From 6f3baa5a97ade90ea23dc143c9b9dbebd28b2867 Mon Sep 17 00:00:00 2001
From: dddushesss <37773701+dddushesss@users.noreply.github.com>
Date: Thu, 13 Jan 2022 18:56:24 +0300
Subject: [PATCH] AI. Build does not work
---
.idea/.idea.S_Jump-and-grub/.idea/.gitignore | 13 -
.vscode/launch.json | 55 -
.vscode/settings.json | 56 -
.vscode/tasks.json | 42 -
.../Editor/1.2.167/Google.JarResolver.dll | 3 -
.../1.2.167/Google.JarResolver.dll.meta | 38 -
.../1.2.167/Google.PackageManagerResolver.dll | 3 -
.../Google.PackageManagerResolver.dll.meta | 38 -
.../1.2.167/Google.VersionHandlerImpl.dll | 3 -
.../Google.VersionHandlerImpl.dll.meta | 38 -
.../Editor/CHANGELOG.md | 1326 -
.../Editor/CHANGELOG.md.meta | 11 -
.../Editor/Google.VersionHandler.dll | 3 -
.../Editor/Google.VersionHandler.dll.meta | 38 -
.../ExternalDependencyManager/Editor/LICENSE | 245 -
.../Editor/LICENSE.meta | 11 -
.../Editor/README.md | 768 -
.../Editor/README.md.meta | 11 -
...dency-manager_version-1.2.167_manifest.txt | 13 -
...-manager_version-1.2.167_manifest.txt.meta | 14 -
Assets/GoogleMobileAds/CHANGELOG.md | 854 -
Assets/GoogleMobileAds/CHANGELOG.md.meta | 76 -
Assets/GoogleMobileAds/Editor.meta | 8 -
.../Editor/BuildPreProcessor.cs | 36 -
.../Editor/BuildPreProcessor.cs.meta | 11 -
.../Editor/GoogleMobileAds.Editor.asmdef | 18 -
.../Editor/GoogleMobileAds.Editor.asmdef.meta | 12 -
.../Editor/GoogleMobileAdsDependencies.xml | 17 -
.../GoogleMobileAdsDependencies.xml.meta | 12 -
.../GoogleMobileAdsSKAdNetworkItems.xml | 43 -
.../GoogleMobileAdsSKAdNetworkItems.xml.meta | 12 -
.../Editor/GoogleMobileAdsSettings.cs | 79 -
.../Editor/GoogleMobileAdsSettings.cs.meta | 17 -
.../Editor/GoogleMobileAdsSettingsEditor.cs | 62 -
.../GoogleMobileAdsSettingsEditor.cs.meta | 17 -
.../Editor/ManifestProcessor.cs | 164 -
.../Editor/ManifestProcessor.cs.meta | 17 -
.../GoogleMobileAds/Editor/PListProcessor.cs | 216 -
.../Editor/PListProcessor.cs.meta | 17 -
Assets/GoogleMobileAds/Editor/Resources.meta | 8 -
.../Editor/Resources/DummyAds.meta | 8 -
.../Editor/Resources/DummyAds/AdImages.meta | 8 -
.../Resources/DummyAds/AdImages/1024x768.png | 3 -
.../DummyAds/AdImages/1024x768.png.meta | 103 -
.../Resources/DummyAds/AdImages/300x250.png | 3 -
.../DummyAds/AdImages/300x250.png.meta | 103 -
.../Resources/DummyAds/AdImages/320x100.png | 3 -
.../DummyAds/AdImages/320x100.png.meta | 103 -
.../Resources/DummyAds/AdImages/320x480.png | 3 -
.../DummyAds/AdImages/320x480.png.meta | 103 -
.../Resources/DummyAds/AdImages/320x50.png | 3 -
.../DummyAds/AdImages/320x50.png.meta | 103 -
.../Resources/DummyAds/AdImages/468x60.png | 3 -
.../DummyAds/AdImages/468x60.png.meta | 103 -
.../Resources/DummyAds/AdImages/480x320.png | 3 -
.../DummyAds/AdImages/480x320.png.meta | 103 -
.../Resources/DummyAds/AdImages/728x90.png | 3 -
.../DummyAds/AdImages/728x90.png.meta | 103 -
.../Resources/DummyAds/AdImages/768x1024.png | 3 -
.../DummyAds/AdImages/768x1024.png.meta | 103 -
.../Editor/Resources/DummyAds/AppOpen.meta | 8 -
.../DummyAds/AppOpen/1024x768.prefab | 472 -
.../DummyAds/AppOpen/1024x768.prefab.meta | 12 -
.../DummyAds/AppOpen/768x1024.prefab | 472 -
.../DummyAds/AppOpen/768x1024.prefab.meta | 12 -
.../Editor/Resources/DummyAds/Banners.meta | 8 -
.../DummyAds/Banners/ADAPTIVE.prefab | 292 -
.../DummyAds/Banners/ADAPTIVE.prefab.meta | 13 -
.../Resources/DummyAds/Banners/BANNER.prefab | 217 -
.../DummyAds/Banners/BANNER.prefab.meta | 13 -
.../Resources/DummyAds/Banners/CENTER.prefab | 292 -
.../DummyAds/Banners/CENTER.prefab.meta | 13 -
.../DummyAds/Banners/FULL_BANNER.prefab | 217 -
.../DummyAds/Banners/FULL_BANNER.prefab.meta | 13 -
.../DummyAds/Banners/LARGE_BANNER.prefab | 217 -
.../DummyAds/Banners/LARGE_BANNER.prefab.meta | 13 -
.../DummyAds/Banners/LEADERBOARD.prefab | 217 -
.../DummyAds/Banners/LEADERBOARD.prefab.meta | 13 -
.../DummyAds/Banners/MEDIUM_RECTANGLE.prefab | 217 -
.../Banners/MEDIUM_RECTANGLE.prefab.meta | 13 -
.../DummyAds/Banners/SMART_BANNER.prefab | 292 -
.../DummyAds/Banners/SMART_BANNER.prefab.meta | 13 -
.../Resources/DummyAds/Interstitials.meta | 8 -
.../DummyAds/Interstitials/1024x768.prefab | 472 -
.../Interstitials/1024x768.prefab.meta | 13 -
.../DummyAds/Interstitials/768x1024.prefab | 472 -
.../Interstitials/768x1024.prefab.meta | 13 -
.../Editor/Resources/DummyAds/Rewarded.meta | 8 -
.../DummyAds/Rewarded/1024x768.prefab | 547 -
.../DummyAds/Rewarded/1024x768.prefab.meta | 13 -
.../DummyAds/Rewarded/768x1024.prefab | 547 -
.../DummyAds/Rewarded/768x1024.prefab.meta | 13 -
.../GoogleMobileAds.Android.dll | 3 -
.../GoogleMobileAds.Android.dll.meta | 76 -
.../GoogleMobileAds.Common.dll | 3 -
.../GoogleMobileAds.Common.dll.meta | 11 -
.../GoogleMobileAds/GoogleMobileAds.Core.dll | 3 -
.../GoogleMobileAds.Core.dll.meta | 11 -
.../GoogleMobileAds/GoogleMobileAds.Unity.dll | 3 -
.../GoogleMobileAds.Unity.dll.meta | 76 -
Assets/GoogleMobileAds/GoogleMobileAds.dll | 3 -
.../GoogleMobileAds/GoogleMobileAds.dll.meta | 11 -
.../GoogleMobileAds/GoogleMobileAds.iOS.dll | 3 -
.../GoogleMobileAds.iOS.dll.meta | 76 -
...GoogleMobileAds_version-6.1.2_manifest.txt | 58 -
...eMobileAds_version-6.1.2_manifest.txt.meta | 10 -
Assets/GoogleMobileAds/Resources.meta | 8 -
.../Resources/GoogleMobileAdsSettings.asset | 17 -
Assets/GoogleMobileAds/link.xml | 10 -
Assets/GoogleMobileAds/link.xml.meta | 11 -
Assets/Prefab/HexCell.prefab | 2 +-
Assets/Prefab/RespawnCanvas.prefab | 2 +
.../1/VFX/Bonus.meta} | 2 +-
.../1/VFX/Bonus/Attack.meta} | 2 +-
.../Resources/1/VFX/Bonus/Attack/Mana.prefab | 9545 +++++
.../1/VFX/Bonus/Attack/Mana.prefab.meta} | 4 +-
.../Resources/1/VFX/Bonus/Attack/Power.prefab | 9639 ++++++
.../1/VFX/Bonus/Attack/Power.prefab.meta} | 5 +-
.../1/VFX/Bonus/Attack/Replace.prefab | 28842 ++++++++++++++++
.../1/VFX/Bonus/Attack/Replace.prefab.meta | 7 +
.../1/VFX/Bonus/Protection.meta} | 2 +-
.../1/VFX/Bonus/Protection/Magnet.prefab | 9656 ++++++
.../1/VFX/Bonus/Protection/Magnet.prefab.meta | 7 +
.../1/VFX/Bonus/Protection/Shield.prefab | 4750 +++
.../1/VFX/Bonus/Protection/Shield.prefab.meta | 7 +
Assets/Resources/Data/ItemData.asset | 8 +-
Assets/Resources/Data/Items/AttackBonus.asset | 2 +
.../Resources/Data/Items/DefenceBonus.asset | 2 +
Assets/Resources/Data/UnitsData.asset | 8 +-
Assets/Scenes/Level 1.unity | 156 +-
Assets/Scenes/MainMenu.unity | 150 +-
Assets/Scenes/TestMana.unity | 331 -
Assets/Scripts/ADs/AdsMob.cs | 62 +-
.../ADs/New Lighting Settings.lighting | 63 +
.../ADs/New Lighting Settings.lighting.meta} | 4 +-
Assets/Scripts/AI/AIAgent.cs | 37 +-
Assets/Scripts/AI/AIManager.cs | 180 +-
Assets/Scripts/AI/AI_BotController.cs | 543 -
Assets/Scripts/AI/Pathfinding.cs | 186 +-
Assets/Scripts/Controller/GameInit.cs | 3 +-
Assets/Scripts/HexFiled/HexCell.cs | 22 +-
Assets/Scripts/HexFiled/PaintedController.cs | 49 +-
Assets/Scripts/Items/Bonus.cs | 10 +-
Assets/Scripts/Items/Building.cs | 3 -
Assets/Scripts/Items/Item.cs | 1 +
Assets/Scripts/Items/ItemFabric.cs | 5 +-
Assets/Scripts/Score.cs | 30 +
...AI_BotController.cs.meta => Score.cs.meta} | 2 +-
Assets/Scripts/TimerHelper.cs | 7 +-
Assets/Scripts/TimerHelperEditor.cs | 21 +
Assets/Scripts/TimerHelperEditor.cs.meta | 3 +
Assets/Scripts/Units/Unit.cs | 49 +-
Assets/Scripts/Units/Views/UnitView.cs | 3 +-
Assets/Scripts/VFXController.cs | 11 +-
Assets/Scripts/Weapons/Weapon.cs | 2 +-
.../AndroidResolverDependencies.xml | 66 -
ProjectSettings/AudioManager.asset | 3 +-
ProjectSettings/DynamicsManager.asset | 13 +-
ProjectSettings/EditorSettings.asset | 19 +-
ProjectSettings/GraphicsSettings.asset | 27 +-
ProjectSettings/GvhProjectSettings.xml | 8 -
ProjectSettings/NavMeshAreas.asset | 2 +
ProjectSettings/PackageManagerSettings.asset | 5 +
ProjectSettings/Physics2DSettings.asset | 6 +-
ProjectSettings/ProjectSettings.asset | 231 +-
ProjectSettings/QualitySettings.asset | 28 +-
ProjectSettings/SceneTemplateSettings.json | 167 -
ProjectSettings/TagManager.asset | 2 +-
ProjectSettings/VFXManager.asset | 2 +
ProjectSettings/XRSettings.asset | 10 -
170 files changed, 63311 insertions(+), 12646 deletions(-)
delete mode 100644 .idea/.idea.S_Jump-and-grub/.idea/.gitignore
delete mode 100644 .vscode/launch.json
delete mode 100644 .vscode/settings.json
delete mode 100644 .vscode/tasks.json
delete mode 100644 Assets/ExternalDependencyManager/Editor/1.2.167/Google.JarResolver.dll
delete mode 100644 Assets/ExternalDependencyManager/Editor/1.2.167/Google.JarResolver.dll.meta
delete mode 100644 Assets/ExternalDependencyManager/Editor/1.2.167/Google.PackageManagerResolver.dll
delete mode 100644 Assets/ExternalDependencyManager/Editor/1.2.167/Google.PackageManagerResolver.dll.meta
delete mode 100644 Assets/ExternalDependencyManager/Editor/1.2.167/Google.VersionHandlerImpl.dll
delete mode 100644 Assets/ExternalDependencyManager/Editor/1.2.167/Google.VersionHandlerImpl.dll.meta
delete mode 100644 Assets/ExternalDependencyManager/Editor/CHANGELOG.md
delete mode 100644 Assets/ExternalDependencyManager/Editor/CHANGELOG.md.meta
delete mode 100644 Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll
delete mode 100644 Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll.meta
delete mode 100644 Assets/ExternalDependencyManager/Editor/LICENSE
delete mode 100644 Assets/ExternalDependencyManager/Editor/LICENSE.meta
delete mode 100644 Assets/ExternalDependencyManager/Editor/README.md
delete mode 100644 Assets/ExternalDependencyManager/Editor/README.md.meta
delete mode 100644 Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt
delete mode 100644 Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt.meta
delete mode 100644 Assets/GoogleMobileAds/CHANGELOG.md
delete mode 100644 Assets/GoogleMobileAds/CHANGELOG.md.meta
delete mode 100644 Assets/GoogleMobileAds/Editor.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs
delete mode 100644 Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef
delete mode 100644 Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml
delete mode 100644 Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml
delete mode 100644 Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs
delete mode 100644 Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs
delete mode 100644 Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/ManifestProcessor.cs
delete mode 100644 Assets/GoogleMobileAds/Editor/ManifestProcessor.cs.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/PListProcessor.cs
delete mode 100644 Assets/GoogleMobileAds/Editor/PListProcessor.cs.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages/1024x768.png
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages/1024x768.png.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages/300x250.png
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages/300x250.png.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages/320x100.png
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages/320x100.png.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages/320x480.png
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages/320x480.png.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages/320x50.png
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages/320x50.png.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages/468x60.png
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages/468x60.png.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages/480x320.png
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages/480x320.png.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages/728x90.png
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages/728x90.png.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages/768x1024.png
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AdImages/768x1024.png.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AppOpen.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AppOpen/1024x768.prefab
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AppOpen/1024x768.prefab.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AppOpen/768x1024.prefab
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/AppOpen/768x1024.prefab.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Banners.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Banners/ADAPTIVE.prefab
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Banners/ADAPTIVE.prefab.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Banners/BANNER.prefab
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Banners/BANNER.prefab.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Banners/CENTER.prefab
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Banners/CENTER.prefab.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Banners/FULL_BANNER.prefab
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Banners/FULL_BANNER.prefab.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Banners/LARGE_BANNER.prefab
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Banners/LARGE_BANNER.prefab.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Banners/LEADERBOARD.prefab
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Banners/LEADERBOARD.prefab.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Banners/MEDIUM_RECTANGLE.prefab
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Banners/MEDIUM_RECTANGLE.prefab.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Banners/SMART_BANNER.prefab
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Banners/SMART_BANNER.prefab.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Interstitials.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Interstitials/1024x768.prefab
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Interstitials/1024x768.prefab.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Interstitials/768x1024.prefab
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Interstitials/768x1024.prefab.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Rewarded.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Rewarded/1024x768.prefab
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Rewarded/1024x768.prefab.meta
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Rewarded/768x1024.prefab
delete mode 100644 Assets/GoogleMobileAds/Editor/Resources/DummyAds/Rewarded/768x1024.prefab.meta
delete mode 100644 Assets/GoogleMobileAds/GoogleMobileAds.Android.dll
delete mode 100644 Assets/GoogleMobileAds/GoogleMobileAds.Android.dll.meta
delete mode 100644 Assets/GoogleMobileAds/GoogleMobileAds.Common.dll
delete mode 100644 Assets/GoogleMobileAds/GoogleMobileAds.Common.dll.meta
delete mode 100644 Assets/GoogleMobileAds/GoogleMobileAds.Core.dll
delete mode 100644 Assets/GoogleMobileAds/GoogleMobileAds.Core.dll.meta
delete mode 100644 Assets/GoogleMobileAds/GoogleMobileAds.Unity.dll
delete mode 100644 Assets/GoogleMobileAds/GoogleMobileAds.Unity.dll.meta
delete mode 100644 Assets/GoogleMobileAds/GoogleMobileAds.dll
delete mode 100644 Assets/GoogleMobileAds/GoogleMobileAds.dll.meta
delete mode 100644 Assets/GoogleMobileAds/GoogleMobileAds.iOS.dll
delete mode 100644 Assets/GoogleMobileAds/GoogleMobileAds.iOS.dll.meta
delete mode 100644 Assets/GoogleMobileAds/GoogleMobileAds_version-6.1.2_manifest.txt
delete mode 100644 Assets/GoogleMobileAds/GoogleMobileAds_version-6.1.2_manifest.txt.meta
delete mode 100644 Assets/GoogleMobileAds/Resources.meta
delete mode 100644 Assets/GoogleMobileAds/Resources/GoogleMobileAdsSettings.asset
delete mode 100644 Assets/GoogleMobileAds/link.xml
delete mode 100644 Assets/GoogleMobileAds/link.xml.meta
rename Assets/{ExternalDependencyManager.meta => Resources/1/VFX/Bonus.meta} (77%)
rename Assets/{ExternalDependencyManager/Editor.meta => Resources/1/VFX/Bonus/Attack.meta} (77%)
create mode 100644 Assets/Resources/1/VFX/Bonus/Attack/Mana.prefab
rename Assets/{Scenes/TestMana.unity.meta => Resources/1/VFX/Bonus/Attack/Mana.prefab.meta} (63%)
create mode 100644 Assets/Resources/1/VFX/Bonus/Attack/Power.prefab
rename Assets/{GoogleMobileAds.meta => Resources/1/VFX/Bonus/Attack/Power.prefab.meta} (57%)
create mode 100644 Assets/Resources/1/VFX/Bonus/Attack/Replace.prefab
create mode 100644 Assets/Resources/1/VFX/Bonus/Attack/Replace.prefab.meta
rename Assets/{ExternalDependencyManager/Editor/1.2.167.meta => Resources/1/VFX/Bonus/Protection.meta} (77%)
create mode 100644 Assets/Resources/1/VFX/Bonus/Protection/Magnet.prefab
create mode 100644 Assets/Resources/1/VFX/Bonus/Protection/Magnet.prefab.meta
create mode 100644 Assets/Resources/1/VFX/Bonus/Protection/Shield.prefab
create mode 100644 Assets/Resources/1/VFX/Bonus/Protection/Shield.prefab.meta
delete mode 100644 Assets/Scenes/TestMana.unity
create mode 100644 Assets/Scripts/ADs/New Lighting Settings.lighting
rename Assets/{GoogleMobileAds/Resources/GoogleMobileAdsSettings.asset.meta => Scripts/ADs/New Lighting Settings.lighting.meta} (60%)
delete mode 100644 Assets/Scripts/AI/AI_BotController.cs
create mode 100644 Assets/Scripts/Score.cs
rename Assets/Scripts/{AI/AI_BotController.cs.meta => Score.cs.meta} (83%)
create mode 100644 Assets/Scripts/TimerHelperEditor.cs
create mode 100644 Assets/Scripts/TimerHelperEditor.cs.meta
delete mode 100644 ProjectSettings/AndroidResolverDependencies.xml
delete mode 100644 ProjectSettings/GvhProjectSettings.xml
delete mode 100644 ProjectSettings/SceneTemplateSettings.json
delete mode 100644 ProjectSettings/XRSettings.asset
diff --git a/.idea/.idea.S_Jump-and-grub/.idea/.gitignore b/.idea/.idea.S_Jump-and-grub/.idea/.gitignore
deleted file mode 100644
index 071f4fa6..00000000
--- a/.idea/.idea.S_Jump-and-grub/.idea/.gitignore
+++ /dev/null
@@ -1,13 +0,0 @@
-# Default ignored files
-/shelf/
-/workspace.xml
-# Rider ignored files
-/projectSettingsUpdater.xml
-/contentModel.xml
-/modules.xml
-/.idea.S_Jump-and-grub.iml
-# Editor-based HTTP Client requests
-/httpRequests/
-# Datasource local storage ignored files
-/dataSources/
-/dataSources.local.xml
diff --git a/.vscode/launch.json b/.vscode/launch.json
deleted file mode 100644
index 8bcd690c..00000000
--- a/.vscode/launch.json
+++ /dev/null
@@ -1,55 +0,0 @@
-{
- // Use IntelliSense to learn about possible attributes.
- // Hover to view descriptions of existing attributes.
- // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
- "version": "0.2.0",
- "configurations": [
-
- {
- "name": "Unity Editor",
- "type": "unity",
- "path": "/G:/Unity/Jump_And_Grub/Library/EditorInstance.json",
- "request": "launch"
- },
- {
- "name": "Windows Player",
- "type": "unity",
- "request": "launch"
- },
- {
- "name": "OSX Player",
- "type": "unity",
- "request": "launch"
- },
- {
- "name": "Linux Player",
- "type": "unity",
- "request": "launch"
- },
- {
- "name": "iOS Player",
- "type": "unity",
- "request": "launch"
- },
- {
- "name": "Android Player",
- "type": "unity",
- "request": "launch"
- },
- {
- "name": "Xbox One Player",
- "type": "unity",
- "request": "launch"
- },
- {
- "name": "PS4 Player",
- "type": "unity",
- "request": "launch"
- },
- {
- "name": "SwitchPlayer",
- "type": "unity",
- "request": "launch"
- }
- ]
-}
\ No newline at end of file
diff --git a/.vscode/settings.json b/.vscode/settings.json
deleted file mode 100644
index 1060b044..00000000
--- a/.vscode/settings.json
+++ /dev/null
@@ -1,56 +0,0 @@
-{
- "files.exclude":
- {
- "**/.DS_Store":true,
- "**/.git":true,
- "**/.gitignore":true,
- "**/.gitmodules":true,
- "**/*.booproj":true,
- "**/*.pidb":true,
- "**/*.suo":true,
- "**/*.user":true,
- "**/*.userprefs":true,
- "**/*.unityproj":true,
- "**/*.dll":true,
- "**/*.exe":true,
- "**/*.pdf":true,
- "**/*.mid":true,
- "**/*.midi":true,
- "**/*.wav":true,
- "**/*.gif":true,
- "**/*.ico":true,
- "**/*.jpg":true,
- "**/*.jpeg":true,
- "**/*.png":true,
- "**/*.psd":true,
- "**/*.tga":true,
- "**/*.tif":true,
- "**/*.tiff":true,
- "**/*.3ds":true,
- "**/*.3DS":true,
- "**/*.fbx":true,
- "**/*.FBX":true,
- "**/*.lxo":true,
- "**/*.LXO":true,
- "**/*.ma":true,
- "**/*.MA":true,
- "**/*.obj":true,
- "**/*.OBJ":true,
- "**/*.asset":true,
- "**/*.cubemap":true,
- "**/*.flare":true,
- "**/*.mat":true,
- "**/*.meta":true,
- "**/*.prefab":true,
- "**/*.unity":true,
- "build/":true,
- "Build/":true,
- "Library/":true,
- "library/":true,
- "obj/":true,
- "Obj/":true,
- "ProjectSettings/":true,
- "temp/":true,
- "Temp/":true
- }
-}
\ No newline at end of file
diff --git a/.vscode/tasks.json b/.vscode/tasks.json
deleted file mode 100644
index 008f20fa..00000000
--- a/.vscode/tasks.json
+++ /dev/null
@@ -1,42 +0,0 @@
-{
- "version": "2.0.0",
- "tasks": [
- {
- "label": "build",
- "command": "dotnet",
- "type": "process",
- "args": [
- "build",
- "${workspaceFolder}/Assembly-CSharp.csproj",
- "/property:GenerateFullPaths=true",
- "/consoleloggerparameters:NoSummary"
- ],
- "problemMatcher": "$msCompile"
- },
- {
- "label": "publish",
- "command": "dotnet",
- "type": "process",
- "args": [
- "publish",
- "${workspaceFolder}/Assembly-CSharp.csproj",
- "/property:GenerateFullPaths=true",
- "/consoleloggerparameters:NoSummary"
- ],
- "problemMatcher": "$msCompile"
- },
- {
- "label": "watch",
- "command": "dotnet",
- "type": "process",
- "args": [
- "watch",
- "run",
- "${workspaceFolder}/Assembly-CSharp.csproj",
- "/property:GenerateFullPaths=true",
- "/consoleloggerparameters:NoSummary"
- ],
- "problemMatcher": "$msCompile"
- }
- ]
-}
\ No newline at end of file
diff --git a/Assets/ExternalDependencyManager/Editor/1.2.167/Google.JarResolver.dll b/Assets/ExternalDependencyManager/Editor/1.2.167/Google.JarResolver.dll
deleted file mode 100644
index 5f1e36df..00000000
--- a/Assets/ExternalDependencyManager/Editor/1.2.167/Google.JarResolver.dll
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:d73fa6f9288ac920dcde335bfc268c831ae4f5c1fec6a365ff41fb8006f79d47
-size 348160
diff --git a/Assets/ExternalDependencyManager/Editor/1.2.167/Google.JarResolver.dll.meta b/Assets/ExternalDependencyManager/Editor/1.2.167/Google.JarResolver.dll.meta
deleted file mode 100644
index 7e533147..00000000
--- a/Assets/ExternalDependencyManager/Editor/1.2.167/Google.JarResolver.dll.meta
+++ /dev/null
@@ -1,38 +0,0 @@
-fileFormatVersion: 2
-guid: 5b4582b32cf04e59b3a92a22b531bfd9
-labels:
-- gvh
-- gvh_version-6.1.2
-- gvhp_exportpath-ExternalDependencyManager/Editor/1.2.167/Google.JarResolver.dll
-- gvhp_targets-editor
-PluginImporter:
- externalObjects: {}
- serializedVersion: 2
- iconMap: {}
- executionOrder: {}
- defineConstraints: []
- isPreloaded: 0
- isOverridable: 0
- isExplicitlyReferenced: 0
- validateReferences: 1
- platformData:
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- Any:
- second:
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- settings: {}
- - first:
- Editor: Editor
- second:
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- settings:
- DefaultValueInitialized: true
- - first:
- Windows Store Apps: WindowsStoreApps
- second:
- enabled: 0
- settings:
- CPU: AnyCPU
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/ExternalDependencyManager/Editor/1.2.167/Google.PackageManagerResolver.dll b/Assets/ExternalDependencyManager/Editor/1.2.167/Google.PackageManagerResolver.dll
deleted file mode 100644
index f7b7fac4..00000000
--- a/Assets/ExternalDependencyManager/Editor/1.2.167/Google.PackageManagerResolver.dll
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:5e24900b923fd97d3fcbcdc923b033ed5986379726bd12fb9b580830d65661d0
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deleted file mode 100644
index 72d0951a..00000000
--- a/Assets/ExternalDependencyManager/Editor/1.2.167/Google.PackageManagerResolver.dll.meta
+++ /dev/null
@@ -1,38 +0,0 @@
-fileFormatVersion: 2
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-labels:
-- gvh
-- gvh_version-6.1.2
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-- gvhp_targets-editor
-PluginImporter:
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diff --git a/Assets/ExternalDependencyManager/Editor/1.2.167/Google.VersionHandlerImpl.dll b/Assets/ExternalDependencyManager/Editor/1.2.167/Google.VersionHandlerImpl.dll
deleted file mode 100644
index fe7a4217..00000000
--- a/Assets/ExternalDependencyManager/Editor/1.2.167/Google.VersionHandlerImpl.dll
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:c7c3f0e8b47c68b583bfd8505628bddec277ad894a8664b461083a0c8b68e8fe
-size 115200
diff --git a/Assets/ExternalDependencyManager/Editor/1.2.167/Google.VersionHandlerImpl.dll.meta b/Assets/ExternalDependencyManager/Editor/1.2.167/Google.VersionHandlerImpl.dll.meta
deleted file mode 100644
index 39ce086c..00000000
--- a/Assets/ExternalDependencyManager/Editor/1.2.167/Google.VersionHandlerImpl.dll.meta
+++ /dev/null
@@ -1,38 +0,0 @@
-fileFormatVersion: 2
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-labels:
-- gvh
-- gvh_version-6.1.2
-- gvhp_exportpath-ExternalDependencyManager/Editor/1.2.167/Google.VersionHandlerImpl.dll
-- gvhp_targets-editor
-PluginImporter:
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- serializedVersion: 2
- iconMap: {}
- executionOrder: {}
- defineConstraints: []
- isPreloaded: 0
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diff --git a/Assets/ExternalDependencyManager/Editor/CHANGELOG.md b/Assets/ExternalDependencyManager/Editor/CHANGELOG.md
deleted file mode 100644
index 30777d7d..00000000
--- a/Assets/ExternalDependencyManager/Editor/CHANGELOG.md
+++ /dev/null
@@ -1,1326 +0,0 @@
-# Version 1.2.167 - Oct 6, 2021
-* All - Moved versioned `.dll` in EDM4U to a versioned folder and remove their
- version postfix in their filename. For instance, `IOSResolver.dll` will be
- placed at `ExternalDependencyManager/Editor/1.2.167/Google.IOSResolver.dll`.
-* Android Resolver - Fixed #243 by only using the highest version in
- `mainTemplate.gradle` when duplicated dependencies are presented.
-* Android Resolver - Added supports to x86_64 to ABI list for Android apps on
- Chrome OS.
-
-# Version 1.2.166 - Jun 30, 2021
-* All - Fixed #440 and fixed #447 by specifying the parameter type while calling
- `GetApplicationIdentifier()` Unity API using reflection, due to a new
- overloaded method introduced in Unity 2021.2.
-* Android Resolver - Fixed #442 by patching `Dependency.IsGreater()` when the
- version strings end '+'.
-
-# Version 1.2.165 - Apr 28, 2021
-## Bug Fixes
-* Version Handler - Fixed #431 by replacing the use of `HttpUtility.UrlEncode()`
- which causes NullReferenceException in certain version of Unity.
-* Android Resolver - Check that androidSdkRootPath directory exists before using
- as sdkPath.
-* Android Resolver - Fixed Android Resolver integration tests with Unity
- 2019.3+.
-
-# Version 1.2.164 - Feb 4, 2021
-## New Features
-* Android Resolver - Added support for Android packages with classifier in their
- namespaces.
-* iOS Resolver - Added new settings in iOS Resolver to configure generated
- Podfile.
-* iOS Resolver - Added a new attribute `addToAllTargets` in Dependencies.xml.
-
-## Bug Fixes
-* iOS Resolver - Fixed XML parsing for `bitcodeEnabled` attribute in
- Dependencies.xml.
-
-# Version 1.2.163 - Dec 15, 2020
-## Bug Fixes
-* Version Handler - Fixed measurement reporting
-
-# Version 1.2.162 - Nov 19, 2020
-## Bug Fixes
-* Version Handler - Improved #413 by preventing Version Handler from running
- from static constructor when it is disabled.
-* Package Manager Resolver - Remove GPR
-
-# Version 1.2.161 - Oct 12, 2020
-## Bug Fixes
-* Android Resolver - Fixed the issue that Android Resolver does not resolve
- again before build in Unity 2020 if it failed to resolve previously.
-
-# Version 1.2.160 - Sep 30, 2020
-## Bug Fixes
-* Android Resolver - Fixed a regression that gradleResolver can be null until
- Initialize() is called.
-* Android Resolver - Fixed a regression that Android Resolver failed in Unity
- 2019.3+ due to `gradleTemplate.properties` not enabled when
- `mainTemplate.gradle` is not enabled at all.
-
-# Version 1.2.159 - Sep 11, 2020
-## Bug Fixes
-* Android Resolver - Fixed #322 where the Unity editor will lose its target SDK
- setting between Unity restarts if `>28` is selected in 2019. This is due to
- Unity AndroidSdkVersions enum does not contain values above 28.
-* Android Resolver - Fixed #360 where building Android app with Untiy 2019.3+
- may fail due to Jetifier and AndroidX not enabled properly in generated
- Gradle project. This fix requires the user to enable
- `Custom Gradle Properties Template` found under
- `Player Settings > Settings for Android > Publishing Settings`.
