Modified build speed. Modified AI(distant attack, bonus collection)
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72
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52
Assets/CameraSizeController.cs
Normal file
52
Assets/CameraSizeController.cs
Normal file
@ -0,0 +1,52 @@
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|||||||
|
using System.Collections;
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||||||
|
using System.Collections.Generic;
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|
using UnityEngine;
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using Cinemachine;
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|
using System;
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|
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private float _startSize;
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[SerializeField] private CinemachineVirtualCamera _cam;
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private void Awake()
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{
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//TileManagment.OnAnyTileCaptured += UpdateCamSize;
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private void FixedUpdate()
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|
{
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|
UpdateCamSize();
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|
}
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private void UpdateCamSize(PlayerState player)
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|
{
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|
if (player.ownerIndex != trackingPlayer)
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|
{
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return;
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}
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int playerTilesNumber = TileManagment.charTiles[(int)player.ownerIndex].Count;
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}
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|
{
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|
int maxTilesNumber = TileManagment.levelTiles.Count;
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|
int playerTilesNumber = TileManagment.charTiles[(int)trackingPlayer].Count;
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|
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m_EditorClassIdentifier:
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--- !u!1001 &1422942957
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--- !u!1001 &1422942957
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -20399,7 +20606,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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--- !u!114 &1503763725
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--- !u!114 &1503763725
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -20603,9 +20810,11 @@ MonoBehaviour:
|
|||||||
attackTime: 2
|
attackTime: 2
|
||||||
updateBehaviourIn: 0.6
|
updateBehaviourIn: 0.6
|
||||||
neutralCapDistance: 6
|
neutralCapDistance: 6
|
||||||
detectPlayerDistance: 4
|
detectDistance: 4
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||||||
|
bonusDetectDistance: 8
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|
attackPlayerDistance: 4
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_currentEnemy: {fileID: 0}
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--- !u!114 &1503763738
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--- !u!114 &1503763738
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MonoBehaviour:
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@ -22957,7 +23166,7 @@ GameObject:
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- component: {fileID: 1638932500}
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- component: {fileID: 1638932500}
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@ -23736,6 +23945,38 @@ PrefabInstance:
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background: {fileID: 255234559}
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handle: {fileID: 225657709}
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moveThreshold: 1
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--- !u!1001 &1716540837
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--- !u!1001 &1716540837
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PrefabInstance:
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PrefabInstance:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
@ -14,16 +14,21 @@ public class AI_BotController : MonoBehaviour
