diff --git a/Assets/CheatMenu.cs b/Assets/CheatMenu.cs
new file mode 100644
index 00000000..806be9d3
--- /dev/null
+++ b/Assets/CheatMenu.cs
@@ -0,0 +1,22 @@
+using System.Collections;
+using System.Collections.Generic;
+using Data;
+using HexFiled;
+using Units;
+using UnityEngine;
+
+public class CheatMenu : MonoBehaviour
+{
+ [SerializeField] private UnitData _data;
+ private Unit _player;
+ void Start()
+ {
+ _player = HexManager.UnitCurrentCell[_data.Units.Find(x => x.isPlayer).color].unit;
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/CheatMenu.cs.meta b/Assets/CheatMenu.cs.meta
new file mode 100644
index 00000000..560810c3
--- /dev/null
+++ b/Assets/CheatMenu.cs.meta
@@ -0,0 +1,11 @@
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+ assetBundleVariant:
diff --git a/Assets/MissingReferencesFinder.meta b/Assets/MissingReferencesFinder.meta
new file mode 100644
index 00000000..025b7e05
--- /dev/null
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@@ -0,0 +1,8 @@
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diff --git a/Assets/MissingReferencesFinder/Editor.meta b/Assets/MissingReferencesFinder/Editor.meta
new file mode 100644
index 00000000..dd2e6ddd
--- /dev/null
+++ b/Assets/MissingReferencesFinder/Editor.meta
@@ -0,0 +1,5 @@
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diff --git a/Assets/MissingReferencesFinder/Editor/MissingReferencesFinder.cs b/Assets/MissingReferencesFinder/Editor/MissingReferencesFinder.cs
new file mode 100644
index 00000000..2414a36f
--- /dev/null
+++ b/Assets/MissingReferencesFinder/Editor/MissingReferencesFinder.cs
@@ -0,0 +1,122 @@
+using System.Collections;
+using System.Reflection;
+using System.Linq;
+using UnityEditor;
+using UnityEditor.SceneManagement;
+using UnityEngine;
+
+///
+/// A helper editor script for finding missing references to objects.
+///
+public class MissingReferencesFinder : MonoBehaviour
+{
+ private const string MENU_ROOT = "Tools/Missing References/";
+
+ ///
+ /// Finds all missing references to objects in the currently loaded scene.
+ ///
+ [MenuItem(MENU_ROOT + "Search in scene", false, 50)]
+ public static void FindMissingReferencesInCurrentScene()
+ {
+ var sceneObjects = GetSceneObjects();
+ FindMissingReferences(EditorSceneManager.GetActiveScene().path, sceneObjects);
+ }
+
+ ///
+ /// Finds all missing references to objects in all enabled scenes in the project.
+ /// This works by loading the scenes one by one and checking for missing object references.
+ ///
+ [MenuItem(MENU_ROOT + "Search in all scenes", false, 51)]
+ public static void FindMissingReferencesInAllScenes()
+ {
+ foreach (var scene in EditorBuildSettings.scenes.Where(s => s.enabled))
+ {
+ EditorSceneManager.OpenScene(scene.path);
+ FindMissingReferencesInCurrentScene();
+ }
+ }
+
+ ///
+ /// Finds all missing references to objects in assets (objects from the project window).
+ ///
+ [MenuItem(MENU_ROOT + "Search in assets", false, 52)]
+ public static void FindMissingReferencesInAssets()
+ {
+ var allAssets = AssetDatabase.GetAllAssetPaths().Where(path => path.StartsWith("Assets/")).ToArray();
+ var objs = allAssets.Select(a => AssetDatabase.LoadAssetAtPath(a, typeof(GameObject)) as GameObject).Where(a => a != null).ToArray();
+
+ FindMissingReferences("Project", objs);
+ }
+
+ private static void FindMissingReferences(string context, GameObject[] gameObjects)
+ {
+ if (gameObjects == null)
+ {
+ return;
+ }
+
+ foreach (var go in gameObjects)
+ {
+ var components = go.GetComponents();
+
+ foreach (var component in components)
+ {
+ // Missing components will be null, we can't find their type, etc.
