Исправлено освещение на уровнях
Исправлено деволтное оружие.
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@ -97,7 +97,8 @@ LightmapSettings:
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--- !u!196 &4
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@ -4926,7 +4927,6 @@ MonoBehaviour:
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--- !u!1001 &1850245407
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@ -97,7 +97,8 @@ LightmapSettings:
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@ -5197,7 +5198,6 @@ MonoBehaviour:
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--- !u!1001 &1850245407
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@ -1,5 +1,5 @@
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@ -1,5 +1,5 @@
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@ -2,14 +2,13 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(PlayerState) )]
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public class MainWeapon : MonoBehaviour
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{
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[SerializeField] private PlayerAction _weapon;
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private PlayerState _characterWeapon;
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private AttackEnergyController _attackEnergiController;
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private DirectWeapon _directWeapon;
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//private StateWeapon _stateWeapon;
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private float _attackResetTime;
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private float _attackCost;
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@ -17,12 +16,14 @@ public class MainWeapon : MonoBehaviour
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{
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_attackEnergiController = GetComponent<AttackEnergyController>();
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_weapon = StateWeapon._chosenWeapon;
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_characterWeapon = GetComponent<PlayerState>();
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_characterWeapon.defaultAction = _weapon;
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if(StateWeapon._chosenWeapon != null )
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{
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_characterWeapon.defaultAction = StateWeapon._chosenWeapon;
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}
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_attackResetTime = StateWeapon._resetTime;
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_attackCost = StateWeapon._attackCost;
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@ -30,9 +31,6 @@ public class MainWeapon : MonoBehaviour
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_attackEnergiController.attackResetTime = _attackResetTime;
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_attackEnergiController.attackCost = _attackCost;
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// _attackEnergiController.attackResetTime = 2f;
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// _attackEnergiController.attackCost = 0.5f;
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}
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}
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