Merge branch 'Prod' into Alexei
# Conflicts: # Assets/Resources/Data/ItemData.asset
This commit is contained in:
commit
5f0c2b0446
55
.vscode/launch.json
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Normal file
55
.vscode/launch.json
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Unity Editor",
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"type": "unity",
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"path": "/G:/Unity/Jump_And_Grub/Library/EditorInstance.json",
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"request": "launch"
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},
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{
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"name": "Windows Player",
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"type": "unity",
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"request": "launch"
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},
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{
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"name": "OSX Player",
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"type": "unity",
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"request": "launch"
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},
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{
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"name": "Linux Player",
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"type": "unity",
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"request": "launch"
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},
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{
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"name": "iOS Player",
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"type": "unity",
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"request": "launch"
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},
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{
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"name": "Android Player",
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"type": "unity",
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"request": "launch"
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},
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"name": "Xbox One Player",
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"type": "unity",
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42
.vscode/tasks.json
vendored
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42
.vscode/tasks.json
vendored
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{
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"type": "process",
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"/property:GenerateFullPaths=true",
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"/consoleloggerparameters:NoSummary"
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],
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"problemMatcher": "$msCompile"
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{
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"label": "publish",
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"command": "dotnet",
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"type": "process",
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"args": [
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"publish",
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"${workspaceFolder}/Assembly-CSharp.csproj",
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"/property:GenerateFullPaths=true",
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"/consoleloggerparameters:NoSummary"
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8
Assets/Prefab/Tests.meta
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8
Assets/Prefab/Tests.meta
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fileFormatVersion: 2
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guid: dfc9988be09620a4798e070262bdf0c6
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230
Assets/Prefab/Tests/Bullet.prefab
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230
Assets/Prefab/Tests/Bullet.prefab
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@ -0,0 +1,230 @@
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||||||
|
m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 1508996613087134753}
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m_EditorHideFlags: 0
|
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|
m_Script: {fileID: 11500000, guid: 7fd043b309962ec4ab2244e7b7257fe7, type: 3}
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|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
7
Assets/Prefab/Tests/Bullet.prefab.meta
Normal file
7
Assets/Prefab/Tests/Bullet.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 657111cb607c294479046ca0faef6c69
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|
PrefabImporter:
|
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|
externalObjects: {}
|
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|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
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14
Assets/Prefab/Tests/DestroyBullet.cs
Normal file
14
Assets/Prefab/Tests/DestroyBullet.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DestroyBullet : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
Destroy(gameObject, 2f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
11
Assets/Prefab/Tests/DestroyBullet.cs.meta
Normal file
11
Assets/Prefab/Tests/DestroyBullet.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 7fd043b309962ec4ab2244e7b7257fe7
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|
MonoImporter:
|
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|
externalObjects: {}
|
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|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
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59
Assets/Prefab/Tests/Fire.cs
Normal file
59
Assets/Prefab/Tests/Fire.cs
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Fire : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform barrel;
|
||||||
|
public GameObject bulletPref;
|
||||||
|
|
||||||
|
public GameObject[] ammo;
|
||||||
|
public Stack<GameObject> ammoStack = new Stack<GameObject>();
|
||||||
|
|
||||||
|
private int ammoAnount;
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
//ammo.Push(bulletPref);
|
||||||
|
for(int i = 0; i <=2; i++)
|
||||||
|
{
|
||||||
|
ammoStack.Push(ammo[i]);
|
||||||
|
ammo[i].SetActive(false);
|
||||||
|
Debug.Log($"Should print out : {ammoStack.Peek()}");
|
||||||
|
|
||||||
|
}
|
||||||
|
// foreach (var item in ammoStack)
|
||||||
|
// {
|
||||||
|
// item.SetActive(false);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// if(ammo.Length <= 3)
|
||||||
|
// {
|
||||||
|
// ammoStack.Pop().SetActive(false);
|
||||||
|
// Debug.Log($"Should print out : {ammoStack.Peek().name}");
|
||||||
|
|
||||||
|
// }
|
||||||
|
ammoAnount = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
if(Input.GetButtonDown("Fire1") && ammoAnount > 0)
|
||||||
|
{
|
||||||
|
var spawnBullet = Instantiate(bulletPref, barrel.localPosition, barrel.rotation);
|
||||||
|
//spawnBullet.GetComponent<Rigidbody>().
