fixes
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@ -159,20 +158,6 @@ Animator:
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@ -14,6 +14,7 @@ MonoBehaviour:
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@ -23,7 +24,8 @@ MonoBehaviour:
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@ -33,7 +35,8 @@ MonoBehaviour:
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@ -44,6 +47,7 @@ MonoBehaviour:
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@ -124,13 +124,15 @@ namespace AI
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var item = GetNearestItem(agent);
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if (((item.dist > 0 && item.dist <= _data.DistaceToCollectBonus) ||
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agent.Unit.Mana <= agent.Unit.Data.maxMana * _data.ManaPercentToCollectBonus) &&
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agent.Unit.Inventory.Count < agent.Unit.InventoryCapacity)
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(item.hex.Item.Type == ItemType.DEFENCE
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? agent.Unit.InventoryDefence.Count
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: agent.Unit.Inventory.Count) < agent.Unit.InventoryCapacity / 2)
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{
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SetBehaviour(BotState.CollectingBonus, agent);
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return BotState.CollectingBonus;
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}
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var protect = agent.Unit.Inventory.Where(x => x is Bonus { BonusType: BonusType.Defence }).ToList();
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var protect = agent.Unit.InventoryDefence.Where(x => x is Bonus { BonusType: BonusType.Defence }).ToList();
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if (protect.Count > 0 && agent.Unit.Hp <= agent.Unit.Data.maxHP * _data.PercentToUseProtectBonus &&
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agent.Unit.DefenceBonus == 0)
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{
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@ -3,7 +3,7 @@ using Runtime.Controller;
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namespace Controller
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{
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public class Controllers : IExecute, IInitialization, ILateExecute, ICleanup
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public class Controllers : IExecute, IInitialization, ILateExecute, ICleanup, IFixedExecute, IAwake
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{
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private readonly List<IInitialization> _initializeControllers;
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private readonly List<IExecute> _executeControllers;
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@ -39,7 +39,7 @@ namespace Controller
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hexGrid.OnGridLoaded += () => unitFactory.SpawnList(data.UnitData.Units);
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hexGrid.OnHexPainted += paintedController.SetHexColors;
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hexGrid.OnHexPainted += paintedController.CheckDeathOrDestroy;
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hexGrid.SpawnField();
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}
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@ -28,6 +28,7 @@ namespace Data
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public struct UnitInfo
