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first: + Any: + second: + enabled: 0 + settings: {} + - first: + Editor: Editor + second: + enabled: 1 + settings: + DefaultValueInitialized: true + - first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ExternalDependencyManager/Editor/CHANGELOG.md b/Assets/ExternalDependencyManager/Editor/CHANGELOG.md new file mode 100644 index 00000000..30777d7d --- /dev/null +++ b/Assets/ExternalDependencyManager/Editor/CHANGELOG.md @@ -0,0 +1,1326 @@ +# Version 1.2.167 - Oct 6, 2021 +* All - Moved versioned `.dll` in EDM4U to a versioned folder and remove their + version postfix in their filename. For instance, `IOSResolver.dll` will be + placed at `ExternalDependencyManager/Editor/1.2.167/Google.IOSResolver.dll`. +* Android Resolver - Fixed #243 by only using the highest version in + `mainTemplate.gradle` when duplicated dependencies are presented. +* Android Resolver - Added supports to x86_64 to ABI list for Android apps on + Chrome OS. + +# Version 1.2.166 - Jun 30, 2021 +* All - Fixed #440 and fixed #447 by specifying the parameter type while calling + `GetApplicationIdentifier()` Unity API using reflection, due to a new + overloaded method introduced in Unity 2021.2. +* Android Resolver - Fixed #442 by patching `Dependency.IsGreater()` when the + version strings end '+'. + +# Version 1.2.165 - Apr 28, 2021 +## Bug Fixes +* Version Handler - Fixed #431 by replacing the use of `HttpUtility.UrlEncode()` + which causes NullReferenceException in certain version of Unity. +* Android Resolver - Check that androidSdkRootPath directory exists before using + as sdkPath. +* Android Resolver - Fixed Android Resolver integration tests with Unity + 2019.3+. + +# Version 1.2.164 - Feb 4, 2021 +## New Features +* Android Resolver - Added support for Android packages with classifier in their + namespaces. +* iOS Resolver - Added new settings in iOS Resolver to configure generated + Podfile. +* iOS Resolver - Added a new attribute `addToAllTargets` in Dependencies.xml. + +## Bug Fixes +* iOS Resolver - Fixed XML parsing for `bitcodeEnabled` attribute in + Dependencies.xml. + +# Version 1.2.163 - Dec 15, 2020 +## Bug Fixes +* Version Handler - Fixed measurement reporting + +# Version 1.2.162 - Nov 19, 2020 +## Bug Fixes +* Version Handler - Improved #413 by preventing Version Handler from running + from static constructor when it is disabled. +* Package Manager Resolver - Remove GPR + +# Version 1.2.161 - Oct 12, 2020 +## Bug Fixes +* Android Resolver - Fixed the issue that Android Resolver does not resolve + again before build in Unity 2020 if it failed to resolve previously. + +# Version 1.2.160 - Sep 30, 2020 +## Bug Fixes +* Android Resolver - Fixed a regression that gradleResolver can be null until + Initialize() is called. +* Android Resolver - Fixed a regression that Android Resolver failed in Unity + 2019.3+ due to `gradleTemplate.properties` not enabled when + `mainTemplate.gradle` is not enabled at all. + +# Version 1.2.159 - Sep 11, 2020 +## Bug Fixes +* Android Resolver - Fixed #322 where the Unity editor will lose its target SDK + setting between Unity restarts if `>28` is selected in 2019. This is due to + Unity AndroidSdkVersions enum does not contain values above 28. +* Android Resolver - Fixed #360 where building Android app with Untiy 2019.3+ + may fail due to Jetifier and AndroidX not enabled properly in generated + Gradle project. This fix requires the user to enable + `Custom Gradle Properties Template` found under + `Player Settings > Settings for Android > Publishing Settings`. + +# Version 1.2.158 - Sep 3, 2020 +## Bug Fixes +* Version Handler: Fixed editor freeze when `-executeMethod` is used in + non-batch mode. +* Android Resolver: Normalized file paths when generating local Maven repo + since the path may contains a mix of forward and backward slash on Windows. +* Export Unity Package: Fixed generation of .unitypackage with tarfile on + Windows. + +# Version 1.2.157 - Aug 6, 2020 +## Bug Fixes +* Android Resolver: Delay initialization until active build target is Android + and the editor is not in play mode. +* iOS Resolver: Delay initialization until active build target is iOS + and the editor is not in play mode. +* Export Unity Package: Workaround directory creation racy if multiple export + operations are spawned at the same time. + +# Version 1.2.156 - June 10, 2020 +## Bug Fixes +* Android Resolver: Fixed that the generated local repo assets contains + redundent labels which are causing Version Handler to failed while + uninstalling packages. +* Android Resolver: Fixed that the repo url injected into mainTemplate.gradle + is incorrect when Unity is configured to export gradle project. +* Android Resolver: Limited to only create local Maven repo when the source + repo contains ".srcaar" file. + +## Changes +* All: Described EDM4U analytics data usage in readme. + +# Version 1.2.155 - May 14, 2020 +## Bug Fixes +* All: Fixed compiler error when build with Unity 5.4 or below due to the + usage of Rect.zero. +* All: Ignore cases when checking command line arguments. + +# Version 1.2.154 - May 14, 2020 +## Bug Fixes +* All: Make each MultiSelectWindow for different purposes to have its own + unique window. + +## Changes +* All: Replace all dialog with DialogWindow which is implemented from + EditorWindow. +* Package Manager Resolver: Clarify how manifest.json will be changed in Package + Manager Resolver window. + +# Version 1.2.153 - Apr 24, 2020 +## Bug Fixes +* Android Resolver: Fixed an exception when repainting the Android resolution + window in Unity 2019.3.x. + +# Version 1.2.152 - Apr 17, 2020 +## Bug Fixes +* Version Handler: Fixed exception when waiting for enabled editor DLLs to + load. +* Android Resolver: Fixed regression when using a Custom Gradle Template + on Windows. + +# Version 1.2.151 - Apr 16, 2020 +## Bug Fixes +* Version Handler: When waiting for newly enabled editor DLLs to load, ignore + all DLLs that do not have a file-system location. +* Android Resolver: Fixed resolution when using a Custom Gradle Template with + libraries stored in a local maven repository distributed with a plugin + installed with the Unity Package Manager. + +# Version 1.2.150 - Apr 9, 2020 +## Bug Fixes +* All: The new packaging script when run on MacOS was generating a + .unitypackage archive that could not be read by Unity on Windows. + This release simply repackages the plugin with tar/gzip to fix the problem. + +# Version 1.2.149 - Apr 8, 2020 +## Bug Fixes +* Package Manager Resolver: Fixed spurious error message when resuming + migration after installing a UPM package. + +# Version 1.2.148 - Apr 8, 2020 +## Bug Fixes +* Package Manager Resolver: Fixed an exception when resuming migration + after installing a UPM package. + +# Version 1.2.147 - Apr 8, 2020 +## Bug Fixes +* Version Handler: Fixed alias traversal bug which caused problems when + migrating from installed .unitypackage files to UPM packages. + +# Version 1.2.146 - Apr 8, 2020 +## Bug Fixes +* Version Handler: Fixed exception in manifest parsing when a manifest is + detected with no aliases. + +# Version 1.2.145 - Apr 2, 2020 +## New Features +* Package Manager Resolver: Added a method to migrate Version Handler + managed packages installed via `.unitypackage` to Unity Package Manager + packages. This is initially used to migrate the External Dependency Manager + to UPM. + +## Changes +* All: Verbose logging is now no longer automatically enabled in batch mode + across all components. Instead logging can be configured using each + component's verbose logging setting or by using the `-gvh_log_debug` command + line flag when starting Unity. +* Version Handler: Sped up version handler updates when the app domain isn't + reloaded. + +## Bug Fixes +* Version Handler: Fixed the display of the obsolete files clean up dialog + when the asset database refreshes. +* Version Handler: Improved reliability of callback from + the VersionHandler.UpdateCompleteMethods event when an asset database + refresh occurs. +* Version Handler: Fixed duplicate exportPath labels when 'Assets/' is the + root of paths assigned to files. +* Version Handler: Handle empty lines in manifest files. + +# Version 1.2.144 - Mar 23, 2020 +## Changed +* iOS Resolver: Removed the ability to configure the Xcode target a Cocoapod + is added to. + +## Bug Fixes +* iOS Resolver: Reverted support for adding Cocoapods to multiple targets as + it caused a regression (exception thrown during post-build step) in some + versions of Unity. + +# Version 1.2.143 - Mar 20, 2020 +## Bug Fixes +* Android Resolver: Fixed caching of resolution state which was causing + the resolver to always run when no dependencies had changed. + +# Version 1.2.142 - Mar 19, 2020 +## Changes +* Package Manager Resolver: Enabled auto-add by default. + +# Version 1.2.141 - Mar 19, 2020 +## Bug Fixes +* Fixed a bug when retrieving project settings. If a plugin was configured + to fetch project settings, if a setting was fetched (e.g "foo") and this + setting existed in the system settings but not the project settings the + system value would override the default value leading to unexpected + behavior. +* Fixed a warning when caching web request classes in Unity 5.6. + +# Version 1.2.140 - Mar 19, 2020 +## Bug Fixes +* Fixed measurement reporting in Unity 5.x. +* Version Handler: Fixed NullReferenceException when an asset doesn't have + an AssetImporter. + +# Version 1.2.139 - Mar 18, 2020 +## Changed +* Added documentation to the built plugin. + +# Version 1.2.138 - Mar 17, 2020 +## New Features +* Package Manager Resolver: Added the Package Manager Resolver + component that allows developers to easily boostrap Unity Package Manager + (UPM) registry addition using unitypackage plugins. +* Version Handler: Added a window that allows plugins to managed by the + Version Handler to be uninstalled. +* Version Handler: Added support for displaying installed plugins. +* Version Handler: Added support for moving files in plugins to their install + locations (if the plugin has been configured to support this). +* iOS Resolver: Added the ability to configure the Xcode target a Cocoapod is + added to. + +## Bug Fixes +* Fixed upgrade from version 1.2.137 and below after the plugin rename to + EDM4U broke the upgrade process. +* Android Resolver: Worked around PlayerSettings.Android.targetSdkVersion + returning empty names for some values in 2019.x. +* Version Handler: Fixed the display of the obsolete files clean up window. +* Version Handler: Fixed managed file check when assets are modified in the + project after plugin import. + +# Version 1.2.137 - Mar 6, 2020 +## Changed +* Renamed package to External Package Manager for Unity (EDM4U). + We changed this to reflect what this plugin is doing today which is far more + than the original scope which just consisted of importing jar files from the + Android SDK maven repository. + Scripts that used to pull `play-services-resolver*.unitypackage` will now have + to request `external-dependency-manager*.unitypackage` instead. + We'll still be shipping a `play-services-resolver*_manifest.txt` file to + handle upgrading from older versions of the plugin. + +## New Features +* All Components: Added reporting of usage so that we can remotely detect + errors and target improvements. +* Android Resolver: Added support for *Dependencies.xml files in Unity Package + Manager packages. +* iOS Resolver: Added support for *Dependencies.xml files in Unity Package + Manager packages. + +## Bug Fixes +* Version Handler: Disabled attempts to disable asset metadata modification + when assets are in a Unity Package Manager managed package. + +# Version 1.2.136 - Feb 19, 2019 +## Bug Fixes +* Android Resolver: Fixed OpenJDK path discovery in Unity 2019.3.1. + +# Version 1.2.135 - Dec 5, 2019 +## Bug Fixes +* All Components: Fixed stack overflow when loading project settings. + +# Version 1.2.134 - Dec 4, 2019 +## Bug Fixes +* All Components: Fixed an issue which caused project settings to be cleared + when running in batch mode. + +# Version 1.2.133 - Nov 18, 2019 +## Bug Fixes +* All Components: Failure to save project settings will now report an error + to the log rather than throwing an exception. + +# Version 1.2.132 - Nov 11, 2019 +## Bug Fixes +* Android Resolver: Worked around expansion of DIR_UNITYPROJECT on Windows + breaking Gradle builds when used as part of a file URI. +* Android Resolver: mainTemplate.gradle is only written if it needs to be + modified. + +# Version 1.2.131 - Oct 29, 2019 +## Bug Fixes +* Version Handler: Improved execution of events on the main thread in batch + mode. +* Version Handler: Improved log level configuration at startup. +* Version Handler: Improved performance of class lookup in deferred method + calls. +* Version Handler: Fixed rename to enable / disable for editor assets. +* iOS Resolver: Improved log level configuration at startup. +* Android Resolver: Improved local maven repo path reference in + mainTemplate.gradle using DIR_UNITYPROJECT. DIR_UNITYPROJECT by Unity + to point to the local filesystem path of the Unity project when Unity + generates the Gradle project. + +# Version 1.2.130 - Oct 23, 2019 +## New Features +* iOS Resolver: Added support for modifying the Podfile before `pod install` + is executed. + +## Bug Fixes +* Version Handler: Fixed invalid classname error when calling + `VersionHandler.UpdateVersionedAssets()`. + +# Version 1.2.129 - Oct 2, 2019 +## Bug Fixes +* iOS Resolver: Changed Cocoapod integration in Unity 2019.3+ to + only add Pods to the UnityFramework target. + +# Version 1.2.128 - Oct 1, 2019 +## Bug Fixes +* iOS Resolver: Fixed Cocoapod project integration mode with Unity + 2019.3+. + +# Version 1.2.127 - Sep 30, 2019 +## Changes +* Android Resolver: All Android Resolver settings File paths are now + serialized with POSIX directory separators. + +# Version 1.2.126 - Sep 27, 2019 +## Changes +* Android Resolver: File paths are now serialized with POSIX directory + separators. +## Bug Fixes +* Android Resolver: Fixed resolution when the parent directory of a Unity + project contains a Gradle project (i.e `settings.gradle` file). + +# Version 1.2.125 - Sep 23, 2019 +## Bug Fixes +* All components: Silenced a warning about not being able to set the console + encoding to UTF8. +* Android Resolver: Worked around broken AndroidSDKTools class in some + versions of Unity. +* iOS Resolver: Fixed iOS target SDK version check +* Version Handler: Changed clean up obsolete files window so that it doesn't + exceed the screen size. + +# Version 1.2.124 - Jul 28, 2019 +## Bug Fixes +* All components: Fixed regression with source control integration when using + Unity 2019.1+. + +# Version 1.2.123 - Jul 23, 2019 +## New Features +* All components: Source control integration for project settings. +## Changes +* Android Resolver: Removed AAR cache as it now makes little difference to + incremental resolution performance. +* Android Resolver: Improved embedded resource management so that embedded + resources should upgrade when the plugin is updated without restarting + the Unity editor. +## Bug Fixes +* Version Handler: Fixed InvokeMethod() and InvokeStaticMethod() when calling + methods that have interface typed arguments. + +# Version 1.2.122 - Jul 2, 2019 +## Bug Fixes +* iOS Resolver: Worked around Unity not loading the iOS Resolver DLL as it + referenced the Xcode extension in a public interface. The iOS Resolver + DLL still references the Xcode extension internally and just handles + missing type exceptions dynamically. + +# Version 1.2.121 - Jun 27, 2019 +## Bug Fixes +* Android Resolver: Fixed warning about missing Packages folder when loading + XML dependencies files in versions of Unity without the package manager. +* Android Resolver: Fixed resolution window progress bar exceeding 100%. +* Android Resolver: If AndroidX is detected in the set of resolved libraries, + the user will be prompted to enable the Jetifier. +* Android Resolver: Improved text splitting in text area windows. +* iOS Resolver: Added support for Unity's breaking changes to the Xcode API + in 2019.3.+. Cocoapods are now added to build targets, Unity-iPhone and + UnityFramework in Unity 2019.3+. + +# Version 1.2.120 - Jun 26, 2019 +## New Features +* Android Resolver: Added support for loading *Dependencies.xml files from + Unity Package Manager packages. +* Android Resolver: Resolution window is now closed if resolution runs as + a pre-build step. +* iOS Resolver: Added support for loading *Dependencies.xml files from + Unity Package Manager packages. +## Bug Fixes +* Android Resolver: Fixed generation of relative repo paths when using + mainTemplate.gradle resolver. +* Android Resolver: Fixed copy of .srcaar to .aar files in repos embedded in a + project when a project path has characters (e.g whitespace) that are escaped + during conversion to URIs. +* Android Resolver: Fixed auto-resolution always running if the Android SDK + is managed by Unity Hub. + +# Version 1.2.119 - Jun 19, 2019 +## Bug Fixes +* Android Resolver: Fixed error reported when using Jetifier integration + in Unity 2018+ if the target SDK is set to "highest installed". + +# Version 1.2.118 - Jun 18, 2019 +## New Features +* Android Resolver: Added initial + [Jetifier](https://developer.android.com/studio/command-line/jetifier) + integration which simplifies + [migration](ttps://developer.android.com/jetpack/androidx/migrate) + to Jetpack ([AndroidX](https://developer.android.com/jetpack/androidx)) + libraries in cases where all dependencies are managed by the Android + Resolver. + This can be enabled via the `Use Jetifier` option in the + `Assets > Play Services Resolver > Android Resolver > Settings` menu. + Caveats: + - If your project contains legacy Android Support Library .jar and .aar + files, these files will need to be removed and replaced with references to + artifacts on Maven via `*Dependencies.xml` files so that the Jetifier + can map them to Jetpack (AndroidX) libraries. + For example, remove the file `support-v4-27.0.2.jar` and replace it with + `` in a + `*Dependencies.xml` file. + - If your project contains .jar or .aar files that use the legacy Android + Support Libraries, these will need to be moved into a local Maven repo + [See this guide](https://maven.apache.org/guides/mini/guide-3rd-party-jars-local.html) + and then these files should be removed from your Unity project and instead + referenced via `*Dependencies.xml` files so that the Jetifier can + patch them to reference the Jetpack lirbaries. + +## Bug Fixes +* Android Resolver: Disabled version locking of com.android.support:multidex + does not use the same versioning scheme as other legacy Android support + libraries. +* Version Handler: Made Google.VersionHandler.dll's asset GUID stable across + releases. This faciliates error-free import into projects where + Google.VersionHandler.dll is moved from the default install location. + +# Version 1.2.117 - Jun 12, 2019 +## Bug Fixes +* Android Resolver: Fix copying of .srcaar to .aar files for + mainTemplate.gradle resolution. PluginImporter configuration was previously + not being applied to .aar files unless the Unity project was saved. + +# Version 1.2.116 - Jun 7, 2019 +## Bug Fixes +* Android Resolver: Fixed resolution of Android dependencies without version + specifiers. +* Android Resolver: Fixed Maven repo not found warning in Android Resolver. +* Android Resolver: Fixed Android Player directory not found exception in + Unity 2019.x when the Android Player isn't installed. + +# Version 1.2.115 - May 28, 2019 +## Bug Fixes +* Android Resolver: Fixed exception due to Unity 2019.3.0a4 removing + x86 from the set of supported ABIs. + +# Version 1.2.114 - May 27, 2019 +## New Features +* Android Resolver: Added support for ABI stripping when using + mainTemplate.gradle. This only works with AARs stored in repos + on the local filesystem. + +# Version 1.2.113 - May 24, 2019 +## New Features +* Android Resolver: If local repos are moved, the plugin will search the + project for matching directories in an attempt to correct the error. +* Version Handler: Files can be now targeted to multiple build targets + using multiple "gvh_" asset labels. +## Bug Fixes +* Android Resolver: "implementation" or "compile" are now added correctly + to mainTemplate.gradle in Unity versions prior to 2019. + +# Version 1.2.112 - May 22, 2019 +## New Features +* Android Resolver: Added option to disable addition of dependencies to + mainTemplate.gradle. + See `Assets > Play Services Resolver > Android Resolver > Settings`. +* Android Resolver: Made paths to local maven repositories in + mainTemplate.gradle