-
-# Version 1.2.158 - Sep 3, 2020
-## Bug Fixes
-* Version Handler: Fixed editor freeze when `-executeMethod` is used in
- non-batch mode.
-* Android Resolver: Normalized file paths when generating local Maven repo
- since the path may contains a mix of forward and backward slash on Windows.
-* Export Unity Package: Fixed generation of .unitypackage with tarfile on
- Windows.
-
-# Version 1.2.157 - Aug 6, 2020
-## Bug Fixes
-* Android Resolver: Delay initialization until active build target is Android
- and the editor is not in play mode.
-* iOS Resolver: Delay initialization until active build target is iOS
- and the editor is not in play mode.
-* Export Unity Package: Workaround directory creation racy if multiple export
- operations are spawned at the same time.
-
-# Version 1.2.156 - June 10, 2020
-## Bug Fixes
-* Android Resolver: Fixed that the generated local repo assets contains
- redundent labels which are causing Version Handler to failed while
- uninstalling packages.
-* Android Resolver: Fixed that the repo url injected into mainTemplate.gradle
- is incorrect when Unity is configured to export gradle project.
-* Android Resolver: Limited to only create local Maven repo when the source
- repo contains ".srcaar" file.
-
-## Changes
-* All: Described EDM4U analytics data usage in readme.
-
-# Version 1.2.155 - May 14, 2020
-## Bug Fixes
-* All: Fixed compiler error when build with Unity 5.4 or below due to the
- usage of Rect.zero.
-* All: Ignore cases when checking command line arguments.
-
-# Version 1.2.154 - May 14, 2020
-## Bug Fixes
-* All: Make each MultiSelectWindow for different purposes to have its own
- unique window.
-
-## Changes
-* All: Replace all dialog with DialogWindow which is implemented from
- EditorWindow.
-* Package Manager Resolver: Clarify how manifest.json will be changed in Package
- Manager Resolver window.
-
-# Version 1.2.153 - Apr 24, 2020
-## Bug Fixes
-* Android Resolver: Fixed an exception when repainting the Android resolution
- window in Unity 2019.3.x.
-
-# Version 1.2.152 - Apr 17, 2020
-## Bug Fixes
-* Version Handler: Fixed exception when waiting for enabled editor DLLs to
- load.
-* Android Resolver: Fixed regression when using a Custom Gradle Template
- on Windows.
-
-# Version 1.2.151 - Apr 16, 2020
-## Bug Fixes
-* Version Handler: When waiting for newly enabled editor DLLs to load, ignore
- all DLLs that do not have a file-system location.
-* Android Resolver: Fixed resolution when using a Custom Gradle Template with
- libraries stored in a local maven repository distributed with a plugin
- installed with the Unity Package Manager.
-
-# Version 1.2.150 - Apr 9, 2020
-## Bug Fixes
-* All: The new packaging script when run on MacOS was generating a
- .unitypackage archive that could not be read by Unity on Windows.
- This release simply repackages the plugin with tar/gzip to fix the problem.
-
-# Version 1.2.149 - Apr 8, 2020
-## Bug Fixes
-* Package Manager Resolver: Fixed spurious error message when resuming
- migration after installing a UPM package.
-
-# Version 1.2.148 - Apr 8, 2020
-## Bug Fixes
-* Package Manager Resolver: Fixed an exception when resuming migration
- after installing a UPM package.
-
-# Version 1.2.147 - Apr 8, 2020
-## Bug Fixes
-* Version Handler: Fixed alias traversal bug which caused problems when
- migrating from installed .unitypackage files to UPM packages.
-
-# Version 1.2.146 - Apr 8, 2020
-## Bug Fixes
-* Version Handler: Fixed exception in manifest parsing when a manifest is
- detected with no aliases.
-
-# Version 1.2.145 - Apr 2, 2020
-## New Features
-* Package Manager Resolver: Added a method to migrate Version Handler
- managed packages installed via `.unitypackage` to Unity Package Manager
- packages. This is initially used to migrate the External Dependency Manager
- to UPM.
-
-## Changes
-* All: Verbose logging is now no longer automatically enabled in batch mode
- across all components. Instead logging can be configured using each
- component's verbose logging setting or by using the `-gvh_log_debug` command
- line flag when starting Unity.
-* Version Handler: Sped up version handler updates when the app domain isn't
- reloaded.
-
-## Bug Fixes
-* Version Handler: Fixed the display of the obsolete files clean up dialog
- when the asset database refreshes.
-* Version Handler: Improved reliability of callback from
- the VersionHandler.UpdateCompleteMethods event when an asset database
- refresh occurs.
-* Version Handler: Fixed duplicate exportPath labels when 'Assets/' is the
- root of paths assigned to files.
-* Version Handler: Handle empty lines in manifest files.
-
-# Version 1.2.144 - Mar 23, 2020
-## Changed
-* iOS Resolver: Removed the ability to configure the Xcode target a Cocoapod
- is added to.
-
-## Bug Fixes
-* iOS Resolver: Reverted support for adding Cocoapods to multiple targets as
- it caused a regression (exception thrown during post-build step) in some
- versions of Unity.
-
-# Version 1.2.143 - Mar 20, 2020
-## Bug Fixes
-* Android Resolver: Fixed caching of resolution state which was causing
- the resolver to always run when no dependencies had changed.
-
-# Version 1.2.142 - Mar 19, 2020
-## Changes
-* Package Manager Resolver: Enabled auto-add by default.
-
-# Version 1.2.141 - Mar 19, 2020
-## Bug Fixes
-* Fixed a bug when retrieving project settings. If a plugin was configured
- to fetch project settings, if a setting was fetched (e.g "foo") and this
- setting existed in the system settings but not the project settings the
- system value would override the default value leading to unexpected
- behavior.
-* Fixed a warning when caching web request classes in Unity 5.6.
-
-# Version 1.2.140 - Mar 19, 2020
-## Bug Fixes
-* Fixed measurement reporting in Unity 5.x.
-* Version Handler: Fixed NullReferenceException when an asset doesn't have
- an AssetImporter.
-
-# Version 1.2.139 - Mar 18, 2020
-## Changed
-* Added documentation to the built plugin.
-
-# Version 1.2.138 - Mar 17, 2020
-## New Features
-* Package Manager Resolver: Added the Package Manager Resolver
- component that allows developers to easily boostrap Unity Package Manager
- (UPM) registry addition using unitypackage plugins.
-* Version Handler: Added a window that allows plugins to managed by the
- Version Handler to be uninstalled.
-* Version Handler: Added support for displaying installed plugins.
-* Version Handler: Added support for moving files in plugins to their install
- locations (if the plugin has been configured to support this).
-* iOS Resolver: Added the ability to configure the Xcode target a Cocoapod is
- added to.
-
-## Bug Fixes
-* Fixed upgrade from version 1.2.137 and below after the plugin rename to
- EDM4U broke the upgrade process.
-* Android Resolver: Worked around PlayerSettings.Android.targetSdkVersion
- returning empty names for some values in 2019.x.
-* Version Handler: Fixed the display of the obsolete files clean up window.
-* Version Handler: Fixed managed file check when assets are modified in the
- project after plugin import.
-
-# Version 1.2.137 - Mar 6, 2020
-## Changed
-* Renamed package to External Package Manager for Unity (EDM4U).
- We changed this to reflect what this plugin is doing today which is far more
- than the original scope which just consisted of importing jar files from the
- Android SDK maven repository.
- Scripts that used to pull `play-services-resolver*.unitypackage` will now have
- to request `external-dependency-manager*.unitypackage` instead.
- We'll still be shipping a `play-services-resolver*_manifest.txt` file to
- handle upgrading from older versions of the plugin.
-
-## New Features
-* All Components: Added reporting of usage so that we can remotely detect
- errors and target improvements.
-* Android Resolver: Added support for *Dependencies.xml files in Unity Package
- Manager packages.
-* iOS Resolver: Added support for *Dependencies.xml files in Unity Package
- Manager packages.
-
-## Bug Fixes
-* Version Handler: Disabled attempts to disable asset metadata modification
- when assets are in a Unity Package Manager managed package.
-
-# Version 1.2.136 - Feb 19, 2019
-## Bug Fixes
-* Android Resolver: Fixed OpenJDK path discovery in Unity 2019.3.1.
-
-# Version 1.2.135 - Dec 5, 2019
-## Bug Fixes
-* All Components: Fixed stack overflow when loading project settings.
-
-# Version 1.2.134 - Dec 4, 2019
-## Bug Fixes
-* All Components: Fixed an issue which caused project settings to be cleared
- when running in batch mode.
-
-# Version 1.2.133 - Nov 18, 2019
-## Bug Fixes
-* All Components: Failure to save project settings will now report an error
- to the log rather than throwing an exception.
-
-# Version 1.2.132 - Nov 11, 2019
-## Bug Fixes
-* Android Resolver: Worked around expansion of DIR_UNITYPROJECT on Windows
- breaking Gradle builds when used as part of a file URI.
-* Android Resolver: mainTemplate.gradle is only written if it needs to be
- modified.
-
-# Version 1.2.131 - Oct 29, 2019
-## Bug Fixes
-* Version Handler: Improved execution of events on the main thread in batch
- mode.
-* Version Handler: Improved log level configuration at startup.
-* Version Handler: Improved performance of class lookup in deferred method
- calls.
-* Version Handler: Fixed rename to enable / disable for editor assets.
-* iOS Resolver: Improved log level configuration at startup.
-* Android Resolver: Improved local maven repo path reference in
- mainTemplate.gradle using DIR_UNITYPROJECT. DIR_UNITYPROJECT by Unity
- to point to the local filesystem path of the Unity project when Unity
- generates the Gradle project.
-
-# Version 1.2.130 - Oct 23, 2019
-## New Features
-* iOS Resolver: Added support for modifying the Podfile before `pod install`
- is executed.
-
-## Bug Fixes
-* Version Handler: Fixed invalid classname error when calling
- `VersionHandler.UpdateVersionedAssets()`.
-
-# Version 1.2.129 - Oct 2, 2019
-## Bug Fixes
-* iOS Resolver: Changed Cocoapod integration in Unity 2019.3+ to
- only add Pods to the UnityFramework target.
-
-# Version 1.2.128 - Oct 1, 2019
-## Bug Fixes
-* iOS Resolver: Fixed Cocoapod project integration mode with Unity
- 2019.3+.
-
-# Version 1.2.127 - Sep 30, 2019
-## Changes
-* Android Resolver: All Android Resolver settings File paths are now
- serialized with POSIX directory separators.
-
-# Version 1.2.126 - Sep 27, 2019
-## Changes
-* Android Resolver: File paths are now serialized with POSIX directory
- separators.
-## Bug Fixes
-* Android Resolver: Fixed resolution when the parent directory of a Unity
- project contains a Gradle project (i.e `settings.gradle` file).
-
-# Version 1.2.125 - Sep 23, 2019
-## Bug Fixes
-* All components: Silenced a warning about not being able to set the console
- encoding to UTF8.
-* Android Resolver: Worked around broken AndroidSDKTools class in some
- versions of Unity.
-* iOS Resolver: Fixed iOS target SDK version check
-* Version Handler: Changed clean up obsolete files window so that it doesn't
- exceed the screen size.
-
-# Version 1.2.124 - Jul 28, 2019
-## Bug Fixes
-* All components: Fixed regression with source control integration when using
- Unity 2019.1+.
-
-# Version 1.2.123 - Jul 23, 2019
-## New Features
-* All components: Source control integration for project settings.
-## Changes
-* Android Resolver: Removed AAR cache as it now makes little difference to
- incremental resolution performance.
-* Android Resolver: Improved embedded resource management so that embedded
- resources should upgrade when the plugin is updated without restarting
- the Unity editor.
-## Bug Fixes
-* Version Handler: Fixed InvokeMethod() and InvokeStaticMethod() when calling
- methods that have interface typed arguments.
-
-# Version 1.2.122 - Jul 2, 2019
-## Bug Fixes
-* iOS Resolver: Worked around Unity not loading the iOS Resolver DLL as it
- referenced the Xcode extension in a public interface. The iOS Resolver
- DLL still references the Xcode extension internally and just handles
- missing type exceptions dynamically.
-
-# Version 1.2.121 - Jun 27, 2019
-## Bug Fixes
-* Android Resolver: Fixed warning about missing Packages folder when loading
- XML dependencies files in versions of Unity without the package manager.
-* Android Resolver: Fixed resolution window progress bar exceeding 100%.
-* Android Resolver: If AndroidX is detected in the set of resolved libraries,
- the user will be prompted to enable the Jetifier.
-* Android Resolver: Improved text splitting in text area windows.
-* iOS Resolver: Added support for Unity's breaking changes to the Xcode API
- in 2019.3.+. Cocoapods are now added to build targets, Unity-iPhone and
- UnityFramework in Unity 2019.3+.
-
-# Version 1.2.120 - Jun 26, 2019
-## New Features
-* Android Resolver: Added support for loading *Dependencies.xml files from
- Unity Package Manager packages.
-* Android Resolver: Resolution window is now closed if resolution runs as
- a pre-build step.
-* iOS Resolver: Added support for loading *Dependencies.xml files from
- Unity Package Manager packages.
-## Bug Fixes
-* Android Resolver: Fixed generation of relative repo paths when using
- mainTemplate.gradle resolver.
-* Android Resolver: Fixed copy of .srcaar to .aar files in repos embedded in a
- project when a project path has characters (e.g whitespace) that are escaped
- during conversion to URIs.
-* Android Resolver: Fixed auto-resolution always running if the Android SDK
- is managed by Unity Hub.
-
-# Version 1.2.119 - Jun 19, 2019
-## Bug Fixes
-* Android Resolver: Fixed error reported when using Jetifier integration
- in Unity 2018+ if the target SDK is set to "highest installed".
-
-# Version 1.2.118 - Jun 18, 2019
-## New Features
-* Android Resolver: Added initial
- [Jetifier](https://developer.android.com/studio/command-line/jetifier)
- integration which simplifies
- [migration](ttps://developer.android.com/jetpack/androidx/migrate)
- to Jetpack ([AndroidX](https://developer.android.com/jetpack/androidx))
- libraries in cases where all dependencies are managed by the Android
- Resolver.
- This can be enabled via the `Use Jetifier` option in the
- `Assets > Play Services Resolver > Android Resolver > Settings` menu.
- Caveats:
- - If your project contains legacy Android Support Library .jar and .aar
- files, these files will need to be removed and replaced with references to
- artifacts on Maven via `*Dependencies.xml` files so that the Jetifier
- can map them to Jetpack (AndroidX) libraries.
- For example, remove the file `support-v4-27.0.2.jar` and replace it with
- `` in a
- `*Dependencies.xml` file.
- - If your project contains .jar or .aar files that use the legacy Android
- Support Libraries, these will need to be moved into a local Maven repo
- [See this guide](https://maven.apache.org/guides/mini/guide-3rd-party-jars-local.html)
- and then these files should be removed from your Unity project and instead
- referenced via `*Dependencies.xml` files so that the Jetifier can
- patch them to reference the Jetpack lirbaries.
-
-## Bug Fixes
-* Android Resolver: Disabled version locking of com.android.support:multidex
- does not use the same versioning scheme as other legacy Android support
- libraries.
-* Version Handler: Made Google.VersionHandler.dll's asset GUID stable across
- releases. This faciliates error-free import into projects where
- Google.VersionHandler.dll is moved from the default install location.
-
-# Version 1.2.117 - Jun 12, 2019
-## Bug Fixes
-* Android Resolver: Fix copying of .srcaar to .aar files for
- mainTemplate.gradle resolution. PluginImporter configuration was previously
- not being applied to .aar files unless the Unity project was saved.
-
-# Version 1.2.116 - Jun 7, 2019
-## Bug Fixes
-* Android Resolver: Fixed resolution of Android dependencies without version
- specifiers.
-* Android Resolver: Fixed Maven repo not found warning in Android Resolver.
-* Android Resolver: Fixed Android Player directory not found exception in
- Unity 2019.x when the Android Player isn't installed.
-
-# Version 1.2.115 - May 28, 2019
-## Bug Fixes
-* Android Resolver: Fixed exception due to Unity 2019.3.0a4 removing
- x86 from the set of supported ABIs.
-
-# Version 1.2.114 - May 27, 2019
-## New Features
-* Android Resolver: Added support for ABI stripping when using
- mainTemplate.gradle. This only works with AARs stored in repos
- on the local filesystem.
-
-# Version 1.2.113 - May 24, 2019
-## New Features
-* Android Resolver: If local repos are moved, the plugin will search the
- project for matching directories in an attempt to correct the error.
-* Version Handler: Files can be now targeted to multiple build targets
- using multiple "gvh_" asset labels.
-## Bug Fixes
-* Android Resolver: "implementation" or "compile" are now added correctly
- to mainTemplate.gradle in Unity versions prior to 2019.
-
-# Version 1.2.112 - May 22, 2019
-## New Features
-* Android Resolver: Added option to disable addition of dependencies to
- mainTemplate.gradle.
- See `Assets > Play Services Resolver > Android Resolver > Settings`.
-* Android Resolver: Made paths to local maven repositories in
- mainTemplate.gradle relative to the Unity project when a project is not
- being exported.
-## Bug Fixes
-* Android Resolver: Fixed builds with mainTemplate.gradle integration in
- Unity 2019.
-* Android Resolver: Changed dependency inclusion in mainTemplate.gradle to
- use "implementation" or "compile" depending upon the version of Gradle
- included with Unity.
-* Android Resolver: Gracefully handled exceptions if the console encoding
- can't be modified.
-* Android Resolver: Now gracefully fails if the AndroidPlayer directory
- can't be found.
-
-# Version 1.2.111 - May 9, 2019
-## Bug Fixes
-* Version Handler: Fixed invocation of methods with named arguments.
-* Version Handler: Fixed occasional hang when the editor is compiling
- while activating plugins.
-
-# Version 1.2.110 - May 7, 2019
-## Bug Fixes
-* Android Resolver: Fixed inclusion of some srcaar artifacts in builds with
- Gradle builds when using mainTemplate.gradle.
-
-# Version 1.2.109 - May 6, 2019
-## New Features:
-* Added links to documentation from menu.
-* Android Resolver: Added option to auto-resolve Android libraries on build.
-* Android Resolver: Added support for packaging specs of Android libraries.
-* Android Resolver: Pop up a window when displaying Android dependencies.
-
-## Bug Fixes
-* Android Resolver: Support for Unity 2019 Android SDK and JDK install locations
-* Android Resolver: e-enable AAR explosion if internal builds are enabled.
-* Android Resolver: Gracefully handle exceptions on file deletion.
-* Android Resolver: Fixed Android Resolver log spam on load.
-* Android Resolver: Fixed save of Android Resolver PromptBeforeAutoResolution
- setting.
-* Android Resolver: Fixed AAR processing failure when an AAR without
- classes.jar is found.
-* Android Resolver: Removed use of EditorUtility.DisplayProgressBar which
- was occasionally left displayed when resolution had completed.
-* Version Handler: Fixed asset rename to disable when a disabled file exists.
-
-# Version 1.2.108 - May 3, 2019
-## Bug Fixes:
-* Version Handler: Fixed occasional hang on startup.
-
-# Version 1.2.107 - May 3, 2019
-## New Features:
-* Version Handler: Added support for enabling / disabling assets that do not
- support the PluginImporter, based upon build target selection.
-* Android Resolver: Added support for the global specification of maven repos.
-* iOS Resolver: Added support for the global specification of Cocoapod sources.
-
-# Version 1.2.106 - May 1, 2019
-## New Features
-* iOS Resolver: Added support for development pods in Xcode project integration
- mode.
-* iOS Resolver: Added support for source pods with resources in Xcode project
- integration mode.
-
-# Version 1.2.105 - Apr 30, 2019
-## Bug fixes
-* Android Resolver: Fixed reference to Java tool path in logs.
-* Android and iOS Resolvers: Changed command line execution to emit a warning
- rather than throwing an exception and failing, when it is not possible to
- change the console input and output encoding to UTF-8.
-* Android Resolver: Added menu option and API to delete resolved libraries.
-* Android Resolver: Added menu option and API to log the repos and libraries
- currently included in the project.
-* Android Resolver: If Plugins/Android/mainTemplate.gradle file is present and
- Gradle is selected as the build type, resolution will simply patch the file
- with Android dependencies specified by plugins in the project.
-
-# Version 1.2.104 - Apr 10, 2019
-## Bug Fixes
-* Android Resolver: Changed Android ABI selection method from using whitelisted
- Unity versions to type availability. This fixes an exception on resolution
- in some versions of Unity 2017.4.
-
-# Version 1.2.103 - Apr 2, 2019
-## Bug Fixes
-* Android Resolver: Whitelisted Unity 2017.4 and above with ARM64 support.
-* Android Resolver: Fixed Java version check to work with Java SE 12 and above.
-
-# Version 1.2.102 - Feb 13, 2019
-## Bug Fixes
-* Android Resolver: Fixed the text overflow on the Android Resolver
- prompt before initial run to fit inside the buttons for
- smaller screens.
-
-# Version 1.2.101 - Feb 12, 2019
-## New Features
-* Android Resolver: Prompt the user before the resolver runs for the
- first time and allow the user to elect to disable from the prompt.
-* Android Resolver: Change popup warning when resolver is disabled
- to be a console warning.
-
-# Version 1.2.100 - Jan 25, 2019
-## Bug Fixes
-* Android Resolver: Fixed AAR processing sometimes failing on Windows
- due to file permissions.
-
-# Version 1.2.99 - Jan 23, 2019
-## Bug Fixes
-* Android Resolver: Improved performance of project property polling.
-* Version Handler: Fixed callback of VersionHandler.UpdateCompleteMethods
- when the update process is complete.
-
-# Version 1.2.98 - Jan 9, 2019
-## New Features
-* iOS Resolver: Pod declaration properties can now be set via XML pod
- references. For example, this can enable pods for a subset of build
- configurations.
-## Bug Fixes
-* iOS Resolver: Fixed incremental builds after local pods support caused
- regression in 1.2.96.
-
-# Version 1.2.97 - Dec 17, 2018
-## Bug Fixes
-* Android Resolver: Reduced memory allocation for logic that monitors build
- settings when auto-resolution is enabled. If auto-resolution is disabled,
- almost all build settings are no longer polled for changes.
-
-# Version 1.2.96 - Dec 17, 2018
-## Bug Fixes
-* Android Resolver: Fixed repacking of AARs to exclude .meta files.
-* Android Resolver: Only perform auto-resolution on the first scene while
- building.
-* Android Resolver: Fixed parsing of version ranges that include whitespace.
-* iOS Resolver: Added support for local development pods.
-* Version Handler: Fixed Version Handler failing to rename some files.
-
-# Version 1.2.95 - Oct 23, 2018
-## Bug Fixes:
-* Android Resolver: Fixed auto-resolution running in a loop in some scenarios.
-
-# Version 1.2.94 - Oct 22, 2018
-## Bug Fixes
-* iOS Resolver: Added support for PODS_TARGET_SRCROOT in source Cocoapods.
-
-# Version 1.2.93 - Oct 22, 2018
-## Bug Fixes
-* Android Resolver: Fixed removal of Android libraries on auto-resolution when
- `*Dependencies.xml` files are deleted.
-
-# Version 1.2.92 - Oct 2, 2018
-## Bug Fixes
-* Android Resolver: Worked around auto-resolution hang on Windows if
- resolution starts before compilation is finished.
-
-# Version 1.2.91 - Sep 27, 2018
-## Bug Fixes
-* Android Resolver: Fixed Android Resolution when the selected build target
- isn't Android.
-* Added C# assembly symbols the plugin to simplify debugging bug reports.
-
-# Version 1.2.90 - Sep 21, 2018
-## Bug Fixes
-* Android Resolver: Fixed transitive dependency selection of version locked
- packages.
-
-# Version 1.2.89 - Aug 31, 2018
-## Bug Fixes
-* Fixed FileLoadException in ResolveUnityEditoriOSXcodeExtension an assembly
- can't be loaded.
-
-# Version 1.2.88 - Aug 29, 2018
-## Changed
-* Improved reporting of resolution attempts and conflicts found in the Android
- Resolver.
-## Bug Fixes
-* iOS Resolver now correctly handles sample code in CocoaPods. Previously it
- would add all sample code to the project when using project level
- integration.
-* Android Resolver now correctly handles Gradle conflict resolution when the
- resolution results in a package that is compatible with all requested
- dependencies.
-
-# Version 1.2.87 - Aug 23, 2018
-## Bug Fixes
-* Fixed Android Resolver "Processing AARs" dialog getting stuck in Unity 5.6.
-
-# Version 1.2.86 - Aug 22, 2018
-## Bug Fixes
-* Fixed Android Resolver exception in OnPostProcessScene() when the Android
- platform isn't selected.
-
-# Version 1.2.85 - Aug 17, 2018
-## Changes
-* Added support for synchronous resolution in the Android Resolver.
- PlayServicesResolver.ResolveSync() now performs resolution synchronously.
-* Auto-resolution in the Android Resolver now results in synchronous resolution
- of Android dependencies before the Android application build starts via
- UnityEditor.Callbacks.PostProcessSceneAttribute.
-
-# Version 1.2.84 - Aug 16, 2018
-## Bug Fixes
-* Fixed Android Resolver crash when the AndroidResolverDependencies.xml
- file can't be written.
-* Reduced log spam when a conflicting Android library is pinned to a
- specific version.
-
-# Version 1.2.83 - Aug 15, 2018
-## Bug Fixes
-* Fixed Android Resolver failures due to an in-accessible AAR / JAR explode
- cache file. If the cache can't be read / written the resolver now continues
- with reduced performance following recompilation / DLL reloads.
-* Fixed incorrect version number in plugin manifest on install.
- This was a minor issue since the version handler rewrote the metadata
- after installation.
-
-# Version 1.2.82 - Aug 14, 2018
-## Changed
-* Added support for alphanumeric versions in the Android Resolver.
-
-## Bug Fixes
-* Fixed Android Resolver selection of latest duplicated library.
-* Fixed Android Resolver conflict resolution when version locked and non-version
- locked dependencies are specified.
-* Fixed Android Resolver conflict resolution when non-existent artifacts are
- referenced.
-
-# Version 1.2.81 - Aug 9, 2018
-## Bug Fixes
-* Fixed editor error that would occur when when
- `PlayerSettings.Android.targetArchitectures` was set to
- `AndroidArchitecture.All`.
-
-# Version 1.2.80 - Jul 24, 2018
-## Bug Fixes
-* Fixed project level settings incorrectly falling back to system wide settings
- when default property values were set.
-
-# Version 1.2.79 - Jul 23, 2018
-## Bug Fixes
-* Fixed AndroidManifest.xml patching on Android Resolver load in Unity 2018.x.
-
-# Version 1.2.78 - Jul 19, 2018
-## Changed
-* Added support for overriding conflicting dependencies.
-
-# Version 1.2.77 - Jul 19, 2018
-## Changed
-* Android Resolver now supports Unity's 2018 ABI filter (i.e arm64-v8a).
-* Reduced Android Resolver build option polling frequency.
-* Disabled Android Resolver auto-resolution in batch mode. Users now need
- to explicitly kick off resolution through the API.
-* All Android Resolver and Version Handler dialogs are now disabled in batch
- mode.
-* Verbose logging for all plugins is now enabled by default in batch mode.
-* Version Handler bootstrapper has been improved to no longer call
- UpdateComplete multiple times. However, since Unity can still reload the
- app domain after plugins have been enabled, users still need to store their
- plugin state to persistent storage to handle reloads.
-
-## Bug Fixes
-* Android Resolver no longer incorrectly adds MANIFEST.MF files to AARs.
-* Android Resolver auto-resolution jobs are now unscheduled when an explicit
- resolve job is started.
-
-# Version 1.2.76 - Jul 16, 2018
-## Bug Fixes
-* Fixed variable replacement in AndroidManifest.xml files in the Android
- Resolver.
- Version 1.2.75 introduced a regression which caused all variable replacement
- to replace the *entire* property value rather than the component of the
- property that referenced a variable. For example,
- given "applicationId = com.my.app", "${applicationId}.foo" would be
- incorrectly expanded as "com.my.app" rather than "com.my.app.foo". This
- resulted in numerous issues for Android builds where content provider
- initialization would fail and services may not start.
-
-## Changed
-* Gradle prebuild experimental feature has been removed from the Android
- Resolver. The feature has been broken for some time and added around 8MB
- to the plugin size.
-* Added better support for execution of plugin components in batch mode.
- In batch mode UnityEditor.update is sometimes never called - like when a
- single method is executed - so the new job scheduler will execute all jobs
- synchronously from the main thread.
-
-# Version 1.2.75 - Jun 20, 2018
-## New Features
-* Android Resolver now monitors the Android SDK path when
- auto-resolution is enabled and triggers resolution when the path is
- modified.
-
-## Changed
-* Android auto-resolution is now delayed by 3 seconds when the following build
- settings are changed:
- - Target ABI.
- - Gradle build vs. internal build.
- - Project export.
-* Added a progress bar display when AARs are being processed during Android
- resolution.
-
-## Bug Fixes
-* Fixed incorrect Android package version selection when a mix of
- version-locked and non-version-locked packages are specified.
-* Fixed non-deterministic Android package version selection to select
- the highest version of a specified package rather than the last
- package specification passed to the Gradle resolution script.
-
-# Version 1.2.74 - Jun 19, 2018
-## New Features
-* Added workaround for broken AndroidManifest.xml variable replacement in
- Unity 2018.x. By default ${applicationId} variables will be replaced by
- the bundle ID in the Plugins/Android/AndroidManifest.xml file. The
- behavior can be disabled via the Android Resolver settings menu.
-
-# Version 1.2.73 - May 30, 2018
-## Bug Fixes
-* Fixed spurious warning message about missing Android plugins directory on
- Windows.
-
-# Version 1.2.72 - May 23, 2018
-## Bug Fixes
-* Fixed spurious warning message about missing Android plugins directory.
-
-# Version 1.2.71 - May 10, 2018
-## Bug Fixes
-* Fixed resolution of Android dependencies when the `Assets/Plugins/Android`
- directory is named in a different case e.g `Assets/plugins/Android`.
-
-# Version 1.2.70 - May 7, 2018
-## Bug Fixes
-* Fixed bitcode flag being ignored for iOS pods.
-
-# Version 1.2.69 - May 7, 2018
-## Bug Fixes
-* Fixed escaping of local repository paths in Android Resolver.
-
-# Version 1.2.68 - May 3, 2018
-## Changes
-* Added support for granular builds of Google Play Services.
-
-# Version 1.2.67 - May 1, 2018
-## Changes
-* Improved support for iOS source-only pods in Unity 5.5 and below.
-
-# Version 1.2.66 - April 27, 2018
-## Bug Fixes
-* Fixed Version Handler renaming of Linux libraries with hyphens in filenames.
- Previously, libraries named Foo-1.2.3.so were not being renamed to
- libFoo-1.2.3.so on Linux which could break native library loading on some
- versions of Unity.
-
-# Version 1.2.65 - April 26, 2018
-## Bug Fixes
-* Fix CocoaPods casing in logs and comments.
-
-# Version 1.2.64 - Mar 16, 2018
-## Bug Fixes
-* Fixed bug in download_artifacts.gradle (used by Android Resolver) which
- reported a failure if required artifacts already exist.
-
-# Version 1.2.63 - Mar 15, 2018
-## Bug Fixes
-* Fixed iOS Resolver include search paths taking precedence over system headers
- when using project level resolution.
-* Fixed iOS Resolver includes relative to library root, when using project level
- resolution.
-
-# Version 1.2.62 - Mar 12, 2018
-## Changes
-* Improved error reporting when a file can't be moved to trash by the
- Version Handler.
-## Bug Fixes
-* Fixed Android Resolver throwing NullReferenceException when the Android SDK
- path isn't set.
-* Fixed Version Handler renaming files with underscores if the
- "Rename to Canonical Filenames" setting is enabled.
-
-# Version 1.2.61 - Jan 22, 2018
-## Bug Fixes
-* Fixed Android Resolver reporting non-existent conflicting dependencies when
- Gradle build system is enabled.
-
-# Version 1.2.60 - Jan 12, 2018
-## Changes
-* Added support for Maven / Ivy version specifications for Android packages.
-* Added support for Android SNAPSHOT packages.
-
-## Bug Fixes
-* Fixed Openjdk version check.
