Basics of bonus collection and using.
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7
Assets/Prefabs_NEW/UI/Joysticks/MoveJoystick.prefab.meta
Normal file
7
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Normal file
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File diff suppressed because it is too large
Load Diff
8
Assets/Scripts/Bonus.meta
Normal file
8
Assets/Scripts/Bonus.meta
Normal file
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38
Assets/Scripts/Bonus/Bonus.cs
Normal file
38
Assets/Scripts/Bonus/Bonus.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "New Bonus", menuName = "Bonuses/New Bonus")]
|
||||||
|
public class Bonus : ScriptableObject
|
||||||
|
{
|
||||||
|
public BonusType bonusType = BonusType.Attack;
|
||||||
|
public Sprite icon;
|
||||||
|
public int bonusLevel;
|
||||||
|
|
||||||
|
public void Use()
|
||||||
|
{
|
||||||
|
Debug.Log("Using " /*+ itemName*/);
|
||||||
|
FindObjectOfType<PlayerBonusController>().RemoveBonus(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*public void RemoveFromInventory()
|
||||||
|
{
|
||||||
|
Inventory.instance.Remove(this);
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum BonusType
|
||||||
|
{
|
||||||
|
Attack,
|
||||||
|
Defend
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum BonusSpecification
|
||||||
|
{
|
||||||
|
Tower,
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
|
|
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|
|
11
Assets/Scripts/Bonus/Bonus.cs.meta
Normal file
11
Assets/Scripts/Bonus/Bonus.cs.meta
Normal file
@ -0,0 +1,11 @@
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21
Assets/Scripts/Bonus/BonusCollisionController.cs
Normal file
21
Assets/Scripts/Bonus/BonusCollisionController.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BonusCollisionController : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
var playerBonusController = other.gameObject.GetComponent<PlayerBonusController>();
|
||||||
|
if (playerBonusController)
|
||||||
|
{
|
||||||
|
var currentBonus = GetComponent<BonusVisuals>().bonus;
|
||||||
|
bool bonusPickedUp = playerBonusController.AddBonusToPlayer(currentBonus);
|
||||||
|
if (bonusPickedUp)
|
||||||
|
{
|
||||||
|
Debug.Log("picked up " + gameObject.name);
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Bonus/BonusCollisionController.cs.meta
Normal file
11
Assets/Scripts/Bonus/BonusCollisionController.cs.meta
Normal file
@ -0,0 +1,11 @@
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43
Assets/Scripts/Bonus/BonusSlot.cs
Normal file
43
Assets/Scripts/Bonus/BonusSlot.cs
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class BonusSlot : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Image icon;
|
||||||
|
//public Button removeBtn;
|
||||||
|
|
||||||
|
private Bonus _item;
|
||||||
|
|
||||||
|
public void Additem(Bonus newItem)
|
||||||
|
{
|
||||||
|
_item = newItem;
|
||||||
|
icon.sprite = _item.icon;
|
||||||
|
icon.enabled = true;
|
||||||
|
|
||||||
|
//removeBtn.interactable = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClearSlot()
|
||||||
|
{
|
||||||
|
_item = null;
|
||||||
|
icon.sprite = null;
|
||||||
|
icon.enabled = false;
|
||||||
|
|
||||||
|
// removeBtn.interactable = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*public void OnRemoveBtn()
|
||||||
|
{
|
||||||
|
Inventory.instance.Remove(item);
|
||||||
|
}*/
|
||||||
|
|
||||||
|
public void UseItem()
|
||||||
|
{
|
||||||
|
if (_item != null)
|
||||||
|
{
|
||||||
|
_item.Use();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Bonus/BonusSlot.cs.meta
Normal file
11
Assets/Scripts/Bonus/BonusSlot.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e28946bc7a7faa3428c7ea9f8bb4bfe9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
66
Assets/Scripts/Bonus/BonusUI.cs
Normal file
66
Assets/Scripts/Bonus/BonusUI.cs
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BonusUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform attackBonusParent;
|
||||||
|
public Transform protectBonusParent;
|
||||||
|
//public GameObject inventoryUI;
|
||||||
|
|
||||||
|
public PlayerBonusController bonusController;
|
||||||
|
|
||||||
|
BonusSlot[] attackSlots;
|
||||||
|
BonusSlot[] protectSlots;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
attackSlots = attackBonusParent.GetComponentsInChildren<BonusSlot>();
|
||||||
|
