12 +30,13 @@ public class UnitView : MonoBehaviour
|
|||||||
private Coroutine _previosReload;
|
private Coroutine _previosReload;
|
||||||
private Dictionary<string, Action> animActionDic;
|
private Dictionary<string, Action> animActionDic;
|
||||||
private int _mana;
|
private int _mana;
|
||||||
private Action _capureHex;
|
private event Action CaptureHex;
|
||||||
private Sequence _sequence;
|
private Sequence _sequence;
|
||||||
private AudioSource _audioSource;
|
private AudioSource _audioSource;
|
||||||
private Unit _unit;
|
private Unit _unit;
|
||||||
private float _hardCaptureTime;
|
private float _hardCaptureTime;
|
||||||
private Action onSupperJump;
|
private Action onSupperJump;
|
||||||
|
private Coroutine _previousRegenCoroutine;
|
||||||
|
|
||||||
public BarCanvas BarCanvas => barCanvas;
|
public BarCanvas BarCanvas => barCanvas;
|
||||||
public GameObject AimCanvas => aimCanvas;
|
public GameObject AimCanvas => aimCanvas;
|
||||||
@ -58,7 +55,7 @@ public class UnitView : MonoBehaviour
|
|||||||
_toReloadStack = new Stack<ShotUIView>();
|
_toReloadStack = new Stack<ShotUIView>();
|
||||||
_startRegen = regenMana;
|
_startRegen = regenMana;
|
||||||
_manaRegen = manaRegen;
|
_manaRegen = manaRegen;
|
||||||
_capureHex = captureHex;
|
CaptureHex = captureHex;
|
||||||
_unit = unit;
|
_unit = unit;
|
||||||
_hardCaptureTime = hardCaptureTime;
|
_hardCaptureTime = hardCaptureTime;
|
||||||
}
|
}
|
||||||
@ -71,7 +68,7 @@ public class UnitView : MonoBehaviour
|
|||||||
_sequence = DOTween.Sequence();
|
_sequence = DOTween.Sequence();
|
||||||
_sequence.Append(_unit.BarCanvas.CaptureBar.DOFillAmount(1f, _hardCaptureTime).SetEase(Ease.Linear).OnComplete(() =>
|
_sequence.Append(_unit.BarCanvas.CaptureBar.DOFillAmount(1f, _hardCaptureTime).SetEase(Ease.Linear).OnComplete(() =>
|
||||||
{
|
{
|
||||||
_capureHex?.Invoke();
|
CaptureHex?.Invoke();
|
||||||
barCanvas.CaptureBack.SetActive(false);
|
barCanvas.CaptureBack.SetActive(false);
|
||||||
MusicController.Instance.PlayRandomClip(MusicController.Instance.MusicData.SfxMusic.Captures,
|
MusicController.Instance.PlayRandomClip(MusicController.Instance.MusicData.SfxMusic.Captures,
|
||||||
cell.gameObject);
|
cell.gameObject);
|
||||||
@ -107,7 +104,11 @@ public class UnitView : MonoBehaviour
|
|||||||
{
|
{
|
||||||
|
|
||||||
_mana = _unit.Mana;
|
_mana = _unit.Mana;
|
||||||
StartCoroutine(Regen());
|
if (_previosRegen != null)
|
||||||
|
{
|
||||||
|
StopCoroutine(_previosRegen);
|
||||||
|
}
|
||||||
|
_previosRegen = StartCoroutine(Regen());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Step()
|
private void Step()
|
||||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user