Merge branch 'Prod' into Alexei

# Conflicts:
#	Assets/Resources/Data/ItemData.asset
This commit is contained in:
dddushesss 2022-01-05 21:36:39 +03:00
commit 5f0c2b0446
22 changed files with 676 additions and 22 deletions

55
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42
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestroyBullet : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
Destroy(gameObject, 2f);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fire : MonoBehaviour
{
public Transform barrel;
public GameObject bulletPref;
public GameObject[] ammo;
public Stack<GameObject> ammoStack = new Stack<GameObject>();
private int ammoAnount;
private void Start() {
//ammo.Push(bulletPref);
for(int i = 0; i <=2; i++)
{
ammoStack.Push(ammo[i]);
ammo[i].SetActive(false);
Debug.Log($"Should print out : {ammoStack.Peek()}");
}
// foreach (var item in ammoStack)
// {
// item.SetActive(false);
// }
// if(ammo.Length <= 3)
// {
// ammoStack.Pop().SetActive(false);
// Debug.Log($"Should print out : {ammoStack.Peek().name}");
// }
ammoAnount = 0;
}
private void Update() {
if(Input.GetButtonDown("Fire1") && ammoAnount > 0)
{
var spawnBullet = Instantiate(bulletPref, barrel.localPosition, barrel.rotation);
//spawnBullet.GetComponent<Rigidbody>().
spawnBullet.transform.Translate(Vector3.forward * Time.deltaTime * 10f);
ammoAnount -= 1;
ammoStack.Pop().SetActive(false);
}
if(Input.GetKeyDown(KeyCode.R))
{
ammoAnount = 3;
for (int i = 0; i <= 2; i++)
{
ammoStack.Push(ammo[i]);
ammo[i].SetActive(true);
}
}
}
}

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m_Script: {fileID: 11500000, guid: effbc11b6ae8444c8d20e929ce28183e, type: 3}
m_Name: ItemData
m_EditorClassIdentifier:
m_EditorClassIdentifier:
itemInfos:
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@ -19,23 +19,23 @@ MonoBehaviour:
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@ -0,0 +1,65 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Gamelogic : MonoBehaviour
{
Mana manaSystem;
private void Start() {
manaSystem = new Mana();
}
private void Update() {
Debug.Log("HP: " + manaSystem.Current_MP);
manaSystem.Update();
}
}
public class Mana
{
public float Max_MP = 100;
public float Current_MP = 1;
List<ManaRegen> regenList;
public Mana()
{
regenList = new List<ManaRegen>();
}
public Mana(float max, float current)
{
Max_MP = max;
Current_MP = current;
regenList = new List<ManaRegen>();
}
public void Update() {
foreach (var regen in regenList.ToArray())
{
if(Current_MP < Max_MP && regen.fDuraton > 0)
{
Current_MP += regen.fManaPerSecond * Time.deltaTime;
}
regen.fDuraton -= 1f *Time.deltaTime;
if(regen.fDuraton < 0)
{
regenList.RemoveAt(regenList.IndexOf(regen));
}
}
}
}
public class ManaRegen
{
public float fDuraton;
public float fManaPerSecond;
public ManaRegen()
{
}
public ManaRegen(float duration, float manaPerSecond)
{
fDuraton = duration;
fManaPerSecond = manaPerSecond;
}
}

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@ -0,0 +1,60 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ManaBar : MonoBehaviour
{
public Slider manaBar;
private int maxMana = 100;
private int currentMana;
private WaitForSeconds regenTick = new WaitForSeconds(0.5f);
private Coroutine regen;
public static ManaBar instance;
private void Awake() {
instance = this;
}
private void Start() {
currentMana = maxMana;
manaBar.maxValue = maxMana;
manaBar.value = maxMana;
}
public void UseMana(int amount)
{
if(currentMana - amount >= 0 )
{
currentMana -= amount;
manaBar.value = currentMana;
if(regen != null)
StopCoroutine(regen);
regen = StartCoroutine(RegenMana());
}
else
{
Debug.Log("Not enough mana");
}
}
private IEnumerator RegenMana()
{
yield return new WaitForSeconds(0.1f);
while(currentMana < maxMana)
{
currentMana += maxMana / 10;
manaBar.value = currentMana;
yield return regenTick;
}
regen = null;
}
}