+ if (!component)
+ {
+ Debug.LogErrorFormat(go, $"Missing Component {0} in GameObject: {1}", component.GetType().FullName, GetFullPath(go));
+
+ continue;
+ }
+
+ SerializedObject so = new SerializedObject(component);
+ var sp = so.GetIterator();
+
+ var objRefValueMethod = typeof(SerializedProperty).GetProperty("objectReferenceStringValue",
+ BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
+
+ // Iterate over the components' properties.
+ while (sp.NextVisible(true))
+ {
+ if (sp.propertyType == SerializedPropertyType.ObjectReference)
+ {
+ string objectReferenceStringValue = string.Empty;
+
+ if (objRefValueMethod != null)
+ {
+ objectReferenceStringValue = (string) objRefValueMethod.GetGetMethod(true).Invoke(sp, new object[] { });
+ }
+
+ if (sp.objectReferenceValue == null
+ && (sp.objectReferenceInstanceIDValue != 0 || objectReferenceStringValue.StartsWith("Missing")))
+ {
+ ShowError(context, go, component.GetType().Name, ObjectNames.NicifyVariableName(sp.name));
+ }
+ }
+ }
+ }
+ }
+ }
+
+ private static GameObject[] GetSceneObjects()
+ {
+ // Use this method since GameObject.FindObjectsOfType will not return disabled objects.
+ return Resources.FindObjectsOfTypeAll()
+ .Where(go => string.IsNullOrEmpty(AssetDatabase.GetAssetPath(go))
+ && go.hideFlags == HideFlags.None).ToArray();
+ }
+
+ private static void ShowError (string context, GameObject go, string componentName, string propertyName)
+ {
+ var ERROR_TEMPLATE = "Missing Ref in: [{3}]{0}. Component: {1}, Property: {2}";
+
+ Debug.LogError(string.Format(ERROR_TEMPLATE, GetFullPath(go), componentName, propertyName, context), go);
+ }
+
+ private static string GetFullPath(GameObject go)
+ {
+ return go.transform.parent == null
+ ? go.name
+ : GetFullPath(go.transform.parent.gameObject) + "/" + go.name;
+ }
+}
\ No newline at end of file
diff --git a/Assets/MissingReferencesFinder/Editor/MissingReferencesFinder.cs.meta b/Assets/MissingReferencesFinder/Editor/MissingReferencesFinder.cs.meta
new file mode 100644
index 00000000..d403e3c4
--- /dev/null
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+MonoImporter:
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+ executionOrder: 0
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diff --git a/Assets/Resources/1/VFX/Bonus/Attack/Rocket.meta b/Assets/Resources/1/VFX/Bonus/Attack/Rocket.meta
new file mode 100644
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new file mode 100644
index 00000000..6453915f
--- /dev/null
+++ b/Assets/Resources/1/VFX/Bonus/Attack/Rocket/FireRocket.prefab
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+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
- spriteID:
+ spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
diff --git a/Assets/Resources/Data/ItemData.asset b/Assets/Resources/Data/ItemData.asset
index 4a6c9806..cfdfdf37 100644
--- a/Assets/Resources/Data/ItemData.asset
+++ b/Assets/Resources/Data/ItemData.asset
@@ -21,8 +21,10 @@ MonoBehaviour:
_spawnChance: 0.721
- item: {fileID: 11400000, guid: f824f23273de8df429d37f10b51f9a6f, type: 2}
_spawnChance: 0.83
+ - item: {fileID: 11400000, guid: 98f59e15ea7ad2d47b2e3ffd67e2a650, type: 2}
+ _spawnChance: 0.927
- item: {fileID: 11400000, guid: 133e523fdd159754e8bf8927faec5b0f, type: 2}
- _spawnChance: 0.75