|
||||||
|
spawnBullet.transform.Translate(Vector3.forward * Time.deltaTime * 10f);
|
||||||
|
ammoAnount -= 1;
|
||||||
|
ammoStack.Pop().SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(Input.GetKeyDown(KeyCode.R))
|
||||||
|
{
|
||||||
|
ammoAnount = 3;
|
||||||
|
for (int i = 0; i <= 2; i++)
|
||||||
|
{
|
||||||
|
ammoStack.Push(ammo[i]);
|
||||||
|
ammo[i].SetActive(true);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Prefab/Tests/Fire.cs.meta
Normal file
11
Assets/Prefab/Tests/Fire.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
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|
guid: 9f62e81b9dba43648bc3e2f3bcd1bc9e
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|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
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|
executionOrder: 0
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||||||
|
icon: {instanceID: 0}
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|
userData:
|
||||||
|
assetBundleName:
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|
assetBundleVariant:
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@ -3931,6 +3931,11 @@ PrefabInstance:
|
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propertyPath: m_PresetInfoIsWorld
|
propertyPath: m_PresetInfoIsWorld
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value: 1
|
value: 1
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 9185818537322146330, guid: dec5dd0d644d5c548a53563e65837162,
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|
type: 3}
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|
propertyPath: m_FillAmount
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|
value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: dec5dd0d644d5c548a53563e65837162, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: dec5dd0d644d5c548a53563e65837162, type: 3}
|
||||||
--- !u!1 &5591725933991455353 stripped
|
--- !u!1 &5591725933991455353 stripped
|
||||||
|
@ -20,22 +20,22 @@ MonoBehaviour:
|
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spawnablePrefab: {fileID: 4774919592469818776, guid: 0dbed8f974ba44a42af9d8fcae504ce0,
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spawnablePrefab: {fileID: 4774919592469818776, guid: 0dbed8f974ba44a42af9d8fcae504ce0,
|
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type: 3}
|
type: 3}
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values:
|
values:
|
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spawnChance: 0.23
|
spawnChance: 0.2
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- prefab: {fileID: 3197816592181874056, guid: 2704c4f795b0d7748a3e3fa53be4d893,
|
- prefab: {fileID: 3197816592181874056, guid: 2704c4f795b0d7748a3e3fa53be4d893,
|
||||||
type: 3}
|
type: 3}
|
||||||
isInstantUse: 1
|
isInstantUse: 1
|
||||||
type: AttackBonus
|
type: AttackBonus
|
||||||
icon: {fileID: 21300000, guid: caf8bc0311dd2fc4ca1528a82a063754, type: 3}
|
icon: {fileID: 21300000, guid: caf8bc0311dd2fc4ca1528a82a063754, type: 3}
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spawnablePrefab: {fileID: 0}
|
spawnablePrefab: {fileID: 0}
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values: 0500000064000000
|
values: 030000000f000000
|
||||||
spawnChance: 0.62
|
spawnChance: 0.516
|
||||||
- prefab: {fileID: 8639522512577941448, guid: 7b6a7f64e52da514d88aa97ad8f863df,
|
- prefab: {fileID: 8639522512577941448, guid: 7b6a7f64e52da514d88aa97ad8f863df,
|
||||||
type: 3}
|
type: 3}
|
||||||
isInstantUse: 1
|
isInstantUse: 1
|
||||||
type: DefenceBonus
|
type: DefenceBonus
|
||||||
icon: {fileID: 21300000, guid: 35be128594dcdce48b5d8e5317b38ed9, type: 3}
|
icon: {fileID: 21300000, guid: 35be128594dcdce48b5d8e5317b38ed9, type: 3}
|
||||||
spawnablePrefab: {fileID: 0}
|
spawnablePrefab: {fileID: 0}
|
||||||
values: 1e0000001e000000
|
values: 0a0000001e000000
|
||||||
spawnChance: 0.77
|
spawnChance: 0.797
|
||||||
fromTimeSpawn: 3
|
fromTimeSpawn: 3
|
||||||
toTimeSpawn: 10
|
toTimeSpawn: 10
|
||||||
|
8
Assets/Scripts/States.meta
Normal file
8
Assets/Scripts/States.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4690d5b96a9971f4fa845f4b25440eba
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
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|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
65
Assets/Scripts/States/Gamelogic.cs
Normal file
65
Assets/Scripts/States/Gamelogic.cs
Normal file
@ -0,0 +1,65 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Gamelogic : MonoBehaviour
