diff --git a/Assets/CheatMenu.cs b/Assets/CheatMenu.cs new file mode 100644 index 00000000..b7109b97 --- /dev/null +++ b/Assets/CheatMenu.cs @@ -0,0 +1,82 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using HexFiled; +using Items; +using TMPro; +using Units; +using UnityEngine; +using UnityEngine.UI; + +public class CheatMenu : MonoBehaviour +{ + [SerializeField] private Button showButton; + [SerializeField] private GameObject scrollRect; + [SerializeField] private GameObject grid; + [SerializeField] private Button buttonPrefab; + [SerializeField] private GameObject gridPrefab; + private Unit _player; + private Data.Data _data; + private GameObject _itemsPrefab; + private List _buttons; + + public void SetPlayerNData(Unit player, Data.Data data) + { + _buttons = new List(); + _player = player; + _itemsPrefab = new GameObject("CheatedItems"); + + showButton.onClick.AddListener(() => scrollRect.SetActive(!scrollRect.activeSelf)); + _data = data; + AddAllButtons(); + scrollRect.SetActive(false); + + } + + private void AddAllButtons() + { + + var itemGridGo = Instantiate(gridPrefab, grid.transform); + _buttons.Add(itemGridGo); + var itemGrid = itemGridGo.GetComponentInChildren(); + itemGridGo.GetComponentInChildren().text = "Items"; + _data.ItemsData.ItemInfos.ForEach(x => + { + AddButton(() => + { + var cell = HexManager.UnitCurrentCell[_player.Color].cell.GetListNeighbours() + .First(hexCell => hexCell != null); + + x.Item.Spawn(cell, _itemsPrefab, ItemFabric.itemIcon[x.Item.Type]); + scrollRect.SetActive(false); + }, "Spawn " + x.Item.name, itemGrid.gameObject); + }); + + var playerGridGO = Instantiate(gridPrefab, grid.transform); + _buttons.Add(playerGridGO); + var playerGrid = playerGridGO.GetComponentInChildren(); + playerGridGO.GetComponentInChildren().text = "Player"; + AddButton(() => + { + _player.UnitView.OnHit.Invoke(_player.Data.maxHP); + scrollRect.SetActive(false); + }, "Kill Player", playerGrid.gameObject); + + _buttons.Add(AddButton(() => scrollRect.SetActive(false), "CLOSE", grid).gameObject); + } + + private Button AddButton(Action onClickAction, string buttonText, GameObject parent) + { + var button = Instantiate(buttonPrefab, parent.transform); + button.onClick.AddListener(onClickAction.Invoke); + button.GetComponentInChildren().text = buttonText; + return button; + } + + public void OnPlayerDeath() + { + showButton.onClick.RemoveAllListeners(); + scrollRect.SetActive(false); + _buttons.ForEach(Destroy); + } +} \ No newline at end of file diff --git a/Assets/Scripts/MainMenu/EquipmentView.cs.meta b/Assets/CheatMenu.cs.meta similarity index 83% rename from Assets/Scripts/MainMenu/EquipmentView.cs.meta rename to Assets/CheatMenu.cs.meta index 56b5d2aa..560810c3 100644 --- a/Assets/Scripts/MainMenu/EquipmentView.cs.meta +++ b/Assets/CheatMenu.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 025f440838f42a14e87db46c2360aaad +guid: 4f266648a97232b489e11d8149e482fb MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Joystick Pack/Scripts/Base/Joystick.cs b/Assets/Joystick Pack/Scripts/Base/Joystick.cs index 5d50584c..be72249e 100644 --- a/Assets/Joystick Pack/Scripts/Base/Joystick.cs +++ b/Assets/Joystick Pack/Scripts/Base/Joystick.cs @@ -1,6 +1,8 @@ using System; +using DG.Tweening; using UnityEngine; using UnityEngine.EventSystems; +using UnityEngine.UI; public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler { @@ -33,10 +35,15 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint [SerializeField] protected RectTransform background = null; [SerializeField] private RectTransform handle = null; private RectTransform baseRect = null; + [SerializeField] private bool isToTranparency = false; - public Action OnTouchUp; - public Action OnTouchDown; - public Action OnDrug; + [SerializeField] private float timeToFade; + [SerializeField] private float transparency; + + + public event Action OnTouchUp; + public event Action OnTouchDown; + public event Action OnDrug; private Canvas canvas; private Camera cam; @@ -157,6 +164,20 @@ public class Joystick : MonoBehaviour, IPointerDownHandler, IDragHandler, IPoint } return Vector2.zero; } + + protected void FadeJoystick(bool isToTransparant) + { + if (!isToTransparant) + { + background.gameObject.GetComponent().DOFade(transparency, timeToFade); + handle.gameObject.GetComponent().DOFade(transparency, timeToFade); + } + else + { + background.gameObject.GetComponent().DOFade(1f, timeToFade); + handle.gameObject.GetComponent().DOFade(1f, timeToFade); + } + } } public enum AxisOptions { Both, Horizontal, Vertical } \ No newline at end of file diff --git a/Assets/Joystick Pack/Scripts/Editor/JoystickEditor.cs b/Assets/Joystick Pack/Scripts/Editor/JoystickEditor.cs index de94efde..1a09434d 100644 --- a/Assets/Joystick Pack/Scripts/Editor/JoystickEditor.cs +++ b/Assets/Joystick Pack/Scripts/Editor/JoystickEditor.cs @@ -13,6 +13,9 @@ public class JoystickEditor : Editor private SerializedProperty snapY; protected SerializedProperty background; private SerializedProperty handle; + private SerializedProperty timeToFade; + private SerializedProperty transparency; + private SerializedProperty isToTranparency; protected Vector2 center = new Vector2(0.5f, 0.5f); @@ -25,6 +28,9 @@ public class JoystickEditor : Editor snapY = serializedObject.FindProperty("snapY"); background = serializedObject.FindProperty("background"); handle = serializedObject.FindProperty("handle"); + isToTranparency = serializedObject.FindProperty("isToTranparency"); + timeToFade = serializedObject.FindProperty("timeToFade"); + transparency = serializedObject.FindProperty("transparency"); } public override void OnInspectorGUI() @@ -54,6 +60,12 @@ public class JoystickEditor : Editor EditorGUILayout.PropertyField(axisOptions, new GUIContent("Axis Options", "Which axes the joystick uses.")); EditorGUILayout.PropertyField(snapX, new GUIContent("Snap X", "Snap the horizontal input to a whole value.")); EditorGUILayout.PropertyField(snapY, new GUIContent("Snap Y", "Snap the vertical input to a whole value.")); + EditorGUILayout.PropertyField(isToTranparency, new GUIContent("IsTranperancy", "Pick, if joystick has to be visible tranparently while inactive")); + if (isToTranparency.boolValue) + { + EditorGUILayout.PropertyField(timeToFade, new GUIContent("Fade time", "Time to made joystick transparant")); + EditorGUILayout.PropertyField(transparency, new GUIContent("Transparency")); + } } protected virtual void DrawComponents() diff --git a/Assets/Joystick Pack/Scripts/Joysticks/DynamicJoystick.cs b/Assets/Joystick Pack/Scripts/Joysticks/DynamicJoystick.cs index 3ca48c9a..7da84c6b 100644 --- a/Assets/Joystick Pack/Scripts/Joysticks/DynamicJoystick.cs +++ b/Assets/Joystick Pack/Scripts/Joysticks/DynamicJoystick.cs @@ -1,11 +1,18 @@ using System.Collections; using System.Collections.Generic; +using DG.Tweening; using UnityEngine; using UnityEngine.EventSystems; public class DynamicJoystick : Joystick { - public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } } + private float MoveThreshold + { + get { return moveThreshold; } + set { moveThreshold = Mathf.Abs(value); } + } + + private Vector2 starPos; [SerializeField] private float moveThreshold = 1; @@ -13,19 +20,21 @@ public class DynamicJoystick : Joystick { MoveThreshold = moveThreshold; base.Start(); - background.gameObject.SetActive(false); + starPos = background.anchoredPosition; + FadeJoystick(false); } public override void OnPointerDown(PointerEventData eventData) { background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position); - background.gameObject.SetActive(true); + FadeJoystick(true); base.OnPointerDown(eventData); } public override void OnPointerUp(PointerEventData eventData) { - background.gameObject.SetActive(false); + FadeJoystick(false); + background.anchoredPosition = starPos; base.OnPointerUp(eventData); } @@ -36,6 +45,7 @@ public class DynamicJoystick : Joystick Vector2 difference = normalised * (magnitude - moveThreshold) * radius; background.anchoredPosition += difference; } + base.HandleInput(magnitude, normalised, radius, cam); } } \ No newline at end of file diff --git a/Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs b/Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs index 602d56d1..fa0e5303 100644 --- a/Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs +++ b/Assets/Joystick Pack/Scripts/Joysticks/FloatingJoystick.cs @@ -1,26 +1,31 @@ using System.Collections; using System.Collections.Generic; +using System.ComponentModel; using UnityEngine; using UnityEngine.EventSystems; +using UnityEngine.UI; public class FloatingJoystick : Joystick { + protected override void Start() { base.Start(); - background.gameObject.SetActive(false); + FadeJoystick(false); + } public override void OnPointerDown(PointerEventData eventData) { background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position); - background.gameObject.SetActive(true); + FadeJoystick(true); base.OnPointerDown(eventData); } public override void OnPointerUp(PointerEventData eventData) { - background.gameObject.SetActive(false); + + FadeJoystick(false); base.OnPointerUp(eventData); } } \ No newline at end of file diff --git a/Assets/MissingReferencesFinder.meta b/Assets/MissingReferencesFinder.meta new file mode 100644 index 00000000..025b7e05 --- /dev/null +++ b/Assets/MissingReferencesFinder.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9d8b4d1de6684a845b7083e4e52cbe4c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/MissingReferencesFinder/Editor.meta b/Assets/MissingReferencesFinder/Editor.meta new file mode 100644 index 00000000..dd2e6ddd --- /dev/null +++ b/Assets/MissingReferencesFinder/Editor.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: d3cf49980ec79414aaccd2dca1caaa30 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/MissingReferencesFinder/Editor/MissingReferencesFinder.cs b/Assets/MissingReferencesFinder/Editor/MissingReferencesFinder.cs new file mode 100644 index 00000000..2414a36f --- /dev/null +++ b/Assets/MissingReferencesFinder/Editor/MissingReferencesFinder.cs @@ -0,0 +1,122 @@ +using System.Collections; +using System.Reflection; +using System.Linq; +using UnityEditor; +using UnityEditor.SceneManagement; +using UnityEngine; + +/// +/// A helper editor script for finding missing references to objects. +/// +public class MissingReferencesFinder : MonoBehaviour +{ + private const string MENU_ROOT = "Tools/Missing References/"; + + /// + /// Finds all missing references to objects in the currently loaded scene. + /// + [MenuItem(MENU_ROOT + "Search in scene", false, 50)] + public static void FindMissingReferencesInCurrentScene() + { + var sceneObjects = GetSceneObjects(); + FindMissingReferences(EditorSceneManager.GetActiveScene().path, sceneObjects); + } + + /// + /// Finds all missing references to objects in all enabled scenes in the project. + /// This works by loading the scenes one by one and checking for missing object references. + /// + [MenuItem(MENU_ROOT + "Search in all scenes", false, 51)] + public