+ _spawnChance: 0.756
- item: {fileID: 11400000, guid: 133e523fdd159754e8bf8927faec5b0f, type: 2}
_spawnChance: 0.756
fromTimeSpawn: 2.93
diff --git a/Assets/Resources/Data/Items/DefenceBonus.asset b/Assets/Resources/Data/Items/DefenceBonus.asset
index 9c7795e4..1e0a28ee 100644
--- a/Assets/Resources/Data/Items/DefenceBonus.asset
+++ b/Assets/Resources/Data/Items/DefenceBonus.asset
@@ -12,11 +12,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 2b016eba27de41629261b965b3e2be0c, type: 3}
m_Name: DefenceBonus
m_EditorClassIdentifier:
- iconPrefab: {fileID: 8639522512577941448, guid: 7b6a7f64e52da514d88aa97ad8f863df,
- type: 3}
- icon: {fileID: 21300000, guid: 35be128594dcdce48b5d8e5317b38ed9, type: 3}
+ iconPrefab: {fileID: 8639522512577941448, guid: 7b6a7f64e52da514d88aa97ad8f863df, type: 3}
+ icon: {fileID: 21300000, guid: ef4f09043626c634a86d095be3a55257, type: 3}
duration: 15
value: 50
type: 1
- usisngVFX: {fileID: 413716222248834417, guid: 16c569599a231e34589b111487546b37,
- type: 3}
+ usisngVFX: {fileID: 413716222248834417, guid: 16c569599a231e34589b111487546b37, type: 3}
diff --git a/Assets/Resources/Data/Items/Heal.asset b/Assets/Resources/Data/Items/Heal.asset
new file mode 100644
index 00000000..54a26a5d
--- /dev/null
+++ b/Assets/Resources/Data/Items/Heal.asset
@@ -0,0 +1,21 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 2b016eba27de41629261b965b3e2be0c, type: 3}
+ m_Name: Heal
+ m_EditorClassIdentifier:
+ iconPrefab: {fileID: 8639522512577941448, guid: 7b6a7f64e52da514d88aa97ad8f863df, type: 3}
+ icon: {fileID: 0}
+ isInvokeOnPickUp: 1
+ duration: 0
+ value: 50
+ type: 2
+ usisngVFX: {fileID: 2206085988447087323, guid: d353016f44d2f164e9e0cbfae078e7c4, type: 3}
diff --git a/Assets/Resources/Data/Items/Heal.asset.meta b/Assets/Resources/Data/Items/Heal.asset.meta
new file mode 100644
index 00000000..a0c5b199
--- /dev/null
+++ b/Assets/Resources/Data/Items/Heal.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 98f59e15ea7ad2d47b2e3ffd67e2a650
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Resources/Data/UIData.asset b/Assets/Resources/Data/UIData.asset
index 2e2b36bb..3ebdc6ec 100644
--- a/Assets/Resources/Data/UIData.asset
+++ b/Assets/Resources/Data/UIData.asset
@@ -17,4 +17,4 @@ MonoBehaviour:
- {fileID: 5296751824488078361, guid: 7305318dc10267546b643a42c7c21af3, type: 3}
joystickView: {fileID: 4385872142190176059, guid: 4df6913b39f4979429158c344680d83f, type: 3}
inventoryView: {fileID: 1527356263590969195, guid: ff3bc3b17ddefd14eb798b22cf0a854f, type: 3}
- adsMob: {fileID: 3306115827101638291, guid: 829cf0211d46b58489f4cb061c784378, type: 3}
+ adsMob: {fileID: 4936557783008875079, guid: dc329921d00a27f4480b6ef5cda0a822, type: 3}
diff --git a/Assets/Scenes/MainMenu.unity b/Assets/Scenes/MainMenu.unity
index fde5c90d..cdcdab5f 100644
--- a/Assets/Scenes/MainMenu.unity
+++ b/Assets/Scenes/MainMenu.unity
@@ -88567,7 +88567,6 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
menuMusSrc: {fileID: 579284492}
- GameData: {fileID: 11400000, guid: 4828646b64dadac47a63b0be91a92517, type: 2}
dataFilePath: AudioSettings.json
musicSlider: {fileID: 1813936035}
sfxSlider: {fileID: 597565998}
@@ -90448,7 +90447,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: 21300000, guid: a1096b8f57ae441c79e465d788fbf0dc, type: 3}
