diff --git a/Assets/CheatMenu.cs b/Assets/CheatMenu.cs new file mode 100644 index 00000000..806be9d3 --- /dev/null +++ b/Assets/CheatMenu.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using Data; +using HexFiled; +using Units; +using UnityEngine; + +public class CheatMenu : MonoBehaviour +{ + [SerializeField] private UnitData _data; + private Unit _player; + void Start() + { + _player = HexManager.UnitCurrentCell[_data.Units.Find(x => x.isPlayer).color].unit; + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/CheatMenu.cs.meta b/Assets/CheatMenu.cs.meta new file mode 100644 index 00000000..560810c3 --- /dev/null +++ b/Assets/CheatMenu.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4f266648a97232b489e11d8149e482fb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MissingReferencesFinder.meta b/Assets/MissingReferencesFinder.meta new file mode 100644 index 00000000..025b7e05 --- /dev/null +++ b/Assets/MissingReferencesFinder.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9d8b4d1de6684a845b7083e4e52cbe4c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MissingReferencesFinder/Editor.meta b/Assets/MissingReferencesFinder/Editor.meta new file mode 100644 index 00000000..dd2e6ddd --- /dev/null +++ b/Assets/MissingReferencesFinder/Editor.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: d3cf49980ec79414aaccd2dca1caaa30 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/MissingReferencesFinder/Editor/MissingReferencesFinder.cs b/Assets/MissingReferencesFinder/Editor/MissingReferencesFinder.cs new file mode 100644 index 00000000..2414a36f --- /dev/null +++ b/Assets/MissingReferencesFinder/Editor/MissingReferencesFinder.cs @@ -0,0 +1,122 @@ +using System.Collections; +using System.Reflection; +using System.Linq; +using UnityEditor; +using UnityEditor.SceneManagement; +using UnityEngine; + +/// +/// A helper editor script for finding missing references to objects. +/// +public class MissingReferencesFinder : MonoBehaviour +{ + private const string MENU_ROOT = "Tools/Missing References/"; + + /// + /// Finds all missing references to objects in the currently loaded scene. + /// + [MenuItem(MENU_ROOT + "Search in scene", false, 50)] + public static void FindMissingReferencesInCurrentScene() + { + var sceneObjects = GetSceneObjects(); + FindMissingReferences(EditorSceneManager.GetActiveScene().path, sceneObjects); + } + + /// + /// Finds all missing references to objects in all enabled scenes in the project. + /// This works by loading the scenes one by one and checking for missing object references. + /// + [MenuItem(MENU_ROOT + "Search in all scenes", false, 51)] + public static void FindMissingReferencesInAllScenes() + { + foreach (var scene in EditorBuildSettings.scenes.Where(s => s.enabled)) + { + EditorSceneManager.OpenScene(scene.path); + FindMissingReferencesInCurrentScene(); + } + } + + /// + /// Finds all missing references to objects in assets (objects from the project window). + /// + [MenuItem(MENU_ROOT + "Search in assets", false, 52)] + public static void FindMissingReferencesInAssets() + { + var allAssets = AssetDatabase.GetAllAssetPaths().Where(path => path.StartsWith("Assets/")).ToArray(); + var objs = allAssets.Select(a => AssetDatabase.LoadAssetAtPath(a, typeof(GameObject)) as GameObject).Where(a => a != null).ToArray(); + + FindMissingReferences("Project", objs); + } + + private static void FindMissingReferences(string context, GameObject[] gameObjects) + { + if (gameObjects == null) + { + return; + } + + foreach (var go in gameObjects) + { + var components = go.GetComponents(); + + foreach (var component in components) + { + // Missing components will be null, we can't find their type, etc. + if (!component) + { + Debug.LogErrorFormat(go, $"Missing Component {0} in GameObject: {1}", component.GetType().FullName, GetFullPath(go)); + + continue; + } + + SerializedObject so = new SerializedObject(component); + var sp = so.GetIterator(); + + var objRefValueMethod = typeof(SerializedProperty).GetProperty("objectReferenceStringValue", + BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public); + + // Iterate over