|
|||||||
public float attackTime = 2f;
|
public float attackTime = 2f;
|
||||||
public float updateBehaviourIn = 1f;
|
public float updateBehaviourIn = 1f;
|
||||||
public float neutralCapDistance = 6f;
|
public float neutralCapDistance = 6f;
|
||||||
public float detectPlayerDistance = 4f;
|
public float detectDistance = 4f;
|
||||||
|
public float bonusDetectDistance = 4f;
|
||||||
|
public float attackPlayerDistance = 4f;
|
||||||
public Action OnTouchDown, OnTouchUp;
|
public Action OnTouchDown, OnTouchUp;
|
||||||
public Action OnCurrentPathFinished, OnAttack;
|
public Action OnCurrentPathFinished, OnAttack;
|
||||||
public PlayerState _currentEnemy;
|
public PlayerState _currentEnemy;
|
||||||
|
public TileInfo _currentTargetTile;
|
||||||
|
|
||||||
public List<TileInfo> _currentFollowingPath = new List<TileInfo>();
|
private List<TileInfo> _currentFollowingPath = new List<TileInfo>();
|
||||||
|
|
||||||
private PlayerState _playerState;
|
private PlayerState _playerState;
|
||||||
private AttackEnergyController _attackEnergyController;
|
private AttackEnergyController _attackEnergyController;
|
||||||
private ActionTriggerSystem _actionTriggerSystem;
|
private ActionTriggerSystem _actionTriggerSystem;
|
||||||
|
private PlayerBonusController _playerBonuses;
|
||||||
|
private BonusSpawner _bonusController;
|
||||||
//private PlayerActionManager _actionManager;
|
//private PlayerActionManager _actionManager;
|
||||||
//private Attack _attack;
|
//private Attack _attack;
|
||||||
|
|
||||||
@ -39,7 +44,8 @@ public class AI_BotController : MonoBehaviour
|
|||||||
_playerState = GetComponent<PlayerState>();
|
_playerState = GetComponent<PlayerState>();
|
||||||
_attackEnergyController = GetComponent<AttackEnergyController>();
|
_attackEnergyController = GetComponent<AttackEnergyController>();
|
||||||
_actionTriggerSystem = GetComponent<ActionTriggerSystem>();
|
_actionTriggerSystem = GetComponent<ActionTriggerSystem>();
|
||||||
|
_playerBonuses = GetComponent<PlayerBonusController>();
|
||||||
|
_bonusController = FindObjectOfType<BonusSpawner>();
|
||||||
|
|
||||||
if (isAIActive)
|
if (isAIActive)
|
||||||
{
|
{
|
||||||
@ -144,8 +150,12 @@ public class AI_BotController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Debug.Log("CheckState");
|
Debug.Log("CheckState");
|
||||||
BotState newBotState;
|
BotState newBotState;
|
||||||
|
if (IsBonusDetected())
|
||||||
if (IsEnemyEnabledForAttack())
|
{
|
||||||
|
newBotState = BotState.CollectingBonus;
|
||||||
|
Debug.Log("CollectBonus");
|
||||||
|
}
|
||||||
|
else if(IsEnemyEnabledForAttack())
|
||||||
{
|
{
|
||||||
newBotState = BotState.Attack;
|
newBotState = BotState.Attack;
|
||||||
}
|
}
|
||||||
@ -162,6 +172,31 @@ public class AI_BotController : MonoBehaviour
|
|||||||
SetBehaviour(newBotState);
|
SetBehaviour(newBotState);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool IsBonusDetected()
|
||||||
|
{
|
||||||
|
//Debug.Log("Detect bonus");
|
||||||
|
if (botState == BotState.CollectingBonus)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
foreach (var bonusObj in _bonusController.activeBonuses)
|
||||||
|
{
|
||||||
|
if (!_playerBonuses.CanTakeBonus(bonusObj.bonus.bonusType) || bonusObj ==null)
|
||||||
|
{
|
||||||
|
//Debug.Log("Can`t take or bonus doesn`t exists");
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (Vector3.Distance(bonusObj.transform.position, _playerState.currentTile.tilePosition) < bonusDetectDistance)
|
||||||
|
{
|
||||||
|
//Debug.Log("All good");
|
||||||
|
_currentTargetTile = TileManagment.GetTile(bonusObj.transform.position);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
private bool SetNewBotState(BotState newState)
|
private bool SetNewBotState(BotState newState)
|
||||||
{
|
{
|
||||||
if (botState != newState)
|
if (botState != newState)
|
||||||
@ -176,6 +211,35 @@ public class AI_BotController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
private bool IsEnemyEnabledForAttack()
|
private bool IsEnemyEnabledForAttack()
|
||||||
|
{
|
||||||
|
if (isAttackedOnce)
|
||||||
|
return false;
|
||||||
|
if (botState != BotState.Attack && _attackEnergyController.IsReady())
|
||||||
|
{
|
||||||
|
foreach (PlayerState enemy in _playerState.enemies)
|
||||||
|
{
|
||||||
|
if (!enemy.gameObject.activeSelf)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
foreach (var dir in TileManagment.basicDirections)
|
||||||
|
{
|
||||||
|
for (int i = 1; i <= attackPlayerDistance; i++)
|
||||||
|
{
|
||||||
|
TileInfo checkTile = TileManagment.GetTile(_playerState.currentTile.tilePosition, dir, i);
|
||||||
|
if (enemy.currentTile == checkTile)