+ m_Sprite: {fileID: 21300000, guid: bfbbb50429ab9184586ed1ed5bea1b80, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@@ -117268,7 +117267,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
- m_Sprite: {fileID: 21300000, guid: 228b09b7fa1c5455eab8432a85fac4ee, type: 3}
+ m_Sprite: {fileID: 21300000, guid: 98553777ef2a2724d8a457fb60c04299, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
diff --git a/Assets/Scripts/ADs/AdsMob.cs b/Assets/Scripts/ADs/AdsMob.cs
index e90f44d8..e1600191 100644
--- a/Assets/Scripts/ADs/AdsMob.cs
+++ b/Assets/Scripts/ADs/AdsMob.cs
@@ -1,12 +1,11 @@
using System.Collections.Generic;
-using System.Timers;
using Chars;
using Data;
using UnityEngine;
// using GoogleMobileAds.Api;
using HexFiled;
using Random = UnityEngine.Random;
-using Units;
+using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class AdsMob : MonoBehaviour
@@ -16,7 +15,8 @@ public class AdsMob : MonoBehaviour
// private AdRequest _request;
private UnitInfo _player;
private UnitFactory _factory;
- [SerializeField] private Button button;
+ [SerializeField] private Button buttonContinue;
+ [SerializeField] private Button buttonExit;
[SerializeField] private GameObject canvas;
private void OnEnable()
@@ -25,8 +25,13 @@ public class AdsMob : MonoBehaviour
// _request = new AdRequest.Builder().Build();
// _ad.LoadAd(_request);
// _ad.OnUserEarnedReward += HandleUser;
- button.onClick.AddListener(Spawn) ;
+ buttonContinue.onClick.AddListener(Spawn);
canvas.SetActive(false);
+ buttonExit.onClick.AddListener(() =>
+ {
+ buttonExit.onClick.RemoveAllListeners();
+ SceneManager.LoadScene(0);
+ });
//
}
// private void Start() {
@@ -47,11 +52,12 @@ public class AdsMob : MonoBehaviour
player.spawnPos =
HexManager.CellByColor[UnitColor.GREY][Random.Range(0, HexManager.CellByColor[UnitColor.GREY].Count - 1)]
.coordinates;
-
+
_factory.Spawn(player);
-
+
canvas.SetActive(false);
Time.timeScale = 1f;
+ buttonContinue.onClick.RemoveAllListeners();
}
// public void ShowAd()
@@ -67,8 +73,9 @@ public class AdsMob : MonoBehaviour
{
_factory = factory;
_player = player;
- Time.timeScale = 0f;
canvas.SetActive(true);
+ Time.timeScale = 0f;
+
}
public void Respawn(GameObject player)
@@ -81,7 +88,7 @@ public class AdsMob : MonoBehaviour
// }
foreach (var cell in cells)
{
- if(cell.Color == UnitColor.GREY)
+ if (cell.Color == UnitColor.GREY)
{
var randomCell = Random.Range(0, cells.Count);
Vector3 respawnPosition = cells[randomCell].transform.position;
@@ -89,16 +96,16 @@ public class AdsMob : MonoBehaviour
player = FindObjectOfType().gameObject;
player.transform.position = respawnPosition;
- if(player.transform.position == respawnPosition)
+ if (player.transform.position == respawnPosition)
{
//cell.Color = UnitColor.YELLOW;
}
}
}
}
-
+
// private void OnDisable() {
// _ad.OnUserEarnedReward -= HandleUser;
// }
-}
+}
\ No newline at end of file
diff --git a/Assets/Scripts/HexFiled/HexMetrics.cs b/Assets/Scripts/HexFiled/HexMetrics.cs
index 715f116c..93b363ae 100644
--- a/Assets/Scripts/HexFiled/HexMetrics.cs
+++ b/Assets/Scripts/HexFiled/HexMetrics.cs
@@ -2,7 +2,7 @@
{
public static class HexMetrics {
- public const float outerRadius = 1.08f;
+ public const float outerRadius = 1.07f;
public const float innerRadius = outerRadius * 0.866025404f;