relative to the Unity project when a project is not + being exported. +## Bug Fixes +* Android Resolver: Fixed builds with mainTemplate.gradle integration in + Unity 2019. +* Android Resolver: Changed dependency inclusion in mainTemplate.gradle to + use "implementation" or "compile" depending upon the version of Gradle + included with Unity. +* Android Resolver: Gracefully handled exceptions if the console encoding + can't be modified. +* Android Resolver: Now gracefully fails if the AndroidPlayer directory + can't be found. + +# Version 1.2.111 - May 9, 2019 +## Bug Fixes +* Version Handler: Fixed invocation of methods with named arguments. +* Version Handler: Fixed occasional hang when the editor is compiling + while activating plugins. + +# Version 1.2.110 - May 7, 2019 +## Bug Fixes +* Android Resolver: Fixed inclusion of some srcaar artifacts in builds with + Gradle builds when using mainTemplate.gradle. + +# Version 1.2.109 - May 6, 2019 +## New Features: +* Added links to documentation from menu. +* Android Resolver: Added option to auto-resolve Android libraries on build. +* Android Resolver: Added support for packaging specs of Android libraries. +* Android Resolver: Pop up a window when displaying Android dependencies. + +## Bug Fixes +* Android Resolver: Support for Unity 2019 Android SDK and JDK install locations +* Android Resolver: e-enable AAR explosion if internal builds are enabled. +* Android Resolver: Gracefully handle exceptions on file deletion. +* Android Resolver: Fixed Android Resolver log spam on load. +* Android Resolver: Fixed save of Android Resolver PromptBeforeAutoResolution + setting. +* Android Resolver: Fixed AAR processing failure when an AAR without + classes.jar is found. +* Android Resolver: Removed use of EditorUtility.DisplayProgressBar which + was occasionally left displayed when resolution had completed. +* Version Handler: Fixed asset rename to disable when a disabled file exists. + +# Version 1.2.108 - May 3, 2019 +## Bug Fixes: +* Version Handler: Fixed occasional hang on startup. + +# Version 1.2.107 - May 3, 2019 +## New Features: +* Version Handler: Added support for enabling / disabling assets that do not + support the PluginImporter, based upon build target selection. +* Android Resolver: Added support for the global specification of maven repos. +* iOS Resolver: Added support for the global specification of Cocoapod sources. + +# Version 1.2.106 - May 1, 2019 +## New Features +* iOS Resolver: Added support for development pods in Xcode project integration + mode. +* iOS Resolver: Added support for source pods with resources in Xcode project + integration mode. + +# Version 1.2.105 - Apr 30, 2019 +## Bug fixes +* Android Resolver: Fixed reference to Java tool path in logs. +* Android and iOS Resolvers: Changed command line execution to emit a warning + rather than throwing an exception and failing, when it is not possible to + change the console input and output encoding to UTF-8. +* Android Resolver: Added menu option and API to delete resolved libraries. +* Android Resolver: Added menu option and API to log the repos and libraries + currently included in the project. +* Android Resolver: If Plugins/Android/mainTemplate.gradle file is present and + Gradle is selected as the build type, resolution will simply patch the file + with Android dependencies specified by plugins in the project. + +# Version 1.2.104 - Apr 10, 2019 +## Bug Fixes +* Android Resolver: Changed Android ABI selection method from using whitelisted + Unity versions to type availability. This fixes an exception on resolution + in some versions of Unity 2017.4. + +# Version 1.2.103 - Apr 2, 2019 +## Bug Fixes +* Android Resolver: Whitelisted Unity 2017.4 and above with ARM64 support. +* Android Resolver: Fixed Java version check to work with Java SE 12 and above. + +# Version 1.2.102 - Feb 13, 2019 +## Bug Fixes +* Android Resolver: Fixed the text overflow on the Android Resolver + prompt before initial run to fit inside the buttons for + smaller screens. + +# Version 1.2.101 - Feb 12, 2019 +## New Features +* Android Resolver: Prompt the user before the resolver runs for the + first time and allow the user to elect to disable from the prompt. +* Android Resolver: Change popup warning when resolver is disabled + to be a console warning. + +# Version 1.2.100 - Jan 25, 2019 +## Bug Fixes +* Android Resolver: Fixed AAR processing sometimes failing on Windows + due to file permissions. + +# Version 1.2.99 - Jan 23, 2019 +## Bug Fixes +* Android Resolver: Improved performance of project property polling. +* Version Handler: Fixed callback of VersionHandler.UpdateCompleteMethods + when the update process is complete. + +# Version 1.2.98 - Jan 9, 2019 +## New Features +* iOS Resolver: Pod declaration properties can now be set via XML pod + references. For example, this can enable pods for a subset of build + configurations. +## Bug Fixes +* iOS Resolver: Fixed incremental builds after local pods support caused + regression in 1.2.96. + +# Version 1.2.97 - Dec 17, 2018 +## Bug Fixes +* Android Resolver: Reduced memory allocation for logic that monitors build + settings when auto-resolution is enabled. If auto-resolution is disabled, + almost all build settings are no longer polled for changes. + +# Version 1.2.96 - Dec 17, 2018 +## Bug Fixes +* Android Resolver: Fixed repacking of AARs to exclude .meta files. +* Android Resolver: Only perform auto-resolution on the first scene while + building. +* Android Resolver: Fixed parsing of version ranges that include whitespace. +* iOS Resolver: Added support for local development pods. +* Version Handler: Fixed Version Handler failing to rename some files. + +# Version 1.2.95 - Oct 23, 2018 +## Bug Fixes: +* Android Resolver: Fixed auto-resolution running in a loop in some scenarios. + +# Version 1.2.94 - Oct 22, 2018 +## Bug Fixes +* iOS Resolver: Added support for PODS_TARGET_SRCROOT in source Cocoapods. + +# Version 1.2.93 - Oct 22, 2018 +## Bug Fixes +* Android Resolver: Fixed removal of Android libraries on auto-resolution when + `*Dependencies.xml` files are deleted. + +# Version 1.2.92 - Oct 2, 2018 +## Bug Fixes +* Android Resolver: Worked around auto-resolution hang on Windows if + resolution starts before compilation is finished. + +# Version 1.2.91 - Sep 27, 2018 +## Bug Fixes +* Android Resolver: Fixed Android Resolution when the selected build target + isn't Android. +* Added C# assembly symbols the plugin to simplify debugging bug reports. + +# Version 1.2.90 - Sep 21, 2018 +## Bug Fixes +* Android Resolver: Fixed transitive dependency selection of version locked + packages. + +# Version 1.2.89 - Aug 31, 2018 +## Bug Fixes +* Fixed FileLoadException in ResolveUnityEditoriOSXcodeExtension an assembly + can't be loaded. + +# Version 1.2.88 - Aug 29, 2018 +## Changed +* Improved reporting of resolution attempts and conflicts found in the Android + Resolver. +## Bug Fixes +* iOS Resolver now correctly handles sample code in CocoaPods. Previously it + would add all sample code to the project when using project level + integration. +* Android Resolver now correctly handles Gradle conflict resolution when the + resolution results in a package that is compatible with all requested + dependencies. + +# Version 1.2.87 - Aug 23, 2018 +## Bug Fixes +* Fixed Android Resolver "Processing AARs" dialog getting stuck in Unity 5.6. + +# Version 1.2.86 - Aug 22, 2018 +## Bug Fixes +* Fixed Android Resolver exception in OnPostProcessScene() when the Android + platform isn't selected. + +# Version 1.2.85 - Aug 17, 2018 +## Changes +* Added support for synchronous resolution in the Android Resolver. + PlayServicesResolver.ResolveSync() now performs resolution synchronously. +* Auto-resolution in the Android Resolver now results in synchronous resolution + of Android dependencies before the Android application build starts via + UnityEditor.Callbacks.PostProcessSceneAttribute. + +# Version 1.2.84 - Aug 16, 2018 +## Bug Fixes +* Fixed Android Resolver crash when the AndroidResolverDependencies.xml + file can't be written. +* Reduced log spam when a conflicting Android library is pinned to a + specific version. + +# Version 1.2.83 - Aug 15, 2018 +## Bug Fixes +* Fixed Android Resolver failures due to an in-accessible AAR / JAR explode + cache file. If the cache can't be read / written the resolver now continues + with reduced performance following recompilation / DLL reloads. +* Fixed incorrect version number in plugin manifest on install. + This was a minor issue since the version handler rewrote the metadata + after installation. + +# Version 1.2.82 - Aug 14, 2018 +## Changed +* Added support for alphanumeric versions in the Android Resolver. + +## Bug Fixes +* Fixed Android Resolver selection of latest duplicated library. +* Fixed Android Resolver conflict resolution when version locked and non-version + locked dependencies are specified. +* Fixed Android Resolver conflict resolution when non-existent artifacts are + referenced. + +# Version 1.2.81 - Aug 9, 2018 +## Bug Fixes +* Fixed editor error that would occur when when + `PlayerSettings.Android.targetArchitectures` was set to + `AndroidArchitecture.All`. + +# Version 1.2.80 - Jul 24, 2018 +## Bug Fixes +* Fixed project level settings incorrectly falling back to system wide settings + when default property values were set. + +# Version 1.2.79 - Jul 23, 2018 +## Bug Fixes +* Fixed AndroidManifest.xml patching on Android Resolver load in Unity 2018.x. + +# Version 1.2.78 - Jul 19, 2018 +## Changed +* Added support for overriding conflicting dependencies. + +# Version 1.2.77 - Jul 19, 2018 +## Changed +* Android Resolver now supports Unity's 2018 ABI filter (i.e arm64-v8a). +* Reduced Android Resolver build option polling frequency. +* Disabled Android Resolver auto-resolution in batch mode. Users now need + to explicitly kick off resolution through the API. +* All Android Resolver and Version Handler dialogs are now disabled in batch + mode. +* Verbose logging for all plugins is now enabled by default in batch mode. +* Version Handler bootstrapper has been improved to no longer call + UpdateComplete multiple times. However, since Unity can still reload the + app domain after plugins have been enabled, users still need to store their + plugin state to persistent storage to handle reloads. + +## Bug Fixes +* Android Resolver no longer incorrectly adds MANIFEST.MF files to AARs. +* Android Resolver auto-resolution jobs are now unscheduled when an explicit + resolve job is started. + +# Version 1.2.76 - Jul 16, 2018 +## Bug Fixes +* Fixed variable replacement in AndroidManifest.xml files in the Android + Resolver. + Version 1.2.75 introduced a regression which caused all variable replacement + to replace the *entire* property value rather than the component of the + property that referenced a variable. For example, + given "applicationId = com.my.app", "${applicationId}.foo" would be + incorrectly expanded as "com.my.app" rather than "com.my.app.foo". This + resulted in numerous issues for Android builds where content provider + initialization would fail and services may not start. + +## Changed +* Gradle prebuild experimental feature has been removed from the Android + Resolver. The feature has been broken for some time and added around 8MB + to the plugin size. +* Added better support for execution of plugin components in batch mode. + In batch mode UnityEditor.update is sometimes never called - like when a + single method is executed - so the new job scheduler will execute all jobs + synchronously from the main thread. + +# Version 1.2.75 - Jun 20, 2018 +## New Features +* Android Resolver now monitors the Android SDK path when + auto-resolution is enabled and triggers resolution when the path is + modified. + +## Changed +* Android auto-resolution is now delayed by 3 seconds when the following build + settings are changed: + - Target ABI. + - Gradle build vs. internal build. + - Project export. +* Added a progress bar display when AARs are being processed during Android + resolution. + +## Bug Fixes +* Fixed incorrect Android package version selection when a mix of + version-locked and non-version-locked packages are specified. +* Fixed non-deterministic Android package version selection to select + the highest version of a specified package rather than the last + package specification passed to the Gradle resolution script. + +# Version 1.2.74 - Jun 19, 2018 +## New Features +* Added workaround for broken AndroidManifest.xml variable replacement in + Unity 2018.x. By default ${applicationId} variables will be replaced by + the bundle ID in the Plugins/Android/AndroidManifest.xml file. The + behavior can be disabled via the Android Resolver settings menu. + +# Version 1.2.73 - May 30, 2018 +## Bug Fixes +* Fixed spurious warning message about missing Android plugins directory on + Windows. + +# Version 1.2.72 - May 23, 2018 +## Bug Fixes +* Fixed spurious warning message about missing Android plugins directory. + +# Version 1.2.71 - May 10, 2018 +## Bug Fixes +* Fixed resolution of Android dependencies when the `Assets/Plugins/Android` + directory is named in a different case e.g `Assets/plugins/Android`. + +# Version 1.2.70 - May 7, 2018 +## Bug Fixes +* Fixed bitcode flag being ignored for iOS pods. + +# Version 1.2.69 - May 7, 2018 +## Bug Fixes +* Fixed escaping of local repository paths in Android Resolver. + +# Version 1.2.68 - May 3, 2018 +## Changes +* Added support for granular builds of Google Play Services. + +# Version 1.2.67 - May 1, 2018 +## Changes +* Improved support for iOS source-only pods in Unity 5.5 and below. + +# Version 1.2.66 - April 27, 2018 +## Bug Fixes +* Fixed Version Handler renaming of Linux libraries with hyphens in filenames. + Previously, libraries named Foo-1.2.3.so were not being renamed to + libFoo-1.2.3.so on Linux which could break native library loading on some + versions of Unity. + +# Version 1.2.65 - April 26, 2018 +## Bug Fixes +* Fix CocoaPods casing in logs and comments. + +# Version 1.2.64 - Mar 16, 2018 +## Bug Fixes +* Fixed bug in download_artifacts.gradle (used by Android Resolver) which + reported a failure if required artifacts already exist. + +# Version 1.2.63 - Mar 15, 2018 +## Bug Fixes +* Fixed iOS Resolver include search paths taking precedence over system headers + when using project level resolution. +* Fixed iOS Resolver includes relative to library root, when using project level + resolution. + +# Version 1.2.62 - Mar 12, 2018 +## Changes +* Improved error reporting when a file can't be moved to trash by the + Version Handler. +## Bug Fixes +* Fixed Android Resolver throwing NullReferenceException when the Android SDK + path isn't set. +* Fixed Version Handler renaming files with underscores if the + "Rename to Canonical Filenames" setting is enabled. + +# Version 1.2.61 - Jan 22, 2018 +## Bug Fixes +* Fixed Android Resolver reporting non-existent conflicting dependencies when + Gradle build system is enabled. + +# Version 1.2.60 - Jan 12, 2018 +## Changes +* Added support for Maven / Ivy version specifications for Android packages. +* Added support for Android SNAPSHOT packages. + +## Bug Fixes +* Fixed Openjdk version check. +* Fixed non-deterministic Android package resolution when two packages contain + an artifact with the same name. + +# Version 1.2.59 - Oct 19, 2017 +## Bug Fixes +* Fixed execution of Android Gradle resolution script when it's located + in a path with whitespace. + +# Version 1.2.58 - Oct 19, 2017 +## Changes +* Removed legacy resolution method from Android Resolver. + It is now only possible to use the Gradle or Gradle prebuild resolution + methods. + +# Version 1.2.57 - Oct 18, 2017 +## Bug Fixes +* Updated Gradle wrapper to 4.2.1 to fix issues using Gradle with the + latest Openjdk. +* Android Gradle resolution now also uses gradle.properties to pass + parameters to Gradle in an attempt to workaround problems with + command line argument parsing on Windows 10. + +# Version 1.2.56 - Oct 12, 2017 +## Bug Fixes +* Fixed Gradle artifact download with non-version locked artifacts. +* Changed iOS resolver to only load dependencies at build time. + +# Version 1.2.55 - Oct 4, 2017 +## Bug Fixes +* Force Android Resolution when the "Install Android Packages" setting changes. + +# Version 1.2.54 - Oct 4, 2017 +## Bug Fixes +* Fixed execution of command line tools on Windows when the path to the tool + contains a single quote (apostrophe). In this case we fallback to executing + the tool via the system shell. + +# Version 1.2.53 - Oct 2, 2017 +## New Features +* Changed Android Resolver "resolution complete" dialog so that it now displays + failures. +* Android Resolver now detects conflicting libraries that it does not manage + warning the user if they're newer than the managed libraries and prompting + the user to clean them up if they're older or at the same version. + +## Bug Fixes +* Improved Android Resolver auto-resolution speed. +* Fixed bug in the Gradle Android Resolver which would result in resolution + succeeding when some dependencies are not found. + +# Version 1.2.52 - Sep 25, 2017 +## New Features +* Changed Android Resolver's Gradle resolution to resolve conflicting + dependencies across Google Play services and Android Support library packages. + +# Version 1.2.51 - Sep 20, 2017 +## Changes +* Changed iOS Resolver to execute the CocoaPods "pod" command via the shell + by default. Some developers customize their shell environment to use + custom ssh certs to access internal git repositories that host pods so + executing "pod" via the shell will work for these scenarios. + The drawback of executing "pod" via the shell could potentially cause + users problems if they break their shell environment. Though users who + customize their shell environments will be able to resolve these issues. + +# Version 1.2.50 - Sep 18, 2017 +## New Features +* Added option to disable the Gradle daemon in the Android Resolver. + This daemon is now disabled by default as some users are getting into a state + where multiple daemon instances are being spawned when changing dependencies + which eventually results in Android resolution failing until all daemon + processes are manually killed. + +## Bug Fixes +* Android resolution is now always executed if the user declines the update + of their Android SDK. This ensure users can continue to use out of date + Android SDK packages if they desire. + +# Version 1.2.49 - Sep 18, 2017 +## Bug Fixes +* Removed modulemap parsing in iOS Resolver. + The framework *.modulemap did not need to be parsed by the iOS Resolver + when injecting Cocoapods into a Xcode project. Simply adding a modular + framework to a Xcode project results in Xcode's Clang parsing the associated + modulemap and injecting any compile and link flags into the build process. + +# Version 1.2.48 - Sep 12, 2017 +## New Features +* Changed settings to be per-project by default. + +## Bug Fixes +* Added Google maven repository to fix GradlePrebuild resolution with Google + components. +* Fixed Android Resolution failure with spaces in paths. + +# Version 1.2.47 - Aug 29, 2017 +## New Features +* Android and iOS dependencies can now be specified using *Dependencies.xml + files. This is now the preferred method for registering dependencies, + we may remove the API for dependency addition in future. +* Added "Reset to Defaults" button to each settings dialog to restore default + settings. +* Android Resolver now validates the configured JDK is new enough to build + recently released Android libraries. +## Bug Fixes +* Fixed a bug that caused dependencies with the "LATEST" version specification + to be ignored when using the Gradle mode of the Android Resolver. +* Fixed a race condition when running Android Resolution. +* Fixed Android Resolver logging if a PlayServicesSupport instance is created + with no logging enabled before the Android Resolver is initialized. +* Fixed iOS resolver dialog in Unity 4. +* Fixed iOS Cocoapod Xcode project integration in Unity 4. + +# Version 1.2.46 - Aug 22, 2017 +## Bug Fixes +* GradlePrebuild Android resolver on Windows now correctly locates dependent + data files. + +# Version 1.2.45 - Aug 22, 2017 +## Bug Fixes +* Improved Android package auto-resolution and fixed clean up of stale + dependencies when using Gradle dependency resolution. + +# Version 1.2.44 - Aug 21, 2017 +## Bug Fixes +* Enabled autoresolution for Gradle Prebuild. +* Made the command line dialog windows have selectable text. +* Fixed incorrect "Android Settings" dialog disabled groups. +* Updated PlayServicesResolver android platform detection to use the package + manager instead of the 'android' tool. +* UnityCompat