added map editor

This commit is contained in:
dddushesss 2022-02-08 23:10:34 +03:00
parent 8a32e9c2dd
commit 1b6b18e2dc
16 changed files with 51785 additions and 23840 deletions

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externalObjects: {}
userData:

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@ -1,23 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a1700d9ee2ab4d8e8ac1b551b7c93ce8, type: 3}
m_Name: FieldData
m_EditorClassIdentifier:
width: 6
height: 6
hexCaptureManaCost: 0
hexHardCaptureManaCost: 0
hexHardCaptureTime: 0
cellPrefab: {fileID: 1661242500252451528, guid: bcea5b4a96735bd4b936f8f3fefcc688, type: 3}
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@ -71,7 +71,6 @@ namespace Editor
});
return tree;
}

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@ -41,9 +41,9 @@ namespace HexFiled
}
}
public SerializibleHexCell ToSerializibleHexCell()
public SerializableHexCell ToSerializibleHexCell()
{
SerializibleHexCell cell = new SerializibleHexCell();
SerializableHexCell cell = new SerializableHexCell();
cell.HexCoordinates = coordinates;
cell.index = index;
return cell;

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@ -3,9 +3,12 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text.RegularExpressions;
using HexFiled;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using TMPro;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
@ -14,15 +17,19 @@ namespace DefaultNamespace
[Serializable]
public class GridToSave
{
public SerializibleHexCell[] cells;
public SerializableHexCell[] cells;
public int height;
public int width;
}
[Serializable]
public class SerializibleHexCell
public class SerializableHexCell
{
public HexCoordinates HexCoordinates;
public (int x, int z, int i) index;
}
@ -33,45 +40,34 @@ namespace DefaultNamespace
[SerializeField] private TMP_Text labelPrefab;
[SerializeField] private GameObject gridCanvas;
[SerializeField] private string levelName;
[SerializeField, ListDrawerSettings(
CustomAddFunction = "NewLevel",
CustomRemoveIndexFunction = "RemoveLevel"
)] private List<string> levels;
)]
private List<string> levels;
[SerializeField] private string pathToMap;
private GameObject gridCanvasInstance;
private GameObject _gridCanvasInstance;
private HexCell[] _cells;
private HexGrid hexGrid;
private int _width;
private int _height;
private Color activeColor;
private GameObject fieldBaseGameObject;
private GameObject labelCanvas;
private GameObject _fieldBaseGameObject;
private void OnEnable()
{
throw new NotImplementedException();
}
[Button("Draw Map")]
private void DrawMap(int x, int y)
{
if (fieldBaseGameObject != null)
{
DestroyImmediate(fieldBaseGameObject);
}
DestroyImmediate(_fieldBaseGameObject != null ? _fieldBaseGameObject : GameObject.Find("HexGrid"));
if (gridCanvasInstance == null)
{
DestroyImmediate(gridCanvasInstance);
}
DestroyImmediate(_gridCanvasInstance != null ? _gridCanvasInstance : GameObject.Find("CoordCanvas(Clone)"));
gridCanvasInstance = Instantiate(gridCanvas);
_gridCanvasInstance = Instantiate(gridCanvas);
fieldBaseGameObject = new GameObject("HexField");
_fieldBaseGameObject = new GameObject("HexField");
_cells = new HexCell[x * y];
_width = x;
_height = y;
@ -80,65 +76,94 @@ namespace DefaultNamespace
}
[Button("Load Map")]
private void LoadMap(string fileName)
private void OpenLoadWindow()
{
if (File.Exists($"{pathToMap}/{fileName}.dat"))
{
BinaryFormatter bf = new BinaryFormatter();
FileStream file =
File.Open($"{pathToMap}/{fileName}.dat", FileMode.Open);
GridToSave data = (GridToSave)bf.Deserialize(file);
file.Close();
if (fieldBaseGameObject != null)
{
DestroyImmediate(fieldBaseGameObject);
}
if (gridCanvasInstance != null)
{
DestroyImmediate(gridCanvasInstance);
}
gridCanvasInstance = Instantiate(gridCanvas);
fieldBaseGameObject = new GameObject("HexField");
_height = data.height;
_width = data.width;
_cells = new HexCell[_width * _height];
foreach (var cell in data.cells)
{
CreateCell(cell.index.x, cell.index.z, cell.index.i);
}
Debug.Log("Game data loaded!");
}
else
Debug.LogError("There is no save data!");
LoadMapWindows.OpenWindow(this);
}
void SaveGrid()
private void LoadMap(string fileName)
{
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Create($"{pathToMap}/{levelName}.dat");
FileStream fs = new FileStream(fileName,
FileMode.Open);
GridToSave data = (GridToSave)bf.Deserialize(fs);
fs.Close();
DestroyImmediate(_fieldBaseGameObject != null ? _fieldBaseGameObject : GameObject.Find("HexGrid"));
DestroyImmediate(_gridCanvasInstance != null ? _gridCanvasInstance : GameObject.Find("CoordCanvas(Clone)"));
