Merge branch 'Alexei' into Prod

This commit is contained in:
dddushesss 2022-01-26 18:18:05 +03:00
commit 495fb17ab7
135 changed files with 59429 additions and 728 deletions

69
Assets/CheatMenu.cs Normal file
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@ -0,0 +1,69 @@
using System;
using System.Linq;
using HexFiled;
using Items;
using TMPro;
using Units;
using UnityEngine;
using UnityEngine.UI;
public class CheatMenu : MonoBehaviour
{
[SerializeField] private Button showButton;
[SerializeField] private GameObject scrollRect;
[SerializeField] private GameObject grid;
[SerializeField] private Button buttonPrefab;
[SerializeField] private GameObject gridPrefab;
private Unit _player;
private Data.Data _data;
private GameObject ItemsPrefab;
public void SetPlayerNData(Unit player, Data.Data data)
{
_player = player;
ItemsPrefab = new GameObject("CheatedItems");
showButton.onClick.AddListener(() => scrollRect.SetActive(!scrollRect.activeSelf));
_data = data;
AddAllButtons();
scrollRect.SetActive(false);
}
private void AddAllButtons()
{
var itemGridGo = Instantiate(gridPrefab, grid.transform);
var itemGrid = itemGridGo.GetComponentInChildren<GridLayoutGroup>();
itemGridGo.GetComponentInChildren<TMP_Text>().text = "Items";
_data.ItemsData.ItemInfos.ForEach(x =>
{
AddButton(() =>
{
var cell = HexManager.UnitCurrentCell[_player.Color].cell.GetListNeighbours()
.First(hexCell => hexCell != null);
x.Item.Spawn(cell, ItemsPrefab, ItemFabric.itemIcon[x.Item.Type]);
scrollRect.SetActive(false);
}, "Spawn " + x.Item.name, itemGrid.gameObject);
});
var playerGridGO = Instantiate(gridPrefab, grid.transform);
var playerGrid = playerGridGO.GetComponentInChildren<GridLayoutGroup>();
playerGridGO.GetComponentInChildren<TMP_Text>().text = "Player";
AddButton(() =>
{
_player.UnitView.OnHit.Invoke(_player.Data.maxHP);
scrollRect.SetActive(false);
}, "Kill Player", playerGrid.gameObject);
AddButton(() => scrollRect.SetActive(false), "CLOSE", grid);
}
private Button AddButton(Action onClickAction, string buttonText, GameObject parent)
{
var button = Instantiate(buttonPrefab, parent.transform);
button.onClick.AddListener(onClickAction.Invoke);
button.GetComponentInChildren<TMP_Text>().text = buttonText;
return button;
}
}

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@ -1,6 +1,8 @@
using System;
using DG.Tweening;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
{
@ -33,10 +35,15 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint
[SerializeField] protected RectTransform background = null;
[SerializeField] private RectTransform handle = null;
private RectTransform baseRect = null;
[SerializeField] private bool isToTranparency = false;
public Action OnTouchUp;
public Action OnTouchDown;
public Action<Vector2> OnDrug;
[SerializeField] private float timeToFade;
[SerializeField] private float transparency;
public event Action OnTouchUp;
public event Action OnTouchDown;
public event Action<Vector2> OnDrug;
private Canvas canvas;
private Camera cam;
@ -157,6 +164,20 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint
}
return Vector2.zero;
}
protected void FadeJoystick(bool isToTransparant)
{
if (!isToTransparant)
{
background.gameObject.GetComponent<Image>().DOFade(transparency, timeToFade);
handle.gameObject.GetComponent<Image>().DOFade(transparency, timeToFade);
}
else
{
background.gameObject.GetComponent<Image>().DOFade(1f, timeToFade);
handle.gameObject.GetComponent<Image>().DOFade(1f, timeToFade);
}
}
}
public enum AxisOptions { Both, Horizontal, Vertical }

