Some fixes

This commit is contained in:
AlexMamontow 2021-08-21 14:14:03 +03:00
parent 177f01fd38
commit 1ab721a681
55 changed files with 1948 additions and 34 deletions

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_buidAction: {fileID: 1801060031}
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@ -15564,7 +15580,31 @@ MonoBehaviour:
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@ -25956,6 +26008,7 @@ MonoBehaviour:
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protectBonuses: []
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View File

@ -189,7 +189,7 @@ public class AI_Input : MonoBehaviour
private void AttackEnemy(PlayerState currentEnemy)
{
if (currentEnemy)
if (currentEnemy && Vector3.Distance(currentEnemy.transform.position, transform.position) < 1.1f * TileManagment.tileOffset)
{
//Debug.Log("startAttack");
leftInput = Vector2.zero;

View File

@ -13,7 +13,7 @@ public class Bonus : ScriptableObject
public void Use()
{
Debug.Log("Using " /*+ itemName*/);
FindObjectOfType<PlayerBonusController>().RemoveBonus(this);
//FindObjectOfType<PlayerBonusController>().RemoveBonus(this);
}
/*public void RemoveFromInventory()

View File

@ -14,6 +14,8 @@ public class BonusCollisionController : MonoBehaviour
if (bonusPickedUp)
{
Debug.Log("picked up " + gameObject.name);
var tile = TileManagment.GetTile(transform.position);
tile.canBuildHere = true;
Destroy(gameObject);
}
}

View File

@ -33,11 +33,28 @@ public class BonusSlot : MonoBehaviour
Inventory.instance.Remove(item);
}*/
public Bonus GetItem()
{
return _item;
}
public void UseItem()
{
if (_item != null)
{
_item.Use();
//_item.Use();
var buildTool = FindObjectOfType<BuildingSelectionTool>();
buildTool.currentSelectedSlot = this;
if (_item.bonusType == BonusType.Attack)
{
buildTool.OnAttackBonusClick(_item.bonusLevel);
}
else
{
buildTool.OnSelectButtonClick(_item.bonusLevel);
}
}
}
}

View File

@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BonusVisuals : MonoBehaviour
{
public Bonus bonus;
private float aliveTime = 5f;
private float spawnTime;
private void Start()
{
spawnTime = Time.time;
}
private void Update()
{
if (Time.time > spawnTime + aliveTime)
{
var tile = TileManagment.GetTile(transform.position);
tile.canBuildHere = true;
Destroy(gameObject);
}
}
}

View File

@ -10,8 +10,26 @@ public class PlayerBonusController : MonoBehaviour
public List<Bonus> attackBonuses;
public List<Bonus> protectBonuses;
public Bonus currentSelectedBonus;
public Action OnBonusesChanged;
private PlayerActionManager _actionManager;
private void Start()
{
_actionManager = GetComponent<PlayerActionManager>();
_actionManager.OnActionStart += RemoveCurrentBonus;
}
private void RemoveCurrentBonus(ActionType arg1, CharacterState arg2)
{
if (currentSelectedBonus != null)
{
RemoveBonus(currentSelectedBonus);
}
}
public bool AddBonusToPlayer(Bonus bonus)
{
if (bonus.bonusType == BonusType.Attack)

View File

@ -17,12 +17,13 @@ public class BonusSpawner : MonoBehaviour
List<PlayerState> activePlayers = PlayerDeathController.alivePlayers;
var chosenPlayer = activePlayers[Random.Range(0, activePlayers.Count)];
TileInfo availableTile = TileManagment.GetTile(chosenPlayer.ownerIndex);
TileInfo availableTile = GetAvailableTile(chosenPlayer.ownerIndex);
availableTile.canBuildHere = false;
int bonusIndex = Random.Range(0, bounsPrefs.Count);
GameObject chosenBonus = bounsPrefs[bonusIndex];
Instantiate(chosenBonus, availableTile.tilePosition, chosenBonus.transform.rotation);
Debug.Log("spawned");
//Debug.Log("spawned");
}
}
@ -31,4 +32,17 @@ public class BonusSpawner : MonoBehaviour
{
StartCoroutine(SpawnRandomBonus());
}
private TileInfo GetAvailableTile(TileOwner owner)
{
TileInfo availableTile = TileManagment.GetTile(owner);
if (!availableTile.canBuildHere)
{
return GetAvailableTile(owner);
}
else
{
return availableTile;
}
}
}

View File

@ -1,8 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BonusVisuals : MonoBehaviour
{
public Bonus bonus;
}