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{
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public bool isPlayer;
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public bool isAI;
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public HexCoordinates spawnPos;
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public GameObject unitPrefa;
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public UnitColor color;
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@ -11,21 +11,21 @@ namespace HexFiled
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{
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public HexCoordinates coordinates;
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public event Action<HexCell> OnHexPainted;
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||||
|
||||
|
||||
|
||||
[SerializeField] private HexCell[] neighbors;
|
||||
[SerializeField] private Item _item;
|
||||
private UnitColor _color;
|
||||
private MeshRenderer _renderer;
|
||||
|
||||
|
||||
public UnitColor Color => _color;
|
||||
|
||||
public Item Item
|
||||
{
|
||||
get => _item;
|
||||
set => _item = _item == null ? value : null;
|
||||
set => _item = value;
|
||||
}
|
||||
|
||||
private GameObject _building;
|
||||
|
||||
public GameObject Building
|
||||
@ -44,22 +44,23 @@ namespace HexFiled
|
||||
{
|
||||
_renderer = GetComponent<MeshRenderer>();
|
||||
_color = UnitColor.Grey;
|
||||
|
||||
if (!HexManager.CellByColor.ContainsKey(_color))
|
||||
{
|
||||
HexManager.CellByColor.Add(_color, new List<HexCell>(){this});
|
||||
HexManager.CellByColor.Add(_color, new List<HexCell>() { this });
|
||||
}
|
||||
else
|
||||
{
|
||||
HexManager.CellByColor[_color].Add(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public List<HexCell> GetListNeighbours()
|
||||
{
|
||||
return neighbors.ToList();
|
||||
}
|
||||
|
||||
|
||||
|
||||
public HexCell GetNeighbor(HexDirection direction)
|
||||
{
|
||||
@ -72,28 +73,50 @@ namespace HexFiled
|
||||
cell.neighbors[(int)direction.Back()] = this;
|
||||
}
|
||||
|
||||
public void PaintHex(UnitColor color)
|
||||
public void PaintHex(UnitColor color, bool isSetting = false)
|
||||
{
|
||||
if (color == _color) return;
|
||||
|
||||
|
||||
if (!HexManager.CellByColor.ContainsKey(color))
|
||||
{
|
||||
HexManager.CellByColor.Add(color, new List<HexCell>(){this});
|
||||
HexManager.CellByColor.Add(color, new List<HexCell>() { this });
|
||||
}
|
||||
|
||||
_renderer.material.mainTexture = HexGrid.Colors[color].Texture;
|
||||
var previousColor = _color;
|
||||
HexManager.CellByColor[previousColor].Remove(this);
|
||||
|
||||
HexManager.CellByColor[_color].Remove(this);
|
||||
|
||||
_color = color;
|
||||
HexManager.CellByColor[_color].Add(this);
|
||||
OnHexPainted?.Invoke(this);
|
||||
if(color == UnitColor.Grey) return;
|
||||
|
||||
var vfx = VFXController.Instance.PlayEffect(HexGrid.Colors[color].VFXCellCapturePrefab, transform.position + new Vector3(0,0.1f,0));
|
||||
if (!isSetting)
|
||||
OnHexPainted?.Invoke(this);
|
||||
|
||||
if (_building != null)
|
||||
{
|
||||
Destroy(_building);
|
||||
}
|
||||
|
||||
HexManager.UnitCurrentCell
|
||||
.Where(cells
|
||||
=> HexManager.CellByColor[cells.Key].Count < 3
|
||||
|| (cells.Value.cell == this && cells.Value.unit.Color != Color))
|
||||
.Select(cells => cells.Value.unit)
|
||||
.ToList().ForEach(x => x.Death());
|
||||
|
||||
if (color == UnitColor.Grey)
|
||||
{
|
||||
if (_item != null)
|
||||
{
|
||||
_item.Despawn();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var vfx = VFXController.Instance.PlayEffect(HexGrid.Colors[color].VFXCellCapturePrefab,