-* Fixed non-deterministic Android package resolution when two packages contain
- an artifact with the same name.
-
-# Version 1.2.59 - Oct 19, 2017
-## Bug Fixes
-* Fixed execution of Android Gradle resolution script when it's located
- in a path with whitespace.
-
-# Version 1.2.58 - Oct 19, 2017
-## Changes
-* Removed legacy resolution method from Android Resolver.
- It is now only possible to use the Gradle or Gradle prebuild resolution
- methods.
-
-# Version 1.2.57 - Oct 18, 2017
-## Bug Fixes
-* Updated Gradle wrapper to 4.2.1 to fix issues using Gradle with the
- latest Openjdk.
-* Android Gradle resolution now also uses gradle.properties to pass
- parameters to Gradle in an attempt to workaround problems with
- command line argument parsing on Windows 10.
-
-# Version 1.2.56 - Oct 12, 2017
-## Bug Fixes
-* Fixed Gradle artifact download with non-version locked artifacts.
-* Changed iOS resolver to only load dependencies at build time.
-
-# Version 1.2.55 - Oct 4, 2017
-## Bug Fixes
-* Force Android Resolution when the "Install Android Packages" setting changes.
-
-# Version 1.2.54 - Oct 4, 2017
-## Bug Fixes
-* Fixed execution of command line tools on Windows when the path to the tool
- contains a single quote (apostrophe). In this case we fallback to executing
- the tool via the system shell.
-
-# Version 1.2.53 - Oct 2, 2017
-## New Features
-* Changed Android Resolver "resolution complete" dialog so that it now displays
- failures.
-* Android Resolver now detects conflicting libraries that it does not manage
- warning the user if they're newer than the managed libraries and prompting
- the user to clean them up if they're older or at the same version.
-
-## Bug Fixes
-* Improved Android Resolver auto-resolution speed.
-* Fixed bug in the Gradle Android Resolver which would result in resolution
- succeeding when some dependencies are not found.
-
-# Version 1.2.52 - Sep 25, 2017
-## New Features
-* Changed Android Resolver's Gradle resolution to resolve conflicting
- dependencies across Google Play services and Android Support library packages.
-
-# Version 1.2.51 - Sep 20, 2017
-## Changes
-* Changed iOS Resolver to execute the CocoaPods "pod" command via the shell
- by default. Some developers customize their shell environment to use
- custom ssh certs to access internal git repositories that host pods so
- executing "pod" via the shell will work for these scenarios.
- The drawback of executing "pod" via the shell could potentially cause
- users problems if they break their shell environment. Though users who
- customize their shell environments will be able to resolve these issues.
-
-# Version 1.2.50 - Sep 18, 2017
-## New Features
-* Added option to disable the Gradle daemon in the Android Resolver.
- This daemon is now disabled by default as some users are getting into a state
- where multiple daemon instances are being spawned when changing dependencies
- which eventually results in Android resolution failing until all daemon
- processes are manually killed.
-
-## Bug Fixes
-* Android resolution is now always executed if the user declines the update
- of their Android SDK. This ensure users can continue to use out of date
- Android SDK packages if they desire.
-
-# Version 1.2.49 - Sep 18, 2017
-## Bug Fixes
-* Removed modulemap parsing in iOS Resolver.
- The framework *.modulemap did not need to be parsed by the iOS Resolver
- when injecting Cocoapods into a Xcode project. Simply adding a modular
- framework to a Xcode project results in Xcode's Clang parsing the associated
- modulemap and injecting any compile and link flags into the build process.
-
-# Version 1.2.48 - Sep 12, 2017
-## New Features
-* Changed settings to be per-project by default.
-
-## Bug Fixes
-* Added Google maven repository to fix GradlePrebuild resolution with Google
- components.
-* Fixed Android Resolution failure with spaces in paths.
-
-# Version 1.2.47 - Aug 29, 2017
-## New Features
-* Android and iOS dependencies can now be specified using *Dependencies.xml
- files. This is now the preferred method for registering dependencies,
- we may remove the API for dependency addition in future.
-* Added "Reset to Defaults" button to each settings dialog to restore default
- settings.
-* Android Resolver now validates the configured JDK is new enough to build
- recently released Android libraries.
-## Bug Fixes
-* Fixed a bug that caused dependencies with the "LATEST" version specification
- to be ignored when using the Gradle mode of the Android Resolver.
-* Fixed a race condition when running Android Resolution.
-* Fixed Android Resolver logging if a PlayServicesSupport instance is created
- with no logging enabled before the Android Resolver is initialized.
-* Fixed iOS resolver dialog in Unity 4.
-* Fixed iOS Cocoapod Xcode project integration in Unity 4.
-
-# Version 1.2.46 - Aug 22, 2017
-## Bug Fixes
-* GradlePrebuild Android resolver on Windows now correctly locates dependent
- data files.
-
-# Version 1.2.45 - Aug 22, 2017
-## Bug Fixes
-* Improved Android package auto-resolution and fixed clean up of stale
- dependencies when using Gradle dependency resolution.
-
-# Version 1.2.44 - Aug 21, 2017
-## Bug Fixes
-* Enabled autoresolution for Gradle Prebuild.
-* Made the command line dialog windows have selectable text.
-* Fixed incorrect "Android Settings" dialog disabled groups.
-* Updated PlayServicesResolver android platform detection to use the package
- manager instead of the 'android' tool.
-* UnityCompat reflection methods 'GetAndroidPlatform' and
- 'GetAndroidBuildToolsVersion' are now Obsolete due to dependence on the
- obsolete 'android' build tool.
-
-# Version 1.2.43 - Aug 18, 2017
-## Bug Fixes
-* Fixed Gradle resolution in the Android Resolver when running
- PlayServicesResolver.Resolve() in parallel or spawning multiple
- resolutions before the previous resolve completed.
-
-# Version 1.2.42 - Aug 17, 2017
-## Bug Fixes
-* Fixed Xcode project level settings not being applied by IOS Resolver when
- Xcode project pod integration is enabled.
-
-# Version 1.2.41 - Aug 15, 2017
-## Bug Fixes
-* IOS Resolver's Xcode workspace pod integration is now disabled when Unity
- Cloud Build is detected. Unity Cloud Build does not follow the same build
- process as the Unity editor and fails to open the generated xcworkspace at
- this time.
-
-# Version 1.2.40 - Aug 15, 2017
-## Bug Fixes
-* Moved Android Resolver Gradle Prebuild scripts into Google.JarResolver.dll.
- They are now extracted from the DLL when required.
-* AARs / JARs are now cleaned up when switching the Android resolution
- strategy.
-
-# Version 1.2.39 - Aug 10, 2017
-## New Features
-* Android Resolver now supports resolution with Gradle. This enables support
- for non-local artifacts.
-## Bug Fixes
-* Android Resolver's Gradle Prebuild now uses Android build tools to determine
- the Android platform tools version rather than relying upon internal Unity
- APIs.
-* Android Resolver's Gradle Prebuild now correctly strips binaries that are
- not required for the target ABI.
-
-# Version 1.2.38 - Aug 7, 2017
-## Bug Fixes
-* Fixed an issue in VersionHandler where disabled targets are ignored if
- the "Any Platform" flag is set on a plugin DLL.
-
-# Version 1.2.37 - Aug 3, 2017
-## New Features
-* Exposed GooglePlayServices.PlayServicesResolver.Resolve() so that it's
- possible for a script to be notified when AAR / Jar resolution is complete.
- This makes it easier to setup a project to build from the command line.
-
-# Version 1.2.36 - Aug 3, 2017
-## New Features
-* VersionHandler.UpdateCompleteMethods allows a user to provide a list of
- methods to be called when VersionHandlerImpl has completed an update.
- This makes it easier to import a plugin and wait for VersionHandler to
- execute prior executing a build.
-
-# Version 1.2.35 - Jul 28, 2017
-## New Features
-* VersionHandler will now rename Linux libraries so they can target Unity
- versions that require different file naming. Libraries need to be labelled
- gvh_linuxlibname-${basename} in order to be considered for renaming.
- e.g gvh\_linuxlibname-MyLib will be named MyLib.so in Unity 5.5 and below and
- libMyLib.so in Unity 5.6 and above.
-
-# Version 1.2.34 - Jul 28, 2017
-## Bug Fixes
-* Made VersionHandler bootstrap module more robust when calling static
- methods before the implementation DLL is loaded.
-
-# Version 1.2.33 - Jul 27, 2017
-## New Features
-* Added a bootstrap module for VersionHandler so the implementation
- of the VersionHandler module can be versioned without resulting in
- a compile error when imported at different versions across multiple
- plugins.
-
-# Version 1.2.32 - Jul 20, 2017
-## New Features
-* Added support for build target selection based upon .NET framework
- version in the VersionHandler.
- When applying either gvh\_dotnet-3.5 or gvh\_dotnet-4.5 labels to
- assets, the VersionHandler will only enable the asset for the
- specified set of build targets when the matching .NET framework version
- is selected in Unity 2017's project settings. This allows assets
- to be provided in a plugin that need to differ based upon .NET version.
-
-# Version 1.2.31 - Jul 5, 2017
-## Bug Fixes
-* Force expansion of AARs with native components when using Unity 2017
- with the internal build system. In contrast to Unity 5.x, Unity 2017's
- internal build system does not include native libraries included in AARs.
- Forcing expansion of AARs with native components generates an
- Ant / Eclipse project for each AAR which is correctly included by Unity
- 2017's internal build system.
-
-# Version 1.2.30 - Jul 5, 2017
-## Bug Fixes
-* Fixed Cocoapods being installed when the build target isn't iOS.
-* Added support for malformed AARs with missing classes.jar.
-
-# Version 1.2.29 - Jun 16, 2017
-## New Features
-* Added support for the Android sdkmanager tool.
-
-# Version 1.2.28 - Jun 8, 2017
-## Bug Fixes
-* Fixed non-shell command line execution (regression from
- Cocoapod installation patch).
-
-# Version 1.2.27 - Jun 7, 2017
-## Bug Fixes
-* Added support for stdout / stderr redirection when executing
- commands in shell mode.
- This fixes CocoaPod tool installation when shell mode is
- enabled.
-* Fixed incremental builds when additional sources are specified
- in the Podfile.
-
-# Version 1.2.26 - Jun 7, 2017
-## Bug Fixes
-* Fixed a crash when importing Version Handler into Unity 4.7.x.
-
-# Version 1.2.25 - Jun 7, 2017
-## Bug Fixes
-* Fixed an issue in the Jar Resolver which incorrectly notified
- event handlers of bundle ID changes when the currently selected
- (not active) build target changed in Unity 5.6 and above.
-
-# Version 1.2.24 - Jun 6, 2017
-## New Features
-* Added option to control file renaming in Version Handler settings.
- Disabling file renaming (default option) significantly increases
- the speed of file version management operations with the downside
- that any files that are referenced directly by canonical filename
- rather than asset ID will no longer be valid.
-* Improved logging in the Version Handler.
-## Bug Fixes
-* Fixed an issue in the Version Handler which caused it to not
- re-enable plugins when re-importing a custom package with disabled
- version managed files.
-
-# Version 1.2.23 - May 26, 2017
-## Bug Fixes
-* Fixed a bug with gradle prebuild resolver on windows.
-
-# Version 1.2.22 - May 19, 2017
-## Bug Fixes
-* Fixed a bug in the iOS resolver with incremental builds.
-* Fixed misdetection of Cocoapods support with Unity beta 5.6.
-
-# Version 1.2.21 - May 8, 2017
-## Bug Fixes
-* Fix for https://github.com/googlesamples/unity-jar-resolver/issues/48
- Android dependency version number parsing when "-alpha" (etc.) are
- included in dependency (AAR / JAR) versions.
-
-# Version 1.2.20 - May 8, 2017
-## Bug Fixes
-* Attempted to fix
- https://github.com/googlesamples/unity-jar-resolver/issues/48
- where a NullReferenceException could occur if a target file does not
- have a valid version string.
-
-# Version 1.2.19 - May 4, 2017
-## Bug Fixes
-* Fixed Jar Resolver exploding and deleting AAR files it isn't managing.
-
-# Version 1.2.18 - May 4, 2017
-## New Features
-* Added support for preserving Unity pods such as when GVR is enabled.
-
-# Version 1.2.17 - Apr 20, 2017
-## Bug Fixes
-* Fixed auto-resolution when an Android application ID is modified.
-
-# Version 1.2.16 - Apr 17, 2017
-## Bug Fixes
-* Fixed Unity version number parsing on machines with a locale that uses
- "," for decimal points.
-* Fixed null reference exception if JDK path isn't set.
-
-# Version 1.2.15 - Mar 17, 2017
-## New Features
-* Added warning when the Jar Resolver's background resolution is disabled.
-## Bug Fixes
-* Fixed support of AARs with native libraries when using Gradle.
-* Fixed extra repository paths when resolving dependencies.
-
-# Version 1.2.14 - Mar 7, 2017
-## New Features
-* Added experimental Android resolution using Gradle.
- This alternative resolver supports proguard stripping with Unity's
- internal build system.
-* Added Android support for single ABI builds when using AARs include
- native libraries.
-* Disabled Android resolution on changes to all .cs and .js files.
- File patterns that are monitored for auto-resolution can be added
- using PlayServicesResolver.AddAutoResolutionFilePatterns().
-* Added tracking of resolved AARs and JARs so they can be cleaned up
- if they're no longer referenced by a project.
-* Added persistence of AAR / JAR version replacement for each Unity
- session.
-* Added settings dialog to the iOS resolver.
-* Integrated Cocoapod tool installation in the iOS resolver.
-* Added option to run pod tool via the shell.
-## Bug Fixes
-* Fixed build of some source Cocoapods (e.g Protobuf).
-* VersionHandler no longer prompts to delete obsolete manifests.
-* iOS resolver handles Cocoapod installation when using Ruby < 2.2.2.
-* Added workaround for package version selection when including
- Google Play Services on Android.
-* Fixed support for pods that reference static libraries.
-* Fixed support for resource-only pods.
-
-# Version 1.2.12 - Feb 14, 2017
-## Bug Fixes
-* Fixed re-explosion of AARs when the bundle ID is modified.
-
-# Version 1.2.11 - Jan 30, 2017
-## New Features
-* Added support for Android Studio builds.
-* Added support for native (C/C++) shared libraries in AARs.
-
-# Version 1.2.10 - Jan 11, 2017
-## Bug Fixes
-* Fixed SDK manager path retrieval.
-* Also, report stderr when it's not possible to run the "pod" tool.
-* Handle exceptions thrown by Unity.Cecil on asset rename
-* Fixed IOSResolver to handle PlayerSettings.iOS.targetOSVersionString
-
-# Version 1.2.9 - Dec 7, 2016
-## Bug Fixes
-* Improved error reporting when "pod repo update" fails.
-* Added detection of xml format xcode projects generated by old Cocoapods
- installations.
-
-# Version 1.2.8 - Dec 6, 2016
-## Bug Fixes
-* Increased speed of JarResolver resolution.
-* Fixed JarResolver caches getting out of sync with requested dependencies
- by removing the caches.
-* Fixed JarResolver explode cache always being rewritten even when no
- dependencies change.
-
-# Version 1.2.7 - Dec 2, 2016
-## Bug Fixes
-* Fixed VersionHandler build errors with Unity 5.5, due to the constantly
- changing BuildTarget enum.
-* Added support for Unity configured JDK Path rather than requiring
- JAVA_HOME to be set in the Jar Resolver.
-
-# Version 1.2.6 - Nov 15, 2016
-## Bug Fixes
-* Fixed IOSResolver errors when iOS support is not installed.
-* Added fallback to "pod" executable search which queries the Ruby Gems
- package manager for the binary install location.
-
-# Version 1.2.5 - Nov 3, 2016
-## Bug Fixes
-* Added crude support for source only Cocoapods to the IOSResolver.
-
-# Version 1.2.4 - Oct 27, 2016
-## Bug Fixes
-* Automated resolution of out of date pod repositories.
-
-# Version 1.2.3 - Oct 25, 2016
-## Bug Fixes
-* Fixed exception when reporting conflicting dependencies.
-
-# Version 1.2.2 - Oct 17, 2016
-## Bug Fixes
-* Fixed issue working with Unity 5.5
-* Fixed issue with PlayServicesResolver corrupting other iOS dependencies.
-* Updated build script to use Unity distributed tools for building.
-
-# Version 1.2.1 - Jul 25, 2016
-## Bug Fixes
-* Removed 1.2 Resolver and hardcoded whitelist of AARs to expand.
-* Improved error reporting when the "jar" executable can't be found.
-* Removed the need to set JAVA_HOME if "jar" is in the user's path.
-* Fixed spurious copying of partially matching AARs.
-* Changed resolver to only copy / expand when source AARs change.
-* Auto-resolution of dependencies is now performed when the Android
- build target is selected.
-
-## New Features
-* Expand AARs that contain manifests with variable expansion like
- ${applicationId}.
-* Added optional logging in the JarResolverLib module.
-* Integration with the Android SDK manager for dependencies that
- declare required Android SDK packages.
-
-# Version 1.2.0 - May 11 2016
-## Bug Fixes
-* Handles resolving dependencies when the artifacts are split across 2 repos.
-* #4 Misdetecting version for versions like 1.2-alpha. These are now string
- compared if alphanumeric
-* Removed resolver creation via reflection since it did not work all the time.
- Now a resolver needs to be loaded externally (which is existing behavior).
-
-## New Features
-* Expose PlayServicesResolver properties to allow for script access.
-* Explodes firebase-common and firebase-measurement aar files to support
- ${applicationId} substitution.
-
-# Version 1.1.1 - 25 Feb 2016
-## Bug Fixes
-* #1 Spaces in project path not handled when exploding Aar file.
-* #2 Script compilation error: TypeLoadException.
-
-# Version 1.1.0 - 5 Feb 2016
-## New Features
-* Adds friendly alert when JAVA_HOME is not set on Windows platforms.
-* Adds flag for disabling background resolution.
-* Expands play-services-measurement and replaces ${applicationId} with the
- bundle Id.
-
- ## Bug Fixes
-* Fixes infinite loop of resolution triggered by resolution.
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diff --git a/Assets/ExternalDependencyManager/Editor/LICENSE b/Assets/ExternalDependencyManager/Editor/LICENSE
deleted file mode 100644
index 6258cc47..00000000
--- a/Assets/ExternalDependencyManager/Editor/LICENSE
+++ /dev/null
@@ -1,245 +0,0 @@
-Copyright (C) 2014 Google Inc.
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
-
- Apache License
- Version 2.0, January 2004
- http://www.apache.org/licenses/
-
- TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
-
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- "License" shall mean the terms and conditions for use, reproduction,
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-====================================================================================================
-This package uses MiniJSON
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-Copyright (c) 2013 Calvin Rien
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-Based on the JSON parser by Patrick van Bergen
-http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
-
-Simplified it so that it doesn't throw exceptions
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diff --git a/Assets/ExternalDependencyManager/Editor/LICENSE.meta b/Assets/ExternalDependencyManager/Editor/LICENSE.meta
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diff --git a/Assets/ExternalDependencyManager/Editor/README.md b/Assets/ExternalDependencyManager/Editor/README.md
deleted file mode 100644
index cbc98e19..00000000
--- a/Assets/ExternalDependencyManager/Editor/README.md
+++ /dev/null
@@ -1,768 +0,0 @@
-External Dependency Manager for Unity
-========
-
-# Overview
-
-The External Dependency Manager for Unity (EDM4U)
-(formerly Play Services Resolver / Jar Resolver) is intended to be used by any
-Unity plugin that requires:
-
- * Android specific libraries (e.g
- [AARs](https://developer.android.com/studio/projects/android-library.html)).
- * iOS [CocoaPods](https://cocoapods.org/).
- * Version management of transitive dependencies.
- * Management of Package Manager (PM) Registries.
-
-Updated releases are available on
-[GitHub](https://github.com/googlesamples/unity-jar-resolver)
-
-# Background
-
-Many Unity plugins have dependencies upon Android specific libraries, iOS
-CocoaPods, and sometimes have transitive dependencies upon other Unity plugins.
-This causes the following problems:
-
- * Integrating platform specific (e.g Android and iOS) libraries within a
- Unity project can be complex and a burden on a Unity plugin maintainer.
- * The process of resolving conflicting dependencies on platform specific
- libraries is pushed to the developer attempting to use a Unity plugin.
- The developer trying to use you plugin is very likely to give up when
- faced with Android or iOS specific build errors.
- * The process of resolving conflicting Unity plugins (due to shared Unity
- plugin components) is pushed to the developer attempting to use your Unity
- plugin. In an effort to resolve conflicts, the developer will very likely
- attempt to resolve problems by deleting random files in your plugin,
- report bugs when that doesn't work and finally give up.
-
-EDM provides solutions for each of these problems.
-
-## Android Dependency Management
-
-The *Android Resolver* component of this plugin will download and integrate
-Android library dependencies and handle any conflicts between plugins that share
-the same dependencies.
-
-Without the Android Resolver, typically Unity plugins bundle their AAR and
-JAR dependencies, e.g. a Unity plugin `SomePlugin` that requires the Google
-Play Games Android library would redistribute the library and its transitive
-dependencies in the folder `SomePlugin/Android/`. When a user imports
-`SomeOtherPlugin` that includes the same libraries (potentially at different
-versions) in `SomeOtherPlugin/Android/`, the developer using `SomePlugin` and
-`SomeOtherPlugin` will see an error when building for Android that can be hard
-to interpret.
-
-Using the Android Resolver to manage Android library dependencies:
-
- * Solves Android library conflicts between plugins.
- * Handles all of the various processing steps required to use Android
- libraries (AARs, JARs) in Unity 4.x and above projects. Almost all
- versions of Unity have - at best - partial support for AARs.
- * (Experimental) Supports minification of included Java components without
- exporting a project.
-
-## iOS Dependency Management
-
-The *iOS Resolver* component of this plugin integrates with
-[CocoaPods](https://cocoapods.org/) to download and integrate iOS libraries
-and frameworks into the Xcode project Unity generates when building for iOS.
-Using CocoaPods allows multiple plugins to utilize shared components without
-forcing developers to fix either duplicate or incompatible versions of
-libraries included through multiple Unity plugins in their project.
-
-## Package Manager Registry Setup
-
-The [Package Manager](https://docs.unity3d.com/Manual/Packages.html)
-(PM) makes use of [NPM](https://www.npmjs.com/) registry servers for package
-hosting and provides ways to discover, install, upgrade and uninstall packages.
-This makes it easier for developers to manage plugins within their projects.
-
-However, installing additional package registries requires a few manual steps
-that can potentially be error prone. The *Package Manager Resolver*
-component of this plugin integrates with
-[PM](https://docs.unity3d.com/Manual/Packages.html) to provide a way to
-auto-install PM package registries when a `.unitypackage` is installed which
-allows plugin maintainers to ship a `.unitypackage` that can provide access
-to their own PM registry server to make it easier for developers to
-manage their plugins.
-
-## Unity Plugin Version Management
-
-Finally, the *Version Handler* component of this plugin simplifies the process
-of managing transitive dependencies of Unity plugins and each plugin's upgrade
-process.
-
-For example, without the Version Handler plugin, if:
-
- * Unity plugin `SomePlugin` includes `EDM4U` plugin at
- version 1.1.
- * Unity plugin `SomeOtherPlugin` includes `EDM4U`
- plugin at version 1.2.
-
-The version of `EDM4U` included in the developer's project depends upon the
-order the developer imports `SomePlugin` or `SomeOtherPlugin`.
-
-This results in:
-
- * `EDM4U` at version 1.2, if `SomePlugin` is imported then `SomeOtherPlugin`
- is imported.
- * `EDM4U` at version 1.1, if `SomeOtherPlugin` is imported then
- `SomePlugin` is imported.
-
-The Version Handler solves the problem of managing transitive dependencies by:
-
- * Specifying a set of packaging requirements that enable a plugin at
- different versions to be imported into a Unity project.
- * Providing activation logic that selects the latest version of a plugin
- within a project.
-
-When using the Version Handler to manage `EDM4U` included in `SomePlugin` and
-`SomeOtherPlugin`, from the prior example, version 1.2 will always be the
-version activated in a developer's Unity project.
-
-Plugin creators are encouraged to adopt this library to ease integration for
-their customers. For more information about integrating EDM4U
-into your own plugin, see the [Plugin Redistribution](#plugin-redistribution)
-section of this document.
-
-# Analytics
-
-The External Dependency Manager for Unity plugin by default logs usage to Google
-Analytics. The purpose of the logging is to quantitatively measure the usage of
-functionality, to gather reports on integration failures and to inform future
-improvements to the developer experience of the External Dependency Manager
-plugin. Note that the analytics collected are limited to the scope of the EDM4U
-plugin’s usage.
-
-For details of what is logged, please refer to the usage of
-`EditorMeasurement.Report()` in the source code.
-
-# Requirements
-
-The *Android Resolver* and *iOS Resolver* components of the plugin only work
-with Unity version 4.6.8 or higher.
-
-The *Version Handler* component only works with Unity 5.x or higher as it
-depends upon the `PluginImporter` UnityEditor API.
-
-The *Package Manager Resolver* component only works with
-Unity 2018.4 or above, when
-[scoped registry](https://docs.unity3d.com/Manual/upm-scoped.html)
-support was added to the Package Manager.
-
-# Getting Started
-
-Before you import EDM4U into your plugin project, you first
-need to consider whether you intend to *redistribute* `EDM4U`
-along with your own plugin.
-
-## Plugin Redistribution
-
-If you're a plugin maintainer, redistributing `EDM4U` inside your own plugin
-will ease the integration process for your users, by resolving dependency
-conflicts between your plugin and other plugins in a user's project.
-
-If you wish to redistribute `EDM4U` inside your plugin,
-you **must** follow these steps when importing the
-`external-dependency-manager-*.unitypackage`, and when exporting your own plugin
-package:
-
- 1. Import the `external-dependency-manager-*.unitypackage` into your plugin
- project by
- [running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), ensuring that
- you add the `-gvh_disable` option.
- 1. Export your plugin by [running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), ensuring that
- you:
- - Include the contents of the `Assets/PlayServicesResolver` and
- `Assets/ExternalDependencyManager` directory.
- - Add the `-gvh_disable` option.
-
-You **must** specify the `-gvh_disable` option in order for the Version
-Handler to work correctly!
-
-For example, the following command will import the
-`external-dependency-manager-1.2.46.0.unitypackage` into the project
-`MyPluginProject` and export the entire Assets folder to
-`MyPlugin.unitypackage`:
-
-```
-Unity -gvh_disable \
- -batchmode \
- -importPackage external-dependency-manager-1.2.46.0.unitypackage \
- -projectPath MyPluginProject \
- -exportPackage Assets MyPlugin.unitypackage \
- -quit
-```
-
-### Background
-
-The *Version Handler* component relies upon deferring the load of editor DLLs
-so that it can run first and determine the latest version of a plugin component
-to activate. The build of `EDM4U` plugin has Unity asset metadata that is
-configured so that the editor components are not initially enabled when it's
-imported into a Unity project. To maintain this configuration when importing
-the `external-dependency-manager.unitypackage` into a Unity plugin project, you
-*must* specify the command line option `-gvh_disable` which will prevent the
-Version Handler component from running and changing the Unity asset metadata.
-
-# Android Resolver Usage
-
-The Android Resolver copies specified dependencies from local or remote Maven
-repositories into the Unity project when a user selects Android as the build
-target in the Unity editor.
-
- 1. Add the `external-dependency-manager-*.unitypackage` to your plugin
- project (assuming you are developing a plugin). If you are redistributing
- EDM4U with your plugin, you **must** follow the
- import steps in the [Getting Started](#getting-started) section!
-
- 2. Copy and rename the
- [SampleDependencies.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/SampleDependencies.xml)
- file into your plugin and add the dependencies your plugin requires.
-
- The XML file just needs to be under an `Editor` directory and match the
- name `*Dependencies.xml`. For example,
- `MyPlugin/Editor/MyPluginDependencies.xml`.
-
- 3. Follow the steps in the [Getting Started](#getting-started)
- section when you are exporting your plugin package.
-
-For example, to add the Google Play Games library
-(`com.google.android.gms:play-services-games` package) at version `9.8.0` to
-the set of a plugin's Android dependencies:
-
-```
-
-
-
-
- extra-google-m2repository
-
-
-
-
-```
-
-The version specification (last component) supports:
-
- * Specific versions e.g `9.8.0`
- * Partial matches e.g `9.8.+` would match 9.8.0, 9.8.1 etc. choosing the most
- recent version.
- * Latest version using `LATEST` or `+`. We do *not* recommend using this
- unless you're 100% sure the library you depend upon will not break your
- Unity plugin in future.
-
-The above example specifies the dependency as a component of the Android SDK
-manager such that the Android SDK manager will be executed to install the
-package if it's not found. If your Android dependency is located on Maven
-central it's possible to specify the package simply using the `androidPackage`
-element:
-
-```
-
-
-
-
-
-```
-
-## Auto-resolution
-
-By default the Android Resolver automatically monitors the dependencies you have
-specified and the `Plugins/Android` folder of your Unity project. The
-resolution process runs when the specified dependencies are not present in your
-project.
-
-The *auto-resolution* process can be disabled via the
-`Assets > External Dependency Manager > Android Resolver > Settings` menu.
-
-Manual resolution can be performed using the following menu options:
-
- * `Assets > External Dependency Manager > Android Resolver > Resolve`
- * `Assets > External Dependency Manager > Android Resolver > Force Resolve`
-
-## Deleting libraries
-
-Resolved packages are tracked via asset labels by the Android Resolver.
-They can easily be deleted using the
-`Assets > External Dependency Manager > Android Resolver > Delete Resolved Libraries`
-menu item.
-
-## Android Manifest Variable Processing
-
-Some AAR files (for example play-services-measurement) contain variables that
-are processed by the Android Gradle plugin. Unfortunately, Unity does not
-perform the same processing when using Unity's Internal Build System, so the
-Android Resolver plugin handles known cases of this variable substitution
-by exploding the AAR into a folder and replacing `${applicationId}` with the
-`bundleID`.
-
-Disabling AAR explosion and therefore Android manifest processing can be done
-via the `Assets > External Dependency Manager > Android Resolver > Settings`
-menu. You may want to disable explosion of AARs if you're exporting a project
-to be built with Gradle / Android Studio.
-
-## ABI Stripping
-
-Some AAR files contain native libraries (.so files) for each ABI supported
-by Android. Unfortunately, when targeting a single ABI (e.g x86), Unity does
-not strip native libraries for unused ABIs. To strip unused ABIs, the Android
-Resolver plugin explodes an AAR into a folder and removes unused ABIs to
-reduce the built APK size. Furthermore, if native libraries are not stripped
-from an APK (e.g you have a mix of Unity's x86 library and some armeabi-v7a
-libraries) Android may attempt to load the wrong library for the current
-runtime ABI completely breaking your plugin when targeting some architectures.
-
-AAR explosion and therefore ABI stripping can be disabled via the
-`Assets > External Dependency Manager > Android Resolver > Settings` menu.
-You may want to disable explosion of AARs if you're exporting a project to be
-built with Gradle / Android Studio.
-
-## Resolution Strategies
-
-By default the Android Resolver will use Gradle to download dependencies prior
-to integrating them into a Unity project. This works with Unity's internal
-build system and Gradle / Android Studio project export.
-
-It's possible to change the resolution strategy via the
-`Assets > External Dependency Manager > Android Resolver > Settings` menu.
-
-### Download Artifacts with Gradle
-
-Using the default resolution strategy, the Android resolver executes the
-following operations:
-
- - Remove the result of previous Android resolutions.
- e.g Delete all files and directories labeled with "gpsr" under
- `Plugins/Android` from the project.
- - Collect the set of Android dependencies (libraries) specified by a
- project's `*Dependencies.xml` files.
- - Run `download_artifacts.gradle` with Gradle to resolve conflicts and,
- if successful, download the set of resolved Android libraries (AARs, JARs).
- - Process each AAR / JAR so that it can be used with the currently selected
- Unity build system (e.g Internal vs. Gradle, Export vs. No Export).
- This involves patching each reference to `applicationId` in the
- AndroidManifest.xml with the project's bundle ID. This means resolution
- must be run if the bundle ID is changed again.
- - Move the processed AARs to `Plugins/Android` so they will be included when
- Unity invokes the Android build.