static void FindMissingReferencesInAllScenes() + { + foreach (var scene in EditorBuildSettings.scenes.Where(s => s.enabled)) + { + EditorSceneManager.OpenScene(scene.path); + FindMissingReferencesInCurrentScene(); + } + } + + /// + /// Finds all missing references to objects in assets (objects from the project window). + /// + [MenuItem(MENU_ROOT + "Search in assets", false, 52)] + public static void FindMissingReferencesInAssets() + { + var allAssets = AssetDatabase.GetAllAssetPaths().Where(path => path.StartsWith("Assets/")).ToArray(); + var objs = allAssets.Select(a => AssetDatabase.LoadAssetAtPath(a, typeof(GameObject)) as GameObject).Where(a => a != null).ToArray(); + + FindMissingReferences("Project", objs); + } + + private static void FindMissingReferences(string context, GameObject[] gameObjects) + { + if (gameObjects == null) + { + return; + } + + foreach (var go in gameObjects) + { + var components = go.GetComponents(); + + foreach (var component in components) + { + // Missing components will be null, we can't find their type, etc. + if (!component) + { + Debug.LogErrorFormat(go, $"Missing Component {0} in GameObject: {1}", component.GetType().FullName, GetFullPath(go)); + + continue; + } + + SerializedObject so = new SerializedObject(component); + var sp = so.GetIterator(); + + var objRefValueMethod = typeof(SerializedProperty).GetProperty("objectReferenceStringValue", + BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public); + + // Iterate over the components' properties. + while (sp.NextVisible(true)) + { + if (sp.propertyType == SerializedPropertyType.ObjectReference) + { + string objectReferenceStringValue = string.Empty; + + if (objRefValueMethod != null) + { + objectReferenceStringValue = (string) objRefValueMethod.GetGetMethod(true).Invoke(sp, new object[] { }); + } + + if (sp.objectReferenceValue == null + && (sp.objectReferenceInstanceIDValue != 0 || objectReferenceStringValue.StartsWith("Missing"))) + { + ShowError(context, go, component.GetType().Name, ObjectNames.NicifyVariableName(sp.name)); + } + } + } + } + } + } + + private static GameObject[] GetSceneObjects() + { + // Use this method since GameObject.FindObjectsOfType will not return disabled objects. + return Resources.FindObjectsOfTypeAll() + .Where(go => string.IsNullOrEmpty(AssetDatabase.GetAssetPath(go)) + && go.hideFlags == HideFlags.None).ToArray(); + } + + private static void ShowError (string context, GameObject go, string componentName, string propertyName) + { + var ERROR_TEMPLATE = "Missing Ref in: [{3}]{0}. 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value: 0 + value: -213.055 objectReference: {fileID: 0} - target: {fileID: 2723081676327820560, guid: 15034609a8378124283961a4f6ac36c5, type: 3} propertyPath: m_LocalEulerAnglesHint.x diff --git a/Assets/Scripts/ADs/AdsMob.cs b/Assets/Scripts/ADs/AdsMob.cs index 6084ed78..37cc4dd9 100644 --- a/Assets/Scripts/ADs/AdsMob.cs +++ b/Assets/Scripts/ADs/AdsMob.cs @@ -1,10 +1,11 @@ using System.Collections.Generic; -using System.Timers; +using Chars; +using Data; using UnityEngine; // using GoogleMobileAds.Api; using HexFiled; using Random = UnityEngine.Random; -using Units; +using UnityEngine.SceneManagement; using UnityEngine.UI; public class AdsMob : MonoBehaviour @@ -12,8 +13,10 @@ public class AdsMob : MonoBehaviour // private string _revardUnitId = "ca-app-pub-3940256099942544/5224354917"; // private RewardedAd _ad; // private AdRequest _request; - private Unit _player; - [SerializeField] private Button button; + private UnitInfo _player; + private UnitFactory _factory; + [SerializeField] private Button buttonContinue; + [SerializeField] private Button