|
||||||
|
{
|
||||||
|
_currentEnemy = enemy;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*private bool IsEnemyEnabledForAttack()
|
||||||
{
|
{
|
||||||
if (isAttackedOnce)
|
if (isAttackedOnce)
|
||||||
return false;
|
return false;
|
||||||
@ -196,7 +260,7 @@ public class AI_BotController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}*/
|
||||||
|
|
||||||
private bool IsEnemyCloseOrRude()
|
private bool IsEnemyCloseOrRude()
|
||||||
{
|
{
|
||||||
@ -216,7 +280,7 @@ public class AI_BotController : MonoBehaviour
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
float distanceToEnemy = Vector3.Distance(enemy.currentTile.tilePosition, _playerState.currentTile.tilePosition);
|
float distanceToEnemy = Vector3.Distance(enemy.currentTile.tilePosition, _playerState.currentTile.tilePosition);
|
||||||
if (distanceToEnemy < detectPlayerDistance) //if enemy is close enough to us we starting to chase him fo some time
|
if (distanceToEnemy < detectDistance) //if enemy is close enough to us we starting to chase him fo some time
|
||||||
{
|
{
|
||||||
_currentEnemy = enemy;
|
_currentEnemy = enemy;
|
||||||
StartCoroutine(CalmDown(agressiveTime));
|
StartCoroutine(CalmDown(agressiveTime));
|
||||||
@ -241,9 +305,14 @@ public class AI_BotController : MonoBehaviour
|
|||||||
case BotState.Attack:
|
case BotState.Attack:
|
||||||
AttackEnemy(_currentEnemy);
|
AttackEnemy(_currentEnemy);
|
||||||
break;
|
break;
|
||||||
|
case BotState.CollectingBonus:
|
||||||
|
MoveToBonus(_currentTargetTile);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void Move(TileInfo tile)
|
private void Move(TileInfo tile)
|
||||||
{
|
{
|
||||||
if (_currentFollowingPath.Count > 0 && tile!=null)
|
if (_currentFollowingPath.Count > 0 && tile!=null)
|
||||||
@ -254,11 +323,19 @@ public class AI_BotController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void MoveToBonus(TileInfo currentTarget)
|
||||||
|
{
|
||||||
|
bool isPathExists = RecalculatePath(_playerState.currentTile, currentTarget);
|
||||||
|
if (!isPathExists)
|
||||||
|
{
|
||||||
|
StartPatrolBehaviour();
|
||||||
|
}
|
||||||
|
MoveAlongPath();
|
||||||
|
}
|
||||||
|
|
||||||
private void AttackEnemy(PlayerState currentEnemy)
|
private void AttackEnemy(PlayerState currentEnemy)
|
||||||
{
|
{
|
||||||
if (currentEnemy && Vector3.Distance(currentEnemy.transform.position, transform.position) < 1.1f * TileManagment.tileOffset)
|
/*if (currentEnemy && Vector3.Distance(currentEnemy.transform.position, transform.position) < 1.1f * TileManagment.tileOffset)
|
||||||
{
|
{
|
||||||
//Debug.Log("startAttack");
|
//Debug.Log("startAttack");
|
||||||
//isAttackedOnce = true;
|
//isAttackedOnce = true;
|
||||||
@ -266,7 +343,12 @@ public class AI_BotController : MonoBehaviour
|
|||||||
_currentFollowingPath.Clear();
|
_currentFollowingPath.Clear();
|
||||||
_actionTriggerSystem.TriggerAction(currentEnemy.currentTile, _playerState.defaultAction);
|
_actionTriggerSystem.TriggerAction(currentEnemy.currentTile, _playerState.defaultAction);
|
||||||
StartPatrolBehaviour();
|
StartPatrolBehaviour();
|
||||||
}
|
}*/
|
||||||
|
|
||||||
|
leftInput = Vector2.zero;
|
||||||
|
_currentFollowingPath.Clear();
|
||||||
|
_actionTriggerSystem.TriggerAction(currentEnemy.currentTile, _playerState.defaultAction);
|
||||||
|
StartPatrolBehaviour();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void MoveToEnemy(PlayerState currentEnemy)
|
private void MoveToEnemy(PlayerState currentEnemy)
|
||||||
@ -356,5 +438,6 @@ public enum BotState
|
|||||||
Patrol,
|
Patrol,
|
||||||
Agressive,
|
Agressive,
|
||||||
Attack,
|
Attack,
|
||||||
|
CollectingBonus,
|
||||||
Dead
|
Dead
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using System;
|
||||||
|
|
||||||
public class BonusObject : MonoBehaviour
|
public class BonusObject : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -9,6 +10,8 @@ public class BonusObject : MonoBehaviour
|
|||||||
|
|
||||||
public float aliveTime = 8f;
|
public float aliveTime = 8f;
|
||||||
|
|
||||||
|
public Action<BonusObject> OnDestroy;
|
||||||
|
|
||||||
private float spawnTime;
|
private float spawnTime;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
@ -22,6 +25,7 @@ public class BonusObject : MonoBehaviour
|
|||||||
{
|
{
|
||||||
var tile = TileManagment.GetTile(transform.position);
|
var tile = TileManagment.GetTile(transform.position);
|
||||||
tile.canBuildHere = true;
|
tile.canBuildHere = true;
|
||||||
|
OnDestroy?.Invoke(this);
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -44,34 +44,23 @@ public class PlayerBonusController : MonoBehaviour
|
|||||||
|
|
||||||