reflection methods 'GetAndroidPlatform' and + 'GetAndroidBuildToolsVersion' are now Obsolete due to dependence on the + obsolete 'android' build tool. + +# Version 1.2.43 - Aug 18, 2017 +## Bug Fixes +* Fixed Gradle resolution in the Android Resolver when running + PlayServicesResolver.Resolve() in parallel or spawning multiple + resolutions before the previous resolve completed. + +# Version 1.2.42 - Aug 17, 2017 +## Bug Fixes +* Fixed Xcode project level settings not being applied by IOS Resolver when + Xcode project pod integration is enabled. + +# Version 1.2.41 - Aug 15, 2017 +## Bug Fixes +* IOS Resolver's Xcode workspace pod integration is now disabled when Unity + Cloud Build is detected. Unity Cloud Build does not follow the same build + process as the Unity editor and fails to open the generated xcworkspace at + this time. + +# Version 1.2.40 - Aug 15, 2017 +## Bug Fixes +* Moved Android Resolver Gradle Prebuild scripts into Google.JarResolver.dll. + They are now extracted from the DLL when required. +* AARs / JARs are now cleaned up when switching the Android resolution + strategy. + +# Version 1.2.39 - Aug 10, 2017 +## New Features +* Android Resolver now supports resolution with Gradle. This enables support + for non-local artifacts. +## Bug Fixes +* Android Resolver's Gradle Prebuild now uses Android build tools to determine + the Android platform tools version rather than relying upon internal Unity + APIs. +* Android Resolver's Gradle Prebuild now correctly strips binaries that are + not required for the target ABI. + +# Version 1.2.38 - Aug 7, 2017 +## Bug Fixes +* Fixed an issue in VersionHandler where disabled targets are ignored if + the "Any Platform" flag is set on a plugin DLL. + +# Version 1.2.37 - Aug 3, 2017 +## New Features +* Exposed GooglePlayServices.PlayServicesResolver.Resolve() so that it's + possible for a script to be notified when AAR / Jar resolution is complete. + This makes it easier to setup a project to build from the command line. + +# Version 1.2.36 - Aug 3, 2017 +## New Features +* VersionHandler.UpdateCompleteMethods allows a user to provide a list of + methods to be called when VersionHandlerImpl has completed an update. + This makes it easier to import a plugin and wait for VersionHandler to + execute prior executing a build. + +# Version 1.2.35 - Jul 28, 2017 +## New Features +* VersionHandler will now rename Linux libraries so they can target Unity + versions that require different file naming. Libraries need to be labelled + gvh_linuxlibname-${basename} in order to be considered for renaming. + e.g gvh\_linuxlibname-MyLib will be named MyLib.so in Unity 5.5 and below and + libMyLib.so in Unity 5.6 and above. + +# Version 1.2.34 - Jul 28, 2017 +## Bug Fixes +* Made VersionHandler bootstrap module more robust when calling static + methods before the implementation DLL is loaded. + +# Version 1.2.33 - Jul 27, 2017 +## New Features +* Added a bootstrap module for VersionHandler so the implementation + of the VersionHandler module can be versioned without resulting in + a compile error when imported at different versions across multiple + plugins. + +# Version 1.2.32 - Jul 20, 2017 +## New Features +* Added support for build target selection based upon .NET framework + version in the VersionHandler. + When applying either gvh\_dotnet-3.5 or gvh\_dotnet-4.5 labels to + assets, the VersionHandler will only enable the asset for the + specified set of build targets when the matching .NET framework version + is selected in Unity 2017's project settings. This allows assets + to be provided in a plugin that need to differ based upon .NET version. + +# Version 1.2.31 - Jul 5, 2017 +## Bug Fixes +* Force expansion of AARs with native components when using Unity 2017 + with the internal build system. In contrast to Unity 5.x, Unity 2017's + internal build system does not include native libraries included in AARs. + Forcing expansion of AARs with native components generates an + Ant / Eclipse project for each AAR which is correctly included by Unity + 2017's internal build system. + +# Version 1.2.30 - Jul 5, 2017 +## Bug Fixes +* Fixed Cocoapods being installed when the build target isn't iOS. +* Added support for malformed AARs with missing classes.jar. + +# Version 1.2.29 - Jun 16, 2017 +## New Features +* Added support for the Android sdkmanager tool. + +# Version 1.2.28 - Jun 8, 2017 +## Bug Fixes +* Fixed non-shell command line execution (regression from + Cocoapod installation patch). + +# Version 1.2.27 - Jun 7, 2017 +## Bug Fixes +* Added support for stdout / stderr redirection when executing + commands in shell mode. + This fixes CocoaPod tool installation when shell mode is + enabled. +* Fixed incremental builds when additional sources are specified + in the Podfile. + +# Version 1.2.26 - Jun 7, 2017 +## Bug Fixes +* Fixed a crash when importing Version Handler into Unity 4.7.x. + +# Version 1.2.25 - Jun 7, 2017 +## Bug Fixes +* Fixed an issue in the Jar Resolver which incorrectly notified + event handlers of bundle ID changes when the currently selected + (not active) build target changed in Unity 5.6 and above. + +# Version 1.2.24 - Jun 6, 2017 +## New Features +* Added option to control file renaming in Version Handler settings. + Disabling file renaming (default option) significantly increases + the speed of file version management operations with the downside + that any files that are referenced directly by canonical filename + rather than asset ID will no longer be valid. +* Improved logging in the Version Handler. +## Bug Fixes +* Fixed an issue in the Version Handler which caused it to not + re-enable plugins when re-importing a custom package with disabled + version managed files. + +# Version 1.2.23 - May 26, 2017 +## Bug Fixes +* Fixed a bug with gradle prebuild resolver on windows. + +# Version 1.2.22 - May 19, 2017 +## Bug Fixes +* Fixed a bug in the iOS resolver with incremental builds. +* Fixed misdetection of Cocoapods support with Unity beta 5.6. + +# Version 1.2.21 - May 8, 2017 +## Bug Fixes +* Fix for https://github.com/googlesamples/unity-jar-resolver/issues/48 + Android dependency version number parsing when "-alpha" (etc.) are + included in dependency (AAR / JAR) versions. + +# Version 1.2.20 - May 8, 2017 +## Bug Fixes +* Attempted to fix + https://github.com/googlesamples/unity-jar-resolver/issues/48 + where a NullReferenceException could occur if a target file does not + have a valid version string. + +# Version 1.2.19 - May 4, 2017 +## Bug Fixes +* Fixed Jar Resolver exploding and deleting AAR files it isn't managing. + +# Version 1.2.18 - May 4, 2017 +## New Features +* Added support for preserving Unity pods such as when GVR is enabled. + +# Version 1.2.17 - Apr 20, 2017 +## Bug Fixes +* Fixed auto-resolution when an Android application ID is modified. + +# Version 1.2.16 - Apr 17, 2017 +## Bug Fixes +* Fixed Unity version number parsing on machines with a locale that uses + "," for decimal points. +* Fixed null reference exception if JDK path isn't set. + +# Version 1.2.15 - Mar 17, 2017 +## New Features +* Added warning when the Jar Resolver's background resolution is disabled. +## Bug Fixes +* Fixed support of AARs with native libraries when using Gradle. +* Fixed extra repository paths when resolving dependencies. + +# Version 1.2.14 - Mar 7, 2017 +## New Features +* Added experimental Android resolution using Gradle. + This alternative resolver supports proguard stripping with Unity's + internal build system. +* Added Android support for single ABI builds when using AARs include + native libraries. +* Disabled Android resolution on changes to all .cs and .js files. + File patterns that are monitored for auto-resolution can be added + using PlayServicesResolver.AddAutoResolutionFilePatterns(). +* Added tracking of resolved AARs and JARs so they can be cleaned up + if they're no longer referenced by a project. +* Added persistence of AAR / JAR version replacement for each Unity + session. +* Added settings dialog to the iOS resolver. +* Integrated Cocoapod tool installation in the iOS resolver. +* Added option to run pod tool via the shell. +## Bug Fixes +* Fixed build of some source Cocoapods (e.g Protobuf). +* VersionHandler no longer prompts to delete obsolete manifests. +* iOS resolver handles Cocoapod installation when using Ruby < 2.2.2. +* Added workaround for package version selection when including + Google Play Services on Android. +* Fixed support for pods that reference static libraries. +* Fixed support for resource-only pods. + +# Version 1.2.12 - Feb 14, 2017 +## Bug Fixes +* Fixed re-explosion of AARs when the bundle ID is modified. + +# Version 1.2.11 - Jan 30, 2017 +## New Features +* Added support for Android Studio builds. +* Added support for native (C/C++) shared libraries in AARs. + +# Version 1.2.10 - Jan 11, 2017 +## Bug Fixes +* Fixed SDK manager path retrieval. +* Also, report stderr when it's not possible to run the "pod" tool. +* Handle exceptions thrown by Unity.Cecil on asset rename +* Fixed IOSResolver to handle PlayerSettings.iOS.targetOSVersionString + +# Version 1.2.9 - Dec 7, 2016 +## Bug Fixes +* Improved error reporting when "pod repo update" fails. +* Added detection of xml format xcode projects generated by old Cocoapods + installations. + +# Version 1.2.8 - Dec 6, 2016 +## Bug Fixes +* Increased speed of JarResolver resolution. +* Fixed JarResolver caches getting out of sync with requested dependencies + by removing the caches. +* Fixed JarResolver explode cache always being rewritten even when no + dependencies change. + +# Version 1.2.7 - Dec 2, 2016 +## Bug Fixes +* Fixed VersionHandler build errors with Unity 5.5, due to the constantly + changing BuildTarget enum. +* Added support for Unity configured JDK Path rather than requiring + JAVA_HOME to be set in the Jar Resolver. + +# Version 1.2.6 - Nov 15, 2016 +## Bug Fixes +* Fixed IOSResolver errors when iOS support is not installed. +* Added fallback to "pod" executable search which queries the Ruby Gems + package manager for the binary install location. + +# Version 1.2.5 - Nov 3, 2016 +## Bug Fixes +* Added crude support for source only Cocoapods to the IOSResolver. + +# Version 1.2.4 - Oct 27, 2016 +## Bug Fixes +* Automated resolution of out of date pod repositories. + +# Version 1.2.3 - Oct 25, 2016 +## Bug Fixes +* Fixed exception when reporting conflicting dependencies. + +# Version 1.2.2 - Oct 17, 2016 +## Bug Fixes +* Fixed issue working with Unity 5.5 +* Fixed issue with PlayServicesResolver corrupting other iOS dependencies. +* Updated build script to use Unity distributed tools for building. + +# Version 1.2.1 - Jul 25, 2016 +## Bug Fixes +* Removed 1.2 Resolver and hardcoded whitelist of AARs to expand. +* Improved error reporting when the "jar" executable can't be found. +* Removed the need to set JAVA_HOME if "jar" is in the user's path. +* Fixed spurious copying of partially matching AARs. +* Changed resolver to only copy / expand when source AARs change. +* Auto-resolution of dependencies is now performed when the Android + build target is selected. + +## New Features +* Expand AARs that contain manifests with variable expansion like + ${applicationId}. +* Added optional logging in the JarResolverLib module. +* Integration with the Android SDK manager for dependencies that + declare required Android SDK packages. + +# Version 1.2.0 - May 11 2016 +## Bug Fixes +* Handles resolving dependencies when the artifacts are split across 2 repos. +* #4 Misdetecting version for versions like 1.2-alpha. These are now string + compared if alphanumeric +* Removed resolver creation via reflection since it did not work all the time. + Now a resolver needs to be loaded externally (which is existing behavior). + +## New Features +* Expose PlayServicesResolver properties to allow for script access. +* Explodes firebase-common and firebase-measurement aar files to support + ${applicationId} substitution. + +# Version 1.1.1 - 25 Feb 2016 +## Bug Fixes +* #1 Spaces in project path not handled when exploding Aar file. +* #2 Script compilation error: TypeLoadException. + +# Version 1.1.0 - 5 Feb 2016 +## New Features +* Adds friendly alert when JAVA_HOME is not set on Windows platforms. +* Adds flag for disabling background resolution. +* Expands play-services-measurement and replaces ${applicationId} with the + bundle Id. + + ## Bug Fixes +* Fixes infinite loop of resolution triggered by resolution. diff --git a/Assets/ExternalDependencyManager/Editor/CHANGELOG.md.meta b/Assets/ExternalDependencyManager/Editor/CHANGELOG.md.meta new file mode 100644 index 00000000..c1eaf63f --- /dev/null +++ b/Assets/ExternalDependencyManager/Editor/CHANGELOG.md.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fbfd3453b643461abff4f68ad0696d91 +labels: +- gvh +- gvh_version-6.1.2 +- gvhp_exportpath-ExternalDependencyManager/Editor/CHANGELOG.md +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll b/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll new file mode 100644 index 00000000..ffad46d8 --- /dev/null +++ b/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:88349c546d0522c0243f484f164b7107999668a6322a85441c8868ee330d0aa8 +size 14848 diff --git a/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll.meta b/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll.meta new file mode 100644 index 00000000..efdce7c9 --- /dev/null +++ b/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll.meta @@ -0,0 +1,38 @@ +fileFormatVersion: 2 +guid: f895c38a10144a2190fcd0a62357adcf +labels: +- gvh +- gvh_version-6.1.2 +- gvhp_exportpath-ExternalDependencyManager/Editor/Google.VersionHandler.dll +- gvhp_targets-editor +PluginImporter: + externalObjects: {} + serializedVersion: 2 + iconMap: {} + executionOrder: {} + defineConstraints: [] + isPreloaded: 0 + isOverridable: 0 + isExplicitlyReferenced: 0 + validateReferences: 1 + platformData: + - first: + Any: + second: + enabled: 0 + settings: {} + - first: + Editor: Editor + second: + enabled: 1 + settings: + DefaultValueInitialized: true + - first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ExternalDependencyManager/Editor/LICENSE b/Assets/ExternalDependencyManager/Editor/LICENSE new file mode 100644 index 00000000..6258cc47 --- /dev/null +++ b/Assets/ExternalDependencyManager/Editor/LICENSE @@ -0,0 +1,245 @@ +Copyright (C) 2014 Google Inc. + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. + + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. 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In an effort to resolve conflicts, the developer will very likely + attempt to resolve problems by deleting random files in your plugin, + report bugs when that doesn't work and finally give up. + +EDM provides solutions for each of these problems. + +## Android Dependency Management + +The *Android Resolver* component of this plugin will download and integrate +Android library dependencies and handle any conflicts between plugins that share +the same dependencies. + +Without the Android Resolver, typically Unity plugins bundle their AAR and +JAR dependencies, e.g. a Unity plugin `SomePlugin` that requires the Google +Play Games Android library would redistribute the library and its transitive +dependencies in the folder `SomePlugin/Android/`. When a user imports +`SomeOtherPlugin` that includes the same libraries (potentially at different +versions) in `SomeOtherPlugin/Android/`, the developer using `SomePlugin` and +`SomeOtherPlugin` will see an error when building for Android that can be hard +to interpret. + +Using the Android Resolver to manage Android library dependencies: + + * Solves Android library conflicts between plugins. + * Handles all of the various processing steps required to use Android + libraries (AARs, JARs) in Unity 4.x and above projects. Almost all + versions of Unity have - at best - partial support for AARs. + * (Experimental) Supports minification of included Java components without + exporting a project. + +## iOS Dependency Management + +The *iOS Resolver* component of this plugin integrates with +[CocoaPods](https://cocoapods.org/) to download and integrate iOS libraries +and frameworks into the Xcode project Unity generates when building for iOS. +Using CocoaPods allows multiple plugins to utilize shared components without +forcing developers to fix either duplicate or incompatible versions of +libraries included through multiple Unity plugins in their project. + +## Package Manager Registry Setup + +The [Package Manager](https://docs.unity3d.com/Manual/Packages.html) +(PM) makes use of [NPM](https://www.npmjs.com/) registry servers for package +hosting and provides ways to discover, install, upgrade and uninstall packages. +This makes it easier for developers to manage plugins within their projects. + +However, installing additional package registries requires a few manual steps +that can potentially be error prone. The *Package Manager Resolver* +component of this plugin integrates with +[PM](https://docs.unity3d.com/Manual/Packages.html) to provide a way to +auto-install PM package registries when a `.unitypackage` is installed which +allows plugin maintainers to ship a `.unitypackage` that can provide access +to their own PM registry server to make it easier for developers to +manage their plugins. + +## Unity Plugin Version Management + +Finally, the *Version Handler* component of this plugin simplifies the process +of managing transitive dependencies of Unity plugins and each plugin's upgrade +process. + +For example, without the Version Handler plugin, if: + + * Unity plugin `SomePlugin` includes `EDM4U` plugin at + version 1.1. + * Unity plugin `SomeOtherPlugin` includes `EDM4U` + plugin at version 1.2. + +The version of `EDM4U` included in the developer's project depends upon the +order the developer imports `SomePlugin` or `SomeOtherPlugin`. + +This results in: + + * `EDM4U` at version 1.2, if `SomePlugin` is imported then `SomeOtherPlugin` + is imported. + * `EDM4U` at version 1.1, if `SomeOtherPlugin` is imported then + `SomePlugin` is imported. + +The Version Handler solves the problem of managing transitive dependencies by: + + * Specifying a set of packaging requirements that enable a plugin at + different versions to be imported into a Unity project. + * Providing activation logic that selects the latest version of a plugin + within a project. + +When using the Version Handler to manage `EDM4U` included in `SomePlugin` and +`SomeOtherPlugin`, from the prior example, version 1.2 will always be the +version activated in a developer's Unity project. + +Plugin creators are encouraged to adopt this library to ease integration for +their customers. For more information about integrating EDM4U +into your own plugin, see the [Plugin Redistribution](#plugin-redistribution) +section of this document. + +# Analytics + +The External Dependency Manager for Unity plugin by default logs usage to Google +Analytics. The purpose of the logging is to quantitatively measure the usage of +functionality, to gather reports on integration failures and to inform future +improvements to the developer experience of the External Dependency Manager +plugin. Note that the analytics collected are limited to the scope of the EDM4U +plugin’s usage. + +For details of what is logged, please refer to the usage of +`EditorMeasurement.Report()` in the source code. + +# Requirements + +The *Android Resolver* and *iOS Resolver* components of the plugin only work +with Unity version 4.6.8 or higher. + +The *Version Handler* component only works with Unity 5.x or higher as it +depends upon the `PluginImporter` UnityEditor API. + +The *Package Manager Resolver* component only works with +Unity 2018.4 or above, when +[scoped registry](https://docs.unity3d.com/Manual/upm-scoped.html) +support was added to the Package Manager. + +# Getting Started + +Before you import EDM4U into your plugin project, you first +need to consider whether you intend to *redistribute* `EDM4U` +along with your own plugin. + +## Plugin Redistribution + +If you're a plugin maintainer, redistributing `EDM4U` inside your own plugin +will ease the integration process for your users, by resolving dependency +conflicts between your plugin and other plugins in a user's project. + +If you wish to redistribute `EDM4U` inside your plugin, +you **must** follow these steps when importing the +`external-dependency-manager-*.unitypackage`, and when exporting your own plugin +package: + + 1. Import the `external-dependency-manager-*.unitypackage` into your plugin + project by + [running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), ensuring that + you add the `-gvh_disable` option. + 1. Export your plugin by [running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), ensuring that + you: + - Include the contents of the `Assets/PlayServicesResolver` and + `Assets/ExternalDependencyManager` directory. + - Add the `-gvh_disable` option. + +You **must** specify the `-gvh_disable` option in order for the Version +Handler to work correctly! + +For example, the following command will import the +`external-dependency-manager-1.2.46.0.unitypackage` into the project +`MyPluginProject` and export the entire Assets folder to +`MyPlugin.unitypackage`: + +``` +Unity -gvh_disable \ + -batchmode \ + -importPackage external-dependency-manager-1.2.46.0.unitypackage \ + -projectPath MyPluginProject \ + -exportPackage Assets MyPlugin.unitypackage \ + -quit +``` + +### Background + +The *Version Handler* component relies upon deferring the load of editor DLLs +so that it can run first and determine the latest version of a plugin component +to activate. The build of `EDM4U` plugin has Unity asset metadata that is +configured so that the editor components are not initially enabled when it's +imported into a Unity project. To maintain this configuration when importing +the `external-dependency-manager.unitypackage` into a Unity plugin project, you +*must* specify the command line option `-gvh_disable` which will prevent the +Version Handler component from running and changing the Unity asset metadata. + +# Android Resolver Usage + +The Android Resolver copies specified dependencies from local or remote Maven +repositories into the Unity project when a user selects Android as the build +target in the Unity editor. + + 1. Add the `external-dependency-manager-*.unitypackage` to your plugin + project (assuming you are developing a plugin). If you are redistributing + EDM4U with your plugin, you **must** follow the + import steps in the [Getting Started](#getting-started) section! + + 2. Copy and rename the + [SampleDependencies.