|
||||
transform.position + new Vector3(0, 0.1f, 0));
|
||||
MusicController.Instance.AddAudioSource(vfx);
|
||||
MusicController.Instance.PlayRandomClip(MusicController.Instance.MusicData.SfxMusic.Captures, vfx);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -37,11 +37,8 @@ namespace HexFiled
|
||||
{
|
||||
_fieldData = fieldData;
|
||||
_baseGameObject = new GameObject("HexGrid");
|
||||
_colors = new Dictionary<UnitColor, CellColor>(fieldData.colors.Count);
|
||||
foreach (var color in fieldData.colors)
|
||||
{
|
||||
_colors.Add(color.UnitColor, color);
|
||||
}
|
||||
_colors = fieldData.colors.ToDictionary(x => x.UnitColor, x => x);
|
||||
|
||||
|
||||
_gridCanvas = Object.Instantiate(fieldData.CoordinatesCanvas, _baseGameObject.transform)
|
||||
.GetComponent<Canvas>();
|
||||
@ -85,7 +82,7 @@ namespace HexFiled
|
||||
position.z = z * (HexMetrics.outerRadius * 1.5f);
|
||||
var cellGO = Object.Instantiate(_fieldData.cellPrefab);
|
||||
HexCell cell = _cells[i] = cellGO.GetComponent<HexCell>();
|
||||
cell.PaintHex(UnitColor.Grey);
|
||||
cell.PaintHex(UnitColor.Grey, true);
|
||||
cell.transform.SetParent(_baseGameObject.transform, false);
|
||||
cell.transform.localPosition = position;
|
||||
cell.coordinates = HexCoordinates.FromOffsetCoordinates(x, z);
|
||||
|
@ -56,7 +56,7 @@ namespace HexFiled
|
||||
public static void PaintHexList(List<HexCell> field, UnitColor color, float time)
|
||||
{
|
||||
|
||||
List<Action<UnitColor>> actions = new List<Action<UnitColor>>();
|
||||
List<Action<UnitColor, bool>> actions = new List<Action<UnitColor, bool>>();
|
||||
|
||||
field.ForEach(x => actions.Add(x.PaintHex));
|
||||
|
||||
@ -70,7 +70,7 @@ namespace HexFiled
|
||||
|
||||
cells.AddRange(field);
|
||||
|
||||
cells.ForEach(x => x.PaintHex(color));
|
||||
cells.ForEach(x => x.PaintHex(color, true));
|
||||
}
|
||||
}
|
||||
}
|
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@ -1,8 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Units;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Object = UnityEngine.Object;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace HexFiled
|
||||
@ -17,80 +16,42 @@ namespace HexFiled
|
||||
}
|
||||
|
||||
|
||||
public void CheckDeathOrDestroy(HexCell cell)
|
||||
{
|
||||
HexManager.UnitCurrentCell
|
||||
.Where(cells
|
||||
=> HexManager.CellByColor[cells.Key].Count < 3
|
||||
|| (cells.Value.cell == cell && cells.Value.unit.Color != cell.Color))
|
||||
.Select(cells => cells.Value.unit)
|
||||
.ToList().ForEach(x => x.Death());
|
||||
|
||||
if (cell.Building != null)
|
||||
{
|
||||
Object.Destroy(cell.Building);
|
||||
}
|
||||
|
||||
if (cell.Item != null)
|
||||
{
|
||||
cell.Item.Despawn();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetHexColors(HexCell cell)
|
||||
{
|
||||
_cell = cell;
|
||||
|
||||
|
||||
var hexByColorDict = DifferentHexByColor(cell.GetListNeighbours());
|
||||
foreach (var item in hexByColorDict)
|
||||
var hexByColorDict = Enum.GetValues(typeof(UnitColor)).Cast<UnitColor>().ToDictionary(color => color,
|
||||
color => cell.GetListNeighbours().Where(x => x != null && x.Color == color).ToList());
|
||||
|
||||
cell.GetListNeighbours().Where(x => x != null && x.Color != cell.Color).ToList().ForEach(neighbour =>
|
||||
{
|
||||
if (item.Key == cell.Color && item.Value.Count >= 2 && item.Value.Count < 6 &&
|
||||
HexManager.UnitCurrentCell.ContainsKey(cell.Color))
|
||||
if (hexByColorDict.TryGetValue(neighbour.Color, out var value) &&
|
||||
value.Count >= 2 && value.Count < 6)
|
||||
{
|
||||
cell.GetListNeighbours().ForEach(x =>
|
||||
value.ForEach(x =>
|
||||
{
|
||||