|
||||||
|
{
|
||||||
|
Mana manaSystem;
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
manaSystem = new Mana();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
Debug.Log("HP: " + manaSystem.Current_MP);
|
||||||
|
|
||||||
|
manaSystem.Update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public class Mana
|
||||||
|
{
|
||||||
|
public float Max_MP = 100;
|
||||||
|
public float Current_MP = 1;
|
||||||
|
List<ManaRegen> regenList;
|
||||||
|
public Mana()
|
||||||
|
{
|
||||||
|
regenList = new List<ManaRegen>();
|
||||||
|
}
|
||||||
|
public Mana(float max, float current)
|
||||||
|
{
|
||||||
|
Max_MP = max;
|
||||||
|
Current_MP = current;
|
||||||
|
regenList = new List<ManaRegen>();
|
||||||
|
}
|
||||||
|
public void Update() {
|
||||||
|
foreach (var regen in regenList.ToArray())
|
||||||
|
{
|
||||||
|
if(Current_MP < Max_MP && regen.fDuraton > 0)
|
||||||
|
{
|
||||||
|
Current_MP += regen.fManaPerSecond * Time.deltaTime;
|
||||||
|
}
|
||||||
|
regen.fDuraton -= 1f *Time.deltaTime;
|
||||||
|
|
||||||
|
if(regen.fDuraton < 0)
|
||||||
|
{
|
||||||
|
regenList.RemoveAt(regenList.IndexOf(regen));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ManaRegen
|
||||||
|
{
|
||||||
|
public float fDuraton;
|
||||||
|
public float fManaPerSecond;
|
||||||
|
|
||||||
|
public ManaRegen()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public ManaRegen(float duration, float manaPerSecond)
|
||||||
|
{
|
||||||
|
fDuraton = duration;
|
||||||
|
fManaPerSecond = manaPerSecond;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/States/Gamelogic.cs.meta
Normal file
11
Assets/Scripts/States/Gamelogic.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4d34080a61fa47645b032357092bcc99
|
||||||
|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
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|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
60
Assets/Scripts/States/ManaBar.cs
Normal file
60
Assets/Scripts/States/ManaBar.cs
Normal file
@ -0,0 +1,60 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class ManaBar : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Slider manaBar;
|
||||||
|
|
||||||
|
private int maxMana = 100;
|
||||||
|
private int currentMana;
|
||||||
|
private WaitForSeconds regenTick = new WaitForSeconds(0.5f);
|
||||||
|
private Coroutine regen;
|
||||||
|
|
||||||
|
|
||||||
|
public static ManaBar instance;
|
||||||
|
|
||||||
|
private void Awake() {
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
currentMana = maxMana;
|
||||||
|
manaBar.maxValue = maxMana;
|
||||||
|
manaBar.value = maxMana;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UseMana(int amount)
|
||||||
|
{
|
||||||
|
if(currentMana - amount >= 0 )
|
||||||
|
{
|
||||||
|
currentMana -= amount;
|
||||||
|
manaBar.value = currentMana;
|
||||||
|
|
||||||
|
if(regen != null)
|
||||||
|
StopCoroutine(regen);
|
||||||
|
|
||||||
|
regen = StartCoroutine(RegenMana());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Not enough mana");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator RegenMana()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(0.1f);
|
||||||
|
|
||||||
|
while(currentMana < maxMana)
|
||||||
|
{
|
||||||
|
currentMana += maxMana / 10;
|
||||||
|
manaBar.value = currentMana;
|
||||||
|
yield return regenTick;
|
||||||
|
}
|
||||||
|
|
||||||
|
regen = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/States/ManaBar.cs.meta
Normal file
11
Assets/Scripts/States/ManaBar.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 38891abd62cc9634584e630986c02534
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
13
Assets/Scripts/States/Player.cs
Normal file
13
Assets/Scripts/States/Player.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Player : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void Update() {
|
||||||
|
if(Input.GetKeyDown(KeyCode.Space))
|
||||||
|
{
|
||||||
|
ManaBar.instance.UseMana(15);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/States/Player.cs.meta
Normal file
11
Assets/Scripts/States/Player.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8effecfd846c8cf43ab76c0185e0f2a0
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -169,7 +169,8 @@ namespace Units
|
|||||||
_animator = _instance.GetComponent<Animator>();
|
_animator = _instance.GetComponent<Animator>();
|
||||||
_unitView = _instance.GetComponent<UnitView>();
|
_unitView = _instance.GetComponent<UnitView>();
|
||||||
