Merge branch 'Alexei' into Prod
This commit is contained in:
commit
495fb17ab7
69
Assets/CheatMenu.cs
Normal file
69
Assets/CheatMenu.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using HexFiled;
|
||||
using Items;
|
||||
using TMPro;
|
||||
using Units;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class CheatMenu : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Button showButton;
|
||||
[SerializeField] private GameObject scrollRect;
|
||||
[SerializeField] private GameObject grid;
|
||||
[SerializeField] private Button buttonPrefab;
|
||||
[SerializeField] private GameObject gridPrefab;
|
||||
private Unit _player;
|
||||
private Data.Data _data;
|
||||
private GameObject ItemsPrefab;
|
||||
|
||||
public void SetPlayerNData(Unit player, Data.Data data)
|
||||
{
|
||||
_player = player;
|
||||
ItemsPrefab = new GameObject("CheatedItems");
|
||||
|
||||
showButton.onClick.AddListener(() => scrollRect.SetActive(!scrollRect.activeSelf));
|
||||
_data = data;
|
||||
AddAllButtons();
|
||||
scrollRect.SetActive(false);
|
||||
|
||||
}
|
||||
|
||||
private void AddAllButtons()
|
||||
{
|
||||
|
||||
var itemGridGo = Instantiate(gridPrefab, grid.transform);
|
||||
var itemGrid = itemGridGo.GetComponentInChildren<GridLayoutGroup>();
|
||||
itemGridGo.GetComponentInChildren<TMP_Text>().text = "Items";
|
||||
_data.ItemsData.ItemInfos.ForEach(x =>
|
||||
{
|
||||
AddButton(() =>
|
||||
{
|
||||
var cell = HexManager.UnitCurrentCell[_player.Color].cell.GetListNeighbours()
|
||||
.First(hexCell => hexCell != null);
|
||||
|
||||
x.Item.Spawn(cell, ItemsPrefab, ItemFabric.itemIcon[x.Item.Type]);
|
||||
scrollRect.SetActive(false);
|
||||
}, "Spawn " + x.Item.name, itemGrid.gameObject);
|
||||
});
|
||||
|
||||
var playerGridGO = Instantiate(gridPrefab, grid.transform);
|
||||
var playerGrid = playerGridGO.GetComponentInChildren<GridLayoutGroup>();
|
||||
playerGridGO.GetComponentInChildren<TMP_Text>().text = "Player";
|
||||
AddButton(() =>
|
||||
{
|
||||
_player.UnitView.OnHit.Invoke(_player.Data.maxHP);
|
||||
scrollRect.SetActive(false);
|
||||
}, "Kill Player", playerGrid.gameObject);
|
||||
AddButton(() => scrollRect.SetActive(false), "CLOSE", grid);
|
||||
}
|
||||
|
||||
private Button AddButton(Action onClickAction, string buttonText, GameObject parent)
|
||||
{
|
||||
var button = Instantiate(buttonPrefab, parent.transform);
|
||||
button.onClick.AddListener(onClickAction.Invoke);
|
||||
button.GetComponentInChildren<TMP_Text>().text = buttonText;
|
||||
return button;
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 025f440838f42a14e87db46c2360aaad
|
||||
guid: 4f266648a97232b489e11d8149e482fb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
@ -1,6 +1,8 @@
|
||||
using System;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
|
||||
{
|
||||
@ -33,10 +35,15 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint
|
||||
[SerializeField] protected RectTransform background = null;
|
||||
[SerializeField] private RectTransform handle = null;
|
||||
private RectTransform baseRect = null;
|
||||
[SerializeField] private bool isToTranparency = false;
|
||||
|
||||
public Action OnTouchUp;
|
||||
public Action OnTouchDown;
|
||||
public Action<Vector2> OnDrug;
|
||||
[SerializeField] private float timeToFade;
|
||||
[SerializeField] private float transparency;
|
||||
|
||||
|
||||
public event Action OnTouchUp;
|
||||
public event Action OnTouchDown;
|
||||
public event Action<Vector2> OnDrug;
|
||||
|
||||
private Canvas canvas;
|
||||
private Camera cam;
|
||||
@ -157,6 +164,20 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint
|
||||
}
|
||||
return Vector2.zero;
|
||||
}
|
||||
|
||||
protected void FadeJoystick(bool isToTransparant)
|
||||
{
|
||||
if (!isToTransparant)
|
||||
{
|
||||