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@ -13,6 +13,9 @@ public class JoystickEditor : Editor
private SerializedProperty snapY;
protected SerializedProperty background;
private SerializedProperty handle;
private SerializedProperty timeToFade;
private SerializedProperty transparency;
private SerializedProperty isToTranparency;
protected Vector2 center = new Vector2(0.5f, 0.5f);
@ -25,6 +28,9 @@ public class JoystickEditor : Editor
snapY = serializedObject.FindProperty("snapY");
background = serializedObject.FindProperty("background");
handle = serializedObject.FindProperty("handle");
isToTranparency = serializedObject.FindProperty("isToTranparency");
timeToFade = serializedObject.FindProperty("timeToFade");
transparency = serializedObject.FindProperty("transparency");
}
public override void OnInspectorGUI()
@ -54,6 +60,12 @@ public class JoystickEditor : Editor
EditorGUILayout.PropertyField(axisOptions, new GUIContent("Axis Options", "Which axes the joystick uses."));
EditorGUILayout.PropertyField(snapX, new GUIContent("Snap X", "Snap the horizontal input to a whole value."));
EditorGUILayout.PropertyField(snapY, new GUIContent("Snap Y", "Snap the vertical input to a whole value."));
EditorGUILayout.PropertyField(isToTranparency, new GUIContent("IsTranperancy", "Pick, if joystick has to be visible tranparently while inactive"));
if (isToTranparency.boolValue)
{
EditorGUILayout.PropertyField(timeToFade, new GUIContent("Fade time", "Time to made joystick transparant"));
EditorGUILayout.PropertyField(transparency, new GUIContent("Transparency"));
}
}
protected virtual void DrawComponents()

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@ -1,11 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
using UnityEngine.EventSystems;
public class DynamicJoystick : Joystick
{
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
private float MoveThreshold
{
get { return moveThreshold; }
set { moveThreshold = Mathf.Abs(value); }
}
private Vector2 starPos;
[SerializeField] private float moveThreshold = 1;
@ -13,19 +20,21 @@ public class DynamicJoystick : Joystick
{
MoveThreshold = moveThreshold;
base.Start();
background.gameObject.SetActive(false);
starPos = background.anchoredPosition;
FadeJoystick(false);
}
public override void OnPointerDown(PointerEventData eventData)
{
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
background.gameObject.SetActive(true);
FadeJoystick(true);
base.OnPointerDown(eventData);
}
public override void OnPointerUp(PointerEventData eventData)
{
background.gameObject.SetActive(false);
FadeJoystick(false);
background.anchoredPosition = starPos;
base.OnPointerUp(eventData);
}
@ -36,6 +45,7 @@ public class DynamicJoystick : Joystick
Vector2 difference = normalised * (magnitude - moveThreshold) * radius;
background.anchoredPosition += difference;
}
base.HandleInput(magnitude, normalised, radius, cam);
}
}

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@ -1,26 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class FloatingJoystick : Joystick
{
protected override void Start()
{
base.Start();
background.gameObject.SetActive(false);
FadeJoystick(false);
}
public override void OnPointerDown(PointerEventData eventData)
{
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
background.gameObject.SetActive(true);
FadeJoystick(true);
base.OnPointerDown(eventData);
}
public override void OnPointerUp(PointerEventData eventData)
{
background.gameObject.SetActive(false);
FadeJoystick(false);
base.OnPointerUp(eventData);
}
}