_barCanvas = _unitView.BarCanvas.GetComponent<BarCanvas>();
|
_barCanvas = _unitView.BarCanvas.GetComponent<BarCanvas>();
|
||||||
_unitView.SetUp(_barCanvas.SpawnShotUI(_weapon.shots), _weapon, RegenMana, _data.manaRegen, CaptureHex, this);
|
_unitView.SetUp(_barCanvas.SpawnShotUI(_weapon.shots), _weapon, RegenMana, _data.manaRegen, CaptureHex,
|
||||||
|
this);
|
||||||
SetAnimLength();
|
SetAnimLength();
|
||||||
MusicController.Instance.AddAudioSource(_instance);
|
MusicController.Instance.AddAudioSource(_instance);
|
||||||
_mana = _data.maxMana;
|
_mana = _data.maxMana;
|
||||||
@ -201,6 +202,7 @@ namespace Units
|
|||||||
{
|
{
|
||||||
_inventory.Remove(item);
|
_inventory.Remove(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void MoveEnd()
|
private void MoveEnd()
|
||||||
{
|
{
|
||||||
_isBusy = false;
|
_isBusy = false;
|
||||||
@ -274,6 +276,8 @@ namespace Units
|
|||||||
float maxHp = _data.maxHP;
|
float maxHp = _data.maxHP;
|
||||||
float maxMana = _data.maxMana;
|
float maxMana = _data.maxMana;
|
||||||
_barCanvas.ManaBar.DOFillAmount(mana / maxMana, 0.5f).SetEase(Ease.InQuad);
|
_barCanvas.ManaBar.DOFillAmount(mana / maxMana, 0.5f).SetEase(Ease.InQuad);
|
||||||
|
//_barCanvas.ManaBar.value =
|
||||||
|
//_unitView.RegenMana(10);
|
||||||
_barCanvas.HealthBar.DOFillAmount(hp / maxHp, 0.5f).SetEase(Ease.InQuad);
|
_barCanvas.HealthBar.DOFillAmount(hp / maxHp, 0.5f).SetEase(Ease.InQuad);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -324,7 +328,6 @@ namespace Units
|
|||||||
|
|
||||||
private void Damage(int dmg)
|
private void Damage(int dmg)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (_defenceBonus == 0 && _hp - dmg <= 0f)
|
if (_defenceBonus == 0 && _hp - dmg <= 0f)
|
||||||
{
|
{
|
||||||
Death();
|
Death();
|
||||||
|
@ -31,6 +31,9 @@ public class UnitView : MonoBehaviour
|
|||||||
private Action _startRegen;
|
private Action _startRegen;
|
||||||
private Coroutine _previosRegen;
|
private Coroutine _previosRegen;
|
||||||
private Coroutine _previosReload;
|
private Coroutine _previosReload;
|
||||||
|
//
|
||||||
|
private WaitForSeconds regenTick = new WaitForSeconds(0.5f);
|
||||||
|
//
|
||||||
private int _mana;
|
private int _mana;
|
||||||
private Action _capureHex;
|
private Action _capureHex;
|
||||||
private Sequence _sequence;
|
private Sequence _sequence;
|
||||||
@ -92,13 +95,17 @@ public class UnitView : MonoBehaviour
|
|||||||
|
|
||||||
public void RegenMana(int mana)
|
public void RegenMana(int mana)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (_previosRegen != null)
|
if (_previosRegen != null)
|
||||||
{
|
{
|
||||||
StopCoroutine(_previosRegen);
|
StopCoroutine(_previosRegen);
|
||||||
}
|
}
|
||||||
|
|
||||||
_mana = mana;
|
_mana = mana;
|
||||||
|
//_startRegen.Invoke();
|
||||||
_previosRegen = StartCoroutine(Regen());
|
_previosRegen = StartCoroutine(Regen());
|
||||||
|
|
||||||
|
//return _mana;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Step()
|
private void Step()
|
||||||
@ -146,9 +153,24 @@ public class UnitView : MonoBehaviour
|
|||||||
yield return new WaitForSeconds(_weapon.reloadTime);
|
yield return new WaitForSeconds(_weapon.reloadTime);
|
||||||
if (_toReloadStack.Count == 0) yield break;
|
if (_toReloadStack.Count == 0) yield break;
|
||||||
var shot = _toReloadStack.Pop();
|
var shot = _toReloadStack.Pop();
|
||||||
shot.Switch();
|
|
||||||
_shootUIStack.Push(shot);
|
// _shootUIStack.Push(shot);
|
||||||
StartCoroutine(Reload());
|
shot.Switch();
|
||||||
|
_shootUIStack.Push(shot);
|
||||||
|
|
||||||
|
foreach (var item in _toReloadStack)
|
||||||
|
{
|
||||||
|
if(Time.deltaTime < _weapon.reloadTime)
|
||||||
|
{
|
||||||
|
StopCoroutine(_previosReload);
|
||||||
|
_previosReload = null;
|
||||||
|
}
|
||||||
|
_previosReload = StartCoroutine(Reload());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator Regen()
|
private IEnumerator Regen()
|
||||||
@ -158,9 +180,17 @@ public class UnitView : MonoBehaviour
|
|||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
|
|
||||||
yield return new WaitForSeconds(1f);
|
|
||||||
_mana += _manaRegen;
|
yield return new WaitForSeconds(2f);
|
||||||
_startRegen.Invoke();
|
while(_mana < 100)
|
||||||
StartCoroutine(Regen());
|
{
|
||||||
|
_mana += _manaRegen;
|
||||||
|
_startRegen.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
//StartCoroutine(Regen());
|
||||||
|
_previosRegen = null;
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
x
Reference in New Issue
Block a user