background.gameObject.GetComponent<Image>().DOFade(transparency, timeToFade);
|
||||
handle.gameObject.GetComponent<Image>().DOFade(transparency, timeToFade);
|
||||
}
|
||||
else
|
||||
{
|
||||
background.gameObject.GetComponent<Image>().DOFade(1f, timeToFade);
|
||||
handle.gameObject.GetComponent<Image>().DOFade(1f, timeToFade);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum AxisOptions { Both, Horizontal, Vertical }
|
@ -13,6 +13,9 @@ public class JoystickEditor : Editor
|
||||
private SerializedProperty snapY;
|
||||
protected SerializedProperty background;
|
||||
private SerializedProperty handle;
|
||||
private SerializedProperty timeToFade;
|
||||
private SerializedProperty transparency;
|
||||
private SerializedProperty isToTranparency;
|
||||
|
||||
protected Vector2 center = new Vector2(0.5f, 0.5f);
|
||||
|
||||
@ -25,6 +28,9 @@ public class JoystickEditor : Editor
|
||||
snapY = serializedObject.FindProperty("snapY");
|
||||
background = serializedObject.FindProperty("background");
|
||||
handle = serializedObject.FindProperty("handle");
|
||||
isToTranparency = serializedObject.FindProperty("isToTranparency");
|
||||
timeToFade = serializedObject.FindProperty("timeToFade");
|
||||
transparency = serializedObject.FindProperty("transparency");
|
||||
}
|
||||
|
||||
public override void OnInspectorGUI()
|
||||
@ -54,6 +60,12 @@ public class JoystickEditor : Editor
|
||||
EditorGUILayout.PropertyField(axisOptions, new GUIContent("Axis Options", "Which axes the joystick uses."));
|
||||
EditorGUILayout.PropertyField(snapX, new GUIContent("Snap X", "Snap the horizontal input to a whole value."));
|
||||
EditorGUILayout.PropertyField(snapY, new GUIContent("Snap Y", "Snap the vertical input to a whole value."));
|
||||
EditorGUILayout.PropertyField(isToTranparency, new GUIContent("IsTranperancy", "Pick, if joystick has to be visible tranparently while inactive"));
|
||||
if (isToTranparency.boolValue)
|
||||
{
|
||||
EditorGUILayout.PropertyField(timeToFade, new GUIContent("Fade time", "Time to made joystick transparant"));
|
||||
EditorGUILayout.PropertyField(transparency, new GUIContent("Transparency"));
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void DrawComponents()
|
||||
|
@ -1,11 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class DynamicJoystick : Joystick
|
||||
{
|
||||
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
|
||||
private float MoveThreshold
|
||||
{
|
||||
get { return moveThreshold; }
|
||||
set { moveThreshold = Mathf.Abs(value); }
|
||||
}
|
||||
|
||||
private Vector2 starPos;
|
||||
|
||||
[SerializeField] private float moveThreshold = 1;
|
||||
|
||||
@ -13,19 +20,21 @@ public class DynamicJoystick : Joystick
|
||||
{
|
||||
MoveThreshold = moveThreshold;
|
||||
base.Start();
|
||||
background.gameObject.SetActive(false);
|
||||
starPos = background.anchoredPosition;
|
||||
FadeJoystick(false);
|
||||
}
|
||||
|
||||
public override void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
|
||||
background.gameObject.SetActive(true);
|
||||
FadeJoystick(true);
|
||||
base.OnPointerDown(eventData);
|
||||
}
|
||||
|
||||
public override void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
background.gameObject.SetActive(false);
|
||||
FadeJoystick(false);
|
||||
background.anchoredPosition = starPos;
|
||||
base.OnPointerUp(eventData);
|
||||
}
|
||||
|
||||
@ -36,6 +45,7 @@ public class DynamicJoystick : Joystick
|
||||
Vector2 difference = normalised * (magnitude - moveThreshold) * radius;
|
||||
background.anchoredPosition += difference;
|
||||
}
|
||||
|
||||
base.HandleInput(magnitude, normalised, radius, cam);
|
||||
}
|
||||
}
|
@ -1,26 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class FloatingJoystick : Joystick
|
||||
{
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
background.gameObject.SetActive(false);