if (x != null && x.Color != cell.Color)
|
||||
var path = Round(x, null);
|
||||
if (!path.hasPath)
|
||||
{
|
||||
var path = Round(x, null);
|
||||
if (!path.hasPath)
|
||||
HexManager.PaintHexList(path.field, cell.Color, 0.05f);
|
||||
HexManager.PaintHexList(path.field, cell.Color, 0.05f);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (item.Value.Count >= 2 && item.Key != UnitColor.Grey && item.Key != cell.Color)
|
||||
{
|
||||
item.Value.ForEach(neighbour =>
|
||||
{
|
||||
if (HexManager.UnitCurrentCell.TryGetValue(item.Key, out var unitCel) &&
|
||||
!HasPath(neighbour, unitCel.cell, out var path).hasPath)
|
||||
{
|
||||
HexManager.PaintHexList(path.field, UnitColor.Grey);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private Dictionary<UnitColor, List<HexCell>> DifferentHexByColor(List<HexCell> cellsList)
|
||||
{
|
||||
Dictionary<UnitColor, List<HexCell>> resultDict = new Dictionary<UnitColor, List<HexCell>>();
|
||||
cellsList.ForEach(cell =>
|
||||
{
|
||||
if (cell != null && resultDict.ContainsKey(cell.Color))
|
||||
if (neighbour.Color != UnitColor.Grey
|
||||
&& HexManager.UnitCurrentCell.TryGetValue(neighbour.Color, out var unit)
|
||||
&& hexByColorDict.TryGetValue(neighbour.Color, out var cells)
|
||||
&& cells.Count >= 2 && cells.Count < 5
|
||||
&& !HasPath(neighbour, unit.cell, out var path))
|
||||
{
|
||||
resultDict[cell.Color].Add(cell);
|
||||
}
|
||||
else if (cell != null)
|
||||
{
|
||||
resultDict.Add(cell.Color, new List<HexCell> { cell });
|
||||
HexManager.PaintHexList(path, UnitColor.Grey);
|
||||
}
|
||||
});
|
||||
return resultDict;
|
||||
}
|
||||
|
||||
|
||||
private (bool hasPath, List<HexCell> field) Round(HexCell start, HexCell end)
|
||||
{
|
||||
if (start == null || start.Color == _cell.Color)
|
||||
@ -153,13 +114,13 @@ namespace HexFiled
|
||||
return (false, closedList);
|
||||
}
|
||||
|
||||
private ( bool hasPath, List<HexCell> field ) HasPath(HexCell start, HexCell end,
|
||||
out ( bool hasPath, List<HexCell> field ) value)
|
||||
private bool HasPath(HexCell start, HexCell end,
|
||||
out List<HexCell> value)
|
||||
{
|
||||
if (start.Color == _cell.Color || end.Color == _cell.Color)
|
||||
{
|
||||
value = (true, null);
|
||||
return (true, null);
|
||||
value = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
List<HexCell> closedList = new List<HexCell>();
|
||||
@ -170,13 +131,12 @@ namespace HexFiled
|
||||
|
||||
closedList.Add(currentCell);
|
||||
|
||||
|
||||
while (stackIterators.Count >= 0)
|
||||
{
|
||||
if (currentCell == end)
|
||||
{
|
||||
value = (true, null);
|
||||
return (true, null);
|
||||
value = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
List<HexCell> openList = currentCell.GetListNeighbours()
|
||||
@ -195,8 +155,8 @@ namespace HexFiled
|
||||
{
|
||||
if (stackIterators.Count == 0)
|
||||
{
|
||||
value = (false, closedList);
|
||||
return (false, closedList);
|
||||
value = closedList;
|
||||
return false;
|
||||
}
|
||||
|
||||
currentCell = stackIterators.Pop();
|
||||
@ -204,13 +164,13 @@ namespace HexFiled
|
||||
|
||||
if (currentCell.GetListNeighbours().Contains(end))
|
||||
{
|
||||
value = (true, null);
|
||||
return (true, null);
|
||||
value = null;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
value = (false, closedList);
|
||||
return (false, closedList);
|
||||
value = closedList;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -8,7 +8,7 @@ namespace DefaultNamespace
|
||||
{
|
||||
public class HexMapEditor : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private List<CellColor> cellColors;
|
||||
|
||||
[SerializeField] private GameObject hexPrefab;
|
||||