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/SampleDependencies.xml) + file into your plugin and add the dependencies your plugin requires. + + The XML file just needs to be under an `Editor` directory and match the + name `*Dependencies.xml`. For example, + `MyPlugin/Editor/MyPluginDependencies.xml`. + + 3. Follow the steps in the [Getting Started](#getting-started) + section when you are exporting your plugin package. + +For example, to add the Google Play Games library +(`com.google.android.gms:play-services-games` package) at version `9.8.0` to +the set of a plugin's Android dependencies: + +``` + + + + + extra-google-m2repository + + + + +``` + +The version specification (last component) supports: + + * Specific versions e.g `9.8.0` + * Partial matches e.g `9.8.+` would match 9.8.0, 9.8.1 etc. choosing the most + recent version. + * Latest version using `LATEST` or `+`. We do *not* recommend using this + unless you're 100% sure the library you depend upon will not break your + Unity plugin in future. + +The above example specifies the dependency as a component of the Android SDK +manager such that the Android SDK manager will be executed to install the +package if it's not found. If your Android dependency is located on Maven +central it's possible to specify the package simply using the `androidPackage` +element: + +``` + + + + + +``` + +## Auto-resolution + +By default the Android Resolver automatically monitors the dependencies you have +specified and the `Plugins/Android` folder of your Unity project. The +resolution process runs when the specified dependencies are not present in your +project. + +The *auto-resolution* process can be disabled via the +`Assets > External Dependency Manager > Android Resolver > Settings` menu. + +Manual resolution can be performed using the following menu options: + + * `Assets > External Dependency Manager > Android Resolver > Resolve` + * `Assets > External Dependency Manager > Android Resolver > Force Resolve` + +## Deleting libraries + +Resolved packages are tracked via asset labels by the Android Resolver. +They can easily be deleted using the +`Assets > External Dependency Manager > Android Resolver > Delete Resolved Libraries` +menu item. + +## Android Manifest Variable Processing + +Some AAR files (for example play-services-measurement) contain variables that +are processed by the Android Gradle plugin. Unfortunately, Unity does not +perform the same processing when using Unity's Internal Build System, so the +Android Resolver plugin handles known cases of this variable substitution +by exploding the AAR into a folder and replacing `${applicationId}` with the +`bundleID`. + +Disabling AAR explosion and therefore Android manifest processing can be done +via the `Assets > External Dependency Manager > Android Resolver > Settings` +menu. You may want to disable explosion of AARs if you're exporting a project +to be built with Gradle / Android Studio. + +## ABI Stripping + +Some AAR files contain native libraries (.so files) for each ABI supported +by Android. Unfortunately, when targeting a single ABI (e.g x86), Unity does +not strip native libraries for unused ABIs. To strip unused ABIs, the Android +Resolver plugin explodes an AAR into a folder and removes unused ABIs to +reduce the built APK size. Furthermore, if native libraries are not stripped +from an APK (e.g you have a mix of Unity's x86 library and some armeabi-v7a +libraries) Android may attempt to load the wrong library for the current +runtime ABI completely breaking your plugin when targeting some architectures. + +AAR explosion and therefore ABI stripping can be disabled via the +`Assets > External Dependency Manager > Android Resolver > Settings` menu. +You may want to disable explosion of AARs if you're exporting a project to be +built with Gradle / Android Studio. + +## Resolution Strategies + +By default the Android Resolver will use Gradle to download dependencies prior +to integrating them into a Unity project. This works with Unity's internal +build system and Gradle / Android Studio project export. + +It's possible to change the resolution strategy via the +`Assets > External Dependency Manager > Android Resolver > Settings` menu. + +### Download Artifacts with Gradle + +Using the default resolution strategy, the Android resolver executes the +following operations: + + - Remove the result of previous Android resolutions. + e.g Delete all files and directories labeled with "gpsr" under + `Plugins/Android` from the project. + - Collect the set of Android dependencies (libraries) specified by a + project's `*Dependencies.xml` files. + - Run `download_artifacts.gradle` with Gradle to resolve conflicts and, + if successful, download the set of resolved Android libraries (AARs, JARs). + - Process each AAR / JAR so that it can be used with the currently selected + Unity build system (e.g Internal vs. Gradle, Export vs. No Export). + This involves patching each reference to `applicationId` in the + AndroidManifest.xml with the project's bundle ID. This means resolution + must be run if the bundle ID is changed again. + - Move the processed AARs to `Plugins/Android` so they will be included when + Unity invokes the Android build. + +### Integrate into mainTemplate.gradle + +Unity 5.6 introduced support for customizing the `build.gradle` used to build +Unity projects with Gradle. When the *Patch mainTemplate.gradle* setting is +enabled, rather than downloading artifacts before the build, Android resolution +results in the execution of the following operations: + + - Remove the result of previous Android resolutions. + e.g Delete all files and directories labeled with "gpsr" under + `Plugins/Android` from the project and remove sections delimited with + `// Android Resolver * Start` and `// Android Resolver * End` lines. + - Collect the set of Android dependencies (libraries) specified by a + project's `*Dependencies.xml` files. + - Rename any `.srcaar` files in the build to `.aar` and exclude them from + being included directly by Unity in the Android build as + `mainTemplate.gradle` will be patched to include them instead from their + local maven repositories. + - Inject the required Gradle repositories into `mainTemplate.gradle` at the + line matching the pattern + `.*apply plugin: 'com\.android\.(application|library)'.*` or the section + starting at the line `// Android Resolver Repos Start`. + If you want to control the injection point in the file, the section + delimited by the lines `// Android Resolver Repos Start` and + `// Android Resolver Repos End` should be placed in the global scope + before the `dependencies` section. + - Inject the required Android dependencies (libraries) into + `mainTemplate.gradle` at the line matching the pattern `***DEPS***` or + the section starting at the line `// Android Resolver Dependencies Start`. + If you want to control the injection point in the file, the section + delimited by the lines `// Android Resolver Dependencies Start` and + `// Android Resolver Dependencies End` should be placed in the + `dependencies` section. + - Inject the packaging options logic, which excludes architecture specific + libraries based upon the selected build target, into `mainTemplate.gradle` + at the line matching the pattern `android +{` or the section starting at + the line `// Android Resolver Exclusions Start`. + If you want to control the injection point in the file, the section + delimited by the lines `// Android Resolver Exclusions Start` and + `// Android Resolver Exclusions End` should be placed in the global + scope before the `android` section. + +## Dependency Tracking + +The Android Resolver creates the +`ProjectSettings/AndroidResolverDependencies.xml` to quickly determine the set +of resolved dependencies in a project. This is used by the auto-resolution +process to only run the expensive resolution process when necessary. + +## Displaying Dependencies + +It's possible to display the set of dependencies the Android Resolver +would download and process in your project via the +`Assets > External Dependency Manager > Android Resolver > Display Libraries` +menu item. + +# iOS Resolver Usage + +The iOS resolver component of this plugin manages +[CocoaPods](https://cocoapods.org/). A CocoaPods `Podfile` is generated and +the `pod` tool is executed as a post build process step to add dependencies +to the Xcode project exported by Unity. + +Dependencies for iOS are added by referring to CocoaPods. + + 1. Add the `external-dependency-manager-*.unitypackage` to your plugin + project (assuming you are developing a plugin). If you are redistributing + EDM4U with your plugin, you **must** follow the + import steps in the [Getting Started](#getting-started) section! + + 2. Copy and rename the + [SampleDependencies.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/SampleDependencies.xml) + file into your plugin and add the dependencies your plugin requires. + + The XML file just needs to be under an `Editor` directory and match the + name `*Dependencies.xml`. For example, + `MyPlugin/Editor/MyPluginDependencies.xml`. + + 3. Follow the steps in the [Getting Started](#getting-started) + section when you are exporting your plugin package. + +For example, to add the AdMob pod, version 7.0 or greater with bitcode enabled: + +``` + + + + + +``` + +## Integration Strategies + +The `CocoaPods` are either: + * Downloaded and injected into the Xcode project file directly, rather than + creating a separate xcworkspace. We call this `Xcode project` integration. + * If the Unity version supports opening a xcworkspace file, the `pod` tool + is used as intended to generate a xcworkspace which references the + CocoaPods. We call this `Xcode workspace` integration. + +The resolution strategy can be changed via the +`Assets > External Dependency Manager > iOS Resolver > Settings` menu. + +### Appending text to generated Podfile +In order to modify the generated Podfile you can create a script like this: +``` +using System.IO; +public class PostProcessIOS : MonoBehaviour { +[PostProcessBuildAttribute(45)]//must be between 40 and 50 to ensure that it's not overriden by Podfile generation (40) and that it's added before "pod install" (50) +private static void PostProcessBuild_iOS(BuildTarget target, string buildPath) +{ + if (target == BuildTarget.iOS) + { + + using (StreamWriter sw = File.AppendText(buildPath + "/Podfile")) + { + //in this example I'm adding an app extension + sw.WriteLine("\ntarget 'NSExtension' do\n pod 'Firebase/Messaging', '6.6.0'\nend"); + } + } +} +``` + +# Package Manager Resolver Usage + +Adding registries to the +[Package Manager](https://docs.unity3d.com/Manual/Packages.html) +(PM) is a manual process. The Package Manager Resolver (PMR) component +of this plugin makes it easy for plugin maintainers to distribute new PM +registry servers and easy for plugin users to manage PM registry servers. + +## Adding Registries + + 1. Add the `external-dependency-manager-*.unitypackage` to your plugin + project (assuming you are developing a plugin). If you are redistributing + EDM4U with your plugin, you **must** follow the + import steps in the [Getting Started](#getting-started) section! + + 2. Copy and rename the + [SampleRegistries.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/sample/Assets/ExternalDependencyManager/Editor/SampleRegistries.xml) + file into your plugin and add the registries your plugin requires. + + The XML file just needs to be under an `Editor` directory and match the + name `*Registries.xml` or labeled with `gumpr_registries`. For example, + `MyPlugin/Editor/MyPluginRegistries.xml`. + + 3. Follow the steps in the [Getting Started](#getting-started) + section when you are exporting your plugin package. + +For example, to add a registry for plugins in the scope `com.coolstuff`: + +``` + + + + com.coolstuff + + + +``` + +When PMR is loaded it will prompt the developer to add the registry to their +project if it isn't already present in the `Packages/manifest.json` file. + +For more information, see Unity's documentation on +[scoped package registries](https://docs.unity3d.com/Manual/upm-scoped.html). + +## Managing Registries + +It's possible to add and remove registries that are specified via PMR +XML configuration files via the following menu options: + +* `Assets > External Dependency Manager > Package Manager Resolver > + Add Registries` will prompt the user with a window which allows them to + add registries discovered in the project to the Package Manager. +* `Assets > External Dependency Manager > Package Manager Resolver > + Remove Registries` will prompt the user with a window which allows them to + remove registries discovered in the project from the Package Manager. +* `Assets > External Dependency Manager > Package Manager Resolver > + Modify Registries` will prompt the user with a window which allows them to + add or remove registries discovered in the project. + +## Migration + +PMR can migrate Version Handler packages installed in the `Assets` folder +to PM packages. This requires the plugins to implement the following: + +* `.unitypackage` must include a Version Handler manifests that describes + the components of the plugin. If the plugin has no dependencies + the manifest would just include the files in the plugin. +* The PM package JSON provided by the registry must include a keyword + (in the `versions.VERSION.keyword` list) that maps the PM package + to a Version Handler package using the format + `vh-name:VERSION_HANDLER_MANIFEST_NAME` where `VERSION_HANDLER_MANIFEST_NAME` + is the name of the manifest defined in the `.unitypackage`. For + more information see the description of the `gvhp_manifestname` asset label + in the *Version Handler Usage* section. + +When using the `Assets > External Dependency Manager > +Package Manager Resolver > Migrate Packages` menu option, PMR then +will: + +* List all Version Handler manager packages in the project. +* Search all available packages in the PM registries and fetch keywords + associated with each package parsing the Version Handler manifest names + for each package. +* Map each installed Version Handler package to a PM package. +* Prompt the user to migrate the discovered packages. +* Perform package migration for all selected packages if the user clicks + the `Apply` button. + +## Configuration + +PMR can be configured via the `Assets > External Dependency Manager > +Package Manager Resolver > Settings` menu option: + +* `Add package registries` when enabled, when the plugin loads or registry + configuration files change, this will prompt the user to add registries + that are not present in the Package Manager. +* `Prompt to add package registries` will cause a developer to be prompted + with a window that will ask for confirmation before adding registries. + When this is disabled registries are added silently to the project. +* `Prompt to migrate packages` will cause a developer to be prompted + with a window that will ask for confirmation before migrating packages + installed in the `Assets` directory to PM packages. +* `Enable Analytics Reporting` when enabled, reports the use of the plugin + to the developers so they can make imrpovements. +* `Verbose logging` when enabled prints debug information to the console + which can be useful when filing bug reports. + +# Version Handler Usage + +The Version Handler component of this plugin manages: + +* Shared Unity plugin dependencies. +* Upgrading Unity plugins by cleaning up old files from previous versions. +* Uninstallation of plugins that are distributed with manifest files. +* Restoration of plugin assets to their original install locations if assets + are tagged with the `exportpath` label. + +Since the Version Handler needs to modify Unity asset metadata (`.meta` files), +to enable / disable components, rename and delete asset files it does not +work with Package Manager installed packages. It's still possible to +include EDM4U in Package Manager packages, the Version Handler component +simply won't do anything to PM plugins in this case. + +## Using Version Handler Managed Plugins + +If a plugin is imported at multiple different versions into a project, if +the Version Handler is enabled, it will automatically check all managed +assets to determine the set of assets that are out of date and assets that +should be removed. To disable automatic checking managed assets disable +the `Enable version management` option in the +`Assets > External Dependency Manager > Version Handler > Settings` menu. + +If version management is disabled, it's possible to check managed assets +manually using the +`Assets > External Dependency Manager > Version Handler > Update` menu option. + +### Listing Managed Plugins + +Plugins managed by the Version Handler, those that ship with manifest files, +can displayed using the `Assets > External Dependency Manager > +Version Handler > Display Managed Packages` menu option. The list of plugins +are written to the console window along with the set of files used by each +plugin. + +### Uninstalling Managed Plugins + +Plugins managed by the Version Handler, those that ship with manifest files, +can be removed using the `Assets > External Dependency Manager > +Version Handler > Uninstall Managed Packages` menu option. This operation +will display a window that allows a developer to select a set of plugins to +remove which will remove all files owned by each plugin excluding those that +are in use by other installed plugins. + +Files managed by the Version Handler, those labeled with the `gvh` asset label, +can be checked to see whether anything needs to be upgraded, disabled or +removed using the `Assets > External Dependency Manager > +Version Handler > Update` menu option. + +### Restore Install Paths + +Some developers move assets around in their project which can make it +harder for plugin maintainers to debug issues if this breaks Unity's +[special folders](https://docs.unity3d.com/Manual/SpecialFolders.html) rules. +If assets are labeled with their original install / export path +(see `gvhp_exportpath` below), Version Handler can restore assets to their +original locations when using the `Assets > External Dependency Manager > +Version Handler > Move Files To Install Locations` menu option. + +### Settings + +Some behavior of the Version Handler can be configured via the +`Assets > External Dependency Manager > Version Handler > Settings` menu +option. + +* `Enable version management` controls whether the plugin should automatically + check asset versions and apply changes. If this is disabled the process + should be run manually when installing or upgrading managed plugins using + `Assets > External Dependency Manager > Version Handler > Update`. +* `Rename to