buttonExit; [SerializeField] private GameObject canvas; private void OnEnable() @@ -22,8 +25,14 @@ public class AdsMob : MonoBehaviour // _request = new AdRequest.Builder().Build(); // _ad.LoadAd(_request); // _ad.OnUserEarnedReward += HandleUser; - button.onClick.AddListener(Spawn) ; + buttonContinue.onClick.AddListener(Spawn); canvas.SetActive(false); + buttonExit.onClick.AddListener(() => + { + buttonExit.onClick.RemoveAllListeners(); + SceneManager.LoadScene(0); + Time.timeScale = 1f; + }); // } // private void Start() { @@ -40,9 +49,16 @@ public class AdsMob : MonoBehaviour private void Spawn() { - _player.Spawn(HexManager.CellByColor[UnitColor.GREY][Random.Range(0, HexManager.CellByColor[UnitColor.GREY].Count - 1)].coordinates); + var player = _player; + player.spawnPos = + HexManager.CellByColor[UnitColor.Grey][Random.Range(0, HexManager.CellByColor[UnitColor.Grey].Count - 1)] + .coordinates; + + _factory.Spawn(player); + canvas.SetActive(false); Time.timeScale = 1f; + buttonContinue.onClick.RemoveAllListeners(); } // public void ShowAd() @@ -54,24 +70,26 @@ public class AdsMob : MonoBehaviour // } // } - public void ShowCanvas(Unit player) + public void ShowCanvas(UnitInfo player, UnitFactory factory) { + _factory = factory; _player = player; - Time.timeScale = 0f; canvas.SetActive(true); + Time.timeScale = 0f; + } public void Respawn(GameObject player) { List cells = new List(); - cells.AddRange(HexManager.CellByColor[UnitColor.GREY]); + cells.AddRange(HexManager.CellByColor[UnitColor.Grey]); // for (int i = 0; i < cells.Count; i++) // { // } foreach (var cell in cells) { - if(cell.Color == UnitColor.GREY) + if (cell.Color == UnitColor.Grey) { var randomCell = Random.Range(0, cells.Count); Vector3 respawnPosition = cells[randomCell].transform.position; @@ -79,16 +97,16 @@ public class AdsMob : MonoBehaviour player = FindObjectOfType().gameObject; player.transform.position = respawnPosition; - if(player.transform.position == respawnPosition) + if (player.transform.position == respawnPosition) { //cell.Color = UnitColor.YELLOW; } } } } - + // private void OnDisable() { // _ad.OnUserEarnedReward -= HandleUser; // } -} +} \ No newline at end of file diff --git a/Assets/Scripts/AI/AIAgent.cs b/Assets/Scripts/AI/AIAgent.cs index 1aed2fb3..4273c321 100644 --- a/Assets/Scripts/AI/AIAgent.cs +++ b/Assets/Scripts/AI/AIAgent.cs @@ -11,7 +11,7 @@ using UnityEngine; namespace DefaultNamespace.AI { - public class AIAgent : IFixedExecute + public class AIAgent : IFixedExecute, IDisposable { private Unit _unit; private Camera _camera; @@ -30,7 +30,7 @@ namespace DefaultNamespace.AI _unit = unit; _camera = Camera.main; _unit.OnDeath += AgentDeath; - unit.onPlayerSpawned += InitAgent; + unit.OnPlayerSpawned += InitAgent; } @@ -41,10 +41,10 @@ namespace DefaultNamespace.AI currentPath.Clear(); } - private void InitAgent(GameObject unit) + private void InitAgent(Unit unit) { AIManager.Instance.AddAgent(this); - HexManager.agents.Add(unit, this); + HexManager.agents.Add(unit.Instance, this); OnAgentInited?.Invoke(this); } @@ -65,7 +65,11 @@ namespace DefaultNamespace.AI if (currentPath.Count > 0 && !