[SerializeField] private GameObject labelPrefab;
|
||||
|
||||
@ -26,7 +26,7 @@ namespace DefaultNamespace
|
||||
Destroy(fieldBaseGameObject);
|
||||
}
|
||||
|
||||
hexGrid = new HexGrid(x, y, hexPrefab, cellColors, labelPrefab);
|
||||
|
||||
WriteToBinaryFile("HexField", hexGrid);
|
||||
fieldBaseGameObject = hexGrid.SpawnField();
|
||||
}
|
||||
|
@ -9,11 +9,12 @@ namespace Items
|
||||
public class Building : Item
|
||||
{
|
||||
[SerializeField] private GameObject buildingPrefab;
|
||||
|
||||
private Action _action;
|
||||
|
||||
public void Invoke(Action action)
|
||||
{
|
||||
OnItemUsed += action;
|
||||
_action = action;
|
||||
OnItemUsed += _action;
|
||||
}
|
||||
|
||||
|
||||
@ -26,7 +27,7 @@ namespace Items
|
||||
|
||||
cell.Building = obj;
|
||||
OnItemUsed.Invoke();
|
||||
OnItemUsed = null;
|
||||
OnItemUsed = _action;
|
||||
}
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
using DefaultNamespace;
|
||||
using HexFiled;
|
||||
using Items.ItemViews;
|
||||
using Units;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
@ -29,13 +30,10 @@ namespace Items
|
||||
{
|
||||
private GameObject _instance;
|
||||
[SerializeField] private Sprite icon;
|
||||
[SerializeField] private bool isInvokeOnPickUp = false;
|
||||
[SerializeField] private ItemType type;
|
||||
|
||||
public ItemType Type => type;
|
||||
|
||||
public bool IsInvokeOnPickUp => isInvokeOnPickUp;
|
||||
|
||||
|
||||
public Sprite Icon => icon;
|
||||
|
||||
protected Unit Unit;
|
||||
@ -62,7 +60,7 @@ namespace Items
|
||||
|
||||
public void Despawn()
|
||||
{
|
||||
Object.Destroy(_instance);
|
||||
Destroy(_instance.gameObject);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
@ -1,9 +1,7 @@
|
||||
using System;
|
||||
using DG.Tweening;
|
||||
using Units;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Items
|
||||
namespace Items.ItemViews
|
||||
{
|
||||
public class ItemView : MonoBehaviour
|
||||
{
|
||||
@ -12,16 +10,12 @@ namespace Items
|
||||
public string itemName;
|
||||
public Item Item => _item;
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
pickedUp = false;
|
||||
itemName = _item.name;
|
||||
}
|
||||
|
||||
public void SetUp(Item item)
|
||||
{
|
||||
_item = item;
|
||||
pickedUp = false;
|
||||
itemName = _item.name;
|
||||
Rotate();
|
||||
}
|
||||
|
||||
@ -32,10 +26,16 @@ namespace Items
|
||||
|
||||
private void Rotate()
|
||||
{
|
||||
|
||||
transform.DORotate(transform.rotation.eulerAngles + new Vector3(0, 10, 0), 0.1f)
|
||||
.SetEase(Ease.InQuad)
|
||||
.SetLoops(-1, LoopType.Incremental);
|
||||
.SetLoops(-1, LoopType.Incremental)
|
||||
.OnUpdate(() =>
|
||||
{
|
||||
if (pickedUp)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -40,6 +40,10 @@ namespace DefaultNamespace
|
||||
}
|
||||
|
||||
public void StartTimer<T>(List<Action<T>> actions, float time, T param)
|
||||
{
|
||||
StartCoroutine(Timer(actions, time, param));
|
||||
}
|
||||
public void StartTimer<T>(List<Action<T, bool>> actions, float time, T param)
|
||||
{
|
||||
StartCoroutine(Timer(actions, time, param));
|
||||
}
|
||||
@ -63,6 +67,14 @@ namespace DefaultNamespace
|
||||
yield return new WaitForSeconds(time);
|
||||
action?.Invoke(param);
|
||||
}
|
||||
}
|
||||
IEnumerator Timer<T>(List<Action<T, bool>> actions, float time, T param)
|
||||
{
|
||||
foreach (var action in actions)
|
||||
{
|
||||
yield return new WaitForSeconds(time);
|
||||
action?.Invoke(param, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -104,14 +104,15 @@ namespace Units
|
||||
public void Retreet(HexDirection dir)
|
||||
{
|
||||
if (!_isCapturing) return;
|
||||
var openList = _cell.GetListNeighbours().Where(x => x.Color == _data.color).ToList();