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using System.Collections;
using System.Reflection;
using System.Linq;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
/// <summary>
/// A helper editor script for finding missing references to objects.
/// </summary>
public class MissingReferencesFinder : MonoBehaviour
{
private const string MENU_ROOT = "Tools/Missing References/";
/// <summary>
/// Finds all missing references to objects in the currently loaded scene.
/// </summary>
[MenuItem(MENU_ROOT + "Search in scene", false, 50)]
public static void FindMissingReferencesInCurrentScene()
{
var sceneObjects = GetSceneObjects();
FindMissingReferences(EditorSceneManager.GetActiveScene().path, sceneObjects);
}
/// <summary>
/// Finds all missing references to objects in all enabled scenes in the project.
/// This works by loading the scenes one by one and checking for missing object references.
/// </summary>
[MenuItem(MENU_ROOT + "Search in all scenes", false, 51)]
public static void FindMissingReferencesInAllScenes()
{
foreach (var scene in EditorBuildSettings.scenes.Where(s => s.enabled))
{
EditorSceneManager.OpenScene(scene.path);
FindMissingReferencesInCurrentScene();
}
}
/// <summary>
/// Finds all missing references to objects in assets (objects from the project window).
/// </summary>
[MenuItem(MENU_ROOT + "Search in assets", false, 52)]
public static void FindMissingReferencesInAssets()
{
var allAssets = AssetDatabase.GetAllAssetPaths().Where(path => path.StartsWith("Assets/")).ToArray();
var objs = allAssets.Select(a => AssetDatabase.LoadAssetAtPath(a, typeof(GameObject)) as GameObject).Where(a => a != null).ToArray();
FindMissingReferences("Project", objs);
}
private static void FindMissingReferences(string context, GameObject[] gameObjects)
{
if (gameObjects == null)
{
return;
}
foreach (var go in gameObjects)
{
var components = go.GetComponents<Component>();
foreach (var component in components)
{
// Missing components will be null, we can't find their type, etc.
if (!component)
{
Debug.LogErrorFormat(go, $"Missing Component {0} in GameObject: {1}", component.GetType().FullName, GetFullPath(go));
continue;
}
SerializedObject so = new SerializedObject(component);
var sp = so.GetIterator();
var objRefValueMethod = typeof(SerializedProperty).GetProperty("objectReferenceStringValue",
BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
// Iterate over the components' properties.
while (sp.NextVisible(true))
{
if (sp.propertyType == SerializedPropertyType.ObjectReference)
{
string objectReferenceStringValue = string.Empty;
if (objRefValueMethod != null)
{
objectReferenceStringValue = (string) objRefValueMethod.GetGetMethod(true).Invoke(sp, new object[] { });
}
if (sp.objectReferenceValue == null
&& (sp.objectReferenceInstanceIDValue != 0 || objectReferenceStringValue.StartsWith("Missing")))
{
