From 6f3baa5a97ade90ea23dc143c9b9dbebd28b2867 Mon Sep 17 00:00:00 2001 From: dddushesss <37773701+dddushesss@users.noreply.github.com> Date: Thu, 13 Jan 2022 18:56:24 +0300 Subject: [PATCH] AI. Build does not work --- .idea/.idea.S_Jump-and-grub/.idea/.gitignore | 13 - .vscode/launch.json | 55 - .vscode/settings.json | 56 - .vscode/tasks.json | 42 - .../Editor/1.2.167/Google.JarResolver.dll | 3 - .../1.2.167/Google.JarResolver.dll.meta | 38 - .../1.2.167/Google.PackageManagerResolver.dll | 3 - .../Google.PackageManagerResolver.dll.meta | 38 - .../1.2.167/Google.VersionHandlerImpl.dll | 3 - .../Google.VersionHandlerImpl.dll.meta | 38 - .../Editor/CHANGELOG.md | 1326 - .../Editor/CHANGELOG.md.meta | 11 - .../Editor/Google.VersionHandler.dll | 3 - .../Editor/Google.VersionHandler.dll.meta | 38 - .../ExternalDependencyManager/Editor/LICENSE | 245 - .../Editor/LICENSE.meta | 11 - .../Editor/README.md | 768 - .../Editor/README.md.meta | 11 - ...dency-manager_version-1.2.167_manifest.txt | 13 - ...-manager_version-1.2.167_manifest.txt.meta | 14 - Assets/GoogleMobileAds/CHANGELOG.md | 854 - Assets/GoogleMobileAds/CHANGELOG.md.meta | 76 - Assets/GoogleMobileAds/Editor.meta | 8 - .../Editor/BuildPreProcessor.cs | 36 - .../Editor/BuildPreProcessor.cs.meta | 11 - .../Editor/GoogleMobileAds.Editor.asmdef | 18 - .../Editor/GoogleMobileAds.Editor.asmdef.meta | 12 - .../Editor/GoogleMobileAdsDependencies.xml | 17 - .../GoogleMobileAdsDependencies.xml.meta | 12 - .../GoogleMobileAdsSKAdNetworkItems.xml | 43 - .../GoogleMobileAdsSKAdNetworkItems.xml.meta | 12 - .../Editor/GoogleMobileAdsSettings.cs | 79 - .../Editor/GoogleMobileAdsSettings.cs.meta | 17 - .../Editor/GoogleMobileAdsSettingsEditor.cs | 62 - .../GoogleMobileAdsSettingsEditor.cs.meta | 17 - .../Editor/ManifestProcessor.cs | 164 - .../Editor/ManifestProcessor.cs.meta | 17 - .../GoogleMobileAds/Editor/PListProcessor.cs | 216 - .../Editor/PListProcessor.cs.meta | 17 - Assets/GoogleMobileAds/Editor/Resources.meta | 8 - .../Editor/Resources/DummyAds.meta | 8 - .../Editor/Resources/DummyAds/AdImages.meta | 8 - .../Resources/DummyAds/AdImages/1024x768.png | 3 - .../DummyAds/AdImages/1024x768.png.meta | 103 - 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.../DummyAds/AppOpen/768x1024.prefab.meta | 12 - .../Editor/Resources/DummyAds/Banners.meta | 8 - .../DummyAds/Banners/ADAPTIVE.prefab | 292 - .../DummyAds/Banners/ADAPTIVE.prefab.meta | 13 - .../Resources/DummyAds/Banners/BANNER.prefab | 217 - .../DummyAds/Banners/BANNER.prefab.meta | 13 - .../Resources/DummyAds/Banners/CENTER.prefab | 292 - .../DummyAds/Banners/CENTER.prefab.meta | 13 - .../DummyAds/Banners/FULL_BANNER.prefab | 217 - .../DummyAds/Banners/FULL_BANNER.prefab.meta | 13 - .../DummyAds/Banners/LARGE_BANNER.prefab | 217 - .../DummyAds/Banners/LARGE_BANNER.prefab.meta | 13 - .../DummyAds/Banners/LEADERBOARD.prefab | 217 - .../DummyAds/Banners/LEADERBOARD.prefab.meta | 13 - .../DummyAds/Banners/MEDIUM_RECTANGLE.prefab | 217 - .../Banners/MEDIUM_RECTANGLE.prefab.meta | 13 - .../DummyAds/Banners/SMART_BANNER.prefab | 292 - .../DummyAds/Banners/SMART_BANNER.prefab.meta | 13 - .../Resources/DummyAds/Interstitials.meta | 8 - .../DummyAds/Interstitials/1024x768.prefab | 472 - 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...eMobileAds_version-6.1.2_manifest.txt.meta | 10 - Assets/GoogleMobileAds/Resources.meta | 8 - .../Resources/GoogleMobileAdsSettings.asset | 17 - Assets/GoogleMobileAds/link.xml | 10 - Assets/GoogleMobileAds/link.xml.meta | 11 - Assets/Prefab/HexCell.prefab | 2 +- Assets/Prefab/RespawnCanvas.prefab | 2 + .../1/VFX/Bonus.meta} | 2 +- .../1/VFX/Bonus/Attack.meta} | 2 +- .../Resources/1/VFX/Bonus/Attack/Mana.prefab | 9545 +++++ .../1/VFX/Bonus/Attack/Mana.prefab.meta} | 4 +- .../Resources/1/VFX/Bonus/Attack/Power.prefab | 9639 ++++++ .../1/VFX/Bonus/Attack/Power.prefab.meta} | 5 +- .../1/VFX/Bonus/Attack/Replace.prefab | 28842 ++++++++++++++++ .../1/VFX/Bonus/Attack/Replace.prefab.meta | 7 + .../1/VFX/Bonus/Protection.meta} | 2 +- .../1/VFX/Bonus/Protection/Magnet.prefab | 9656 ++++++ .../1/VFX/Bonus/Protection/Magnet.prefab.meta | 7 + .../1/VFX/Bonus/Protection/Shield.prefab | 4750 +++ .../1/VFX/Bonus/Protection/Shield.prefab.meta | 7 + Assets/Resources/Data/ItemData.asset | 8 +- Assets/Resources/Data/Items/AttackBonus.asset | 2 + .../Resources/Data/Items/DefenceBonus.asset | 2 + Assets/Resources/Data/UnitsData.asset | 8 +- Assets/Scenes/Level 1.unity | 156 +- Assets/Scenes/MainMenu.unity | 150 +- Assets/Scenes/TestMana.unity | 331 - Assets/Scripts/ADs/AdsMob.cs | 62 +- .../ADs/New Lighting Settings.lighting | 63 + .../ADs/New Lighting Settings.lighting.meta} | 4 +- Assets/Scripts/AI/AIAgent.cs | 37 +- Assets/Scripts/AI/AIManager.cs | 180 +- Assets/Scripts/AI/AI_BotController.cs | 543 - Assets/Scripts/AI/Pathfinding.cs | 186 +- Assets/Scripts/Controller/GameInit.cs | 3 +- Assets/Scripts/HexFiled/HexCell.cs | 22 +- Assets/Scripts/HexFiled/PaintedController.cs | 49 +- Assets/Scripts/Items/Bonus.cs | 10 +- Assets/Scripts/Items/Building.cs | 3 - Assets/Scripts/Items/Item.cs | 1 + Assets/Scripts/Items/ItemFabric.cs | 5 +- Assets/Scripts/Score.cs | 30 + ...AI_BotController.cs.meta => Score.cs.meta} | 2 +- Assets/Scripts/TimerHelper.cs | 7 +- Assets/Scripts/TimerHelperEditor.cs | 21 + Assets/Scripts/TimerHelperEditor.cs.meta | 3 + Assets/Scripts/Units/Unit.cs | 49 +- Assets/Scripts/Units/Views/UnitView.cs | 3 +- Assets/Scripts/VFXController.cs | 11 +- Assets/Scripts/Weapons/Weapon.cs | 2 +- .../AndroidResolverDependencies.xml | 66 - ProjectSettings/AudioManager.asset | 3 +- ProjectSettings/DynamicsManager.asset | 13 +- ProjectSettings/EditorSettings.asset | 19 +- ProjectSettings/GraphicsSettings.asset | 27 +- ProjectSettings/GvhProjectSettings.xml | 8 - ProjectSettings/NavMeshAreas.asset | 2 + ProjectSettings/PackageManagerSettings.asset | 5 + ProjectSettings/Physics2DSettings.asset | 6 +- ProjectSettings/ProjectSettings.asset | 231 +- ProjectSettings/QualitySettings.asset | 28 +- ProjectSettings/SceneTemplateSettings.json | 167 - ProjectSettings/TagManager.asset | 2 +- ProjectSettings/VFXManager.asset | 2 + ProjectSettings/XRSettings.asset | 10 - 170 files changed, 63311 insertions(+), 12646 deletions(-) delete mode 100644 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delete mode 100644 Assets/GoogleMobileAds/GoogleMobileAds_version-6.1.2_manifest.txt.meta delete mode 100644 Assets/GoogleMobileAds/Resources.meta delete mode 100644 Assets/GoogleMobileAds/Resources/GoogleMobileAdsSettings.asset delete mode 100644 Assets/GoogleMobileAds/link.xml delete mode 100644 Assets/GoogleMobileAds/link.xml.meta rename Assets/{ExternalDependencyManager.meta => Resources/1/VFX/Bonus.meta} (77%) rename Assets/{ExternalDependencyManager/Editor.meta => Resources/1/VFX/Bonus/Attack.meta} (77%) create mode 100644 Assets/Resources/1/VFX/Bonus/Attack/Mana.prefab rename Assets/{Scenes/TestMana.unity.meta => Resources/1/VFX/Bonus/Attack/Mana.prefab.meta} (63%) create mode 100644 Assets/Resources/1/VFX/Bonus/Attack/Power.prefab rename Assets/{GoogleMobileAds.meta => Resources/1/VFX/Bonus/Attack/Power.prefab.meta} (57%) create mode 100644 Assets/Resources/1/VFX/Bonus/Attack/Replace.prefab create mode 100644 Assets/Resources/1/VFX/Bonus/Attack/Replace.prefab.meta rename Assets/{ExternalDependencyManager/Editor/1.2.167.meta => Resources/1/VFX/Bonus/Protection.meta} (77%) create mode 100644 Assets/Resources/1/VFX/Bonus/Protection/Magnet.prefab create mode 100644 Assets/Resources/1/VFX/Bonus/Protection/Magnet.prefab.meta create mode 100644 Assets/Resources/1/VFX/Bonus/Protection/Shield.prefab create mode 100644 Assets/Resources/1/VFX/Bonus/Protection/Shield.prefab.meta delete mode 100644 Assets/Scenes/TestMana.unity create mode 100644 Assets/Scripts/ADs/New Lighting Settings.lighting rename Assets/{GoogleMobileAds/Resources/GoogleMobileAdsSettings.asset.meta => Scripts/ADs/New Lighting Settings.lighting.meta} (60%) delete mode 100644 Assets/Scripts/AI/AI_BotController.cs create mode 100644 Assets/Scripts/Score.cs rename Assets/Scripts/{AI/AI_BotController.cs.meta => Score.cs.meta} (83%) create mode 100644 Assets/Scripts/TimerHelperEditor.cs create mode 100644 Assets/Scripts/TimerHelperEditor.cs.meta delete mode 100644 ProjectSettings/AndroidResolverDependencies.xml delete mode 100644 ProjectSettings/GvhProjectSettings.xml delete mode 100644 ProjectSettings/SceneTemplateSettings.json delete mode 100644 ProjectSettings/XRSettings.asset diff --git a/.idea/.idea.S_Jump-and-grub/.idea/.gitignore b/.idea/.idea.S_Jump-and-grub/.idea/.gitignore deleted file mode 100644 index 071f4fa6..00000000 --- a/.idea/.idea.S_Jump-and-grub/.idea/.gitignore +++ /dev/null @@ -1,13 +0,0 @@ -# Default ignored files -/shelf/ -/workspace.xml -# Rider ignored files -/projectSettingsUpdater.xml -/contentModel.xml -/modules.xml -/.idea.S_Jump-and-grub.iml -# Editor-based HTTP Client requests -/httpRequests/ -# Datasource local storage ignored files -/dataSources/ -/dataSources.local.xml diff --git a/.vscode/launch.json b/.vscode/launch.json deleted file mode 100644 index 8bcd690c..00000000 --- a/.vscode/launch.json +++ /dev/null @@ -1,55 +0,0 @@ -{ - // Use IntelliSense to learn about possible attributes. - // Hover to view 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--git a/Assets/ExternalDependencyManager/Editor/CHANGELOG.md b/Assets/ExternalDependencyManager/Editor/CHANGELOG.md deleted file mode 100644 index 30777d7d..00000000 --- a/Assets/ExternalDependencyManager/Editor/CHANGELOG.md +++ /dev/null @@ -1,1326 +0,0 @@ -# Version 1.2.167 - Oct 6, 2021 -* All - Moved versioned `.dll` in EDM4U to a versioned folder and remove their - version postfix in their filename. For instance, `IOSResolver.dll` will be - placed at `ExternalDependencyManager/Editor/1.2.167/Google.IOSResolver.dll`. -* Android Resolver - Fixed #243 by only using the highest version in - `mainTemplate.gradle` when duplicated dependencies are presented. -* Android Resolver - Added supports to x86_64 to ABI list for Android apps on - Chrome OS. - -# Version 1.2.166 - Jun 30, 2021 -* All - Fixed #440 and fixed #447 by specifying the parameter type while calling - `GetApplicationIdentifier()` Unity API using reflection, due to a new - overloaded method introduced in Unity 2021.2. -* Android Resolver - Fixed #442 by patching `Dependency.IsGreater()` when the - version strings end '+'. - -# Version 1.2.165 - Apr 28, 2021 -## Bug Fixes -* Version Handler - Fixed #431 by replacing the use of `HttpUtility.UrlEncode()` - which causes NullReferenceException in certain version of Unity. -* Android Resolver - Check that androidSdkRootPath directory exists before using - as sdkPath. -* Android Resolver - Fixed Android Resolver integration tests with Unity - 2019.3+. - -# Version 1.2.164 - Feb 4, 2021 -## New Features -* Android Resolver - Added support for Android packages with classifier in their - namespaces. -* iOS Resolver - Added new settings in iOS Resolver to configure generated - Podfile. -* iOS Resolver - Added a new attribute `addToAllTargets` in Dependencies.xml. - -## Bug Fixes -* iOS Resolver - Fixed XML parsing for `bitcodeEnabled` attribute in - Dependencies.xml. - -# Version 1.2.163 - Dec 15, 2020 -## Bug Fixes -* Version Handler - Fixed measurement reporting - -# Version 1.2.162 - Nov 19, 2020 -## Bug Fixes -* Version Handler - Improved #413 by preventing Version Handler from running - from static constructor when it is disabled. -* Package Manager Resolver - Remove GPR - -# Version 1.2.161 - Oct 12, 2020 -## Bug Fixes -* Android Resolver - Fixed the issue that Android Resolver does not resolve - again before build in Unity 2020 if it failed to resolve previously. - -# Version 1.2.160 - Sep 30, 2020 -## Bug Fixes -* Android Resolver - Fixed a regression that gradleResolver can be null until - Initialize() is called. -* Android Resolver - Fixed a regression that Android Resolver failed in Unity - 2019.3+ due to `gradleTemplate.properties` not enabled when - `mainTemplate.gradle` is not enabled at all. - -# Version 1.2.159 - Sep 11, 2020 -## Bug Fixes -* Android Resolver - Fixed #322 where the Unity editor will lose its target SDK - setting between Unity restarts if `>28` is selected in 2019. This is due to - Unity AndroidSdkVersions enum does not contain values above 28. -* Android Resolver - Fixed #360 where building Android app with Untiy 2019.3+ - may fail due to Jetifier and AndroidX not enabled properly in generated - Gradle project. This fix requires the user to enable - `Custom Gradle Properties Template` found under - `Player Settings > Settings for Android > Publishing Settings`. - -# Version 1.2.158 - Sep 3, 2020 -## Bug Fixes -* Version Handler: Fixed editor freeze when `-executeMethod` is used in - non-batch mode. -* Android Resolver: Normalized file paths when generating local Maven repo - since the path may contains a mix of forward and backward slash on Windows. -* Export Unity Package: Fixed generation of .unitypackage with tarfile on - Windows. - -# Version 1.2.157 - Aug 6, 2020 -## Bug Fixes -* Android Resolver: Delay initialization until active build target is Android - and the editor is not in play mode. -* iOS Resolver: Delay initialization until active build target is iOS - and the editor is not in play mode. -* Export Unity Package: Workaround directory creation racy if multiple export - operations are spawned at the same time. - -# Version 1.2.156 - June 10, 2020 -## Bug Fixes -* Android Resolver: Fixed that the generated local repo assets contains - redundent labels which are causing Version Handler to failed while - uninstalling packages. -* Android Resolver: Fixed that the repo url injected into mainTemplate.gradle - is incorrect when Unity is configured to export gradle project. -* Android Resolver: Limited to only create local Maven repo when the source - repo contains ".srcaar" file. - -## Changes -* All: Described EDM4U analytics data usage in readme. - -# Version 1.2.155 - May 14, 2020 -## Bug Fixes -* All: Fixed compiler error when build with Unity 5.4 or below due to the - usage of Rect.zero. -* All: Ignore cases when checking command line arguments. - -# Version 1.2.154 - May 14, 2020 -## Bug Fixes -* All: Make each MultiSelectWindow for different purposes to have its own - unique window. - -## Changes -* All: Replace all dialog with DialogWindow which is implemented from - EditorWindow. -* Package Manager Resolver: Clarify how manifest.json will be changed in Package - Manager Resolver window. - -# Version 1.2.153 - Apr 24, 2020 -## Bug Fixes -* Android Resolver: Fixed an exception when repainting the Android resolution - window in Unity 2019.3.x. - -# Version 1.2.152 - Apr 17, 2020 -## Bug Fixes -* Version Handler: Fixed exception when waiting for enabled editor DLLs to - load. -* Android Resolver: Fixed regression when using a Custom Gradle Template - on Windows. - -# Version 1.2.151 - Apr 16, 2020 -## Bug Fixes -* Version Handler: When waiting for newly enabled editor DLLs to load, ignore - all DLLs that do not have a file-system location. -* Android Resolver: Fixed resolution when using a Custom Gradle Template with - libraries stored in a local maven repository distributed with a plugin - installed with the Unity Package Manager. - -# Version 1.2.150 - Apr 9, 2020 -## Bug Fixes -* All: The new packaging script when run on MacOS was generating a - .unitypackage archive that could not be read by Unity on Windows. - This release simply repackages the plugin with tar/gzip to fix the problem. - -# Version 1.2.149 - Apr 8, 2020 -## Bug Fixes -* Package Manager Resolver: Fixed spurious error message when resuming - migration after installing a UPM package. - -# Version 1.2.148 - Apr 8, 2020 -## Bug Fixes -* Package Manager Resolver: Fixed an exception when resuming migration - after installing a UPM package. - -# Version 1.2.147 - Apr 8, 2020 -## Bug Fixes -* Version Handler: Fixed alias traversal bug which caused problems when - migrating from installed .unitypackage files to UPM packages. - -# Version 1.2.146 - Apr 8, 2020 -## Bug Fixes -* Version Handler: Fixed exception in manifest parsing when a manifest is - detected with no aliases. - -# Version 1.2.145 - Apr 2, 2020 -## New Features -* Package Manager Resolver: Added a method to migrate Version Handler - managed packages installed via `.unitypackage` to Unity Package Manager - packages. This is initially used to migrate the External Dependency Manager - to UPM. - -## Changes -* All: Verbose logging is now no longer automatically enabled in batch mode - across all components. Instead logging can be configured using each - component's verbose logging setting or by using the `-gvh_log_debug` command - line flag when starting Unity. -* Version Handler: Sped up version handler updates when the app domain isn't - reloaded. - -## Bug Fixes -* Version Handler: Fixed the display of the obsolete files clean up dialog - when the asset database refreshes. -* Version Handler: Improved reliability of callback from - the VersionHandler.UpdateCompleteMethods event when an asset database - refresh occurs. -* Version Handler: Fixed duplicate exportPath labels when 'Assets/' is the - root of paths assigned to files. -* Version Handler: Handle empty lines in manifest files. - -# Version 1.2.144 - Mar 23, 2020 -## Changed -* iOS Resolver: Removed the ability to configure the Xcode target a Cocoapod - is added to. - -## Bug Fixes -* iOS Resolver: Reverted support for adding Cocoapods to multiple targets as - it caused a regression (exception thrown during post-build step) in some - versions of Unity. - -# Version 1.2.143 - Mar 20, 2020 -## Bug Fixes -* Android Resolver: Fixed caching of resolution state which was causing - the resolver to always run when no dependencies had changed. - -# Version 1.2.142 - Mar 19, 2020 -## Changes -* Package Manager Resolver: Enabled auto-add by default. - -# Version 1.2.141 - Mar 19, 2020 -## Bug Fixes -* Fixed a bug when retrieving project settings. If a plugin was configured - to fetch project settings, if a setting was fetched (e.g "foo") and this - setting existed in the system settings but not the project settings the - system value would override the default value leading to unexpected - behavior. -* Fixed a warning when caching web request classes in Unity 5.6. - -# Version 1.2.140 - Mar 19, 2020 -## Bug Fixes -* Fixed measurement reporting in Unity 5.x. -* Version Handler: Fixed NullReferenceException when an asset doesn't have - an AssetImporter. - -# Version 1.2.139 - Mar 18, 2020 -## Changed -* Added documentation to the built plugin. - -# Version 1.2.138 - Mar 17, 2020 -## New Features -* Package Manager Resolver: Added the Package Manager Resolver - component that allows developers to easily boostrap Unity Package Manager - (UPM) registry addition using unitypackage plugins. -* Version Handler: Added a window that allows plugins to managed by the - Version Handler to be uninstalled. -* Version Handler: Added support for displaying installed plugins. -* Version Handler: Added support for moving files in plugins to their install - locations (if the plugin has been configured to support this). -* iOS Resolver: Added the ability to configure the Xcode target a Cocoapod is - added to. - -## Bug Fixes -* Fixed upgrade from version 1.2.137 and below after the plugin rename to - EDM4U broke the upgrade process. -* Android Resolver: Worked around PlayerSettings.Android.targetSdkVersion - returning empty names for some values in 2019.x. -* Version Handler: Fixed the display of the obsolete files clean up window. -* Version Handler: Fixed managed file check when assets are modified in the - project after plugin import. - -# Version 1.2.137 - Mar 6, 2020 -## Changed -* Renamed package to External Package Manager for Unity (EDM4U). - We changed this to reflect what this plugin is doing today which is far more - than the original scope which just consisted of importing jar files from the - Android SDK maven repository. - Scripts that used to pull `play-services-resolver*.unitypackage` will now have - to request `external-dependency-manager*.unitypackage` instead. - We'll still be shipping a `play-services-resolver*_manifest.txt` file to - handle upgrading from older versions of the plugin. - -## New Features -* All Components: Added reporting of usage so that we can remotely detect - errors and target improvements. -* Android Resolver: Added support for *Dependencies.xml files in Unity Package - Manager packages. -* iOS Resolver: Added support for *Dependencies.xml files in Unity Package - Manager packages. - -## Bug Fixes -* Version Handler: Disabled attempts to disable asset metadata modification - when assets are in a Unity Package Manager managed package. - -# Version 1.2.136 - Feb 19, 2019 -## Bug Fixes -* Android Resolver: Fixed OpenJDK path discovery in Unity 2019.3.1. - -# Version 1.2.135 - Dec 5, 2019 -## Bug Fixes -* All Components: Fixed stack overflow when loading project settings. - -# Version 1.2.134 - Dec 4, 2019 -## Bug Fixes -* All Components: Fixed an issue which caused project settings to be cleared - when running in batch mode. - -# Version 1.2.133 - Nov 18, 2019 -## Bug Fixes -* All Components: Failure to save project settings will now report an error - to the log rather than throwing an exception. - -# Version 1.2.132 - Nov 11, 2019 -## Bug Fixes -* Android Resolver: Worked around expansion of DIR_UNITYPROJECT on Windows - breaking Gradle builds when used as part of a file URI. -* Android Resolver: mainTemplate.gradle is only written if it needs to be - modified. - -# Version 1.2.131 - Oct 29, 2019 -## Bug Fixes -* Version Handler: Improved execution of events on the main thread in batch - mode. -* Version Handler: Improved log level configuration at startup. -* Version Handler: Improved performance of class lookup in deferred method - calls. -* Version Handler: Fixed rename to enable / disable for editor assets. -* iOS Resolver: Improved log level configuration at startup. -* Android Resolver: Improved local maven repo path reference in - mainTemplate.gradle using DIR_UNITYPROJECT. DIR_UNITYPROJECT by Unity - to point to the local filesystem path of the Unity project when Unity - generates the Gradle project. - -# Version 1.2.130 - Oct 23, 2019 -## New Features -* iOS Resolver: Added support for modifying the Podfile before `pod install` - is executed. - -## Bug Fixes -* Version Handler: Fixed invalid classname error when calling - `VersionHandler.UpdateVersionedAssets()`. - -# Version 1.2.129 - Oct 2, 2019 -## Bug Fixes -* iOS Resolver: Changed Cocoapod integration in Unity 2019.3+ to - only add Pods to the UnityFramework target. - -# Version 1.2.128 - Oct 1, 2019 -## Bug Fixes -* iOS Resolver: Fixed Cocoapod project integration mode with Unity - 2019.3+. - -# Version 1.2.127 - Sep 30, 2019 -## Changes -* Android Resolver: All Android Resolver settings File paths are now - serialized with POSIX directory separators. - -# Version 1.2.126 - Sep 27, 2019 -## Changes -* Android Resolver: File paths are now serialized with POSIX directory - separators. -## Bug Fixes -* Android Resolver: Fixed resolution when the parent directory of a Unity - project contains a Gradle project (i.e `settings.gradle` file). - -# Version 1.2.125 - Sep 23, 2019 -## Bug Fixes -* All components: Silenced a warning about not being able to set the console - encoding to UTF8. -* Android Resolver: Worked around broken AndroidSDKTools class in some - versions of Unity. -* iOS Resolver: Fixed iOS target SDK version check -* Version Handler: Changed clean up obsolete files window so that it doesn't - exceed the screen size. - -# Version 1.2.124 - Jul 28, 2019 -## Bug Fixes -* All components: Fixed regression with source control integration when using - Unity 2019.1+. - -# Version 1.2.123 - Jul 23, 2019 -## New Features -* All components: Source control integration for project settings. -## Changes -* Android Resolver: Removed AAR cache as it now makes little difference to - incremental resolution performance. -* Android Resolver: Improved embedded resource management so that embedded - resources should upgrade when the plugin is updated without restarting - the Unity editor. -## Bug Fixes -* Version Handler: Fixed InvokeMethod() and InvokeStaticMethod() when calling - methods that have interface typed arguments. - -# Version 1.2.122 - Jul 2, 2019 -## Bug Fixes -* iOS Resolver: Worked around Unity not loading the iOS Resolver DLL as it - referenced the Xcode extension in a public interface. The iOS Resolver - DLL still references the Xcode extension internally and just handles - missing type exceptions dynamically. - -# Version 1.2.121 - Jun 27, 2019 -## Bug Fixes -* Android Resolver: Fixed warning about missing Packages folder when loading - XML dependencies files in versions of Unity without the package manager. -* Android Resolver: Fixed resolution window progress bar exceeding 100%. -* Android Resolver: If AndroidX is detected in the set of resolved libraries, - the user will be prompted to enable the Jetifier. -* Android Resolver: Improved text splitting in text area windows. -* iOS Resolver: Added support for Unity's breaking changes to the Xcode API - in 2019.3.