|
||||
if (openList.Contains(_cell.GetNeighbor(dir)))
|
||||
var openList = _cell.GetListNeighbours().Where(x => x != null && x.Color == _data.color).ToList();
|
||||
if (!openList.Contains(_cell.GetNeighbor(dir)))
|
||||
{
|
||||
_isBusy = false;
|
||||
_isHardToCapture = false;
|
||||
_unitView.StopHardCapture();
|
||||
Move(dir);
|
||||
return;
|
||||
}
|
||||
_isBusy = false;
|
||||
_isHardToCapture = false;
|
||||
_unitView.StopHardCapture();
|
||||
Move(dir);
|
||||
}
|
||||
|
||||
public void Move(HexDirection direction)
|
||||
@ -210,19 +211,24 @@ namespace Units
|
||||
if (!_isAlive)
|
||||
{
|
||||
_cell = _hexGrid.GetCellFromCoord(hexCoordinates);
|
||||
_cell.PaintHex(_data.color);
|
||||
_cell.GetListNeighbours().ForEach(x => x?.PaintHex(Color));
|
||||
_cell.PaintHex(_data.color, true);
|
||||
_cell.GetListNeighbours().ForEach(x =>
|
||||
{
|
||||
x?.PaintHex(Color, true);
|
||||
|
||||
});
|
||||
_inventory = new List<Item>();
|
||||
_inventoryDefence = new List<Item>();
|
||||
|
||||
HexManager.UnitCurrentCell.Add(_data.color, (_cell, this));
|
||||
|
||||
_instance = Object.Instantiate(_data.unitPrefa, _cell.transform.parent);
|
||||
|
||||
_instance.transform.localPosition = _cell.transform.localPosition;
|
||||
|
||||
_isAlive = true;
|
||||
_animator = _instance.GetComponent<Animator>();
|
||||
_unitView = _instance.GetComponent<UnitView>();
|
||||
_unitView = _instance.AddComponent<UnitView>();
|
||||
|
||||
|
||||
_unitView.SetUp(_weapon, RegenMana, _data.manaRegen, CaptureHex,
|
||||
@ -461,7 +467,7 @@ namespace Units
|
||||
return;
|
||||
}
|
||||
|
||||
SetUpBonus(0, 0, BonusType.Defence);
|
||||
|
||||
_hp -= dmg;
|
||||
|
||||
UpdateBarCanvas();
|
||||
|
@ -69,12 +69,14 @@ namespace Chars
|
||||
{
|
||||
var enemy = new Unit(unitInfo,
|
||||
_data.WeaponsData.WeaponsList[Random.Range(0, _data.WeaponsData.WeaponsList.Count - 1)], _hexGrid);
|
||||
|
||||
|
||||
AIAgent agent = new AIAgent(unitInfo, enemy);
|
||||
enemy.OnPlayerSpawned += x => _controllers.Add(agent);
|
||||
enemy.OnDeath += x => { _controllers.Remove(agent); };
|
||||
|
||||
|
||||
if (unitInfo.isAI)
|
||||
{
|
||||
AIAgent agent = new AIAgent(unitInfo, enemy);
|
||||
enemy.OnPlayerSpawned += x => _controllers.Add(agent);
|
||||
enemy.OnDeath += x => { _controllers.Remove(agent); };
|
||||
}
|
||||
|
||||
enemy.Spawn(unitInfo.spawnPos);
|
||||
|
||||
enemy.UnitView.SetBar(_data.UnitData.BotBarCanvas, _data.UnitData.AttackAimCanvas);
|
||||
|
@ -6,6 +6,7 @@ using DefaultNamespace;
|
||||
using DG.Tweening;
|
||||
using HexFiled;
|
||||
using Items;
|
||||
using Items.ItemViews;
|
||||
using Units;
|
||||
using UnityEngine;
|
||||
using Weapons;
|
||||
|
@ -15,6 +15,7 @@ public class DynamicJoystick : Joystick
|
||||
private Vector2 starPos;
|
||||
|
||||
[SerializeField] private float moveThreshold = 1;
|
||||
[SerializeField] private float returnDuration = 0.5f;
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
@ -26,6 +27,7 @@ public class DynamicJoystick : Joystick
|
||||
|
||||
public override void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
background.DOComplete();
|
||||
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
|
||||
FadeJoystick(true);
|
||||
base.OnPointerDown(eventData);
|
||||
@ -34,7 +36,8 @@ public class DynamicJoystick : Joystick
|
||||
public override void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
FadeJoystick(false);
|
||||
background.anchoredPosition = starPos;
|
||||
background.DOAnchorPos(starPos, returnDuration);
|
||||
|
||||
base.OnPointerUp(eventData);
|
||||
}
|
||||
|
||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user