paint fix, tower fix
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@ -4822,7 +4822,6 @@ GameObject:
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|
||||
type: 3}
|
||||
_buildinMaterial: {fileID: 2100000, guid: 9eb3fa679bb990142a02982fb51700c9, type: 2}
|
||||
- _unitColor: 3
|
||||
_texture: {fileID: 2800000, guid: 1a76a79d5a83143479c76f4f37c4b896, type: 3}
|
||||
_vfxPrefab: {fileID: 5732852186060375560, guid: 54d847a18c62f57479c53469d4398ceb,
|
||||
_vfxCellCapturePrefab: {fileID: 5732852186060375560, guid: 54d847a18c62f57479c53469d4398ceb,
|
||||
type: 3}
|
||||
_vfxDeathPrefab: {fileID: 7140011676602114744, guid: 6d9f179a27798c248b3c35df9139eb85,
|
||||
type: 3}
|
||||
_buildinMaterial: {fileID: 2100000, guid: 8720b7cac4364f14f961a3b6968c9beb, type: 2}
|
||||
- _unitColor: 4
|
||||
_texture: {fileID: 2800000, guid: 779719648deedb4478ddebb3b81751ef, type: 3}
|
||||
_vfxPrefab: {fileID: 1651852338557341938, guid: fa6c1fc3da7c8d24c85a88b00cf598d4,
|
||||
_vfxCellCapturePrefab: {fileID: 1651852338557341938, guid: fa6c1fc3da7c8d24c85a88b00cf598d4,
|
||||
type: 3}
|
||||
_vfxDeathPrefab: {fileID: 4578021055421768374, guid: b2b879dd7ca552a408d4349691d2c8df,
|
||||
type: 3}
|
||||
_buildinMaterial: {fileID: 2100000, guid: 38aadeb2461f2b249bebec6bc7e539d9, type: 2}
|
||||
|
@ -21,7 +21,7 @@ MonoBehaviour:
|
||||
type: 3}
|
||||
color: 3
|
||||
manaRegen: 10
|
||||
maxMana: 100
|
||||
maxMana: 10000000
|
||||
maxHP: 100
|
||||
inventoryCapacity: 4
|
||||
- isPlayer: 0
|
||||
|
@ -81,12 +81,12 @@ namespace Controller
|
||||
hexGrid.OnHexPainted += paintedController.SetHexColors;
|
||||
|
||||
hexGrid.OnHexPainted += itemFabric.UpdateCellToOpenList;
|
||||
hexGrid.OnHexPainted += paintedController.CheckDeath;
|
||||
hexGrid.OnHexPainted += paintedController.CheckDeathOrDestroy;
|
||||
}
|
||||
|
||||
private List<Type> SetUpItems()
|
||||
{
|
||||
return new List<Type>() { typeof(Tower), typeof(AttackBonus), typeof(DefenceBonus) };
|
||||
return new List<Type>() { typeof(Building), typeof(AttackBonus), typeof(DefenceBonus) };
|
||||
}
|
||||
}
|
||||
}
|
@ -8,13 +8,14 @@ namespace HexFiled
|
||||
{
|
||||
[SerializeField] private UnitColor _unitColor;
|
||||
[SerializeField] private Texture _texture;
|
||||
[SerializeField] private GameObject _vfxPrefab;
|
||||
[SerializeField] private Material _buildinMaterial;
|
||||
[SerializeField] private GameObject _vfxCellCapturePrefab;
|
||||
[SerializeField] private GameObject _vfxDeathPrefab;
|
||||
|
||||
|
||||
public UnitColor UnitColor => _unitColor;
|
||||
public Texture Texture => _texture;
|
||||
public Material BuildingMaterial => _buildinMaterial;
|
||||
public GameObject VFXPrefab => _vfxPrefab;
|
||||
public GameObject VFXDeathPrefab => _vfxDeathPrefab;
|
||||
public GameObject VFXCellCapturePrefab => _vfxCellCapturePrefab;
|
||||
|
||||
|
||||
|
||||
|
@ -4,6 +4,7 @@ using System.Linq;
|
||||
using DefaultNamespace;
|
||||
using Items;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace HexFiled
|
||||
@ -27,6 +28,19 @@ namespace HexFiled
|
||||
public UnitColor Color => _color;
|
||||
|
||||
public Item Item => _item;
|
||||
private TowerView _towerView;
|
||||
|
||||
public TowerView Building
|
||||
{
|
||||
get => _towerView;
|
||||
set
|
||||
{
|
||||
if (_towerView != null)
|
||||
{
|
||||
_towerView = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@ -76,7 +90,7 @@ namespace HexFiled
|
||||
}
|
||||
|
||||
_renderer.material.mainTexture = HexGrid.Colors[color].Texture;