+. Cocoapods are now added to build targets, Unity-iPhone and - UnityFramework in Unity 2019.3+. - -# Version 1.2.120 - Jun 26, 2019 -## New Features -* Android Resolver: Added support for loading *Dependencies.xml files from - Unity Package Manager packages. -* Android Resolver: Resolution window is now closed if resolution runs as - a pre-build step. -* iOS Resolver: Added support for loading *Dependencies.xml files from - Unity Package Manager packages. -## Bug Fixes -* Android Resolver: Fixed generation of relative repo paths when using - mainTemplate.gradle resolver. -* Android Resolver: Fixed copy of .srcaar to .aar files in repos embedded in a - project when a project path has characters (e.g whitespace) that are escaped - during conversion to URIs. -* Android Resolver: Fixed auto-resolution always running if the Android SDK - is managed by Unity Hub. - -# Version 1.2.119 - Jun 19, 2019 -## Bug Fixes -* Android Resolver: Fixed error reported when using Jetifier integration - in Unity 2018+ if the target SDK is set to "highest installed". - -# Version 1.2.118 - Jun 18, 2019 -## New Features -* Android Resolver: Added initial - [Jetifier](https://developer.android.com/studio/command-line/jetifier) - integration which simplifies - [migration](ttps://developer.android.com/jetpack/androidx/migrate) - to Jetpack ([AndroidX](https://developer.android.com/jetpack/androidx)) - libraries in cases where all dependencies are managed by the Android - Resolver. - This can be enabled via the `Use Jetifier` option in the - `Assets > Play Services Resolver > Android Resolver > Settings` menu. - Caveats: - - If your project contains legacy Android Support Library .jar and .aar - files, these files will need to be removed and replaced with references to - artifacts on Maven via `*Dependencies.xml` files so that the Jetifier - can map them to Jetpack (AndroidX) libraries. - For example, remove the file `support-v4-27.0.2.jar` and replace it with - `` in a - `*Dependencies.xml` file. - - If your project contains .jar or .aar files that use the legacy Android - Support Libraries, these will need to be moved into a local Maven repo - [See this guide](https://maven.apache.org/guides/mini/guide-3rd-party-jars-local.html) - and then these files should be removed from your Unity project and instead - referenced via `*Dependencies.xml` files so that the Jetifier can - patch them to reference the Jetpack lirbaries. - -## Bug Fixes -* Android Resolver: Disabled version locking of com.android.support:multidex - does not use the same versioning scheme as other legacy Android support - libraries. -* Version Handler: Made Google.VersionHandler.dll's asset GUID stable across - releases. This faciliates error-free import into projects where - Google.VersionHandler.dll is moved from the default install location. - -# Version 1.2.117 - Jun 12, 2019 -## Bug Fixes -* Android Resolver: Fix copying of .srcaar to .aar files for - mainTemplate.gradle resolution. PluginImporter configuration was previously - not being applied to .aar files unless the Unity project was saved. - -# Version 1.2.116 - Jun 7, 2019 -## Bug Fixes -* Android Resolver: Fixed resolution of Android dependencies without version - specifiers. -* Android Resolver: Fixed Maven repo not found warning in Android Resolver. -* Android Resolver: Fixed Android Player directory not found exception in - Unity 2019.x when the Android Player isn't installed. - -# Version 1.2.115 - May 28, 2019 -## Bug Fixes -* Android Resolver: Fixed exception due to Unity 2019.3.0a4 removing - x86 from the set of supported ABIs. - -# Version 1.2.114 - May 27, 2019 -## New Features -* Android Resolver: Added support for ABI stripping when using - mainTemplate.gradle. This only works with AARs stored in repos - on the local filesystem. - -# Version 1.2.113 - May 24, 2019 -## New Features -* Android Resolver: If local repos are moved, the plugin will search the - project for matching directories in an attempt to correct the error. -* Version Handler: Files can be now targeted to multiple build targets - using multiple "gvh_" asset labels. -## Bug Fixes -* Android Resolver: "implementation" or "compile" are now added correctly - to mainTemplate.gradle in Unity versions prior to 2019. - -# Version 1.2.112 - May 22, 2019 -## New Features -* Android Resolver: Added option to disable addition of dependencies to - mainTemplate.gradle. - See `Assets > Play Services Resolver > Android Resolver > Settings`. -* Android Resolver: Made paths to local maven repositories in - mainTemplate.gradle relative to the Unity project when a project is not - being exported. -## Bug Fixes -* Android Resolver: Fixed builds with mainTemplate.gradle integration in - Unity 2019. -* Android Resolver: Changed dependency inclusion in mainTemplate.gradle to - use "implementation" or "compile" depending upon the version of Gradle - included with Unity. -* Android Resolver: Gracefully handled exceptions if the console encoding - can't be modified. -* Android Resolver: Now gracefully fails if the AndroidPlayer directory - can't be found. - -# Version 1.2.111 - May 9, 2019 -## Bug Fixes -* Version Handler: Fixed invocation of methods with named arguments. -* Version Handler: Fixed occasional hang when the editor is compiling - while activating plugins. - -# Version 1.2.110 - May 7, 2019 -## Bug Fixes -* Android Resolver: Fixed inclusion of some srcaar artifacts in builds with - Gradle builds when using mainTemplate.gradle. - -# Version 1.2.109 - May 6, 2019 -## New Features: -* Added links to documentation from menu. -* Android Resolver: Added option to auto-resolve Android libraries on build. -* Android Resolver: Added support for packaging specs of Android libraries. -* Android Resolver: Pop up a window when displaying Android dependencies. - -## Bug Fixes -* Android Resolver: Support for Unity 2019 Android SDK and JDK install locations -* Android Resolver: e-enable AAR explosion if internal builds are enabled. -* Android Resolver: Gracefully handle exceptions on file deletion. -* Android Resolver: Fixed Android Resolver log spam on load. -* Android Resolver: Fixed save of Android Resolver PromptBeforeAutoResolution - setting. -* Android Resolver: Fixed AAR processing failure when an AAR without - classes.jar is found. -* Android Resolver: Removed use of EditorUtility.DisplayProgressBar which - was occasionally left displayed when resolution had completed. -* Version Handler: Fixed asset rename to disable when a disabled file exists. - -# Version 1.2.108 - May 3, 2019 -## Bug Fixes: -* Version Handler: Fixed occasional hang on startup. - -# Version 1.2.107 - May 3, 2019 -## New Features: -* Version Handler: Added support for enabling / disabling assets that do not - support the PluginImporter, based upon build target selection. -* Android Resolver: Added support for the global specification of maven repos. -* iOS Resolver: Added support for the global specification of Cocoapod sources. - -# Version 1.2.106 - May 1, 2019 -## New Features -* iOS Resolver: Added support for development pods in Xcode project integration - mode. -* iOS Resolver: Added support for source pods with resources in Xcode project - integration mode. - -# Version 1.2.105 - Apr 30, 2019 -## Bug fixes -* Android Resolver: Fixed reference to Java tool path in logs. -* Android and iOS Resolvers: Changed command line execution to emit a warning - rather than throwing an exception and failing, when it is not possible to - change the console input and output encoding to UTF-8. -* Android Resolver: Added menu option and API to delete resolved libraries. -* Android Resolver: Added menu option and API to log the repos and libraries - currently included in the project. -* Android Resolver: If Plugins/Android/mainTemplate.gradle file is present and - Gradle is selected as the build type, resolution will simply patch the file - with Android dependencies specified by plugins in the project. - -# Version 1.2.104 - Apr 10, 2019 -## Bug Fixes -* Android Resolver: Changed Android ABI selection method from using whitelisted - Unity versions to type availability. This fixes an exception on resolution - in some versions of Unity 2017.4. - -# Version 1.2.103 - Apr 2, 2019 -## Bug Fixes -* Android Resolver: Whitelisted Unity 2017.4 and above with ARM64 support. -* Android Resolver: Fixed Java version check to work with Java SE 12 and above. - -# Version 1.2.102 - Feb 13, 2019 -## Bug Fixes -* Android Resolver: Fixed the text overflow on the Android Resolver - prompt before initial run to fit inside the buttons for - smaller screens. - -# Version 1.2.101 - Feb 12, 2019 -## New Features -* Android Resolver: Prompt the user before the resolver runs for the - first time and allow the user to elect to disable from the prompt. -* Android Resolver: Change popup warning when resolver is disabled - to be a console warning. - -# Version 1.2.100 - Jan 25, 2019 -## Bug Fixes -* Android Resolver: Fixed AAR processing sometimes failing on Windows - due to file permissions. - -# Version 1.2.99 - Jan 23, 2019 -## Bug Fixes -* Android Resolver: Improved performance of project property polling. -* Version Handler: Fixed callback of VersionHandler.UpdateCompleteMethods - when the update process is complete. - -# Version 1.2.98 - Jan 9, 2019 -## New Features -* iOS Resolver: Pod declaration properties can now be set via XML pod - references. For example, this can enable pods for a subset of build - configurations. -## Bug Fixes -* iOS Resolver: Fixed incremental builds after local pods support caused - regression in 1.2.96. - -# Version 1.2.97 - Dec 17, 2018 -## Bug Fixes -* Android Resolver: Reduced memory allocation for logic that monitors build - settings when auto-resolution is enabled. If auto-resolution is disabled, - almost all build settings are no longer polled for changes. - -# Version 1.2.96 - Dec 17, 2018 -## Bug Fixes -* Android Resolver: Fixed repacking of AARs to exclude .meta files. -* Android Resolver: Only perform auto-resolution on the first scene while - building. -* Android Resolver: Fixed parsing of version ranges that include whitespace. -* iOS Resolver: Added support for local development pods. -* Version Handler: Fixed Version Handler failing to rename some files. - -# Version 1.2.95 - Oct 23, 2018 -## Bug Fixes: -* Android Resolver: Fixed auto-resolution running in a loop in some scenarios. - -# Version 1.2.94 - Oct 22, 2018 -## Bug Fixes -* iOS Resolver: Added support for PODS_TARGET_SRCROOT in source Cocoapods. - -# Version 1.2.93 - Oct 22, 2018 -## Bug Fixes -* Android Resolver: Fixed removal of Android libraries on auto-resolution when - `*Dependencies.xml` files are deleted. - -# Version 1.2.92 - Oct 2, 2018 -## Bug Fixes -* Android Resolver: Worked around auto-resolution hang on Windows if - resolution starts before compilation is finished. - -# Version 1.2.91 - Sep 27, 2018 -## Bug Fixes -* Android Resolver: Fixed Android Resolution when the selected build target - isn't Android. -* Added C# assembly symbols the plugin to simplify debugging bug reports. - -# Version 1.2.90 - Sep 21, 2018 -## Bug Fixes -* Android Resolver: Fixed transitive dependency selection of version locked - packages. - -# Version 1.2.89 - Aug 31, 2018 -## Bug Fixes -* Fixed FileLoadException in ResolveUnityEditoriOSXcodeExtension an assembly - can't be loaded. - -# Version 1.2.88 - Aug 29, 2018 -## Changed -* Improved reporting of resolution attempts and conflicts found in the Android - Resolver. -## Bug Fixes -* iOS Resolver now correctly handles sample code in CocoaPods. Previously it - would add all sample code to the project when using project level - integration. -* Android Resolver now correctly handles Gradle conflict resolution when the - resolution results in a package that is compatible with all requested - dependencies. - -# Version 1.2.87 - Aug 23, 2018 -## Bug Fixes -* Fixed Android Resolver "Processing AARs" dialog getting stuck in Unity 5.6. - -# Version 1.2.86 - Aug 22, 2018 -## Bug Fixes -* Fixed Android Resolver exception in OnPostProcessScene() when the Android - platform isn't selected. - -# Version 1.2.85 - Aug 17, 2018 -## Changes -* Added support for synchronous resolution in the Android Resolver. - PlayServicesResolver.ResolveSync() now performs resolution synchronously. -* Auto-resolution in the Android Resolver now results in synchronous resolution - of Android dependencies before the Android application build starts via - UnityEditor.Callbacks.PostProcessSceneAttribute. - -# Version 1.2.84 - Aug 16, 2018 -## Bug Fixes -* Fixed Android Resolver crash when the AndroidResolverDependencies.xml - file can't be written. -* Reduced log spam when a conflicting Android library is pinned to a - specific version. - -# Version 1.2.83 - Aug 15, 2018 -## Bug Fixes -* Fixed Android Resolver failures due to an in-accessible AAR / JAR explode - cache file. If the cache can't be read / written the resolver now continues - with reduced performance following recompilation / DLL reloads. -* Fixed incorrect version number in plugin manifest on install. - This was a minor issue since the version handler rewrote the metadata - after installation. - -# Version 1.2.82 - Aug 14, 2018 -## Changed -* Added support for alphanumeric versions in the Android Resolver. - -## Bug Fixes -* Fixed Android Resolver selection of latest duplicated library. -* Fixed Android Resolver conflict resolution when version locked and non-version - locked dependencies are specified. -* Fixed Android Resolver conflict resolution when non-existent artifacts are - referenced. - -# Version 1.2.81 - Aug 9, 2018 -## Bug Fixes -* Fixed editor error that would occur when when - `PlayerSettings.Android.targetArchitectures` was set to - `AndroidArchitecture.All`. - -# Version 1.2.80 - Jul 24, 2018 -## Bug Fixes -* Fixed project level settings incorrectly falling back to system wide settings - when default property values were set. - -# Version 1.2.79 - Jul 23, 2018 -## Bug Fixes -* Fixed AndroidManifest.xml patching on Android Resolver load in Unity 2018.x. - -# Version 1.2.78 - Jul 19, 2018 -## Changed -* Added support for overriding conflicting dependencies. - -# Version 1.2.77 - Jul 19, 2018 -## Changed -* Android Resolver now supports Unity's 2018 ABI filter (i.e arm64-v8a). -* Reduced Android Resolver build option polling frequency. -* Disabled Android Resolver auto-resolution in batch mode. Users now need - to explicitly kick off resolution through the API. -* All Android Resolver and Version Handler dialogs are now disabled in batch - mode. -* Verbose logging for all plugins is now enabled by default in batch mode. -* Version Handler bootstrapper has been improved to no longer call - UpdateComplete multiple times. However, since Unity can still reload the - app domain after plugins have been enabled, users still need to store their - plugin state to persistent storage to handle reloads. - -## Bug Fixes -* Android Resolver no longer incorrectly adds MANIFEST.MF files to AARs. -* Android Resolver auto-resolution jobs are now unscheduled when an explicit - resolve job is started. - -# Version 1.2.76 - Jul 16, 2018 -## Bug Fixes -* Fixed variable replacement in AndroidManifest.xml files in the Android - Resolver. - Version 1.2.75 introduced a regression which caused all variable replacement - to replace the *entire* property value rather than the component of the - property that referenced a variable. For example, - given "applicationId = com.my.app", "${applicationId}.foo" would be - incorrectly expanded as "com.my.app" rather than "com.my.app.foo". This - resulted in numerous issues for Android builds where content provider - initialization would fail and services may not start. - -## Changed -* Gradle prebuild experimental feature has been removed from the Android - Resolver. The feature has been broken for some time and added around 8MB - to the plugin size. -* Added better support for execution of plugin components in batch mode. - In batch mode UnityEditor.update is sometimes never called - like when a - single method is executed - so the new job scheduler will execute all jobs - synchronously from the main thread. - -# Version 1.2.75 - Jun 20, 2018 -## New Features -* Android Resolver now monitors the Android SDK path when - auto-resolution is enabled and triggers resolution when the path is - modified. - -## Changed -* Android auto-resolution is now delayed by 3 seconds when the following build - settings are changed: - - Target ABI. - - Gradle build vs. internal build. - - Project export. -* Added a progress bar display when AARs are being processed during Android - resolution. - -## Bug Fixes -* Fixed incorrect Android package version selection when a mix of - version-locked and non-version-locked packages are specified. -* Fixed non-deterministic Android package version selection to select - the highest version of a specified package rather than the last - package specification passed to the Gradle resolution script. - -# Version 1.2.74 - Jun 19, 2018 -## New Features -* Added workaround for broken AndroidManifest.xml variable replacement in - Unity 2018.x. By default ${applicationId} variables will be replaced by - the bundle ID in the Plugins/Android/AndroidManifest.xml file. The - behavior can be disabled via the Android Resolver settings menu. - -# Version 1.2.73 - May 30, 2018 -## Bug Fixes -* Fixed spurious warning message about missing Android plugins directory on - Windows. - -# Version 1.2.72 - May 23, 2018 -## Bug Fixes -* Fixed spurious warning message about missing Android plugins directory. - -# Version 1.2.71 - May 10, 2018 -## Bug Fixes -* Fixed resolution of Android dependencies when the `Assets/Plugins/Android` - directory is named in a different case e.g `Assets/plugins/Android`. - -# Version 1.2.70 - May 7, 2018 -## Bug Fixes -* Fixed bitcode flag being ignored for iOS pods. - -# Version 1.2.69 - May 7, 2018 -## Bug Fixes -* Fixed escaping of local repository paths in Android Resolver. - -# Version 1.2.68 - May 3, 2018 -## Changes -* Added support for granular builds of Google Play Services. - -# Version 1.2.67 - May 1, 2018 -## Changes -* Improved support for iOS source-only pods in Unity 5.5 and below. - -# Version 1.2.66 - April 27, 2018 -## Bug Fixes -* Fixed Version Handler renaming of Linux libraries with hyphens in filenames. - Previously, libraries named Foo-1.2.3.so were not being renamed to - libFoo-1.2.3.so on Linux which could break native library loading on some - versions of Unity. - -# Version 1.2.65 - April 26, 2018 -## Bug Fixes -* Fix CocoaPods casing in logs and comments. - -# Version 1.2.64 - Mar 16, 2018 -## Bug Fixes -* Fixed bug in download_artifacts.gradle (used by Android Resolver) which - reported a failure if required artifacts already exist. - -# Version 1.2.63 - Mar 15, 2018 -## Bug Fixes -* Fixed iOS Resolver include search paths taking precedence over system headers - when using project level resolution. -* Fixed iOS Resolver includes relative to library root, when using project level - resolution. - -# Version 1.2.62 - Mar 12, 2018 -## Changes -* Improved error reporting when a file can't be moved to trash by the - Version Handler. -## Bug Fixes -* Fixed Android Resolver throwing NullReferenceException when the Android SDK - path isn't set. -* Fixed Version Handler renaming files with underscores if the - "Rename to Canonical Filenames" setting is enabled. - -# Version 1.2.61 - Jan 22, 2018 -## Bug Fixes -* Fixed Android Resolver reporting non-existent conflicting dependencies when - Gradle build system is enabled. - -# Version 1.2.60 - Jan 12, 2018 -## Changes -* Added support for Maven / Ivy version specifications for Android packages. -* Added support for Android SNAPSHOT packages. - -## Bug Fixes -* Fixed Openjdk version check. -* Fixed non-deterministic Android package resolution when two packages contain - an artifact with the same name. - -# Version 1.2.59 - Oct 19, 2017 -## Bug Fixes -* Fixed execution of Android Gradle resolution script when it's located - in a path with whitespace. - -# Version 1.2.58 - Oct 19, 2017 -## Changes -* Removed legacy resolution method from Android Resolver. - It is now only possible to use the Gradle or Gradle prebuild resolution - methods. - -# Version 1.2.57 - Oct 18, 2017 -## Bug Fixes -* Updated Gradle wrapper to 4.2.1 to fix issues using Gradle with the - latest Openjdk. -* Android Gradle resolution now also uses gradle.properties to pass - parameters to Gradle in an attempt to workaround problems with - command line argument parsing on Windows 10. - -# Version 1.2.56 - Oct 12, 2017 -## Bug Fixes -* Fixed Gradle artifact download with non-version locked artifacts. -* Changed iOS resolver to only load dependencies at build time. - -# Version 1.2.55 - Oct 4, 2017 -## Bug Fixes -* Force Android Resolution when the "Install Android Packages" setting changes. - -# Version 1.2.54 - Oct 4, 2017 -## Bug Fixes -* Fixed execution of command line tools on Windows when the path to the tool - contains a single quote (apostrophe). In this case we fallback to executing - the tool via the system shell. - -# Version 1.2.53 - Oct 2, 2017 -## New Features -* Changed Android Resolver "resolution complete" dialog so that it now displays - failures. -* Android Resolver now detects conflicting libraries that it does not manage - warning the user if they're newer than the managed libraries and prompting - the user to clean them up if they're older or at the same version. - -## Bug Fixes -* Improved Android Resolver auto-resolution speed. -* Fixed bug in the Gradle Android Resolver which would result in resolution - succeeding when some dependencies are not found. - -# Version 1.2.52 - Sep 25, 2017 -## New Features -* Changed Android Resolver's Gradle resolution to resolve conflicting - dependencies across Google Play services and Android Support library packages. - -# Version 1.2.51 - Sep 20, 2017 -## Changes -* Changed iOS Resolver to execute the CocoaPods "pod" command via the shell - by default. Some developers customize their shell environment to use - custom ssh certs to access internal git repositories that host pods so - executing "pod" via the shell will work for these scenarios. - The drawback of executing "pod" via the shell could potentially cause - users problems if they break their shell environment. Though users who - customize their shell environments will be able to resolve these issues. - -# Version 1.2.50 - Sep 18, 2017 -## New Features -* Added option to disable the Gradle daemon in the Android Resolver. - This daemon is now disabled by default as some users are getting into a state - where multiple daemon instances are being spawned when changing dependencies - which eventually results in Android resolution failing until all daemon - processes are manually killed. - -## Bug Fixes -* Android resolution is now always executed if the user declines the update - of their Android SDK. This ensure users can continue to use out of date - Android SDK packages if they desire. - -# Version 1.2.49 - Sep 18, 2017 -## Bug Fixes -* Removed modulemap parsing in iOS Resolver. - The framework *.modulemap did not need to be parsed by the iOS Resolver - when injecting Cocoapods into a Xcode project. Simply adding a modular - framework to a Xcode project results in Xcode's Clang parsing the associated - modulemap and injecting any compile and link flags into the build process. - -# Version 1.2.48 - Sep 12, 2017 -## New Features -* Changed settings to be per-project by default. - -## Bug Fixes -* Added Google maven repository to fix GradlePrebuild resolution with Google - components. -* Fixed Android Resolution failure with spaces in paths. - -# Version 1.2.47 - Aug 29, 2017 -## New Features -* Android and iOS dependencies can now be specified using *Dependencies.xml - files. This is now the preferred method for registering dependencies, - we may remove the API for dependency addition in future. -* Added "Reset to Defaults" button to each settings dialog to restore default - settings. -* Android Resolver now validates the configured JDK is new enough to build - recently released Android libraries. -## Bug Fixes -* Fixed a bug that caused dependencies with the "LATEST" version specification - to be ignored when using the Gradle mode of the Android Resolver. -* Fixed a race condition when running Android Resolution. -* Fixed Android Resolver logging if a PlayServicesSupport instance is created - with no logging enabled before the Android Resolver is initialized. -* Fixed iOS resolver dialog in Unity 4. -* Fixed iOS Cocoapod Xcode project integration in Unity 4. - -# Version 1.2.46 - Aug 22, 2017 -## Bug Fixes -* GradlePrebuild Android resolver on Windows now correctly locates dependent - data files. - -# Version 1.2.45 - Aug 22, 2017 -## Bug Fixes -* Improved Android package auto-resolution and fixed clean up of stale - dependencies when using Gradle dependency resolution. - -# Version 1.2.44 - Aug 21, 2017 -## Bug Fixes -* Enabled autoresolution for Gradle Prebuild. -* Made the command line dialog windows have selectable text. -* Fixed incorrect "Android Settings" dialog disabled groups. -* Updated PlayServicesResolver android platform detection to use the package - manager instead of the 'android' tool. -* UnityCompat reflection methods 'GetAndroidPlatform' and - 'GetAndroidBuildToolsVersion' are now Obsolete due to dependence on the - obsolete 'android' build tool. - -# Version 1.2.43 - Aug 18, 2017 -## Bug Fixes -* Fixed Gradle resolution in the Android Resolver when running - PlayServicesResolver.Resolve() in parallel or spawning multiple - resolutions before the previous resolve completed. - -# Version 1.2.42 - Aug 17, 2017 -## Bug Fixes -* Fixed Xcode project level settings not being applied by IOS Resolver when - Xcode project pod integration is enabled. - -# Version 1.2.41 - Aug 15, 2017 -## Bug Fixes -* IOS Resolver's Xcode workspace pod integration is now disabled when Unity - Cloud Build is detected. Unity Cloud Build does not follow the same build - process as the Unity editor and fails to open the generated xcworkspace at - this time. - -# Version 1.2.40 - Aug 15, 2017 -## Bug Fixes -* Moved Android Resolver Gradle Prebuild scripts into Google.JarResolver.dll. - They are now extracted from the DLL when required. -* AARs / JARs are now cleaned up when switching the Android resolution - strategy. - -# Version 1.2.39 - Aug 10, 2017 -## New Features -* Android Resolver now supports resolution with Gradle. This enables support - for non-local artifacts. -## Bug Fixes -* Android Resolver's Gradle Prebuild now uses Android build tools to determine - the Android platform tools version rather than relying upon internal Unity - APIs. -* Android Resolver's Gradle Prebuild now correctly strips binaries that are - not required for the target ABI. - -# Version 1.2.38 - Aug 7, 2017 -## Bug Fixes -* Fixed an issue in VersionHandler where disabled targets are ignored if - the "Any Platform" flag is set on a plugin DLL. - -# Version 1.2.37 - Aug 3, 2017 -## New Features -* Exposed GooglePlayServices.PlayServicesResolver.Resolve() so that it's - possible for a script to be notified when AAR / Jar resolution is complete. - This makes it easier to setup a project to build from the command line. - -# Version 1.2.36 - Aug 3, 2017 -## New Features -* VersionHandler.UpdateCompleteMethods allows a user to provide a list of - methods to be called when VersionHandlerImpl has completed an update. - This makes it easier to import a plugin and wait for VersionHandler to - execute prior executing a build. - -# Version 1.2.35 - Jul 28, 2017 -## New Features -* VersionHandler will now rename Linux libraries so they can target Unity - versions that require different file naming. Libraries need to be labelled - gvh_linuxlibname-${basename} in order to be considered for renaming. - e.g gvh\_linuxlibname-MyLib will be named MyLib.so in Unity 5.5 and below and - libMyLib.so in Unity 5.6 and above. - -# Version 1.2.34 - Jul 28, 2017 -## Bug Fixes -* Made VersionHandler bootstrap module more robust when calling static - methods before the implementation DLL is loaded. - -# Version 1.2.33 - Jul 27, 2017 -## New Features -* Added a bootstrap module for VersionHandler so the implementation - of the VersionHandler module can be versioned without resulting in - a compile error when imported at different versions across multiple - plugins. - -# Version 1.2.32 - Jul 20, 2017 -## New Features -* Added support for build target selection based upon .NET framework - version in the VersionHandler. - When applying either gvh\_dotnet-3.5 or gvh\_dotnet-4.5 labels to - assets, the VersionHandler will only enable the asset for the - specified set of build targets when the matching .NET framework version - is selected in Unity 2017's project settings. This allows assets - to be provided in a plugin that need to differ based upon .NET version. - -# Version 1.2.31 - Jul 5, 2017 -## Bug Fixes -* Force expansion of AARs with native components when using Unity 2017 - with the internal build system. In contrast to Unity 5.x, Unity 2017's - internal build system does not include native libraries included in AARs. - Forcing expansion of AARs with native components generates an - Ant / Eclipse project for each AAR which is correctly included by Unity - 2017's internal build system. - -# Version 1.2.30 - Jul 5, 2017 -## Bug Fixes -* Fixed Cocoapods being installed when the build target isn't iOS. -* Added support for malformed AARs with missing classes.jar. - -# Version 1.2.29 - Jun 16, 2017 -## New Features -* Added support for the Android sdkmanager tool. - -# Version 1.2.28 - Jun 8, 2017 -## Bug Fixes -* Fixed non-shell command line execution (regression from - Cocoapod installation patch). - -# Version 1.2.27 - Jun 7, 2017 -## Bug Fixes -* Added support for stdout / stderr redirection when executing - commands in shell mode. - This fixes CocoaPod tool installation when shell mode is - enabled. -* Fixed incremental builds when additional sources are specified - in the Podfile. - -# Version 1.2.26 - Jun 7, 2017 -## Bug Fixes -* Fixed a crash when importing Version Handler into Unity 4.7.x. - -# Version 1.2.25 - Jun 7, 2017 -## Bug Fixes -* Fixed an issue in the Jar Resolver which incorrectly notified - event handlers of bundle ID changes when the currently selected - (not active) build target changed in Unity 5.6 and above. - -# Version 1.2.24 - Jun 6, 2017 -## New Features -* Added option to control file renaming in Version Handler settings. - Disabling file renaming (default option) significantly increases - the speed of file version management operations with the downside - that any files that are referenced directly by canonical filename - rather than asset ID will no longer be valid. -* Improved logging in the Version Handler. -## Bug Fixes -* Fixed an issue in the Version Handler which caused it to not - re-enable plugins when re-importing a custom package with disabled - version managed files. - -# Version 1.2.23 - May 26, 2017 -## Bug Fixes -* Fixed a bug with gradle prebuild resolver on windows. - -# Version 1.2.22 - May 19, 2017 -## Bug Fixes -* Fixed a bug in the iOS resolver with incremental builds. -* Fixed misdetection of Cocoapods support with Unity beta 5.6. - -# Version 1.2.21 - May 8, 2017 -## Bug Fixes -* Fix for https://github.com/googlesamples/unity-jar-resolver/issues/48 - Android dependency version number parsing when "-alpha" (etc.) are - included in dependency (AAR / JAR) versions. - -# Version 1.2.20 - May 8, 2017 -## Bug Fixes -* Attempted to fix - https://github.com/googlesamples/unity-jar-resolver/issues/48 - where a NullReferenceException could occur if a target file does not - have a valid version string. - -# Version 1.2.19 - May 4, 2017 -## Bug Fixes -* Fixed Jar Resolver exploding and deleting AAR files it isn't managing. - -# Version 1.2.18 - May 4, 2017 -## New Features -* Added support for preserving Unity pods such as when GVR is enabled. - -# Version 1.2.17 - Apr 20, 2017 -## Bug Fixes -* Fixed auto-resolution when an Android application ID is modified. - -# Version 1.2.16 - Apr 17, 2017 -## Bug Fixes -* Fixed Unity version number parsing on machines with a locale that uses - "," for decimal points. -* Fixed null reference exception if JDK path isn't set. - -# Version 1.2.15 - Mar 17, 2017 -## New Features -* Added warning when the Jar Resolver's background resolution is disabled. -## Bug Fixes -* Fixed support of AARs with native libraries when using Gradle. -* Fixed extra repository paths when resolving dependencies. - -# Version 1.2.14 - Mar 7, 2017 -## New Features -* Added experimental Android resolution using Gradle. - This alternative resolver supports proguard stripping with Unity's - internal build system. -* Added Android support for single ABI builds when using AARs include - native libraries. -* Disabled Android resolution on changes to all .cs and .js files. - File patterns that are monitored for auto-resolution can be added - using PlayServicesResolver.AddAutoResolutionFilePatterns(). -* Added tracking of resolved AARs and JARs so they can be cleaned up - if they're no longer referenced by a project. -* Added persistence of AAR / JAR version replacement for each Unity - session. -* Added settings dialog to the iOS resolver. -* Integrated Cocoapod tool installation in the iOS resolver. -* Added option to run pod tool via the shell. -## Bug Fixes -* Fixed build of some source Cocoapods (e.g Protobuf). -* VersionHandler no longer prompts to delete obsolete manifests. -* iOS resolver handles Cocoapod installation when using Ruby < 2.2.2. -* Added workaround for package version selection when including - Google Play Services on Android. -* Fixed support for pods that reference static libraries. -* Fixed support for resource-only pods. - -# Version 1.2.12 - Feb 14, 2017 -## Bug Fixes -* Fixed re-explosion of AARs when the bundle ID is modified. - -# Version 1.2.11 - Jan 30, 2017 -## New Features -* Added support for Android Studio builds. -* Added support for native (C/C++) shared libraries in AARs. - -# Version 1.2.10 - Jan 11, 2017 -## Bug Fixes -* Fixed SDK manager path retrieval. -* Also, report stderr when it's not possible to run the "pod" tool. -* Handle exceptions thrown by Unity.Cecil on asset rename -* Fixed IOSResolver to handle PlayerSettings.iOS.targetOSVersionString - -# Version 1.2.9 - Dec 7, 2016 -## Bug Fixes -* Improved error reporting when "pod repo update" fails. -* Added detection of xml format xcode projects generated by old Cocoapods - installations. - -# Version 1.2.8 - Dec 6, 2016 -## Bug Fixes -* Increased speed of JarResolver resolution. -* Fixed JarResolver caches getting out of sync with requested dependencies - by removing the caches. -* Fixed JarResolver explode cache always being rewritten even when no - dependencies change. - -# Version 1.2.7 - Dec 2, 2016 -## Bug Fixes -* Fixed VersionHandler build errors with Unity 5.5, due to the constantly - changing BuildTarget enum. -* Added support for Unity configured JDK Path rather than requiring - JAVA_HOME to be set in the Jar Resolver. - -# Version 1.2.6 - Nov 15, 2016 -## Bug Fixes -* Fixed IOSResolver errors when iOS support is not installed. -* Added fallback to "pod" executable search which queries the Ruby Gems - package manager for the binary install location. - -# Version 1.2.5 - Nov 3, 2016 -## Bug Fixes -* Added crude support for source only Cocoapods to the IOSResolver. - -# Version 1.2.4 - Oct 27, 2016 -## Bug Fixes -* Automated resolution of out of date pod repositories. - -# Version 1.2.3 - Oct 25, 2016 -## Bug Fixes -* Fixed exception when reporting conflicting dependencies. - -# Version 1.2.2 - Oct 17, 2016 -## Bug Fixes -* Fixed issue working with Unity 5.5 -* Fixed issue with PlayServicesResolver corrupting other iOS dependencies. -* Updated build script to use Unity distributed tools for building. - -# Version 1.2.1 - Jul 25, 2016 -## Bug Fixes -* Removed 1.2 Resolver and hardcoded whitelist of AARs to expand. -* Improved error reporting when the "jar" executable can't be found. -* Removed the need to set JAVA_HOME if "jar" is in the user's path. -* Fixed spurious copying of partially matching AARs. -* Changed resolver to only copy / expand when source AARs change. -* Auto-resolution of dependencies is now performed when the Android - build target is selected. - -## New Features -* Expand AARs that contain manifests with variable expansion like - ${applicationId}. -* Added optional logging in the JarResolverLib module. -* Integration with the Android SDK manager for dependencies that - declare required Android SDK packages. - -# Version 1.2.0 - May 11 2016 -## Bug Fixes -* Handles resolving dependencies when the artifacts are split across 2 repos. -* #4 Misdetecting version for versions like 1.2-alpha. These are now string - compared if alphanumeric -* Removed resolver creation via reflection since it did not work all the time. - Now a resolver needs to be loaded externally (which is existing behavior). - -## New Features -* Expose PlayServicesResolver properties to allow for script access. -* Explodes firebase-common and firebase-measurement aar files to support - ${applicationId} substitution. - -# Version 1.1.1 - 25 Feb 2016 -## Bug Fixes -* #1 Spaces in project path not handled when exploding Aar file. -* #2 Script compilation error: TypeLoadException. - -# Version 1.1.0 - 5 Feb 2016 -## New Features -* Adds friendly alert when JAVA_HOME is not set on Windows platforms. -* Adds flag for disabling background resolution. -* Expands play-services-measurement and replaces ${applicationId} with the - bundle Id. - - ## Bug Fixes -* Fixes infinite loop of resolution triggered by resolution. diff --git a/Assets/ExternalDependencyManager/Editor/CHANGELOG.md.meta b/Assets/ExternalDependencyManager/Editor/CHANGELOG.md.meta deleted file mode 100644 index c1eaf63f..00000000 --- a/Assets/ExternalDependencyManager/Editor/CHANGELOG.md.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: fbfd3453b643461abff4f68ad0696d91 -labels: -- gvh -- gvh_version-6.1.2 -- gvhp_exportpath-ExternalDependencyManager/Editor/CHANGELOG.md -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll b/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll deleted file mode 100644 index ffad46d8..00000000 --- a/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:88349c546d0522c0243f484f164b7107999668a6322a85441c8868ee330d0aa8 -size 14848 diff --git a/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll.meta b/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll.meta deleted file mode 100644 index efdce7c9..00000000 --- a/Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll.meta +++ /dev/null @@ -1,38 +0,0 @@ -fileFormatVersion: 2 -guid: f895c38a10144a2190fcd0a62357adcf -labels: -- gvh -- gvh_version-6.1.2 -- gvhp_exportpath-ExternalDependencyManager/Editor/Google.VersionHandler.dll -- gvhp_targets-editor -PluginImporter: - externalObjects: {} - serializedVersion: 2 - iconMap: {} - executionOrder: {} - defineConstraints: [] - isPreloaded: 0 - isOverridable: 0 - isExplicitlyReferenced: 0 - validateReferences: 1 - platformData: - - first: - Any: - second: - enabled: 0 - settings: {} - - first: - Editor: Editor - second: - enabled: 1 - settings: - DefaultValueInitialized: true - - first: - Windows Store Apps: WindowsStoreApps - second: - enabled: 0 - settings: - CPU: AnyCPU - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ExternalDependencyManager/Editor/LICENSE b/Assets/ExternalDependencyManager/Editor/LICENSE deleted file mode 100644 index 6258cc47..00000000 --- a/Assets/ExternalDependencyManager/Editor/LICENSE +++ /dev/null @@ -1,245 +0,0 @@ -Copyright (C) 2014 Google Inc. - - Licensed under the Apache License, Version 2.0 (the "License"); - you may not use this file except in compliance with the License. - You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. - - Apache License - Version 2.0, January 2004 - http://www.apache.org/licenses/ - - TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION - - 1. 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In an effort to resolve conflicts, the developer will very likely - attempt to resolve problems by deleting random files in your plugin, - report bugs when that doesn't work and finally give up. - -EDM provides solutions for each of these problems. - -## Android Dependency Management - -The *Android Resolver* component of this plugin will download and integrate -Android library dependencies and handle any conflicts between plugins that share -the same dependencies. - -Without the Android Resolver, typically Unity plugins bundle their AAR and -JAR dependencies, e.g. a Unity plugin `SomePlugin` that requires the Google -Play Games Android library would redistribute the library and its transitive -dependencies in the folder `SomePlugin/Android/`. When a user imports -`SomeOtherPlugin` that includes the same libraries (potentially at different -versions) in `SomeOtherPlugin/Android/`, the developer using `SomePlugin` and -`SomeOtherPlugin` will see an error when building for Android that can be hard -to interpret. - -Using the Android Resolver to manage Android library dependencies: - - * Solves Android library conflicts between plugins. - * Handles all of the various processing steps required to use Android - libraries (AARs, JARs) in Unity 4.x and above projects. Almost all - versions of Unity have - at best - partial support for AARs. - * (Experimental) Supports minification of included Java components without - exporting a project. - -## iOS Dependency Management - -The *iOS Resolver* component of this plugin integrates with -[CocoaPods](https://cocoapods.org/) to download and integrate iOS libraries -and frameworks into the Xcode project Unity generates when building for iOS. -Using CocoaPods allows multiple plugins to utilize shared components without -forcing developers to fix either duplicate or incompatible versions of -libraries included through multiple Unity plugins in their project. - -## Package Manager Registry Setup - -The [Package Manager](https://docs.unity3d.com/Manual/Packages.html) -(PM) makes use of [NPM](https://www.npmjs.com/) registry servers for package -hosting and provides ways to discover, install, upgrade and uninstall packages. -This makes it easier for developers to manage plugins within their projects. - -However, installing additional package registries requires a few manual steps -that can potentially be error prone. The *Package Manager Resolver* -component of this plugin integrates with -[PM](https://docs.unity3d.com/Manual/Packages.html) to provide a way to -auto-install PM package registries when a `.unitypackage` is installed which -allows plugin maintainers to ship a `.unitypackage` that can provide access -to their own PM registry server to make it easier for developers to -manage their plugins. - -## Unity Plugin Version Management - -Finally, the *Version Handler* component of this plugin simplifies the process -of managing transitive dependencies of Unity plugins and each plugin's upgrade -process. - -For example, without the Version Handler plugin, if: - - * Unity plugin `SomePlugin` includes `EDM4U` plugin at - version 1.1. - * Unity plugin `SomeOtherPlugin` includes `EDM4U` - plugin at version 1.2. - -The version of `EDM4U` included in the developer's project depends upon the -order the developer imports `SomePlugin` or `SomeOtherPlugin`. - -This results in: - - * `EDM4U` at version 1.2, if `SomePlugin` is imported then `SomeOtherPlugin` - is imported. - * `EDM4U` at version 1.1, if `SomeOtherPlugin` is imported then - `SomePlugin` is imported. - -The Version Handler solves the problem of managing transitive