-
-### Integrate into mainTemplate.gradle
-
-Unity 5.6 introduced support for customizing the `build.gradle` used to build
-Unity projects with Gradle. When the *Patch mainTemplate.gradle* setting is
-enabled, rather than downloading artifacts before the build, Android resolution
-results in the execution of the following operations:
-
- - Remove the result of previous Android resolutions.
- e.g Delete all files and directories labeled with "gpsr" under
- `Plugins/Android` from the project and remove sections delimited with
- `// Android Resolver * Start` and `// Android Resolver * End` lines.
- - Collect the set of Android dependencies (libraries) specified by a
- project's `*Dependencies.xml` files.
- - Rename any `.srcaar` files in the build to `.aar` and exclude them from
- being included directly by Unity in the Android build as
- `mainTemplate.gradle` will be patched to include them instead from their
- local maven repositories.
- - Inject the required Gradle repositories into `mainTemplate.gradle` at the
- line matching the pattern
- `.*apply plugin: 'com\.android\.(application|library)'.*` or the section
- starting at the line `// Android Resolver Repos Start`.
- If you want to control the injection point in the file, the section
- delimited by the lines `// Android Resolver Repos Start` and
- `// Android Resolver Repos End` should be placed in the global scope
- before the `dependencies` section.
- - Inject the required Android dependencies (libraries) into
- `mainTemplate.gradle` at the line matching the pattern `***DEPS***` or
- the section starting at the line `// Android Resolver Dependencies Start`.
- If you want to control the injection point in the file, the section
- delimited by the lines `// Android Resolver Dependencies Start` and
- `// Android Resolver Dependencies End` should be placed in the
- `dependencies` section.
- - Inject the packaging options logic, which excludes architecture specific
- libraries based upon the selected build target, into `mainTemplate.gradle`
- at the line matching the pattern `android +{` or the section starting at
- the line `// Android Resolver Exclusions Start`.
- If you want to control the injection point in the file, the section
- delimited by the lines `// Android Resolver Exclusions Start` and
- `// Android Resolver Exclusions End` should be placed in the global
- scope before the `android` section.
-
-## Dependency Tracking
-
-The Android Resolver creates the
-`ProjectSettings/AndroidResolverDependencies.xml` to quickly determine the set
-of resolved dependencies in a project. This is used by the auto-resolution
-process to only run the expensive resolution process when necessary.
-
-## Displaying Dependencies
-
-It's possible to display the set of dependencies the Android Resolver
-would download and process in your project via the
-`Assets > External Dependency Manager > Android Resolver > Display Libraries`
-menu item.
-
-# iOS Resolver Usage
-
-The iOS resolver component of this plugin manages
-[CocoaPods](https://cocoapods.org/). A CocoaPods `Podfile` is generated and
-the `pod` tool is executed as a post build process step to add dependencies
-to the Xcode project exported by Unity.
-
-Dependencies for iOS are added by referring to CocoaPods.
-
- 1. Add the `external-dependency-manager-*.unitypackage` to your plugin
- project (assuming you are developing a plugin). If you are redistributing
- EDM4U with your plugin, you **must** follow the
- import steps in the [Getting Started](#getting-started) section!
-
- 2. Copy and rename the
- [SampleDependencies.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/SampleDependencies.xml)
- file into your plugin and add the dependencies your plugin requires.
-
- The XML file just needs to be under an `Editor` directory and match the
- name `*Dependencies.xml`. For example,
- `MyPlugin/Editor/MyPluginDependencies.xml`.
-
- 3. Follow the steps in the [Getting Started](#getting-started)
- section when you are exporting your plugin package.
-
-For example, to add the AdMob pod, version 7.0 or greater with bitcode enabled:
-
-```
-
-
-
-
-
-```
-
-## Integration Strategies
-
-The `CocoaPods` are either:
- * Downloaded and injected into the Xcode project file directly, rather than
- creating a separate xcworkspace. We call this `Xcode project` integration.
- * If the Unity version supports opening a xcworkspace file, the `pod` tool
- is used as intended to generate a xcworkspace which references the
- CocoaPods. We call this `Xcode workspace` integration.
-
-The resolution strategy can be changed via the
-`Assets > External Dependency Manager > iOS Resolver > Settings` menu.
-
-### Appending text to generated Podfile
-In order to modify the generated Podfile you can create a script like this:
-```
-using System.IO;
-public class PostProcessIOS : MonoBehaviour {
-[PostProcessBuildAttribute(45)]//must be between 40 and 50 to ensure that it's not overriden by Podfile generation (40) and that it's added before "pod install" (50)
-private static void PostProcessBuild_iOS(BuildTarget target, string buildPath)
-{
- if (target == BuildTarget.iOS)
- {
-
- using (StreamWriter sw = File.AppendText(buildPath + "/Podfile"))
- {
- //in this example I'm adding an app extension
- sw.WriteLine("\ntarget 'NSExtension' do\n pod 'Firebase/Messaging', '6.6.0'\nend");
- }
- }
-}
-```
-
-# Package Manager Resolver Usage
-
-Adding registries to the
-[Package Manager](https://docs.unity3d.com/Manual/Packages.html)
-(PM) is a manual process. The Package Manager Resolver (PMR) component
-of this plugin makes it easy for plugin maintainers to distribute new PM
-registry servers and easy for plugin users to manage PM registry servers.
-
-## Adding Registries
-
- 1. Add the `external-dependency-manager-*.unitypackage` to your plugin
- project (assuming you are developing a plugin). If you are redistributing
- EDM4U with your plugin, you **must** follow the
- import steps in the [Getting Started](#getting-started) section!
-
- 2. Copy and rename the
- [SampleRegistries.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/sample/Assets/ExternalDependencyManager/Editor/SampleRegistries.xml)
- file into your plugin and add the registries your plugin requires.
-
- The XML file just needs to be under an `Editor` directory and match the
- name `*Registries.xml` or labeled with `gumpr_registries`. For example,
- `MyPlugin/Editor/MyPluginRegistries.xml`.
-
- 3. Follow the steps in the [Getting Started](#getting-started)
- section when you are exporting your plugin package.
-
-For example, to add a registry for plugins in the scope `com.coolstuff`:
-
-```
-
-
-
- com.coolstuff
-
-
-
-```
-
-When PMR is loaded it will prompt the developer to add the registry to their
-project if it isn't already present in the `Packages/manifest.json` file.
-
-For more information, see Unity's documentation on
-[scoped package registries](https://docs.unity3d.com/Manual/upm-scoped.html).
-
-## Managing Registries
-
-It's possible to add and remove registries that are specified via PMR
-XML configuration files via the following menu options:
-
-* `Assets > External Dependency Manager > Package Manager Resolver >
- Add Registries` will prompt the user with a window which allows them to
- add registries discovered in the project to the Package Manager.
-* `Assets > External Dependency Manager > Package Manager Resolver >
- Remove Registries` will prompt the user with a window which allows them to
- remove registries discovered in the project from the Package Manager.
-* `Assets > External Dependency Manager > Package Manager Resolver >
- Modify Registries` will prompt the user with a window which allows them to
- add or remove registries discovered in the project.
-
-## Migration
-
-PMR can migrate Version Handler packages installed in the `Assets` folder
-to PM packages. This requires the plugins to implement the following:
-
-* `.unitypackage` must include a Version Handler manifests that describes
- the components of the plugin. If the plugin has no dependencies
- the manifest would just include the files in the plugin.
-* The PM package JSON provided by the registry must include a keyword
- (in the `versions.VERSION.keyword` list) that maps the PM package
- to a Version Handler package using the format
- `vh-name:VERSION_HANDLER_MANIFEST_NAME` where `VERSION_HANDLER_MANIFEST_NAME`
- is the name of the manifest defined in the `.unitypackage`. For
- more information see the description of the `gvhp_manifestname` asset label
- in the *Version Handler Usage* section.
-
-When using the `Assets > External Dependency Manager >
-Package Manager Resolver > Migrate Packages` menu option, PMR then
-will:
-
-* List all Version Handler manager packages in the project.
-* Search all available packages in the PM registries and fetch keywords
- associated with each package parsing the Version Handler manifest names
- for each package.
-* Map each installed Version Handler package to a PM package.
-* Prompt the user to migrate the discovered packages.
-* Perform package migration for all selected packages if the user clicks
- the `Apply` button.
-
-## Configuration
-
-PMR can be configured via the `Assets > External Dependency Manager >
-Package Manager Resolver > Settings` menu option:
-
-* `Add package registries` when enabled, when the plugin loads or registry
- configuration files change, this will prompt the user to add registries
- that are not present in the Package Manager.
-* `Prompt to add package registries` will cause a developer to be prompted
- with a window that will ask for confirmation before adding registries.
- When this is disabled registries are added silently to the project.
-* `Prompt to migrate packages` will cause a developer to be prompted
- with a window that will ask for confirmation before migrating packages
- installed in the `Assets` directory to PM packages.
-* `Enable Analytics Reporting` when enabled, reports the use of the plugin
- to the developers so they can make imrpovements.
-* `Verbose logging` when enabled prints debug information to the console
- which can be useful when filing bug reports.
-
-# Version Handler Usage
-
-The Version Handler component of this plugin manages:
-
-* Shared Unity plugin dependencies.
-* Upgrading Unity plugins by cleaning up old files from previous versions.
-* Uninstallation of plugins that are distributed with manifest files.
-* Restoration of plugin assets to their original install locations if assets
- are tagged with the `exportpath` label.
-
-Since the Version Handler needs to modify Unity asset metadata (`.meta` files),
-to enable / disable components, rename and delete asset files it does not
-work with Package Manager installed packages. It's still possible to
-include EDM4U in Package Manager packages, the Version Handler component
-simply won't do anything to PM plugins in this case.
-
-## Using Version Handler Managed Plugins
-
-If a plugin is imported at multiple different versions into a project, if
-the Version Handler is enabled, it will automatically check all managed
-assets to determine the set of assets that are out of date and assets that
-should be removed. To disable automatic checking managed assets disable
-the `Enable version management` option in the
-`Assets > External Dependency Manager > Version Handler > Settings` menu.
-
-If version management is disabled, it's possible to check managed assets
-manually using the
-`Assets > External Dependency Manager > Version Handler > Update` menu option.
-
-### Listing Managed Plugins
-
-Plugins managed by the Version Handler, those that ship with manifest files,
-can displayed using the `Assets > External Dependency Manager >
-Version Handler > Display Managed Packages` menu option. The list of plugins
-are written to the console window along with the set of files used by each
-plugin.
-
-### Uninstalling Managed Plugins
-
-Plugins managed by the Version Handler, those that ship with manifest files,
-can be removed using the `Assets > External Dependency Manager >
-Version Handler > Uninstall Managed Packages` menu option. This operation
-will display a window that allows a developer to select a set of plugins to
-remove which will remove all files owned by each plugin excluding those that
-are in use by other installed plugins.
-
-Files managed by the Version Handler, those labeled with the `gvh` asset label,
-can be checked to see whether anything needs to be upgraded, disabled or
-removed using the `Assets > External Dependency Manager >
-Version Handler > Update` menu option.
-
-### Restore Install Paths
-
-Some developers move assets around in their project which can make it
-harder for plugin maintainers to debug issues if this breaks Unity's
-[special folders](https://docs.unity3d.com/Manual/SpecialFolders.html) rules.
-If assets are labeled with their original install / export path
-(see `gvhp_exportpath` below), Version Handler can restore assets to their
-original locations when using the `Assets > External Dependency Manager >
-Version Handler > Move Files To Install Locations` menu option.
-
-### Settings
-
-Some behavior of the Version Handler can be configured via the
-`Assets > External Dependency Manager > Version Handler > Settings` menu
-option.
-
-* `Enable version management` controls whether the plugin should automatically
- check asset versions and apply changes. If this is disabled the process
- should be run manually when installing or upgrading managed plugins using
- `Assets > External Dependency Manager > Version Handler > Update`.
-* `Rename to canonical filenames` is a legacy option that will rename files to
- remove version numbers and other labels from filenames.
-* `Prompt for obsolete file deletion` enables the display of a window when
- obsolete files are deleted allowing the developer to select which files to
- delete and those to keep.
-* `Allow disabling files via renaming` controls whether obsolete or disabled
- files should be disabled by renaming them to `myfilename_DISABLED`.
- Renaming to disable files is required in some scenarios where Unity doesn't
- support removing files from the build via the PluginImporter.
-* `Enable Analytics Reporting` enables / disables usage reporting to plugin
- developers to improve the product.
-* `Verbose logging` enables _very_ noisy log output that is useful for
- debugging while filing a bug report or building a new managed plugin.
-* `Use project settings` saves settings for the plugin in the project rather
- than system-wide.
-
-## Redistributing a Managed Plugin
-
-The Version Handler employs a couple of methods for managing version
-selection, upgrade and removal of plugins.
-
-* Each plugin can ship with a manifest file that lists the files it includes.
- This makes it possible for Version Handler to calculate the difference
- in assets between the most recent release of a plugin and the previous
- release installed in a project. If a files are removed the Version Handler
- will prompt the user to clean up obsolete files.
-* Plugins can ship using assets with unique names, unique GUIDs and version
- number labels. Version numbers can be attached to assets using labels or
- added to the filename (e.g `myfile.txt` would be `myfile_version-x.y.z.txt).
- This allows the Version Handler to determine which set of files are the
- same file at different versions, select the most recent version and prompt
- the developer to clean up old versions.
-
-Unity plugins can be managed by the Version Handler using the following steps:
-
- 1. Add the `gvh` asset label to each asset (file) you want Version Handler
- to manage.
- 1. Add the `gvh_version-VERSION` label to each asset where `VERSION` is the
- version of the plugin you're releasing (e.g 1.2.3).
- 1. Add the `gvhp_exportpath-PATH` label to each asset where `PATH` is the
- export path of the file when the `.unitypackage` is created. This is
- used to track files if they're moved around in a project by developers.
- 1. Optional: Add `gvh_targets-editor` label to each editor DLL in your
- plugin and disable `editor` as a target platform for the DLL.
- The Version Handler will enable the most recent version of this DLL when
- the plugin is imported.
- 1. Optional: If your plugin is included in other Unity plugins, you should
- add the version number to each filename and change the GUID of each asset.
- This allows multiple versions of your plugin to be imported into a Unity
- project, with the Version Handler component activating only the most
- recent version.
- 1. Create a manifest text file named `MY_UNIQUE_PLUGIN_NAME_VERSION.txt`
- that lists all the files in your plugin relative to the project root.
- Then add the `gvh_manifest` label to the asset to indicate this file is
- a plugin manifest.
- 1. Optional: Add a `gvhp_manifestname-NAME` label to your manifest file
- to provide a human readable name for your package. If this isn't provided
- the name of the manifest file will be used as the package name.
- NAME can match the pattern `[0-9]+[a-zA-Z -]' where a leading integer
- will set the priority of the name where `0` is the highest priority
- and preferably used as the display name. The lowest value (i.e highest
- priority name) will be used as the display name and all other specified
- names will be aliases of the display name. Aliases can refer to previous
- names of the package allowing renaming across published versions.
- 1. Redistribute EDM4U Unity plugin with your plugin.
- See the [Plugin Redistribution](#plugin-redistribution) for the details.
-
-If you follow these steps:
-
- * When users import a newer version of your plugin, files referenced by the
- older version's manifest are cleaned up.
- * The latest version of the plugin will be selected when users import
- multiple packages that include your plugin, assuming the steps in
- [Plugin Redistribution](#plugin-redistribution) are followed.
-
-# Building from Source
-
-To build this plugin from source you need the following tools installed:
- * Unity (with iOS and Android modules installed)
-
-You can build the plugin by running the following from your shell
-(Linux / OSX):
-
-```
-./gradlew build
-```
-
-or Windows:
-
-```
-./gradlew.bat build
-```
-
-# Releasing
-
-Each time a new build of this plugin is checked into the source tree you
-need to do the following:
-
- * Bump the plugin version variable `pluginVersion` in `build.gradle`
- * Update `CHANGELOG.md` with the new version number and changes included in
- the release.
- * Build the release using `./gradlew release` which performs the following:
- * Updates `external-dependency-manager-*.unitypackage`
- * Copies the unpacked plugin to the `exploded` directory.
- * Updates template metadata files in the `plugin` directory.
- The GUIDs of all asset metadata is modified due to the version number
- change. Each file within the plugin is versioned to allow multiple
- versions of the plugin to be imported into a Unity project which allows
- the most recent version to be activated by the Version Handler
- component.
- * Create release commit using `./gradlew gitCreateReleaseCommit` which
- performs `git commit -a -m "description from CHANGELOG.md"`
- * Once the release commit is merge, tag the release using
- `./gradlew gitTagRelease` which performs the following:
- * `git tag -a pluginVersion -m "version RELEASE"` to tag the release.
- * Update tags on remote branch using `git push --tag REMOTE HEAD:master`
diff --git a/Assets/ExternalDependencyManager/Editor/README.md.meta b/Assets/ExternalDependencyManager/Editor/README.md.meta
deleted file mode 100644
index 7d879e1c..00000000
--- a/Assets/ExternalDependencyManager/Editor/README.md.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 514ffb7a5a644965a15c59eb073f687a
-labels:
-- gvh
-- gvh_version-6.1.2
-- gvhp_exportpath-ExternalDependencyManager/Editor/README.md
-TextScriptImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt b/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt
deleted file mode 100644
index cc8e84e0..00000000
--- a/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt
+++ /dev/null
@@ -1,13 +0,0 @@
-Assets/ExternalDependencyManager/Editor/1.2.167/Google.IOSResolver.dll
-Assets/ExternalDependencyManager/Editor/1.2.167/Google.IOSResolver.dll.mdb
-Assets/ExternalDependencyManager/Editor/1.2.167/Google.JarResolver.dll
-Assets/ExternalDependencyManager/Editor/1.2.167/Google.JarResolver.dll.mdb
-Assets/ExternalDependencyManager/Editor/1.2.167/Google.PackageManagerResolver.dll
-Assets/ExternalDependencyManager/Editor/1.2.167/Google.PackageManagerResolver.dll.mdb
-Assets/ExternalDependencyManager/Editor/1.2.167/Google.VersionHandlerImpl.dll
-Assets/ExternalDependencyManager/Editor/1.2.167/Google.VersionHandlerImpl.dll.mdb
-Assets/ExternalDependencyManager/Editor/CHANGELOG.md
-Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll
-Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll.mdb
-Assets/ExternalDependencyManager/Editor/LICENSE
-Assets/ExternalDependencyManager/Editor/README.md
diff --git a/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt.meta b/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt.meta
deleted file mode 100644
index 3c1bbc9b..00000000
--- a/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt.meta
+++ /dev/null
@@ -1,14 +0,0 @@
-fileFormatVersion: 2
-guid: 591c4d74b7e74bd2b0b1aad9443cd739
-labels:
-- gvh
-- gvh_manifest
-- gvh_version-1.2.167
-- gvhp_exportpath-ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt
-- gvhp_manifestname-0External Dependency Manager
-- gvhp_manifestname-play-services-resolver
-TextScriptImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/GoogleMobileAds/CHANGELOG.md b/Assets/GoogleMobileAds/CHANGELOG.md
deleted file mode 100644
index 30c1b581..00000000
--- a/Assets/GoogleMobileAds/CHANGELOG.md
+++ /dev/null
@@ -1,854 +0,0 @@
-Google Mobile Ads Unity Plugin Change Log
-
-**************
-Version 6.1.2
-**************
-
-Plugin:
-- Fixed Github issue [1786](https://github.com/googleads/googleads-mobile-unity/issues/1786) related to GoogleMobileAdsSettings.
-- Fixed issue related to missing GADUAdNetworkExtras.h file when using some mediation adapters.
-
-Built and tested with:
-- Google Play services 20.2.0
-- Google Mobile Ads iOS SDK 8.8.0
-- External Dependency Manager for Unity 1.2.165.
-
-Known issue:
-- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information.
-
-**************
-Version 6.1.1
-**************
-
-Plugin:
-- Added support for ad inspector.
-
-Built and tested with:
-- Google Play services 20.2.0
-- Google Mobile Ads iOS SDK 8.8.0
-- External Dependency Manager for Unity 1.2.165.
-
-Known issue:
-- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information.
-
-
-**************
-Version 6.1.0
-**************
-
-Plugin:
-- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1620
-- Added support for iOS 14+ [same app key](https://developers.google.com/admob/ios/ios14)
-- Added support for App Open ads.
-
-Built and tested with:
-- Google Play services 20.2.0
-- Google Mobile Ads iOS SDK 8.8.0
-- External Dependency Manager for Unity 1.2.165.
-
-Known issue:
-- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information.
-
-**************
-Version 6.0.2
-**************
-
-Plugin:
-- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1677 This version requires Xcode 12.4 where the previous version required Xcode 12.5.1.
-
-Built and tested with:
-- Google Play services 20.2.0
-- Google Mobile Ads iOS SDK 8.8.0
-- External Dependency Manager for Unity 1.2.165.
-
-Known issue:
-- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information.
-
-**************
-Version 6.0.1
-**************
-
-Plugin:
-- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1613 where build error occurs on Unity 2021.
-- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1616 where iOS build contains undefined symbol.
-- Automatically added SKAdNetworkIdentifiers recommended by https://developers.google.com/admob/ios/ios14#skadnetwork into generated iOS builds. You can manage the list of SKAdNetworkIdentifier values by editing `Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml`.
-
-Built and tested with:
-- Google Play services 20.0.0
-- Google Mobile Ads iOS SDK 8.2.0
-- External Dependency Manager for Unity 1.2.165.
-
-Known issue:
-- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information.
-
-**************
-Version 6.0.0
-**************
-
-Plugin:
-- Added support for GMA iOS SDK v8 and GMA Android SDK v20. Requires using GMA iOS SDK v8.0.0 or higher, and GMA Android SDK 20.0.0 or higher.
-- Removed MobileAds.Initialize(string appId).
-- Removed Birthday, Gender, TestDevices, TagForChildDirectedTreatment properties on AdRequest. TagForChildDirectedTreatment and TestDeviceIds properties are available under RequestConfiguration..
-- Removed OnAdLeavingApplication event for all formats.
-- Removed MediationAdapterClassName from all formats in favor of ResponseInfo.
-- Removed Message from AdErrorEventArgs class in favor of AdError.
-- Removed RewardBasedVideoAd in favor of RewardedAd.
-- Added support for ad load errors, please see https://developers.google.com/admob/unity/ad-load-errors for details.
-- Ad Manager integration now requires providing the app ID in the Unity Editor.
-- Changed package format to contain compiled assemblies in DLL format in place of the uncompiled code.
-- You need to enable "Link frameworks statically" in Unity Editor -> Assets -> External Dependency Manager -> iOS Resolver -> Settings, or else the GMA plugin does not work.
-
-Built and tested with:
-- Google Play services 20.0.0
-- Google Mobile Ads iOS SDK 8.2.0
-- External Dependency Manager for Unity 1.2.165.
-
-**************
-Version 5.4.0
-**************
-
-Plugin:
-- Add support for iOS14 with Googles `SKAdNetwork` identifiers automatically included in
- `Info.plist`.
-- Added the RewardedInterstitialAd format. This feature is currently in private beta. Reach out to your account manager to request access.
-- Added mock ad views to enable developers to test ad placement and callback logic within the Unity editor.
-- Added fix for crash that occurs when attempting to show interstitial when app is closing.
-- Added fix for crash that occurs when calling `GetResponseInfo()` on iOS before ad is loaded.
-
-Built and tested with:
-- Google Play services 19.5.0
-- Google Mobile Ads iOS SDK 7.68.0
-- External Dependency Manager for Unity 1.2.161.
-
-**************
-Version 5.3.0
-**************
-
-Plugin:
-- Add InitializationStatusClient for Init callback in Unity Editor. Fixes #1394.
-- Update to Android SDK version 19.3.0
-
-Built and tested with:
-- Google Play services 19.3.0
-- Google Mobile Ads iOS SDK 7.63.0
-- External Dependency Manager for Unity 1.2.156.
-
-**************
-Version 5.2.0
-**************
-
-Plugin:
- - Added ResponseInfo class. See
- https://developers.google.com/admob/unity/response-info for usage details.
- - Fixes #1307 - issue with running in Unity Editor when targeting iOS platform.
- - Fixes #1287 - issue where a crash is caused in equality check when AdSize is
- null.
- - Moved GoogleMobileAdsPlugin to GoogleMobileAdsPlugin.androidlib to ensure manifest
- is picked up when building android app in Unity 2020. Fixes issue #1310. Thanks @pipe-alt!
- - Fix error messages for iOS plugin.
- - Added the DisableMediationInitialization() method to MobileAds.
- Warning: Calling this method may negatively impact your Google mediation performance.
- This method should only be called if you include Google mediation adapters in your app, but you
- won't use mediate through Google during a particular app session (for example, you are running
- an A/B mediation test).
-
-Built and tested with:
-- Google Play services 19.2.0
-- Google Mobile Ads iOS SDK 7.60.0
-- External Dependency Manager for Unity 1.2.156.
-
-**************
-Version 5.1.0
-**************
-
-Plugin:
- - Added RequestConfiguration class. See
- https://developers.google.com/admob/unity/targeting for usage details.
- - Fixed issue with building for IL2CPP in versions of Unity 2017 and earlier.
- - Adding missing imports for Unity 5.6 build (Thanks @EldersJavas !).
- - Added GoogleMobileAds assembly definition.
- - Added thread safety to GADUObjectCache in iOS plugin.
- - Revised project structure. If upgrading from a previous version, delete
- your GoogleMobileAds/ folder before importing this plugin.
-
-Built and tested with:
-- Google Play services 19.1.0
-- Google Mobile Ads iOS SDK 7.58.0
-- Unity Jar Resolver 1.2.152
-
-
-**************
-Version 5.0.1
-**************
-
-Plugin:
- - Fixed issue with externs.cpp in pre-2019 versions of Unity
-
-Built and tested with:
-- Google Play services 19.0.0
-- Google Mobile Ads iOS SDK 7.56.0
-- Unity Jar Resolver 1.2.136
-
-**************
-Version 5.0.0
-**************
-
-Plugin:
- - Removed preprocessor directives for custom assembly support.
- - Fixed IL2CPP build support on Android.
- - Updated to Google Play services 19.0.0.
- - Updated minimum Android API level to 16.
-
-Built and tested with:
-- Google Play services 19.0.0
-- Google Mobile Ads iOS SDK 7.56.0
-- Unity Jar Resolver 1.2.136
-
-**************
-Version 4.2.1
-**************
-
-Plugin:
- - Fixed issue with using `AdSize.FullWidth` API for apps that only support landscape.
-
-Built and tested with:
-- Google Play services 18.3.0
-- Google Mobile Ads iOS SDK 7.53.1
-- Unity Jar Resolver 1.2.135
-
-**************
-Version 4.2.0
-**************
-
-Plugin:
- - Added support for using AdSize.FullWidth with Adaptive banner APIs.
- - Added `GetRewardItem()` API for `RewardedAd`.
- - Fixed issue with Android implementation of `GetPortraitAnchoredAdaptiveBannerAdSizeWithWidth`.
-
-Built and tested with:
-- Google Play services 18.3.0
-- Google Mobile Ads iOS SDK 7.53.1
-- Unity Jar Resolver 1.2.135
-
-**************
-Version 4.1.0
-**************
-
-Plugin:
- - Released Anchored Adaptive Banner APIs.
-
-Built and tested with:
-- Google Play services 18.2.0
-- Google Mobile Ads iOS SDK 7.51.0
-- Unity Jar Resolver 1.2.130
-
-**************
-Version 4.0.0
-**************
-
-Plugin:
-- Breaking change: The Android library included in this plugin is now distributed as an aar, and
- lives at `Assets/Plugins/Android/googlemobileads-unity.aar'. If you are upgrading from a previous
- version, remove the `Assets/Plugins/Android/GoogleMobileAdsPlugin' folder prior to importing this
- latest version of the plugin.
-- Added proguard support on Android.
-- Update Android Google Mobile Ads SDK version to 18.2.0.
-- Fixed a bug where the AdSize.SMART_BANNER banner size did not work on Unity 2019.2+.
-- Added assertion to stop Android builds when Google Mobile Ads settings are invalid.
-
-Built and tested with:
-- Google Play services 18.2.0
-- Google Mobile Ads iOS SDK 7.50.0
-- Unity Jar Resolver 1.2.125
-
-**************
-Version 3.18.3
-**************
-
-Plugin:
-- Update JAR resolver.
-
-Built and tested with:
-- Google Play services 18.1.1
-- Google Mobile Ads iOS SDK 7.48.0
-- Unity Jar Resolver 1.2.124
-
-**************
-Version 3.18.2
-**************
-
-Plugin:
-- Update to Android release 18.1.1.
-
-Built and tested with:
-- Google Play services 18.1.1
-- Google Mobile Ads iOS SDK 7.47.0
-- Unity Jar Resolver 1.2.123
-
-**************
-Version 3.18.1
-**************
-
-Plugin:
-- Add new Initialization API.
-- Fixed Android compile error with PListProcessor.
-- Removed reflection for improved IL2CPP support.
-- Fixed iOS dependency to not use patch version.
-
-Built and tested with:
-- Google Play services 18.1.0
-- Google Mobile Ads iOS SDK 7.46.0
-- Unity Jar Resolver 1.2.122
-
-**************
-Version 3.18.0
-**************
-
-Plugin:
-- Added GoogleMobileAdsSettings editor UI for making Plist / manifest changes.
-- Fix OnRewardedAdFailedToShow callbacks.
-- Migrated android support library to androidx (JetPack) with Google Mobile Ads
- SDK version 18.0.0.
-
-Built and tested with:
-- Google Play services 18.0.0
-- Google Mobile Ads iOS SDK 7.45.0
-- Unity Jar Resolver 1.2.119
-
-**************
-Version 3.17.0
-**************
-
-Plugin:
-- Revised Banner positioning code to use gravity instead of popup window.
-- Tested Banner positioning with notched devices supporting Google P APIs.
-- Added Rewarded Ads ServerSideVerificationOptions (thanks @halfdevil !)
-- Fixed issue with PListProcessor macro.
-- Added whitelist for apache http library (thanks @RolandSzep !)
-- Specified package for gender enum (thanks @armnotstrong !)
-- Added mediation extras for custom events (thanks SeanPONeil !)
-
-Built and tested with:
-- Google Play services 17.2.0
-- Google Mobile Ads iOS SDK 7.44.0
-- Unity Jar Resolver 1.2.111
-
-**************
-Version 3.16.0
-**************
-
-Plugin:
-- Added new RewardedAd APIs support.
-- Added PListProcessor to assist in adding the GADApplicationIdentifier
-to iOS build Info.plist.
-
-Built and tested with:
-- Google Play services 17.2.0
-- Google Mobile Ads iOS SDK 7.42.0
-- Unity Jar Resolver 1.2.102.0
-
-**************
-Version 3.15.1
-**************
-
-Plugin:
-- Fixed crash when adding mediation extras to ad request.
-
-Built and tested with:
-- Google Play services 15.0.1
-- Google Mobile Ads iOS SDK 7.32.0
-- Unity Jar Resolver 1.2.88.0
-
-**************
-Version 3.15.0
-**************
-
-Plugin:
-- Forward Android ad events on background thread through JNI interface
-to mitigate ANRs.
-
-Mediation packages:
-- Updated AppLovin Unity package to v3.0.3.
-- Updated Chartboost Unity package to v1.1.1.
-- Updated Facebook Unity package to v1.1.3.
-- Updated IronSource Unity package to v1.0.2.
-- Updated Nend Unity package to v2.0.0.
-- Updated Tapjoy Unity package to v2.0.0.
-
-Built and tested with:
-- Google Play services 15.0.1
-- Google Mobile Ads iOS SDK 7.31.0
-- Unity Jar Resolver 1.2.79.0
-
-**************
-Version 3.14.0
-**************
-
-Plugin:
-- Fixed Google Play dependencies version conflict with Firebase plugins.
-
-Mediation packages:
-- Updated AdColony Unity package to v1.2.1.
-- Updated AppLovin Unity package to v3.0.2.
-- Updated Chartboost Unity package to v1.1.0.
-- Updated Facebook Unity package to v1.1.2.
-- Updated InMobi Unity package to v2.1.0.
-- Updated IronSource Unity package to v1.0.1.
-- Updated Maio Unity package to v1.1.0.
-- Updated MoPub Unity package to v2.1.0.
-- Updated MyTarget Unity package to v2.1.0.
-- Updated Nend Unity package to v1.0.2.