_gridCanvasInstance = Instantiate(gridCanvas);
_fieldBaseGameObject = new GameObject("HexField");
_height = data.height;
_width = data.width;
_cells = new HexCell[_width * _height];
foreach (var cell in data.cells)
{
CreateCell(cell.index.x, cell.index.z, cell.index.i);
}
GameObject.FindGameObjectsWithTag("Save").Where(x =>
x.name != "HexField" && x.name != "CoordCanvas(Clone)" && !x.GetComponent<Camera>() &&
!x.GetComponent<HexMapEditor>() && !x.GetComponent<HexCell>() && x.name != "Hex Cell Label(Clone)")
.ToList().ForEach(DestroyImmediate);
Regex rx = new Regex(@"\b[\\]\w+.dat\b",
RegexOptions.Compiled | RegexOptions.IgnoreCase);
MatchCollection matchedAuthors = rx.Matches(fileName);
var mapName = fileName.Replace(matchedAuthors[0].Value, "");
Directory.GetFiles($"{mapName}/Enviroment", "*.prefab", SearchOption.AllDirectories).ToList().ForEach(x =>
{
var prefab = x.Replace("\\", "/");
var go = PrefabUtility.LoadPrefabContents(prefab);
var instance = Instantiate(go);
instance.name = go.name.Replace("(Clone)", "");
instance.tag = "Save";
});
Debug.Log("Game data loaded!");
}
[Button("Save", ButtonSizes.Gigantic)]
void SaveGrid()
{
Directory.CreateDirectory($"{pathToMap}/{levelName}");
Directory.CreateDirectory($"{pathToMap}/{levelName}/Enviroment");
BinaryFormatter bf = new BinaryFormatter();
FileStream file = File.Create($"{pathToMap}/{levelName}/{levelName}.dat");
GridToSave data = new GridToSave();
var tmp = new List<SerializibleHexCell>();
var tmp = new List<SerializableHexCell>();
_cells.ToList().Where(x => x != null).ToList().ForEach(cell =>
{
tmp.Add(cell == null ? null : cell.ToSerializibleHexCell());
});
GameObject.FindGameObjectsWithTag("Save").Where(x =>
x.name != "HexField" && x.name != "CoordCanvas(Clone)" && !x.GetComponent<Camera>() &&
!x.GetComponent<HexMapEditor>() && !x.GetComponent<HexCell>() && x.name != "Hex Cell Label(Clone)")
.ToList().ForEach(x =>
{
if(File.Exists($"{pathToMap}/{levelName}/Enviroment/{x.name}.prefab"))
File.Delete($"{pathToMap}/{levelName}/Enviroment/{x.name}.prefab");
PrefabUtility.SaveAsPrefabAsset(x, $"{pathToMap}/{levelName}/Enviroment/{x.name}.prefab");
});
data.cells = tmp.ToArray();
data.width = _width;
data.height = _height;
bf.Serialize(file, data);
file.Close();
Debug.Log("Game data saved!");
}
@ -149,9 +174,8 @@ namespace DefaultNamespace
levels.Add(levelName);
levelName = "";
DestroyImmediate(gridCanvasInstance);
DestroyImmediate(fieldBaseGameObject);
DestroyImmediate(_gridCanvasInstance);
DestroyImmediate(_fieldBaseGameObject);
}
private void RemoveLevel(int i)
@ -200,7 +224,7 @@ namespace DefaultNamespace
}
cell.transform.SetParent(fieldBaseGameObject.transform, false);
cell.transform.SetParent(_fieldBaseGameObject.transform, false);
cell.transform.localPosition = position;
cell.index.i = i;
@ -234,7 +258,7 @@ namespace DefaultNamespace
}
}
#if UNITY_EDITOR
TMP_Text label = Object.Instantiate(labelPrefab, gridCanvasInstance.transform, false);
TMP_Text label = Object.Instantiate(labelPrefab, _gridCanvasInstance.transform, false);
label.rectTransform.anchoredPosition =
new Vector2(position.x, position.z);
label.text = cell.coordinates.ToStringOnSeparateLines();
@ -252,5 +276,55 @@ namespace DefaultNamespace
}
}
}
private class LoadMapWindows : OdinEditorWindow
{
public static void OpenWindow(HexMapEditor editor)
{
var loadMapWindow = GetWindow<LoadMapWindows>();
loadMapWindow.Show();
loadMapWindow.MapsList = new List<Maps>();
List<string> pathes = new List<string>();
pathes = Directory.GetFiles("Assets/Resources/Maps", "*.dat", SearchOption.AllDirectories).ToList();
pathes.ForEach(x => { loadMapWindow.MapsList.Add(new Maps(x, editor, DeleteMap)); });
}
[TableList(IsReadOnly = true, DrawScrollView = false, AlwaysExpanded = true, HideToolbar = true)]
public List<Maps> MapsList;
private static void DeleteMap(Maps maps)
{
GetWindow<LoadMapWindows>().MapsList.Remove(maps);
}
public class Maps
{
private HexMapEditor _editor;
private Action<Maps> OnMapDeleted;
public Maps(string path, HexMapEditor editor, Action<Maps> onMapDeleted)
{
this.path = path;
_editor = editor;
OnMapDeleted += onMapDeleted;
}
[Button("Load")]
public void LoadMap()
{
_editor.LoadMap(path);
}
[Button("Remove")]
public void RemoveMap()
{
File.Delete(path);
OnMapDeleted.Invoke(this);
}
[InlineProperty()] public string path;
}
}
}
}

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@ -3,7 +3,8 @@
--- !u!78 &1
TagManager:
serializedVersion: 2
tags: []
tags:
- Save
layers:
- Default
- TransparentFX