ShowError(context, go, component.GetType().Name, ObjectNames.NicifyVariableName(sp.name));
}
}
}
}
}
}
private static GameObject[] GetSceneObjects()
{
// Use this method since GameObject.FindObjectsOfType will not return disabled objects.
return Resources.FindObjectsOfTypeAll<GameObject>()
.Where(go => string.IsNullOrEmpty(AssetDatabase.GetAssetPath(go))
&& go.hideFlags == HideFlags.None).ToArray();
}
private static void ShowError (string context, GameObject go, string componentName, string propertyName)
{
var ERROR_TEMPLATE = "Missing Ref in: [{3}]{0}. Component: {1}, Property: {2}";
Debug.LogError(string.Format(ERROR_TEMPLATE, GetFullPath(go), componentName, propertyName, context), go);
}
private static string GetFullPath(GameObject go)
{
return go.transform.parent == null
? go.name
: GetFullPath(go.transform.parent.gameObject) + "/" + go.name;
}
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@ -1,10 +1,11 @@
using System.Collections.Generic;
using System.Timers;
using Chars;
using Data;
using UnityEngine;
// using GoogleMobileAds.Api;
using HexFiled;
using Random = UnityEngine.Random;
using Units;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class AdsMob : MonoBehaviour
@ -12,8 +13,10 @@ public class AdsMob : MonoBehaviour
// private string _revardUnitId = "ca-app-pub-3940256099942544/5224354917";
// private RewardedAd _ad;
// private AdRequest _request;
private Unit _player;
[SerializeField] private Button button;
private UnitInfo _player;
private UnitFactory _factory;
[SerializeField] private Button buttonContinue;
[SerializeField] private Button buttonExit;
[SerializeField] private GameObject canvas;
private void OnEnable()
@ -22,8 +25,13 @@ public class AdsMob : MonoBehaviour
// _request = new AdRequest.Builder().Build();
// _ad.LoadAd(_request);
// _ad.OnUserEarnedReward += HandleUser;
button.onClick.AddListener(Spawn) ;
buttonContinue.onClick.AddListener(Spawn);
canvas.SetActive(false);
buttonExit.onClick.AddListener(() =>
{
buttonExit.onClick.RemoveAllListeners();
SceneManager.LoadScene(0);
});
//
}
// private void Start() {
@ -40,9 +48,16 @@ public class AdsMob : MonoBehaviour
private void Spawn()
{
_player.Spawn(HexManager.CellByColor[UnitColor.GREY][Random.Range(0, HexManager.CellByColor[UnitColor.GREY].Count - 1)].coordinates);
var player = _player;
player.spawnPos =
HexManager.CellByColor[UnitColor.GREY][Random.Range(0, HexManager.CellByColor[UnitColor.GREY].Count - 1)]
.coordinates;
_factory.Spawn(player);
canvas.SetActive(false);
Time.timeScale = 1f;
buttonContinue.onClick.RemoveAllListeners();
}
// public void ShowAd()
@ -54,11 +69,13 @@ public class AdsMob : MonoBehaviour
// }
// }
public void ShowCanvas(Unit player)
public void ShowCanvas(UnitInfo player, UnitFactory factory)
{
_factory = factory;
_player = player;
Time.timeScale = 0f;
canvas.SetActive(true);
Time.timeScale = 0f;
}
public void Respawn(GameObject player)