-- Updated Tapjoy Unity package to v1.1.1.
-- Updated UnityAds Unity package to v1.1.3.
-
-Built and tested with:
-- Google Play services 15.0.1
-- Google Mobile Ads iOS SDK 7.31.0
-- Unity Jar Resolver 1.2.75.0
-
-**************
-Version 3.13.1
-**************
-
-Plugin:
-- Fixed issue where banner ads reposition to top of screen after a full
-screen ad is displayed.
-
-Built and tested with:
-- Google Play services 12.0.1
-- Google Mobile Ads iOS SDK 7.30.0
-- Unity Jar Resolver 1.2.64.0
-
-**************
-Version 3.13.0
-**************
-
-Plugin:
-- Added `OnAdCompleted` ad event to rewarded video ads.
-- Removed support for Native Ads Express.
-
-Mediation packages:
-- Added Chartboost mediation support package.
-- Added MoPub mediation support package.
-- Updated AppLovin Unity package to v1.2.1.
-- Updated AdColony Unity package to v1.0.1.
-- Updated myTarget Unity package to v2.0.0.
-
-Built and tested with:
-- Google Play services 12.0.1
-- Google Mobile Ads iOS SDK 7.30.0
-- Unity Jar Resolver 1.2.64.0
-
-**************
-Version 3.12.0
-**************
-
-Plugin:
-- Added `setUserId` API to rewarded video ads to identify users in
-server-to-server reward callbacks.
-- Removed functionality that forced ad events to be invoked on the
-main thread.
-
-Mediation packages:
-- Updated maio Unity package to v1.0.1.
-
-Built and tested with:
-- Google Play services 11.8.0
-- Google Mobile Ads iOS SDK 7.29.0
-- Unity Jar Resolver 1.2.61.0
-
-**************
-Version 3.11.1
-**************
-
-Plugin:
-- Fixed issue where calling GetWidthInPixels() or GetHeightInPixels() resulted
-in a null pointer exception.
-
-Mediation packages:
-- Added Facebook mediation support package.
-
-Built and tested with:
-- Google Play services 11.8.0
-- Google Mobile Ads iOS SDK 7.28.0
-- Unity Jar Resolver 1.2.61.0
-
-**************
-Version 3.11.0
-**************
-
-Plugin:
-- Updated Android ad events to be invoked on the main thread.
-- Added `MobileAds.SetiOSAppPauseOnBackground()` method to pause iOS apps when
-displaying full screen ads.
-- Fixed issue were banners repositioned incorrectly following an orienation
-change.
-
-Mediation packages:
-- Added maio mediation support package.
-- Added nend mediation support package.
-
-Built and tested with:
-- Google Play services 11.8.0
-- Google Mobile Ads iOS SDK 7.27.0
-- Unity Jar Resolver 1.2.61.0
-
-**************
-Version 3.10.0
-**************
-
-Plugin:
-- Updated Smart Banner positioning to render within safe area on iOS 11.
-- Added API to return height and width of BannerView in pixels.
-- Added SetPosition method to reposition banner ads.
-- Updated AppLovin Unity mediation package to support AppLovin initialization
-integration.
-
-Mediation packages:
-- Added InMobi mediation support package.
-- Added Tapjoy mediation support package.
-- Added Unity Ads mediation support package.
-- Added myTarget mediation support package.
-
-Built and tested with:
-- Google Play services 11.6.2
-- Google Mobile Ads iOS SDK 7.27.0
-- Unity Jar Resolver 1.2.59.0
-
-*************
-Version 3.9.0
-*************
-
-Plugin:
-- Implemented workaround for issue where ad views are rendered in incorrect
-position.
-- Resolved compatibility issues with Gradle 4.
-- Resovled comnpatilbity issues with older versions of Xcode.
-
-Mediation packages:
-- Added API for video ad volume control.
-- Added AdColony mediation support package.
-- Added AppLovin mediation support package.
-
-Built and tested with:
-- Google Play services 11.6.0
-- Google Mobile Ads iOS SDK 7.25.0
-- Unity Jar Resolver 1.2.59.0
-
-*************
-Version 3.8.0
-*************
-
-- Added support for Vungle mediation extras.
-- Updated ad views to render within safe area on iOS 11 when using predefined
-AdPosition constants.
-- Added MediationAdapterClassName() method to all ad formats.
-- Fixed issue where ad views are always rendered on the top of the screen for
-certain devices.
-
-Built and tested with:
-- Google Play services 11.4.0
-- Google Mobile Ads iOS SDK 7.24.1
-- Unity Jar Resolver 1.2.59.0
-
-*************
-Version 3.7.1
-*************
-
-- Fix issue where banner and Native Express ads fail to show after being hidden.
-
-Built and tested with:
-- Google Play services 11.4.0
-- Google Mobile Ads iOS SDK 7.24.0
-- Unity Jar Resolver 1.2.52.0
-
-*************
-Version 3.7.0
-*************
-
-- Updated dependency specification for JarResolver to use new XML format.
-- Resolved JarResolver incompatibility issues when using Firebase Unity plugins.
-
-Built and tested with:
-- Google Play services 11.2.0
-- Google Mobile Ads iOS SDK 7.23.0
-- Unity Jar Resolver 1.2.48.0
-
-*************
-Version 3.6.3
-*************
-
-- Fixed serving of live ads to iOS simulator when simulator set as test
-device.
-- Reverted addition of mediation sub-directories to Plugin folder.
-
-Built and tested with:
-- Google Play services 11.0.4
-- Google Mobile Ads iOS SDK 7.21.0
-- Unity Jar Resolver 1.2.35.0
-
-*************
-Version 3.6.2
-*************
-
-- Add mediation sub-directories to Plugin folder.
-
-Built and tested with:
-- Google Play services 11.0.4
-- Google Mobile Ads iOS SDK 7.21.0
-- Unity Jar Resolver 1.2.35.0
-
-*************
-Version 3.6.1
-*************
-
-- Updated Unity Jar Resolver.
-
-Built and tested with:
-- Google Play services 11.0.0
-- Google Mobile Ads iOS SDK 7.21.0
-- Unity Jar Resolver 1.2.32.0
-
-*************
-Version 3.6.0
-*************
-
-- Added method to initialize the GMA SDK.
-- Added FullWidth AdSize constant.
-- Fixed incompatibility with Gradle build system.
-- Updated iOS code to remove modular imports.
-
-Built and tested with:
-- Google Play services 11.0.0
-- Google Mobile Ads iOS SDK 7.21.0
-- Unity Jar Resolver 1.2.31.0
-
-*************
-Version 3.5.0
-*************
-- Fix ad views losing visibility after an activity change for certain devices
-(eg. Huaweai devices).
-
-Built and tested with:
-- Google Play services 10.2.4
-- Google Mobile Ads iOS SDK 7.20.0
-- Unity Jar Resolver 1.2.20.0
-
-*************
-Version 3.4.0
-*************
-- Fix native express and banner ad behavior where initializing and
-hidden ads create unclickable region.
-
-Built and tested with:
-- Google Play services 10.2.1
-- Google Mobile Ads iOS SDK 7.19.0
-- Unity Jar Resolver 1.2.14.0
-
-*************
-Version 3.3.0
-*************
-- Removed support for in-app purchases.
-- Fix positioning of ads in sticky-immersive mode.
-- Fix issue were ads larger than 320dp could not be rendered.
-- Fix incorrect positioning of ads in iOS for ad position BOTTOM.
-- Add rewarded video test ad units to HelloWorld sample app.
-- Suppress warnings for unsed dummy ad events.
-
-Built and tested with:
-- Google Play services 10.2.0
-- Google Mobile Ads iOS SDK 7.18.0
-- Unity Jar Resolver 1.2.12.0
-
-*************
-Version 3.2.0
-*************
-- Banner ads and native express ads display correctly on Unity 5.6.
-- Add ability to specify x, y location of ad views.
-
-Built and tested with:
-- Google Play services 10.0.1
-- Google Mobile Ads iOS SDK 7.16.0
-- Unity Jar Resolver 1.2.9.0
-
-*************
-Version 3.1.3
-*************
-- Fix incorrect invocation of events on ads failing to load.
-
-Built and tested with:
-- Google Play services 10.0.0
-- Google Mobile Ads iOS SDK 7.15.0
-- Unity Jar Resolver 1.2.6.0
-
-*************
-Version 3.1.2
-*************
-- Fix NPE when ad events are not hooked up.
-
-Built and tested with:
-- Google Play services 9.8.0
-- Google Mobile Ads iOS SDK 7.13.0
-- Unity Jar Resolver 1.2.2.0
-
-*************
-Version 3.1.1
-*************
-- Remove dependency on Android Support Library and update GMA iOS SDK
-version in `AdMobDependencies.cs`.
-
-Built and tested with:
-- Google Play services 9.6.1
-- Google Mobile Ads iOS SDK 7.13.0
-- Unity Jar Resolver 1.2.2.0
-
-*************
-Version 3.1.0
-*************
-- Integrate plugin with play-services-resolver-1.2.1.0.
-- Removal of CocoaPods integration.
-
-Built and tested with:
-- Google Play services 9.6.0
-- Google Mobile Ads iOS SDK 7.12.0
-- Unity Jar Resolver 1.2.1.0
-
-*************
-Version 3.0.7
-*************
-- Fix crash within OnAdLoaded ad event for rewarded video ads on iOS.
-
-Built and tested with:
-- Google Play services 9.4.0
-- Google Mobile Ads iOS SDK 7.11.0
-- Unity Jar Resolver 1.2
-
-*************
-Version 3.0.6
-*************
-- Add support for Native Ads express.
-- Fix compatibility issues with Android IL2CPP compilation.
-- Fix memory leak of C# client objects
-
-Built and tested with:
-- Google Play services 9.4.0
-- Google Mobile Ads iOS SDK 7.10.1
-- Unity Jar Resolver 1.2
-
-*************
-Version 3.0.5
-*************
-- Remove use of JSONUtility.
-
-Built and tested with:
-- Google Play services 9.2.0
-- Google Mobile Ads iOS SDK 7.8.1
-- Unity Jar Resolver 1.2
-
-*************
-Version 3.0.4
-*************
-- Fix Podfile compatibility with CocoaPods 1.0.0.
-- Add support for DFP custom native ad formats.
-
-Built and tested with:
-- Google Play services 9.0.0
-- Google Mobile Ads iOS SDK 7.8.1
-- Unity Jar Resolver 1.2
-
-*************
-Version 3.0.3
-*************
-- Restrict simultaneous rewarded video requests on Android.
-
-Built and tested with:
-- Google Play services 8.4.0
-- Google Mobile Ads iOS SDK 7.7.0
-
-*************
-Version 3.0.2
-*************
-- Fix compatibility issues with Google Mobile Ads iOS SDK 7.7.0
-
-Built and tested with:
-- Google Play services 8.4.0
-- Google Mobile Ads iOS SDK 7.7.0
-
-*************
-Version 3.0.1
-*************
-- Update preprocessor directives for iOS post build setup
-- Add request agent to all ad requests from plugin
-
-Built and tested with:
-- Google Play services 8.4.0
-- Google Mobile Ads iOS SDK 7.6.0
-
-*************
-Version 3.0.0
-*************
-- Add support for Custom In-App purchase flow on Android
-- Add CocoaPods integration and automated build settings for iOS projects
-- Use JarResolver plugin to resolve Google Play services client dependencies
-- Ad events for banners and interstitials refactored with new names
-
-Built and tested with:
-- Google Play services 8.4.0
-- Google Mobile Ads iOS SDK 7.6.0
-
-*************
-Version 2.3.1
-*************
-- Move IInAppBillingService into its own JAR
-
-*************
-Version 2.3.0
-*************
-- Add support for In-App Purchase house ads on Android
-
-*************
-Version 2.2.1
-*************
-- Fix for Android manifest merge issues on Unity 4.x
-- Fix for TouchCount issue on Unity 5.0
-
-***********
-Version 2.2
-***********
-- Support for Unity 5.0 & ARC
-- Additional Banner positions
-- iOS Ads SDK 7.0.0 compatibility
-
-***********
-Version 2.1
-***********
-- Support for Interstitial Ads
-- Ad events use EventHandlers
-
-***********
-Version 2.0
-***********
-- A single package with cross platform (Android/iOS) support
-- Mock ad calls when running inside Unity editor
-- Support for Banner Ads
-- Custom banner sizes
-- Banner ad events listeners
-- AdRequest targeting methods
-- A sample project to demonstrate plugin integration
-
-***********
-Version 1.2
-***********
-- Initial Android version with Google Play services support
-- Support for Banner Ads only
-
-***********
-Version 1.1
-***********
-- Initial iOS only version
-- Support for Banner Ads only
-
-***********
-Version 1.0
-***********
-- Initial version for Android (using now deprecated legacy Android SDK)
diff --git a/Assets/GoogleMobileAds/CHANGELOG.md.meta b/Assets/GoogleMobileAds/CHANGELOG.md.meta
deleted file mode 100644
index a68c708c..00000000
--- a/Assets/GoogleMobileAds/CHANGELOG.md.meta
+++ /dev/null
@@ -1,76 +0,0 @@
-fileFormatVersion: 2
-guid: 161c4904cd2045a1bf046453a58a9d7b
-labels:
-- gvh
-- gvh_version-6.1.2
-- gvhp_exportpath-GoogleMobileAds/CHANGELOG.md
-timeCreated: 1480838400
-PluginImporter:
- serializedVersion: 1
- iconMap: {}
- executionOrder: {}
- isPreloaded: 0
- platformData:
- Android:
- enabled: 0
- settings:
- CPU: AnyCPU
- Any:
- enabled: 0
- settings: {}
- Editor:
- enabled: 0
- settings:
- CPU: AnyCPU
- DefaultValueInitialized: true
- OS: AnyOS
- Linux:
- enabled: 0
- settings:
- CPU: None
- Linux64:
- enabled: 0
- settings:
- CPU: None
- LinuxUniversal:
- enabled: 0
- settings:
- CPU: None
- OSXIntel:
- enabled: 0
- settings:
- CPU: None
- OSXIntel64:
- enabled: 0
- settings:
- CPU: None
- OSXUniversal:
- enabled: 0
- settings:
- CPU: None
- Web:
- enabled: 0
- settings: {}
- WebStreamed:
- enabled: 0
- settings: {}
- Win:
- enabled: 0
- settings:
- CPU: None
- Win64:
- enabled: 0
- settings:
- CPU: None
- WindowsStoreApps:
- enabled: 0
- settings:
- CPU: AnyCPU
- iOS:
- enabled: 0
- settings:
- CompileFlags:
- FrameworkDependencies:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/GoogleMobileAds/Editor.meta b/Assets/GoogleMobileAds/Editor.meta
deleted file mode 100644
index a153b887..00000000
--- a/Assets/GoogleMobileAds/Editor.meta
+++ /dev/null
@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: fb3364c6828d3234686e3985178ab4ee
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs b/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs
deleted file mode 100644
index e740c0cf..00000000
--- a/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-using System;
-using UnityEditor;
-using UnityEditor.Build;
-#if UNITY_2018_1_OR_NEWER
-using UnityEditor.Build.Reporting;
-#endif
-using UnityEditor.Callbacks;
-
-using GoogleMobileAds.Editor;
-
-#if UNITY_2018_1_OR_NEWER
-public class BuildPreProcessor : IPreprocessBuildWithReport
-#else
-public class BuildPreProcessor : IPreprocessBuild
-#endif
-{
-
- public int callbackOrder { get { return 1; } }
-
-#if UNITY_2018_1_OR_NEWER
- public void OnPreprocessBuild(BuildReport report)
-#else
- public void OnPreprocessBuild(BuildTarget target, string path)
-#endif
- {
- if (!AssetDatabase.IsValidFolder("Assets/GoogleMobileAds"))
- {
- AssetDatabase.CreateFolder("Assets", "GoogleMobileAds");
- }
-
- if (AssetDatabase.IsValidFolder("Packages/com.google.ads.mobile"))
- {
- AssetDatabase.CopyAsset("Packages/com.google.ads.mobile/GoogleMobileAds/link.xml", "Assets/GoogleMobileAds/link.xml");
- }
- }
-}
diff --git a/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs.meta b/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs.meta
deleted file mode 100644
index 5164673f..00000000
--- a/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 685dda80cd994008bf8bb721870d8118
-labels:
-- gvh
-- gvh_version-6.1.2
-- gvhp_exportpath-GoogleMobileAds/Editor/BuildPreProcessor.cs
-timeCreated: 1480838400
-DefaultImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef b/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef
deleted file mode 100644
index 5a496965..00000000
--- a/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef
+++ /dev/null
@@ -1,18 +0,0 @@
-{
- "name": "GoogleMobileAds.Editor",
- "references": [
- "GoogleMobileAds",
- "GoogleMobileAds.Core"
- ],
- "includePlatforms": [
- "Editor"
- ],
- "excludePlatforms": [],
- "allowUnsafeCode": false,
- "overrideReferences": false,
- "precompiledReferences": [],
- "autoReferenced": true,
- "defineConstraints": [],
- "versionDefines": [],
- "noEngineReferences": false
-}
\ No newline at end of file
diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef.meta
deleted file mode 100644
index d14a5e20..00000000
--- a/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: cbb42e4cfd9484f52972c8f05e1c3252
-labels:
-- gvh
-- gvh_version-6.1.2
-- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef
-timeCreated: 1480838400
-AssemblyDefinitionImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml
deleted file mode 100644
index 141654aa..00000000
--- a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-
-
-
-
- https://maven.google.com/
-
-
-
-
-
-
-
- https://github.com/CocoaPods/Specs
-
-
-
-
diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml.meta
deleted file mode 100644
index c29fe08c..00000000
--- a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 2c9357ed17521401bb7b6733145ebcd9
-labels:
-- gvh
-- gvh_version-6.1.2
-- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml
-timeCreated: 1504855478
-licenseType: Pro
-TextScriptImporter:
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml
deleted file mode 100644
index b90481ab..00000000
--- a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml
+++ /dev/null
@@ -1,43 +0,0 @@
-
-
- cstr6suwn9.skadnetwork
-
-
- 4fzdc2evr5.skadnetwork
- 2fnua5tdw4.skadnetwork
- ydx93a7ass.skadnetwork
- 5a6flpkh64.skadnetwork
- p78axxw29g.skadnetwork
- v72qych5uu.skadnetwork
- c6k4g5qg8m.skadnetwork
- s39g8k73mm.skadnetwork
- 3qy4746246.skadnetwork
- 3sh42y64q3.skadnetwork
- f38h382jlk.skadnetwork
- hs6bdukanm.skadnetwork
- prcb7njmu6.skadnetwork
- v4nxqhlyqp.skadnetwork
- wzmmz9fp6w.skadnetwork
- yclnxrl5pm.skadnetwork
- t38b2kh725.skadnetwork
- 7ug5zh24hu.skadnetwork
- 9rd848q2bz.skadnetwork
- n6fk4nfna4.skadnetwork
- kbd757ywx3.skadnetwork
- 9t245vhmpl.skadnetwork
- 4468km3ulz.skadnetwork
- 2u9pt9hc89.skadnetwork
- 8s468mfl3y.skadnetwork
- av6w8kgt66.skadnetwork
- klf5c3l5u5.skadnetwork
- ppxm28t8ap.skadnetwork
- 424m5254lk.skadnetwork
- uw77j35x4d.skadnetwork
- 578prtvx9j.skadnetwork
- 4dzt52r2t5.skadnetwork
- e5fvkxwrpn.skadnetwork
- 8c4e2ghe7u.skadnetwork
- zq492l623r.skadnetwork
- 3qcr597p9d.skadnetwork
-
diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml.meta
deleted file mode 100644
index 50db0d8d..00000000
--- a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml.meta
+++ /dev/null
@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: b18ecf64be00344e7b039c69e9af56bf
-labels:
-- gvh
-- gvh_version-6.1.2
-- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml
-timeCreated: 1480838400
-TextScriptImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs
deleted file mode 100644
index 62751439..00000000
--- a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs
+++ /dev/null
@@ -1,79 +0,0 @@
-using System.IO;
-using UnityEditor;
-using UnityEngine;
-
-namespace GoogleMobileAds.Editor
-{
-
- internal class GoogleMobileAdsSettings : ScriptableObject
- {
- private const string MobileAdsSettingsResDir = "Assets/GoogleMobileAds/Resources";
-
- private const string MobileAdsSettingsFile = "GoogleMobileAdsSettings";
-
- private const string MobileAdsSettingsFileExtension = ".asset";
-
- private static GoogleMobileAdsSettings instance;
-
- [SerializeField]
- private string adMobAndroidAppId = string.Empty;
-
- [SerializeField]
- private string adMobIOSAppId = string.Empty;
-
- [SerializeField]
- private bool delayAppMeasurementInit = false;
-
- public string GoogleMobileAdsAndroidAppId
- {
- get { return Instance.adMobAndroidAppId; }
-
- set { Instance.adMobAndroidAppId = value; }
- }
-
- public string GoogleMobileAdsIOSAppId
- {
- get { return Instance.adMobIOSAppId; }
-
- set { Instance.adMobIOSAppId = value; }
- }
-
- public bool DelayAppMeasurementInit
- {
- get { return Instance.delayAppMeasurementInit; }
-
- set { Instance.delayAppMeasurementInit = value; }
- }
-
- public static GoogleMobileAdsSettings Instance
- {
- get
- {
- if (instance != null)
- {
- return instance;
- }
-
- instance = Resources.Load(MobileAdsSettingsFile);
-
- if(instance != null)
- {
- return instance;
- }
-
- Directory.CreateDirectory(MobileAdsSettingsResDir);
-
- instance = ScriptableObject.CreateInstance();
-
- string assetPath = Path.Combine(MobileAdsSettingsResDir, MobileAdsSettingsFile);
- string assetPathWithExtension = Path.ChangeExtension(
- assetPath, MobileAdsSettingsFileExtension);
- AssetDatabase.CreateAsset(instance, assetPathWithExtension);
-
- AssetDatabase.SaveAssets();
-
- return instance;
- }
- }
- }
-}
diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs.meta
deleted file mode 100644
index 528de6b6..00000000
--- a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs.meta
+++ /dev/null
@@ -1,17 +0,0 @@
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-guid: a187246822bbb47529482707f3e0eff8
-labels:
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-timeCreated: 1480838400
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diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs
deleted file mode 100644
index 05bb9762..00000000
--- a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs
+++ /dev/null
@@ -1,62 +0,0 @@
-using UnityEditor;
-using UnityEngine;
-
-namespace GoogleMobileAds.Editor
-{
-
- [InitializeOnLoad]
- [CustomEditor(typeof(GoogleMobileAdsSettings))]
- public class GoogleMobileAdsSettingsEditor : UnityEditor.Editor
- {
- [MenuItem("Assets/Google Mobile Ads/Settings...")]
- public static void OpenInspector()
- {
- Selection.activeObject = GoogleMobileAdsSettings.Instance;
- }
-
- public override void OnInspectorGUI()
- {
- EditorGUILayout.LabelField("Google Mobile Ads App ID", EditorStyles.boldLabel);
- EditorGUI.indentLevel++;
-
- GoogleMobileAdsSettings.Instance.GoogleMobileAdsAndroidAppId =
- EditorGUILayout.TextField("Android",
- GoogleMobileAdsSettings.Instance.GoogleMobileAdsAndroidAppId);
-
- GoogleMobileAdsSettings.Instance.GoogleMobileAdsIOSAppId =
- EditorGUILayout.TextField("iOS",
- GoogleMobileAdsSettings.Instance.GoogleMobileAdsIOSAppId);
-
- EditorGUILayout.HelpBox(
- "Google Mobile Ads App ID will look similar to this sample ID: ca-app-pub-3940256099942544~3347511713",
- MessageType.Info);
-
- EditorGUI.indentLevel--;
- EditorGUILayout.Separator();
-
- EditorGUILayout.LabelField("AdMob-specific settings", EditorStyles.boldLabel);
- EditorGUI.indentLevel++;
-
- EditorGUI.BeginChangeCheck();
-
- GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit =
- EditorGUILayout.Toggle(new GUIContent("Delay app measurement"),
- GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit);
-
- if (GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit) {
- EditorGUILayout.HelpBox(
- "Delays app measurement until you explicitly initialize the Mobile Ads SDK or load an ad.",
- MessageType.Info);
- }
-
- EditorGUI.indentLevel--;
- EditorGUILayout.Separator();
-
- if (EditorGUI.EndChangeCheck())
- {
- EditorUtility.SetDirty((GoogleMobileAdsSettings)target);
- AssetDatabase.SaveAssets();
- }
- }
- }
-}
diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs.meta
deleted file mode 100644
index 5ef8d914..00000000
--- a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs.meta
+++ /dev/null
@@ -1,17 +0,0 @@
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-timeCreated: 1480838400
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon:
- instanceID: 0
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs b/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs
deleted file mode 100644
index 06ba7d65..00000000
--- a/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs
+++ /dev/null
@@ -1,164 +0,0 @@
-// Copyright (C) 2020 Google LLC
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-#if UNITY_ANDROID
-using System.Collections.Generic;
-using System.IO;
-using System.Linq;
-using System.Xml.Linq;
-
-using UnityEditor;
-using UnityEditor.Build;
-#if UNITY_2018_1_OR_NEWER
-using UnityEditor.Build.Reporting;
-#endif
-using UnityEngine;
-
-using GoogleMobileAds.Editor;
-
-#if UNITY_2018_1_OR_NEWER
-public class ManifestProcessor : IPreprocessBuildWithReport
-#else
-public class ManifestProcessor : IPreprocessBuild
-#endif
-{
- private const string META_APPLICATION_ID = "com.google.android.gms.ads.APPLICATION_ID";
-
- private const string MANIFEST_RELATIVE_PATH = "Plugins/Android/GoogleMobileAdsPlugin.androidlib/AndroidManifest.xml";
-
- private const string META_DELAY_APP_MEASUREMENT_INIT =
- "com.google.android.gms.ads.DELAY_APP_MEASUREMENT_INIT";
-
- private XNamespace ns = "http://schemas.android.com/apk/res/android";
-
- public int callbackOrder { get { return 0; } }
-
-#if UNITY_2018_1_OR_NEWER
- public void OnPreprocessBuild(BuildReport report)
-#else
- public void OnPreprocessBuild(BuildTarget target, string path)
-#endif
- {
- string manifestPath = Path.Combine(
- Application.dataPath, MANIFEST_RELATIVE_PATH);
- if (AssetDatabase.IsValidFolder("Packages/com.google.ads.mobile"))
- {
- manifestPath = Path.Combine("Packages/com.google.ads.mobile", MANIFEST_RELATIVE_PATH);
- }
-
- XDocument manifest = null;
- try
- {
- manifest = XDocument.Load(manifestPath);
- }
- #pragma warning disable 0168
- catch (IOException e)
- #pragma warning restore 0168
- {
- StopBuildWithMessage("AndroidManifest.xml is missing. Try re-importing the plugin.");
- }
-
- XElement elemManifest = manifest.Element("manifest");
- if (elemManifest == null)
- {
- StopBuildWithMessage("AndroidManifest.xml is not valid. Try re-importing the plugin.");
- }
-
- XElement elemApplication = elemManifest.Element("application");
- if (elemApplication == null)
- {
- StopBuildWithMessage("AndroidManifest.xml is not valid. Try re-importing the plugin.");
- }
-
- IEnumerable metas = elemApplication.Descendants()
- .Where( elem => elem.Name.LocalName.Equals("meta-data"));
-
- XElement elemGMAEnabled = GetMetaElement(metas, META_APPLICATION_ID);
- string appId = GoogleMobileAdsSettings.Instance.GoogleMobileAdsAndroidAppId;
-
- if (appId.Length == 0)
- {
- StopBuildWithMessage(
- "Android Google Mobile Ads app ID is empty. Please enter a valid app ID to run ads properly.");
- }
-
- if (elemGMAEnabled == null)
- {
- elemApplication.Add(CreateMetaElement(META_APPLICATION_ID, appId));
- }
- else
- {
- elemGMAEnabled.SetAttributeValue(ns + "value", appId);
- }
-
-
- XElement elemDelayAppMeasurementInit =
- GetMetaElement(metas, META_DELAY_APP_MEASUREMENT_INIT);
- if (GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit)
- {
- if (elemDelayAppMeasurementInit == null)
- {
- elemApplication.Add(CreateMetaElement(META_DELAY_APP_MEASUREMENT_INIT, true));
- }
- else
- {
- elemDelayAppMeasurementInit.SetAttributeValue(ns + "value", true);
- }
- }
- else
- {
- if (elemDelayAppMeasurementInit != null)
- {
- elemDelayAppMeasurementInit.Remove();
- }
- }
-
- elemManifest.Save(manifestPath);
- }
-
- private XElement CreateMetaElement(string name, object value)
- {
- return new XElement("meta-data",
- new XAttribute(ns + "name", name), new XAttribute(ns + "value", value));
- }
-
- private XElement GetMetaElement(IEnumerable metas, string metaName)
- {
- foreach (XElement elem in metas)
- {
- IEnumerable attrs = elem.Attributes();
- foreach (XAttribute attr in attrs)
- {
- if (attr.Name.Namespace.Equals(ns)
- && attr.Name.LocalName.Equals("name") && attr.Value.Equals(metaName))
- {
- return elem;
- }
- }
- }
- return null;
- }
-
- private void StopBuildWithMessage(string message)
- {
- string prefix = "[GoogleMobileAds] ";
- #if UNITY_2017_1_OR_NEWER
- throw new BuildPlayerWindow.BuildMethodException(prefix + message);
- #else
- throw new OperationCanceledException(prefix + message);
- #endif
- }
-}
-
-#endif
diff --git a/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs.meta b/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs.meta
deleted file mode 100644
index 9193072b..00000000
--- a/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs.meta
+++ /dev/null
@@ -1,17 +0,0 @@
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-labels:
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diff --git a/Assets/GoogleMobileAds/Editor/PListProcessor.cs b/Assets/GoogleMobileAds/Editor/PListProcessor.cs
deleted file mode 100644
index e7ae88e8..00000000
--- a/Assets/GoogleMobileAds/Editor/PListProcessor.cs
+++ /dev/null
@@ -1,216 +0,0 @@
-// Copyright (C) 2020 Google LLC
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-#if UNITY_IPHONE || UNITY_IOS
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Xml;
-
-using UnityEditor;
-using UnityEditor.Callbacks;
-using UnityEditor.iOS.Xcode;
-using UnityEngine;
-
-using GoogleMobileAds.Editor;
-
-public static class PListProcessor
-{
- private const string KEY_SK_ADNETWORK_ITEMS = "SKAdNetworkItems";
-
- private const string KEY_SK_ADNETWORK_ID = "SKAdNetworkIdentifier";
-
- private const string SKADNETWORKS_RELATIVE_PATH = "GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml";
-
- [PostProcessBuild]
- public static void OnPostProcessBuild(BuildTarget buildTarget, string path)
- {
- string plistPath = Path.Combine(path, "Info.plist");
- PlistDocument plist = new PlistDocument();
- plist.ReadFromFile(plistPath);
-
- string appId = GoogleMobileAdsSettings.Instance.GoogleMobileAdsIOSAppId;
- if (appId.Length == 0)
- {
- NotifyBuildFailure(
- "iOS Google Mobile Ads app ID is empty. Please enter a valid app ID to run ads properly.");
- }
- else
- {
- plist.root.SetString("GADApplicationIdentifier", appId);
- }
-
- if (GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit)
- {
- plist.root.SetBoolean("GADDelayAppMeasurementInit", true);
- }
-
- List skNetworkIds = ReadSKAdNetworkIdentifiersFromXML();
- if (skNetworkIds.Count > 0)
- {
- AddSKAdNetworkIdentifier(plist, skNetworkIds);
- }
-
- File.WriteAllText(plistPath, plist.WriteToString());
- }
-
- private static PlistElementArray GetSKAdNetworkItemsArray(PlistDocument document)
- {
- PlistElementArray array;
- if (document.root.values.ContainsKey(KEY_SK_ADNETWORK_ITEMS))
- {
- try
- {
- PlistElement element;
- document.root.values.TryGetValue(KEY_SK_ADNETWORK_ITEMS, out element);
- array = element.AsArray();
- }
-#pragma warning disable 0168
- catch (Exception e)
-#pragma warning restore 0168
- {
- // The element is not an array type.
