diff --git a/Assets/Scripts/TileManagment.cs b/Assets/Scripts/TileManagment.cs index 82a29f9c..69a544c0 100644 --- a/Assets/Scripts/TileManagment.cs +++ b/Assets/Scripts/TileManagment.cs @@ -204,11 +204,17 @@ public class TileManagment : MonoBehaviour float distNew = Vector3.Distance(startPoint, tile.tilePosition); + float distToTileOld = Vector3.Distance(currentTile.tilePosition, closestTile.tilePosition); + float distToTileNew = Vector3.Distance(currentTile.tilePosition, tile.tilePosition); + //Debug.Log("new distance " + distNew); - if ((distNew < distOld) && (distNew < capRadius)) + if ((distNew <= distOld) && (distNew < capRadius)) { - closestTile = tile; + if ((distToTileNew < distToTileOld)) + { + closestTile = tile; + } } } diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 5301de88..d833dcb1 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -13,7 +13,7 @@ PlayerSettings: useOnDemandResources: 0 accelerometerFrequency: 60 companyName: DefaultCompany - productName: jump and grub + productName: J&G_011 defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} @@ -127,7 +127,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 0.1 + bundleVersion: 0.12 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0