protectSlots = protectBonusParent.GetComponentsInChildren<BonusSlot>();
|
||||||
|
|
||||||
|
bonusController.OnBonusesChanged += UpdateUI;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*private void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetButtonDown("Inventory"))
|
||||||
|
{
|
||||||
|
inventoryUI.SetActive(!inventoryUI.activeSelf);
|
||||||
|
if (inventoryUI.activeSelf)
|
||||||
|
{
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
|
||||||
|
private void UpdateUI()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < attackSlots.Length; i++)
|
||||||
|
{
|
||||||
|
if (i < bonusController.attackBonuses.Count)
|
||||||
|
{
|
||||||
|
attackSlots[i].Additem(bonusController.attackBonuses[i]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
attackSlots[i].ClearSlot();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < protectSlots.Length; i++)
|
||||||
|
{
|
||||||
|
if (i < bonusController.protectBonuses.Count)
|
||||||
|
{
|
||||||
|
protectSlots[i].Additem(bonusController.protectBonuses[i]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
protectSlots[i].ClearSlot();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Bonus/BonusUI.cs.meta
Normal file
11
Assets/Scripts/Bonus/BonusUI.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dcaef10ad2610f14296dc4a33ee71126
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
59
Assets/Scripts/Bonus/PlayerBonusController.cs
Normal file
59
Assets/Scripts/Bonus/PlayerBonusController.cs
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
public class PlayerBonusController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public int maxBonusCount = 3;
|
||||||
|
|
||||||
|
public List<Bonus> attackBonuses;
|
||||||
|
public List<Bonus> protectBonuses;
|
||||||
|
|
||||||
|
public Action OnBonusesChanged;
|
||||||
|
|
||||||
|
public bool AddBonusToPlayer(Bonus bonus)
|
||||||
|
{
|
||||||
|
if (bonus.bonusType == BonusType.Attack)
|
||||||
|
{
|
||||||
|
if (attackBonuses.Count < maxBonusCount)
|
||||||
|
{
|
||||||
|
attackBonuses.Add(bonus);
|
||||||
|
OnBonusesChanged?.Invoke();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (protectBonuses.Count < maxBonusCount)
|
||||||
|
{
|
||||||
|
protectBonuses.Add(bonus);
|
||||||
|
OnBonusesChanged?.Invoke();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveBonus(Bonus bonus)
|
||||||
|
{
|
||||||
|
if (protectBonuses.Contains(bonus))
|
||||||
|
{
|
||||||
|
protectBonuses.Remove(bonus);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
attackBonuses.Remove(bonus);
|
||||||
|
}
|
||||||
|
OnBonusesChanged?.Invoke();
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Bonus/PlayerBonusController.cs.meta
Normal file
11
Assets/Scripts/Bonus/PlayerBonusController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dfa2a5d29ffb8d7459cbf04519cb83a0
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
34
Assets/Scripts/BonusSpawner.cs
Normal file
34
Assets/Scripts/BonusSpawner.cs
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BonusSpawner : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float minBonusSpawnTime = 5f, maxBonusSpwnTime = 20f;
|
||||||
|
|
||||||
|
public List<GameObject> bounsPrefs;
|
||||||
|
|
||||||
|
private IEnumerator SpawnRandomBonus()
|
||||||
|
{
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
float bonusSpawnRate = Random.Range(minBonusSpawnTime, maxBonusSpwnTime);
|
||||||
|
yield return new WaitForSeconds(bonusSpawnRate);
|
||||||
|
|
||||||
|
List<PlayerState> activePlayers = PlayerDeathController.alivePlayers;
|
||||||
|
var chosenPlayer = activePlayers[Random.Range(0, activePlayers.Count)];
|
||||||
|
TileInfo availableTile = TileManagment.GetTile(chosenPlayer.ownerIndex);
|
||||||
|
|
||||||
|
int bonusIndex = Random.Range(0, bounsPrefs.Count);
|
||||||
|
GameObject chosenBonus = bounsPrefs[bonusIndex];
|
||||||
|
Instantiate(chosenBonus, availableTile.tilePosition, chosenBonus.transform.rotation);
|
||||||
|
Debug.Log("spawned");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
StartCoroutine(SpawnRandomBonus());
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/BonusSpawner.cs.meta
Normal file
11
Assets/Scripts/BonusSpawner.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 13fa25323238f8f468863b87acd689a6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Scripts/BonusVisuals.cs
Normal file
8
Assets/Scripts/BonusVisuals.cs