- array = null;
- }
- }
- else
- {
- array = document.root.CreateArray(KEY_SK_ADNETWORK_ITEMS);
- }
- return array;
- }
-
- private static List ReadSKAdNetworkIdentifiersFromXML()
- {
- List skAdNetworkItems = new List();
-
- string path = Path.Combine(Application.dataPath, SKADNETWORKS_RELATIVE_PATH);
- if (AssetDatabase.IsValidFolder("Packages/com.google.ads.mobile"))
- {
- path = Path.Combine("Packages/com.google.ads.mobile", SKADNETWORKS_RELATIVE_PATH);
- }
-
- try
- {
- if (!File.Exists(path))
- {
- throw new FileNotFoundException();
- }
- using (FileStream fs = File.OpenRead(path))
- {
- XmlDocument document = new XmlDocument();
- document.Load(fs);
-
- XmlNode root = document.FirstChild;
-
- XmlNodeList nodes = root.SelectNodes(KEY_SK_ADNETWORK_ID);
- foreach (XmlNode node in nodes)
- {
- skAdNetworkItems.Add(node.InnerText);
- }
- }
- }
- #pragma warning disable 0168
- catch (FileNotFoundException e)
- #pragma warning restore 0168
- {
- NotifyBuildFailure("GoogleMobileAdsSKAdNetworkItems.xml not found", false);
- }
- catch (IOException e)
- {
- NotifyBuildFailure("Failed to read GoogleMobileAdsSKAdNetworkIds.xml: " + e.Message, false);
- }
-
- return skAdNetworkItems;
- }
-
- private static void AddSKAdNetworkIdentifier(PlistDocument document, List skAdNetworkIds)
- {
- PlistElementArray array = GetSKAdNetworkItemsArray(document);
- if (array != null)
- {
- foreach (string id in skAdNetworkIds)
- {
- if (!ContainsSKAdNetworkIdentifier(array, id))
- {
- PlistElementDict added = array.AddDict();
- added.SetString(KEY_SK_ADNETWORK_ID, id);
- }
- }
- }
- else
- {
- NotifyBuildFailure("SKAdNetworkItems element already exists in Info.plist, but is not an array.", false);
- }
- }
-
- private static bool ContainsSKAdNetworkIdentifier(PlistElementArray skAdNetworkItemsArray, string id)
- {
- foreach (PlistElement elem in skAdNetworkItemsArray.values)
- {
- try
- {
- PlistElementDict elemInDict = elem.AsDict();
- PlistElement value;
- bool identifierExists = elemInDict.values.TryGetValue(KEY_SK_ADNETWORK_ID, out value);
-
- if (identifierExists && value.AsString().Equals(id))
- {
- return true;
- }
- }
-#pragma warning disable 0168
- catch (Exception e)
-#pragma warning restore 0168
- {
- // Do nothing
- }
- }
-
- return false;
- }
-
- private static void NotifyBuildFailure(string message, bool showOpenSettingsButton = true)
- {
- string dialogTitle = "Google Mobile Ads";
- string dialogMessage = "Error: " + message;
-
- if (showOpenSettingsButton)
- {
- bool openSettings = EditorUtility.DisplayDialog(
- dialogTitle, dialogMessage, "Open Settings", "Close");
- if (openSettings)
- {
- GoogleMobileAdsSettingsEditor.OpenInspector();
- }
- }
- else
- {
- EditorUtility.DisplayDialog(dialogTitle, dialogMessage, "Close");
- }
-
- ThrowBuildException("[GoogleMobileAds] " + message);
- }
-
- private static void ThrowBuildException(string message)
- {
-#if UNITY_2017_1_OR_NEWER
- throw new BuildPlayerWindow.BuildMethodException(message);
-#else
- throw new OperationCanceledException(message);
-#endif
- }
-}
-
-#endif
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diff --git a/Assets/Scripts/ADs/AdsMob.cs b/Assets/Scripts/ADs/AdsMob.cs
index d760563b..61de54d9 100644
--- a/Assets/Scripts/ADs/AdsMob.cs
+++ b/Assets/Scripts/ADs/AdsMob.cs
@@ -1,9 +1,6 @@
-using System;
-using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-using GoogleMobileAds.Api;
-using UnityEditor.PackageManager.Requests;
+// using GoogleMobileAds.Api;
using HexFiled;
using Random = UnityEngine.Random;
using Units;
@@ -11,20 +8,20 @@ using UnityEngine.UI;
public class AdsMob : MonoBehaviour
{
- private string _revardUnitId = "ca-app-pub-3940256099942544/5224354917";
- private RewardedAd _ad;
- private AdRequest _request;
+ // private string _revardUnitId = "ca-app-pub-3940256099942544/5224354917";
+ // private RewardedAd _ad;
+ // private AdRequest _request;
private Unit _player;
[SerializeField] private Button button;
[SerializeField] private GameObject canvas;
private void OnEnable()
{
- _ad = new RewardedAd(_revardUnitId);
- _request = new AdRequest.Builder().Build();
- _ad.LoadAd(_request);
- _ad.OnUserEarnedReward += HandleUser;
- button.onClick.AddListener(() => ShowAd()) ;
+ // _ad = new RewardedAd(_revardUnitId);
+ // _request = new AdRequest.Builder().Build();
+ // _ad.LoadAd(_request);
+ // _ad.OnUserEarnedReward += HandleUser;
+ button.onClick.AddListener(Spawn) ;
canvas.SetActive(false);
//
}
@@ -32,27 +29,28 @@ public class AdsMob : MonoBehaviour
// ShowAd();
// }
- private void HandleUser(object sender, Reward reward)
- {
- //ExtraLife life;
-
- //ShowAd();
-
-
+ // private void HandleUser(object sender, Reward reward)
+ // {
+ //
+ // _player.Spawn(HexManager.CellByColor[UnitColor.GREY][Random.Range(0, HexManager.CellByColor[UnitColor.GREY].Count - 1)].coordinates);
+ // canvas.SetActive(false);
+ //
+ // }
- //Respawn(life.gameObject);
+ private void Spawn()
+ {
_player.Spawn(HexManager.CellByColor[UnitColor.GREY][Random.Range(0, HexManager.CellByColor[UnitColor.GREY].Count - 1)].coordinates);
-
+ canvas.SetActive(false);
}
- public void ShowAd()
- {
- //_player = player;
- if (_ad.IsLoaded())
- {
- _ad.Show();
- }
- }
+ // public void ShowAd()
+ // {
+ // //_player = player;
+ // if (_ad.IsLoaded())
+ // {
+ // _ad.Show();
+ // }
+ // }
public void ShowCanvas(Unit player)
{
@@ -87,7 +85,7 @@ public class AdsMob : MonoBehaviour
}
- private void OnDisable() {
- _ad.OnUserEarnedReward -= HandleUser;
- }
+ // private void OnDisable() {
+ // _ad.OnUserEarnedReward -= HandleUser;
+ // }
}
diff --git a/Assets/Scripts/ADs/New Lighting Settings.lighting b/Assets/Scripts/ADs/New Lighting Settings.lighting
new file mode 100644
index 00000000..c5c4b2ad
--- /dev/null
+++ b/Assets/Scripts/ADs/New Lighting Settings.lighting
@@ -0,0 +1,63 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!850595691 &4890085278179872738
+LightingSettings:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: New Lighting Settings
+ serializedVersion: 3
+ m_GIWorkflowMode: 1
+ m_EnableBakedLightmaps: 1
+ m_EnableRealtimeLightmaps: 0
+ m_RealtimeEnvironmentLighting: 1
+ m_BounceScale: 1
+ m_AlbedoBoost: 1
+ m_IndirectOutputScale: 1
+ m_UsingShadowmask: 1
+ m_BakeBackend: 1
+ m_LightmapMaxSize: 1024
+ m_BakeResolution: 40
+ m_Padding: 2
+ m_TextureCompression: 1
+ m_AO: 0
+ m_AOMaxDistance: 1
+ m_CompAOExponent: 1
+ m_CompAOExponentDirect: 0
+ m_ExtractAO: 0
+ m_MixedBakeMode: 2
+ m_LightmapsBakeMode: 1
+ m_FilterMode: 1
+ m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
+ m_ExportTrainingData: 0
+ m_TrainingDataDestination: TrainingData
+ m_RealtimeResolution: 2
+ m_ForceWhiteAlbedo: 0
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+ m_FinalGatherFiltering: 1
+ m_PVRCulling: 1
+ m_PVRSampling: 1
+ m_PVRDirectSampleCount: 32
+ m_PVRSampleCount: 512
+ m_PVREnvironmentSampleCount: 256
+ m_PVREnvironmentReferencePointCount: 2048
+ m_LightProbeSampleCountMultiplier: 4
+ m_PVRBounces: 2
+ m_PVRMinBounces: 1
+ m_PVREnvironmentMIS: 1
+ m_PVRFilteringMode: 1
+ m_PVRDenoiserTypeDirect: 1
+ m_PVRDenoiserTypeIndirect: 1
+ m_PVRDenoiserTypeAO: 1
+ m_PVRFilterTypeDirect: 0
+ m_PVRFilterTypeIndirect: 0
+ m_PVRFilterTypeAO: 0
+ m_PVRFilteringGaussRadiusDirect: 1
+ m_PVRFilteringGaussRadiusIndirect: 5
+ m_PVRFilteringGaussRadiusAO: 2
+ m_PVRFilteringAtrousPositionSigmaDirect: 0.5
+ m_PVRFilteringAtrousPositionSigmaIndirect: 2
+ m_PVRFilteringAtrousPositionSigmaAO: 1
diff --git a/Assets/GoogleMobileAds/Resources/GoogleMobileAdsSettings.asset.meta b/Assets/Scripts/ADs/New Lighting Settings.lighting.meta
similarity index 60%
rename from Assets/GoogleMobileAds/Resources/GoogleMobileAdsSettings.asset.meta
rename to Assets/Scripts/ADs/New Lighting Settings.lighting.meta
index d8ef1c85..499f5a93 100644
--- a/Assets/GoogleMobileAds/Resources/GoogleMobileAdsSettings.asset.meta
+++ b/Assets/Scripts/ADs/New Lighting Settings.lighting.meta
@@ -1,8 +1,8 @@
fileFormatVersion: 2
-guid: 2d6bf9711044ba54ca20ac1436e42b99
+guid: 82adcc5c04b15af44afe569caa21fa7e
NativeFormatImporter:
externalObjects: {}
- mainObjectFileID: 11400000
+ mainObjectFileID: 4890085278179872738
userData:
assetBundleName:
assetBundleVariant:
diff --git a/Assets/Scripts/AI/AIAgent.cs b/Assets/Scripts/AI/AIAgent.cs
index e7ed4e63..b5e57a03 100644
--- a/Assets/Scripts/AI/AIAgent.cs
+++ b/Assets/Scripts/AI/AIAgent.cs
@@ -5,7 +5,6 @@ using Controller;
using Data;
using DG.Tweening;
using HexFiled;
-using Items;
using Runtime.Controller;
using Units;
using UnityEngine;
@@ -17,12 +16,15 @@ namespace DefaultNamespace.AI
private Unit _enemy;
private Camera _camera;
private AIManager _manager;
-
+ private BotState curentState;
public Queue currentPath;
public Action OnAgentInited;
+ private Vector2 _attackDirection;
public Unit Enemy => _enemy;
+ public BotState CurentState => curentState;
+
public AIAgent(UnitInfo enemyInfo, Unit enemy, AIManager manager)
{
currentPath = new Queue();
@@ -31,17 +33,13 @@ namespace DefaultNamespace.AI
_enemy.OnDeath += AgentDeath;
enemy.onPlayerSpawned += InitAgent;
_manager = manager;
- enemy.OnItemPickUp += PickUpItem;
}
- private void PickUpItem(Item item)
- {
-
- }
+
private void AgentDeath(Unit unit)
{
AIManager.Instance.RemoveAgent(this);
-
+ currentPath.Clear();
}
private void InitAgent(GameObject unit)
@@ -50,16 +48,33 @@ namespace DefaultNamespace.AI
HexManager.agents.Add(unit, this);
OnAgentInited?.Invoke(this);
}
+
+ public void AttackTarget(Vector2 direction)
+ {
+ _attackDirection = direction;
+
+ }
public void FixedExecute()
{
+ if (curentState == BotState.Attack && !_enemy.IsBusy)
+ {
+ _enemy.Aim(_attackDirection);
+ _enemy.StartAttack();
+ curentState = _manager.GetNewBehaviour(this);
+ }
if (currentPath.Count > 0 && !_enemy.IsBusy)
{
- _enemy.Move(currentPath.Dequeue());
+ var dir = currentPath.Dequeue();
+ while (HexManager.UnitCurrentCell[_enemy.Color].cell.GetNeighbor(dir) == null)
+ {
+ dir = dir.PlusSixtyDeg();
+ }
+ _enemy.Move(dir);
}
- else if(currentPath.Count == 0)
+ if(currentPath.Count == 0 && !_enemy.IsBusy)
{
- _manager.SetBehaviour(BotState.Patrol, this);
+ curentState = _manager.GetNewBehaviour(this);
}
}
diff --git a/Assets/Scripts/AI/AIManager.cs b/Assets/Scripts/AI/AIManager.cs
index ba636a73..adc5a5d6 100644
--- a/Assets/Scripts/AI/AIManager.cs
+++ b/Assets/Scripts/AI/AIManager.cs
@@ -1,24 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
+using System.Runtime.CompilerServices;
using Controller;
using DefaultNamespace;
using DefaultNamespace.AI;
using HexFiled;
+using Items;
using Runtime.Controller;
+using Units;
using UnityEngine;
+using Object = UnityEngine.Object;
+using Random = UnityEngine.Random;
namespace AI
{
- public class AIManager : IFixedExecute
+ public class AIManager
{
private List _agents;
private int _triesToCalculatePath = 0;
private int _maxTriesToCalculatePath = 5;
-
+
private static AIManager _instance;
-
public static AIManager Instance
{
@@ -29,17 +33,14 @@ namespace AI
public AIManager(List agents)
{
_agents = agents;
-
- agents.ForEach(agent =>
- {
- SetBehaviour(BotState.Patrol, agent);
- });
+
+ agents.ForEach(agent => { SetBehaviour(BotState.Patrol, agent); });
}
public AIManager()
{
_agents = new List();
-
+
Instance = this;
HexManager.agents = new Dictionary();
}
@@ -49,15 +50,14 @@ namespace AI
_agents.Add(agent);
agent.OnAgentInited += InitAI;
-
}
public void RemoveAgent(AIAgent agent)
{
_agents.Remove(agent);
agent.OnAgentInited -= InitAI;
- }
-
+ }
+
private void InitAI(AIAgent agent)
{
SetBehaviour(BotState.Patrol, agent);
@@ -73,11 +73,64 @@ namespace AI
}
_triesToCalculatePath = 0;
-
}
+ private Unit GetNearestUnit(int cellDist, AIAgent agent)
+ {
+ return (from unit in HexManager.UnitCurrentCell
+ where unit.Key != agent.Enemy.Color &&
+ Vector3.Distance(unit.Value.unit.Instance.transform.position,
+ agent.Enemy.Instance.transform.position) <= cellDist * HexGrid.HexDistance
+ select unit.Value.unit).FirstOrDefault();
+ }
- public void SetBehaviour(BotState state, AIAgent agent)
+ public BotState GetNewBehaviour(AIAgent agent)
+ {
+ var attack = agent.Enemy.Inventory.Where(x => x is Bonus { Type: BonusType.Attack }).ToList();
+ if (agent.CurentState is BotState.Attack && agent.Enemy.AttackBonus == 0 && attack.Count > 0)
+ {
+ SetBehaviour(BotState.AttackBonusUsage, agent);
+ return BotState.AttackBonusUsage;
+ }
+
+ var enemy = GetNearestUnit(6, agent);
+ if (enemy != null && agent.Enemy.Hp > agent.Enemy.Data.maxHP / 4 && enemy.IsAlive)
+ {
+ if (Vector3.Distance(agent.Enemy.Instance.transform.position, enemy.Instance.transform.position) < 4)
+ {
+ SetBehaviour(BotState.Attack, agent);
+ return BotState.Attack;
+ }
+
+ SetBehaviour(BotState.Agressive, agent);
+ return BotState.Agressive;
+ }
+
+ if (agent.Enemy.Mana <= agent.Enemy.Data.maxMana / 3 &&
+ agent.Enemy.Inventory.Count < agent.Enemy.InventoryCapacity)
+ {
+ SetBehaviour(BotState.CollectingBonus, agent);
+ return BotState.CollectingBonus;
+ }
+
+ var protect = agent.Enemy.Inventory.Where(x => x is Bonus { Type: BonusType.Defence }).ToList();
+ if (protect.Count > 0 && agent.Enemy.Hp <= agent.Enemy.Data.maxHP / 4 && agent.Enemy.DefenceBonus == 0)
+ {
+ SetBehaviour(BotState.ProtectBonusUsage, agent);
+ return BotState.ProtectBonusUsage;
+ }
+
+ if (agent.Enemy.Hp <= agent.Enemy.Data.maxHP / 4 && GetNearestUnit(5, agent) != null)
+ {
+ SetBehaviour(BotState.Retreet, agent);
+ return BotState.Retreet;
+ }
+
+ SetBehaviour(BotState.Patrol, agent);
+ return BotState.Patrol;
+ }
+
+ private void SetBehaviour(BotState state, AIAgent agent)
{
switch (state)
{
@@ -85,46 +138,96 @@ namespace AI
StartPatrolBehaviour(agent);
break;
case BotState.Agressive:
- // MoveToEnemy(_currentEnemy);
+ MoveToEnemy(agent);
break;
case BotState.Attack:
- // AttackEnemy(_currentEnemy);
+ AttackEnemy(agent);
break;
case BotState.CollectingBonus:
- // MoveToBonus(_currentTargetTile);
+ MoveToBonus(agent);
break;
case BotState.ProtectBonusUsage:
- // PlaceProtectBonus(_playerState.currentTile);
+ UseBonus(agent, BonusType.Defence);
break;
case BotState.AttackBonusUsage:
+ UseBonus(agent, BonusType.Attack);
break;
case BotState.Dead:
break;
+ case BotState.Retreet:
+ Retreet(agent);
+ break;
default:
throw new ArgumentOutOfRangeException(nameof(state), state, null);
}
}
- // private void MoveAlongPath(AIAgent agent)
- // {
- // //Debug.Log("try to move next point");
- // if (_pathToPatrol != null && _pathToPatrol[agent].Count > 0) //recalculate existing path or start anew one
- // {
- // var start = HexManager.UnitCurrentCell[agent.Enemy.Color].cell.transform.position;
- // var end = _pathToPatrol[agent].Dequeue().transform.position;
- // var dir = DirectionHelper.DirectionTo(start, end);
- // agent.Move(new Vector2(dir.x, dir.z));
- // }
- // else
- // {
- // StartPatrolBehaviour(agent);
- // }
- // }
-
-
- public void FixedExecute()
+ private void UseBonus(AIAgent agent, BonusType type)
{
-
+ var attack = agent.Enemy.Inventory.Where(x => x is Bonus bonus && bonus.Type == type).ToList();
+ if (attack.Count == 0)
+ {
+ GetNewBehaviour(agent);
+ return;
+ }
+
+ ((Bonus)attack.First()).Invoke();
+ }
+
+ private void Retreet(AIAgent agent)
+ {
+ var enemy = GetNearestUnit(6, agent)?.Instance.transform;
+ if (enemy == null)
+ {
+ return;
+ }
+
+ var dir = -DirectionHelper.DirectionTo(agent.Enemy.Instance.transform.position,
+ enemy.position);
+ agent.currentPath.Clear();
+ agent.currentPath.Enqueue(DirectionHelper.VectorToDirection(new Vector2(dir.x, dir.z)));
+ }
+
+ private void MoveToBonus(AIAgent agent)
+ {
+ HexCell itemToMove = null;
+ var min = 10 * HexGrid.HexDistance;
+
+ foreach (var itemCell in ItemFabric.Items)
+ {
+ if (Vector3.Distance(agent.Enemy.Instance.transform.position, itemCell.Key.transform.position) < min)
+ {
+ min = Vector3.Distance(agent.Enemy.Instance.transform.position, itemCell.Key.transform.position);
+ itemToMove = itemCell.Value;
+ }
+ }
+
+ if (itemToMove == null)
+ {
+ return;
+ }
+
+ Pathfinding.FindPath(HexManager.UnitCurrentCell[agent.Enemy.Color].cell, itemToMove, agent.currentPath);
+ }
+
+ private void AttackEnemy(AIAgent agent)
+ {
+ var enemy = GetNearestUnit(3, agent);
+ var dir = DirectionHelper.DirectionTo(agent.Enemy.Instance.transform.position,
+ enemy.Instance.transform.position);
+ agent.AttackTarget(new Vector2(dir.x, dir.z));
+ }
+
+ private void MoveToEnemy(AIAgent agent)
+ {
+ var enemies = HexManager.UnitCurrentCell
+ .Where(unit =>
+ unit.Value.unit.Color != agent.Enemy.Color &&
+ Vector3.Distance(unit.Value.unit.Instance.transform.position,
+ agent.Enemy.Instance.transform.position) <= 6 * HexGrid.HexDistance).ToList();
+
+ Pathfinding.FindPath(HexManager.UnitCurrentCell[agent.Enemy.Color].cell,
+ enemies[Random.Range(0, enemies.Count)].Value.cell, agent.currentPath);
}
}
@@ -137,6 +240,7 @@ namespace AI
CollectingBonus,
AttackBonusUsage,
ProtectBonusUsage,
- Dead
+ Dead,
+ Retreet
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/AI/AI_BotController.cs b/Assets/Scripts/AI/AI_BotController.cs
deleted file mode 100644
index 515bf8a4..00000000
--- a/Assets/Scripts/AI/AI_BotController.cs
+++ /dev/null
@@ -1,543 +0,0 @@
-// using System.Collections;
-// using System.Collections.Generic;
-// using UnityEngine;
-// using System;
-// using AI;
-// using HexFiled;
-// using Items;
-//
-// public class AI_BotController : MonoBehaviour
-// {
-// public bool isAIActive = true;
-//
-// public AIManager.BotState botState = AIManager.BotState.Patrol;
-// public Vector2 leftInput, rightInput;
-//
-// public float agressiveTime = 5f;
-// public float attackTime = 2f;
-// public float updateBehaviourIn = 1f;
-// public float neutralCapDistance = 6f;
-// public float detectDistance = 4f;
-// public float bonusDetectDistance = 4f;
-// public float attackPlayerDistance = 4f;
-// public float bonusPlaceColdown = 4f;
-// public float protectionDistance = 4f;
-// public Action OnTouchDown, OnTouchUp;
-// public Action OnCurrentPathFinished, OnAttack;
-// public PlayerState _currentEnemy;
-// public HexCell _currentTargetTile;
-//
-// private Item _currentBonus;
-//
-// public List _currentFollowingPath = new List();
-//
-// private PlayerState _playerState;
-// private AttackEnergyController _attackEnergyController;
-// private ActionTriggerSystem _actionTriggerSystem;
-// private PlayerBonusController _playerBonuses;
-// private BonusSpawner _bonusController;
-// private CaptureController _captureController;
-// //private PlayerActionManager _actionManager;
-// //private Attack _attack;
-//
-// private Vector3 _startBotPoint;
-//
-// private bool isAttackedOnce = false;
-// private bool isUseBonusEnabled = true;
-//
-// private int _maxTriesToCalculatePath = 15;
-// private int _triesToCalculatePath = 0;
-//
-// private void Awake()
-// {
-// _playerState = GetComponent();
-// _attackEnergyController = GetComponent();
-// _actionTriggerSystem = GetComponent();
-// _playerBonuses = GetComponent();
-// _bonusController = FindObjectOfType();
-// _captureController = GetComponent();
-//
-// _captureController.OnCaptureEnemyTile += TryToSuperJump;
-// _playerState.OnDefaultAction += RemoveCurrentBonus;
-//
-// if (isAIActive)
-// {
-// _playerState.OnInitializied += ActivateAI;
-// _playerState.OnCharStateChanged += ChangeBotBehaviour;
-// }
-//
-// OnCurrentPathFinished += StartPatrolBehaviour;
-// }
-//
-// private void RemoveCurrentBonus()
-// {
-// if (_currentBonus != null && _playerState.prevState == CharacterState.Action)
-// {
-// _playerBonuses.RemoveBonus(_currentBonus);
-// _currentBonus = null;
-// }
-// }
-//
-// private void TryToSuperJump(HexCell current)
-// {
-// //Debug.Log("try SJ");
-// if (!isUseBonusEnabled)
-// {
-// return;
-// }
-// List adjTiles = TileManagment.GetOtherTiles(current, _playerState.ownerIndex);
-// if (adjTiles.Count == 0 || _playerBonuses.attackBonuses.Count == 0)
-// {
-// return;
-// }
-// //Debug.Log("try SJ");
-// HexCell targetTile = adjTiles[UnityEngine.Random.Range(0, adjTiles.Count)];
-// Bonus chosenBonus;
-// chosenBonus = _playerBonuses.attackBonuses[UnityEngine.Random.Range(0, _playerBonuses.attackBonuses.Count)];
-//
-// botState = AIManager.BotState.AttackBonusUsage;
-// isUseBonusEnabled = false;
-// _actionTriggerSystem.TriggerAction(targetTile, chosenBonus.bonusAction);
-// _currentBonus = chosenBonus;
-// StartCoroutine(WaitTillBonusReset(chosenBonus.bonusAction.duration + bonusPlaceColdown));
-// }
-//
-// private IEnumerator WaitTillBonusReset(float time)
-// {
-// yield return new WaitForSeconds(time);
-// isUseBonusEnabled = true;
-// StartPatrolBehaviour();
-// }
-//
-// private void Start()
-// {
-// //ActivateAI();
-//
-// /* TileInfo currentTile = _playerState.currentTile;
-// _startBotPoint = currentTile.tilePosition;
-// TileInfo targetPathTile = TileManagment.GetClosestOtherTile(currentTile, _playerState.ownerIndex, _startBotPoint);
-// Debug.Log("current tile "+ currentTile);
-// Debug.Log("target tile "+ targetPathTile);
-// Debug.Log("Calculate path");
-// _currentFollowingPath = Pathfinding.FindPath(currentTile, targetPathTile, TileManagment.levelTiles, TileManagment.tileOffset);*/
-// }
-//
-// private void ChangeBotBehaviour(CharacterState newState)
-// {
-// switch (newState)
-// {
-// /*case CharacterState.Attack:
-//
-// break;
-// case CharacterState.Capture:
-//
-// break;*/
-// case CharacterState.Move:
-// leftInput = Vector2.zero;
-// return;
-// /*case CharacterState.Idle:
-//
-// return;
-// case CharacterState.Build:
-//
-// break;
-// default:
-// return;*/
-//
-// }
-// }
-//
-// private void ActivateAI()
-// {
-// //Debug.Log("Activate AI bot");
-// SetInitialBotParams();
-// StartPatrolBehaviour();
-// StartCoroutine(CheckBotState(updateBehaviourIn));
-// }
-//
-//
-//
-// private void StartPatrolBehaviour() //looking for available tiles, calculating path and set patrol state
-// {
-// //calculate path
-// HexCell currentTile = _playerState.currentTile;
-// HexCell targetPathTile = TileManagment.GetClosestOtherTile(currentTile, _playerState.ownerIndex, _startBotPoint);
-// //Debug.Log(targetPathTile + " in pos "+ targetPathTile.tilePosition);
-// _triesToCalculatePath++;
-// if (_triesToCalculatePath < _maxTriesToCalculatePath)
-// {
-// if (!RecalculatePath(currentTile, targetPathTile))
-// {
-// Debug.Log("recursion");
-// StartPatrolBehaviour();
-// return;
-// }
-// }
-// else
-// {
-// Debug.Log("not found path by max tries");
-//
-// targetPathTile = TileManagment.GetRandomOtherTile(_playerState.ownerIndex);
-// RecalculatePath(currentTile, targetPathTile);
-// }
-// if (_currentFollowingPath!=null)
-// {
-// botState = AIManager.BotState.Patrol;
-// _triesToCalculatePath = 0;
-// }
-//
-// }
-//
-// private void SetInitialBotParams()
-// {
-// _currentEnemy = null;
-// _startBotPoint = _playerState.currentTile.tilePosition;
-// //Debug.Log(_startBotPoint);
-// //botState = BotState.Patrol;
-// }
-//
-// private IEnumerator CheckBotState(float updateTime)
-// {
-// yield return new WaitForSeconds(UnityEngine.Random.Range(0.5f, 1f));
-//
-// while (true)
-// {
-// CheckBotState();
-// yield return new WaitForSeconds(updateTime);
-// }
-// }
-//
-// private void CheckBotState()
-// {
-// //Debug.Log("CheckState");
-// AIManager.BotState newBotState;
-// if (CanPlaceProtectBonus())
-// {
-// newBotState = AIManager.BotState.ProtectBonusUsage;
-// }
-// else if (IsBonusDetected())
-// {
-// newBotState = AIManager.BotState.CollectingBonus;
-// //Debug.Log("CollectBonus");
-// }
-// else if (IsEnemyEnabledForAttack())
-// {
-// newBotState = AIManager.BotState.Attack;
-// }
-// else if (IsEnemyCloseOrRude())
-// {
-// newBotState = AIManager.BotState.Agressive;
-// }
-// else
-// {
-// newBotState = AIManager.BotState.Patrol;
-// }
-//
-// SetNewBotState(newBotState);
-// SetBehaviour(newBotState);
-// }
-//
-// private bool CanPlaceProtectBonus()
-// {
-//
-// if (botState == AIManager.BotState.ProtectBonusUsage || botState == AIManager.BotState.AttackBonusUsage)
-// {
-// return false;
-// }
-// if (_playerBonuses.protectBonuses.Count == 0 || !isUseBonusEnabled)
-// {
-// return false;
-// }
-// foreach (var enemy in _playerState.enemies)
-// {
-// if (enemy == null)
-// {
-// continue;
-// }
-// if (!enemy.gameObject.activeSelf)
-// {
-// continue;
-// }
-// if (Vector3.Distance(_playerState.transform.position, enemy.transform.position) < protectionDistance)
-// {
-// //Debug.Log("can place");
-// return true;
-// }
-// }
-// return false;
-// }
-//
-// private bool IsBonusDetected()
-// {
-// //Debug.Log("Detect bonus");
-// if (botState == AIManager.BotState.CollectingBonus)
-// {
-// return false;
-// }
-// foreach (var bonusObj in _bonusController.activeBonuses)
-// {
-// if (!_playerBonuses.CanTakeBonus(bonusObj.bonus.bonusType) || bonusObj ==null)
-// {
-// //Debug.Log("Can`t take or bonus doesn`t exists");
-//
-// continue;
-// }
-// if (Vector3.Distance(bonusObj.transform.position, _playerState.currentTile.tilePosition) < bonusDetectDistance)
-// {
-// //Debug.Log("All good");
-// _currentTargetTile = TileManagment.GetTile(bonusObj.transform.position);
-// return true;
-// }
-// }
-// return false;
-// }
-//
-// private bool SetNewBotState(AIManager.BotState newState)
-// {
-// if (botState != newState)
-// {
-// botState = newState;
-// return true;
-// }
-// else
-// {
-// return false;
-// }
-// }
-//
-// private bool IsEnemyEnabledForAttack()
-// {
-// if (isAttackedOnce)
-// return false;
-// if (botState != AIManager.BotState.Attack && _attackEnergyController.IsReady())
-// {
-// foreach (PlayerState enemy in _playerState.enemies)
-// {
-// if (enemy == null)
-// {
-// continue;
-// }
-// if (!enemy.gameObject.activeSelf)
-// {
-// continue;
-// }
-// foreach (var dir in TileManagment.basicDirections)
-// {
-// for (int i = 1; i <= attackPlayerDistance; i++)
-// {
-// HexCell checkTile = TileManagment.GetTile(_playerState.currentTile.tilePosition, dir, i);
-// if (checkTile == null || checkTile.tileOwnerIndex == TileOwner.Neutral)
-// {
-// break;
-// }
-// if (enemy.currentTile == checkTile)
-// {
-// _currentEnemy = enemy;
-// return true;
-// }
-// }
-// }
-// }
-// }
-// return false;
-// }
-//
-// /*private bool IsEnemyEnabledForAttack()
-// {
-// if (isAttackedOnce)
-// return false;
-// if (botState != BotState.Attack && _attackEnergyController.IsReady())