canonical filenames` is a legacy option that will rename files to + remove version numbers and other labels from filenames. +* `Prompt for obsolete file deletion` enables the display of a window when + obsolete files are deleted allowing the developer to select which files to + delete and those to keep. +* `Allow disabling files via renaming` controls whether obsolete or disabled + files should be disabled by renaming them to `myfilename_DISABLED`. + Renaming to disable files is required in some scenarios where Unity doesn't + support removing files from the build via the PluginImporter. +* `Enable Analytics Reporting` enables / disables usage reporting to plugin + developers to improve the product. +* `Verbose logging` enables _very_ noisy log output that is useful for + debugging while filing a bug report or building a new managed plugin. +* `Use project settings` saves settings for the plugin in the project rather + than system-wide. + +## Redistributing a Managed Plugin + +The Version Handler employs a couple of methods for managing version +selection, upgrade and removal of plugins. + +* Each plugin can ship with a manifest file that lists the files it includes. + This makes it possible for Version Handler to calculate the difference + in assets between the most recent release of a plugin and the previous + release installed in a project. If a files are removed the Version Handler + will prompt the user to clean up obsolete files. +* Plugins can ship using assets with unique names, unique GUIDs and version + number labels. Version numbers can be attached to assets using labels or + added to the filename (e.g `myfile.txt` would be `myfile_version-x.y.z.txt). + This allows the Version Handler to determine which set of files are the + same file at different versions, select the most recent version and prompt + the developer to clean up old versions. + +Unity plugins can be managed by the Version Handler using the following steps: + + 1. Add the `gvh` asset label to each asset (file) you want Version Handler + to manage. + 1. Add the `gvh_version-VERSION` label to each asset where `VERSION` is the + version of the plugin you're releasing (e.g 1.2.3). + 1. Add the `gvhp_exportpath-PATH` label to each asset where `PATH` is the + export path of the file when the `.unitypackage` is created. This is + used to track files if they're moved around in a project by developers. + 1. Optional: Add `gvh_targets-editor` label to each editor DLL in your + plugin and disable `editor` as a target platform for the DLL. + The Version Handler will enable the most recent version of this DLL when + the plugin is imported. + 1. Optional: If your plugin is included in other Unity plugins, you should + add the version number to each filename and change the GUID of each asset. + This allows multiple versions of your plugin to be imported into a Unity + project, with the Version Handler component activating only the most + recent version. + 1. Create a manifest text file named `MY_UNIQUE_PLUGIN_NAME_VERSION.txt` + that lists all the files in your plugin relative to the project root. + Then add the `gvh_manifest` label to the asset to indicate this file is + a plugin manifest. + 1. Optional: Add a `gvhp_manifestname-NAME` label to your manifest file + to provide a human readable name for your package. If this isn't provided + the name of the manifest file will be used as the package name. + NAME can match the pattern `[0-9]+[a-zA-Z -]' where a leading integer + will set the priority of the name where `0` is the highest priority + and preferably used as the display name. The lowest value (i.e highest + priority name) will be used as the display name and all other specified + names will be aliases of the display name. Aliases can refer to previous + names of the package allowing renaming across published versions. + 1. Redistribute EDM4U Unity plugin with your plugin. + See the [Plugin Redistribution](#plugin-redistribution) for the details. + +If you follow these steps: + + * When users import a newer version of your plugin, files referenced by the + older version's manifest are cleaned up. + * The latest version of the plugin will be selected when users import + multiple packages that include your plugin, assuming the steps in + [Plugin Redistribution](#plugin-redistribution) are followed. + +# Building from Source + +To build this plugin from source you need the following tools installed: + * Unity (with iOS and Android modules installed) + +You can build the plugin by running the following from your shell +(Linux / OSX): + +``` +./gradlew build +``` + +or Windows: + +``` +./gradlew.bat build +``` + +# Releasing + +Each time a new build of this plugin is checked into the source tree you +need to do the following: + + * Bump the plugin version variable `pluginVersion` in `build.gradle` + * Update `CHANGELOG.md` with the new version number and changes included in + the release. + * Build the release using `./gradlew release` which performs the following: + * Updates `external-dependency-manager-*.unitypackage` + * Copies the unpacked plugin to the `exploded` directory. + * Updates template metadata files in the `plugin` directory. + The GUIDs of all asset metadata is modified due to the version number + change. Each file within the plugin is versioned to allow multiple + versions of the plugin to be imported into a Unity project which allows + the most recent version to be activated by the Version Handler + component. + * Create release commit using `./gradlew gitCreateReleaseCommit` which + performs `git commit -a -m "description from CHANGELOG.md"` + * Once the release commit is merge, tag the release using + `./gradlew gitTagRelease` which performs the following: + * `git tag -a pluginVersion -m "version RELEASE"` to tag the release. + * Update tags on remote branch using `git push --tag REMOTE HEAD:master` diff --git a/Assets/ExternalDependencyManager/Editor/README.md.meta b/Assets/ExternalDependencyManager/Editor/README.md.meta new file mode 100644 index 00000000..7d879e1c --- /dev/null +++ b/Assets/ExternalDependencyManager/Editor/README.md.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 514ffb7a5a644965a15c59eb073f687a +labels: +- gvh +- gvh_version-6.1.2 +- gvhp_exportpath-ExternalDependencyManager/Editor/README.md +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt b/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt new file mode 100644 index 00000000..cc8e84e0 --- /dev/null +++ b/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt @@ -0,0 +1,13 @@ +Assets/ExternalDependencyManager/Editor/1.2.167/Google.IOSResolver.dll +Assets/ExternalDependencyManager/Editor/1.2.167/Google.IOSResolver.dll.mdb +Assets/ExternalDependencyManager/Editor/1.2.167/Google.JarResolver.dll +Assets/ExternalDependencyManager/Editor/1.2.167/Google.JarResolver.dll.mdb +Assets/ExternalDependencyManager/Editor/1.2.167/Google.PackageManagerResolver.dll +Assets/ExternalDependencyManager/Editor/1.2.167/Google.PackageManagerResolver.dll.mdb +Assets/ExternalDependencyManager/Editor/1.2.167/Google.VersionHandlerImpl.dll +Assets/ExternalDependencyManager/Editor/1.2.167/Google.VersionHandlerImpl.dll.mdb +Assets/ExternalDependencyManager/Editor/CHANGELOG.md +Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll +Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll.mdb +Assets/ExternalDependencyManager/Editor/LICENSE +Assets/ExternalDependencyManager/Editor/README.md diff --git a/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt.meta b/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt.meta new file mode 100644 index 00000000..3c1bbc9b --- /dev/null +++ b/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 591c4d74b7e74bd2b0b1aad9443cd739 +labels: +- gvh +- gvh_manifest +- gvh_version-1.2.167 +- gvhp_exportpath-ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt +- gvhp_manifestname-0External Dependency Manager +- gvhp_manifestname-play-services-resolver +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds.meta b/Assets/GoogleMobileAds.meta new file mode 100644 index 00000000..2b433ff9 --- /dev/null +++ b/Assets/GoogleMobileAds.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5873076b45a4bdc428dd4a6c74a09cbb +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/CHANGELOG.md b/Assets/GoogleMobileAds/CHANGELOG.md new file mode 100644 index 00000000..30c1b581 --- /dev/null +++ b/Assets/GoogleMobileAds/CHANGELOG.md @@ -0,0 +1,854 @@ +Google Mobile Ads Unity Plugin Change Log + +************** +Version 6.1.2 +************** + +Plugin: +- Fixed Github issue [1786](https://github.com/googleads/googleads-mobile-unity/issues/1786) related to GoogleMobileAdsSettings. +- Fixed issue related to missing GADUAdNetworkExtras.h file when using some mediation adapters. + +Built and tested with: +- Google Play services 20.2.0 +- Google Mobile Ads iOS SDK 8.8.0 +- External Dependency Manager for Unity 1.2.165. + +Known issue: +- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information. + +************** +Version 6.1.1 +************** + +Plugin: +- Added support for ad inspector. + +Built and tested with: +- Google Play services 20.2.0 +- Google Mobile Ads iOS SDK 8.8.0 +- External Dependency Manager for Unity 1.2.165. + +Known issue: +- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information. + + +************** +Version 6.1.0 +************** + +Plugin: +- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1620 +- Added support for iOS 14+ [same app key](https://developers.google.com/admob/ios/ios14) +- Added support for App Open ads. + +Built and tested with: +- Google Play services 20.2.0 +- Google Mobile Ads iOS SDK 8.8.0 +- External Dependency Manager for Unity 1.2.165. + +Known issue: +- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information. + +************** +Version 6.0.2 +************** + +Plugin: +- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1677 This version requires Xcode 12.4 where the previous version required Xcode 12.5.1. + +Built and tested with: +- Google Play services 20.2.0 +- Google Mobile Ads iOS SDK 8.8.0 +- External Dependency Manager for Unity 1.2.165. + +Known issue: +- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information. + +************** +Version 6.0.1 +************** + +Plugin: +- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1613 where build error occurs on Unity 2021. +- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1616 where iOS build contains undefined symbol. +- Automatically added SKAdNetworkIdentifiers recommended by https://developers.google.com/admob/ios/ios14#skadnetwork into generated iOS builds. You can manage the list of SKAdNetworkIdentifier values by editing `Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml`. + +Built and tested with: +- Google Play services 20.0.0 +- Google Mobile Ads iOS SDK 8.2.0 +- External Dependency Manager for Unity 1.2.165. + +Known issue: +- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information. + +************** +Version 6.0.0 +************** + +Plugin: +- Added support for GMA iOS SDK v8 and GMA Android SDK v20. Requires using GMA iOS SDK v8.0.0 or higher, and GMA Android SDK 20.0.0 or higher. +- Removed MobileAds.Initialize(string appId). +- Removed Birthday, Gender, TestDevices, TagForChildDirectedTreatment properties on AdRequest. TagForChildDirectedTreatment and TestDeviceIds properties are available under RequestConfiguration.. +- Removed OnAdLeavingApplication event for all formats. +- Removed MediationAdapterClassName from all formats in favor of ResponseInfo. +- Removed Message from AdErrorEventArgs class in favor of AdError. +- Removed RewardBasedVideoAd in favor of RewardedAd. +- Added support for ad load errors, please see https://developers.google.com/admob/unity/ad-load-errors for details. +- Ad Manager integration now requires providing the app ID in the Unity Editor. +- Changed package format to contain compiled assemblies in DLL format in place of the uncompiled code. +- You need to enable "Link frameworks statically" in Unity Editor -> Assets -> External Dependency Manager -> iOS Resolver -> Settings, or else the GMA plugin does not work. + +Built and tested with: +- Google Play services 20.0.0 +- Google Mobile Ads iOS SDK 8.2.0 +- External Dependency Manager for Unity 1.2.165. + +************** +Version 5.4.0 +************** + +Plugin: +- Add support for iOS14 with Googles `SKAdNetwork` identifiers automatically included in + `Info.plist`. +- Added the RewardedInterstitialAd format. This feature is currently in private beta. Reach out to your account manager to request access. +- Added mock ad views to enable developers to test ad placement and callback logic within the Unity editor. +- Added fix for crash that occurs when attempting to show interstitial when app is closing. +- Added fix for crash that occurs when calling `GetResponseInfo()` on iOS before ad is loaded. + +Built and tested with: +- Google Play services 19.5.0 +- Google Mobile Ads iOS SDK 7.68.0 +- External Dependency Manager for Unity 1.2.161. + +************** +Version 5.3.0 +************** + +Plugin: +- Add InitializationStatusClient for Init callback in Unity Editor. Fixes #1394. +- Update to Android SDK version 19.3.0 + +Built and tested with: +- Google Play services 19.3.0 +- Google Mobile Ads iOS SDK 7.63.0 +- External Dependency Manager for Unity 1.2.156. + +************** +Version 5.2.0 +************** + +Plugin: + - Added ResponseInfo class. See + https://developers.google.com/admob/unity/response-info for usage details. + - Fixes #1307 - issue with running in Unity Editor when targeting iOS platform. + - Fixes #1287 - issue where a crash is caused in equality check when AdSize is + null. + - Moved GoogleMobileAdsPlugin to GoogleMobileAdsPlugin.androidlib to ensure manifest + is picked up when building android app in Unity 2020. Fixes issue #1310. Thanks @pipe-alt! + - Fix error messages for iOS plugin. + - Added the DisableMediationInitialization() method to MobileAds. + Warning: Calling this method may negatively impact your Google mediation performance. + This method should only be called if you include Google mediation adapters in your app, but you + won't use mediate through Google during a particular app session (for example, you are running + an A/B mediation test). + +Built and tested with: +- Google Play services 19.2.0 +- Google Mobile Ads iOS SDK 7.60.0 +- External Dependency Manager for Unity 1.2.156. + +************** +Version 5.1.0 +************** + +Plugin: + - Added RequestConfiguration class. See + https://developers.google.com/admob/unity/targeting for usage details. + - Fixed issue with building for IL2CPP in versions of Unity 2017 and earlier. + - Adding missing imports for Unity 5.6 build (Thanks @EldersJavas !). + - Added GoogleMobileAds assembly definition. + - Added thread safety to GADUObjectCache in iOS plugin. + - Revised project structure. If upgrading from a previous version, delete + your GoogleMobileAds/ folder before importing this plugin. + +Built and tested with: +- Google Play services 19.1.0 +- Google Mobile Ads iOS SDK 7.58.0 +- Unity Jar Resolver 1.2.152 + + +************** +Version 5.0.1 +************** + +Plugin: + - Fixed issue with externs.cpp in pre-2019 versions of Unity + +Built and tested with: +- Google Play services 19.0.0 +- Google Mobile Ads iOS SDK 7.56.0 +- Unity Jar Resolver 1.2.136 + +************** +Version 5.0.0 +************** + +Plugin: + - Removed preprocessor directives for custom assembly support. + - Fixed IL2CPP build support on Android. + - Updated to Google Play services 19.0.0. + - Updated minimum Android API level to 16. + +Built and tested with: +- Google Play services 19.0.0 +- Google Mobile Ads iOS SDK 7.56.0 +- Unity Jar Resolver 1.2.136 + +************** +Version 4.2.1 +************** + +Plugin: + - Fixed issue with using `AdSize.FullWidth` API for apps that only support landscape. + +Built and tested with: +- Google Play services 18.3.0 +- Google Mobile Ads iOS SDK 7.53.1 +- Unity Jar Resolver 1.2.135 + +************** +Version 4.2.0 +************** + +Plugin: + - Added support for using AdSize.FullWidth with Adaptive banner APIs. + - Added `GetRewardItem()` API for `RewardedAd`. + - Fixed issue with Android implementation of `GetPortraitAnchoredAdaptiveBannerAdSizeWithWidth`. + +Built and tested with: +- Google Play services 18.3.0 +- Google Mobile Ads iOS SDK 7.53.1 +- Unity Jar Resolver 1.2.135 + +************** +Version 4.1.0 +************** + +Plugin: + - Released Anchored Adaptive Banner APIs. + +Built and tested with: +- Google Play services 18.2.0 +- Google Mobile Ads iOS SDK 7.51.0 +- Unity Jar Resolver 1.2.130 + +************** +Version 4.0.0 +************** + +Plugin: +- Breaking change: The Android library included in this plugin is now distributed as an aar, and + lives at `Assets/Plugins/Android/googlemobileads-unity.aar'. If you are upgrading from a previous + version, remove the `Assets/Plugins/Android/GoogleMobileAdsPlugin' folder prior to importing this + latest version of the plugin. +- Added proguard support on Android. +- Update Android Google Mobile Ads SDK version to 18.2.0. +- Fixed a bug where the AdSize.SMART_BANNER banner size did not work on Unity 2019.2+. +- Added assertion to stop Android builds when Google Mobile Ads settings are invalid. + +Built and tested with: +- Google Play services 18.2.0 +- Google Mobile Ads iOS SDK 7.50.0 +- Unity Jar Resolver 1.2.125 + +************** +Version 3.18.3 +************** + +Plugin: +- Update JAR resolver. + +Built and tested with: +- Google Play services 18.1.1 +- Google Mobile Ads iOS SDK 7.48.0 +- Unity Jar Resolver 1.2.124 + +************** +Version 3.18.2 +************** + +Plugin: +- Update to Android release 18.1.1. + +Built and tested with: +- Google Play services 18.1.1 +- Google Mobile Ads iOS SDK 7.47.0 +- Unity Jar Resolver 1.2.123 + +************** +Version 3.18.1 +************** + +Plugin: +- Add new Initialization API. +- Fixed Android compile error with PListProcessor. +- Removed reflection for improved IL2CPP support. +- Fixed iOS dependency to not use patch version. + +Built and tested with: +- Google Play services 18.1.0 +- Google Mobile Ads iOS SDK 7.46.0 +- Unity Jar Resolver 1.2.122 + +************** +Version 3.18.0 +************** + +Plugin: +- Added GoogleMobileAdsSettings editor UI for making Plist / manifest changes. +- Fix OnRewardedAdFailedToShow callbacks. +- Migrated android support library to androidx (JetPack) with Google Mobile Ads + SDK version 18.0.0. + +Built and tested with: +- Google Play services 18.0.0 +- Google Mobile Ads iOS SDK 7.45.0 +- Unity Jar Resolver 1.2.119 + +************** +Version 3.17.0 +************** + +Plugin: +- Revised Banner positioning code to use gravity instead of popup window. +- Tested Banner positioning with notched devices supporting Google P APIs. +- Added Rewarded Ads ServerSideVerificationOptions (thanks @halfdevil !) +- Fixed issue with PListProcessor macro. +- Added whitelist for apache http library (thanks @RolandSzep !) +- Specified package for gender enum (thanks @armnotstrong !) +- Added mediation extras for custom events (thanks SeanPONeil !) + +Built and tested with: +- Google Play services 17.2.0 +- Google Mobile Ads iOS SDK 7.44.0 +- Unity Jar Resolver 1.2.111 + +************** +Version 3.16.0 +************** + +Plugin: +- Added new RewardedAd APIs support. +- Added PListProcessor to assist in adding the GADApplicationIdentifier +to iOS build Info.plist. + +Built and tested with: +- Google Play services 17.2.0 +- Google Mobile Ads iOS SDK 7.42.0 +- Unity Jar Resolver 1.2.102.0 + +************** +Version 3.15.1 +************** + +Plugin: +- Fixed crash when adding mediation extras to ad request. + +Built and tested with: +- Google Play services 15.0.1 +- Google Mobile Ads iOS SDK 7.32.0 +- Unity Jar Resolver 1.2.88.0 + +************** +Version 3.15.0 +************** + +Plugin: +- Forward Android ad events on background thread through JNI interface +to mitigate ANRs. + +Mediation packages: +- Updated AppLovin Unity package to v3.0.3. +- Updated Chartboost Unity package to v1.1.1. +- Updated Facebook Unity package to v1.1.3. +- Updated IronSource Unity package to v1.0.2. +- Updated Nend Unity package to v2.0.0. +- Updated Tapjoy Unity package to v2.0.0. + +Built and tested with: +- Google Play services 15.0.1 +- Google Mobile Ads iOS SDK 7.31.0 +- Unity Jar Resolver 1.2.79.0 + +************** +Version 3.14.0 +************** + +Plugin: +- Fixed Google Play dependencies version conflict with Firebase plugins. + +Mediation packages: +- Updated AdColony Unity package to v1.2.1. +- Updated AppLovin Unity package to v3.0.2. +- Updated Chartboost Unity package to v1.1.0. +- Updated