Исправлено освещение на уровнях

Исправлено деволтное оружие.
This commit is contained in:
DyatelO 2021-10-25 20:49:36 +03:00
parent cf4f418d4f
commit 4d27f34ecf
5 changed files with 14 additions and 16 deletions

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@ -2,14 +2,13 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(PlayerState) )]
public class MainWeapon : MonoBehaviour
{
[SerializeField] private PlayerAction _weapon;
private PlayerState _characterWeapon;
private AttackEnergyController _attackEnergiController;
private DirectWeapon _directWeapon;
//private StateWeapon _stateWeapon;
private float _attackResetTime;
private float _attackCost;
@ -17,12 +16,14 @@ public class MainWeapon : MonoBehaviour
{
_attackEnergiController = GetComponent<AttackEnergyController>();
_weapon = StateWeapon._chosenWeapon;
_characterWeapon = GetComponent<PlayerState>();
_characterWeapon.defaultAction = _weapon;
if(StateWeapon._chosenWeapon != null )
{
_characterWeapon.defaultAction = StateWeapon._chosenWeapon;
}
_attackResetTime = StateWeapon._resetTime;
_attackCost = StateWeapon._attackCost;
@ -30,9 +31,6 @@ public class MainWeapon : MonoBehaviour
_attackEnergiController.attackResetTime = _attackResetTime;
_attackEnergiController.attackCost = _attackCost;
// _attackEnergiController.attackResetTime = 2f;
// _attackEnergiController.attackCost = 0.5f;
}
}