diff --git a/Assets/Scripts/Items/Bonus.cs b/Assets/Scripts/Items/Bonus.cs
index 676fe2d9..2c0e70b0 100644
--- a/Assets/Scripts/Items/Bonus.cs
+++ b/Assets/Scripts/Items/Bonus.cs
@@ -9,7 +9,8 @@ namespace Items
public enum BonusType
{
Attack,
- Defence
+ Defence,
+ Heal
}
[CreateAssetMenu(fileName = "BonusItem", menuName = "Item/Bonus")]
@@ -21,6 +22,20 @@ namespace Items
[SerializeField] private GameObject usisngVFX;
public BonusType Type => type;
+
+ public override void PickUp(UnitColor color)
+ {
+ if(type != BonusType.Heal)
+ base.PickUp(color);
+ else
+ {
+ Unit = HexManager.UnitCurrentCell[color].unit;
+ VFXController.Instance.PlayEffect(usisngVFX, Unit.Instance.transform);
+ Unit.UnitView.OnHit.Invoke(-value);
+
+ }
+ }
+
public void Invoke()
{
Unit.SetUpBonus(duration, value, type);
diff --git a/Assets/Scripts/Items/Item.cs b/Assets/Scripts/Items/Item.cs
index 9606d5fb..f1664d8e 100644
--- a/Assets/Scripts/Items/Item.cs
+++ b/Assets/Scripts/Items/Item.cs
@@ -15,6 +15,10 @@ namespace Items
private GameObject _instance;
[SerializeField] private GameObject iconPrefab;
[SerializeField] private Sprite icon;
+ [SerializeField] private bool isInvokeOnPickUp = false;
+
+ public bool IsInvokeOnPickUp => isInvokeOnPickUp;
+
public Sprite Icon => icon;
public GameObject IconPrefab => iconPrefab;
@@ -31,7 +35,7 @@ namespace Items
return _instance;
}
- public void PickUp(UnitColor color)
+ public virtual void PickUp(UnitColor color)
{
if (HexManager.UnitCurrentCell.TryGetValue(color, out var value))
Unit = value.unit;
diff --git a/Assets/Scripts/Units/Unit.cs b/Assets/Scripts/Units/Unit.cs
index 8afbc721..6e89341c 100644
--- a/Assets/Scripts/Units/Unit.cs
+++ b/Assets/Scripts/Units/Unit.cs
@@ -90,6 +90,8 @@ namespace Units
TimerHelper.Instance.StartTimer(() => _defenceBonus = 0, duration);
_defenceBonus = value;
break;
+ case BonusType.Heal:
+ break;
default:
break;
}
@@ -376,12 +378,17 @@ namespace Units
{
Death();
}
+
+ if (_hp - dmg > _data.maxHP)
+ {
+ _hp = _data.maxHP;
+ }
if (_defenceBonus > 0)
{
return;
}
-
+
SetUpBonus(0, 0, BonusType.Defence);
_hp -= dmg;
diff --git a/Assets/Scripts/Units/Views/UnitView.cs b/Assets/Scripts/Units/Views/UnitView.cs
index fb7fb157..bddae270 100644
--- a/Assets/Scripts/Units/Views/UnitView.cs
+++ b/Assets/Scripts/Units/Views/UnitView.cs
@@ -161,13 +161,18 @@ public class UnitView : MonoBehaviour
private void OnTriggerStay(Collider other)
{
ItemView itemView = other.GetComponent();
-
- if (itemView != null && _unit.PickUpItem(itemView.Item) && !itemView.pickedUp)
+ if(itemView != null && itemView.Item.IsInvokeOnPickUp)
{
- itemView.pickedUp = true;
+
ItemFabric.Items.Remove(itemView.gameObject);
+ itemView.Item.PickUp(_unit.Color);
Destroy(itemView.gameObject);
- }
+ return;
+ };
+ if(itemView == null || itemView.pickedUp || !_unit.PickUpItem(itemView.Item)) return;
+ itemView.pickedUp = true;
+ ItemFabric.Items.Remove(itemView.gameObject);
+ Destroy(itemView.gameObject);
}
private IEnumerator Reload()
diff --git a/SerializedBuildInfo/Android_2022_01_25_23_47_32.ahbuildinfo b/SerializedBuildInfo/Android_2022_01_25_23_47_32.ahbuildinfo
new file mode 100644
index 00000000..9c7a9c31
--- /dev/null
+++ b/SerializedBuildInfo/Android_2022_01_25_23_47_32.ahbuildinfo
@@ -0,0 +1 @@
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