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SnapFloat(input.x, AxisOptions.Horizontal) : input.x; } } + public float Vertical { get { return (snapY) ? SnapFloat(input.y, AxisOptions.Vertical) : input.y; } } + public Vector2 Direction { get { return new Vector2(Horizontal, Vertical); } } + + public Action OnTouchDown, OnTouchUp; + + public float HandleRange + { + get { return handleRange; } + set { handleRange = Mathf.Abs(value); } + } + + public float DeadZone + { + get { return deadZone; } + set { deadZone = Mathf.Abs(value); } + } + + public AxisOptions AxisOptions { get { return AxisOptions; } set { axisOptions = value; } } + public bool SnapX { get { return snapX; } set { snapX = value; } } + public bool SnapY { get { return snapY; } set { snapY = value; } } + + [SerializeField] private float handleRange = 1; + [SerializeField] private float deadZone = 0; + [SerializeField] private AxisOptions axisOptions = AxisOptions.Both; + [SerializeField] private bool snapX = false; + [SerializeField] private bool snapY = false; + + [SerializeField] protected RectTransform background = null; + [SerializeField] private RectTransform handle = null; + private RectTransform baseRect = null; + + private Canvas canvas; + private Camera cam; + + private Vector2 input = Vector2.zero; + + protected virtual void Start() + { + //IsTouchedUP = true; + HandleRange = handleRange; + DeadZone = deadZone; + baseRect = GetComponent(); + canvas = GetComponentInParent(); + if (canvas == null) + Debug.LogError("The Joystick is not placed inside a canvas"); + + Vector2 center = new Vector2(0.5f, 0.5f); + background.pivot = center; + handle.anchorMin = center; + handle.anchorMax = center; + handle.pivot = center; + handle.anchoredPosition = Vector2.zero; + } + + public virtual void OnPointerDown(PointerEventData eventData) + { + OnDrag(eventData); + OnTouchDown?.Invoke(); + } + + public void OnDrag(PointerEventData eventData) + { + cam = null; + if (canvas.renderMode == RenderMode.ScreenSpaceCamera) + cam = canvas.worldCamera; + + Vector2 position = RectTransformUtility.WorldToScreenPoint(cam, background.position); + Vector2 radius = background.sizeDelta / 2; + input = (eventData.position - position) / (radius * canvas.scaleFactor); + FormatInput(); + HandleInput(input.magnitude, input.normalized, radius, cam); + handle.anchoredPosition = input * radius * handleRange; + } + + protected virtual void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam) + { + if (magnitude > deadZone) + { + if (magnitude > 1) + input = normalised; + } + else + input = Vector2.zero; + } + + private void FormatInput() + { + if (axisOptions == AxisOptions.Horizontal) + input = new Vector2(input.x, 0f); + else if (axisOptions == AxisOptions.Vertical) + input = new Vector2(0f, input.y); + } + + private float SnapFloat(float value, AxisOptions snapAxis) + { + if (value == 0) + return value; + + if (axisOptions == AxisOptions.Both) + { + float angle = Vector2.Angle(input, Vector2.up); + if (snapAxis == AxisOptions.Horizontal) + { + if (angle < 22.5f || angle > 157.5f) + return 0; + else + return (value > 0) ? 1 : -1; 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Pack/Scripts/Joysticks/FloatingJoystick.cs new file mode 100644 index 00000000..ae29decf --- /dev/null +++ b/Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs @@ -0,0 +1,31 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + +public class FloatingJoystick : Joystick +{ + //public Action OnTouchDown, OnTouchUp; + public bool isPressed { get; set; } + protected override void Start() + { + base.Start(); + background.gameObject.SetActive(false); + } + + public override void OnPointerDown(PointerEventData eventData) + { + background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position); + background.gameObject.SetActive(true); + base.OnPointerDown(eventData); + //OnTouchDown?.Invoke(); + } + + public override void OnPointerUp(PointerEventData eventData) + { + background.gameObject.SetActive(false); + base.OnPointerUp(eventData); + //OnTouchUp?.Invoke(); + } +} \ No newline at end of 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