|
||||
FadeJoystick(false);
|
||||
|
||||
}
|
||||
|
||||
public override void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
|
||||
background.gameObject.SetActive(true);
|
||||
FadeJoystick(true);
|
||||
base.OnPointerDown(eventData);
|
||||
}
|
||||
|
||||
public override void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
background.gameObject.SetActive(false);
|
||||
|
||||
FadeJoystick(false);
|
||||
base.OnPointerUp(eventData);
|
||||
}
|
||||
}
|
8
Assets/MissingReferencesFinder.meta
Normal file
8
Assets/MissingReferencesFinder.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
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guid: 9d8b4d1de6684a845b7083e4e52cbe4c
|
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folderAsset: yes
|
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DefaultImporter:
|
||||
externalObjects: {}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
5
Assets/MissingReferencesFinder/Editor.meta
Normal file
5
Assets/MissingReferencesFinder/Editor.meta
Normal file
@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
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guid: d3cf49980ec79414aaccd2dca1caaa30
|
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folderAsset: yes
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DefaultImporter:
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userData:
|
122
Assets/MissingReferencesFinder/Editor/MissingReferencesFinder.cs
Normal file
122
Assets/MissingReferencesFinder/Editor/MissingReferencesFinder.cs
Normal file
@ -0,0 +1,122 @@
|
||||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// A helper editor script for finding missing references to objects.
|
||||
/// </summary>
|
||||
public class MissingReferencesFinder : MonoBehaviour
|
||||
{
|
||||
private const string MENU_ROOT = "Tools/Missing References/";
|
||||
|
||||
/// <summary>
|
||||
/// Finds all missing references to objects in the currently loaded scene.
|
||||
/// </summary>
|
||||
[MenuItem(MENU_ROOT + "Search in scene", false, 50)]
|
||||
public static void FindMissingReferencesInCurrentScene()
|
||||
{
|
||||
var sceneObjects = GetSceneObjects();
|
||||
FindMissingReferences(EditorSceneManager.GetActiveScene().path, sceneObjects);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds all missing references to objects in all enabled scenes in the project.
|
||||
/// This works by loading the scenes one by one and checking for missing object references.
|
||||
/// </summary>
|
||||
[MenuItem(MENU_ROOT + "Search in all scenes", false, 51)]
|
||||
public static void FindMissingReferencesInAllScenes()
|
||||
{
|
||||
foreach (var scene in EditorBuildSettings.scenes.Where(s => s.enabled))
|
||||
{
|
||||
EditorSceneManager.OpenScene(scene.path);
|
||||
FindMissingReferencesInCurrentScene();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds all missing references to objects in assets (objects from the project window).
|
||||
/// </summary>
|
||||
[MenuItem(MENU_ROOT + "Search in assets", false, 52)]
|
||||
public static void FindMissingReferencesInAssets()
|
||||
{
|
||||
var allAssets = AssetDatabase.GetAllAssetPaths().Where(path => path.StartsWith("Assets/")).ToArray();
|
||||
var objs = allAssets.Select(a => AssetDatabase.LoadAssetAtPath(a, typeof(GameObject)) as GameObject).Where(a => a != null).ToArray();
|
||||
|
||||
FindMissingReferences("Project", objs);
|
||||
}
|
||||
|
||||
private static void FindMissingReferences(string context, GameObject[] gameObjects)
|
||||
{
|
||||
if (gameObjects == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var go in gameObjects)
|
||||
{
|
||||
var components = go.GetComponents<Component>();
|
||||
|
||||
foreach (var component in components)
|
||||
{
|
||||
// Missing components will be null, we can't find their type, etc.