dependencies by: - - * Specifying a set of packaging requirements that enable a plugin at - different versions to be imported into a Unity project. - * Providing activation logic that selects the latest version of a plugin - within a project. - -When using the Version Handler to manage `EDM4U` included in `SomePlugin` and -`SomeOtherPlugin`, from the prior example, version 1.2 will always be the -version activated in a developer's Unity project. - -Plugin creators are encouraged to adopt this library to ease integration for -their customers. For more information about integrating EDM4U -into your own plugin, see the [Plugin Redistribution](#plugin-redistribution) -section of this document. - -# Analytics - -The External Dependency Manager for Unity plugin by default logs usage to Google -Analytics. The purpose of the logging is to quantitatively measure the usage of -functionality, to gather reports on integration failures and to inform future -improvements to the developer experience of the External Dependency Manager -plugin. Note that the analytics collected are limited to the scope of the EDM4U -plugin’s usage. - -For details of what is logged, please refer to the usage of -`EditorMeasurement.Report()` in the source code. - -# Requirements - -The *Android Resolver* and *iOS Resolver* components of the plugin only work -with Unity version 4.6.8 or higher. - -The *Version Handler* component only works with Unity 5.x or higher as it -depends upon the `PluginImporter` UnityEditor API. - -The *Package Manager Resolver* component only works with -Unity 2018.4 or above, when -[scoped registry](https://docs.unity3d.com/Manual/upm-scoped.html) -support was added to the Package Manager. - -# Getting Started - -Before you import EDM4U into your plugin project, you first -need to consider whether you intend to *redistribute* `EDM4U` -along with your own plugin. - -## Plugin Redistribution - -If you're a plugin maintainer, redistributing `EDM4U` inside your own plugin -will ease the integration process for your users, by resolving dependency -conflicts between your plugin and other plugins in a user's project. - -If you wish to redistribute `EDM4U` inside your plugin, -you **must** follow these steps when importing the -`external-dependency-manager-*.unitypackage`, and when exporting your own plugin -package: - - 1. Import the `external-dependency-manager-*.unitypackage` into your plugin - project by - [running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), ensuring that - you add the `-gvh_disable` option. - 1. Export your plugin by [running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), ensuring that - you: - - Include the contents of the `Assets/PlayServicesResolver` and - `Assets/ExternalDependencyManager` directory. - - Add the `-gvh_disable` option. - -You **must** specify the `-gvh_disable` option in order for the Version -Handler to work correctly! - -For example, the following command will import the -`external-dependency-manager-1.2.46.0.unitypackage` into the project -`MyPluginProject` and export the entire Assets folder to -`MyPlugin.unitypackage`: - -``` -Unity -gvh_disable \ - -batchmode \ - -importPackage external-dependency-manager-1.2.46.0.unitypackage \ - -projectPath MyPluginProject \ - -exportPackage Assets MyPlugin.unitypackage \ - -quit -``` - -### Background - -The *Version Handler* component relies upon deferring the load of editor DLLs -so that it can run first and determine the latest version of a plugin component -to activate. The build of `EDM4U` plugin has Unity asset metadata that is -configured so that the editor components are not initially enabled when it's -imported into a Unity project. To maintain this configuration when importing -the `external-dependency-manager.unitypackage` into a Unity plugin project, you -*must* specify the command line option `-gvh_disable` which will prevent the -Version Handler component from running and changing the Unity asset metadata. - -# Android Resolver Usage - -The Android Resolver copies specified dependencies from local or remote Maven -repositories into the Unity project when a user selects Android as the build -target in the Unity editor. - - 1. Add the `external-dependency-manager-*.unitypackage` to your plugin - project (assuming you are developing a plugin). If you are redistributing - EDM4U with your plugin, you **must** follow the - import steps in the [Getting Started](#getting-started) section! - - 2. Copy and rename the - [SampleDependencies.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/SampleDependencies.xml) - file into your plugin and add the dependencies your plugin requires. - - The XML file just needs to be under an `Editor` directory and match the - name `*Dependencies.xml`. For example, - `MyPlugin/Editor/MyPluginDependencies.xml`. - - 3. Follow the steps in the [Getting Started](#getting-started) - section when you are exporting your plugin package. - -For example, to add the Google Play Games library -(`com.google.android.gms:play-services-games` package) at version `9.8.0` to -the set of a plugin's Android dependencies: - -``` - - - - - extra-google-m2repository - - - - -``` - -The version specification (last component) supports: - - * Specific versions e.g `9.8.0` - * Partial matches e.g `9.8.+` would match 9.8.0, 9.8.1 etc. choosing the most - recent version. - * Latest version using `LATEST` or `+`. We do *not* recommend using this - unless you're 100% sure the library you depend upon will not break your - Unity plugin in future. - -The above example specifies the dependency as a component of the Android SDK -manager such that the Android SDK manager will be executed to install the -package if it's not found. If your Android dependency is located on Maven -central it's possible to specify the package simply using the `androidPackage` -element: - -``` - - - - - -``` - -## Auto-resolution - -By default the Android Resolver automatically monitors the dependencies you have -specified and the `Plugins/Android` folder of your Unity project. The -resolution process runs when the specified dependencies are not present in your -project. - -The *auto-resolution* process can be disabled via the -`Assets > External Dependency Manager > Android Resolver > Settings` menu. - -Manual resolution can be performed using the following menu options: - - * `Assets > External Dependency Manager > Android Resolver > Resolve` - * `Assets > External Dependency Manager > Android Resolver > Force Resolve` - -## Deleting libraries - -Resolved packages are tracked via asset labels by the Android Resolver. -They can easily be deleted using the -`Assets > External Dependency Manager > Android Resolver > Delete Resolved Libraries` -menu item. - -## Android Manifest Variable Processing - -Some AAR files (for example play-services-measurement) contain variables that -are processed by the Android Gradle plugin. Unfortunately, Unity does not -perform the same processing when using Unity's Internal Build System, so the -Android Resolver plugin handles known cases of this variable substitution -by exploding the AAR into a folder and replacing `${applicationId}` with the -`bundleID`. - -Disabling AAR explosion and therefore Android manifest processing can be done -via the `Assets > External Dependency Manager > Android Resolver > Settings` -menu. You may want to disable explosion of AARs if you're exporting a project -to be built with Gradle / Android Studio. - -## ABI Stripping - -Some AAR files contain native libraries (.so files) for each ABI supported -by Android. Unfortunately, when targeting a single ABI (e.g x86), Unity does -not strip native libraries for unused ABIs. To strip unused ABIs, the Android -Resolver plugin explodes an AAR into a folder and removes unused ABIs to -reduce the built APK size. Furthermore, if native libraries are not stripped -from an APK (e.g you have a mix of Unity's x86 library and some armeabi-v7a -libraries) Android may attempt to load the wrong library for the current -runtime ABI completely breaking your plugin when targeting some architectures. - -AAR explosion and therefore ABI stripping can be disabled via the -`Assets > External Dependency Manager > Android Resolver > Settings` menu. -You may want to disable explosion of AARs if you're exporting a project to be -built with Gradle / Android Studio. - -## Resolution Strategies - -By default the Android Resolver will use Gradle to download dependencies prior -to integrating them into a Unity project. This works with Unity's internal -build system and Gradle / Android Studio project export. - -It's possible to change the resolution strategy via the -`Assets > External Dependency Manager > Android Resolver > Settings` menu. - -### Download Artifacts with Gradle - -Using the default resolution strategy, the Android resolver executes the -following operations: - - - Remove the result of previous Android resolutions. - e.g Delete all files and directories labeled with "gpsr" under - `Plugins/Android` from the project. - - Collect the set of Android dependencies (libraries) specified by a - project's `*Dependencies.xml` files. - - Run `download_artifacts.gradle` with Gradle to resolve conflicts and, - if successful, download the set of resolved Android libraries (AARs, JARs). - - Process each AAR / JAR so that it can be used with the currently selected - Unity build system (e.g Internal vs. Gradle, Export vs. No Export). - This involves patching each reference to `applicationId` in the - AndroidManifest.xml with the project's bundle ID. This means resolution - must be run if the bundle ID is changed again. - - Move the processed AARs to `Plugins/Android` so they will be included when - Unity invokes the Android build. - -### Integrate into mainTemplate.gradle - -Unity 5.6 introduced support for customizing the `build.gradle` used to build -Unity projects with Gradle. When the *Patch mainTemplate.gradle* setting is -enabled, rather than downloading artifacts before the build, Android resolution -results in the execution of the following operations: - - - Remove the result of previous Android resolutions. - e.g Delete all files and directories labeled with "gpsr" under - `Plugins/Android` from the project and remove sections delimited with - `// Android Resolver * Start` and `// Android Resolver * End` lines. - - Collect the set of Android dependencies (libraries) specified by a - project's `*Dependencies.xml` files. - - Rename any `.srcaar` files in the build to `.aar` and exclude them from - being included directly by Unity in the Android build as - `mainTemplate.gradle` will be patched to include them instead from their - local maven repositories. - - Inject the required Gradle repositories into `mainTemplate.gradle` at the - line matching the pattern - `.*apply plugin: 'com\.android\.(application|library)'.*` or the section - starting at the line `// Android Resolver Repos Start`. - If you want to control the injection point in the file, the section - delimited by the lines `// Android Resolver Repos Start` and - `// Android Resolver Repos End` should be placed in the global scope - before the `dependencies` section. - - Inject the required Android dependencies (libraries) into - `mainTemplate.gradle` at the line matching the pattern `***DEPS***` or - the section starting at the line `// Android Resolver Dependencies Start`. - If you want to control the injection point in the file, the section - delimited by the lines `// Android Resolver Dependencies Start` and - `// Android Resolver Dependencies End` should be placed in the - `dependencies` section. - - Inject the packaging options logic, which excludes architecture specific - libraries based upon the selected build target, into `mainTemplate.gradle` - at the line matching the pattern `android +{` or the section starting at - the line `// Android Resolver Exclusions Start`. - If you want to control the injection point in the file, the section - delimited by the lines `// Android Resolver Exclusions Start` and - `// Android Resolver Exclusions End` should be placed in the global - scope before the `android` section. - -## Dependency Tracking - -The Android Resolver creates the -`ProjectSettings/AndroidResolverDependencies.xml` to quickly determine the set -of resolved dependencies in a project. This is used by the auto-resolution -process to only run the expensive resolution process when necessary. - -## Displaying Dependencies - -It's possible to display the set of dependencies the Android Resolver -would download and process in your project via the -`Assets > External Dependency Manager > Android Resolver > Display Libraries` -menu item. - -# iOS Resolver Usage - -The iOS resolver component of this plugin manages -[CocoaPods](https://cocoapods.org/). A CocoaPods `Podfile` is generated and -the `pod` tool is executed as a post build process step to add dependencies -to the Xcode project exported by Unity. - -Dependencies for iOS are added by referring to CocoaPods. - - 1. Add the `external-dependency-manager-*.unitypackage` to your plugin - project (assuming you are developing a plugin). If you are redistributing - EDM4U with your plugin, you **must** follow the - import steps in the [Getting Started](#getting-started) section! - - 2. Copy and rename the - [SampleDependencies.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/SampleDependencies.xml) - file into your plugin and add the dependencies your plugin requires. - - The XML file just needs to be under an `Editor` directory and match the - name `*Dependencies.xml`. For example, - `MyPlugin/Editor/MyPluginDependencies.xml`. - - 3. Follow the steps in the [Getting Started](#getting-started) - section when you are exporting your plugin package. - -For example, to add the AdMob pod, version 7.0 or greater with bitcode enabled: - -``` - - - - - -``` - -## Integration Strategies - -The `CocoaPods` are either: - * Downloaded and injected into the Xcode project file directly, rather than - creating a separate xcworkspace. We call this `Xcode project` integration. - * If the Unity version supports opening a xcworkspace file, the `pod` tool - is used as intended to generate a xcworkspace which references the - CocoaPods. We call this `Xcode workspace` integration. - -The resolution strategy can be changed via the -`Assets > External Dependency Manager > iOS Resolver > Settings` menu. - -### Appending text to generated Podfile -In order to modify the generated Podfile you can create a script like this: -``` -using System.IO; -public class PostProcessIOS : MonoBehaviour { -[PostProcessBuildAttribute(45)]//must be between 40 and 50 to ensure that it's not overriden by Podfile generation (40) and that it's added before "pod install" (50) -private static void PostProcessBuild_iOS(BuildTarget target, string buildPath) -{ - if (target == BuildTarget.iOS) - { - - using (StreamWriter sw = File.AppendText(buildPath + "/Podfile")) - { - //in this example I'm adding an app extension - sw.WriteLine("\ntarget 'NSExtension' do\n pod 'Firebase/Messaging', '6.6.0'\nend"); - } - } -} -``` - -# Package Manager Resolver Usage - -Adding registries to the -[Package Manager](https://docs.unity3d.com/Manual/Packages.html) -(PM) is a manual process. The Package Manager Resolver (PMR) component -of this plugin makes it easy for plugin maintainers to distribute new PM -registry servers and easy for plugin users to manage PM registry servers. - -## Adding Registries - - 1. Add the `external-dependency-manager-*.unitypackage` to your plugin - project (assuming you are developing a plugin). If you are redistributing - EDM4U with your plugin, you **must** follow the - import steps in the [Getting Started](#getting-started) section! - - 2. Copy and rename the - [SampleRegistries.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/sample/Assets/ExternalDependencyManager/Editor/SampleRegistries.xml) - file into your plugin and add the registries your plugin requires. - - The XML file just needs to be under an `Editor` directory and match the - name `*Registries.xml` or labeled with `gumpr_registries`. For example, - `MyPlugin/Editor/MyPluginRegistries.xml`. - - 3. Follow the steps in the [Getting Started](#getting-started) - section when you are exporting your plugin package. - -For example, to add a registry for plugins in the scope `com.coolstuff`: - -``` - - - - com.coolstuff - - - -``` - -When PMR is loaded it will prompt the developer to add the registry to their -project if it isn't already present in the `Packages/manifest.json` file. - -For more information, see Unity's documentation on -[scoped package registries](https://docs.unity3d.com/Manual/upm-scoped.html). - -## Managing Registries - -It's possible to add and remove registries that are specified via PMR -XML configuration files via the following menu options: - -* `Assets > External Dependency Manager > Package Manager Resolver > - Add Registries` will prompt the user with a window which allows them to - add registries discovered in the project to the Package Manager. -* `Assets > External Dependency Manager > Package Manager Resolver > - Remove Registries` will prompt the user with a window which allows them to - remove registries discovered in the project from the Package Manager. -* `Assets > External Dependency Manager > Package Manager Resolver > - Modify Registries` will prompt the user with a window which allows them to - add or remove registries discovered in the project. - -## Migration - -PMR can migrate Version Handler packages installed in the `Assets` folder -to PM packages. This requires the plugins to implement the following: - -* `.unitypackage` must include a Version Handler manifests that describes - the components of the plugin. If the plugin has no dependencies - the manifest would just include the files in the plugin. -* The PM package JSON provided by the registry must include a keyword - (in the `versions.VERSION.keyword` list) that maps the PM package - to a Version Handler package using the format - `vh-name:VERSION_HANDLER_MANIFEST_NAME` where `VERSION_HANDLER_MANIFEST_NAME` - is the name of the manifest defined in the `.unitypackage`. For - more information see the description of the `gvhp_manifestname` asset label - in the *Version Handler Usage* section. - -When using the `Assets > External Dependency Manager > -Package Manager Resolver > Migrate Packages` menu option, PMR then -will: - -* List all Version Handler manager packages in the project. -* Search all available packages in the PM registries and fetch keywords - associated with each package parsing the Version Handler manifest names - for each package. -* Map each installed Version Handler package to a PM package. -* Prompt the user to migrate the discovered packages. -* Perform package migration for all selected packages if the user clicks - the `Apply` button. - -## Configuration - -PMR can be configured via the `Assets > External Dependency Manager > -Package Manager Resolver > Settings` menu option: - -* `Add package registries` when enabled, when the plugin loads or registry - configuration files change, this will prompt the user to add registries - that are not present in the Package Manager. -* `Prompt to add package registries` will cause a developer to be prompted - with a window that will ask for confirmation before adding registries. - When this is disabled registries are added silently to the project. -* `Prompt to migrate packages` will cause a developer to be prompted - with a window that will ask for confirmation before migrating packages - installed in the `Assets` directory to PM packages. -* `Enable Analytics Reporting` when enabled, reports the use of the plugin - to the developers so they can make imrpovements. -* `Verbose logging` when enabled prints debug information to the console - which can be useful when filing bug reports. - -# Version Handler Usage - -The Version Handler component of this plugin manages: - -* Shared Unity plugin dependencies. -* Upgrading Unity plugins by cleaning up old files from previous versions. -* Uninstallation of plugins that are distributed with manifest files. -* Restoration of plugin assets to their original install locations if assets - are tagged with the `exportpath` label. - -Since the Version Handler needs to modify Unity asset metadata (`.meta` files), -to enable / disable components, rename and delete asset files it does not -work with Package Manager installed packages. It's still possible to -include EDM4U in Package Manager packages, the Version Handler component -simply won't do anything to PM plugins in this case. - -## Using Version Handler Managed Plugins - -If a plugin is imported at multiple different versions into a project, if -the Version Handler is enabled, it will automatically check all managed -assets to determine the set of assets that are out of date and assets that -should be removed. To disable automatic checking managed assets disable -the `Enable version management` option in the -`Assets > External Dependency Manager > Version Handler > Settings` menu. - -If version management is disabled, it's possible to check managed assets -manually using the -`Assets > External Dependency Manager > Version Handler > Update` menu option. - -### Listing Managed Plugins - -Plugins managed by the Version Handler, those that ship with manifest files, -can displayed using the `Assets > External Dependency Manager > -Version Handler > Display Managed Packages` menu option. The list of plugins -are written to the console window along with the set of files used by each -plugin. - -### Uninstalling Managed Plugins - -Plugins managed by the Version Handler, those that ship with manifest files, -can be removed using the `Assets > External Dependency Manager > -Version Handler > Uninstall Managed Packages` menu option. This operation -will display a window that allows a developer to select a set of plugins to -remove which will remove all files owned by each plugin excluding those that -are in use by other installed plugins. - -Files managed by the Version Handler, those labeled with the `gvh` asset label, -can be checked to see whether anything needs to be upgraded, disabled or -removed using the `Assets > External Dependency Manager > -Version Handler > Update` menu option. - -### Restore Install Paths - -Some developers move assets around in their project which can make it -harder for plugin maintainers to debug issues if this breaks Unity's -[special folders](https://docs.unity3d.com/Manual/SpecialFolders.html) rules. -If assets are labeled with their original install / export path -(see `gvhp_exportpath` below), Version Handler can restore assets to their -original locations when using the `Assets > External Dependency Manager > -Version Handler > Move Files To Install Locations` menu option. - -### Settings - -Some behavior of the Version Handler can be configured via the -`Assets > External Dependency Manager > Version Handler > Settings` menu -option. - -* `Enable