public bool AddBonusToPlayer(Bonus bonus)
|
public bool AddBonusToPlayer(Bonus bonus)
|
||||||
{
|
{
|
||||||
if (bonus.bonusType == BonusType.Attack)
|
if (!CanTakeBonus(bonus.bonusType))
|
||||||
{
|
|
||||||
if (attackBonuses.Count < maxBonusCount)
|
|
||||||
{
|
|
||||||
attackBonuses.Add(bonus);
|
|
||||||
OnBonusesChanged?.Invoke();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
switch (bonus.bonusType)
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (protectBonuses.Count < maxBonusCount)
|
|
||||||
{
|
{
|
||||||
|
case BonusType.Attack:
|
||||||
|
attackBonuses.Add(bonus);
|
||||||
|
OnBonusesChanged?.Invoke();
|
||||||
|
return true;
|
||||||
|
case BonusType.Defend:
|
||||||
protectBonuses.Add(bonus);
|
protectBonuses.Add(bonus);
|
||||||
OnBonusesChanged?.Invoke();
|
OnBonusesChanged?.Invoke();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveBonus(Bonus bonus)
|
public void RemoveBonus(Bonus bonus)
|
||||||
{
|
{
|
||||||
@ -102,4 +91,23 @@ public class PlayerBonusController : MonoBehaviour
|
|||||||
_playerState.SetCurrentAction(currentSelectedBonus.bonusAction);
|
_playerState.SetCurrentAction(currentSelectedBonus.bonusAction);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool CanTakeBonus(BonusType type)
|
||||||
|
{
|
||||||
|
if (type == BonusType.Attack)
|
||||||
|
{
|
||||||
|
if (attackBonuses.Count < maxBonusCount)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (protectBonuses.Count < maxBonusCount)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,10 +6,15 @@ public class BonusSpawner : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public float minBonusSpawnTime = 5f, maxBonusSpwnTime = 20f;
|
public float minBonusSpawnTime = 5f, maxBonusSpwnTime = 20f;
|
||||||
|
|
||||||
|
public Transform bonusParent;
|
||||||
|
|
||||||
public List<GameObject> bounsPrefs;
|
public List<GameObject> bounsPrefs;
|
||||||
|
|
||||||
|
public List<BonusObject> activeBonuses = new List<BonusObject>();
|
||||||
|
|
||||||
private int _currentTries = 0, _maxTries = 15;
|
private int _currentTries = 0, _maxTries = 15;
|
||||||
|
|
||||||
|
|
||||||
private IEnumerator SpawnRandomBonus()
|
private IEnumerator SpawnRandomBonus()
|
||||||
{
|
{
|
||||||
while (true)
|
while (true)
|
||||||
@ -30,13 +35,21 @@ public class BonusSpawner : MonoBehaviour
|
|||||||
availableTile.canBuildHere = false;
|
availableTile.canBuildHere = false;
|
||||||
int bonusIndex = Random.Range(0, bounsPrefs.Count);
|
int bonusIndex = Random.Range(0, bounsPrefs.Count);
|
||||||
GameObject chosenBonus = bounsPrefs[bonusIndex];
|
GameObject chosenBonus = bounsPrefs[bonusIndex];
|
||||||
Instantiate(chosenBonus, availableTile.tilePosition, chosenBonus.transform.rotation);
|
BonusObject spawnedBonus = Instantiate(chosenBonus, availableTile.tilePosition, chosenBonus.transform.rotation, bonusParent).GetComponent<BonusObject>();
|
||||||
|
spawnedBonus.OnDestroy += RemoveBonus;
|
||||||
|
activeBonuses.Add(spawnedBonus);
|
||||||
}
|
}
|
||||||
//Debug.Log("spawned");
|
//Debug.Log("spawned");
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void RemoveBonus(BonusObject sender)
|
||||||
|
{
|
||||||
|
sender.OnDestroy -= RemoveBonus;
|
||||||
|
activeBonuses.Remove(sender);
|
||||||
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
StartCoroutine(SpawnRandomBonus());
|
StartCoroutine(SpawnRandomBonus());
|
||||||
|
@ -17,8 +17,9 @@ public class CustomInput : MonoBehaviour
|
|||||||
[Header("Character Control Parameters")]
|
[Header("Character Control Parameters")]
|
||||||
public CharControlType controlType = CharControlType.UI_Joysticks;
|
public CharControlType controlType = CharControlType.UI_Joysticks;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private FloatingJoystick leftJoystick, rightJoystick;
|
private DynamicJoystick leftJoystick;
|
||||||
|
[SerializeField]
|
||||||
|
private FloatingJoystick rightJoystick;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private FixedJoystick attackJoystick, defendJoystick;
|
private FixedJoystick attackJoystick, defendJoystick;
|
||||||
|
|
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||||||
|
applyGammaDecoding: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because one or more lines are too long
@ -127,7 +127,7 @@ PlayerSettings:
|
|||||||
16:10: 1
|
16:10: 1
|
||||||
16:9: 1
|
16:9: 1
|
||||||
Others: 1
|
Others: 1
|
||||||
bundleVersion: 0.34
|
bundleVersion: 0.35
|
||||||
preloadedAssets: []
|
preloadedAssets: []
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
wsaTransparentSwapchain: 0
|
wsaTransparentSwapchain: 0
|
||||||
|
Loading…
x
Reference in New Issue
Block a user