Facebook Unity package to v1.1.2. +- Updated InMobi Unity package to v2.1.0. +- Updated IronSource Unity package to v1.0.1. +- Updated Maio Unity package to v1.1.0. +- Updated MoPub Unity package to v2.1.0. +- Updated MyTarget Unity package to v2.1.0. +- Updated Nend Unity package to v1.0.2. +- Updated Tapjoy Unity package to v1.1.1. +- Updated UnityAds Unity package to v1.1.3. + +Built and tested with: +- Google Play services 15.0.1 +- Google Mobile Ads iOS SDK 7.31.0 +- Unity Jar Resolver 1.2.75.0 + +************** +Version 3.13.1 +************** + +Plugin: +- Fixed issue where banner ads reposition to top of screen after a full +screen ad is displayed. + +Built and tested with: +- Google Play services 12.0.1 +- Google Mobile Ads iOS SDK 7.30.0 +- Unity Jar Resolver 1.2.64.0 + +************** +Version 3.13.0 +************** + +Plugin: +- Added `OnAdCompleted` ad event to rewarded video ads. +- Removed support for Native Ads Express. + +Mediation packages: +- Added Chartboost mediation support package. +- Added MoPub mediation support package. +- Updated AppLovin Unity package to v1.2.1. +- Updated AdColony Unity package to v1.0.1. +- Updated myTarget Unity package to v2.0.0. + +Built and tested with: +- Google Play services 12.0.1 +- Google Mobile Ads iOS SDK 7.30.0 +- Unity Jar Resolver 1.2.64.0 + +************** +Version 3.12.0 +************** + +Plugin: +- Added `setUserId` API to rewarded video ads to identify users in +server-to-server reward callbacks. +- Removed functionality that forced ad events to be invoked on the +main thread. + +Mediation packages: +- Updated maio Unity package to v1.0.1. + +Built and tested with: +- Google Play services 11.8.0 +- Google Mobile Ads iOS SDK 7.29.0 +- Unity Jar Resolver 1.2.61.0 + +************** +Version 3.11.1 +************** + +Plugin: +- Fixed issue where calling GetWidthInPixels() or GetHeightInPixels() resulted +in a null pointer exception. + +Mediation packages: +- Added Facebook mediation support package. + +Built and tested with: +- Google Play services 11.8.0 +- Google Mobile Ads iOS SDK 7.28.0 +- Unity Jar Resolver 1.2.61.0 + +************** +Version 3.11.0 +************** + +Plugin: +- Updated Android ad events to be invoked on the main thread. +- Added `MobileAds.SetiOSAppPauseOnBackground()` method to pause iOS apps when +displaying full screen ads. +- Fixed issue were banners repositioned incorrectly following an orienation +change. + +Mediation packages: +- Added maio mediation support package. +- Added nend mediation support package. + +Built and tested with: +- Google Play services 11.8.0 +- Google Mobile Ads iOS SDK 7.27.0 +- Unity Jar Resolver 1.2.61.0 + +************** +Version 3.10.0 +************** + +Plugin: +- Updated Smart Banner positioning to render within safe area on iOS 11. +- Added API to return height and width of BannerView in pixels. +- Added SetPosition method to reposition banner ads. +- Updated AppLovin Unity mediation package to support AppLovin initialization +integration. + +Mediation packages: +- Added InMobi mediation support package. +- Added Tapjoy mediation support package. +- Added Unity Ads mediation support package. +- Added myTarget mediation support package. + +Built and tested with: +- Google Play services 11.6.2 +- Google Mobile Ads iOS SDK 7.27.0 +- Unity Jar Resolver 1.2.59.0 + +************* +Version 3.9.0 +************* + +Plugin: +- Implemented workaround for issue where ad views are rendered in incorrect +position. +- Resolved compatibility issues with Gradle 4. +- Resovled comnpatilbity issues with older versions of Xcode. + +Mediation packages: +- Added API for video ad volume control. +- Added AdColony mediation support package. +- Added AppLovin mediation support package. + +Built and tested with: +- Google Play services 11.6.0 +- Google Mobile Ads iOS SDK 7.25.0 +- Unity Jar Resolver 1.2.59.0 + +************* +Version 3.8.0 +************* + +- Added support for Vungle mediation extras. +- Updated ad views to render within safe area on iOS 11 when using predefined +AdPosition constants. +- Added MediationAdapterClassName() method to all ad formats. +- Fixed issue where ad views are always rendered on the top of the screen for +certain devices. + +Built and tested with: +- Google Play services 11.4.0 +- Google Mobile Ads iOS SDK 7.24.1 +- Unity Jar Resolver 1.2.59.0 + +************* +Version 3.7.1 +************* + +- Fix issue where banner and Native Express ads fail to show after being hidden. + +Built and tested with: +- Google Play services 11.4.0 +- Google Mobile Ads iOS SDK 7.24.0 +- Unity Jar Resolver 1.2.52.0 + +************* +Version 3.7.0 +************* + +- Updated dependency specification for JarResolver to use new XML format. +- Resolved JarResolver incompatibility issues when using Firebase Unity plugins. + +Built and tested with: +- Google Play services 11.2.0 +- Google Mobile Ads iOS SDK 7.23.0 +- Unity Jar Resolver 1.2.48.0 + +************* +Version 3.6.3 +************* + +- Fixed serving of live ads to iOS simulator when simulator set as test +device. +- Reverted addition of mediation sub-directories to Plugin folder. + +Built and tested with: +- Google Play services 11.0.4 +- Google Mobile Ads iOS SDK 7.21.0 +- Unity Jar Resolver 1.2.35.0 + +************* +Version 3.6.2 +************* + +- Add mediation sub-directories to Plugin folder. + +Built and tested with: +- Google Play services 11.0.4 +- Google Mobile Ads iOS SDK 7.21.0 +- Unity Jar Resolver 1.2.35.0 + +************* +Version 3.6.1 +************* + +- Updated Unity Jar Resolver. + +Built and tested with: +- Google Play services 11.0.0 +- Google Mobile Ads iOS SDK 7.21.0 +- Unity Jar Resolver 1.2.32.0 + +************* +Version 3.6.0 +************* + +- Added method to initialize the GMA SDK. +- Added FullWidth AdSize constant. +- Fixed incompatibility with Gradle build system. +- Updated iOS code to remove modular imports. + +Built and tested with: +- Google Play services 11.0.0 +- Google Mobile Ads iOS SDK 7.21.0 +- Unity Jar Resolver 1.2.31.0 + +************* +Version 3.5.0 +************* +- Fix ad views losing visibility after an activity change for certain devices +(eg. Huaweai devices). + +Built and tested with: +- Google Play services 10.2.4 +- Google Mobile Ads iOS SDK 7.20.0 +- Unity Jar Resolver 1.2.20.0 + +************* +Version 3.4.0 +************* +- Fix native express and banner ad behavior where initializing and +hidden ads create unclickable region. + +Built and tested with: +- Google Play services 10.2.1 +- Google Mobile Ads iOS SDK 7.19.0 +- Unity Jar Resolver 1.2.14.0 + +************* +Version 3.3.0 +************* +- Removed support for in-app purchases. +- Fix positioning of ads in sticky-immersive mode. +- Fix issue were ads larger than 320dp could not be rendered. +- Fix incorrect positioning of ads in iOS for ad position BOTTOM. +- Add rewarded video test ad units to HelloWorld sample app. +- Suppress warnings for unsed dummy ad events. + +Built and tested with: +- Google Play services 10.2.0 +- Google Mobile Ads iOS SDK 7.18.0 +- Unity Jar Resolver 1.2.12.0 + +************* +Version 3.2.0 +************* +- Banner ads and native express ads display correctly on Unity 5.6. +- Add ability to specify x, y location of ad views. + +Built and tested with: +- Google Play services 10.0.1 +- Google Mobile Ads iOS SDK 7.16.0 +- Unity Jar Resolver 1.2.9.0 + +************* +Version 3.1.3 +************* +- Fix incorrect invocation of events on ads failing to load. + +Built and tested with: +- Google Play services 10.0.0 +- Google Mobile Ads iOS SDK 7.15.0 +- Unity Jar Resolver 1.2.6.0 + +************* +Version 3.1.2 +************* +- Fix NPE when ad events are not hooked up. + +Built and tested with: +- Google Play services 9.8.0 +- Google Mobile Ads iOS SDK 7.13.0 +- Unity Jar Resolver 1.2.2.0 + +************* +Version 3.1.1 +************* +- Remove dependency on Android Support Library and update GMA iOS SDK +version in `AdMobDependencies.cs`. + +Built and tested with: +- Google Play services 9.6.1 +- Google Mobile Ads iOS SDK 7.13.0 +- Unity Jar Resolver 1.2.2.0 + +************* +Version 3.1.0 +************* +- Integrate plugin with play-services-resolver-1.2.1.0. +- Removal of CocoaPods integration. + +Built and tested with: +- Google Play services 9.6.0 +- Google Mobile Ads iOS SDK 7.12.0 +- Unity Jar Resolver 1.2.1.0 + +************* +Version 3.0.7 +************* +- Fix crash within OnAdLoaded ad event for rewarded video ads on iOS. + +Built and tested with: +- Google Play services 9.4.0 +- Google Mobile Ads iOS SDK 7.11.0 +- Unity Jar Resolver 1.2 + +************* +Version 3.0.6 +************* +- Add support for Native Ads express. +- Fix compatibility issues with Android IL2CPP compilation. +- Fix memory leak of C# client objects + +Built and tested with: +- Google Play services 9.4.0 +- Google Mobile Ads iOS SDK 7.10.1 +- Unity Jar Resolver 1.2 + +************* +Version 3.0.5 +************* +- Remove use of JSONUtility. + +Built and tested with: +- Google Play services 9.2.0 +- Google Mobile Ads iOS SDK 7.8.1 +- Unity Jar Resolver 1.2 + +************* +Version 3.0.4 +************* +- Fix Podfile compatibility with CocoaPods 1.0.0. +- Add support for DFP custom native ad formats. + +Built and tested with: +- Google Play services 9.0.0 +- Google Mobile Ads iOS SDK 7.8.1 +- Unity Jar Resolver 1.2 + +************* +Version 3.0.3 +************* +- Restrict simultaneous rewarded video requests on Android. + +Built and tested with: +- Google Play services 8.4.0 +- Google Mobile Ads iOS SDK 7.7.0 + +************* +Version 3.0.2 +************* +- Fix compatibility issues with Google Mobile Ads iOS SDK 7.7.0 + +Built and tested with: +- Google Play services 8.4.0 +- Google Mobile Ads iOS SDK 7.7.0 + +************* +Version 3.0.1 +************* +- Update preprocessor directives for iOS post build setup +- Add request agent to all ad requests from plugin + +Built and tested with: +- Google Play services 8.4.0 +- Google Mobile Ads iOS SDK 7.6.0 + +************* +Version 3.0.0 +************* +- Add support for Custom In-App purchase flow on Android +- Add CocoaPods integration and automated build settings for iOS projects +- Use JarResolver plugin to resolve Google Play services client dependencies +- Ad events for banners and interstitials refactored with new names + +Built and tested with: +- Google Play services 8.4.0 +- Google Mobile Ads iOS SDK 7.6.0 + +************* +Version 2.3.1 +************* +- Move IInAppBillingService into its own JAR + +************* +Version 2.3.0 +************* +- Add support for In-App Purchase house ads on Android + +************* +Version 2.2.1 +************* +- Fix for Android manifest merge issues on Unity 4.x +- Fix for TouchCount issue on Unity 5.0 + +*********** +Version 2.2 +*********** +- Support for Unity 5.0 & ARC +- Additional Banner positions +- iOS Ads SDK 7.0.0 compatibility + +*********** +Version 2.1 +*********** +- Support for Interstitial Ads +- Ad events use EventHandlers + +*********** +Version 2.0 +*********** +- A single package with cross platform (Android/iOS) support +- Mock ad calls when running inside Unity editor +- Support for Banner Ads +- Custom banner sizes +- Banner ad events listeners +- AdRequest targeting methods +- A sample project to demonstrate plugin integration + +*********** +Version 1.2 +*********** +- Initial Android version with Google Play services support +- Support for Banner Ads only + +*********** +Version 1.1 +*********** +- Initial iOS only version +- Support for Banner Ads only + +*********** +Version 1.0 +*********** +- Initial version for Android (using now deprecated legacy Android SDK) diff --git a/Assets/GoogleMobileAds/CHANGELOG.md.meta b/Assets/GoogleMobileAds/CHANGELOG.md.meta new file mode 100644 index 00000000..a68c708c --- /dev/null +++ b/Assets/GoogleMobileAds/CHANGELOG.md.meta @@ -0,0 +1,76 @@ +fileFormatVersion: 2 +guid: 161c4904cd2045a1bf046453a58a9d7b +labels: +- gvh +- gvh_version-6.1.2 +- gvhp_exportpath-GoogleMobileAds/CHANGELOG.md +timeCreated: 1480838400 +PluginImporter: + serializedVersion: 1 + iconMap: {} + executionOrder: {} + isPreloaded: 0 + platformData: + Android: + enabled: 0 + settings: + CPU: AnyCPU + Any: + enabled: 0 + settings: {} + Editor: + enabled: 0 + settings: + CPU: AnyCPU + DefaultValueInitialized: true + OS: AnyOS + Linux: + enabled: 0 + settings: + CPU: None + Linux64: + enabled: 0 + settings: + CPU: None + LinuxUniversal: + enabled: 0 + settings: + CPU: None + OSXIntel: + enabled: 0 + settings: + CPU: None + OSXIntel64: + enabled: 0 + settings: + CPU: None + OSXUniversal: + enabled: 0 + settings: + CPU: None + Web: + enabled: 0 + settings: {} + WebStreamed: + enabled: 0 + settings: {} + Win: + enabled: 0 + settings: + CPU: None + Win64: + enabled: 0 + settings: + CPU: None + WindowsStoreApps: + enabled: 0 + settings: + CPU: AnyCPU + iOS: + enabled: 0 + settings: + CompileFlags: + FrameworkDependencies: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor.meta b/Assets/GoogleMobileAds/Editor.meta new file mode 100644 index 00000000..a153b887 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fb3364c6828d3234686e3985178ab4ee +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs b/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs new file mode 100644 index 00000000..e740c0cf --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs @@ -0,0 +1,36 @@ +using System; +using UnityEditor; +using UnityEditor.Build; +#if UNITY_2018_1_OR_NEWER +using UnityEditor.Build.Reporting; +#endif +using UnityEditor.Callbacks; + +using GoogleMobileAds.Editor; + +#if UNITY_2018_1_OR_NEWER +public class BuildPreProcessor : IPreprocessBuildWithReport +#else +public class BuildPreProcessor : IPreprocessBuild +#endif +{ + + public int callbackOrder { get { return 1; } } + +#if UNITY_2018_1_OR_NEWER + public void OnPreprocessBuild(BuildReport report) +#else + public void OnPreprocessBuild(BuildTarget target, string path) +#endif + { + if (!AssetDatabase.IsValidFolder("Assets/GoogleMobileAds")) + { + AssetDatabase.CreateFolder("Assets", "GoogleMobileAds"); + } + + if (AssetDatabase.IsValidFolder("Packages/com.google.ads.mobile")) + { + AssetDatabase.CopyAsset("Packages/com.google.ads.mobile/GoogleMobileAds/link.xml", "Assets/GoogleMobileAds/link.xml"); + } + } +} diff --git a/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs.meta b/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs.meta new file mode 100644 index 00000000..5164673f --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 685dda80cd994008bf8bb721870d8118 +labels: +- gvh +- gvh_version-6.1.2 +- gvhp_exportpath-GoogleMobileAds/Editor/BuildPreProcessor.cs +timeCreated: 1480838400 +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef b/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef new file mode 100644 index 00000000..5a496965 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef @@ -0,0 +1,18 @@ +{ + "name": "GoogleMobileAds.Editor", + "references": [ + "GoogleMobileAds", + "GoogleMobileAds.Core" + ], + "includePlatforms": [ + "Editor" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef.meta new file mode 100644 index 00000000..d14a5e20 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: cbb42e4cfd9484f52972c8f05e1c3252 +labels: +- gvh +- gvh_version-6.1.2 +- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef +timeCreated: 1480838400 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml new file mode 100644 index 00000000..141654aa --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml @@ -0,0 +1,17 @@ + + + + + https://maven.google.com/ + + + + + + + + https://github.com/CocoaPods/Specs + + + + diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml.meta new file mode 100644 index 00000000..c29fe08c --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2c9357ed17521401bb7b6733145ebcd9 +labels: +- gvh +- gvh_version-6.1.2 +- 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n6fk4nfna4.skadnetwork + kbd757ywx3.skadnetwork + 9t245vhmpl.skadnetwork + 4468km3ulz.skadnetwork + 2u9pt9hc89.skadnetwork + 8s468mfl3y.skadnetwork + av6w8kgt66.skadnetwork + klf5c3l5u5.skadnetwork + ppxm28t8ap.skadnetwork + 424m5254lk.skadnetwork + uw77j35x4d.skadnetwork + 578prtvx9j.skadnetwork + 4dzt52r2t5.skadnetwork + e5fvkxwrpn.skadnetwork + 8c4e2ghe7u.skadnetwork + zq492l623r.skadnetwork + 3qcr597p9d.skadnetwork + diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml.meta new file mode 100644 index 00000000..50db0d8d --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b18ecf64be00344e7b039c69e9af56bf +labels: +- gvh +- gvh_version-6.1.2 +- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml +timeCreated: 1480838400 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs new file mode 100644 index 00000000..62751439 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs @@ -0,0 +1,79 @@ +using System.IO; +using UnityEditor; +using UnityEngine; + +namespace GoogleMobileAds.Editor +{ + + internal class GoogleMobileAdsSettings : ScriptableObject + { + private const string MobileAdsSettingsResDir = "Assets/GoogleMobileAds/Resources"; + + private const string MobileAdsSettingsFile = "GoogleMobileAdsSettings"; + + private const string MobileAdsSettingsFileExtension = ".asset"; + + private static GoogleMobileAdsSettings instance; + + [SerializeField] + private string adMobAndroidAppId = string.Empty; + + [SerializeField] + private string adMobIOSAppId = string.Empty; + + [SerializeField] + private bool delayAppMeasurementInit = false; + + public string GoogleMobileAdsAndroidAppId + { + get { return Instance.adMobAndroidAppId; } + + set { Instance.adMobAndroidAppId = value; } + } + + public string GoogleMobileAdsIOSAppId + { + get { return Instance.adMobIOSAppId; } + + set { Instance.adMobIOSAppId = value; } + } + + public bool DelayAppMeasurementInit + { + get { return Instance.delayAppMeasurementInit; } + + set { Instance.delayAppMeasurementInit = value; } + } + + public static GoogleMobileAdsSettings Instance + { + get + { + if (instance != null) + { + return instance; + } + + instance = Resources.Load(MobileAdsSettingsFile); + + if(instance != null) + { + return instance; + } + + Directory.CreateDirectory(MobileAdsSettingsResDir); + + instance = ScriptableObject.CreateInstance(); + + string assetPath = Path.Combine(MobileAdsSettingsResDir, MobileAdsSettingsFile); + string assetPathWithExtension = Path.ChangeExtension( + assetPath, MobileAdsSettingsFileExtension); + AssetDatabase.CreateAsset(instance, assetPathWithExtension); + + AssetDatabase.SaveAssets(); + + return instance; + } + } + } +} diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs.meta new file mode 100644 index 00000000..528de6b6 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: a187246822bbb47529482707f3e0eff8 +labels: +- gvh +- gvh_version-6.1.2 +- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs +timeCreated: 1480838400 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: + instanceID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs new file mode 100644 index 00000000..05bb9762 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs @@ -0,0 +1,62 @@ +using UnityEditor; +using UnityEngine; + +namespace GoogleMobileAds.Editor +{ + + [InitializeOnLoad] + [CustomEditor(typeof(GoogleMobileAdsSettings))] + public class GoogleMobileAdsSettingsEditor : UnityEditor.Editor + { + [MenuItem("Assets/Google Mobile Ads/Settings...")] + public static void OpenInspector() + { + Selection.activeObject = GoogleMobileAdsSettings.Instance; + } + + public override void OnInspectorGUI() + { + EditorGUILayout.LabelField("Google Mobile Ads App ID", EditorStyles.boldLabel); + EditorGUI.indentLevel++; + + GoogleMobileAdsSettings.Instance.GoogleMobileAdsAndroidAppId = + EditorGUILayout.TextField("Android", + GoogleMobileAdsSettings.Instance.GoogleMobileAdsAndroidAppId); + + GoogleMobileAdsSettings.Instance.GoogleMobileAdsIOSAppId = + EditorGUILayout.TextField("iOS", + GoogleMobileAdsSettings.Instance.GoogleMobileAdsIOSAppId); + + EditorGUILayout.HelpBox( + "Google Mobile Ads App ID will look similar to this sample ID: ca-app-pub-3940256099942544~3347511713", + MessageType.Info); + + EditorGUI.indentLevel--; + EditorGUILayout.Separator(); + + EditorGUILayout.LabelField("AdMob-specific settings", EditorStyles.boldLabel); + EditorGUI.indentLevel++; + + EditorGUI.BeginChangeCheck(); + + GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit = + EditorGUILayout.Toggle(new GUIContent("Delay app measurement"), + GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit); + + if (GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit) { + EditorGUILayout.HelpBox( + "Delays app measurement until you explicitly initialize the Mobile Ads SDK or