version management` controls whether the plugin should automatically - check asset versions and apply changes. If this is disabled the process - should be run manually when installing or upgrading managed plugins using - `Assets > External Dependency Manager > Version Handler > Update`. -* `Rename to canonical filenames` is a legacy option that will rename files to - remove version numbers and other labels from filenames. -* `Prompt for obsolete file deletion` enables the display of a window when - obsolete files are deleted allowing the developer to select which files to - delete and those to keep. -* `Allow disabling files via renaming` controls whether obsolete or disabled - files should be disabled by renaming them to `myfilename_DISABLED`. - Renaming to disable files is required in some scenarios where Unity doesn't - support removing files from the build via the PluginImporter. -* `Enable Analytics Reporting` enables / disables usage reporting to plugin - developers to improve the product. -* `Verbose logging` enables _very_ noisy log output that is useful for - debugging while filing a bug report or building a new managed plugin. -* `Use project settings` saves settings for the plugin in the project rather - than system-wide. - -## Redistributing a Managed Plugin - -The Version Handler employs a couple of methods for managing version -selection, upgrade and removal of plugins. - -* Each plugin can ship with a manifest file that lists the files it includes. - This makes it possible for Version Handler to calculate the difference - in assets between the most recent release of a plugin and the previous - release installed in a project. If a files are removed the Version Handler - will prompt the user to clean up obsolete files. -* Plugins can ship using assets with unique names, unique GUIDs and version - number labels. Version numbers can be attached to assets using labels or - added to the filename (e.g `myfile.txt` would be `myfile_version-x.y.z.txt). - This allows the Version Handler to determine which set of files are the - same file at different versions, select the most recent version and prompt - the developer to clean up old versions. - -Unity plugins can be managed by the Version Handler using the following steps: - - 1. Add the `gvh` asset label to each asset (file) you want Version Handler - to manage. - 1. Add the `gvh_version-VERSION` label to each asset where `VERSION` is the - version of the plugin you're releasing (e.g 1.2.3). - 1. Add the `gvhp_exportpath-PATH` label to each asset where `PATH` is the - export path of the file when the `.unitypackage` is created. This is - used to track files if they're moved around in a project by developers. - 1. Optional: Add `gvh_targets-editor` label to each editor DLL in your - plugin and disable `editor` as a target platform for the DLL. - The Version Handler will enable the most recent version of this DLL when - the plugin is imported. - 1. Optional: If your plugin is included in other Unity plugins, you should - add the version number to each filename and change the GUID of each asset. - This allows multiple versions of your plugin to be imported into a Unity - project, with the Version Handler component activating only the most - recent version. - 1. Create a manifest text file named `MY_UNIQUE_PLUGIN_NAME_VERSION.txt` - that lists all the files in your plugin relative to the project root. - Then add the `gvh_manifest` label to the asset to indicate this file is - a plugin manifest. - 1. Optional: Add a `gvhp_manifestname-NAME` label to your manifest file - to provide a human readable name for your package. If this isn't provided - the name of the manifest file will be used as the package name. - NAME can match the pattern `[0-9]+[a-zA-Z -]' where a leading integer - will set the priority of the name where `0` is the highest priority - and preferably used as the display name. The lowest value (i.e highest - priority name) will be used as the display name and all other specified - names will be aliases of the display name. Aliases can refer to previous - names of the package allowing renaming across published versions. - 1. Redistribute EDM4U Unity plugin with your plugin. - See the [Plugin Redistribution](#plugin-redistribution) for the details. - -If you follow these steps: - - * When users import a newer version of your plugin, files referenced by the - older version's manifest are cleaned up. - * The latest version of the plugin will be selected when users import - multiple packages that include your plugin, assuming the steps in - [Plugin Redistribution](#plugin-redistribution) are followed. - -# Building from Source - -To build this plugin from source you need the following tools installed: - * Unity (with iOS and Android modules installed) - -You can build the plugin by running the following from your shell -(Linux / OSX): - -``` -./gradlew build -``` - -or Windows: - -``` -./gradlew.bat build -``` - -# Releasing - -Each time a new build of this plugin is checked into the source tree you -need to do the following: - - * Bump the plugin version variable `pluginVersion` in `build.gradle` - * Update `CHANGELOG.md` with the new version number and changes included in - the release. - * Build the release using `./gradlew release` which performs the following: - * Updates `external-dependency-manager-*.unitypackage` - * Copies the unpacked plugin to the `exploded` directory. - * Updates template metadata files in the `plugin` directory. - The GUIDs of all asset metadata is modified due to the version number - change. Each file within the plugin is versioned to allow multiple - versions of the plugin to be imported into a Unity project which allows - the most recent version to be activated by the Version Handler - component. - * Create release commit using `./gradlew gitCreateReleaseCommit` which - performs `git commit -a -m "description from CHANGELOG.md"` - * Once the release commit is merge, tag the release using - `./gradlew gitTagRelease` which performs the following: - * `git tag -a pluginVersion -m "version RELEASE"` to tag the release. - * Update tags on remote branch using `git push --tag REMOTE HEAD:master` diff --git a/Assets/ExternalDependencyManager/Editor/README.md.meta b/Assets/ExternalDependencyManager/Editor/README.md.meta deleted file mode 100644 index 7d879e1c..00000000 --- a/Assets/ExternalDependencyManager/Editor/README.md.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 514ffb7a5a644965a15c59eb073f687a -labels: -- gvh -- gvh_version-6.1.2 -- gvhp_exportpath-ExternalDependencyManager/Editor/README.md -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt b/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt deleted file mode 100644 index cc8e84e0..00000000 --- a/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt +++ /dev/null @@ -1,13 +0,0 @@ -Assets/ExternalDependencyManager/Editor/1.2.167/Google.IOSResolver.dll -Assets/ExternalDependencyManager/Editor/1.2.167/Google.IOSResolver.dll.mdb -Assets/ExternalDependencyManager/Editor/1.2.167/Google.JarResolver.dll -Assets/ExternalDependencyManager/Editor/1.2.167/Google.JarResolver.dll.mdb -Assets/ExternalDependencyManager/Editor/1.2.167/Google.PackageManagerResolver.dll -Assets/ExternalDependencyManager/Editor/1.2.167/Google.PackageManagerResolver.dll.mdb -Assets/ExternalDependencyManager/Editor/1.2.167/Google.VersionHandlerImpl.dll -Assets/ExternalDependencyManager/Editor/1.2.167/Google.VersionHandlerImpl.dll.mdb -Assets/ExternalDependencyManager/Editor/CHANGELOG.md -Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll -Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll.mdb -Assets/ExternalDependencyManager/Editor/LICENSE -Assets/ExternalDependencyManager/Editor/README.md diff --git a/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt.meta b/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt.meta deleted file mode 100644 index 3c1bbc9b..00000000 --- a/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt.meta +++ /dev/null @@ -1,14 +0,0 @@ -fileFormatVersion: 2 -guid: 591c4d74b7e74bd2b0b1aad9443cd739 -labels: -- gvh -- gvh_manifest -- gvh_version-1.2.167 -- gvhp_exportpath-ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.167_manifest.txt -- gvhp_manifestname-0External Dependency Manager -- gvhp_manifestname-play-services-resolver -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/GoogleMobileAds/CHANGELOG.md b/Assets/GoogleMobileAds/CHANGELOG.md deleted file mode 100644 index 30c1b581..00000000 --- a/Assets/GoogleMobileAds/CHANGELOG.md +++ /dev/null @@ -1,854 +0,0 @@ -Google Mobile Ads Unity Plugin Change Log - -************** -Version 6.1.2 -************** - -Plugin: -- Fixed Github issue [1786](https://github.com/googleads/googleads-mobile-unity/issues/1786) related to GoogleMobileAdsSettings. -- Fixed issue related to missing GADUAdNetworkExtras.h file when using some mediation adapters. - -Built and tested with: -- Google Play services 20.2.0 -- Google Mobile Ads iOS SDK 8.8.0 -- External Dependency Manager for Unity 1.2.165. - -Known issue: -- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information. - -************** -Version 6.1.1 -************** - -Plugin: -- Added support for ad inspector. - -Built and tested with: -- Google Play services 20.2.0 -- Google Mobile Ads iOS SDK 8.8.0 -- External Dependency Manager for Unity 1.2.165. - -Known issue: -- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information. - - -************** -Version 6.1.0 -************** - -Plugin: -- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1620 -- Added support for iOS 14+ [same app key](https://developers.google.com/admob/ios/ios14) -- Added support for App Open ads. - -Built and tested with: -- Google Play services 20.2.0 -- Google Mobile Ads iOS SDK 8.8.0 -- External Dependency Manager for Unity 1.2.165. - -Known issue: -- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information. - -************** -Version 6.0.2 -************** - -Plugin: -- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1677 This version requires Xcode 12.4 where the previous version required Xcode 12.5.1. - -Built and tested with: -- Google Play services 20.2.0 -- Google Mobile Ads iOS SDK 8.8.0 -- External Dependency Manager for Unity 1.2.165. - -Known issue: -- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information. - -************** -Version 6.0.1 -************** - -Plugin: -- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1613 where build error occurs on Unity 2021. -- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1616 where iOS build contains undefined symbol. -- Automatically added SKAdNetworkIdentifiers recommended by https://developers.google.com/admob/ios/ios14#skadnetwork into generated iOS builds. You can manage the list of SKAdNetworkIdentifier values by editing `Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml`. - -Built and tested with: -- Google Play services 20.0.0 -- Google Mobile Ads iOS SDK 8.2.0 -- External Dependency Manager for Unity 1.2.165. - -Known issue: -- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information. - -************** -Version 6.0.0 -************** - -Plugin: -- Added support for GMA iOS SDK v8 and GMA Android SDK v20. Requires using GMA iOS SDK v8.0.0 or higher, and GMA Android SDK 20.0.0 or higher. -- Removed MobileAds.Initialize(string appId). -- Removed Birthday, Gender, TestDevices, TagForChildDirectedTreatment properties on AdRequest. TagForChildDirectedTreatment and TestDeviceIds properties are available under RequestConfiguration.. -- Removed OnAdLeavingApplication event for all formats. -- Removed MediationAdapterClassName from all formats in favor of ResponseInfo. -- Removed Message from AdErrorEventArgs class in favor of AdError. -- Removed RewardBasedVideoAd in favor of RewardedAd. -- Added support for ad load errors, please see https://developers.google.com/admob/unity/ad-load-errors for details. -- Ad Manager integration now requires providing the app ID in the Unity Editor. -- Changed package format to contain compiled assemblies in DLL format in place of the uncompiled code. -- You need to enable "Link frameworks statically" in Unity Editor -> Assets -> External Dependency Manager -> iOS Resolver -> Settings, or else the GMA plugin does not work. - -Built and tested with: -- Google Play services 20.0.0 -- Google Mobile Ads iOS SDK 8.2.0 -- External Dependency Manager for Unity 1.2.165. - -************** -Version 5.4.0 -************** - -Plugin: -- Add support for iOS14 with Googles `SKAdNetwork` identifiers automatically included in - `Info.plist`. -- Added the RewardedInterstitialAd format. This feature is currently in private beta. Reach out to your account manager to request access. -- Added mock ad views to enable developers to test ad placement and callback logic within the Unity editor. -- Added fix for crash that occurs when attempting to show interstitial when app is closing. -- Added fix for crash that occurs when calling `GetResponseInfo()` on iOS before ad is loaded. - -Built and tested with: -- Google Play services 19.5.0 -- Google Mobile Ads iOS SDK 7.68.0 -- External Dependency Manager for Unity 1.2.161. - -************** -Version 5.3.0 -************** - -Plugin: -- Add InitializationStatusClient for Init callback in Unity Editor. Fixes #1394. -- Update to Android SDK version 19.3.0 - -Built and tested with: -- Google Play services 19.3.0 -- Google Mobile Ads iOS SDK 7.63.0 -- External Dependency Manager for Unity 1.2.156. - -************** -Version 5.2.0 -************** - -Plugin: - - Added ResponseInfo class. See - https://developers.google.com/admob/unity/response-info for usage details. - - Fixes #1307 - issue with running in Unity Editor when targeting iOS platform. - - Fixes #1287 - issue where a crash is caused in equality check when AdSize is - null. - - Moved GoogleMobileAdsPlugin to GoogleMobileAdsPlugin.androidlib to ensure manifest - is picked up when building android app in Unity 2020. Fixes issue #1310. Thanks @pipe-alt! - - Fix error messages for iOS plugin. - - Added the DisableMediationInitialization() method to MobileAds. - Warning: Calling this method may negatively impact your Google mediation performance. - This method should only be called if you include Google mediation adapters in your app, but you - won't use mediate through Google during a particular app session (for example, you are running - an A/B mediation test). - -Built and tested with: -- Google Play services 19.2.0 -- Google Mobile Ads iOS SDK 7.60.0 -- External Dependency Manager for Unity 1.2.156. - -************** -Version 5.1.0 -************** - -Plugin: - - Added RequestConfiguration class. See - https://developers.google.com/admob/unity/targeting for usage details. - - Fixed issue with building for IL2CPP in versions of Unity 2017 and earlier. - - Adding missing imports for Unity 5.6 build (Thanks @EldersJavas !). - - Added GoogleMobileAds assembly definition. - - Added thread safety to GADUObjectCache in iOS plugin. - - Revised project structure. If upgrading from a previous version, delete - your GoogleMobileAds/ folder before importing this plugin. - -Built and tested with: -- Google Play services 19.1.0 -- Google Mobile Ads iOS SDK 7.58.0 -- Unity Jar Resolver 1.2.152 - - -************** -Version 5.0.1 -************** - -Plugin: - - Fixed issue with externs.cpp in pre-2019 versions of Unity - -Built and tested with: -- Google Play services 19.0.0 -- Google Mobile Ads iOS SDK 7.56.0 -- Unity Jar Resolver 1.2.136 - -************** -Version 5.0.0 -************** - -Plugin: - - Removed preprocessor directives for custom assembly support. - - Fixed IL2CPP build support on Android. - - Updated to Google Play services 19.0.0. - - Updated minimum Android API level to 16. - -Built and tested with: -- Google Play services 19.0.0 -- Google Mobile Ads iOS SDK 7.56.0 -- Unity Jar Resolver 1.2.136 - -************** -Version 4.2.1 -************** - -Plugin: - - Fixed issue with using `AdSize.FullWidth` API for apps that only support landscape. - -Built and tested with: -- Google Play services 18.3.0 -- Google Mobile Ads iOS SDK 7.53.1 -- Unity Jar Resolver 1.2.135 - -************** -Version 4.2.0 -************** - -Plugin: - - Added support for using AdSize.FullWidth with Adaptive banner APIs. - - Added `GetRewardItem()` API for `RewardedAd`. - - Fixed issue with Android implementation of `GetPortraitAnchoredAdaptiveBannerAdSizeWithWidth`. - -Built and tested with: -- Google Play services 18.3.0 -- Google Mobile Ads iOS SDK 7.53.1 -- Unity Jar Resolver 1.2.135 - -************** -Version 4.1.0 -************** - -Plugin: - - Released Anchored Adaptive Banner APIs. - -Built and tested with: -- Google Play services 18.2.0 -- Google Mobile Ads iOS SDK 7.51.0 -- Unity Jar Resolver 1.2.130 - -************** -Version 4.0.0 -************** - -Plugin: -- Breaking change: The Android library included in this plugin is now distributed as an aar, and - lives at `Assets/Plugins/Android/googlemobileads-unity.aar'. If you are upgrading from a previous - version, remove the `Assets/Plugins/Android/GoogleMobileAdsPlugin' folder prior to importing this - latest version of the plugin. -- Added proguard support on Android. -- Update Android Google Mobile Ads SDK version to 18.2.0. -- Fixed a bug where the AdSize.SMART_BANNER banner size did not work on Unity 2019.2+. -- Added assertion to stop Android builds when Google Mobile Ads settings are invalid. - -Built and tested with: -- Google Play services 18.2.0 -- Google Mobile Ads iOS SDK 7.50.0 -- Unity Jar Resolver 1.2.125 - -************** -Version 3.18.3 -************** - -Plugin: -- Update JAR resolver. - -Built and tested with: -- Google Play services 18.1.1 -- Google Mobile Ads iOS SDK 7.48.0 -- Unity Jar Resolver 1.2.124 - -************** -Version 3.18.2 -************** - -Plugin: -- Update to Android release 18.1.1. - -Built and tested with: -- Google Play services 18.1.1 -- Google Mobile Ads iOS SDK 7.47.0 -- Unity Jar Resolver 1.2.123 - -************** -Version 3.18.1 -************** - -Plugin: -- Add new Initialization API. -- Fixed Android compile error with PListProcessor. -- Removed reflection for improved IL2CPP support. -- Fixed iOS dependency to not use patch version. - -Built and tested with: -- Google Play services 18.1.0 -- Google Mobile Ads iOS SDK 7.46.0 -- Unity Jar Resolver 1.2.122 - -************** -Version 3.18.0 -************** - -Plugin: -- Added GoogleMobileAdsSettings editor UI for making Plist / manifest changes. -- Fix OnRewardedAdFailedToShow callbacks. -- Migrated android support library to androidx (JetPack) with Google Mobile Ads - SDK version 18.0.0. - -Built and tested with: -- Google Play services 18.0.0 -- Google Mobile Ads iOS SDK 7.45.0 -- Unity Jar Resolver 1.2.119 - -************** -Version 3.17.0 -************** - -Plugin: -- Revised Banner positioning code to use gravity instead of popup window. -- Tested Banner positioning with notched devices supporting Google P APIs. -- Added Rewarded Ads ServerSideVerificationOptions (thanks @halfdevil !) -- Fixed issue with PListProcessor macro. -- Added whitelist for apache http library (thanks @RolandSzep !) -- Specified package for gender enum (thanks @armnotstrong !) -- Added mediation extras for custom events (thanks SeanPONeil !) - -Built and tested with: -- Google Play services 17.2.0 -- Google Mobile Ads iOS SDK 7.44.0 -- Unity Jar Resolver 1.2.111 - -************** -Version 3.16.0 -************** - -Plugin: -- Added new RewardedAd APIs support. -- Added PListProcessor to assist in adding the GADApplicationIdentifier -to iOS build Info.plist. - -Built and tested with: -- Google Play services 17.2.0 -- Google Mobile Ads iOS SDK 7.42.0 -- Unity Jar Resolver 1.2.102.0 - -************** -Version 3.15.1 -************** - -Plugin: -- Fixed crash when adding mediation extras to ad request. - -Built and tested with: -- Google Play services 15.0.1 -- Google Mobile Ads iOS SDK 7.32.0 -- Unity Jar Resolver 1.2.88.0 - -************** -Version 3.15.0 -************** - -Plugin: -- Forward Android ad events on background thread through JNI interface -to mitigate ANRs. - -Mediation packages: -- Updated AppLovin Unity package to v3.0.3. -- Updated Chartboost Unity package to v1.1.1. -- Updated Facebook Unity package to v1.1.3. -- Updated IronSource Unity package to v1.0.2. -- Updated Nend Unity package to v2.0.0. -- Updated Tapjoy Unity package to v2.0.0. - -Built and tested with: -- Google Play services 15.0.1 -- Google Mobile Ads iOS SDK 7.31.0 -- Unity Jar Resolver 1.2.79.0 - -************** -Version 3.14.0 -************** - -Plugin: -- Fixed Google Play dependencies version conflict with Firebase plugins. - -Mediation packages: -- Updated AdColony Unity package to v1.2.1. -- Updated AppLovin Unity package to v3.0.2. -- Updated Chartboost Unity package to v1.1.0. -- Updated Facebook Unity package to v1.1.2. -- Updated InMobi Unity package to v2.1.0. -- Updated IronSource Unity package to v1.0.1. -- Updated Maio Unity package to v1.1.0. -- Updated MoPub Unity package to v2.1.0. -- Updated MyTarget Unity package to v2.1.0. -- Updated Nend Unity package to v1.0.2. -- Updated Tapjoy Unity package to v1.1.1. -- Updated UnityAds Unity package to v1.1.3. - -Built and tested with: -- Google Play services 15.0.1 -- Google Mobile Ads iOS SDK 7.31.0 -- Unity Jar Resolver 1.2.75.0 - -************** -Version 3.13.1 -************** - -Plugin: -- Fixed issue where banner ads reposition to top of screen after a full -screen ad is displayed. - -Built and tested with: -- Google Play services 12.0.1 -- Google Mobile Ads iOS SDK 7.30.0 -- Unity Jar Resolver 1.2.64.0 - -************** -Version 3.13.0 -************** - -Plugin: -- Added `OnAdCompleted` ad event to rewarded video ads. -- Removed support for Native Ads Express. - -Mediation packages: -- Added Chartboost mediation support package. -- Added MoPub mediation support package. -- Updated AppLovin Unity package to v1.2.1. -- Updated AdColony Unity package to v1.0.1. -- Updated myTarget Unity package to v2.0.0. - -Built and tested with: -- Google Play services 12.0.1 -- Google Mobile Ads iOS SDK 7.30.0 -- Unity Jar Resolver 1.2.64.0 - -************** -Version 3.12.0 -************** - -Plugin: -- Added `setUserId` API to rewarded video ads to identify users in -server-to-server reward callbacks. -- Removed functionality that forced ad events to be invoked on the -main thread. - -Mediation packages: -- Updated maio Unity package to v1.0.1. - -Built and tested with: -- Google Play services 11.8.0 -- Google Mobile Ads iOS SDK 7.29.0 -- Unity Jar Resolver 1.2.61.0 - -************** -Version 3.11.1 -************** - -Plugin: -- Fixed issue where calling GetWidthInPixels() or GetHeightInPixels() resulted -in a null pointer exception. - -Mediation packages: -- Added Facebook mediation support package. - -Built and tested with: -- Google Play services 11.8.0 -- Google Mobile Ads iOS SDK 7.28.0 -- Unity Jar Resolver 1.2.61.0 - -************** -Version 