|
||||
|
||||
var previousColor = _color;
|
||||
_color = color;
|
||||
|
||||
if (!HexManager.CellByColor.ContainsKey(_color))
|
||||
@ -85,12 +99,14 @@ namespace HexFiled
|
||||
}
|
||||
else
|
||||
{
|
||||
if(previousColor != UnitColor.GREY && HexManager.CellByColor[previousColor].Remove(this))
|
||||
{
|
||||
Debug.Log("Repainted");
|
||||
}
|
||||
HexManager.CellByColor[_color].Add(this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
var vfx = VFXController.Instance.PlayEffect(HexGrid.Colors[color].VFXPrefab, transform.position + new Vector3(0,0.1f,0));
|
||||
var vfx = VFXController.Instance.PlayEffect(HexGrid.Colors[color].VFXCellCapturePrefab, transform.position + new Vector3(0,0.1f,0));
|
||||
MusicController.Instance.AddAudioSource(vfx);
|
||||
MusicController.Instance.PlayRandomClip(MusicController.Instance.MusicData.SfxMusic.Captures, vfx);
|
||||
|
||||
|
@ -26,6 +26,7 @@ namespace HexFiled
|
||||
|
||||
public int HexHardCaptureCost => _fieldData.hexHardCaptureManaCost;
|
||||
public float HardCaptureTime => _fieldData.hexHardCaptureTime;
|
||||
|
||||
|
||||
public static Dictionary<UnitColor, CellColor> Colors => _colors;
|
||||
|
||||
|
@ -56,7 +56,7 @@ namespace HexFiled
|
||||
|
||||
field.ForEach(x => actions.Add(x.PaintHex));
|
||||
|
||||
TimerHelper.Instance.StartTimer(actions, 0.05f, color);
|
||||
TimerHelper.Instance.StartTimer(actions, 0.01f, color);
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Units;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace HexFiled
|
||||
@ -15,12 +17,19 @@ namespace HexFiled
|
||||
HexManager.UnitCurrentCell = new Dictionary<UnitColor, (HexCell cell, Unit unit)>();
|
||||
}
|
||||
|
||||
public void CheckDeath(HexCell cell)
|
||||
public void CheckDeathOrDestroy(HexCell cell)
|
||||
{
|
||||
foreach (var cells in HexManager.UnitCurrentCell.Where(cells => HexManager.CellByColor[cells.Key].Count < 2 || (cells.Value.cell == cell && cells.Value.unit.Color != cell.Color)))
|
||||
foreach (var cells in HexManager.UnitCurrentCell
|
||||
.Where(cells => HexManager.CellByColor[cells.Key].Count < 2 || (cells.Value.cell == cell && cells.Value.unit.Color != cell.Color)))
|
||||
{
|
||||
cells.Value.unit.Death();
|
||||
}
|
||||
|
||||
if (cell.Building != null && cell.Building.Color != cell.Color)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
public void SetHexColors(HexCell cell)
|
||||
{
|
||||
|
@ -7,10 +7,11 @@ using Object = UnityEngine.Object;
|
||||
|
||||
namespace Items
|
||||
{
|
||||
public class Tower : Item
|
||||
|
||||
public class Building : Item
|
||||
{
|
||||
|
||||
public Tower(ItemInfo data) : base(data)
|
||||
public Building(ItemInfo data) : base(data)
|
||||
{
|
||||
|
||||
}
|
||||
@ -30,6 +31,7 @@ namespace Items
|
||||
Unit.UseItem(this);
|
||||
var obj = Object.Instantiate(Data.SpawnablePrefab, cell.transform.position + Data.SpawnablePrefab.transform.position, Quaternion.identity);
|
||||
obj.GetComponent<TowerView>().SetUp(Unit.Color);
|
||||
cell.Building = obj.GetComponent<TowerView>();
|
||||
OnItemUsed?.Invoke(this);
|
||||
}
|
||||
}
|
@ -8,14 +8,17 @@ using Object = UnityEngine.Object;
|
||||
|
||||
namespace Items
|
||||
{
|
||||
public abstract class Item
|
||||
public abstract class Item : IDisposable
|
||||
{
|
||||
private GameObject _instance;
|
||||
|
||||
protected ItemInfo Data;
|
||||
protected Unit Unit;
|
||||
protected Action<Item> OnItemUsed;
|
||||
|
||||
