fixed weapon modified damage

This commit is contained in:
dddushesss 2022-01-05 17:54:11 +03:00
parent 60920c229e
commit 6ccb4723cb

View File

@ -27,6 +27,7 @@ namespace Controller
MusicController.Instance.SetMusicData(data.MusicData); MusicController.Instance.SetMusicData(data.MusicData);
controllers.Add(hexGrid); controllers.Add(hexGrid);
data.WeaponsData.WeaponsList.ForEach(x => x.SetModifiedDamage(0));
ItemFabric itemFabric = new ItemFabric(data.ItemsData, SetUpItems()); ItemFabric itemFabric = new ItemFabric(data.ItemsData, SetUpItems());
controllers.Add(itemFabric); controllers.Add(itemFabric);
@ -39,7 +40,9 @@ namespace Controller
{ {
if (unit.isPlayer) if (unit.isPlayer)
{ {
player = new Unit(unit, JsonUtility.FromJson<Weapon>(data.ChosenWeapon), hexGrid); var weapon = JsonUtility.FromJson<Weapon>(data.ChosenWeapon);
weapon.SetModifiedDamage(0);
player = new Unit(unit, weapon, hexGrid);
PlayerControl playerControl = new PlayerControl(player, uiController.PlayerControlView, PlayerControl playerControl = new PlayerControl(player, uiController.PlayerControlView,
uiController.PlayerInventoryView); uiController.PlayerInventoryView);
controllers.Add(playerControl); controllers.Add(playerControl);