3.11.0 -************** - -Plugin: -- Updated Android ad events to be invoked on the main thread. -- Added `MobileAds.SetiOSAppPauseOnBackground()` method to pause iOS apps when -displaying full screen ads. -- Fixed issue were banners repositioned incorrectly following an orienation -change. - -Mediation packages: -- Added maio mediation support package. -- Added nend mediation support package. - -Built and tested with: -- Google Play services 11.8.0 -- Google Mobile Ads iOS SDK 7.27.0 -- Unity Jar Resolver 1.2.61.0 - -************** -Version 3.10.0 -************** - -Plugin: -- Updated Smart Banner positioning to render within safe area on iOS 11. -- Added API to return height and width of BannerView in pixels. -- Added SetPosition method to reposition banner ads. -- Updated AppLovin Unity mediation package to support AppLovin initialization -integration. - -Mediation packages: -- Added InMobi mediation support package. -- Added Tapjoy mediation support package. -- Added Unity Ads mediation support package. -- Added myTarget mediation support package. - -Built and tested with: -- Google Play services 11.6.2 -- Google Mobile Ads iOS SDK 7.27.0 -- Unity Jar Resolver 1.2.59.0 - -************* -Version 3.9.0 -************* - -Plugin: -- Implemented workaround for issue where ad views are rendered in incorrect -position. -- Resolved compatibility issues with Gradle 4. -- Resovled comnpatilbity issues with older versions of Xcode. - -Mediation packages: -- Added API for video ad volume control. -- Added AdColony mediation support package. -- Added AppLovin mediation support package. - -Built and tested with: -- Google Play services 11.6.0 -- Google Mobile Ads iOS SDK 7.25.0 -- Unity Jar Resolver 1.2.59.0 - -************* -Version 3.8.0 -************* - -- Added support for Vungle mediation extras. -- Updated ad views to render within safe area on iOS 11 when using predefined -AdPosition constants. -- Added MediationAdapterClassName() method to all ad formats. -- Fixed issue where ad views are always rendered on the top of the screen for -certain devices. - -Built and tested with: -- Google Play services 11.4.0 -- Google Mobile Ads iOS SDK 7.24.1 -- Unity Jar Resolver 1.2.59.0 - -************* -Version 3.7.1 -************* - -- Fix issue where banner and Native Express ads fail to show after being hidden. - -Built and tested with: -- Google Play services 11.4.0 -- Google Mobile Ads iOS SDK 7.24.0 -- Unity Jar Resolver 1.2.52.0 - -************* -Version 3.7.0 -************* - -- Updated dependency specification for JarResolver to use new XML format. -- Resolved JarResolver incompatibility issues when using Firebase Unity plugins. - -Built and tested with: -- Google Play services 11.2.0 -- Google Mobile Ads iOS SDK 7.23.0 -- Unity Jar Resolver 1.2.48.0 - -************* -Version 3.6.3 -************* - -- Fixed serving of live ads to iOS simulator when simulator set as test -device. -- Reverted addition of mediation sub-directories to Plugin folder. - -Built and tested with: -- Google Play services 11.0.4 -- Google Mobile Ads iOS SDK 7.21.0 -- Unity Jar Resolver 1.2.35.0 - -************* -Version 3.6.2 -************* - -- Add mediation sub-directories to Plugin folder. - -Built and tested with: -- Google Play services 11.0.4 -- Google Mobile Ads iOS SDK 7.21.0 -- Unity Jar Resolver 1.2.35.0 - -************* -Version 3.6.1 -************* - -- Updated Unity Jar Resolver. - -Built and tested with: -- Google Play services 11.0.0 -- Google Mobile Ads iOS SDK 7.21.0 -- Unity Jar Resolver 1.2.32.0 - -************* -Version 3.6.0 -************* - -- Added method to initialize the GMA SDK. -- Added FullWidth AdSize constant. -- Fixed incompatibility with Gradle build system. -- Updated iOS code to remove modular imports. - -Built and tested with: -- Google Play services 11.0.0 -- Google Mobile Ads iOS SDK 7.21.0 -- Unity Jar Resolver 1.2.31.0 - -************* -Version 3.5.0 -************* -- Fix ad views losing visibility after an activity change for certain devices -(eg. Huaweai devices). - -Built and tested with: -- Google Play services 10.2.4 -- Google Mobile Ads iOS SDK 7.20.0 -- Unity Jar Resolver 1.2.20.0 - -************* -Version 3.4.0 -************* -- Fix native express and banner ad behavior where initializing and -hidden ads create unclickable region. - -Built and tested with: -- Google Play services 10.2.1 -- Google Mobile Ads iOS SDK 7.19.0 -- Unity Jar Resolver 1.2.14.0 - -************* -Version 3.3.0 -************* -- Removed support for in-app purchases. -- Fix positioning of ads in sticky-immersive mode. -- Fix issue were ads larger than 320dp could not be rendered. -- Fix incorrect positioning of ads in iOS for ad position BOTTOM. -- Add rewarded video test ad units to HelloWorld sample app. -- Suppress warnings for unsed dummy ad events. - -Built and tested with: -- Google Play services 10.2.0 -- Google Mobile Ads iOS SDK 7.18.0 -- Unity Jar Resolver 1.2.12.0 - -************* -Version 3.2.0 -************* -- Banner ads and native express ads display correctly on Unity 5.6. -- Add ability to specify x, y location of ad views. - -Built and tested with: -- Google Play services 10.0.1 -- Google Mobile Ads iOS SDK 7.16.0 -- Unity Jar Resolver 1.2.9.0 - -************* -Version 3.1.3 -************* -- Fix incorrect invocation of events on ads failing to load. - -Built and tested with: -- Google Play services 10.0.0 -- Google Mobile Ads iOS SDK 7.15.0 -- Unity Jar Resolver 1.2.6.0 - -************* -Version 3.1.2 -************* -- Fix NPE when ad events are not hooked up. - -Built and tested with: -- Google Play services 9.8.0 -- Google Mobile Ads iOS SDK 7.13.0 -- Unity Jar Resolver 1.2.2.0 - -************* -Version 3.1.1 -************* -- Remove dependency on Android Support Library and update GMA iOS SDK -version in `AdMobDependencies.cs`. - -Built and tested with: -- Google Play services 9.6.1 -- Google Mobile Ads iOS SDK 7.13.0 -- Unity Jar Resolver 1.2.2.0 - -************* -Version 3.1.0 -************* -- Integrate plugin with play-services-resolver-1.2.1.0. -- Removal of CocoaPods integration. - -Built and tested with: -- Google Play services 9.6.0 -- Google Mobile Ads iOS SDK 7.12.0 -- Unity Jar Resolver 1.2.1.0 - -************* -Version 3.0.7 -************* -- Fix crash within OnAdLoaded ad event for rewarded video ads on iOS. - -Built and tested with: -- Google Play services 9.4.0 -- Google Mobile Ads iOS SDK 7.11.0 -- Unity Jar Resolver 1.2 - -************* -Version 3.0.6 -************* -- Add support for Native Ads express. -- Fix compatibility issues with Android IL2CPP compilation. -- Fix memory leak of C# client objects - -Built and tested with: -- Google Play services 9.4.0 -- Google Mobile Ads iOS SDK 7.10.1 -- Unity Jar Resolver 1.2 - -************* -Version 3.0.5 -************* -- Remove use of JSONUtility. - -Built and tested with: -- Google Play services 9.2.0 -- Google Mobile Ads iOS SDK 7.8.1 -- Unity Jar Resolver 1.2 - -************* -Version 3.0.4 -************* -- Fix Podfile compatibility with CocoaPods 1.0.0. -- Add support for DFP custom native ad formats. - -Built and tested with: -- Google Play services 9.0.0 -- Google Mobile Ads iOS SDK 7.8.1 -- Unity Jar Resolver 1.2 - -************* -Version 3.0.3 -************* -- Restrict simultaneous rewarded video requests on Android. - -Built and tested with: -- Google Play services 8.4.0 -- Google Mobile Ads iOS SDK 7.7.0 - -************* -Version 3.0.2 -************* -- Fix compatibility issues with Google Mobile Ads iOS SDK 7.7.0 - -Built and tested with: -- Google Play services 8.4.0 -- Google Mobile Ads iOS SDK 7.7.0 - -************* -Version 3.0.1 -************* -- Update preprocessor directives for iOS post build setup -- Add request agent to all ad requests from plugin - -Built and tested with: -- Google Play services 8.4.0 -- Google Mobile Ads iOS SDK 7.6.0 - -************* -Version 3.0.0 -************* -- Add support for Custom In-App purchase flow on Android -- Add CocoaPods integration and automated build settings for iOS projects -- Use JarResolver plugin to resolve Google Play services client dependencies -- Ad events for banners and interstitials refactored with new names - -Built and tested with: -- Google Play services 8.4.0 -- Google Mobile Ads iOS SDK 7.6.0 - -************* -Version 2.3.1 -************* -- Move IInAppBillingService into its own JAR - -************* -Version 2.3.0 -************* -- Add support for In-App Purchase house ads on Android - -************* -Version 2.2.1 -************* -- Fix for Android manifest merge issues on Unity 4.x -- Fix for TouchCount issue on Unity 5.0 - -*********** -Version 2.2 -*********** -- Support for Unity 5.0 & ARC -- Additional Banner positions -- iOS Ads SDK 7.0.0 compatibility - -*********** -Version 2.1 -*********** -- Support for Interstitial Ads -- Ad events use EventHandlers - -*********** -Version 2.0 -*********** -- A single package with cross platform (Android/iOS) support -- Mock ad calls when running inside Unity editor -- Support for Banner Ads -- Custom banner sizes -- Banner ad events listeners -- AdRequest targeting methods -- A sample project to demonstrate plugin integration - -*********** -Version 1.2 -*********** -- Initial Android version with Google Play services support -- Support for Banner Ads only - -*********** -Version 1.1 -*********** -- Initial iOS only version -- Support for Banner Ads only - -*********** -Version 1.0 -*********** -- Initial version for Android (using now deprecated legacy Android SDK) diff --git a/Assets/GoogleMobileAds/CHANGELOG.md.meta b/Assets/GoogleMobileAds/CHANGELOG.md.meta deleted file mode 100644 index a68c708c..00000000 --- a/Assets/GoogleMobileAds/CHANGELOG.md.meta +++ /dev/null @@ -1,76 +0,0 @@ -fileFormatVersion: 2 -guid: 161c4904cd2045a1bf046453a58a9d7b -labels: -- gvh -- gvh_version-6.1.2 -- gvhp_exportpath-GoogleMobileAds/CHANGELOG.md -timeCreated: 1480838400 -PluginImporter: - serializedVersion: 1 - iconMap: {} - executionOrder: {} - isPreloaded: 0 - platformData: - Android: - enabled: 0 - settings: - CPU: AnyCPU - Any: - enabled: 0 - settings: {} - Editor: - enabled: 0 - settings: - CPU: AnyCPU - DefaultValueInitialized: true - OS: AnyOS - Linux: - enabled: 0 - settings: - CPU: None - Linux64: - enabled: 0 - settings: - CPU: None - LinuxUniversal: - enabled: 0 - settings: - CPU: None - OSXIntel: - enabled: 0 - settings: - CPU: None - OSXIntel64: - enabled: 0 - settings: - CPU: None - OSXUniversal: - enabled: 0 - settings: - CPU: None - Web: - enabled: 0 - settings: {} - WebStreamed: - enabled: 0 - settings: {} - Win: - enabled: 0 - settings: - CPU: None - Win64: - enabled: 0 - settings: - CPU: None - WindowsStoreApps: - enabled: 0 - settings: - CPU: AnyCPU - iOS: - enabled: 0 - settings: - CompileFlags: - FrameworkDependencies: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor.meta b/Assets/GoogleMobileAds/Editor.meta deleted file mode 100644 index a153b887..00000000 --- a/Assets/GoogleMobileAds/Editor.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: fb3364c6828d3234686e3985178ab4ee -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs b/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs deleted file mode 100644 index e740c0cf..00000000 --- a/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs +++ /dev/null @@ -1,36 +0,0 @@ -using System; -using UnityEditor; -using UnityEditor.Build; -#if UNITY_2018_1_OR_NEWER -using UnityEditor.Build.Reporting; -#endif -using UnityEditor.Callbacks; - -using GoogleMobileAds.Editor; - -#if UNITY_2018_1_OR_NEWER -public class BuildPreProcessor : IPreprocessBuildWithReport -#else -public class BuildPreProcessor : IPreprocessBuild -#endif -{ - - public int callbackOrder { get { return 1; } } - -#if UNITY_2018_1_OR_NEWER - public void OnPreprocessBuild(BuildReport report) -#else - public void OnPreprocessBuild(BuildTarget target, string path) -#endif - { - if (!AssetDatabase.IsValidFolder("Assets/GoogleMobileAds")) - { - AssetDatabase.CreateFolder("Assets", "GoogleMobileAds"); - } - - if (AssetDatabase.IsValidFolder("Packages/com.google.ads.mobile")) - { - AssetDatabase.CopyAsset("Packages/com.google.ads.mobile/GoogleMobileAds/link.xml", "Assets/GoogleMobileAds/link.xml"); - } - } -} diff --git a/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs.meta b/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs.meta deleted file mode 100644 index 5164673f..00000000 --- a/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 685dda80cd994008bf8bb721870d8118 -labels: -- gvh -- gvh_version-6.1.2 -- gvhp_exportpath-GoogleMobileAds/Editor/BuildPreProcessor.cs -timeCreated: 1480838400 -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef b/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef deleted file mode 100644 index 5a496965..00000000 --- a/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef +++ /dev/null @@ -1,18 +0,0 @@ -{ - "name": "GoogleMobileAds.Editor", - "references": [ - "GoogleMobileAds", - "GoogleMobileAds.Core" - ], - "includePlatforms": [ - "Editor" - ], - "excludePlatforms": [], - "allowUnsafeCode": false, - "overrideReferences": false, - "precompiledReferences": [], - "autoReferenced": true, - "defineConstraints": [], - "versionDefines": [], - "noEngineReferences": false -} \ No newline at end of file diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef.meta deleted file mode 100644 index d14a5e20..00000000 --- a/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: cbb42e4cfd9484f52972c8f05e1c3252 -labels: -- gvh -- gvh_version-6.1.2 -- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef -timeCreated: 1480838400 -AssemblyDefinitionImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml deleted file mode 100644 index 141654aa..00000000 --- a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml +++ /dev/null @@ -1,17 +0,0 @@ - - - - - https://maven.google.com/ - - - - - - - - https://github.com/CocoaPods/Specs - - - - diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml.meta deleted file mode 100644 index c29fe08c..00000000 --- a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2c9357ed17521401bb7b6733145ebcd9 -labels: -- gvh -- gvh_version-6.1.2 -- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml -timeCreated: 1504855478 -licenseType: Pro -TextScriptImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml deleted file mode 100644 index b90481ab..00000000 --- a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml +++ /dev/null @@ -1,43 +0,0 @@ - - - cstr6suwn9.skadnetwork - - - 4fzdc2evr5.skadnetwork - 2fnua5tdw4.skadnetwork - ydx93a7ass.skadnetwork - 5a6flpkh64.skadnetwork - p78axxw29g.skadnetwork - v72qych5uu.skadnetwork - c6k4g5qg8m.skadnetwork - s39g8k73mm.skadnetwork - 3qy4746246.skadnetwork - 3sh42y64q3.skadnetwork - f38h382jlk.skadnetwork - hs6bdukanm.skadnetwork - prcb7njmu6.skadnetwork - v4nxqhlyqp.skadnetwork - wzmmz9fp6w.skadnetwork - yclnxrl5pm.skadnetwork - t38b2kh725.skadnetwork - 7ug5zh24hu.skadnetwork - 9rd848q2bz.skadnetwork - n6fk4nfna4.skadnetwork - kbd757ywx3.skadnetwork - 9t245vhmpl.skadnetwork - 4468km3ulz.skadnetwork - 2u9pt9hc89.skadnetwork - 8s468mfl3y.skadnetwork - av6w8kgt66.skadnetwork - klf5c3l5u5.skadnetwork - ppxm28t8ap.skadnetwork - 424m5254lk.skadnetwork - uw77j35x4d.skadnetwork - 578prtvx9j.skadnetwork - 4dzt52r2t5.skadnetwork - e5fvkxwrpn.skadnetwork - 8c4e2ghe7u.skadnetwork - zq492l623r.skadnetwork - 3qcr597p9d.skadnetwork - diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml.meta deleted file mode 100644 index 50db0d8d..00000000 --- a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b18ecf64be00344e7b039c69e9af56bf -labels: -- gvh -- gvh_version-6.1.2 -- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml -timeCreated: 1480838400 -TextScriptImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs deleted file mode 100644 index 62751439..00000000 --- a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs +++ /dev/null @@ -1,79 +0,0 @@ -using System.IO; -using UnityEditor; -using UnityEngine; - -namespace GoogleMobileAds.Editor -{ - - internal class GoogleMobileAdsSettings : ScriptableObject - { - private const string MobileAdsSettingsResDir = "Assets/GoogleMobileAds/Resources"; - - private const string MobileAdsSettingsFile = "GoogleMobileAdsSettings"; - - private const string MobileAdsSettingsFileExtension = ".asset"; - - private static GoogleMobileAdsSettings instance; - - [SerializeField] - private string adMobAndroidAppId = string.Empty; - - [SerializeField] - private string adMobIOSAppId = string.Empty; - - [SerializeField] - private bool delayAppMeasurementInit = false; - - public string GoogleMobileAdsAndroidAppId - { - get { return Instance.adMobAndroidAppId; } - - set { Instance.adMobAndroidAppId = value; } - } - - public string GoogleMobileAdsIOSAppId - { - get { return Instance.adMobIOSAppId; } - - set { Instance.adMobIOSAppId = value; } - } - - public bool DelayAppMeasurementInit - { - get { return Instance.delayAppMeasurementInit; } - - set { Instance.delayAppMeasurementInit = value; } - } - - public static GoogleMobileAdsSettings Instance - { - get - { - if (instance != null) - { - return instance; - } - - instance = Resources.Load(MobileAdsSettingsFile); - - if(instance != null) - { - return instance; - } - - Directory.CreateDirectory(MobileAdsSettingsResDir); - - instance = ScriptableObject.CreateInstance(); - - string assetPath = Path.Combine(MobileAdsSettingsResDir, MobileAdsSettingsFile); - string assetPathWithExtension = Path.ChangeExtension( - assetPath, MobileAdsSettingsFileExtension); - AssetDatabase.CreateAsset(instance, assetPathWithExtension); - - AssetDatabase.SaveAssets(); - - return instance; - } - } - } -} diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs.meta deleted file mode 100644 index 528de6b6..00000000 --- a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs.meta +++ /dev/null @@ -1,17 +0,0 @@ -fileFormatVersion: 2 -guid: a187246822bbb47529482707f3e0eff8 -labels: -- gvh -- gvh_version-6.1.2 -- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs -timeCreated: 1480838400 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: - instanceID: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs deleted file mode 100644 index 05bb9762..00000000 --- a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs +++ /dev/null @@ -1,62 +0,0 @@ -using UnityEditor; -using UnityEngine; - -namespace GoogleMobileAds.Editor -{ - - [InitializeOnLoad] - [CustomEditor(typeof(GoogleMobileAdsSettings))] - public class GoogleMobileAdsSettingsEditor : UnityEditor.Editor - { - [MenuItem("Assets/Google Mobile Ads/Settings...")] - public static void OpenInspector() - { - Selection.activeObject = GoogleMobileAdsSettings.Instance; - } - - public override void OnInspectorGUI() - { - EditorGUILayout.LabelField("Google Mobile Ads App ID", EditorStyles.boldLabel); - EditorGUI.indentLevel++; - - GoogleMobileAdsSettings.Instance.GoogleMobileAdsAndroidAppId = - EditorGUILayout.TextField("Android", - GoogleMobileAdsSettings.Instance.GoogleMobileAdsAndroidAppId); - - GoogleMobileAdsSettings.Instance.GoogleMobileAdsIOSAppId = - EditorGUILayout.TextField("iOS", - GoogleMobileAdsSettings.Instance.GoogleMobileAdsIOSAppId); - - EditorGUILayout.HelpBox( - "Google Mobile Ads App ID will look similar to this sample ID: ca-app-pub-3940256099942544~3347511713", - MessageType.Info); - - EditorGUI.indentLevel--; - EditorGUILayout.Separator(); - - EditorGUILayout.LabelField("AdMob-specific settings", EditorStyles.boldLabel); - EditorGUI.indentLevel++; - - EditorGUI.BeginChangeCheck(); - - GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit = - EditorGUILayout.Toggle(new GUIContent("Delay app measurement"), - GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit); - - if (GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit) { - EditorGUILayout.HelpBox( - "Delays app measurement until you explicitly initialize the Mobile Ads SDK or load an ad.", - MessageType.Info); - } - - EditorGUI.indentLevel--; - EditorGUILayout.Separator(); - - if (EditorGUI.EndChangeCheck()) - { - EditorUtility.SetDirty((GoogleMobileAdsSettings)target); - AssetDatabase.SaveAssets(); - } - } - } -} diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs.meta deleted file mode 100644 index 5ef8d914..00000000 --- a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs.meta +++ /dev/null @@ -1,17 +0,0 @@ -fileFormatVersion: 2 -guid: 8afb1338afbd34c4fac628cd6175c032 -labels: -- gvh -- gvh_version-6.1.2 -- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs -timeCreated: 1480838400 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: - instanceID: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs b/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs deleted file mode 100644 index 06ba7d65..00000000 --- a/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs +++ /dev/null @@ -1,164 +0,0 @@ -// Copyright (C) 2020 Google LLC -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#if UNITY_ANDROID -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Xml.Linq; - -using UnityEditor; -using UnityEditor.Build; -#if UNITY_2018_1_OR_NEWER -using UnityEditor.Build.Reporting; -#endif -using UnityEngine; - -using GoogleMobileAds.Editor; - -#if UNITY_2018_1_OR_NEWER -public class ManifestProcessor : IPreprocessBuildWithReport -#else -public class ManifestProcessor : IPreprocessBuild -#endif -{ - private const string META_APPLICATION_ID = "com.google.android.gms.ads.APPLICATION_ID"; - - private const string MANIFEST_RELATIVE_PATH = "Plugins/Android/GoogleMobileAdsPlugin.androidlib/AndroidManifest.xml"; - - private const string META_DELAY_APP_MEASUREMENT_INIT = - "com.google.android.gms.ads.DELAY_APP_MEASUREMENT_INIT"; - - private XNamespace ns = "http://schemas.android.com/apk/res/android"; - - public int callbackOrder { get { return 0; } } - -#if UNITY_2018_1_OR_NEWER - public void OnPreprocessBuild(BuildReport report) -#else - public void OnPreprocessBuild(BuildTarget target, string path) -#endif - { - string manifestPath = Path.Combine( - Application.dataPath, MANIFEST_RELATIVE_PATH); - if (AssetDatabase.IsValidFolder("Packages/com.google.ads.mobile")) - { - manifestPath = Path.Combine("Packages/com.google.ads.mobile", MANIFEST_RELATIVE_PATH); - } - - XDocument manifest = null; - try - { - manifest = XDocument.Load(manifestPath); - } - #pragma warning disable 0168 - catch (IOException e) - #pragma warning restore 0168 - { - StopBuildWithMessage("AndroidManifest.xml is missing. Try re-importing the plugin."); - } - - XElement elemManifest = manifest.Element("manifest"); - if (elemManifest == null) - { - StopBuildWithMessage("AndroidManifest.xml is not valid. Try re-importing the plugin."); - } - - XElement elemApplication = elemManifest.Element("application"); - if (elemApplication == null) - { - StopBuildWithMessage("AndroidManifest.xml is not valid. Try re-importing the plugin."); - } - - IEnumerable metas = elemApplication.Descendants() - .Where( elem => elem.Name.LocalName.Equals("meta-data")); - - XElement