-// {
-// foreach (PlayerState enemy in _playerState.enemies)
-// {
-// if (!enemy.gameObject.activeSelf)
-// {
-// continue;
-// }
-// if (Vector3.Distance(enemy.currentTile.tilePosition, _playerState.currentTile.tilePosition) <= TileManagment.tileOffset * 1.1f)
-// {
-//
-// _currentEnemy = enemy;
-// return true;
-// }
-// }
-// }
-// return false;
-// }*/
-//
-// private bool IsEnemyCloseOrRude()
-// {
-// if (isAttackedOnce)
-// return false;
-// if (botState == AIManager.BotState.Patrol && _attackEnergyController.IsReady())
-// {
-// foreach (PlayerState enemy in _playerState.enemies)
-// {
-// if (enemy == null)
-// {
-// continue;
-// }
-// if (!enemy.gameObject.activeSelf)
-// {
-// continue;
-// }
-// if (TileManagment.charTiles[(int)_playerState.ownerIndex].Contains(enemy.currentTile)) //if enemy standing on our tiles
-// {
-//
-// _currentEnemy = enemy;
-// return true;
-// }
-// float distanceToEnemy = Vector3.Distance(enemy.currentTile.tilePosition, _playerState.currentTile.tilePosition);
-// if (distanceToEnemy < detectDistance) //if enemy is close enough to us we starting to chase him fo some time
-// {
-// _currentEnemy = enemy;
-// StartCoroutine(CalmDown(agressiveTime));
-// return true;
-// }
-//
-// }
-// }
-// return false;
-// }
-//
-// private void SetBehaviour(AIManager.BotState state)
-// {
-// //leftInput = Vector2.zero;
-// switch (state)
-// {
-// case AIManager.BotState.Patrol:
-// MoveAlongPath();
-// break;
-// case AIManager.BotState.Agressive:
-// MoveToEnemy(_currentEnemy);
-// break;
-// case AIManager.BotState.Attack:
-// AttackEnemy(_currentEnemy);
-// break;
-// case AIManager.BotState.CollectingBonus:
-// MoveToBonus(_currentTargetTile);
-// break;
-// case AIManager.BotState.ProtectBonusUsage:
-// PlaceProtectBonus(_playerState.currentTile);
-// break;
-// }
-// }
-//
-// private void PlaceProtectBonus(HexCell currentTile)
-// {
-// //Debug.Log("try protect");
-// Bonus chosenBonus = _playerBonuses.protectBonuses[UnityEngine.Random.Range(0, _playerBonuses.protectBonuses.Count)];
-// List targets = TileManagment.GetOwnerAdjacentTiles(currentTile, _playerState.ownerIndex);
-// HexCell target = targets[UnityEngine.Random.Range(0, targets.Count)];
-// _actionTriggerSystem.TriggerAction(target, chosenBonus.bonusAction);
-// isUseBonusEnabled = false;
-// _currentBonus = chosenBonus;
-// StartCoroutine(WaitTillBonusReset(chosenBonus.bonusAction.duration + bonusPlaceColdown));
-//
-// }
-//
-// private void Move(HexCell tile)
-// {
-// if (_currentFollowingPath.Count > 0 && tile!=null)
-// {
-// Vector3 dir3 = tile.tilePosition - _playerState.currentTile.tilePosition;
-// Vector2 dir2 = new Vector2(dir3.x, dir3.z);
-// leftInput = dir2.normalized;
-// }
-// }
-//
-// private void MoveToBonus(HexCell currentTarget)
-// {
-// bool isPathExists = RecalculatePath(_playerState.currentTile, currentTarget);
-// if (!isPathExists)
-// {
-// StartPatrolBehaviour();
-// }
-// MoveAlongPath();
-// }
-//
-// private void AttackEnemy(PlayerState currentEnemy)
-// {
-// leftInput = Vector2.zero;
-// _currentFollowingPath.Clear();
-// _actionTriggerSystem.TriggerAction(currentEnemy.currentTile, _playerState.defaultAction);
-// StartPatrolBehaviour();
-// }
-//
-// private void MoveToEnemy(PlayerState currentEnemy)
-// {
-// List allAdjacentTilesToTarget = TileManagment.GetAllAdjacentTiles(currentEnemy.currentTile);
-// HexCell adjacentTarget = allAdjacentTilesToTarget[0];
-// foreach (var tile in allAdjacentTilesToTarget)
-// {
-// if (tile.canMove)
-// {
-// adjacentTarget = tile;
-// break;
-// }
-// }
-// HexCell currentPos = _playerState.currentTile;
-// RecalculatePath(currentPos, adjacentTarget);
-// if (!RecalculatePath(currentPos, adjacentTarget))
-// {
-// //StartPatrolBehaviour();
-// return;
-// }
-// MoveAlongPath();
-// }
-//
-// private bool RecalculatePath(HexCell curentPos, HexCell target)
-// {
-// if (_currentFollowingPath != null)
-// {
-// _currentFollowingPath.Clear();
-// }
-// _currentFollowingPath = Pathfinding.FindPath(curentPos, target, TileManagment.levelTiles, TileManagment.tileOffset);
-// //Debug.Log("created path to " + target);
-// return _currentFollowingPath != null;
-//
-// }
-//
-// private void MoveAlongPath()
-// {
-// //Debug.Log("try to move next point");
-// if (_currentFollowingPath != null) //recalculate existing path or start anew one
-// {
-// if (_playerState.currentTile.tileOwnerIndex == _playerState.ownerIndex)
-// {
-// if (_playerState.currentTile == _currentFollowingPath[_currentFollowingPath.Count - 1])
-// {
-// //Debug.Log("finished path");
-// OnCurrentPathFinished?.Invoke();
-// return;
-// }
-// var currentTile = _playerState.currentTile;
-// var endTile = _currentFollowingPath[_currentFollowingPath.Count - 1];
-// if (!endTile.canMove)
-// {
-// endTile = TileManagment.GetClosestOtherTile(currentTile, _playerState.ownerIndex, _startBotPoint);
-// }
-// if (RecalculatePath(currentTile, endTile))
-// {
-// HexCell nextPathTile = _currentFollowingPath[1];
-// Move(nextPathTile);
-// }
-// }
-// }
-// else if (_playerState.currentTile.tileOwnerIndex == _playerState.ownerIndex)
-// {
-// //Debug.Log("finished path");
-// OnCurrentPathFinished?.Invoke();
-// }
-//
-// }
-//
-// private IEnumerator CalmDown(float time)
-// {
-// yield return new WaitForSeconds(time);
-// _currentEnemy = null;
-// }
-// }
-//
-//
-//
diff --git a/Assets/Scripts/AI/Pathfinding.cs b/Assets/Scripts/AI/Pathfinding.cs
index b396885a..8d531bbf 100644
--- a/Assets/Scripts/AI/Pathfinding.cs
+++ b/Assets/Scripts/AI/Pathfinding.cs
@@ -1,114 +1,118 @@
+using System;
using System.Collections.Generic;
-using System.Linq;
using HexFiled;
-using UnityEngine;
namespace AI
{
public static class Pathfinding
{
- public static Queue FindPath(HexCell startTile, HexCell endTile, List allTiles)
+ public static void FindPath(HexCell startTile, HexCell endTile, Queue path)
{
- foreach (var tile in allTiles)
- {
- tile.gCost = 0f;
- tile.hCost = 0f;
- tile.fCost = 0f;
-
- }
+ var foundPathIter = 0;
+ var currentTile = startTile;
- var tileOffset = HexGrid.HexDistance;
- var openNodes = new List();
- var closedNodes = new List();
-
- startTile.gCost = 0f;
- startTile.hCost = Vector3.Distance(startTile.transform.position, endTile.transform.position);
- startTile.fCost = startTile.gCost + startTile.hCost;
- startTile.parent = null;
- openNodes.Add(startTile);
-
- while (openNodes.Count > 0)
+ if (startTile == null || endTile == null)
{
- var currentNode = openNodes[0]; //looking for lowest value node
- foreach (var node in openNodes)
+ return;
+ }
+ while (foundPathIter < 3 && currentTile == null)
+ {
+
+ if (currentTile.coordinates.Z == endTile.coordinates.Z)
{
- if (node.fCost < currentNode.fCost)
+ if (currentTile.coordinates.X < endTile.coordinates.X)
{
- currentNode = node;
+ path.Enqueue(HexDirection.E);
+ currentTile = currentTile.GetNeighbor(HexDirection.E);
+ }
+
+ else if (currentTile.coordinates.X > endTile.coordinates.X)
+ {
+ path.Enqueue(HexDirection.W);
+ currentTile = currentTile.GetNeighbor(HexDirection.W);
}
}
- if (currentNode == endTile)
+ else if (currentTile.coordinates.Y == endTile.coordinates.Y)
{
- return GetPathForNode(currentNode);
- }
-
- openNodes.Remove(currentNode);
- closedNodes.Add(currentNode);
- //Debug.Log(currentNode.name);
- foreach (HexCell newNode in currentNode.GetListNeighbours())
- {
- if (newNode)
+ if (currentTile.coordinates.X > endTile.coordinates.X)
{
- if (closedNodes.Contains(newNode))
- {
- continue;
- }
- if (!openNodes.Contains(newNode))
- {
- SetNodeParams(newNode, currentNode, endTile, tileOffset);
- openNodes.Add(newNode);
- }
- else
- {
- if (currentNode.gCost + tileOffset < newNode.gCost)
- {
- newNode.gCost = currentNode.gCost + tileOffset;
- newNode.parent = currentNode;
- newNode.fCost = newNode.gCost + newNode.hCost;
- }
- }
+ path.Enqueue(HexDirection.NW);
+ currentTile = currentTile.GetNeighbor(HexDirection.NW);
+ }
+ else if (currentTile.coordinates.X < endTile.coordinates.X)
+ {
+ path.Enqueue(HexDirection.SE);
+ currentTile = currentTile.GetNeighbor(HexDirection.SE);
}
}
+
+ else if (currentTile.coordinates.X == endTile.coordinates.X)
+ {
+ if (currentTile.coordinates.Y > endTile.coordinates.Y)
+ {
+ path.Enqueue(HexDirection.NE);
+ currentTile = currentTile.GetNeighbor(HexDirection.NE);
+ }
+ else if (currentTile.coordinates.Y < endTile.coordinates.Y)
+ {
+ path.Enqueue(HexDirection.SW);
+ currentTile = currentTile.GetNeighbor(HexDirection.SW);
+ }
+ }
+
+ else
+ {
+ if (Math.Abs(currentTile.coordinates.X - endTile.coordinates.X) < Math.Abs(currentTile.coordinates.Y - endTile.coordinates.Y))
+ {
+ if (Math.Abs(currentTile.coordinates.X - endTile.coordinates.X) <
+ Math.Abs(currentTile.coordinates.Z - endTile.coordinates.Z))
+ {
+ var dir = currentTile.coordinates.X > endTile.coordinates.X
+ ? HexDirection.E
+ : HexDirection.W;
+ path.Enqueue(dir);
+ currentTile = currentTile.GetNeighbor(dir);
+ }
+ else
+ {
+ var dir = currentTile.coordinates.Z > endTile.coordinates.Z
+ ? HexDirection.SW
+ : HexDirection.NE;
+ path.Enqueue(dir);
+ currentTile = currentTile.GetNeighbor(dir);
+ }
+ }
+ else
+ {
+ if (Math.Abs(currentTile.coordinates.Y - endTile.coordinates.Y) <
+ Math.Abs(currentTile.coordinates.Z - endTile.coordinates.Z))
+ {
+ var dir = currentTile.coordinates.Y > endTile.coordinates.Y
+ ? HexDirection.SE
+ : HexDirection.NW;
+ path.Enqueue(dir);
+ currentTile = currentTile.GetNeighbor(dir);
+ }
+ else
+ {
+ var dir = currentTile.coordinates.Z > endTile.coordinates.Z
+ ? HexDirection.SW
+ : HexDirection.NE;
+ path.Enqueue(dir);
+ currentTile = currentTile.GetNeighbor(dir);
+ }
+ }
+
+ }
+ if (currentTile == endTile)
+ {
+ return;
+ }
+
+ foundPathIter++;
}
- Debug.Log("path not found");
- return null;
- }
-
- // private static List GetAdjacentNodes(TileInfo currentNode)
- // {
- // var allAjacentTiles = currentNode.Cell.GetListNeighbours();
- // List adjacentNodes = new List();
- //
- // foreach (TileInfo tile in allAjacentTiles)
- // {
- // if (tile.canMove)
- // {
- // adjacentNodes.Add(tile);
- // }
- // }
- // return adjacentNodes;
- // }
-
- private static Queue GetPathForNode(HexCell pathNode)
- {
- var result = new Queue();
- var currentNode = pathNode;
- while (currentNode != null)
- {
- result.Enqueue(currentNode);
- currentNode = currentNode.parent;
- }
-
- return result;
- }
-
- private static void SetNodeParams(HexCell currentNode, HexCell parrentNode, HexCell endNode, float nodeOffset)
- {
- currentNode.parent = parrentNode;
- currentNode.gCost = currentNode.parent.gCost + nodeOffset;
- currentNode.hCost = Vector3.Distance(currentNode.transform.position, endNode.transform.position);
- currentNode.fCost = currentNode.gCost + currentNode.hCost;
}
+
}
}
diff --git a/Assets/Scripts/Controller/GameInit.cs b/Assets/Scripts/Controller/GameInit.cs
index 09d5df56..3626d09b 100644
--- a/Assets/Scripts/Controller/GameInit.cs
+++ b/Assets/Scripts/Controller/GameInit.cs
@@ -6,6 +6,7 @@ using CamControl;
using Chars;
using DefaultNamespace;
using DefaultNamespace.AI;
+using DG.Tweening;
using GameUI;
using HexFiled;
using Items;
@@ -23,8 +24,6 @@ namespace Controller
{
AIManager aiManager = new AIManager();
- controllers.Add(aiManager);
-
var hexGrid = new HexGrid(data.FieldData);
new MusicController();
new VFXController(data.VFXData);
diff --git a/Assets/Scripts/HexFiled/HexCell.cs b/Assets/Scripts/HexFiled/HexCell.cs
index a17ad714..0bf6673c 100644
--- a/Assets/Scripts/HexFiled/HexCell.cs
+++ b/Assets/Scripts/HexFiled/HexCell.cs
@@ -82,29 +82,19 @@ namespace HexFiled
public void PaintHex(UnitColor color)
{
if (color == _color) return;
- if (color == UnitColor.GREY)
+
+ if (!HexManager.CellByColor.ContainsKey(color))
{
- _renderer.material.mainTexture = HexGrid.Colors[color].Texture;
- _color = color;
- return;
+ HexManager.CellByColor.Add(color, new List(){this});
}
_renderer.material.mainTexture = HexGrid.Colors[color].Texture;
var previousColor = _color;
+ HexManager.CellByColor[previousColor].Remove(this);
_color = color;
+ HexManager.CellByColor[_color].Add(this);
- if (!HexManager.CellByColor.ContainsKey(_color))
- {
- HexManager.CellByColor.Add(_color, new List(){this});
- }
- else
- {
- if(previousColor != UnitColor.GREY && HexManager.CellByColor[previousColor].Remove(this))
- {
- Debug.Log("Repainted");
- }
- HexManager.CellByColor[_color].Add(this);
- }
+ if(color == UnitColor.GREY) return;
var vfx = VFXController.Instance.PlayEffect(HexGrid.Colors[color].VFXCellCapturePrefab, transform.position + new Vector3(0,0.1f,0));
MusicController.Instance.AddAudioSource(vfx);
diff --git a/Assets/Scripts/HexFiled/PaintedController.cs b/Assets/Scripts/HexFiled/PaintedController.cs
index 8b002283..d24653e0 100644
--- a/Assets/Scripts/HexFiled/PaintedController.cs
+++ b/Assets/Scripts/HexFiled/PaintedController.cs
@@ -19,12 +19,13 @@ namespace HexFiled
public void CheckDeathOrDestroy(HexCell cell)
{
+ List unitsToDeath = new List();
foreach (var cells in HexManager.UnitCurrentCell
.Where(cells => HexManager.CellByColor[cells.Key].Count < 2 || (cells.Value.cell == cell && cells.Value.unit.Color != cell.Color)))
{
- cells.Value.unit.Death();
+ unitsToDeath.Add(cells.Value.unit);
}
-
+ unitsToDeath.ForEach(x => x.Death());
if (cell.Building != null && cell.Building.Color != cell.Color)
{
@@ -34,14 +35,11 @@ namespace HexFiled
public void SetHexColors(HexCell cell)
{
_cell = cell;
- var cells = new List();
+
+
+
- for (var i = 0; i < 6; i++)
- {
- cells.Add(cell.GetNeighbor((HexDirection)i));
- }
-
- var hexByColorDict = DifferentHexByColor(cells);
+ var hexByColorDict = DifferentHexByColor(cell.GetListNeighbours());
foreach (var item in hexByColorDict)
{
if (item.Key == cell.Color && item.Value.Count >= 2 && item.Value.Count < 6 &&
@@ -59,18 +57,17 @@ namespace HexFiled
});
}
- if (item.Value.Count > 0 && item.Key != UnitColor.GREY && item.Key != cell.Color)
+ if (item.Value.Count >= 2 && item.Key != UnitColor.GREY && item.Key != cell.Color)
{
- foreach (var path in from cellNeighbour in item.Value
- where HexManager.UnitCurrentCell.ContainsKey(item.Key)
- select HasPath(cellNeighbour, HexManager.UnitCurrentCell[item.Key].cell)
- into path
- where !path.hasPath
- select path)
+ item.Value.ForEach(neighbour =>
{
- if(!path.hasPath)
- HexManager.PaintHexList(path.field, UnitColor.GREY);
- }
+ var (hasPath, field) = HasPath(neighbour, HexManager.UnitCurrentCell[neighbour.Color].cell);
+ if (!hasPath)
+ {
+ field.ForEach(x => x.PaintHex(UnitColor.GREY));
+ }
+ });
+
}
}
}
@@ -178,17 +175,9 @@ namespace HexFiled
if (currentCell == end)
return (true, null);
- List openList = new List();
-
- foreach (var neighbour in currentCell.GetListNeighbours()
- .Where(neighbour => neighbour != null && !closedList.Contains(neighbour) && neighbour.Color == start.Color))
- {
- openList.Add(neighbour);
- if (neighbour.GetListNeighbours().Contains(end))
- {
- return (true, null);
- }
- }
+ List openList = currentCell.GetListNeighbours()
+ .Where(neighbour => neighbour != null && !closedList.Contains(neighbour) && neighbour.Color == start.Color)
+ .ToList();
if (openList.Count > 0)
diff --git a/Assets/Scripts/Items/Bonus.cs b/Assets/Scripts/Items/Bonus.cs
index 11f2c6b9..676fe2d9 100644
--- a/Assets/Scripts/Items/Bonus.cs
+++ b/Assets/Scripts/Items/Bonus.cs
@@ -1,5 +1,6 @@
using System;
using Data;
+using DefaultNamespace;
using HexFiled;
using UnityEngine;
@@ -10,19 +11,22 @@ namespace Items
Attack,
Defence
}
+
[CreateAssetMenu(fileName = "BonusItem", menuName = "Item/Bonus")]
public class Bonus : Item
{
[SerializeField] private float duration;
[SerializeField] private int value;
[SerializeField] private BonusType type;
+ [SerializeField] private GameObject usisngVFX;
+
+ public BonusType Type => type;
public void Invoke()
{
Unit.SetUpBonus(duration, value, type);
+ var vfx = VFXController.Instance.PlayEffect(usisngVFX, Unit.Instance.transform);
+ TimerHelper.Instance.StartTimer(() => Destroy(vfx), duration);
Unit.UseItem(this);
-
}
-
-
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Items/Building.cs b/Assets/Scripts/Items/Building.cs
index d40e2bad..fbfa8fde 100644
--- a/Assets/Scripts/Items/Building.cs
+++ b/Assets/Scripts/Items/Building.cs
@@ -1,10 +1,7 @@
using System;
-using Data;
using DefaultNamespace;
using HexFiled;
using UnityEngine;
-using UnityEngine.UI;
-using Object = UnityEngine.Object;
namespace Items
{
diff --git a/Assets/Scripts/Items/Item.cs b/Assets/Scripts/Items/Item.cs
index fea5d75e..86d663fb 100644
--- a/Assets/Scripts/Items/Item.cs
+++ b/Assets/Scripts/Items/Item.cs
@@ -33,6 +33,7 @@ namespace Items
public void PickUp(Unit unit)
{
Unit = unit;
+
}
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Items/ItemFabric.cs b/Assets/Scripts/Items/ItemFabric.cs
index 923143fe..a633a251 100644
--- a/Assets/Scripts/Items/ItemFabric.cs
+++ b/Assets/Scripts/Items/ItemFabric.cs
@@ -12,6 +12,7 @@ namespace Items
{
public class ItemFabric : IExecute
{
+ public static Dictionary Items;
private ItemsData _data;
private List _openList;
private List _itemTypes;
@@ -21,7 +22,7 @@ namespace Items
public ItemFabric(ItemsData data)
{
-
+ Items = new Dictionary();
_data = data;
_openList = new List();
_spawnTime = Random.Range(data.SpawnTime.from, data.SpawnTime.to);
@@ -60,7 +61,7 @@ namespace Items
}
- _data.ItemInfos[i].Item.Spawn(cell);
+ Items.Add(_data.ItemInfos[i].Item.Spawn(cell), cell);
cell.SetItem(_data.ItemInfos[i].Item);
_spawnTime = Random.Range(_data.SpawnTime.from, _data.SpawnTime.to);
}
diff --git a/Assets/Scripts/Score.cs b/Assets/Scripts/Score.cs
new file mode 100644
index 00000000..1eb9bbad
--- /dev/null
+++ b/Assets/Scripts/Score.cs
@@ -0,0 +1,30 @@
+using HexFiled;
+using TMPro;
+using UnityEngine;
+
+#if UNITY_EDITOR
+
+
+public class Score : MonoBehaviour
+{
+ private TMP_Text _text;
+ void Start()
+ {
+ _text = GetComponent();
+ }
+
+
+ void Update()
+ {
+ _text.text = "";
+ var sum = 0;
+ foreach (var color in HexManager.CellByColor)
+ {
+ _text.text = _text.text + color.Key + " " + color.Value.Count + '\n';
+ sum += color.Value.Count;
+ }
+
+ _text.text += sum;
+ }
+}
+#endif
\ No newline at end of file
diff --git a/Assets/Scripts/AI/AI_BotController.cs.meta b/Assets/Scripts/Score.cs.meta
similarity index 83%
rename from Assets/Scripts/AI/AI_BotController.cs.meta
rename to Assets/Scripts/Score.cs.meta
index 120862a3..13d63b70 100644
--- a/Assets/Scripts/AI/AI_BotController.cs.meta
+++ b/Assets/Scripts/Score.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 754e9bf36b6ab0b40a8b71c58aa34b04
+guid: 92299cb4c848a2b4cb1e5fd2d5406350
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/Scripts/TimerHelper.cs b/Assets/Scripts/TimerHelper.cs
index be1b82a0..6787a2dc 100644
--- a/Assets/Scripts/TimerHelper.cs
+++ b/Assets/Scripts/TimerHelper.cs
@@ -7,6 +7,7 @@ namespace DefaultNamespace
{
public class TimerHelper : MonoBehaviour
{
+ [SerializeField] private float scale;
private static TimerHelper _instance;
public static TimerHelper Instance
@@ -21,7 +22,11 @@ namespace DefaultNamespace
return _instance;
}
}
-
+
+ public void SetTimerScale()
+ {
+ Time.timeScale = scale;
+ }
public void StartTimer(Action action, float time)
{
diff --git a/Assets/Scripts/TimerHelperEditor.cs b/Assets/Scripts/TimerHelperEditor.cs
new file mode 100644
index 00000000..ec2592d2
--- /dev/null
+++ b/Assets/Scripts/TimerHelperEditor.cs
@@ -0,0 +1,21 @@
+using UnityEditor;
+using UnityEngine;
+#if UNITY_EDITOR
+namespace DefaultNamespace
+{
+ [CustomEditor(typeof(TimerHelper))]
+ public class TimerHelperEditor : Editor
+ {
+ public override void OnInspectorGUI()
+ {
+ base.OnInspectorGUI();
+ var timerHelper = (TimerHelper)target;
+
+ if (GUILayout.Button("SetScale"))
+ {
+ timerHelper.SetTimerScale();
+ }
+ }
+ }
+}
+#endif
\ No newline at end of file
diff --git a/Assets/Scripts/TimerHelperEditor.cs.meta b/Assets/Scripts/TimerHelperEditor.cs.meta
new file mode 100644
index 00000000..9981ccf3
--- /dev/null
+++ b/Assets/Scripts/TimerHelperEditor.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 062c6a94eaf44874a83595e726aab5e4
+timeCreated: 1641927836
\ No newline at end of file
diff --git a/Assets/Scripts/Units/Unit.cs b/Assets/Scripts/Units/Unit.cs
index a910a0cf..6eba5a7c 100644
--- a/Assets/Scripts/Units/Unit.cs
+++ b/Assets/Scripts/Units/Unit.cs
@@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
-using System.ComponentModel;
+using System.Linq;
using Chars;
using Data;
using DefaultNamespace;
@@ -10,7 +10,6 @@ using Items;
using UnityEngine;
using Weapons;
using Object = UnityEngine.Object;
-using Random = UnityEngine.Random;
namespace Units
@@ -38,6 +37,9 @@ namespace Units
private int _attackBonus;
private int _defenceBonus;
+ public int AttackBonus => _attackBonus;
+
+ public int DefenceBonus => _defenceBonus;
public bool IsBusy
{
@@ -52,9 +54,11 @@ namespace Units
public Action- OnItemPickUp;
public Action OnDeath;
public BarCanvas BarCanvas => _barCanvas;
-
+ public GameObject Instance => _instance;
public UnitInfo Data => _data;
-
+ public int Mana => _mana;
+ public int Hp => _hp;
+ public List
- Inventory => _inventory;
public Unit(UnitInfo unitData, Weapon weapon, HexGrid hexGrid)
{
_weapon = weapon;
@@ -71,37 +75,19 @@ namespace Units
switch (type)
{
case BonusType.Attack:
- SetAttackBonus(duration, value);
+ TimerHelper.Instance.StartTimer(() => _weapon.SetModifiedDamage(0), duration);
+ _weapon.SetModifiedDamage(value);
break;
case BonusType.Defence:
- SetDefenceBonus(duration, value);
+ TimerHelper.Instance.StartTimer(()=> _defenceBonus = 0, duration);
+ _defenceBonus = value;
break;
default:
break;
}
}
-
- private void SetAttackBonus(float duration, int value)
- {
- TimerHelper.Instance.StartTimer(StopAttackBonus, duration);
- _weapon.SetModifiedDamage(value);
- }
-
- private void StopAttackBonus()
- {
- _weapon.SetModifiedDamage(0);
- }
-
- private void SetDefenceBonus(float duration, int value)
- {
- TimerHelper.Instance.StartTimer(StopDefenceBonus, duration);
- _defenceBonus = value;
- }
-
- private void StopDefenceBonus()
- {
- _defenceBonus = 0;
- }
+
+
public void Move(HexDirection direction)
{
@@ -212,6 +198,7 @@ namespace Units
_mana = _data.maxMana;
_hp = _data.maxHP;
SetUpActions();
+ _weapon.SetModifiedDamage(0);
onPlayerSpawned?.Invoke(_instance);
}
}
@@ -272,7 +259,7 @@ namespace Units
{
if (_direction.Equals(Vector2.zero))
{
- _direction = new Vector2(_unitView.transform.forward.x, _unitView.transform.forward.z);
+ _direction = new Vector2(_unitView.transform.forward.x, _unitView.transform.forward.z); //TODO автовыстрел
Aim(_direction);
}
@@ -313,12 +300,12 @@ namespace Units
_animator.SetTrigger("Death");
var vfx = VFXController.Instance.PlayEffect(HexGrid.Colors[Color].VFXDeathPrefab,
_instance.transform.position);
- vfx.GetComponent().OnPlayEnd += () => Object.Destroy(_instance);
+ TimerHelper.Instance.StartTimer(() => Object.Destroy(_instance), _animLength.Death);
OnDeath?.Invoke(this);
MusicController.Instance.AddAudioSource(vfx);
MusicController.Instance.PlayAudioClip(MusicController.Instance.MusicData.SfxMusic.Death, vfx);
MusicController.Instance.RemoveAudioSource(_instance);
- HexManager.PaintHexList(HexManager.CellByColor[Color], UnitColor.GREY);
+ HexManager.PaintHexList(HexManager.CellByColor[Color].ToList(), UnitColor.GREY);
}
diff --git a/Assets/Scripts/Units/Views/UnitView.cs b/Assets/Scripts/Units/Views/UnitView.cs
index e3937f17..10ccd10e 100644
--- a/Assets/Scripts/Units/Views/UnitView.cs
+++ b/Assets/Scripts/Units/Views/UnitView.cs
@@ -134,7 +134,7 @@ public class UnitView : MonoBehaviour
if (weaponView != null)
{
OnHit?.Invoke(weaponView.Weapon.modifiedDamage);
- var vfx = VFXController.Instance.PlayEffect(weaponView.Weapon.VFXGameObject, weaponView.transform);
+ var vfx = VFXController.Instance.PlayEffect(weaponView.Weapon.VFXGameObject, weaponView.transform.position, weaponView.transform.rotation);
MusicController.Instance.AddAudioSource(vfx);
MusicController.Instance.PlayAudioClip(weaponView.Weapon.hitSound, vfx);
@@ -146,6 +146,7 @@ public class UnitView : MonoBehaviour
if (itemView != null && _unit.PickUpItem(itemView.Item))
{
+ ItemFabric.Items.Remove(itemView.gameObject);
Destroy(itemView.gameObject);
}
}
diff --git a/Assets/Scripts/VFXController.cs b/Assets/Scripts/VFXController.cs
index 2409451a..2033a785 100644
--- a/Assets/Scripts/VFXController.cs
+++ b/Assets/Scripts/VFXController.cs
@@ -28,9 +28,16 @@ namespace DefaultNamespace
return obj;
}
- public GameObject PlayEffect(GameObject effect, Transform pos)
+ public GameObject PlayEffect(GameObject effect, Vector3 pos, Quaternion quaternion)
{
- var obj = Object.Instantiate(effect, pos.position, pos.rotation);
+ var obj = Object.Instantiate(effect, pos, quaternion);
+ obj.AddComponent();
+ return obj;
+ }
+
+ public GameObject PlayEffect(GameObject effect, Transform parent)
+ {
+ var obj = Object.Instantiate(effect, parent);
obj.AddComponent();
return obj;
}
diff --git a/Assets/Scripts/Weapons/Weapon.cs b/Assets/Scripts/Weapons/Weapon.cs
index 7a04fe97..35b4c536 100644
--- a/Assets/Scripts/Weapons/Weapon.cs
+++ b/Assets/Scripts/Weapons/Weapon.cs
@@ -44,7 +44,7 @@ namespace Weapons
.SetEase(Ease.Linear)
.OnComplete(() =>
{
- var vfx = VFXController.Instance.PlayEffect(tmpThis.VFXGameObject, ball.transform);
+ var vfx = VFXController.Instance.PlayEffect(tmpThis.VFXGameObject, ball.transform.position, ball.transform.rotation);
MusicController.Instance.AddAudioSource(vfx);
MusicController.Instance.PlayAudioClip(tmpThis.hitSound, vfx);
Object.Destroy(ball);
diff --git a/ProjectSettings/AndroidResolverDependencies.xml b/ProjectSettings/AndroidResolverDependencies.xml
deleted file mode 100644
index 43a3f9bc..00000000
--- a/ProjectSettings/AndroidResolverDependencies.xml
+++ /dev/null
@@ -1,66 +0,0 @@
-
-
- com.google.android.gms:play-services-ads:20.2.0
-
-
- Assets/Plugins/Android/androidx.annotation.annotation-1.1.0.jar
- Assets/Plugins/Android/androidx.arch.core.core-common-2.0.1.jar
- Assets/Plugins/Android/androidx.arch.core.core-runtime-2.0.1.aar
- Assets/Plugins/Android/androidx.asynclayoutinflater.asynclayoutinflater-1.0.0.aar
- Assets/Plugins/Android/androidx.browser.browser-1.0.0.aar
- Assets/Plugins/Android/androidx.collection.collection-1.0.0.jar
- Assets/Plugins/Android/androidx.coordinatorlayout.coordinatorlayout-1.0.0.aar