load an ad.", + MessageType.Info); + } + + EditorGUI.indentLevel--; + EditorGUILayout.Separator(); + + if (EditorGUI.EndChangeCheck()) + { + EditorUtility.SetDirty((GoogleMobileAdsSettings)target); + AssetDatabase.SaveAssets(); + } + } + } +} diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs.meta new file mode 100644 index 00000000..5ef8d914 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: 8afb1338afbd34c4fac628cd6175c032 +labels: +- gvh +- gvh_version-6.1.2 +- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs +timeCreated: 1480838400 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: + instanceID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs b/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs new file mode 100644 index 00000000..06ba7d65 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs @@ -0,0 +1,164 @@ +// Copyright (C) 2020 Google LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#if UNITY_ANDROID +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Xml.Linq; + +using UnityEditor; +using UnityEditor.Build; +#if UNITY_2018_1_OR_NEWER +using UnityEditor.Build.Reporting; +#endif +using UnityEngine; + +using GoogleMobileAds.Editor; + +#if UNITY_2018_1_OR_NEWER +public class ManifestProcessor : IPreprocessBuildWithReport +#else +public class ManifestProcessor : IPreprocessBuild +#endif +{ + private const string META_APPLICATION_ID = "com.google.android.gms.ads.APPLICATION_ID"; + + private const string MANIFEST_RELATIVE_PATH = "Plugins/Android/GoogleMobileAdsPlugin.androidlib/AndroidManifest.xml"; + + private const string META_DELAY_APP_MEASUREMENT_INIT = + "com.google.android.gms.ads.DELAY_APP_MEASUREMENT_INIT"; + + private XNamespace ns = "http://schemas.android.com/apk/res/android"; + + public int callbackOrder { get { return 0; } } + +#if UNITY_2018_1_OR_NEWER + public void OnPreprocessBuild(BuildReport report) +#else + public void OnPreprocessBuild(BuildTarget target, string path) +#endif + { + string manifestPath = Path.Combine( + Application.dataPath, MANIFEST_RELATIVE_PATH); + if (AssetDatabase.IsValidFolder("Packages/com.google.ads.mobile")) + { + manifestPath = Path.Combine("Packages/com.google.ads.mobile", MANIFEST_RELATIVE_PATH); + } + + XDocument manifest = null; + try + { + manifest = XDocument.Load(manifestPath); + } + #pragma warning disable 0168 + catch (IOException e) + #pragma warning restore 0168 + { + StopBuildWithMessage("AndroidManifest.xml is missing. Try re-importing the plugin."); + } + + XElement elemManifest = manifest.Element("manifest"); + if (elemManifest == null) + { + StopBuildWithMessage("AndroidManifest.xml is not valid. Try re-importing the plugin."); + } + + XElement elemApplication = elemManifest.Element("application"); + if (elemApplication == null) + { + StopBuildWithMessage("AndroidManifest.xml is not valid. Try re-importing the plugin."); + } + + IEnumerable metas = elemApplication.Descendants() + .Where( elem => elem.Name.LocalName.Equals("meta-data")); + + XElement elemGMAEnabled = GetMetaElement(metas, META_APPLICATION_ID); + string appId = GoogleMobileAdsSettings.Instance.GoogleMobileAdsAndroidAppId; + + if (appId.Length == 0) + { + StopBuildWithMessage( + "Android Google Mobile Ads app ID is empty. Please enter a valid app ID to run ads properly."); + } + + if (elemGMAEnabled == null) + { + elemApplication.Add(CreateMetaElement(META_APPLICATION_ID, appId)); + } + else + { + elemGMAEnabled.SetAttributeValue(ns + "value", appId); + } + + + XElement elemDelayAppMeasurementInit = + GetMetaElement(metas, META_DELAY_APP_MEASUREMENT_INIT); + if (GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit) + { + if (elemDelayAppMeasurementInit == null) + { + elemApplication.Add(CreateMetaElement(META_DELAY_APP_MEASUREMENT_INIT, true)); + } + else + { + elemDelayAppMeasurementInit.SetAttributeValue(ns + "value", true); + } + } + else + { + if (elemDelayAppMeasurementInit != null) + { + elemDelayAppMeasurementInit.Remove(); + } + } + + elemManifest.Save(manifestPath); + } + + private XElement CreateMetaElement(string name, object value) + { + return new XElement("meta-data", + new XAttribute(ns + "name", name), new XAttribute(ns + "value", value)); + } + + private XElement GetMetaElement(IEnumerable metas, string metaName) + { + foreach (XElement elem in metas) + { + IEnumerable attrs = elem.Attributes(); + foreach (XAttribute attr in attrs) + { + if (attr.Name.Namespace.Equals(ns) + && attr.Name.LocalName.Equals("name") && attr.Value.Equals(metaName)) + { + return elem; + } + } + } + return null; + } + + private void StopBuildWithMessage(string message) + { + string prefix = "[GoogleMobileAds] "; + #if UNITY_2017_1_OR_NEWER + throw new BuildPlayerWindow.BuildMethodException(prefix + message); + #else + throw new OperationCanceledException(prefix + message); + #endif + } +} + +#endif diff --git a/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs.meta b/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs.meta new file mode 100644 index 00000000..9193072b --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: c9ee5d47594eb43a19e795c834fdc044 +labels: +- gvh +- gvh_version-6.1.2 +- gvhp_exportpath-GoogleMobileAds/Editor/ManifestProcessor.cs +timeCreated: 1480838400 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: + instanceID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/PListProcessor.cs b/Assets/GoogleMobileAds/Editor/PListProcessor.cs new file mode 100644 index 00000000..e7ae88e8 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/PListProcessor.cs @@ -0,0 +1,216 @@ +// Copyright (C) 2020 Google LLC +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +#if UNITY_IPHONE || UNITY_IOS +using System; +using System.Collections.Generic; +using System.IO; +using System.Xml; + +using UnityEditor; +using UnityEditor.Callbacks; +using UnityEditor.iOS.Xcode; +using UnityEngine; + +using GoogleMobileAds.Editor; + +public static class PListProcessor +{ + private const string KEY_SK_ADNETWORK_ITEMS = "SKAdNetworkItems"; + + private const string KEY_SK_ADNETWORK_ID = "SKAdNetworkIdentifier"; + + private const string SKADNETWORKS_RELATIVE_PATH = "GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml"; + + [PostProcessBuild] + public static void OnPostProcessBuild(BuildTarget buildTarget, string path) + { + string plistPath = Path.Combine(path, "Info.plist"); + PlistDocument plist = new PlistDocument(); + plist.ReadFromFile(plistPath); + + string appId = GoogleMobileAdsSettings.Instance.GoogleMobileAdsIOSAppId; + if (appId.Length == 0) + { + NotifyBuildFailure( + "iOS Google Mobile Ads app ID is empty. Please enter a valid app ID to run ads properly."); + } + else + { + plist.root.SetString("GADApplicationIdentifier", appId); + } + + if (GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit) + { + plist.root.SetBoolean("GADDelayAppMeasurementInit", true); + } + + List skNetworkIds = ReadSKAdNetworkIdentifiersFromXML(); + if (skNetworkIds.Count > 0) + { + AddSKAdNetworkIdentifier(plist, skNetworkIds); + } + + File.WriteAllText(plistPath, plist.WriteToString()); + } + + private static PlistElementArray GetSKAdNetworkItemsArray(PlistDocument document) + { + PlistElementArray array; + if (document.root.values.ContainsKey(KEY_SK_ADNETWORK_ITEMS)) + { + try + { + PlistElement element; + document.root.values.TryGetValue(KEY_SK_ADNETWORK_ITEMS, out element); + array = element.AsArray(); + } +#pragma warning disable 0168 + catch (Exception e) +#pragma warning restore 0168 + { + // The element is not an array type. + array = null; + } + } + else + { + array = document.root.CreateArray(KEY_SK_ADNETWORK_ITEMS); + } + return array; + } + + private static List ReadSKAdNetworkIdentifiersFromXML() + { + List skAdNetworkItems = new List(); + + string path = Path.Combine(Application.dataPath, SKADNETWORKS_RELATIVE_PATH); + if (AssetDatabase.IsValidFolder("Packages/com.google.ads.mobile")) + { + path = Path.Combine("Packages/com.google.ads.mobile", SKADNETWORKS_RELATIVE_PATH); + } + + try + { + if (!File.Exists(path)) + { + throw new FileNotFoundException(); + } + using (FileStream fs = File.OpenRead(path)) + { + XmlDocument document = new XmlDocument(); + document.Load(fs); + + XmlNode root = document.FirstChild; + + XmlNodeList nodes = root.SelectNodes(KEY_SK_ADNETWORK_ID); + foreach (XmlNode node in nodes) + { + skAdNetworkItems.Add(node.InnerText); + } + } + } + #pragma warning disable 0168 + catch (FileNotFoundException e) + #pragma warning restore 0168 + { + NotifyBuildFailure("GoogleMobileAdsSKAdNetworkItems.xml not found", false); + } + catch (IOException e) + { + NotifyBuildFailure("Failed to read GoogleMobileAdsSKAdNetworkIds.xml: " + e.Message, false); + } + + return skAdNetworkItems; + } + + private static void AddSKAdNetworkIdentifier(PlistDocument document, List skAdNetworkIds) + { + PlistElementArray array = GetSKAdNetworkItemsArray(document); + if (array != null) + { + foreach (string id in skAdNetworkIds) + { + if (!ContainsSKAdNetworkIdentifier(array, id)) + { + PlistElementDict added = array.AddDict(); + added.SetString(KEY_SK_ADNETWORK_ID, id); + } + } + } + else + { + NotifyBuildFailure("SKAdNetworkItems element already exists in Info.plist, but is not an array.", false); + } + } + + private static bool ContainsSKAdNetworkIdentifier(PlistElementArray skAdNetworkItemsArray, string id) + { + foreach (PlistElement elem in skAdNetworkItemsArray.values) + { + try + { + PlistElementDict elemInDict = elem.AsDict(); + PlistElement value; + bool identifierExists = elemInDict.values.TryGetValue(KEY_SK_ADNETWORK_ID, out value); + + if (identifierExists && value.AsString().Equals(id)) + { + return true; + } + } +#pragma warning disable 0168 + catch (Exception e) +#pragma warning restore 0168 + { + // Do nothing + } + } + + return false; + } + + private static void NotifyBuildFailure(string message, bool showOpenSettingsButton = true) + { + string dialogTitle = "Google Mobile Ads"; + string dialogMessage = "Error: " + message; + + if (showOpenSettingsButton) + { + bool openSettings = EditorUtility.DisplayDialog( + dialogTitle, dialogMessage, "Open Settings", "Close"); + if (openSettings) + { + GoogleMobileAdsSettingsEditor.OpenInspector(); + } + } + else + { + EditorUtility.DisplayDialog(dialogTitle, dialogMessage, "Close"); + } + + ThrowBuildException("[GoogleMobileAds] " + message); + } + + private static void ThrowBuildException(string message) + { +#if UNITY_2017_1_OR_NEWER + throw new BuildPlayerWindow.BuildMethodException(message); +#else + throw new OperationCanceledException(message); +#endif + } +} + +#endif diff --git a/Assets/GoogleMobileAds/Editor/PListProcessor.cs.meta b/Assets/GoogleMobileAds/Editor/PListProcessor.cs.meta new file mode 100644 index 00000000..bdb9df59 --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/PListProcessor.cs.meta @@ -0,0 +1,17 @@ +fileFormatVersion: 2 +guid: d1d26b084dc244c8c818f67662e51f6c +labels: +- gvh +- gvh_version-6.1.2 +- gvhp_exportpath-GoogleMobileAds/Editor/PListProcessor.cs +timeCreated: 1480838400 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: + instanceID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/Resources.meta b/Assets/GoogleMobileAds/Editor/Resources.meta new file mode 100644 index 00000000..a86546ec --- /dev/null +++ b/Assets/GoogleMobileAds/Editor/Resources.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3ca1f8699c1fcea48b25c5f34b691d34 +folderAsset: yes +DefaultImporter: + externalObjects: {} + 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b/Assets/Scripts/AI/AIAgent.cs new file mode 100644 index 00000000..016d87bb --- /dev/null +++ b/Assets/Scripts/AI/AIAgent.cs @@ -0,0 +1,36 @@ +using Controller; +using Data; +using DG.Tweening; +using Runtime.Controller; +using Units; +using UnityEngine; + +namespace DefaultNamespace.AI +{ + public class AIAgent : IFixedExecute, IExecute + { + private Unit _enemy; + private Camera _camera; + + public AIAgent(UnitInfo enemyInfo, Unit enemy) + { + _enemy = enemy; + _camera = Camera.main; + } + + public void FixedExecute() + { + //throw new System.NotImplementedException(); + } + + public void Execute() + { + if (_enemy.UnitView != null) + { + _enemy.UnitView.BarCanvas.transform.DOLookAt( + _enemy.UnitView.BarCanvas.transform.position + _camera.transform.rotation * Vector3.back, 0f, + up: _camera.transform.rotation * Vector3.up); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/AI/AIAgent.cs.meta b/Assets/Scripts/AI/AIAgent.cs.meta new file mode 100644 index 00000000..b919ca0c --- /dev/null +++ b/Assets/Scripts/AI/AIAgent.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: f194fcc1a57f4ef1a141dd0cf1911cee +timeCreated: 1641464160 \ No newline at end of file diff --git a/Assets/Scripts/AI/AIManager.cs b/Assets/Scripts/AI/AIManager.cs new file mode 100644 index 00000000..edffae46 --- /dev/null +++ b/Assets/Scripts/AI/AIManager.cs @@ -0,0 +1,47 @@ +using System.Collections.Generic; +using DefaultNamespace.AI; + +namespace AI +{ + public class AIManager + { + private List _agents; + + // private void SetBehaviour(BotState state) + // { + // //leftInput = Vector2.zero; + // switch (state) + // { + // case BotState.Patrol: + // MoveAlongPath(); + // break; + // case BotState.Agressive: + // MoveToEnemy(_currentEnemy); + // break; + // case BotState.Attack: + // AttackEnemy(_currentEnemy); + // break; + // case BotState.CollectingBonus: + // MoveToBonus(_currentTargetTile); + // break; + // case BotState.ProtectBonusUsage: + // PlaceProtectBonus(_playerState.currentTile); + // break; + // } + // } + + } + + + + public enum BotState + { + Patrol, + Agressive, + Attack, + CollectingBonus, + AttackBonusUsage, + ProtectBonusUsage, + Dead + } +} \ No newline at end of file diff --git a/Assets/Scripts/AI/AIManager.cs.meta b/Assets/Scripts/AI/AIManager.cs.meta new file mode 100644 index 00000000..256f0e7f --- /dev/null +++ b/Assets/Scripts/AI/AIManager.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 5c025c58c1c7454ca7a92f229181148e +timeCreated: 1641464147 \ No newline at end of file diff --git a/Assets/Scripts/AI/AI_BotController.cs b/Assets/Scripts/AI/AI_BotController.cs new file mode 100644 index 00000000..b064add5 --- /dev/null +++ b/Assets/Scripts/AI/AI_BotController.cs @@ -0,0 +1,543 @@ +// using System.Collections; +// using System.Collections.Generic; +// using UnityEngine; +// using System; +// using AI; +// using HexFiled; +// using Items; +// +// public class AI_BotController : MonoBehaviour +// { +// public bool isAIActive = true; +// +// public BotState botState = BotState.Patrol; +// public Vector2 leftInput, rightInput; +// +// public float agressiveTime = 5f; +// public float attackTime = 2f; +// public float updateBehaviourIn = 1f; +// public float neutralCapDistance = 6f; +// public float detectDistance = 4f; +// public float bonusDetectDistance = 4f; +// public float attackPlayerDistance = 4f; +// public float bonusPlaceColdown = 4f; +// public float protectionDistance = 4f; +// public Action OnTouchDown, OnTouchUp; +// public Action OnCurrentPathFinished, OnAttack; +// public PlayerState _currentEnemy; +// public HexCell _currentTargetTile; +// +// private Item _currentBonus; +// +// public List _currentFollowingPath = new List(); +// +// private PlayerState _playerState; +// private AttackEnergyController _attackEnergyController; +// private ActionTriggerSystem _actionTriggerSystem; +// private PlayerBonusController _playerBonuses; +// private BonusSpawner _bonusController; +// private CaptureController _captureController; +// //private PlayerActionManager _actionManager; +// //private Attack _attack; +// +// private Vector3 _startBotPoint; +// +// private bool isAttackedOnce = false; +// private bool isUseBonusEnabled = true; +// +// private int _maxTriesToCalculatePath = 15; +// private int _triesToCalculatePath = 0; +// +// private void Awake() +// { +// _playerState = GetComponent(); +// _attackEnergyController = GetComponent(); +// _actionTriggerSystem = GetComponent(); +// _playerBonuses = GetComponent(); +// _bonusController = FindObjectOfType(); +// _captureController = GetComponent(); +// +// _captureController.OnCaptureEnemyTile += TryToSuperJump; +// _playerState.OnDefaultAction += RemoveCurrentBonus; +// +// if (isAIActive) +// { +// _playerState.OnInitializied += ActivateAI; +// _playerState.OnCharStateChanged += ChangeBotBehaviour; +// } +// +// OnCurrentPathFinished += StartPatrolBehaviour; +// } +// +// private void RemoveCurrentBonus() +// { +// if (_currentBonus != null && _playerState.prevState == CharacterState.Action) +// { +// _playerBonuses.RemoveBonus(_currentBonus); +// _currentBonus = null; +// } +// } +// +// private void TryToSuperJump(HexCell current) +// { +// //Debug.Log("try SJ"); +// if (!isUseBonusEnabled) +// { +// return; +// } +// List adjTiles = TileManagment.GetOtherTiles(current, _playerState.ownerIndex); +// if (adjTiles.Count == 0 || _playerBonuses.attackBonuses.Count == 0) +// { +// return; +// } +// //Debug.Log("try SJ"); +// HexCell targetTile = adjTiles[UnityEngine.Random.Range(0, adjTiles.Count)]; +// Bonus chosenBonus; +// chosenBonus = _playerBonuses.attackBonuses[UnityEngine.Random.Range(0, _playerBonuses.attackBonuses.Count)]; +// +// botState = BotState.AttackBonusUsage; +// isUseBonusEnabled = false; +// _actionTriggerSystem.TriggerAction(targetTile, chosenBonus.bonusAction); +// _currentBonus = chosenBonus; +// StartCoroutine(WaitTillBonusReset(chosenBonus.bonusAction.duration + bonusPlaceColdown)); +// } +// +// private IEnumerator WaitTillBonusReset(float time) +// { +// yield return new WaitForSeconds(time); +// isUseBonusEnabled = true; +// StartPatrolBehaviour(); +// } +// +// private void Start() +// { +// //ActivateAI(); +// +// /* TileInfo currentTile = _playerState.currentTile; +// _startBotPoint = currentTile.tilePosition; +// TileInfo targetPathTile = TileManagment.GetClosestOtherTile(currentTile, _playerState.ownerIndex, _startBotPoint); +// Debug.Log("current tile "+ currentTile); +// Debug.Log("target tile "+ targetPathTile); +// Debug.Log("Calculate path"); +// _currentFollowingPath = Pathfinding.FindPath(currentTile, targetPathTile, TileManagment.levelTiles, TileManagment.tileOffset);*/ +// } +// +// private void ChangeBotBehaviour(CharacterState newState) +// { +// switch (newState) +// { +// /*case CharacterState.Attack: +// +// break; +// case CharacterState.Capture: +// +// break;*/ +// case CharacterState.Move: +// leftInput = Vector2.zero; +// return; +// /*case CharacterState.Idle: +// +// return; +// case CharacterState.Build: +// +// break; +// default: +// return;*/ +// +// } +// } +// +// private void ActivateAI() +// { +// //Debug.Log("Activate AI bot"); +// SetInitialBotParams(); +// StartPatrolBehaviour(); +// StartCoroutine(CheckBotState(updateBehaviourIn)); +// } +// +// +// +// private void StartPatrolBehaviour() //looking for available tiles, calculating path and set patrol state +// { +// //calculate path +// HexCell currentTile = _playerState.currentTile; +// HexCell targetPathTile = TileManagment.GetClosestOtherTile(currentTile, _playerState.ownerIndex, _startBotPoint); +// //Debug.Log(targetPathTile + " in pos "+ targetPathTile.tilePosition); +// _triesToCalculatePath++; +// if (_triesToCalculatePath < _maxTriesToCalculatePath) +// { +// if (!RecalculatePath(currentTile, targetPathTile)) +// { +// Debug.Log("recursion"); +// StartPatrolBehaviour(); +// return; +// } +// } +// else +// { +// Debug.Log("not found path by max tries"); +// +// targetPathTile = TileManagment.GetRandomOtherTile(_playerState.ownerIndex); +// RecalculatePath(currentTile, targetPathTile); +// } +// if (_currentFollowingPath!=null) +// { +// botState = BotState.Patrol; +// _triesToCalculatePath = 0; +// } +// +// } +// +// private void SetInitialBotParams() +// { +// _currentEnemy = null; +// _startBotPoint = _playerState.currentTile.tilePosition; +// //Debug.Log(_startBotPoint); +// //botState = BotState.Patrol; +// } +// +// private IEnumerator CheckBotState(float updateTime) +// { +// yield return new WaitForSeconds(UnityEngine.Random.Range(0.5f, 1f)); +// +// while (true) +// { +// CheckBotState(); +// yield return new WaitForSeconds(updateTime); +// } +// } +// +// private void CheckBotState() +// { +// //Debug.Log("CheckState"); +// BotState newBotState; +// if (CanPlaceProtectBonus()) +// { +// newBotState = BotState.ProtectBonusUsage; +// } +// else if (IsBonusDetected()) +// { +// newBotState = BotState.CollectingBonus; +// //Debug.Log("CollectBonus"); +// } +// else if (IsEnemyEnabledForAttack()) +// { +// newBotState = BotState.Attack; +// } +// else if (IsEnemyCloseOrRude()) +// { +// newBotState = BotState.Agressive; +// } +// else +// { +// newBotState = BotState.Patrol; +// } +// +// SetNewBotState(newBotState); +// SetBehaviour(newBotState); +// } +// +// private bool CanPlaceProtectBonus() +// { +// +// if (botState == BotState.ProtectBonusUsage || botState == BotState.AttackBonusUsage) +// { +// return false; +// } +// if (_playerBonuses.protectBonuses.Count == 0 || !isUseBonusEnabled) +// { +// return false; +// } +// foreach (var enemy in _playerState.enemies) +// { +// if (enemy == null) +// { +// continue; +// } +// if (!enemy.gameObject.activeSelf) +// { +// continue; +// } +// if (Vector3.Distance(_playerState.transform.position, enemy.transform.position) < protectionDistance) +// { +// //Debug.Log("can place"); +// return true; +// } +// } +// return false; +// } +// +// private bool IsBonusDetected() +// { +// //Debug.Log("Detect bonus"); +// if (botState == BotState.CollectingBonus) +// { +// return false; +// } +// foreach (var bonusObj in _bonusController.activeBonuses) +// { +// if (!