elemGMAEnabled = GetMetaElement(metas, META_APPLICATION_ID); - string appId = GoogleMobileAdsSettings.Instance.GoogleMobileAdsAndroidAppId; - - if (appId.Length == 0) - { - StopBuildWithMessage( - "Android Google Mobile Ads app ID is empty. Please enter a valid app ID to run ads properly."); - } - - if (elemGMAEnabled == null) - { - elemApplication.Add(CreateMetaElement(META_APPLICATION_ID, appId)); - } - else - { - elemGMAEnabled.SetAttributeValue(ns + "value", appId); - } - - - XElement elemDelayAppMeasurementInit = - GetMetaElement(metas, META_DELAY_APP_MEASUREMENT_INIT); - if (GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit) - { - if (elemDelayAppMeasurementInit == null) - { - elemApplication.Add(CreateMetaElement(META_DELAY_APP_MEASUREMENT_INIT, true)); - } - else - { - elemDelayAppMeasurementInit.SetAttributeValue(ns + "value", true); - } - } - else - { - if (elemDelayAppMeasurementInit != null) - { - elemDelayAppMeasurementInit.Remove(); - } - } - - elemManifest.Save(manifestPath); - } - - private XElement CreateMetaElement(string name, object value) - { - return new XElement("meta-data", - new XAttribute(ns + "name", name), new XAttribute(ns + "value", value)); - } - - private XElement GetMetaElement(IEnumerable metas, string metaName) - { - foreach (XElement elem in metas) - { - IEnumerable attrs = elem.Attributes(); - foreach (XAttribute attr in attrs) - { - if (attr.Name.Namespace.Equals(ns) - && attr.Name.LocalName.Equals("name") && attr.Value.Equals(metaName)) - { - return elem; - } - } - } - return null; - } - - private void StopBuildWithMessage(string message) - { - string prefix = "[GoogleMobileAds] "; - #if UNITY_2017_1_OR_NEWER - throw new BuildPlayerWindow.BuildMethodException(prefix + message); - #else - throw new OperationCanceledException(prefix + message); - #endif - } -} - -#endif diff --git a/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs.meta b/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs.meta deleted file mode 100644 index 9193072b..00000000 --- a/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs.meta +++ /dev/null @@ -1,17 +0,0 @@ -fileFormatVersion: 2 -guid: c9ee5d47594eb43a19e795c834fdc044 -labels: -- gvh -- gvh_version-6.1.2 -- gvhp_exportpath-GoogleMobileAds/Editor/ManifestProcessor.cs -timeCreated: 1480838400 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: - instanceID: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/GoogleMobileAds/Editor/PListProcessor.cs b/Assets/GoogleMobileAds/Editor/PListProcessor.cs deleted file mode 100644 index e7ae88e8..00000000 --- a/Assets/GoogleMobileAds/Editor/PListProcessor.cs +++ /dev/null @@ -1,216 +0,0 @@ -// Copyright (C) 2020 Google LLC -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. - -#if UNITY_IPHONE || UNITY_IOS -using System; -using System.Collections.Generic; -using System.IO; -using System.Xml; - -using UnityEditor; -using UnityEditor.Callbacks; -using UnityEditor.iOS.Xcode; -using UnityEngine; - -using GoogleMobileAds.Editor; - -public static class PListProcessor -{ - private const string KEY_SK_ADNETWORK_ITEMS = "SKAdNetworkItems"; - - private const string KEY_SK_ADNETWORK_ID = "SKAdNetworkIdentifier"; - - private const string SKADNETWORKS_RELATIVE_PATH = "GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml"; - - [PostProcessBuild] - public static void OnPostProcessBuild(BuildTarget buildTarget, string path) - { - string plistPath = Path.Combine(path, "Info.plist"); - PlistDocument plist = new PlistDocument(); - plist.ReadFromFile(plistPath); - - string appId = GoogleMobileAdsSettings.Instance.GoogleMobileAdsIOSAppId; - if (appId.Length == 0) - { - NotifyBuildFailure( - "iOS Google Mobile Ads app ID is empty. Please enter a valid app ID to run ads properly."); - } - else - { - plist.root.SetString("GADApplicationIdentifier", appId); - } - - if (GoogleMobileAdsSettings.Instance.DelayAppMeasurementInit) - { - plist.root.SetBoolean("GADDelayAppMeasurementInit", true); - } - - List skNetworkIds = ReadSKAdNetworkIdentifiersFromXML(); - if (skNetworkIds.Count > 0) - { - AddSKAdNetworkIdentifier(plist, skNetworkIds); - } - - File.WriteAllText(plistPath, plist.WriteToString()); - } - - private static PlistElementArray GetSKAdNetworkItemsArray(PlistDocument document) - { - PlistElementArray array; - if (document.root.values.ContainsKey(KEY_SK_ADNETWORK_ITEMS)) - { - try - { - PlistElement element; - document.root.values.TryGetValue(KEY_SK_ADNETWORK_ITEMS, out element); - array = element.AsArray(); - } -#pragma warning disable 0168 - catch (Exception e) -#pragma warning restore 0168 - { - // The element is not an array type. - array = null; - } - } - else - { - array = document.root.CreateArray(KEY_SK_ADNETWORK_ITEMS); - } - return array; - } - - private static List ReadSKAdNetworkIdentifiersFromXML() - { - List skAdNetworkItems = new List(); - - string path = Path.Combine(Application.dataPath, SKADNETWORKS_RELATIVE_PATH); - if (AssetDatabase.IsValidFolder("Packages/com.google.ads.mobile")) - { - path = Path.Combine("Packages/com.google.ads.mobile", SKADNETWORKS_RELATIVE_PATH); - } - - try - { - if (!File.Exists(path)) - { - throw new FileNotFoundException(); - } - using (FileStream fs = File.OpenRead(path)) - { - XmlDocument document = new XmlDocument(); - document.Load(fs); - - XmlNode root = document.FirstChild; - - XmlNodeList nodes = root.SelectNodes(KEY_SK_ADNETWORK_ID); - foreach (XmlNode node in nodes) - { - skAdNetworkItems.Add(node.InnerText); - } - } - } - #pragma warning disable 0168 - catch (FileNotFoundException e) - #pragma warning restore 0168 - { - NotifyBuildFailure("GoogleMobileAdsSKAdNetworkItems.xml not found", false); - } - catch (IOException e) - { - NotifyBuildFailure("Failed to read GoogleMobileAdsSKAdNetworkIds.xml: " + e.Message, false); - } - - return skAdNetworkItems; - } - - private static void AddSKAdNetworkIdentifier(PlistDocument document, List skAdNetworkIds) - { - PlistElementArray array = GetSKAdNetworkItemsArray(document); - if (array != null) - { - foreach (string id in skAdNetworkIds) - { - if (!ContainsSKAdNetworkIdentifier(array, id)) - { - PlistElementDict added = array.AddDict(); - added.SetString(KEY_SK_ADNETWORK_ID, id); - } - } - } - else - { - NotifyBuildFailure("SKAdNetworkItems element already exists in Info.plist, but is not an array.", false); - } - } - - private static bool ContainsSKAdNetworkIdentifier(PlistElementArray skAdNetworkItemsArray, string id) - { - foreach (PlistElement elem in skAdNetworkItemsArray.values) - { - try - { - PlistElementDict elemInDict = elem.AsDict(); - PlistElement value; - bool identifierExists = elemInDict.values.TryGetValue(KEY_SK_ADNETWORK_ID, out value); - - if (identifierExists && value.AsString().Equals(id)) - { - return true; - } - } -#pragma warning disable 0168 - catch (Exception e) -#pragma warning restore 0168 - { - // Do nothing - } - } - - return false; - } - - private static void NotifyBuildFailure(string message, bool showOpenSettingsButton = true) - { - string dialogTitle = "Google Mobile Ads"; - string dialogMessage = "Error: " + message; - - if (showOpenSettingsButton) - { - bool openSettings = EditorUtility.DisplayDialog( - dialogTitle, dialogMessage, "Open Settings", "Close"); - if (openSettings) - { - GoogleMobileAdsSettingsEditor.OpenInspector(); - } - } - else - { - EditorUtility.DisplayDialog(dialogTitle, dialogMessage, "Close"); - } - - ThrowBuildException("[GoogleMobileAds] " + message); - } - - private static void ThrowBuildException(string message) - { -#if UNITY_2017_1_OR_NEWER - throw new BuildPlayerWindow.BuildMethodException(message); -#else - throw new OperationCanceledException(message); 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"ca-app-pub-3940256099942544/5224354917"; + // private RewardedAd _ad; + // private AdRequest _request; private Unit _player; [SerializeField] private Button button; [SerializeField] private GameObject canvas; private void OnEnable() { - _ad = new RewardedAd(_revardUnitId); - _request = new AdRequest.Builder().Build(); - _ad.LoadAd(_request); - _ad.OnUserEarnedReward += HandleUser; - button.onClick.AddListener(() => ShowAd()) ; + // _ad = new RewardedAd(_revardUnitId); + // _request = new AdRequest.Builder().Build(); + // _ad.LoadAd(_request); + // _ad.OnUserEarnedReward += HandleUser; + button.onClick.AddListener(Spawn) ; canvas.SetActive(false); // } @@ -32,27 +29,28 @@ public class AdsMob : MonoBehaviour // ShowAd(); // } - private void HandleUser(object sender, Reward reward) - { - //ExtraLife life; - - //ShowAd(); - - + // private void HandleUser(object sender, Reward reward) + // { + // + // _player.Spawn(HexManager.CellByColor[UnitColor.GREY][Random.Range(0, HexManager.CellByColor[UnitColor.GREY].Count - 1)].coordinates); + // canvas.SetActive(false); + // + // } - //Respawn(life.gameObject); + private void Spawn() + { _player.Spawn(HexManager.CellByColor[UnitColor.GREY][Random.Range(0, HexManager.CellByColor[UnitColor.GREY].Count - 1)].coordinates); - + canvas.SetActive(false); } - public void ShowAd() - { - //_player = player; - if (_ad.IsLoaded()) - { - _ad.Show(); - } - } + // public void ShowAd() + // { + // //_player = player; + // if (_ad.IsLoaded()) + // { + // _ad.Show(); + // } + // } public void ShowCanvas(Unit player) { @@ -87,7 +85,7 @@ public class AdsMob : MonoBehaviour } - private void OnDisable() { - _ad.OnUserEarnedReward -= HandleUser; - } + // private void OnDisable() { + // _ad.OnUserEarnedReward -= HandleUser; + // } } diff --git a/Assets/Scripts/ADs/New Lighting Settings.lighting b/Assets/Scripts/ADs/New Lighting Settings.lighting new file mode 100644 index 00000000..c5c4b2ad --- /dev/null +++ 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index 60% rename from Assets/GoogleMobileAds/Resources/GoogleMobileAdsSettings.asset.meta rename to Assets/Scripts/ADs/New Lighting Settings.lighting.meta index d8ef1c85..499f5a93 100644 --- a/Assets/GoogleMobileAds/Resources/GoogleMobileAdsSettings.asset.meta +++ b/Assets/Scripts/ADs/New Lighting Settings.lighting.meta @@ -1,8 +1,8 @@ fileFormatVersion: 2 -guid: 2d6bf9711044ba54ca20ac1436e42b99 +guid: 82adcc5c04b15af44afe569caa21fa7e NativeFormatImporter: externalObjects: {} - mainObjectFileID: 11400000 + mainObjectFileID: 4890085278179872738 userData: assetBundleName: assetBundleVariant: diff --git a/Assets/Scripts/AI/AIAgent.cs b/Assets/Scripts/AI/AIAgent.cs index e7ed4e63..b5e57a03 100644 --- a/Assets/Scripts/AI/AIAgent.cs +++ b/Assets/Scripts/AI/AIAgent.cs @@ -5,7 +5,6 @@ using Controller; using Data; using DG.Tweening; using HexFiled; -using Items; using Runtime.Controller; using Units; using UnityEngine; @@ -17,12 +16,15 @@ namespace DefaultNamespace.AI private Unit _enemy; private Camera _camera; private AIManager _manager; - + private BotState curentState; public Queue currentPath; public Action OnAgentInited; + private Vector2 _attackDirection; public Unit Enemy => _enemy; + public BotState CurentState => curentState; + public AIAgent(UnitInfo enemyInfo, Unit enemy, AIManager manager) { currentPath = new Queue(); @@ -31,17 +33,13 @@ namespace DefaultNamespace.AI _enemy.OnDeath += AgentDeath; enemy.onPlayerSpawned += InitAgent; _manager = manager; - enemy.OnItemPickUp += PickUpItem; } - private void PickUpItem(Item item) - { - - } + private void AgentDeath(Unit unit) { AIManager.Instance.RemoveAgent(this); - + currentPath.Clear(); } private void InitAgent(GameObject unit) @@ -50,16 +48,33 @@ namespace DefaultNamespace.AI HexManager.agents.Add(unit, this); OnAgentInited?.Invoke(this); } + + public void AttackTarget(Vector2 direction) + { + _attackDirection = direction; + + } public void FixedExecute() { + if (curentState == BotState.Attack && !_enemy.IsBusy) + { + _enemy.Aim(_attackDirection); + _enemy.StartAttack(); + curentState = _manager.GetNewBehaviour(this); + } if (currentPath.Count > 0 && !_enemy.IsBusy) { - _enemy.Move(currentPath.Dequeue()); + var dir = currentPath.Dequeue(); + while (HexManager.UnitCurrentCell[_enemy.Color].cell.GetNeighbor(dir) == null) + { + dir = dir.PlusSixtyDeg(); + } + _enemy.Move(dir); } - else if(currentPath.Count == 0) + if(currentPath.Count == 0 && !_enemy.IsBusy) { - _manager.SetBehaviour(BotState.Patrol, this); + curentState = _manager.GetNewBehaviour(this); } } diff --git a/Assets/Scripts/AI/AIManager.cs b/Assets/Scripts/AI/AIManager.cs index ba636a73..adc5a5d6 100644 --- a/Assets/Scripts/AI/AIManager.cs +++ b/Assets/Scripts/AI/AIManager.cs @@ -1,24 +1,28 @@ using System; using System.Collections.Generic; using System.Linq; +using System.Runtime.CompilerServices; using Controller; using DefaultNamespace; using DefaultNamespace.AI; using HexFiled; +using Items; using Runtime.Controller; +using Units; using UnityEngine; +using Object = UnityEngine.Object; +using Random = UnityEngine.Random; namespace AI { - public class AIManager : IFixedExecute + public class AIManager { private List _agents; private int _triesToCalculatePath = 0; private int _maxTriesToCalculatePath = 5; - + private static AIManager _instance; - public static AIManager Instance { @@ -29,17 +33,14 @@ namespace AI public AIManager(List agents) { _agents = agents; - - agents.ForEach(agent => - { - SetBehaviour(BotState.Patrol, agent); - }); + + agents.ForEach(agent => { SetBehaviour(BotState.Patrol, agent); }); } public AIManager() { _agents = new List(); - + Instance = this; HexManager.agents = new Dictionary(); } @@ -49,15 +50,14 @@ namespace AI _agents.Add(agent); agent.OnAgentInited += InitAI; - } public void RemoveAgent(AIAgent agent) { _agents.Remove(agent); agent.OnAgentInited -= InitAI; - } - + } + private void InitAI(AIAgent agent) { SetBehaviour(BotState.Patrol, agent); @@ -73,11 +73,64 @@ namespace AI } _triesToCalculatePath = 0; - } + private Unit GetNearestUnit(int cellDist, AIAgent agent) + { + return (from unit in HexManager.UnitCurrentCell + where unit.Key != agent.Enemy.Color && + Vector3.Distance(unit.Value.unit.Instance.transform.position, + agent.Enemy.Instance.transform.position) <= cellDist * HexGrid.HexDistance + select unit.Value.unit).FirstOrDefault(); + } - public void SetBehaviour(BotState state, AIAgent agent) + public BotState GetNewBehaviour(AIAgent agent) + { + var attack = agent.Enemy.Inventory.Where(x => x is Bonus { Type: BonusType.Attack }).ToList(); + if (agent.CurentState is BotState.Attack && agent.Enemy.AttackBonus == 0 && attack.Count > 0) + { + SetBehaviour(BotState.AttackBonusUsage, agent); + return BotState.AttackBonusUsage; + } + + var enemy = GetNearestUnit(6, agent); + if (enemy != null && agent.Enemy.Hp > agent.Enemy.Data.maxHP / 4 && enemy.IsAlive) + { + if (Vector3.Distance(agent.Enemy.Instance.transform.position, enemy.Instance.transform.position) < 4) + { + SetBehaviour(BotState.Attack, agent); + return BotState.Attack; + } + + SetBehaviour(BotState.Agressive, agent); + return BotState.Agressive; + } + + if (agent.Enemy.Mana <= agent.Enemy.Data.maxMana / 3 && + agent.Enemy.Inventory.Count < agent.Enemy.InventoryCapacity) + { + SetBehaviour(BotState.CollectingBonus, agent); + return BotState.CollectingBonus; + } + + var protect = agent.Enemy.Inventory.Where(x => x is Bonus { Type: BonusType.Defence }).ToList(); + if (protect.Count > 0 && agent.Enemy.Hp <= agent.Enemy.Data.maxHP / 4 && agent.Enemy.DefenceBonus == 0) + { + SetBehaviour(BotState.ProtectBonusUsage, agent); + return BotState.ProtectBonusUsage; + } + + if (agent.Enemy.Hp <= agent.Enemy.Data.maxHP / 4 && GetNearestUnit(5, agent) != null) + { + SetBehaviour(BotState.Retreet, agent); + return BotState.Retreet; + } + + SetBehaviour(BotState.Patrol, agent); + return BotState.Patrol; + } + + private void SetBehaviour(BotState state, AIAgent agent) { switch (state) { @@ -85,46 +138,96 @@ namespace AI StartPatrolBehaviour(agent); break; case BotState.Agressive: - // MoveToEnemy(_currentEnemy); + MoveToEnemy(agent); break; case BotState.Attack: - // AttackEnemy(_currentEnemy); + AttackEnemy(agent); break; case BotState.CollectingBonus: - // MoveToBonus(_currentTargetTile); + MoveToBonus(agent); break; case BotState.ProtectBonusUsage: - // PlaceProtectBonus(_playerState.currentTile); + UseBonus(agent, BonusType.Defence); break; case BotState.AttackBonusUsage: + UseBonus(agent, BonusType.Attack); break; case BotState.Dead: break; + case BotState.Retreet: + Retreet(agent); + break; default: throw new ArgumentOutOfRangeException(nameof(state), state, null); } } - // private void MoveAlongPath(AIAgent agent) - // { - // //Debug.Log("try to move next point"); - // if (_pathToPatrol != null && _pathToPatrol[agent].Count > 0) //recalculate existing path or start anew one - // { - // var start = HexManager.UnitCurrentCell[agent.Enemy.Color].cell.transform.position; - // var end = _pathToPatrol[agent].Dequeue().transform.position; - // var dir = DirectionHelper.DirectionTo(start, end); - // agent.Move(new Vector2(dir.x, dir.z)); - // } - // else - // { - // StartPatrolBehaviour(agent); - // } - // } - - - public void FixedExecute() + private void UseBonus(AIAgent agent, BonusType type) { - + var attack = agent.Enemy.Inventory.Where(x => x is Bonus bonus && bonus.Type == type).ToList(); + if (attack.Count == 0) + { + GetNewBehaviour(agent); + return; + } + + ((Bonus)attack.First()).Invoke(); + } + + private void Retreet(AIAgent agent) + { + var enemy = GetNearestUnit(6, agent)?.Instance.transform; + if (enemy == null) + { + return; + } + + var dir = -DirectionHelper.DirectionTo(agent.Enemy.Instance.transform.position, + enemy.position); + agent.currentPath.Clear(); + agent.currentPath.Enqueue(DirectionHelper.VectorToDirection(new Vector2(dir.x, dir.z))); + } + + private void MoveToBonus(AIAgent agent) + { + HexCell itemToMove = null; + var min = 10 * HexGrid.HexDistance; + + foreach (var itemCell in ItemFabric.Items) + { + if (Vector3.Distance(agent.Enemy.Instance.transform.position, itemCell.Key.transform.position) < min) + { + min = Vector3.Distance(agent.Enemy.Instance.transform.position, itemCell.Key.transform.position); + itemToMove = itemCell.Value; + } + } + + if (itemToMove == null) + { + return; + } + + Pathfinding.FindPath(HexManager.UnitCurrentCell[agent.Enemy.Color].cell, itemToMove, agent.currentPath); + } + + private void AttackEnemy(AIAgent agent) + { + var enemy = GetNearestUnit(3, agent); + var dir = DirectionHelper.DirectionTo(agent.Enemy.Instance.transform.position, + enemy.Instance.transform.position); + agent.AttackTarget(new Vector2(dir.x, dir.z)); + } + + private void MoveToEnemy(AIAgent agent) + { + var enemies = HexManager.UnitCurrentCell + .Where(unit => + unit.Value.unit.Color != agent.Enemy.Color && + Vector3.Distance(unit.Value.unit.Instance.transform.position, + agent.Enemy.Instance.transform.position) <= 6 * HexGrid.HexDistance).ToList(); + + Pathfinding.FindPath(HexManager.UnitCurrentCell[agent.Enemy.Color].cell, + enemies[Random.Range(0, enemies.Count)].Value.cell, agent.currentPath); } } @@ -137,6 +240,7 @@ namespace AI CollectingBonus, AttackBonusUsage, ProtectBonusUsage, - Dead + Dead, + Retreet } } \ No newline at end of file diff --git a/Assets/Scripts/AI/AI_BotController.cs b/Assets/Scripts/AI/AI_BotController.cs deleted file mode 100644 index 515bf8a4..00000000 --- a/Assets/Scripts/AI/AI_BotController.cs +++ /dev/null @@ -1,543 +0,0 @@ -// using System.Collections; -// using System.Collections.Generic; -// using UnityEngine; -// using System; -// using AI; -// using HexFiled; -// using Items; -// -// public class AI_BotController : MonoBehaviour -// { -// public bool isAIActive = true; -// -// public AIManager.BotState botState = AIManager.BotState.Patrol; -// public Vector2 leftInput, rightInput; -// -// public float agressiveTime = 5f; -// public float attackTime = 2f; -// public float updateBehaviourIn = 1f; -// public float neutralCapDistance = 6f; -// public float detectDistance = 4f; -// public float bonusDetectDistance = 4f; -// public float attackPlayerDistance = 4f; -// public float bonusPlaceColdown = 4f; -// public float protectionDistance = 4f; -// public Action OnTouchDown, OnTouchUp; -// public Action OnCurrentPathFinished, OnAttack; -// public PlayerState _currentEnemy; -// public HexCell _currentTargetTile; -// -// private Item _currentBonus; -// -// public List _currentFollowingPath = new List(); -// -// private PlayerState _playerState; -// private AttackEnergyController _attackEnergyController; -// private ActionTriggerSystem _actionTriggerSystem; -// private PlayerBonusController _playerBonuses; -// private BonusSpawner _bonusController; -// private CaptureController _captureController; -// //private PlayerActionManager _actionManager; -// //private Attack _attack; -// -// private Vector3 _startBotPoint; -// -// private bool isAttackedOnce = false; -// private bool isUseBonusEnabled = true; -// -// private int _maxTriesToCalculatePath = 15; -// private int _triesToCalculatePath = 0; -// -// private void Awake() -// { -// _playerState = GetComponent(); -// _attackEnergyController = GetComponent(); -// _actionTriggerSystem = GetComponent(); -// _playerBonuses = GetComponent(); -// _bonusController = FindObjectOfType(); -// _captureController = GetComponent(); -// -// _captureController.OnCaptureEnemyTile += TryToSuperJump; -// _playerState.OnDefaultAction += RemoveCurrentBonus; -// -// if (isAIActive) -// { -// _playerState.OnInitializied += ActivateAI; -// _playerState.OnCharStateChanged += ChangeBotBehaviour; -// } -// -// OnCurrentPathFinished += StartPatrolBehaviour; -// } -// -// private void RemoveCurrentBonus() -// { -// if (_currentBonus != null && _playerState.prevState == CharacterState.Action) -// { -// _playerBonuses.RemoveBonus(_currentBonus); -// _currentBonus = null; -// } -// } -// -// private void TryToSuperJump(HexCell current) -// { -// //Debug.Log("try SJ"); -// if (!isUseBonusEnabled) -// { -// return; -// } -// List adjTiles = TileManagment.GetOtherTiles(current, _playerState.ownerIndex); -// if (adjTiles.Count == 0 || _playerBonuses.attackBonuses.Count == 0) -// { -// return; -// } -// //Debug.Log("try SJ"); -// HexCell targetTile = adjTiles[UnityEngine.Random.Range(0, adjTiles.Count)]; -// Bonus chosenBonus; -// chosenBonus = _playerBonuses.attackBonuses[UnityEngine.Random.Range(0, _playerBonuses.attackBonuses.Count)]; -// -// botState = AIManager.BotState.AttackBonusUsage; -// isUseBonusEnabled = false; -// _actionTriggerSystem.TriggerAction(targetTile, chosenBonus.bonusAction); -// _currentBonus = chosenBonus; -// StartCoroutine(WaitTillBonusReset(chosenBonus.bonusAction.duration + bonusPlaceColdown)); -// } -// -// private IEnumerator WaitTillBonusReset(float time) -// { -// yield return new WaitForSeconds(time); -// isUseBonusEnabled = true; -// StartPatrolBehaviour(); -// } -// -// private void Start() -// { -// //ActivateAI(); -// -// /* TileInfo currentTile = _playerState.currentTile; -// _startBotPoint = currentTile.tilePosition; -// TileInfo targetPathTile = TileManagment.GetClosestOtherTile(currentTile, _playerState.ownerIndex, _startBotPoint); -// Debug.Log("current tile "+ currentTile); -// Debug.Log("target tile "+ targetPathTile); -// Debug.Log("Calculate path"); -// _currentFollowingPath = Pathfinding.FindPath(currentTile, targetPathTile, TileManagment.levelTiles, TileManagment.tileOffset);*/ -// } -// -// private void ChangeBotBehaviour(CharacterState newState) -// { -// switch (newState) -// { -// /*case CharacterState.Attack: -// -// break; -// case CharacterState.Capture: -// -// break;*/ -// case CharacterState.Move: -// leftInput = Vector2.zero; -// return; -// /*case CharacterState.Idle: -// -// return; -// case CharacterState.Build: -// -// break; -// default: -// return;*/ -// -// } -// } -// -// private void ActivateAI() -// { -// //Debug.Log("Activate AI bot"); -// SetInitialBotParams(); -// StartPatrolBehaviour(); -// StartCoroutine(CheckBotState(updateBehaviourIn)); -// } -// -// -// -// private void StartPatrolBehaviour() //looking for available tiles, calculating path and set patrol state -// { -// //calculate path -// HexCell currentTile = _playerState.currentTile; -// HexCell targetPathTile = TileManagment.GetClosestOtherTile(currentTile, _playerState.ownerIndex, _startBotPoint); -// //Debug.Log(targetPathTile + " in pos "+ targetPathTile.tilePosition); -// _triesToCalculatePath++; -// if (_triesToCalculatePath < _maxTriesToCalculatePath) -// { -// if (!RecalculatePath(currentTile, targetPathTile)) -// { -// Debug.Log("recursion"); -// StartPatrolBehaviour(); -// return; -// } -// } -// else -// { -// Debug.Log("not found path by max tries"); -// -// targetPathTile = TileManagment.GetRandomOtherTile(_playerState.ownerIndex); -// RecalculatePath(currentTile, targetPathTile); -// } -// if (_currentFollowingPath!