|
||||
if (!component)
|
||||
{
|
||||
Debug.LogErrorFormat(go, $"Missing Component {0} in GameObject: {1}", component.GetType().FullName, GetFullPath(go));
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
SerializedObject so = new SerializedObject(component);
|
||||
var sp = so.GetIterator();
|
||||
|
||||
var objRefValueMethod = typeof(SerializedProperty).GetProperty("objectReferenceStringValue",
|
||||
BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
|
||||
|
||||
// Iterate over the components' properties.
|
||||
while (sp.NextVisible(true))
|
||||
{
|
||||
if (sp.propertyType == SerializedPropertyType.ObjectReference)
|
||||
{
|
||||
string objectReferenceStringValue = string.Empty;
|
||||
|
||||
if (objRefValueMethod != null)
|
||||
{
|
||||
objectReferenceStringValue = (string) objRefValueMethod.GetGetMethod(true).Invoke(sp, new object[] { });
|
||||
}
|
||||
|
||||
if (sp.objectReferenceValue == null
|
||||
&& (sp.objectReferenceInstanceIDValue != 0 || objectReferenceStringValue.StartsWith("Missing")))
|
||||
{
|
||||
ShowError(context, go, component.GetType().Name, ObjectNames.NicifyVariableName(sp.name));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static GameObject[] GetSceneObjects()
|
||||
{
|
||||
// Use this method since GameObject.FindObjectsOfType will not return disabled objects.
|
||||
return Resources.FindObjectsOfTypeAll<GameObject>()
|
||||
.Where(go => string.IsNullOrEmpty(AssetDatabase.GetAssetPath(go))
|
||||
&& go.hideFlags == HideFlags.None).ToArray();
|
||||
}
|
||||
|
||||
private static void ShowError (string context, GameObject go, string componentName, string propertyName)
|
||||
{
|
||||
var ERROR_TEMPLATE = "Missing Ref in: [{3}]{0}. Component: {1}, Property: {2}";
|
||||
|
||||
Debug.LogError(string.Format(ERROR_TEMPLATE, GetFullPath(go), componentName, propertyName, context), go);
|
||||
}
|
||||
|
||||
private static string GetFullPath(GameObject go)
|
||||
{
|
||||
return go.transform.parent == null
|
||||
? go.name
|
||||
: GetFullPath(go.transform.parent.gameObject) + "/" + go.name;
|
||||
}
|
||||
}
|
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: 3fbb47d700c9b47cda88dfa1d09d1478
|
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MonoImporter:
|
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serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
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m_Name: AimPrefab
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|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!224 &1475618469
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -88567,7 +88567,6 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
menuMusSrc: {fileID: 579284492}
|
||||
GameData: {fileID: 11400000, guid: 4828646b64dadac47a63b0be91a92517, type: 2}
|
||||
dataFilePath: AudioSettings.json
|
||||
musicSlider: {fileID: 1813936035}
|
||||
sfxSlider: {fileID: 597565998}
|
||||
@ -90448,7 +90447,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: a1096b8f57ae441c79e465d788fbf0dc, type: 3}
|
||||
m_Sprite: {fileID: 21300000, guid: bfbbb50429ab9184586ed1ed5bea1b80, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