View File

@ -11,7 +11,7 @@ using UnityEngine;
namespace DefaultNamespace.AI
{
public class AIAgent : IFixedExecute
public class AIAgent : IFixedExecute, IDisposable
{
private Unit _unit;
private Camera _camera;
@ -30,7 +30,7 @@ namespace DefaultNamespace.AI
_unit = unit;
_camera = Camera.main;
_unit.OnDeath += AgentDeath;
unit.onPlayerSpawned += InitAgent;
unit.OnPlayerSpawned += InitAgent;
}
@ -65,7 +65,11 @@ namespace DefaultNamespace.AI
if (currentPath.Count > 0 && !_unit.IsBusy)
{
var dir = currentPath.Dequeue();
while (HexManager.UnitCurrentCell[_unit.Color].cell.GetNeighbor(dir) == null)
if (!HexManager.UnitCurrentCell.TryGetValue(_unit.Color, out var value))
{
return;
}
while (value.cell == null)
{
dir = dir.PlusSixtyDeg();
}
@ -78,5 +82,8 @@ namespace DefaultNamespace.AI
}
public void Dispose()
{
}
}
}

View File

@ -92,7 +92,7 @@ namespace AI
public BotState GetNewBehaviour(AIAgent agent)
{
var attack = agent.Unit.Inventory.Where(x => x is Bonus { Type: BonusType.Attack }).ToList();
var attack = agent.Unit.Inventory.Where(x => x is Bonus { BonusType: BonusType.Attack }).ToList();
if (agent.CurentState is BotState.Attack && agent.Unit.AttackBonus == 0 && attack.Count > 0)
{
SetBehaviour(BotState.AttackBonusUsage, agent);
@ -130,7 +130,7 @@ namespace AI
return BotState.CollectingBonus;
}
var protect = agent.Unit.Inventory.Where(x => x is Bonus { Type: BonusType.Defence }).ToList();
var protect = agent.Unit.Inventory.Where(x => x is Bonus { BonusType: BonusType.Defence }).ToList();
if (protect.Count > 0 && agent.Unit.Hp <= agent.Unit.Data.maxHP * _data.PercentToUseProtectBonus &&
agent.Unit.DefenceBonus == 0)
{
@ -177,8 +177,8 @@ namespace AI
private void UseBonus(AIAgent agent, BonusType type)
{
var attack = agent.Unit.Inventory.Where(x => x is Bonus bonus && bonus.Type == type).ToList();
if (attack.Count == 0)
var attack = agent.Unit.Inventory.Where(x => x is Bonus bonus && bonus.BonusType == type).ToList();
if (attack.Count == 0 || !agent.Unit.IsAlive)
{
GetNewBehaviour(agent);
return;
@ -224,7 +224,8 @@ namespace AI
private void MoveToBonus(AIAgent agent)
{
Pathfinding.FindPath(HexManager.UnitCurrentCell[agent.Unit.Color].cell, GetNearestItem(agent).hex,
if (HexManager.UnitCurrentCell.TryGetValue(agent.Unit.Color, out var value))
Pathfinding.FindPath(value.cell, GetNearestItem(agent).hex,
agent.currentPath);
}

View File

@ -23,65 +23,25 @@ namespace Controller
new MusicController();
new VFXController();
MusicController.Instance.SetMusicData(data.MusicData);
controllers.Add(hexGrid);
var paintedController = new PaintedController();
data.WeaponsData.WeaponsList.ForEach(x => x.SetModifiedDamage(0));
ItemFabric itemFabric = new ItemFabric(data.ItemsData);
hexGrid.OnGridLoaded += () => controllers.Add(itemFabric);
UIController uiController = new UIController(data.UIData);
uiController.Spawn(); //TODO при паузе Dotween ругается
Unit player;
List<Unit> units = new List<Unit>();
data.UnitData.Units.ForEach(unit =>
{
if (unit.isPlayer)
{
var weapon = JsonUtility.FromJson<Weapon>(data.ChosenWeapon);
weapon.SetModifiedDamage(0);
player = new Unit(unit, weapon, hexGrid);
PlayerControl playerControl = new PlayerControl(player, uiController.PlayerControlView,
uiController.PlayerInventoryView);
controllers.Add(playerControl);
CameraControl cameraControl =
new CameraControl(Camera.main, data.CameraData);
controllers.Add(cameraControl);
player.onPlayerSpawned += p => controllers.Add(playerControl);
var unitFactory = new UnitFactory(hexGrid, data, uiController, paintedController, controllers);
player.OnDeath += unit1 => controllers.Remove(playerControl);
player.onPlayerSpawned += cameraControl.InitCameraControl;
units.Add(player);
player.OnDeath += uiController.AdsMob.ShowCanvas;
player.OnDeath += paintedController.PaintOnDeath;
}
else
{
var enemy = new Unit(unit,
data.WeaponsData.WeaponsList[Random.Range(0, data.WeaponsData.WeaponsList.Count - 1)], hexGrid);
var enemyController = new EnemyController(unit, enemy);
controllers.Add(enemyController);
units.Add(enemy);
AIAgent agent = new AIAgent(unit, enemy);
enemy.onPlayerSpawned += x => controllers.Add(agent);
enemy.OnDeath += x => { controllers.Remove(agent); };
enemy.OnDeath += paintedController.PaintOnDeath;
}
});
var unitFactory = new UnitFactory(units, hexGrid);
hexGrid.OnGridLoaded += unitFactory.Spawn;
hexGrid.OnGridLoaded += () => unitFactory.SpawnList(data.UnitData.Units);
hexGrid.OnHexPainted += paintedController.SetHexColors;
hexGrid.OnHexPainted += itemFabric.UpdateCellToOpenList;
hexGrid.OnHexPainted += paintedController.CheckDeathOrDestroy;
hexGrid.SpawnField();
}
}

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