public bool IsInstantUse => Data.IsInstanceUse;
|
||||
public Sprite Icon => Data.Icon;
|
||||
public UnitColor Color => Unit.Color;
|
||||
protected Item(ItemInfo data)
|
||||
{
|
||||
Data = data;
|
||||
@ -28,13 +31,19 @@ namespace Items
|
||||
|
||||
public GameObject Spawn(HexCell cell)
|
||||
{
|
||||
var item = Object.Instantiate(Data.Prefab, cell.transform.position + new Vector3(0, 1, 0),
|
||||
_instance = Object.Instantiate(Data.Prefab, cell.transform.position + new Vector3(0, 1, 0),
|
||||
Quaternion.identity);
|
||||
return item;
|
||||
return _instance;
|
||||
}
|
||||
|
||||
|
||||
public abstract void Invoke(Action<Item> item);
|
||||
public abstract void InstanceInvoke();
|
||||
public abstract void PlaceItem(HexCell cell);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Object.Destroy(_instance);
|
||||
}
|
||||
}
|
||||
}
|
@ -50,13 +50,13 @@ namespace Items
|
||||
time = Time.time;
|
||||
var cell = _openList[Random.Range(0, _openList.Count - 1)];
|
||||
|
||||
while (closedList.Contains(cell) || cell.Item != null)
|
||||
if (closedList.Contains(cell) || cell.Item != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var type = GetWeightedType();
|
||||
while (type == null)
|
||||
if (type == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -23,15 +23,14 @@ public class TowerView : MonoBehaviour
|
||||
private UnitColor _color;
|
||||
private GameObject _target;
|
||||
[SerializeField] private Weapon weapon;
|
||||
[SerializeField] private SkinnedMeshRenderer _meshRenderer;
|
||||
[SerializeField] private List<Crystal> crystals;
|
||||
|
||||
|
||||
public UnitColor Color => _color;
|
||||
|
||||
public void SetUp(UnitColor unitColor)
|
||||
{
|
||||
_color = unitColor;
|
||||
_meshRenderer.material = HexGrid.Colors[unitColor].BuildingMaterial;
|
||||
|
||||
crystals.First(x => x.UnitColor == unitColor).GameObject.SetActive(true);
|
||||
var capsule = gameObject.AddComponent<CapsuleCollider>();
|
||||
capsule.radius = weapon.disnatce * HexGrid.HexDistance;
|
||||
|
@ -295,9 +295,12 @@ namespace Units
|
||||
_isAlive = false;
|
||||
HexManager.UnitCurrentCell.Remove(Color);
|
||||
_animator.SetTrigger("Death");
|
||||
TimerHelper.Instance.StartTimer(() => { Object.Destroy(_instance); }, _animLength.Death);
|
||||
var vfx = VFXController.Instance.PlayEffect(HexGrid.Colors[Color].VFXDeathPrefab,
|
||||
_instance.transform.position);
|
||||
vfx.GetComponent<VFXView>().OnPlayEnd += () => Object.Destroy(_instance);
|
||||
OnDeath?.Invoke(this);
|
||||
MusicController.Instance.PlayAudioClip(MusicController.Instance.MusicData.SfxMusic.Death, _instance);
|
||||
MusicController.Instance.AddAudioSource(vfx);
|
||||
MusicController.Instance.PlayAudioClip(MusicController.Instance.MusicData.SfxMusic.Death, vfx);
|
||||
MusicController.Instance.RemoveAudioSource(_instance);
|
||||
HexManager.PaintHexList(HexManager.CellByColor[Color], UnitColor.GREY);
|
||||
}
|
||||
|
@ -6,17 +6,20 @@ namespace DefaultNamespace
|
||||
public class VFXView : MonoBehaviour
|
||||
{
|
||||
private ParticleSystem _system;
|
||||
public Action OnPlayEnd;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_system = GetComponent<ParticleSystem>();
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (_system != null && _system.isStopped)
|
||||
if (_system != null && !_system.IsAlive())
|
||||
{
|
||||
MusicController.Instance.RemoveAudioSource(gameObject);
|
||||
OnPlayEnd?.Invoke();
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user