@ -117268,7 +117267,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: 228b09b7fa1c5455eab8432a85fac4ee, type: 3}
|
||||
m_Sprite: {fileID: 21300000, guid: 98553777ef2a2724d8a457fb60c04299, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
|
@ -1,10 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Timers;
|
||||
using Chars;
|
||||
using Data;
|
||||
using UnityEngine;
|
||||
// using GoogleMobileAds.Api;
|
||||
using HexFiled;
|
||||
using Random = UnityEngine.Random;
|
||||
using Units;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class AdsMob : MonoBehaviour
|
||||
@ -12,8 +13,10 @@ public class AdsMob : MonoBehaviour
|
||||
// private string _revardUnitId = "ca-app-pub-3940256099942544/5224354917";
|
||||
// private RewardedAd _ad;
|
||||
// private AdRequest _request;
|
||||
private Unit _player;
|
||||
[SerializeField] private Button button;
|
||||
private UnitInfo _player;
|
||||
private UnitFactory _factory;
|
||||
[SerializeField] private Button buttonContinue;
|
||||
[SerializeField] private Button buttonExit;
|
||||
[SerializeField] private GameObject canvas;
|
||||
|
||||
private void OnEnable()
|
||||
@ -22,8 +25,13 @@ public class AdsMob : MonoBehaviour
|
||||
// _request = new AdRequest.Builder().Build();
|
||||
// _ad.LoadAd(_request);
|
||||
// _ad.OnUserEarnedReward += HandleUser;
|
||||
button.onClick.AddListener(Spawn) ;
|
||||
buttonContinue.onClick.AddListener(Spawn);
|
||||
canvas.SetActive(false);
|
||||
buttonExit.onClick.AddListener(() =>
|
||||
{
|
||||
buttonExit.onClick.RemoveAllListeners();
|
||||
SceneManager.LoadScene(0);
|
||||
});
|
||||
//
|
||||
}
|
||||
// private void Start() {
|
||||
@ -40,9 +48,16 @@ public class AdsMob : MonoBehaviour
|
||||
|
||||
private void Spawn()
|
||||
{
|
||||
_player.Spawn(HexManager.CellByColor[UnitColor.GREY][Random.Range(0, HexManager.CellByColor[UnitColor.GREY].Count - 1)].coordinates);
|
||||
var player = _player;
|
||||
player.spawnPos =
|
||||
HexManager.CellByColor[UnitColor.GREY][Random.Range(0, HexManager.CellByColor[UnitColor.GREY].Count - 1)]
|
||||
.coordinates;
|
||||
|
||||
_factory.Spawn(player);
|
||||
|
||||
canvas.SetActive(false);
|
||||
Time.timeScale = 1f;
|
||||
buttonContinue.onClick.RemoveAllListeners();
|
||||
}
|
||||
|
||||
// public void ShowAd()
|
||||
@ -54,11 +69,13 @@ public class AdsMob : MonoBehaviour
|
||||
// }
|
||||
// }
|
||||
|
||||
public void ShowCanvas(Unit player)
|
||||
public void ShowCanvas(UnitInfo player, UnitFactory factory)
|
||||
{
|
||||
_factory = factory;
|
||||
_player = player;
|
||||
Time.timeScale = 0f;
|
||||
canvas.SetActive(true);
|
||||
Time.timeScale = 0f;
|
||||
|
||||
}
|
||||
|
||||
public void Respawn(GameObject player)
|
||||
@ -71,7 +88,7 @@ public class AdsMob : MonoBehaviour
|
||||
// }
|
||||
foreach (var cell in cells)
|
||||
{
|
||||
if(cell.Color == UnitColor.GREY)
|
||||
if (cell.Color == UnitColor.GREY)
|
||||
{
|
||||
var randomCell = Random.Range(0, cells.Count);
|
||||
Vector3 respawnPosition = cells[randomCell].transform.position;
|
||||
@ -79,7 +96,7 @@ public class AdsMob : MonoBehaviour
|
||||
player = FindObjectOfType<ExtraLife>().gameObject;
|
||||
|
||||
player.transform.position = respawnPosition;
|
||||
