diff --git a/Assets/Scripts/Chars/Player.cs b/Assets/Scripts/Chars/Player.cs index 4e1a2530..4aab41c4 100644 --- a/Assets/Scripts/Chars/Player.cs +++ b/Assets/Scripts/Chars/Player.cs @@ -119,10 +119,10 @@ namespace Chars private void Attacking() { var ball = Object.Instantiate(_weapon.objectToThrow, - _instance.transform.position + new Vector3(0, 0), Quaternion.identity); + _instance.transform.position + new Vector3(0, 2), Quaternion.identity); ball.transform.DOMove( new Vector3(_direction.normalized.x, - 0, _direction.normalized.y) * _weapon.disnatce * _hexGrid.HexDistance + _instance.transform.position, + 0, _direction.normalized.y) * _weapon.disnatce * _hexGrid.HexDistance + _instance.transform.position + new Vector3(0,2,0), _weapon.speed) .SetEase(Ease.Linear) .OnComplete(() => Object.Destroy(ball));