View File

@ -12,18 +12,35 @@ public class BuildingSelectionTool : MonoBehaviour
[SerializeField]
private Build _buidAction;
[SerializeField]
private PlayerActionManager _action;
[SerializeField]
private PlayerBonusController _bonusController;
[SerializeField]
private GameObject _buildingsPanel;
private GameObject _selectedBuilding;
private bool _isBuildBtnActivated;
public Action OnBuildingSelected;
public Action OnProtectBonusSelected;
public Action OnAttackBonusSelected;
public BonusSlot currentSelectedSlot;
private void Start()
{
SetInitialParams();
_action.OnActionStart += ClearBonusSlot;
}
private void ClearBonusSlot(ActionType newAction, CharacterState newState)
{
if (newAction == ActionType.Build)
{
currentSelectedSlot.ClearSlot();
}
}
private void SetInitialParams()
@ -37,9 +54,17 @@ public class BuildingSelectionTool : MonoBehaviour
_actionUI.SetSelectedUI(index);
_buidAction.selectedPref = _selectedBuilding;
OnBuildingSelected?.Invoke();
OnProtectBonusSelected?.Invoke();
_bonusController.currentSelectedBonus = currentSelectedSlot.GetItem();
}
public void OnAttackBonusClick(int index)
{
OnAttackBonusSelected?.Invoke();
_bonusController.currentSelectedBonus = currentSelectedSlot.GetItem();
}
public void OnBuildButtonClick()

View File

@ -27,7 +27,7 @@ public class HealthController : MonoBehaviour
currentHealth -= amount;
healthUI.UpdateBar(currentHealth, startHealth);
Instantiate(playerImpactVFX, transform.position, playerImpactVFX.transform.rotation);
Instantiate(groundImpactVFX, transform.position, groundImpactVFX.transform.rotation);
Instantiate(groundImpactVFX, transform.position+Vector3.up*0.01f, groundImpactVFX.transform.rotation);
if (currentHealth <= 0)
{
Die();

View File

@ -110,7 +110,7 @@ public class PlayerActionManager : MonoBehaviour
private void DoAction(PlayerAction action)
{
if (!action.IsActionAllowed(_target, _playerState))
if (!action.IsActionAllowed(_target, _playerState) || (_target.tilePosition - transform.position).magnitude < 0.9f*TileManagment.tileOffset)
{
return;
}
@ -162,6 +162,8 @@ public class PlayerActionManager : MonoBehaviour
public void AttackEnemyOnTile(TileInfo target)
{
/*if ((target.tilePosition - transform.position).magnitude > TileManagment.tileOffset)
return;*/
_target = target;
StopTargeting();
}

View File

@ -39,13 +39,19 @@ public class PlayerState : MonoBehaviour
_playerActions.OnActionStart += SetNewState;
_playerActions.OnActionEnd += SetNewState;
_selectionTool.OnBuildingSelected += OnBuildingSelected;
_selectionTool.OnProtectBonusSelected += OnBuildingSelected;
_selectionTool.OnAttackBonusSelected += OnAttackBonusSelected;
//Debug.Log("We are in " +currentTile.name);
}
private void OnAttackBonusSelected()
{
SetNewState(ActionType.Attack, currentState);
}
private void SetEnemies()
{
var allPlayers = PlayerDeathController.players;

View File

@ -74,7 +74,7 @@ public class ProjectileController : MonoBehaviour
if (healthController && owner!=playerState.ownerIndex)
{
healthController.TakeDamage(damage);
//Destroy(gameObject);
Destroy(gameObject);
}
}
}

View File

@ -0,0 +1,38 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UI_JoystickChanger : MonoBehaviour
{
[SerializeField]
private BuildingSelectionTool _selectionTool;
[SerializeField]
private PlayerActionManager _actionManager;
[SerializeField]
private Image joystickBack, joystickHandle;
[SerializeField]
private Sprite joystickBackAtt, joystickHandleAtt , joystickBackDef, joystickHandleDef;
private void Start()
{
_selectionTool.OnProtectBonusSelected += ChangeJoystickDefState;
_actionManager.OnActionStart += BackToNormal;
_actionManager.OnActionEnd += BackToNormal;
}
private void BackToNormal(ActionType arg1, CharacterState arg2)
{
joystickBack.sprite = joystickBackAtt;
joystickHandle.sprite = joystickHandleAtt;
}
private void ChangeJoystickDefState()
{
joystickBack.sprite = joystickBackDef;
joystickHandle.sprite = joystickHandleDef;
}
}

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