if(player.transform.position == respawnPosition)
|
||||
if (player.transform.position == respawnPosition)
|
||||
{
|
||||
//cell.Color = UnitColor.YELLOW;
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ using UnityEngine;
|
||||
|
||||
namespace DefaultNamespace.AI
|
||||
{
|
||||
public class AIAgent : IFixedExecute
|
||||
public class AIAgent : IFixedExecute, IDisposable
|
||||
{
|
||||
private Unit _unit;
|
||||
private Camera _camera;
|
||||
@ -30,7 +30,7 @@ namespace DefaultNamespace.AI
|
||||
_unit = unit;
|
||||
_camera = Camera.main;
|
||||
_unit.OnDeath += AgentDeath;
|
||||
unit.onPlayerSpawned += InitAgent;
|
||||
unit.OnPlayerSpawned += InitAgent;
|
||||
|
||||
}
|
||||
|
||||
@ -65,7 +65,11 @@ namespace DefaultNamespace.AI
|
||||
if (currentPath.Count > 0 && !_unit.IsBusy)
|
||||
{
|
||||
var dir = currentPath.Dequeue();
|
||||
while (HexManager.UnitCurrentCell[_unit.Color].cell.GetNeighbor(dir) == null)
|
||||
if (!HexManager.UnitCurrentCell.TryGetValue(_unit.Color, out var value))
|
||||
{
|
||||
return;
|
||||
}
|
||||
while (value.cell == null)
|
||||
{
|
||||
dir = dir.PlusSixtyDeg();
|
||||
}
|
||||
@ -78,5 +82,8 @@ namespace DefaultNamespace.AI
|
||||
}
|
||||
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -70,7 +70,7 @@ namespace AI
|
||||
foreach (var color in (UnitColor[])Enum.GetValues(typeof(UnitColor)))
|
||||
{
|
||||
if (HexManager.UnitCurrentCell.ContainsKey(color) &&
|
||||
HexManager.UnitCurrentCell[color] != (null, null) &&
|
||||
HexManager.UnitCurrentCell[color] != (null, null) &&
|
||||
Vector3.Distance(HexManager.UnitCurrentCell[color].unit.Instance.transform.position,
|
||||
agent.Instance.transform.position) <= cellDist * HexGrid.HexDistance
|
||||
&& HexManager.UnitCurrentCell[color].unit.Color != agent.Color)
|
||||
@ -92,7 +92,7 @@ namespace AI
|
||||
|
||||
public BotState GetNewBehaviour(AIAgent agent)
|
||||
{
|
||||
var attack = agent.Unit.Inventory.Where(x => x is Bonus { Type: BonusType.Attack }).ToList();
|
||||
var attack = agent.Unit.Inventory.Where(x => x is Bonus { BonusType: BonusType.Attack }).ToList();
|
||||
if (agent.CurentState is BotState.Attack && agent.Unit.AttackBonus == 0 && attack.Count > 0)
|
||||
{
|
||||
SetBehaviour(BotState.AttackBonusUsage, agent);
|
||||
@ -130,7 +130,7 @@ namespace AI
|
||||
return BotState.CollectingBonus;
|
||||
}
|
||||
|
||||
var protect = agent.Unit.Inventory.Where(x => x is Bonus { Type: BonusType.Defence }).ToList();
|
||||
var protect = agent.Unit.Inventory.Where(x => x is Bonus { BonusType: BonusType.Defence }).ToList();
|
||||
if (protect.Count > 0 && agent.Unit.Hp <= agent.Unit.Data.maxHP * _data.PercentToUseProtectBonus &&
|
||||
agent.Unit.DefenceBonus == 0)
|
||||
{
|
||||
@ -177,8 +177,8 @@ namespace AI
|
||||
|
||||
private void UseBonus(AIAgent agent, BonusType type)
|
||||
{
|
||||
var attack = agent.Unit.Inventory.Where(x => x is Bonus bonus && bonus.Type == type).ToList();
|
||||
if (attack.Count == 0)
|
||||
var attack = agent.Unit.Inventory.Where(x => x is Bonus bonus && bonus.BonusType == type).ToList();
|
||||
if (attack.Count == 0 || !agent.Unit.IsAlive)
|
||||
{
|
||||
GetNewBehaviour(agent);
|
||||
return;
|
||||
@ -224,8 +224,9 @@ namespace AI
|
||||