_unit.IsBusy) { var dir = currentPath.Dequeue(); - while (HexManager.UnitCurrentCell[_unit.Color].cell.GetNeighbor(dir) == null) + if (!HexManager.UnitCurrentCell.TryGetValue(_unit.Color, out var value)) + { + return; + } + while (value.cell == null) { dir = dir.PlusSixtyDeg(); } @@ -77,6 +81,9 @@ namespace DefaultNamespace.AI } } - + + public void Dispose() + { + } } } \ No newline at end of file diff --git a/Assets/Scripts/AI/AIManager.cs b/Assets/Scripts/AI/AIManager.cs index 3c398469..9ef15b18 100644 --- a/Assets/Scripts/AI/AIManager.cs +++ b/Assets/Scripts/AI/AIManager.cs @@ -70,7 +70,7 @@ namespace AI foreach (var color in (UnitColor[])Enum.GetValues(typeof(UnitColor))) { if (HexManager.UnitCurrentCell.ContainsKey(color) && - HexManager.UnitCurrentCell[color] != (null, null) && + HexManager.UnitCurrentCell[color] != (null, null) && Vector3.Distance(HexManager.UnitCurrentCell[color].unit.Instance.transform.position, agent.Instance.transform.position) <= cellDist * HexGrid.HexDistance && HexManager.UnitCurrentCell[color].unit.Color != agent.Color) @@ -92,7 +92,7 @@ namespace AI public BotState GetNewBehaviour(AIAgent agent) { - var attack = agent.Unit.Inventory.Where(x => x is Bonus { Type: BonusType.Attack }).ToList(); + var attack = agent.Unit.Inventory.Where(x => x is Bonus { BonusType: BonusType.Attack }).ToList(); if (agent.CurentState is BotState.Attack && agent.Unit.AttackBonus == 0 && attack.Count > 0) { SetBehaviour(BotState.AttackBonusUsage, agent); @@ -130,7 +130,7 @@ namespace AI return BotState.CollectingBonus; } - var protect = agent.Unit.Inventory.Where(x => x is Bonus { Type: BonusType.Defence }).ToList(); + var protect = agent.Unit.Inventory.Where(x => x is Bonus { BonusType: BonusType.Defence }).ToList(); if (protect.Count > 0 && agent.Unit.Hp <= agent.Unit.Data.maxHP * _data.PercentToUseProtectBonus && agent.Unit.DefenceBonus == 0) { @@ -177,8 +177,8 @@ namespace AI private void UseBonus(AIAgent agent, BonusType type) { - var attack = agent.Unit.Inventory.Where(x => x is Bonus bonus && bonus.Type == type).ToList(); - if (attack.Count == 0) + var attack = agent.Unit.Inventory.Where(x => x is Bonus bonus && bonus.BonusType == type).ToList(); + if (attack.Count == 0 || !agent.Unit.IsAlive) { GetNewBehaviour(agent); return; @@ -224,8 +224,9 @@ namespace AI private void MoveToBonus(AIAgent agent) { - Pathfinding.FindPath(HexManager.UnitCurrentCell[agent.Unit.Color].cell, GetNearestItem(agent).hex, - agent.currentPath); + if (HexManager.UnitCurrentCell.TryGetValue(agent.Unit.Color, out var value)) + Pathfinding.FindPath(value.cell, GetNearestItem(agent).hex, + agent.currentPath); } private void AttackEnemy(AIAgent agent) diff --git a/Assets/Scripts/Controller/GameInit.cs b/Assets/Scripts/Controller/GameInit.cs index 6ff6cfdd..e92a186e 100644 --- a/Assets/Scripts/Controller/GameInit.cs +++ b/Assets/Scripts/Controller/GameInit.cs @@ -23,65 +23,25 @@ namespace Controller new MusicController(); new VFXController(); MusicController.Instance.SetMusicData(data.MusicData); - controllers.Add(hexGrid); + Time.timeScale = 1f; var paintedController = new PaintedController(); - - data.WeaponsData.WeaponsList.ForEach(x => x.SetModifiedDamage(0)); + ItemFabric itemFabric = new ItemFabric(data.ItemsData); hexGrid.OnGridLoaded += () => controllers.Add(itemFabric); UIController uiController = new UIController(data.UIData); uiController.Spawn(); //TODO при паузе Dotween ругается - Unit player; - List units = new List(); - data.UnitData.Units.ForEach(unit => - { - if (unit.isPlayer) - { - var weapon = JsonUtility.FromJson(data.ChosenWeapon); - weapon.SetModifiedDamage(0); + - player = new Unit(unit, weapon, hexGrid); - PlayerControl playerControl = new PlayerControl(player, uiController.PlayerControlView, - uiController.PlayerInventoryView); - controllers.Add(playerControl); - CameraControl cameraControl = - new CameraControl(Camera.main, data.CameraData); - controllers.Add(cameraControl); + var unitFactory = new UnitFactory(hexGrid, data, uiController, paintedController, controllers); - player.onPlayerSpawned += p => controllers.Add(playerControl); - - player.OnDeath += unit1 => controllers.Remove(playerControl); - - player.onPlayerSpawned += cameraControl.InitCameraControl; - units.Add(player); - - //player.OnDeath += uiController.AdsMob.ShowCanvas; - player.OnDeath += paintedController.PaintOnDeath; - } - else - { - var enemy = new Unit(unit, - data.WeaponsData.WeaponsList[Random.Range(0, data.WeaponsData.WeaponsList.Count - 1)], hexGrid); - var enemyController = new EnemyController(unit, enemy); - controllers.Add(enemyController); - units.Add(enemy); - AIAgent agent = new AIAgent(unit, enemy); - enemy.onPlayerSpawned += x => controllers.Add(agent); - enemy.OnDeath += x => { controllers.Remove(agent); }; - enemy.OnDeath += paintedController.PaintOnDeath; - } - - }); - - var unitFactory = new UnitFactory(units, hexGrid); - - hexGrid.OnGridLoaded += unitFactory.Spawn; + hexGrid.OnGridLoaded += () => unitFactory.SpawnList(data.UnitData.Units); hexGrid.OnHexPainted += paintedController.SetHexColors; hexGrid.OnHexPainted += itemFabric.UpdateCellToOpenList; hexGrid.OnHexPainted += paintedController.CheckDeathOrDestroy; + hexGrid.SpawnField(); } } diff --git a/Assets/Scripts/Data/Data.cs b/Assets/Scripts/Data/Data.cs index 7fadba08..5a3a76aa 100644 --- a/Assets/Scripts/Data/Data.cs +++ b/Assets/Scripts/Data/Data.cs @@ -1,7 +1,7 @@ using System.IO; -using Chars; using DefaultNamespace.Weapons; using UnityEngine; +using Weapons; namespace Data { @@ -26,7 +26,8 @@ namespace Data private AIData _aiData; [SerializeField] private string chosenWeaponDataPath; - public string ChosenWeapon => File.ReadAllText(Application.persistentDataPath + "/" + chosenWeaponDataPath); + public Weapon ChosenWeapon => + JsonUtility.FromJson(File.ReadAllText(Application.persistentDataPath + "/" + chosenWeaponDataPath)); public AIData AIData { diff --git a/Assets/Scripts/Data/ItemsData.cs b/Assets/Scripts/Data/ItemsData.cs index c9ce31be..08c8632e 100644 --- a/Assets/Scripts/Data/ItemsData.cs +++ b/Assets/Scripts/Data/ItemsData.cs @@ -14,8 +14,12 @@ namespace Data [SerializeField] private float fromTimeSpawn; [SerializeField] private float toTimeSpawn; + [SerializeField] private List icons; public List ItemInfos => items; + + public List Icons => icons; + public (float from, float to) SpawnTime => (fromTimeSpawn, toTimeSpawn); } diff --git a/Assets/Scripts/Data/UIData.cs b/Assets/Scripts/Data/UIData.cs index 843dabe5..463a0649 100644 --- a/Assets/Scripts/Data/UIData.cs +++ b/Assets/Scripts/Data/UIData.cs @@ -9,14 +9,20 @@ namespace Data public class UIData : ScriptableObject { [SerializeField] private List _objectsToSpawn; + [SerializeField] private Canvas _canvas; [SerializeField] private PlayerControlView joystickView; [SerializeField] private PlayerInventoryView inventoryView; [SerializeField] private AdsMob adsMob; + [SerializeField] private CheatMenu cheatMenu; public List ObjectsToSpawn => _objectsToSpawn; public PlayerControlView PlayerControlView => joystickView; public PlayerInventoryView InventoryView => inventoryView; public AdsMob AdsMob => adsMob; + + public CheatMenu CheatMenu => cheatMenu; + + public Canvas Canvas => _canvas; } } \ No newline at end of file diff --git a/Assets/Scripts/GameUI/PlayerInventoryView.cs b/Assets/Scripts/GameUI/PlayerInventoryView.cs index 3c618a23..0a0f9c6d 100644 --- a/Assets/Scripts/GameUI/PlayerInventoryView.cs +++ b/Assets/Scripts/GameUI/PlayerInventoryView.cs @@ -1,6 +1,8 @@ using System; using System.Collections.Generic; +using System.Linq; using Items; +using Units; using UnityEngine; using UnityEngine.UI; @@ -11,74 +13,68 @@ namespace GameUI [SerializeField] private GameObject item; [SerializeField] private GameObject grid; - public Action OnBuildingInvoked; - + public event Action OnBuildingInvoked; + private List itemsGo; private List