the components' properties. + while (sp.NextVisible(true)) + { + if (sp.propertyType == SerializedPropertyType.ObjectReference) + { + string objectReferenceStringValue = string.Empty; + + if (objRefValueMethod != null) + { + objectReferenceStringValue = (string) objRefValueMethod.GetGetMethod(true).Invoke(sp, new object[] { }); + } + + if (sp.objectReferenceValue == null + && (sp.objectReferenceInstanceIDValue != 0 || objectReferenceStringValue.StartsWith("Missing"))) + { + ShowError(context, go, component.GetType().Name, ObjectNames.NicifyVariableName(sp.name)); + } + } + } + } + } + } + + private static GameObject[] GetSceneObjects() + { + // Use this method since GameObject.FindObjectsOfType will not return disabled objects. + return Resources.FindObjectsOfTypeAll() + .Where(go => string.IsNullOrEmpty(AssetDatabase.GetAssetPath(go)) + && go.hideFlags == HideFlags.None).ToArray(); + } + + private static void ShowError (string context, GameObject go, string componentName, string propertyName) + { + var ERROR_TEMPLATE = "Missing Ref in: [{3}]{0}. Component: {1}, Property: {2}"; + + Debug.LogError(string.Format(ERROR_TEMPLATE, GetFullPath(go), componentName, propertyName, context), go); + } + + private static string GetFullPath(GameObject go) + { + return go.transform.parent == null + ? go.name + : GetFullPath(go.transform.parent.gameObject) + "/" + go.name; + } +} \ No newline at end of file diff --git a/Assets/MissingReferencesFinder/Editor/MissingReferencesFinder.cs.meta b/Assets/MissingReferencesFinder/Editor/MissingReferencesFinder.cs.meta new file mode 100644 index 00000000..d403e3c4 --- /dev/null +++ b/Assets/MissingReferencesFinder/Editor/MissingReferencesFinder.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3fbb47d700c9b47cda88dfa1d09d1478 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Resources/1/VFX/Bonus/Attack/Rocket.meta b/Assets/Resources/1/VFX/Bonus/Attack/Rocket.meta new file mode 100644 index 00000000..b221537f --- /dev/null +++ b/Assets/Resources/1/VFX/Bonus/Attack/Rocket.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7e0d2cec7351c51448baa61a179b2274 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/1/VFX/Bonus/Attack/Rocket/FireRocket.prefab b/Assets/Resources/1/VFX/Bonus/Attack/Rocket/FireRocket.prefab new file mode 100644 index 00000000..6453915f --- /dev/null +++ b/Assets/Resources/1/VFX/Bonus/Attack/Rocket/FireRocket.prefab @@ -0,0 +1,13758 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &112572 +GameObject: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + serializedVersion: 5 + m_Component: + - 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private UnitFactory _factory; - [SerializeField] private Button button; + [SerializeField] private Button buttonContinue; + [SerializeField] private Button buttonExit; [SerializeField] private GameObject canvas; private void OnEnable() @@ -25,8 +25,13 @@ public class AdsMob : MonoBehaviour // _request = new AdRequest.Builder().Build(); // _ad.LoadAd(_request); // _ad.OnUserEarnedReward += HandleUser; - button.onClick.AddListener(Spawn) ; + buttonContinue.onClick.AddListener(Spawn); canvas.SetActive(false); + buttonExit.onClick.AddListener(() => + { + buttonExit.onClick.RemoveAllListeners(); + SceneManager.LoadScene(0); + }); // } // private void Start() { @@ -47,11 +52,12 @@ public class AdsMob : MonoBehaviour player.spawnPos = HexManager.CellByColor[UnitColor.GREY][Random.Range(0, HexManager.CellByColor[UnitColor.GREY].Count - 1)] .coordinates; - + _factory.Spawn(player); - + canvas.SetActive(false); Time.timeScale = 1f; + buttonContinue.onClick.RemoveAllListeners(); } // public void ShowAd() @@ -67,8 +73,9 @@ public class AdsMob : MonoBehaviour { _factory = factory; _player = player; - Time.timeScale = 0f; canvas.SetActive(true); + Time.timeScale = 0f; + } public void Respawn(GameObject player) @@ -81,7 +88,7 @@ public class AdsMob : MonoBehaviour // } foreach (var cell in cells) { - if(cell.Color == UnitColor.GREY) + if (cell.Color == UnitColor.GREY) { var randomCell = Random.Range(0, cells.Count); Vector3 respawnPosition = cells[randomCell].transform.position; @@ -89,16 +96,16 @@ public class AdsMob : MonoBehaviour player = FindObjectOfType().gameObject; player.transform.position = respawnPosition; - if(player.transform.position == respawnPosition) + if (player.transform.position == respawnPosition) { //cell.Color = UnitColor.YELLOW; } } } } - + // private void OnDisable() { // _ad.OnUserEarnedReward -= HandleUser; // } -} +} \ No newline at end of file diff --git a/Assets/Scripts/HexFiled/HexMetrics.cs b/Assets/Scripts/HexFiled/HexMetrics.cs index 715f116c..93b363ae 100644 --- a/Assets/Scripts/HexFiled/HexMetrics.cs +++ b/Assets/Scripts/HexFiled/HexMetrics.cs @@ -2,7 +2,7 @@ { public static class HexMetrics { - public const float outerRadius = 1.08f; + public const float outerRadius = 1.07f; public const float innerRadius = outerRadius * 0.866025404f; diff --git a/Assets/Scripts/Items/Bonus.cs b/Assets/Scripts/Items/Bonus.cs index 676fe2d9..2c0e70b0 100644 --- a/Assets/Scripts/Items/Bonus.cs +++ b/Assets/Scripts/Items/Bonus.cs @@ -9,7 +9,8 @@ namespace Items public enum BonusType { Attack, - Defence + Defence, + Heal } [CreateAssetMenu(fileName = "BonusItem", menuName = "Item/Bonus")] @@ -21,6 +22,20 @@ namespace Items [SerializeField] private GameObject usisngVFX; public BonusType Type => type; + + public override void PickUp(UnitColor color) + { + if(type != BonusType.Heal) + base.PickUp(color); + else + { + Unit = HexManager.UnitCurrentCell[color].unit; + VFXController.Instance.PlayEffect(usisngVFX, Unit.Instance.transform); + Unit.UnitView.OnHit.Invoke(-value); + + } + } + public void Invoke() { Unit.SetUpBonus(duration, value, type); diff --git a/Assets/Scripts/Items/Item.cs b/Assets/Scripts/Items/Item.cs index 9606d5fb..f1664d8e 100644 --- a/Assets/Scripts/Items/Item.cs +++ b/Assets/Scripts/Items/Item.cs @@ -15,6 +15,10 @@ namespace Items private GameObject _instance; [SerializeField] private GameObject iconPrefab; [SerializeField] private Sprite icon; + [SerializeField] private bool isInvokeOnPickUp = false; + + public bool IsInvokeOnPickUp => isInvokeOnPickUp; + public Sprite Icon => icon; public GameObject IconPrefab => iconPrefab; @@ -31,7 +35,7 @@ namespace Items return _instance; } - public void PickUp(UnitColor color) + public virtual void PickUp(UnitColor color) { if (HexManager.UnitCurrentCell.TryGetValue(color, out var value)) Unit = value.unit; diff --git a/Assets/Scripts/Units/Unit.cs b/Assets/Scripts/Units/Unit.cs index 8afbc721..6e89341c 100644 --- a/Assets/Scripts/Units/Unit.cs +++ b/Assets/Scripts/Units/Unit.cs @@ -90,6 +90,8 @@ namespace Units TimerHelper.Instance.StartTimer(() => _defenceBonus = 0, duration); _defenceBonus = value; break; + case BonusType.Heal: + break; default: break; } @@ -376,12 +378,17 @@ namespace Units { Death(); } + + if (_hp - dmg > _data.maxHP) + { + _hp = _data.maxHP; + } if (_defenceBonus > 0) { return; } - + SetUpBonus(0, 0, BonusType.Defence); _hp -= dmg; diff --git a/Assets/Scripts/Units/Views/UnitView.cs b/Assets/Scripts/Units/Views/UnitView.cs index fb7fb157..bddae270 100644 --- a/Assets/Scripts/Units/Views/UnitView.cs +++ b/Assets/Scripts/Units/Views/UnitView.cs @@ -161,13 +161,18 @@ public class UnitView : MonoBehaviour private void OnTriggerStay(Collider other) { ItemView itemView = other.GetComponent(); - - if (itemView != null && _unit.PickUpItem(itemView.Item) && !itemView.pickedUp) + if(itemView != null && itemView.Item.IsInvokeOnPickUp) { - itemView.pickedUp = true; + ItemFabric.Items.Remove(itemView.gameObject); + itemView.Item.PickUp(_unit.Color); Destroy(itemView.gameObject); - } + return; + }; + if(itemView == null || itemView.pickedUp || !_unit.PickUpItem(itemView.Item)) return; + itemView.pickedUp = true; + ItemFabric.Items.Remove(itemView.gameObject); + Destroy(itemView.gameObject); } private IEnumerator Reload() diff --git a/SerializedBuildInfo/Android_2022_01_25_23_47_32.ahbuildinfo b/SerializedBuildInfo/Android_2022_01_25_23_47_32.ahbuildinfo new file mode 100644 index 00000000..9c7a9c31 --- /dev/null +++ b/SerializedBuildInfo/Android_2022_01_25_23_47_32.ahbuildinfo @@ -0,0 +1 @@ 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