|
||||
private void MoveToBonus(AIAgent agent)
|
||||
{
|
||||
Pathfinding.FindPath(HexManager.UnitCurrentCell[agent.Unit.Color].cell, GetNearestItem(agent).hex,
|
||||
agent.currentPath);
|
||||
if (HexManager.UnitCurrentCell.TryGetValue(agent.Unit.Color, out var value))
|
||||
Pathfinding.FindPath(value.cell, GetNearestItem(agent).hex,
|
||||
agent.currentPath);
|
||||
}
|
||||
|
||||
private void AttackEnemy(AIAgent agent)
|
||||
|
@ -23,65 +23,25 @@ namespace Controller
|
||||
new MusicController();
|
||||
new VFXController();
|
||||
MusicController.Instance.SetMusicData(data.MusicData);
|
||||
controllers.Add(hexGrid);
|
||||
|
||||
var paintedController = new PaintedController();
|
||||
|
||||
data.WeaponsData.WeaponsList.ForEach(x => x.SetModifiedDamage(0));
|
||||
|
||||
ItemFabric itemFabric = new ItemFabric(data.ItemsData);
|
||||
hexGrid.OnGridLoaded += () => controllers.Add(itemFabric);
|
||||
|
||||
UIController uiController = new UIController(data.UIData);
|
||||
uiController.Spawn(); //TODO при паузе Dotween ругается
|
||||
Unit player;
|
||||
List<Unit> units = new List<Unit>();
|
||||
data.UnitData.Units.ForEach(unit =>
|
||||
{
|
||||
if (unit.isPlayer)
|
||||
{
|
||||
var weapon = JsonUtility.FromJson<Weapon>(data.ChosenWeapon);
|
||||
weapon.SetModifiedDamage(0);
|
||||
|
||||
player = new Unit(unit, weapon, hexGrid);
|
||||
PlayerControl playerControl = new PlayerControl(player, uiController.PlayerControlView,
|
||||
uiController.PlayerInventoryView);
|
||||
controllers.Add(playerControl);
|
||||
CameraControl cameraControl =
|
||||
new CameraControl(Camera.main, data.CameraData);
|
||||
controllers.Add(cameraControl);
|
||||
|
||||
player.onPlayerSpawned += p => controllers.Add(playerControl);
|
||||
var unitFactory = new UnitFactory(hexGrid, data, uiController, paintedController, controllers);
|
||||
|
||||
player.OnDeath += unit1 => controllers.Remove(playerControl);
|
||||
|
||||
player.onPlayerSpawned += cameraControl.InitCameraControl;
|
||||
units.Add(player);
|
||||
|
||||
player.OnDeath += uiController.AdsMob.ShowCanvas;
|
||||
player.OnDeath += paintedController.PaintOnDeath;
|
||||
}
|
||||
else
|
||||
{
|
||||
var enemy = new Unit(unit,
|
||||
data.WeaponsData.WeaponsList[Random.Range(0, data.WeaponsData.WeaponsList.Count - 1)], hexGrid);
|
||||
var enemyController = new EnemyController(unit, enemy);
|
||||
controllers.Add(enemyController);
|
||||
units.Add(enemy);
|
||||
AIAgent agent = new AIAgent(unit, enemy);
|
||||
enemy.onPlayerSpawned += x => controllers.Add(agent);
|
||||
enemy.OnDeath += x => { controllers.Remove(agent); };
|
||||
enemy.OnDeath += paintedController.PaintOnDeath;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
var unitFactory = new UnitFactory(units, hexGrid);
|
||||
|
||||
hexGrid.OnGridLoaded += unitFactory.Spawn;
|
||||
hexGrid.OnGridLoaded += () => unitFactory.SpawnList(data.UnitData.Units);
|
||||
|
||||
hexGrid.OnHexPainted += paintedController.SetHexColors;
|
||||
hexGrid.OnHexPainted += itemFabric.UpdateCellToOpenList;
|
||||
hexGrid.OnHexPainted += paintedController.CheckDeathOrDestroy;
|
||||
hexGrid.SpawnField();
|
||||
}
|
||||
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user