- Assets/Plugins/Android/androidx.core.core-1.2.0.aar
- Assets/Plugins/Android/androidx.cursoradapter.cursoradapter-1.0.0.aar
- Assets/Plugins/Android/androidx.customview.customview-1.0.0.aar
- Assets/Plugins/Android/androidx.documentfile.documentfile-1.0.0.aar
- Assets/Plugins/Android/androidx.drawerlayout.drawerlayout-1.0.0.aar
- Assets/Plugins/Android/androidx.fragment.fragment-1.0.0.aar
- Assets/Plugins/Android/androidx.interpolator.interpolator-1.0.0.aar
- Assets/Plugins/Android/androidx.legacy.legacy-support-core-ui-1.0.0.aar
- Assets/Plugins/Android/androidx.legacy.legacy-support-core-utils-1.0.0.aar
- Assets/Plugins/Android/androidx.lifecycle.lifecycle-common-2.0.0.jar
- Assets/Plugins/Android/androidx.lifecycle.lifecycle-livedata-2.0.0.aar
- Assets/Plugins/Android/androidx.lifecycle.lifecycle-livedata-core-2.0.0.aar
- Assets/Plugins/Android/androidx.lifecycle.lifecycle-runtime-2.0.0.aar
- Assets/Plugins/Android/androidx.lifecycle.lifecycle-service-2.0.0.aar
- Assets/Plugins/Android/androidx.lifecycle.lifecycle-viewmodel-2.0.0.aar
- Assets/Plugins/Android/androidx.loader.loader-1.0.0.aar
- Assets/Plugins/Android/androidx.localbroadcastmanager.localbroadcastmanager-1.0.0.aar
- Assets/Plugins/Android/androidx.print.print-1.0.0.aar
- Assets/Plugins/Android/androidx.room.room-common-2.1.0.jar
- Assets/Plugins/Android/androidx.room.room-runtime-2.1.0.aar
- Assets/Plugins/Android/androidx.slidingpanelayout.slidingpanelayout-1.0.0.aar
- Assets/Plugins/Android/androidx.sqlite.sqlite-2.0.1.aar
- Assets/Plugins/Android/androidx.sqlite.sqlite-framework-2.0.1.aar
- Assets/Plugins/Android/androidx.swiperefreshlayout.swiperefreshlayout-1.0.0.aar
- Assets/Plugins/Android/androidx.versionedparcelable.versionedparcelable-1.1.0.aar
- Assets/Plugins/Android/androidx.viewpager.viewpager-1.0.0.aar
- Assets/Plugins/Android/androidx.work.work-runtime-2.1.0.aar
- Assets/Plugins/Android/com.google.android.gms.play-services-ads-20.2.0.aar
- Assets/Plugins/Android/com.google.android.gms.play-services-ads-base-20.2.0.aar
- Assets/Plugins/Android/com.google.android.gms.play-services-ads-identifier-17.0.0.aar
- Assets/Plugins/Android/com.google.android.gms.play-services-ads-lite-20.2.0.aar
- Assets/Plugins/Android/com.google.android.gms.play-services-basement-17.6.0.aar
- Assets/Plugins/Android/com.google.android.gms.play-services-measurement-base-18.0.0.aar
- Assets/Plugins/Android/com.google.android.gms.play-services-measurement-sdk-api-18.0.0.aar
- Assets/Plugins/Android/com.google.android.gms.play-services-tasks-17.0.0.aar
- Assets/Plugins/Android/com.google.android.ump.user-messaging-platform-1.0.0.aar
- Assets/Plugins/Android/com.google.guava.listenablefuture-1.0.jar
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/ProjectSettings/AudioManager.asset b/ProjectSettings/AudioManager.asset
index 07ebfb05..df1e8090 100644
--- a/ProjectSettings/AudioManager.asset
+++ b/ProjectSettings/AudioManager.asset
@@ -12,8 +12,9 @@ AudioManager:
m_DSPBufferSize: 1024
m_VirtualVoiceCount: 512
m_RealVoiceCount: 32
+ m_EnableOutputSuspension: 1
m_SpatializerPlugin:
m_AmbisonicDecoderPlugin:
m_DisableAudio: 0
m_VirtualizeEffects: 1
- m_RequestedDSPBufferSize: 1024
+ m_RequestedDSPBufferSize: 0
diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset
index cdc1f3ea..c1451719 100644
--- a/ProjectSettings/DynamicsManager.asset
+++ b/ProjectSettings/DynamicsManager.asset
@@ -3,10 +3,11 @@
--- !u!55 &1
PhysicsManager:
m_ObjectHideFlags: 0
- serializedVersion: 11
+ serializedVersion: 13
m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
+ m_DefaultMaxDepenetrationVelocity: 10
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6
@@ -14,14 +15,15 @@ PhysicsManager:
m_QueriesHitBackfaces: 0
m_QueriesHitTriggers: 1
m_EnableAdaptiveForce: 0
- m_ClothInterCollisionDistance: 0
- m_ClothInterCollisionStiffness: 0
+ m_ClothInterCollisionDistance: 0.1
+ m_ClothInterCollisionStiffness: 0.2
m_ContactsGeneration: 1
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1
m_AutoSyncTransforms: 0
- m_ReuseCollisionCallbacks: 1
+ m_ReuseCollisionCallbacks: 0
m_ClothInterCollisionSettingsToggle: 0
+ m_ClothGravity: {x: 0, y: -9.81, z: 0}
m_ContactPairsMode: 0
m_BroadphaseType: 0
m_WorldBounds:
@@ -31,4 +33,5 @@ PhysicsManager:
m_FrictionType: 0
m_EnableEnhancedDeterminism: 0
m_EnableUnifiedHeightmaps: 1
- m_DefaultMaxAngluarSpeed: 7
+ m_SolverType: 0
+ m_DefaultMaxAngularSpeed: 50
diff --git a/ProjectSettings/EditorSettings.asset b/ProjectSettings/EditorSettings.asset
index f9205447..03cf3e3a 100644
--- a/ProjectSettings/EditorSettings.asset
+++ b/ProjectSettings/EditorSettings.asset
@@ -3,10 +3,9 @@
--- !u!159 &1
EditorSettings:
m_ObjectHideFlags: 0
- serializedVersion: 9
- m_ExternalVersionControlSupport: Visible Meta Files
+ serializedVersion: 11
m_SerializationMode: 2
- m_LineEndingsForNewScripts: 0
+ m_LineEndingsForNewScripts: 2
m_DefaultBehaviorMode: 0
m_PrefabRegularEnvironment: {fileID: 0}
m_PrefabUIEnvironment: {fileID: 0}
@@ -16,20 +15,26 @@ EditorSettings:
m_EtcTextureFastCompressor: 1
m_EtcTextureNormalCompressor: 2
m_EtcTextureBestCompressor: 4
- m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref
+ m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp
m_ProjectGenerationRootNamespace:
- m_CollabEditorSettings:
- inProgressEnabled: 1
m_EnableTextureStreamingInEditMode: 1
m_EnableTextureStreamingInPlayMode: 1
m_AsyncShaderCompilation: 1
+ m_CachingShaderPreprocessor: 1
+ m_PrefabModeAllowAutoSave: 1
m_EnterPlayModeOptionsEnabled: 0
m_EnterPlayModeOptions: 3
- m_ShowLightmapResolutionOverlay: 1
+ m_GameObjectNamingDigits: 1
+ m_GameObjectNamingScheme: 0
+ m_AssetNamingUsesSpace: 1
m_UseLegacyProbeSampleCount: 0
+ m_SerializeInlineMappingsOnOneLine: 1
+ m_DisableCookiesInLightmapper: 0
m_AssetPipelineMode: 1
m_CacheServerMode: 0
m_CacheServerEndpoint:
m_CacheServerNamespacePrefix: default
m_CacheServerEnableDownload: 1
m_CacheServerEnableUpload: 1
+ m_CacheServerEnableAuth: 0
+ m_CacheServerEnableTls: 0
diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset
index 9d184a15..c165afb2 100644
--- a/ProjectSettings/GraphicsSettings.asset
+++ b/ProjectSettings/GraphicsSettings.asset
@@ -36,36 +36,15 @@ GraphicsSettings:
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
- - {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
- - {fileID: 16003, guid: 0000000000000000f000000000000000, type: 0}
- - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
+ - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
- m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
- type: 0}
+ m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
m_DefaultMobileRenderingPath: 1
- m_TierSettings:
- - serializedVersion: 5
- m_BuildTarget: 7
- m_Tier: 0
- m_Settings:
- standardShaderQuality: 0
- renderingPath: 1
- hdrMode: 2
- realtimeGICPUUsage: 25
- useReflectionProbeBoxProjection: 0
- useReflectionProbeBlending: 0
- useHDR: 0
- useDetailNormalMap: 0
- useCascadedShadowMaps: 0
- prefer32BitShadowMaps: 0
- enableLPPV: 0
- useDitherMaskForAlphaBlendedShadows: 0
- m_Automatic: 1
+ m_TierSettings: []
m_LightmapStripping: 0
m_FogStripping: 0
m_InstancingStripping: 0
diff --git a/ProjectSettings/GvhProjectSettings.xml b/ProjectSettings/GvhProjectSettings.xml
deleted file mode 100644
index 81afac7b..00000000
--- a/ProjectSettings/GvhProjectSettings.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/ProjectSettings/NavMeshAreas.asset b/ProjectSettings/NavMeshAreas.asset
index 3b0b7c3d..ad2654e0 100644
--- a/ProjectSettings/NavMeshAreas.asset
+++ b/ProjectSettings/NavMeshAreas.asset
@@ -85,6 +85,8 @@ NavMeshProjectSettings:
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
+ maxJobWorkers: 0
+ preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_SettingNames:
diff --git a/ProjectSettings/PackageManagerSettings.asset b/ProjectSettings/PackageManagerSettings.asset
index 6920e3ad..be4a7974 100644
--- a/ProjectSettings/PackageManagerSettings.asset
+++ b/ProjectSettings/PackageManagerSettings.asset
@@ -12,6 +12,9 @@ MonoBehaviour:
m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
m_Name:
m_EditorClassIdentifier:
+ m_EnablePreviewPackages: 0
+ m_EnablePackageDependencies: 0
+ m_AdvancedSettingsExpanded: 1
m_ScopedRegistriesSettingsExpanded: 1
oneTimeWarningShown: 0
m_Registries:
@@ -20,6 +23,7 @@ MonoBehaviour:
m_Url: https://packages.unity.com
m_Scopes: []
m_IsDefault: 1
+ m_Capabilities: 7
m_UserSelectedRegistryName:
m_UserAddingNewScopedRegistry: 0
m_RegistryInfoDraft:
@@ -30,6 +34,7 @@ MonoBehaviour:
m_Url:
m_Scopes: []
m_IsDefault: 0
+ m_Capabilities: 0
m_Modified: 0
m_Name:
m_Url:
diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset
index 47880b1c..34e83283 100644
--- a/ProjectSettings/Physics2DSettings.asset
+++ b/ProjectSettings/Physics2DSettings.asset
@@ -3,7 +3,7 @@
--- !u!19 &1
Physics2DSettings:
m_ObjectHideFlags: 0
- serializedVersion: 4
+ serializedVersion: 5
m_Gravity: {x: 0, y: -9.81}
m_DefaultMaterial: {fileID: 0}
m_VelocityIterations: 8
@@ -38,11 +38,11 @@ Physics2DSettings:
m_IslandSolverJointCostScale: 10
m_IslandSolverBodiesPerJob: 50
m_IslandSolverContactsPerJob: 50
- m_AutoSimulation: 1
+ m_SimulationMode: 0
m_QueriesHitTriggers: 1
m_QueriesStartInColliders: 1
m_CallbacksOnDisable: 1
- m_ReuseCollisionCallbacks: 1
+ m_ReuseCollisionCallbacks: 0
m_AutoSyncTransforms: 0
m_AlwaysShowColliders: 0
m_ShowColliderSleep: 1
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index d6a60785..ece09950 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -4,7 +4,7 @@
PlayerSettings:
m_ObjectHideFlags: 0
serializedVersion: 22
- productGUID: e5304dd559745b2488c5152c55ae8646
+ productGUID: 9dd5770fe3dcca945b67652babe81c56
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
AndroidEnableSustainedPerformanceMode: 0
@@ -13,7 +13,7 @@ PlayerSettings:
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
- productName: J&G_011
+ productName: S_Jump-and-grub
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
@@ -39,14 +39,11 @@ PlayerSettings:
y: 0
width: 1
height: 1
- m_SplashScreenLogos:
- - logo: {fileID: 21300000, guid: 5bb37d3bcba28fc41a02b3dfb56cccec, type: 3}
- duration: 3.03
- m_VirtualRealitySplashScreen: {fileID: 2800000, guid: 5bb37d3bcba28fc41a02b3dfb56cccec,
- type: 3}
+ m_SplashScreenLogos: []
+ m_VirtualRealitySplashScreen: {fileID: 0}
m_HolographicTrackingLossScreen: {fileID: 0}
- defaultScreenWidth: 1024
- defaultScreenHeight: 768
+ defaultScreenWidth: 1920
+ defaultScreenHeight: 1080
defaultScreenWidthWeb: 960
defaultScreenHeightWeb: 600
m_StereoRenderingPath: 0
@@ -61,19 +58,19 @@ PlayerSettings:
iosAllowHTTPDownload: 1
allowedAutorotateToPortrait: 1
allowedAutorotateToPortraitUpsideDown: 1
- allowedAutorotateToLandscapeRight: 0
- allowedAutorotateToLandscapeLeft: 0
+ allowedAutorotateToLandscapeRight: 1
+ allowedAutorotateToLandscapeLeft: 1
useOSAutorotation: 1
use32BitDisplayBuffer: 1
preserveFramebufferAlpha: 0
disableDepthAndStencilBuffers: 0
androidStartInFullscreen: 1
androidRenderOutsideSafeArea: 1
- androidUseSwappy: 0
+ androidUseSwappy: 1
androidBlitType: 0
defaultIsNativeResolution: 1
macRetinaSupport: 1
- runInBackground: 1
+ runInBackground: 0
captureSingleScreen: 0
muteOtherAudioSources: 0
Prepare IOS For Recording: 0
@@ -88,7 +85,7 @@ PlayerSettings:
resizableWindow: 0
useMacAppStoreValidation: 0
macAppStoreCategory: public.app-category.games
- gpuSkinning: 1
+ gpuSkinning: 0
xboxPIXTextureCapture: 0
xboxEnableAvatar: 0
xboxEnableKinect: 0
@@ -110,7 +107,7 @@ PlayerSettings:
xboxOneDisableEsram: 0
xboxOneEnableTypeOptimization: 0
xboxOnePresentImmediateThreshold: 0
- switchQueueCommandMemory: 0
+ switchQueueCommandMemory: 1048576
switchQueueControlMemory: 16384
switchQueueComputeMemory: 262144
switchNVNShaderPoolsGranularity: 33554432
@@ -130,7 +127,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
- bundleVersion: 0.12
+ bundleVersion: 1.0
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
@@ -148,8 +145,7 @@ PlayerSettings:
resolutionScalingMode: 0
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
- applicationIdentifier:
- Android: com.DefaultCompany.JG_011
+ applicationIdentifier: {}
buildNumber:
Standalone: 0
iPhone: 0
@@ -168,7 +164,7 @@ PlayerSettings:
CreateWallpaper: 0
APKExpansionFiles: 0
keepLoadedShadersAlive: 0
- StripUnusedMeshComponents: 1
+ StripUnusedMeshComponents: 0
VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988
iOSTargetOSVersionString: 11.0
@@ -228,9 +224,9 @@ PlayerSettings:
iOSAutomaticallyDetectAndAddCapabilities: 1
appleEnableProMotion: 0
shaderPrecisionModel: 0
- clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea
- templatePackageId: com.unity.template.3d@4.2.8
- templateDefaultScene: Assets/Scenes/SampleScene.unity
+ clonedFromGUID: 00000000000000000000000000000000
+ templatePackageId:
+ templateDefaultScene:
useCustomMainManifest: 0
useCustomLauncherManifest: 0
useCustomMainGradleTemplate: 0
@@ -260,17 +256,40 @@ PlayerSettings:
AndroidMinifyDebug: 0
AndroidValidateAppBundleSize: 1
AndroidAppBundleSizeToValidate: 150
- m_BuildTargetIcons:
- - m_BuildTarget:
- m_Icons:
- - serializedVersion: 2
- m_Icon: {fileID: 2800000, guid: 5ecdd4b82f5894344a330a0be13db216, type: 3}
- m_Width: 128
- m_Height: 128
- m_Kind: 0
+ m_BuildTargetIcons: []
m_BuildTargetPlatformIcons:
- m_BuildTarget: Android
m_Icons:
+ - m_Textures: []
+ m_Width: 192
+ m_Height: 192
+ m_Kind: 0
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 144
+ m_Height: 144
+ m_Kind: 0
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 96
+ m_Height: 96
+ m_Kind: 0
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 72
+ m_Height: 72
+ m_Kind: 0
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 48
+ m_Height: 48
+ m_Kind: 0
+ m_SubKind:
+ - m_Textures: []
+ m_Width: 36
+ m_Height: 36
+ m_Kind: 0
+ m_SubKind:
- m_Textures:
- {fileID: 2800000, guid: d19bed4c3bb3d1644bcd381f6b57766c, type: 3}
- {fileID: 2800000, guid: f21910794a38b1546bb913515288ade1, type: 3}
@@ -307,8 +326,8 @@ PlayerSettings:
m_Kind: 2
m_SubKind:
- m_Textures:
- - {fileID: 2800000, guid: 95ca3c09514e7a044aa8b420c52a1a9b, type: 3}
- {fileID: 0}
+ - {fileID: 2800000, guid: 95ca3c09514e7a044aa8b420c52a1a9b, type: 3}
m_Width: 81
m_Height: 81
m_Kind: 2
@@ -349,109 +368,11 @@ PlayerSettings:
m_Height: 36
m_Kind: 1
m_SubKind:
- - m_Textures:
- - {fileID: 2800000, guid: d19bed4c3bb3d1644bcd381f6b57766c, type: 3}
- m_Width: 192
- m_Height: 192
- m_Kind: 0
- m_SubKind:
- - m_Textures:
- - {fileID: 0}
- m_Width: 144
- m_Height: 144
- m_Kind: 0
- m_SubKind:
- - m_Textures:
- - {fileID: 0}
- m_Width: 96
- m_Height: 96
- m_Kind: 0
- m_SubKind:
- - m_Textures:
- - {fileID: 0}
- m_Width: 72
- m_Height: 72
- m_Kind: 0
- m_SubKind:
- - m_Textures:
- - {fileID: 0}
- m_Width: 48
- m_Height: 48
- m_Kind: 0
- m_SubKind:
- - m_Textures:
- - {fileID: 0}
- m_Width: 36
- m_Height: 36
- m_Kind: 0
- m_SubKind:
- m_BuildTargetBatching:
- - m_BuildTarget: Standalone
- m_StaticBatching: 1
- m_DynamicBatching: 0
- - m_BuildTarget: tvOS
- m_StaticBatching: 1
- m_DynamicBatching: 0
- - m_BuildTarget: Android
- m_StaticBatching: 1
- m_DynamicBatching: 0
- - m_BuildTarget: iPhone
- m_StaticBatching: 1
- m_DynamicBatching: 0
- - m_BuildTarget: WebGL
- m_StaticBatching: 0
- m_DynamicBatching: 0
- m_BuildTargetGraphicsJobs:
- - m_BuildTarget: MacStandaloneSupport
- m_GraphicsJobs: 0
- - m_BuildTarget: Switch
- m_GraphicsJobs: 1
- - m_BuildTarget: MetroSupport
- m_GraphicsJobs: 1
- - m_BuildTarget: AppleTVSupport
- m_GraphicsJobs: 0
- - m_BuildTarget: BJMSupport
- m_GraphicsJobs: 1
- - m_BuildTarget: LinuxStandaloneSupport
- m_GraphicsJobs: 1
- - m_BuildTarget: PS4Player
- m_GraphicsJobs: 1
- - m_BuildTarget: iOSSupport
- m_GraphicsJobs: 0
- - m_BuildTarget: WindowsStandaloneSupport
- m_GraphicsJobs: 1
- - m_BuildTarget: XboxOnePlayer
- m_GraphicsJobs: 1
- - m_BuildTarget: LuminSupport
- m_GraphicsJobs: 0
- - m_BuildTarget: AndroidPlayer
- m_GraphicsJobs: 0
- - m_BuildTarget: WebGLSupport
- m_GraphicsJobs: 0
- m_BuildTargetGraphicsJobMode:
- - m_BuildTarget: PS4Player
- m_GraphicsJobMode: 0
- - m_BuildTarget: XboxOnePlayer
- m_GraphicsJobMode: 0
- m_BuildTargetGraphicsAPIs:
- - m_BuildTarget: AndroidPlayer
- m_APIs: 150000000b000000
- m_Automatic: 0
- - m_BuildTarget: iOSSupport
- m_APIs: 10000000
- m_Automatic: 1
- - m_BuildTarget: AppleTVSupport
- m_APIs: 10000000
- m_Automatic: 1
- - m_BuildTarget: WebGLSupport
- m_APIs: 0b000000
- m_Automatic: 1
- m_BuildTargetVRSettings:
- - m_BuildTarget: Standalone
- m_Enabled: 0
- m_Devices:
- - Oculus
- - OpenVR
+ m_BuildTargetBatching: []
+ m_BuildTargetGraphicsJobs: []
+ m_BuildTargetGraphicsJobMode: []
+ m_BuildTargetGraphicsAPIs: []
+ m_BuildTargetVRSettings: []
openGLRequireES31: 0
openGLRequireES31AEP: 0
openGLRequireES32: 0
@@ -642,7 +563,7 @@ PlayerSettings:
ps4RemotePlayKeyAssignment: -1
ps4RemotePlayKeyMappingDir:
ps4PlayTogetherPlayerCount: 0
- ps4EnterButtonAssignment: 1
+ ps4EnterButtonAssignment: 2
ps4ApplicationParam1: 0
ps4ApplicationParam2: 0
ps4ApplicationParam3: 0
@@ -665,7 +586,7 @@ PlayerSettings:
ps4UseAudio3dBackend: 0
ps4UseLowGarlicFragmentationMode: 1
ps4SocialScreenEnabled: 0
- ps4ScriptOptimizationLevel: 0
+ ps4ScriptOptimizationLevel: 2
ps4Audio3dVirtualSpeakerCount: 14
ps4attribCpuUsage: 0
ps4PatchPkgPath:
@@ -691,7 +612,7 @@ PlayerSettings:
splashScreenBackgroundSourcePortrait: {fileID: 0}
blurSplashScreenBackground: 1
spritePackerPolicy:
- webGLMemorySize: 16
+ webGLMemorySize: 32
webGLExceptionSupport: 1
webGLNameFilesAsHashes: 0
webGLDataCaching: 1
@@ -701,30 +622,15 @@ PlayerSettings:
webGLTemplate: APPLICATION:Default
webGLAnalyzeBuildSize: 0
webGLUseEmbeddedResources: 0
- webGLCompressionFormat: 1
+ webGLCompressionFormat: 0
webGLWasmArithmeticExceptions: 0
webGLLinkerTarget: 1
webGLThreadsSupport: 0
webGLDecompressionFallback: 0
- scriptingDefineSymbols:
- 1: UNITY_POST_PROCESSING_STACK_V2
- 4: UNITY_POST_PROCESSING_STACK_V2
- 7: UNITY_POST_PROCESSING_STACK_V2;ELIOT
- 13: UNITY_POST_PROCESSING_STACK_V2
- 14: UNITY_POST_PROCESSING_STACK_V2
- 19: UNITY_POST_PROCESSING_STACK_V2
- 21: UNITY_POST_PROCESSING_STACK_V2
- 25: UNITY_POST_PROCESSING_STACK_V2
- 27: UNITY_POST_PROCESSING_STACK_V2
- 28: UNITY_POST_PROCESSING_STACK_V2
- 29: UNITY_POST_PROCESSING_STACK_V2
- 30: UNITY_POST_PROCESSING_STACK_V2
- 32: UNITY_POST_PROCESSING_STACK_V2
- 33: UNITY_POST_PROCESSING_STACK_V2
+ scriptingDefineSymbols: {}
additionalCompilerArguments: {}
platformArchitecture: {}
- scriptingBackend:
- Android: 0
+ scriptingBackend: {}
il2cppCompilerConfiguration: {}
managedStrippingLevel: {}
incrementalIl2cppBuild: {}
@@ -735,21 +641,20 @@ PlayerSettings:
enableRoslynAnalyzers: 1
additionalIl2CppArgs:
scriptingRuntimeVersion: 1
- gcIncremental: 0
+ gcIncremental: 1
assemblyVersionValidation: 1
gcWBarrierValidation: 0
- apiCompatibilityLevelPerPlatform:
- Android: 6
+ apiCompatibilityLevelPerPlatform: {}
m_RenderingPath: 1
m_MobileRenderingPath: 1
- metroPackageName: Template_3D
+ metroPackageName: S_Jump-and-grub
metroPackageVersion:
metroCertificatePath:
metroCertificatePassword:
metroCertificateSubject:
metroCertificateIssuer:
metroCertificateNotAfter: 0000000000000000
- metroApplicationDescription: Template_3D
+ metroApplicationDescription: S_Jump-and-grub
wsaImages: {}
metroTileShortName:
metroTileShowName: 0
@@ -761,8 +666,7 @@ PlayerSettings:
metroDefaultTileSize: 1
metroTileForegroundText: 2
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
- metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628,
- a: 1}
+ metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1}
metroSplashScreenUseBackgroundColor: 0
platformCapabilities: {}
metroTargetDeviceFamilies: {}
@@ -797,8 +701,7 @@ PlayerSettings:
XboxOneOverrideIdentityName:
XboxOneOverrideIdentityPublisher:
vrEditorSettings: {}
- cloudServicesEnabled:
- UNet: 1
+ cloudServicesEnabled: {}
luminIcon:
m_Name:
m_ModelFolderPath:
diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset
index 195378b7..7c920b9e 100644
--- a/ProjectSettings/QualitySettings.asset
+++ b/ProjectSettings/QualitySettings.asset
@@ -45,7 +45,7 @@ QualitySettings:
- serializedVersion: 2
name: Low
pixelLightCount: 0
- shadows: 1
+ shadows: 0
shadowResolution: 0
shadowProjection: 1
shadowCascades: 1
@@ -57,8 +57,8 @@ QualitySettings:
skinWeights: 2
textureQuality: 0
anisotropicTextures: 0
- antiAliasing: 2
- softParticles: 1
+ antiAliasing: 0
+ softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
@@ -93,7 +93,7 @@ QualitySettings:
skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
- antiAliasing: 4
+ antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
@@ -101,7 +101,7 @@ QualitySettings:
vSyncCount: 1
lodBias: 0.7
maximumLODLevel: 0
- streamingMipmapsActive: 1
+ streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
@@ -118,7 +118,7 @@ QualitySettings:
name: High
pixelLightCount: 2
shadows: 2
- shadowResolution: 2
+ shadowResolution: 1
shadowProjection: 1
shadowCascades: 2
shadowDistance: 40
@@ -129,7 +129,7 @@ QualitySettings:
skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
- antiAliasing: 4
+ antiAliasing: 0
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 1
@@ -165,7 +165,7 @@ QualitySettings:
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
- antiAliasing: 4
+ antiAliasing: 2
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
@@ -196,12 +196,12 @@ QualitySettings:
shadowDistance: 150
shadowNearPlaneOffset: 3
shadowCascade2Split: 0.33333334
- shadowCascade4Split: {x: 0.06666667, y: 0.19999999, z: 0.47391957}
+ shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
- skinWeights: 4
+ skinWeights: 255
textureQuality: 0
anisotropicTextures: 2
- antiAliasing: 8
+ antiAliasing: 2
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
@@ -224,11 +224,13 @@ QualitySettings:
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
Android: 2
+ CloudRendering: 5
+ GameCoreScarlett: 5
+ GameCoreXboxOne: 5
Lumin: 5
- Nintendo 3DS: 5
Nintendo Switch: 5
PS4: 5
- PSP2: 2
+ PS5: 5
Stadia: 5
Standalone: 5
WebGL: 3
diff --git a/ProjectSettings/SceneTemplateSettings.json b/ProjectSettings/SceneTemplateSettings.json
deleted file mode 100644
index 6f3e60fd..00000000
--- a/ProjectSettings/SceneTemplateSettings.json
+++ /dev/null
@@ -1,167 +0,0 @@
-{
- "templatePinStates": [],
- "dependencyTypeInfos": [
- {
- "userAdded": false,
- "type": "UnityEngine.AnimationClip",
- "ignore": false,
- "defaultInstantiationMode": 0,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEditor.Animations.AnimatorController",
- "ignore": false,
- "defaultInstantiationMode": 0,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEngine.AnimatorOverrideController",
- "ignore": false,
- "defaultInstantiationMode": 0,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEditor.Audio.AudioMixerController",
- "ignore": false,
- "defaultInstantiationMode": 0,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEngine.ComputeShader",
- "ignore": true,
- "defaultInstantiationMode": 1,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEngine.Cubemap",
- "ignore": false,
- "defaultInstantiationMode": 0,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEngine.GameObject",
- "ignore": false,
- "defaultInstantiationMode": 0,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEditor.LightingDataAsset",
- "ignore": false,
- "defaultInstantiationMode": 0,
- "supportsModification": false
- },
- {
- "userAdded": false,
- "type": "UnityEngine.LightingSettings",
- "ignore": false,
- "defaultInstantiationMode": 0,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEngine.Material",
- "ignore": false,
- "defaultInstantiationMode": 0,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEditor.MonoScript",
- "ignore": true,
- "defaultInstantiationMode": 1,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEngine.PhysicMaterial",
- "ignore": false,
- "defaultInstantiationMode": 0,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEngine.PhysicsMaterial2D",
- "ignore": false,
- "defaultInstantiationMode": 0,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
- "ignore": false,
- "defaultInstantiationMode": 0,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
- "ignore": false,
- "defaultInstantiationMode": 0,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEngine.Rendering.VolumeProfile",
- "ignore": false,
- "defaultInstantiationMode": 0,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEditor.SceneAsset",
- "ignore": false,
- "defaultInstantiationMode": 0,
- "supportsModification": false
- },
- {
- "userAdded": false,
- "type": "UnityEngine.Shader",
- "ignore": true,
- "defaultInstantiationMode": 1,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEngine.ShaderVariantCollection",
- "ignore": true,
- "defaultInstantiationMode": 1,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEngine.Texture",
- "ignore": false,
- "defaultInstantiationMode": 0,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEngine.Texture2D",
- "ignore": false,
- "defaultInstantiationMode": 0,
- "supportsModification": true
- },
- {
- "userAdded": false,
- "type": "UnityEngine.Timeline.TimelineAsset",
- "ignore": false,
- "defaultInstantiationMode": 0,
- "supportsModification": true
- }
- ],
- "defaultDependencyTypeInfo": {
- "userAdded": false,
- "type": "",
- "ignore": false,
- "defaultInstantiationMode": 1,
- "supportsModification": true
- },
- "newSceneOverride": 0
-}
\ No newline at end of file
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index b21b67c8..1c92a784 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -13,7 +13,7 @@ TagManager:
- UI
-
-
- - Post Processing
+ -
-
-
-
diff --git a/ProjectSettings/VFXManager.asset b/ProjectSettings/VFXManager.asset
index 3a95c98b..46f38e16 100644
--- a/ProjectSettings/VFXManager.asset
+++ b/ProjectSettings/VFXManager.asset
@@ -10,3 +10,5 @@ VFXManager:
m_RenderPipeSettingsPath:
m_FixedTimeStep: 0.016666668
m_MaxDeltaTime: 0.05
+ m_CompiledVersion: 0
+ m_RuntimeVersion: 0
diff --git a/ProjectSettings/XRSettings.asset b/ProjectSettings/XRSettings.asset
deleted file mode 100644
index 482590c1..00000000
--- a/ProjectSettings/XRSettings.asset
+++ /dev/null
@@ -1,10 +0,0 @@
-{
- "m_SettingKeys": [
- "VR Device Disabled",
- "VR Device User Alert"
- ],
- "m_SettingValues": [
- "False",
- "False"
- ]
-}
\ No newline at end of file