_playerBonuses.CanTakeBonus(bonusObj.bonus.bonusType) || bonusObj ==null) +// { +// //Debug.Log("Can`t take or bonus doesn`t exists"); +// +// continue; +// } +// if (Vector3.Distance(bonusObj.transform.position, _playerState.currentTile.tilePosition) < bonusDetectDistance) +// { +// //Debug.Log("All good"); +// _currentTargetTile = TileManagment.GetTile(bonusObj.transform.position); +// return true; +// } +// } +// return false; +// } +// +// private bool SetNewBotState(BotState newState) +// { +// if (botState != newState) +// { +// botState = newState; +// return true; +// } +// else +// { +// return false; +// } +// } +// +// private bool IsEnemyEnabledForAttack() +// { +// if (isAttackedOnce) +// return false; +// if (botState != BotState.Attack && _attackEnergyController.IsReady()) +// { +// foreach (PlayerState enemy in _playerState.enemies) +// { +// if (enemy == null) +// { +// continue; +// } +// if (!enemy.gameObject.activeSelf) +// { +// continue; +// } +// foreach (var dir in TileManagment.basicDirections) +// { +// for (int i = 1; i <= attackPlayerDistance; i++) +// { +// HexCell checkTile = TileManagment.GetTile(_playerState.currentTile.tilePosition, dir, i); +// if (checkTile == null || checkTile.tileOwnerIndex == TileOwner.Neutral) +// { +// break; +// } +// if (enemy.currentTile == checkTile) +// { +// _currentEnemy = enemy; +// return true; +// } +// } +// } +// } +// } +// return false; +// } +// +// /*private bool IsEnemyEnabledForAttack() +// { +// if (isAttackedOnce) +// return false; +// if (botState != BotState.Attack && _attackEnergyController.IsReady()) +// { +// foreach (PlayerState enemy in _playerState.enemies) +// { +// if (!enemy.gameObject.activeSelf) +// { +// continue; +// } +// if (Vector3.Distance(enemy.currentTile.tilePosition, _playerState.currentTile.tilePosition) <= TileManagment.tileOffset * 1.1f) +// { +// +// _currentEnemy = enemy; +// return true; +// } +// } +// } +// return false; +// }*/ +// +// private bool IsEnemyCloseOrRude() +// { +// if (isAttackedOnce) +// return false; +// if (botState == BotState.Patrol && _attackEnergyController.IsReady()) +// { +// foreach (PlayerState enemy in _playerState.enemies) +// { +// if (enemy == null) +// { +// continue; +// } +// if (!enemy.gameObject.activeSelf) +// { +// continue; +// } +// if (TileManagment.charTiles[(int)_playerState.ownerIndex].Contains(enemy.currentTile)) //if enemy standing on our tiles +// { +// +// _currentEnemy = enemy; +// return true; +// } +// float distanceToEnemy = Vector3.Distance(enemy.currentTile.tilePosition, _playerState.currentTile.tilePosition); +// if (distanceToEnemy < detectDistance) //if enemy is close enough to us we starting to chase him fo some time +// { +// _currentEnemy = enemy; +// StartCoroutine(CalmDown(agressiveTime)); +// return true; +// } +// +// } +// } +// return false; +// } +// +// private void SetBehaviour(BotState state) +// { +// //leftInput = Vector2.zero; +// switch (state) +// { +// case BotState.Patrol: +// MoveAlongPath(); +// break; +// case BotState.Agressive: +// MoveToEnemy(_currentEnemy); +// break; +// case BotState.Attack: +// AttackEnemy(_currentEnemy); +// break; +// case BotState.CollectingBonus: +// MoveToBonus(_currentTargetTile); +// break; +// case BotState.ProtectBonusUsage: +// PlaceProtectBonus(_playerState.currentTile); +// break; +// } +// } +// +// private void PlaceProtectBonus(HexCell currentTile) +// { +// //Debug.Log("try protect"); +// Bonus chosenBonus = _playerBonuses.protectBonuses[UnityEngine.Random.Range(0, _playerBonuses.protectBonuses.Count)]; +// List targets = TileManagment.GetOwnerAdjacentTiles(currentTile, _playerState.ownerIndex); +// HexCell target = targets[UnityEngine.Random.Range(0, targets.Count)]; +// _actionTriggerSystem.TriggerAction(target, chosenBonus.bonusAction); +// isUseBonusEnabled = false; +// _currentBonus = chosenBonus; +// StartCoroutine(WaitTillBonusReset(chosenBonus.bonusAction.duration + bonusPlaceColdown)); +// +// } +// +// private void Move(HexCell tile) +// { +// if (_currentFollowingPath.Count > 0 && tile!=null) +// { +// Vector3 dir3 = tile.tilePosition - _playerState.currentTile.tilePosition; +// Vector2 dir2 = new Vector2(dir3.x, dir3.z); +// leftInput = dir2.normalized; +// } +// } +// +// private void MoveToBonus(HexCell currentTarget) +// { +// bool isPathExists = RecalculatePath(_playerState.currentTile, currentTarget); +// if (!isPathExists) +// { +// StartPatrolBehaviour(); +// } +// MoveAlongPath(); +// } +// +// private void AttackEnemy(PlayerState currentEnemy) +// { +// leftInput = Vector2.zero; +// _currentFollowingPath.Clear(); +// _actionTriggerSystem.TriggerAction(currentEnemy.currentTile, _playerState.defaultAction); +// StartPatrolBehaviour(); +// } +// +// private void MoveToEnemy(PlayerState currentEnemy) +// { +// List allAdjacentTilesToTarget = TileManagment.GetAllAdjacentTiles(currentEnemy.currentTile); +// HexCell adjacentTarget = allAdjacentTilesToTarget[0]; +// foreach (var tile in allAdjacentTilesToTarget) +// { +// if (tile.canMove) +// { +// adjacentTarget = tile; +// break; +// } +// } +// HexCell currentPos = _playerState.currentTile; +// RecalculatePath(currentPos, adjacentTarget); +// if (!RecalculatePath(currentPos, adjacentTarget)) +// { +// //StartPatrolBehaviour(); +// return; +// } +// MoveAlongPath(); +// } +// +// private bool RecalculatePath(HexCell curentPos, HexCell target) +// { +// if (_currentFollowingPath != null) +// { +// _currentFollowingPath.Clear(); +// } +// _currentFollowingPath = Pathfinding.FindPath(curentPos, target, TileManagment.levelTiles, TileManagment.tileOffset); +// //Debug.Log("created path to " + target); +// return _currentFollowingPath != null; +// +// } +// +// private void MoveAlongPath() +// { +// //Debug.Log("try to move next point"); +// if (_currentFollowingPath != null) //recalculate existing path or start anew one +// { +// if (_playerState.currentTile.tileOwnerIndex == _playerState.ownerIndex) +// { +// if (_playerState.currentTile == _currentFollowingPath[_currentFollowingPath.Count - 1]) +// { +// //Debug.Log("finished path"); +// OnCurrentPathFinished?.Invoke(); +// return; +// } +// var currentTile = _playerState.currentTile; +// var endTile = _currentFollowingPath[_currentFollowingPath.Count - 1]; +// if (!endTile.canMove) +// { +// endTile = TileManagment.GetClosestOtherTile(currentTile, _playerState.ownerIndex, _startBotPoint); +// } +// if (RecalculatePath(currentTile, endTile)) +// { +// HexCell nextPathTile = _currentFollowingPath[1]; +// Move(nextPathTile); +// } +// } +// } +// else if (_playerState.currentTile.tileOwnerIndex == _playerState.ownerIndex) +// { +// //Debug.Log("finished path"); +// OnCurrentPathFinished?.Invoke(); +// } +// +// } +// +// private IEnumerator CalmDown(float time) +// { +// yield return new WaitForSeconds(time); +// _currentEnemy = null; +// } +// } +// +// +// diff --git a/Assets/Scripts/AI/AI_BotController.cs.meta b/Assets/Scripts/AI/AI_BotController.cs.meta new file mode 100644 index 00000000..120862a3 --- /dev/null +++ b/Assets/Scripts/AI/AI_BotController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 754e9bf36b6ab0b40a8b71c58aa34b04 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AI/Pathfinding.cs b/Assets/Scripts/AI/Pathfinding.cs new file mode 100644 index 00000000..b27fdbf3 --- /dev/null +++ b/Assets/Scripts/AI/Pathfinding.cs @@ -0,0 +1,114 @@ +using System.Collections.Generic; +using HexFiled; +using UnityEngine; + +namespace AI +{ + public static class Pathfinding + { + public static List FindPath(HexCell startTile, HexCell endTile, List allTiles) + { + foreach (var tile in allTiles) + { + tile.gCost = 0f; + tile.hCost = 0f; + tile.fCost = 0f; + + } + + var tileOffset = HexGrid.HexDistance; + var openNodes = new List(); + var closedNodes = new List(); + + startTile.gCost = 0f; + startTile.hCost = Vector3.Distance(startTile.transform.position, endTile.transform.position); + startTile.fCost = startTile.gCost + startTile.hCost; + startTile.parent = null; + openNodes.Add(startTile); + + while (openNodes.Count > 0) + { + var currentNode = openNodes[0]; //looking for lowest value node + foreach (var node in openNodes) + { + if (node.fCost < currentNode.fCost) + { + currentNode = node; + } + } + + if (currentNode == endTile) + { + return GetPathForNode(currentNode); + } + + openNodes.Remove(currentNode); + closedNodes.Add(currentNode); + //Debug.Log(currentNode.name); + foreach (HexCell newNode in currentNode.GetListNeighbours()) + { + if (newNode) + { + if (closedNodes.Contains(newNode)) + { + continue; + } + if (!openNodes.Contains(newNode)) + { + SetNodeParams(newNode, currentNode, endTile, tileOffset); + openNodes.Add(newNode); + } + else + { + if (currentNode.gCost + tileOffset < newNode.gCost) + { + newNode.gCost = currentNode.gCost + tileOffset; + newNode.parent = currentNode; + newNode.fCost = newNode.gCost + newNode.hCost; + } + } + } + } + } + Debug.Log("path not found"); + return null; + } + + // private static List GetAdjacentNodes(TileInfo currentNode) + // { + // var allAjacentTiles = currentNode.Cell.GetListNeighbours(); + // List adjacentNodes = new List(); + // + // foreach (TileInfo tile in allAjacentTiles) + // { + // if (tile.canMove) + // { + // adjacentNodes.Add(tile); + // } + // } + // return adjacentNodes; + // } + + private static List GetPathForNode(HexCell pathNode) + { + var result = new List(); + var currentNode = pathNode; + while (currentNode != null) + { + result.Add(currentNode); + currentNode = currentNode.parent; + } + result.Reverse(); + //Debug.Log("path found"); + return result; + } + + private static void SetNodeParams(HexCell currentNode, HexCell parrentNode, HexCell endNode, float nodeOffset) + { + currentNode.parent = parrentNode; + currentNode.gCost = currentNode.parent.gCost + nodeOffset; + currentNode.hCost = Vector3.Distance(currentNode.transform.position, endNode.transform.position); + currentNode.fCost = currentNode.gCost + currentNode.hCost; + } + } +} diff --git a/Assets/Scripts/AI/Pathfinding.cs.meta b/Assets/Scripts/AI/Pathfinding.cs.meta new file mode 100644 index 00000000..50ed2417 --- /dev/null +++ b/Assets/Scripts/AI/Pathfinding.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: db5503f3b12f2084c8f3d31d6a06e1ef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Data/UIData.cs b/Assets/Scripts/Data/UIData.cs index 1a0b33c3..204f6e49 100644 --- a/Assets/Scripts/Data/UIData.cs +++ b/Assets/Scripts/Data/UIData.cs @@ -11,9 +11,12 @@ namespace Data [SerializeField] private List _objectsToSpawn; [SerializeField] private PlayerControlView joystickView; [SerializeField] private PlayerInventoryView inventoryView; + [SerializeField] private add _add; public List ObjectsToSpawn => _objectsToSpawn; public PlayerControlView PlayerControlView => joystickView; public PlayerInventoryView InventoryView => inventoryView; + + public add Add => _add; } } \ No newline at end of file diff --git a/Assets/Scripts/GameUI/UIController.cs b/Assets/Scripts/GameUI/UIController.cs index cf4bb919..67485a32 100644 --- a/Assets/Scripts/GameUI/UIController.cs +++ b/Assets/Scripts/GameUI/UIController.cs @@ -10,9 +10,11 @@ namespace GameUI private readonly UIData _uiData; private PlayerControlView _playerControlView; private PlayerInventoryView _inventoryView; + private add _add; public PlayerControlView PlayerControlView => _playerControlView; public PlayerInventoryView PlayerInventoryView => _inventoryView; + public add Add => _add; public UIController(UIData uiData) { @@ -25,7 +27,8 @@ namespace GameUI canvasGroup.AddComponent(); _playerControlView = Object.Instantiate(_uiData.PlayerControlView, canvasGroup.transform); _inventoryView = Object.Instantiate(_uiData.InventoryView, canvasGroup.transform); - + _add = Object.Instantiate(_uiData.Add, canvasGroup.transform); + _uiData.ObjectsToSpawn.ForEach(x => Object.Instantiate(x, canvasGroup.transform)); } } diff --git a/Assets/Scripts/HexFiled/HexCell.cs b/Assets/Scripts/HexFiled/HexCell.cs index bc23f3c1..21c50108 100644 --- a/Assets/Scripts/HexFiled/HexCell.cs +++ b/Assets/Scripts/HexFiled/HexCell.cs @@ -11,6 +11,11 @@ namespace HexFiled { public HexCoordinates coordinates; public Action onHexPainted; + + public float gCost; + public float hCost; + public float fCost; + public HexCell parent; [SerializeField] private HexCell[] neighbors; private Item _item; diff --git a/Assets/Scripts/HexFiled/PaintedController.cs b/Assets/Scripts/HexFiled/PaintedController.cs index a0b5a771..b4c5239a 100644 --- a/Assets/Scripts/HexFiled/PaintedController.cs +++ b/Assets/Scripts/HexFiled/PaintedController.cs @@ -1,9 +1,7 @@ using System; using System.Collections.Generic; using System.Linq; -using Data; using DefaultNamespace; -using Units; using Random = UnityEngine.Random; namespace HexFiled @@ -62,7 +60,7 @@ namespace HexFiled cell.GetListNeighbours().ForEach(x => { - if (x.Color == UnitColor.GREY) + if (x != null && x.Color == UnitColor.GREY) { TryPaintHexList(Round(x, null), cell.Color); } @@ -79,7 +77,6 @@ namespace HexFiled select path) { TryPaintHexList(path, UnitColor.GREY); - } } } @@ -91,13 +88,10 @@ namespace HexFiled if (!path.hasPath) { List> actions = new List>(); - - path.field.ForEach(x => - { - actions.Add(x.PaintHex); - }); - - TimerHelper.Instance.StartTimer(actions, 0.05f, color); + + path.field.ForEach(x => actions.Add(x.PaintHex)); + + TimerHelper.Instance.StartTimer(actions, 0.05f, color); } return path.hasPath; diff --git a/Assets/Scripts/TimerHelper.cs b/Assets/Scripts/TimerHelper.cs index 68c0fe41..1f4cfc79 100644 --- a/Assets/Scripts/TimerHelper.cs +++ b/Assets/Scripts/TimerHelper.cs @@ -10,14 +10,12 @@ namespace DefaultNamespace private static TimerHelper _instance; public static TimerHelper Instance => _instance; - public static List OnCorutineEndedList; private void Start() { if (_instance == null) { _instance = this; - OnCorutineEndedList = new List(); } else { @@ -42,13 +40,13 @@ namespace DefaultNamespace IEnumerator Timer(Action action, float time) { yield return new WaitForSeconds(time); - action.Invoke(); + action?.Invoke(); } IEnumerator Timer(Action action, float time, T param) { yield return new WaitForSeconds(time); - action.Invoke(param); + action?.Invoke(param); } IEnumerator Timer(List> actions, float time, T param) @@ -56,7 +54,7 @@ namespace DefaultNamespace foreach (var action in actions) { yield return new WaitForSeconds(time); - action.Invoke(param); + action?.Invoke(param); } } } diff --git a/Assets/Scripts/Units/Views/UnitView.cs b/Assets/Scripts/Units/Views/UnitView.cs index 3439c88f..69c393ec 100644 --- a/Assets/Scripts/Units/Views/UnitView.cs +++ b/Assets/Scripts/Units/Views/UnitView.cs @@ -1,16 +1,13 @@ using System; using System.Collections; using System.Collections.Generic; -using Data; using DG.Tweening; using HexFiled; using Items; using Units; using UnityEngine; -using UnityEngine.Events; using UnityEngine.UI; using Weapons; -using Random = UnityEngine.Random; public class UnitView : MonoBehaviour diff --git a/Assets/add.cs b/Assets/add.cs new file mode 100644 index 00000000..d05913b9 --- /dev/null +++ b/Assets/add.cs @@ -0,0 +1,35 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using GoogleMobileAds.Api; +using UnityEditor.PackageManager.Requests; + +public class add : MonoBehaviour +{ + private string _revardUnitId = "ca-app-pub-3940256099942544/5224354917"; + private RewardedAd _ad; + private AdRequest _request; + + private void OnEnable() + { + _ad = new RewardedAd(_revardUnitId); + _request = new AdRequest.Builder().Build(); + _ad.LoadAd(_request); + _ad.OnUserEarnedReward += HandleUser; + ShowAd(); + } + + private void HandleUser(object sender, Reward reward) + { + + } + + private void ShowAd() + { + if (_ad.IsLoaded()) + { + _ad.Show(); + } + } +} diff --git a/Assets/add.cs.meta b/Assets/add.cs.meta new file mode 100644 index 00000000..9bd0d454 --- /dev/null +++ b/Assets/add.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a7c276b4af35fbc4a80539b97e444f32 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/AndroidResolverDependencies.xml b/ProjectSettings/AndroidResolverDependencies.xml new file mode 100644 index 00000000..43a3f9bc --- /dev/null +++ b/ProjectSettings/AndroidResolverDependencies.xml @@ -0,0 +1,66 @@ + + + com.google.android.gms:play-services-ads:20.2.0 + + + Assets/Plugins/Android/androidx.annotation.annotation-1.1.0.jar + Assets/Plugins/Android/androidx.arch.core.core-common-2.0.1.jar + Assets/Plugins/Android/androidx.arch.core.core-runtime-2.0.1.aar + Assets/Plugins/Android/androidx.asynclayoutinflater.asynclayoutinflater-1.0.0.aar + Assets/Plugins/Android/androidx.browser.browser-1.0.0.aar + Assets/Plugins/Android/androidx.collection.collection-1.0.0.jar + Assets/Plugins/Android/androidx.coordinatorlayout.coordinatorlayout-1.0.0.aar + Assets/Plugins/Android/androidx.core.core-1.2.0.aar + Assets/Plugins/Android/androidx.cursoradapter.cursoradapter-1.0.0.aar + Assets/Plugins/Android/androidx.customview.customview-1.0.0.aar + Assets/Plugins/Android/androidx.documentfile.documentfile-1.0.0.aar + Assets/Plugins/Android/androidx.drawerlayout.drawerlayout-1.0.0.aar + Assets/Plugins/Android/androidx.fragment.fragment-1.0.0.aar + Assets/Plugins/Android/androidx.interpolator.interpolator-1.0.0.aar + Assets/Plugins/Android/androidx.legacy.legacy-support-core-ui-1.0.0.aar + Assets/Plugins/Android/androidx.legacy.legacy-support-core-utils-1.0.0.aar + Assets/Plugins/Android/androidx.lifecycle.lifecycle-common-2.0.0.jar + Assets/Plugins/Android/androidx.lifecycle.lifecycle-livedata-2.0.0.aar + Assets/Plugins/Android/androidx.lifecycle.lifecycle-livedata-core-2.0.0.aar + Assets/Plugins/Android/androidx.lifecycle.lifecycle-runtime-2.0.0.aar + Assets/Plugins/Android/androidx.lifecycle.lifecycle-service-2.0.0.aar + Assets/Plugins/Android/androidx.lifecycle.lifecycle-viewmodel-2.0.0.aar + Assets/Plugins/Android/androidx.loader.loader-1.0.0.aar + Assets/Plugins/Android/androidx.localbroadcastmanager.localbroadcastmanager-1.0.0.aar + Assets/Plugins/Android/androidx.print.print-1.0.0.aar + Assets/Plugins/Android/androidx.room.room-common-2.1.0.jar + Assets/Plugins/Android/androidx.room.room-runtime-2.1.0.aar + Assets/Plugins/Android/androidx.slidingpanelayout.slidingpanelayout-1.0.0.aar + Assets/Plugins/Android/androidx.sqlite.sqlite-2.0.1.aar + Assets/Plugins/Android/androidx.sqlite.sqlite-framework-2.0.1.aar + Assets/Plugins/Android/androidx.swiperefreshlayout.swiperefreshlayout-1.0.0.aar + Assets/Plugins/Android/androidx.versionedparcelable.versionedparcelable-1.1.0.aar + Assets/Plugins/Android/androidx.viewpager.viewpager-1.0.0.aar + Assets/Plugins/Android/androidx.work.work-runtime-2.1.0.aar + Assets/Plugins/Android/com.google.android.gms.play-services-ads-20.2.0.aar + Assets/Plugins/Android/com.google.android.gms.play-services-ads-base-20.2.0.aar + Assets/Plugins/Android/com.google.android.gms.play-services-ads-identifier-17.0.0.aar + Assets/Plugins/Android/com.google.android.gms.play-services-ads-lite-20.2.0.aar + Assets/Plugins/Android/com.google.android.gms.play-services-basement-17.6.0.aar + Assets/Plugins/Android/com.google.android.gms.play-services-measurement-base-18.0.0.aar + Assets/Plugins/Android/com.google.android.gms.play-services-measurement-sdk-api-18.0.0.aar + Assets/Plugins/Android/com.google.android.gms.play-services-tasks-17.0.0.aar + Assets/Plugins/Android/com.google.android.ump.user-messaging-platform-1.0.0.aar + Assets/Plugins/Android/com.google.guava.listenablefuture-1.0.jar + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/ProjectSettings/GvhProjectSettings.xml b/ProjectSettings/GvhProjectSettings.xml new file mode 100644 index 00000000..6cdd649f --- /dev/null +++ b/ProjectSettings/GvhProjectSettings.xml @@ -0,0 +1,7 @@ + + + + + + + \ No newline at end of file