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@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
private void Update() {
if(Input.GetKeyDown(KeyCode.Space))
{
ManaBar.instance.UseMana(15);
}
}
}

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@ -66,7 +66,7 @@ namespace Units
{
_weapon.SetModifiedDamage(0);
}
public void SetDefenceBonus(int duration, int value)
{
TimerHelper.Instance.StartTimer(StopDefenceBonus, duration);
@ -77,7 +77,7 @@ namespace Units
{
_defenceBonus = 0;
}
public void Move(HexDirection direction)
{
if (!_cell.GetNeighbor(direction) || _isBusy) return;
@ -169,7 +169,8 @@ namespace Units
_animator = _instance.GetComponent<Animator>();
_unitView = _instance.GetComponent<UnitView>();
_barCanvas = _unitView.BarCanvas.GetComponent<BarCanvas>();
_unitView.SetUp(_barCanvas.SpawnShotUI(_weapon.shots), _weapon, RegenMana, _data.manaRegen, CaptureHex, this);
_unitView.SetUp(_barCanvas.SpawnShotUI(_weapon.shots), _weapon, RegenMana, _data.manaRegen, CaptureHex,
this);
SetAnimLength();
MusicController.Instance.AddAudioSource(_instance);
_mana = _data.maxMana;
@ -201,6 +202,7 @@ namespace Units
{
_inventory.Remove(item);
}
private void MoveEnd()
{
_isBusy = false;
@ -274,6 +276,8 @@ namespace Units
float maxHp = _data.maxHP;
float maxMana = _data.maxMana;
_barCanvas.ManaBar.DOFillAmount(mana / maxMana, 0.5f).SetEase(Ease.InQuad);
//_barCanvas.ManaBar.value =
//_unitView.RegenMana(10);
_barCanvas.HealthBar.DOFillAmount(hp / maxHp, 0.5f).SetEase(Ease.InQuad);
}
@ -324,7 +328,6 @@ namespace Units
private void Damage(int dmg)
{
if (_defenceBonus == 0 && _hp - dmg <= 0f)
{
Death();
@ -338,7 +341,7 @@ namespace Units
{
_hp -= dmg;
}
UpdateBarCanvas();
}
}

View File

@ -31,6 +31,9 @@ public class UnitView : MonoBehaviour
private Action _startRegen;
private Coroutine _previosRegen;
private Coroutine _previosReload;
//
private WaitForSeconds regenTick = new WaitForSeconds(0.5f);
//
private int _mana;
private Action _capureHex;
private Sequence _sequence;
@ -92,13 +95,17 @@ public class UnitView : MonoBehaviour
public void RegenMana(int mana)
{
if (_previosRegen != null)
{
StopCoroutine(_previosRegen);
}
_mana = mana;
//_startRegen.Invoke();
_previosRegen = StartCoroutine(Regen());
//return _mana;
}
private void Step()
@ -146,9 +153,24 @@ public class UnitView : MonoBehaviour
yield return new WaitForSeconds(_weapon.reloadTime);
if (_toReloadStack.Count == 0) yield break;
var shot = _toReloadStack.Pop();
shot.Switch();
_shootUIStack.Push(shot);
StartCoroutine(Reload());
// _shootUIStack.Push(shot);
shot.Switch();
_shootUIStack.Push(shot);
foreach (var item in _toReloadStack)
{
if(Time.deltaTime < _weapon.reloadTime)
{
StopCoroutine(_previosReload);
_previosReload = null;
}
_previosReload = StartCoroutine(Reload());
}
}
private IEnumerator Regen()
@ -158,9 +180,17 @@ public class UnitView : MonoBehaviour
yield break;
}
yield return new WaitForSeconds(1f);
_mana += _manaRegen;
_startRegen.Invoke();
StartCoroutine(Regen());
yield return new WaitForSeconds(2f);
while(_mana < 100)
{
_mana += _manaRegen;
_startRegen.Invoke();
}
//StartCoroutine(Regen());
_previosRegen = null;
}
}