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BonusVisuals : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Bonus bonus;
|
||||||
|
}
|
11
Assets/Scripts/BonusVisuals.cs.meta
Normal file
11
Assets/Scripts/BonusVisuals.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b298673af6158984f907a4f27e5524cb
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -11,8 +11,9 @@ public class PlayerDeathController : MonoBehaviour
|
|||||||
|
|
||||||
public float resurrectTime = 7f;
|
public float resurrectTime = 7f;
|
||||||
|
|
||||||
private List<PlayerState> alivePlayers = new List<PlayerState>();
|
public static List<PlayerState> alivePlayers = new List<PlayerState>();
|
||||||
private List<PlayerState> deadPlayers = new List<PlayerState>();
|
public static List<PlayerState> deadPlayers = new List<PlayerState>();
|
||||||
|
|
||||||
private List<float> lastDeadTime = new List<float>();
|
private List<float> lastDeadTime = new List<float>();
|
||||||
|
|
||||||
private float updateTime = 1f;
|
private float updateTime = 1f;
|
||||||
|
@ -118,6 +118,21 @@ public class TileManagment : MonoBehaviour
|
|||||||
return GetTile(tilePos);
|
return GetTile(tilePos);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static TileInfo GetTile(TileOwner owner)
|
||||||
|
{
|
||||||
|
var ownerTiles = charTiles[(int)owner];
|
||||||
|
int randomTileIndex = UnityEngine.Random.Range(0, ownerTiles.Count - 1);
|
||||||
|
|
||||||
|
TileInfo resultTile = ownerTiles[randomTileIndex];
|
||||||
|
while (!resultTile.canMove)
|
||||||
|
{
|
||||||
|
randomTileIndex = UnityEngine.Random.Range(0, ownerTiles.Count - 1);
|
||||||
|
resultTile = ownerTiles[randomTileIndex];
|
||||||
|
}
|
||||||
|
|
||||||
|
return resultTile;
|
||||||
|
}
|
||||||
|
|
||||||
public static List<TileInfo> GetOtherTiles(TileInfo currentTile, TileOwner ownerIndex)
|
public static List<TileInfo> GetOtherTiles(TileInfo currentTile, TileOwner ownerIndex)
|
||||||
{
|
{
|
||||||
List<TileInfo> otherTiles = new List<TileInfo>();
|
List<TileInfo> otherTiles = new List<TileInfo>();
|
||||||
@ -317,51 +332,5 @@ public class TileManagment : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/* public static void SetSurroundedTiles(List<TileInfo> tiles, TileOwner ownerIndex, TileInfo startTile)
|
|
||||||
{
|
|
||||||
List<TileInfo> surroundedTiles = new List<TileInfo>();
|
|
||||||
var q = new Queue<TileInfo>(tiles.Count);
|
|
||||||
q.Enqueue(startTile);
|
|
||||||
int iterations = 0;
|
|
||||||
|
|
||||||
while (q.Count > 0)
|
|
||||||
{
|
|
||||||
var tile = q.Dequeue();
|
|
||||||
|
|
||||||
if (q.Count > tiles.Count)
|
|
||||||
{
|
|
||||||
throw new Exception("The algorithm is probably looping. Queue size: " + q.Count);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (tile.isBorderTile) //we are in a wrong area
|
|
||||||
{
|
|
||||||
surroundedTiles.Clear();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (surroundedTiles.Contains(tile))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
surroundedTiles.Add(tile);
|
|
||||||
|
|
||||||
var adjacentTiles = GetOtherTiles(tile, ownerIndex);
|
|
||||||
|
|
||||||
foreach (TileInfo newTile in adjacentTiles)
|
|
||||||
{
|
|
||||||
q.Enqueue(newTile);
|
|
||||||
}
|
|
||||||
|
|
||||||
iterations++;
|
|
||||||
}
|
|
||||||
//Debug.Log("Found " +surroundedTiles.Count + " tiles");
|
|
||||||
//Debug.Log("Iterations " + iterations);
|
|
||||||
|
|
||||||
foreach (TileInfo tile in surroundedTiles)
|
|
||||||
{
|
|
||||||
tile.whoCanEasyGetTile = ownerIndex;
|
|
||||||
}
|
|
||||||
Debug.Log("Surrounded " + surroundedTiles.Count);
|
|
||||||
}*/
|
|
||||||
}
|
}
|
||||||
|
File diff suppressed because one or more lines are too long
@ -1,5 +1,6 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.unity.2d.sprite": "1.0.0",
|
||||||
"com.unity.cinemachine": "2.6.5",
|
"com.unity.cinemachine": "2.6.5",
|
||||||
"com.unity.collab-proxy": "1.5.7",
|
"com.unity.collab-proxy": "1.5.7",
|
||||||
"com.unity.ide.rider": "2.0.7",
|
"com.unity.ide.rider": "2.0.7",
|
||||||
|
@ -1,5 +1,11 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.unity.2d.sprite": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "builtin",
|
||||||
|
"dependencies": {}
|
||||||
|
},
|
||||||
"com.unity.cinemachine": {
|
"com.unity.cinemachine": {
|
||||||
"version": "2.6.5",
|
"version": "2.6.5",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
Loading…
x
Reference in New Issue
Block a user