=null) -// { -// botState = AIManager.BotState.Patrol; -// _triesToCalculatePath = 0; -// } -// -// } -// -// private void SetInitialBotParams() -// { -// _currentEnemy = null; -// _startBotPoint = _playerState.currentTile.tilePosition; -// //Debug.Log(_startBotPoint); -// //botState = BotState.Patrol; -// } -// -// private IEnumerator CheckBotState(float updateTime) -// { -// yield return new WaitForSeconds(UnityEngine.Random.Range(0.5f, 1f)); -// -// while (true) -// { -// CheckBotState(); -// yield return new WaitForSeconds(updateTime); -// } -// } -// -// private void CheckBotState() -// { -// //Debug.Log("CheckState"); -// AIManager.BotState newBotState; -// if (CanPlaceProtectBonus()) -// { -// newBotState = AIManager.BotState.ProtectBonusUsage; -// } -// else if (IsBonusDetected()) -// { -// newBotState = AIManager.BotState.CollectingBonus; -// //Debug.Log("CollectBonus"); -// } -// else if (IsEnemyEnabledForAttack()) -// { -// newBotState = AIManager.BotState.Attack; -// } -// else if (IsEnemyCloseOrRude()) -// { -// newBotState = AIManager.BotState.Agressive; -// } -// else -// { -// newBotState = AIManager.BotState.Patrol; -// } -// -// SetNewBotState(newBotState); -// SetBehaviour(newBotState); -// } -// -// private bool CanPlaceProtectBonus() -// { -// -// if (botState == AIManager.BotState.ProtectBonusUsage || botState == AIManager.BotState.AttackBonusUsage) -// { -// return false; -// } -// if (_playerBonuses.protectBonuses.Count == 0 || !isUseBonusEnabled) -// { -// return false; -// } -// foreach (var enemy in _playerState.enemies) -// { -// if (enemy == null) -// { -// continue; -// } -// if (!enemy.gameObject.activeSelf) -// { -// continue; -// } -// if (Vector3.Distance(_playerState.transform.position, enemy.transform.position) < protectionDistance) -// { -// //Debug.Log("can place"); -// return true; -// } -// } -// return false; -// } -// -// private bool IsBonusDetected() -// { -// //Debug.Log("Detect bonus"); -// if (botState == AIManager.BotState.CollectingBonus) -// { -// return false; -// } -// foreach (var bonusObj in _bonusController.activeBonuses) -// { -// if (!_playerBonuses.CanTakeBonus(bonusObj.bonus.bonusType) || bonusObj ==null) -// { -// //Debug.Log("Can`t take or bonus doesn`t exists"); -// -// continue; -// } -// if (Vector3.Distance(bonusObj.transform.position, _playerState.currentTile.tilePosition) < bonusDetectDistance) -// { -// //Debug.Log("All good"); -// _currentTargetTile = TileManagment.GetTile(bonusObj.transform.position); -// return true; -// } -// } -// return false; -// } -// -// private bool SetNewBotState(AIManager.BotState newState) -// { -// if (botState != newState) -// { -// botState = newState; -// return true; -// } -// else -// { -// return false; -// } -// } -// -// private bool IsEnemyEnabledForAttack() -// { -// if (isAttackedOnce) -// return false; -// if (botState != AIManager.BotState.Attack && _attackEnergyController.IsReady()) -// { -// foreach (PlayerState enemy in _playerState.enemies) -// { -// if (enemy == null) -// { -// continue; -// } -// if (!enemy.gameObject.activeSelf) -// { -// continue; -// } -// foreach (var dir in TileManagment.basicDirections) -// { -// for (int i = 1; i <= attackPlayerDistance; i++) -// { -// HexCell checkTile = TileManagment.GetTile(_playerState.currentTile.tilePosition, dir, i); -// if (checkTile == null || checkTile.tileOwnerIndex == TileOwner.Neutral) -// { -// break; -// } -// if (enemy.currentTile == checkTile) -// { -// _currentEnemy = enemy; -// return true; -// } -// } -// } -// } -// } -// return false; -// } -// -// /*private bool IsEnemyEnabledForAttack() -// { -// if (isAttackedOnce) -// return false; -// if (botState != BotState.Attack && _attackEnergyController.IsReady()) -// { -// foreach (PlayerState enemy in _playerState.enemies) -// { -// if (!enemy.gameObject.activeSelf) -// { -// continue; -// } -// if (Vector3.Distance(enemy.currentTile.tilePosition, _playerState.currentTile.tilePosition) <= TileManagment.tileOffset * 1.1f) -// { -// -// _currentEnemy = enemy; -// return true; -// } -// } -// } -// return false; -// }*/ -// -// private bool IsEnemyCloseOrRude() -// { -// if (isAttackedOnce) -// return false; -// if (botState == AIManager.BotState.Patrol && _attackEnergyController.IsReady()) -// { -// foreach (PlayerState enemy in _playerState.enemies) -// { -// if (enemy == null) -// { -// continue; -// } -// if (!enemy.gameObject.activeSelf) -// { -// continue; -// } -// if (TileManagment.charTiles[(int)_playerState.ownerIndex].Contains(enemy.currentTile)) //if enemy standing on our tiles -// { -// -// _currentEnemy = enemy; -// return true; -// } -// float distanceToEnemy = Vector3.Distance(enemy.currentTile.tilePosition, _playerState.currentTile.tilePosition); -// if (distanceToEnemy < detectDistance) //if enemy is close enough to us we starting to chase him fo some time -// { -// _currentEnemy = enemy; -// StartCoroutine(CalmDown(agressiveTime)); -// return true; -// } -// -// } -// } -// return false; -// } -// -// private void SetBehaviour(AIManager.BotState state) -// { -// //leftInput = Vector2.zero; -// switch (state) -// { -// case AIManager.BotState.Patrol: -// MoveAlongPath(); -// break; -// case AIManager.BotState.Agressive: -// MoveToEnemy(_currentEnemy); -// break; -// case AIManager.BotState.Attack: -// AttackEnemy(_currentEnemy); -// break; -// case AIManager.BotState.CollectingBonus: -// MoveToBonus(_currentTargetTile); -// break; -// case AIManager.BotState.ProtectBonusUsage: -// PlaceProtectBonus(_playerState.currentTile); -// break; -// } -// } -// -// private void PlaceProtectBonus(HexCell currentTile) -// { -// //Debug.Log("try protect"); -// Bonus chosenBonus = _playerBonuses.protectBonuses[UnityEngine.Random.Range(0, _playerBonuses.protectBonuses.Count)]; -// List targets = TileManagment.GetOwnerAdjacentTiles(currentTile, _playerState.ownerIndex); -// HexCell target = targets[UnityEngine.Random.Range(0, targets.Count)]; -// _actionTriggerSystem.TriggerAction(target, chosenBonus.bonusAction); -// isUseBonusEnabled = false; -// _currentBonus = chosenBonus; -// StartCoroutine(WaitTillBonusReset(chosenBonus.bonusAction.duration + bonusPlaceColdown)); -// -// } -// -// private void Move(HexCell tile) -// { -// if (_currentFollowingPath.Count > 0 && tile!=null) -// { -// Vector3 dir3 = tile.tilePosition - _playerState.currentTile.tilePosition; -// Vector2 dir2 = new Vector2(dir3.x, dir3.z); -// leftInput = dir2.normalized; -// } -// } -// -// private void MoveToBonus(HexCell currentTarget) -// { -// bool isPathExists = RecalculatePath(_playerState.currentTile, currentTarget); -// if (!isPathExists) -// { -// StartPatrolBehaviour(); -// } -// MoveAlongPath(); -// } -// -// private void AttackEnemy(PlayerState currentEnemy) -// { -// leftInput = Vector2.zero; -// _currentFollowingPath.Clear(); -// _actionTriggerSystem.TriggerAction(currentEnemy.currentTile, _playerState.defaultAction); -// StartPatrolBehaviour(); -// } -// -// private void MoveToEnemy(PlayerState currentEnemy) -// { -// List allAdjacentTilesToTarget = TileManagment.GetAllAdjacentTiles(currentEnemy.currentTile); -// HexCell adjacentTarget = allAdjacentTilesToTarget[0]; -// foreach (var tile in allAdjacentTilesToTarget) -// { -// if (tile.canMove) -// { -// adjacentTarget = tile; -// break; -// } -// } -// HexCell currentPos = _playerState.currentTile; -// RecalculatePath(currentPos, adjacentTarget); -// if (!RecalculatePath(currentPos, adjacentTarget)) -// { -// //StartPatrolBehaviour(); -// return; -// } -// MoveAlongPath(); -// } -// -// private bool RecalculatePath(HexCell curentPos, HexCell target) -// { -// if (_currentFollowingPath != null) -// { -// _currentFollowingPath.Clear(); -// } -// _currentFollowingPath = Pathfinding.FindPath(curentPos, target, TileManagment.levelTiles, TileManagment.tileOffset); -// //Debug.Log("created path to " + target); -// return _currentFollowingPath != null; -// -// } -// -// private void MoveAlongPath() -// { -// //Debug.Log("try to move next point"); -// if (_currentFollowingPath != null) //recalculate existing path or start anew one -// { -// if (_playerState.currentTile.tileOwnerIndex == _playerState.ownerIndex) -// { -// if (_playerState.currentTile == _currentFollowingPath[_currentFollowingPath.Count - 1]) -// { -// //Debug.Log("finished path"); -// OnCurrentPathFinished?.Invoke(); -// return; -// } -// var currentTile = _playerState.currentTile; -// var endTile = _currentFollowingPath[_currentFollowingPath.Count - 1]; -// if (!endTile.canMove) -// { -// endTile = TileManagment.GetClosestOtherTile(currentTile, _playerState.ownerIndex, _startBotPoint); -// } -// if (RecalculatePath(currentTile, endTile)) -// { -// HexCell nextPathTile = _currentFollowingPath[1]; -// Move(nextPathTile); -// } -// } -// } -// else if (_playerState.currentTile.tileOwnerIndex == _playerState.ownerIndex) -// { -// //Debug.Log("finished path"); -// OnCurrentPathFinished?.Invoke(); -// } -// -// } -// -// private IEnumerator CalmDown(float time) -// { -// yield return new WaitForSeconds(time); -// _currentEnemy = null; -// } -// } -// -// -// diff --git a/Assets/Scripts/AI/Pathfinding.cs b/Assets/Scripts/AI/Pathfinding.cs index b396885a..8d531bbf 100644 --- a/Assets/Scripts/AI/Pathfinding.cs +++ b/Assets/Scripts/AI/Pathfinding.cs @@ -1,114 +1,118 @@ +using System; using System.Collections.Generic; -using System.Linq; using HexFiled; -using UnityEngine; namespace AI { public static class Pathfinding { - public static Queue FindPath(HexCell startTile, HexCell endTile, List allTiles) + public static void FindPath(HexCell startTile, HexCell endTile, Queue path) { - foreach (var tile in allTiles) - { - tile.gCost = 0f; - tile.hCost = 0f; - tile.fCost = 0f; - - } + var foundPathIter = 0; + var currentTile = startTile; - var tileOffset = HexGrid.HexDistance; - var openNodes = new List(); - var closedNodes = new List(); - - startTile.gCost = 0f; - startTile.hCost = Vector3.Distance(startTile.transform.position, endTile.transform.position); - startTile.fCost = startTile.gCost + startTile.hCost; - startTile.parent = null; - openNodes.Add(startTile); - - while (openNodes.Count > 0) + if (startTile == null || endTile == null) { - var currentNode = openNodes[0]; //looking for lowest value node - foreach (var node in openNodes) + return; + } + while (foundPathIter < 3 && currentTile == null) + { + + if (currentTile.coordinates.Z == endTile.coordinates.Z) { - if (node.fCost < currentNode.fCost) + if (currentTile.coordinates.X < endTile.coordinates.X) { - currentNode = node; + path.Enqueue(HexDirection.E); + currentTile = currentTile.GetNeighbor(HexDirection.E); + } + + else if (currentTile.coordinates.X > endTile.coordinates.X) + { + path.Enqueue(HexDirection.W); + currentTile = currentTile.GetNeighbor(HexDirection.W); } } - if (currentNode == endTile) + else if (currentTile.coordinates.Y == endTile.coordinates.Y) { - return GetPathForNode(currentNode); - } - - openNodes.Remove(currentNode); - closedNodes.Add(currentNode); - //Debug.Log(currentNode.name); - foreach (HexCell newNode in currentNode.GetListNeighbours()) - { - if (newNode) + if (currentTile.coordinates.X > endTile.coordinates.X) { - if (closedNodes.Contains(newNode)) - { - continue; - } - if (!openNodes.Contains(newNode)) - { - SetNodeParams(newNode, currentNode, endTile, tileOffset); - openNodes.Add(newNode); - } - else - { - if (currentNode.gCost + tileOffset < newNode.gCost) - { - newNode.gCost = currentNode.gCost + tileOffset; - newNode.parent = currentNode; - newNode.fCost = newNode.gCost + newNode.hCost; - } - } + path.Enqueue(HexDirection.NW); + currentTile = currentTile.GetNeighbor(HexDirection.NW); + } + else if (currentTile.coordinates.X < endTile.coordinates.X) + { + path.Enqueue(HexDirection.SE); + currentTile = currentTile.GetNeighbor(HexDirection.SE); } } + + else if (currentTile.coordinates.X == endTile.coordinates.X) + { + if (currentTile.coordinates.Y > endTile.coordinates.Y) + { + path.Enqueue(HexDirection.NE); + currentTile = currentTile.GetNeighbor(HexDirection.NE); + } + else if (currentTile.coordinates.Y < endTile.coordinates.Y) + { + path.Enqueue(HexDirection.SW); + currentTile = currentTile.GetNeighbor(HexDirection.SW); + } + } + + else + { + if (Math.Abs(currentTile.coordinates.X - endTile.coordinates.X) < Math.Abs(currentTile.coordinates.Y - endTile.coordinates.Y)) + { + if (Math.Abs(currentTile.coordinates.X - endTile.coordinates.X) < + Math.Abs(currentTile.coordinates.Z - endTile.coordinates.Z)) + { + var dir = currentTile.coordinates.X > endTile.coordinates.X + ? HexDirection.E + : HexDirection.W; + path.Enqueue(dir); + currentTile = currentTile.GetNeighbor(dir); + } + else + { + var dir = currentTile.coordinates.Z > endTile.coordinates.Z + ? HexDirection.SW + : HexDirection.NE; + path.Enqueue(dir); + currentTile = currentTile.GetNeighbor(dir); + } + } + else + { + if (Math.Abs(currentTile.coordinates.Y - endTile.coordinates.Y) < + Math.Abs(currentTile.coordinates.Z - endTile.coordinates.Z)) + { + var dir = currentTile.coordinates.Y > endTile.coordinates.Y + ? HexDirection.SE + : HexDirection.NW; + path.Enqueue(dir); + currentTile = currentTile.GetNeighbor(dir); + } + else + { + var dir = currentTile.coordinates.Z > endTile.coordinates.Z + ? HexDirection.SW + : HexDirection.NE; + path.Enqueue(dir); + currentTile = currentTile.GetNeighbor(dir); + } + } + + } + if (currentTile == endTile) + { + return; + } + + foundPathIter++; } - Debug.Log("path not found"); - return null; - } - - // private static List GetAdjacentNodes(TileInfo currentNode) - // { - // var allAjacentTiles = currentNode.Cell.GetListNeighbours(); - // List adjacentNodes = new List(); - // - // foreach (TileInfo tile in allAjacentTiles) - // { - // if (tile.canMove) - // { - // adjacentNodes.Add(tile); - // } - // } - // return adjacentNodes; - // } - - private static Queue GetPathForNode(HexCell pathNode) - { - var result = new Queue(); - var currentNode = pathNode; - while (currentNode != null) - { - result.Enqueue(currentNode); - currentNode = currentNode.parent; - } - - return result; - } - - private static void SetNodeParams(HexCell currentNode, HexCell parrentNode, HexCell endNode, float nodeOffset) - { - currentNode.parent = parrentNode; - currentNode.gCost = currentNode.parent.gCost + nodeOffset; - currentNode.hCost = Vector3.Distance(currentNode.transform.position, endNode.transform.position); - currentNode.fCost = currentNode.gCost + currentNode.hCost; } + } } diff --git a/Assets/Scripts/Controller/GameInit.cs b/Assets/Scripts/Controller/GameInit.cs index 09d5df56..3626d09b 100644 --- a/Assets/Scripts/Controller/GameInit.cs +++ b/Assets/Scripts/Controller/GameInit.cs @@ -6,6 +6,7 @@ using CamControl; using Chars; using DefaultNamespace; using DefaultNamespace.AI; +using DG.Tweening; using GameUI; using HexFiled; using Items; @@ -23,8 +24,6 @@ namespace Controller { AIManager aiManager = new AIManager(); - controllers.Add(aiManager); - var hexGrid = new HexGrid(data.FieldData); new MusicController(); new VFXController(data.VFXData); diff --git a/Assets/Scripts/HexFiled/HexCell.cs b/Assets/Scripts/HexFiled/HexCell.cs index a17ad714..0bf6673c 100644 --- a/Assets/Scripts/HexFiled/HexCell.cs +++ b/Assets/Scripts/HexFiled/HexCell.cs @@ -82,29 +82,19 @@ namespace HexFiled public void PaintHex(UnitColor color) { if (color == _color) return; - if (color == UnitColor.GREY) + + if (!HexManager.CellByColor.ContainsKey(color)) { - _renderer.material.mainTexture = HexGrid.Colors[color].Texture; - _color = color; - return; + HexManager.CellByColor.Add(color, new List(){this}); } _renderer.material.mainTexture = HexGrid.Colors[color].Texture; var previousColor = _color; + HexManager.CellByColor[previousColor].Remove(this); _color = color; + HexManager.CellByColor[_color].Add(this); - if (!HexManager.CellByColor.ContainsKey(_color)) - { - HexManager.CellByColor.Add(_color, new List(){this}); - } - else - { - if(previousColor != UnitColor.GREY && HexManager.CellByColor[previousColor].Remove(this)) - { - Debug.Log("Repainted"); - } - HexManager.CellByColor[_color].Add(this); - } + if(color == UnitColor.GREY) return; var vfx = VFXController.Instance.PlayEffect(HexGrid.Colors[color].VFXCellCapturePrefab, transform.position + new Vector3(0,0.1f,0)); MusicController.Instance.AddAudioSource(vfx); diff --git a/Assets/Scripts/HexFiled/PaintedController.cs b/Assets/Scripts/HexFiled/PaintedController.cs index 8b002283..d24653e0 100644 --- a/Assets/Scripts/HexFiled/PaintedController.cs +++ b/Assets/Scripts/HexFiled/PaintedController.cs @@ -19,12 +19,13 @@ namespace HexFiled public void CheckDeathOrDestroy(HexCell cell) { + List unitsToDeath = new List(); foreach (var cells in HexManager.UnitCurrentCell .Where(cells => HexManager.CellByColor[cells.Key].Count < 2 || (cells.Value.cell == cell && cells.Value.unit.Color != cell.Color))) { - cells.Value.unit.Death(); + unitsToDeath.Add(cells.Value.unit); } - + unitsToDeath.ForEach(x => x.Death()); if (cell.Building != null && cell.Building.Color != cell.Color) { @@ -34,14 +35,11 @@ namespace HexFiled public void SetHexColors(HexCell cell) { _cell = cell; - var cells = new List(); + + + - for (var i = 0; i < 6; i++) - { - cells.Add(cell.GetNeighbor((HexDirection)i)); - } - - var hexByColorDict = DifferentHexByColor(cells); + var hexByColorDict = DifferentHexByColor(cell.GetListNeighbours()); foreach (var item in hexByColorDict) { if (item.Key == cell.Color && item.Value.Count >= 2 && item.Value.Count < 6 && @@ -59,18 +57,17 @@ namespace HexFiled }); } - if (item.Value.Count > 0 && item.Key != UnitColor.GREY && item.Key != cell.Color) + if (item.Value.Count >= 2 && item.Key != UnitColor.GREY && item.Key != cell.Color) { - foreach (var path in from cellNeighbour in item.Value - where HexManager.UnitCurrentCell.ContainsKey(item.Key) - select HasPath(cellNeighbour, HexManager.UnitCurrentCell[item.Key].cell) - into path - where !path.hasPath - select path) + item.Value.ForEach(neighbour => { - if(!path.hasPath) - HexManager.PaintHexList(path.field, UnitColor.GREY); - } + var (hasPath, field) = HasPath(neighbour, HexManager.UnitCurrentCell[neighbour.Color].cell); + if (!hasPath) + { + field.ForEach(x => x.PaintHex(UnitColor.GREY)); + } + }); + } } } @@ -178,17 +175,9 @@ namespace HexFiled if (currentCell == end) return (true, null); - List openList = new List(); - - foreach (var neighbour in currentCell.GetListNeighbours() - .Where(neighbour => neighbour != null && !closedList.Contains(neighbour) && neighbour.Color == start.Color)) - { - openList.Add(neighbour); - if (neighbour.GetListNeighbours().Contains(end)) - { - return (true, null); - } - } + List openList = currentCell.GetListNeighbours() + .Where(neighbour => neighbour != null && !closedList.Contains(neighbour) && neighbour.Color == start.Color) + .ToList(); if (openList.Count > 0) diff --git a/Assets/Scripts/Items/Bonus.cs b/Assets/Scripts/Items/Bonus.cs index 11f2c6b9..676fe2d9 100644 --- a/Assets/Scripts/Items/Bonus.cs +++ b/Assets/Scripts/Items/Bonus.cs @@ -1,5 +1,6 @@ using System; using Data; +using DefaultNamespace; using HexFiled; using UnityEngine; @@ -10,19 +11,22 @@ namespace Items Attack, Defence } + [CreateAssetMenu(fileName = "BonusItem", menuName = "Item/Bonus")] public class Bonus : Item { [SerializeField] private float duration; [SerializeField] private int value; [SerializeField] private BonusType type; + [SerializeField] private GameObject usisngVFX; + + public BonusType Type => type; public void Invoke() { Unit.SetUpBonus(duration, value, type); + var vfx = VFXController.Instance.PlayEffect(usisngVFX, Unit.Instance.transform); + TimerHelper.Instance.StartTimer(() => Destroy(vfx), duration); Unit.UseItem(this); - } - - } } \ No newline at end of file diff --git a/Assets/Scripts/Items/Building.cs b/Assets/Scripts/Items/Building.cs index d40e2bad..fbfa8fde 100644 --- a/Assets/Scripts/Items/Building.cs +++ b/Assets/Scripts/Items/Building.cs @@ -1,10 +1,7 @@ using System; -using Data; using DefaultNamespace; using HexFiled; using UnityEngine; -using UnityEngine.UI; -using Object = UnityEngine.Object; namespace Items { diff --git a/Assets/Scripts/Items/Item.cs b/Assets/Scripts/Items/Item.cs index fea5d75e..86d663fb 100644 --- a/Assets/Scripts/Items/Item.cs +++ b/Assets/Scripts/Items/Item.cs @@ -33,6 +33,7 @@ namespace Items public void PickUp(Unit unit) { Unit = unit; + } } } \ No newline at end of file diff --git a/Assets/Scripts/Items/ItemFabric.cs b/Assets/Scripts/Items/ItemFabric.cs index 923143fe..a633a251 100644 --- a/Assets/Scripts/Items/ItemFabric.cs +++ b/Assets/Scripts/Items/ItemFabric.cs @@ -12,6 +12,7 @@ namespace Items { public class ItemFabric : IExecute { + public static Dictionary Items; private ItemsData _data; private List _openList; private List _itemTypes; @@ -21,7 +22,7 @@ namespace Items public ItemFabric(ItemsData data) { - + Items = new Dictionary(); _data = data; _openList = new List(); _spawnTime = Random.Range(data.SpawnTime.from, data.SpawnTime.to); @@ -60,7 +61,7 @@ namespace Items } - _data.ItemInfos[i].Item.Spawn(cell); + Items.Add(_data.ItemInfos[i].Item.Spawn(cell), cell); cell.SetItem(_data.ItemInfos[i].Item); _spawnTime = Random.Range(_data.SpawnTime.from, _data.SpawnTime.to); } diff --git a/Assets/Scripts/Score.cs b/Assets/Scripts/Score.cs new file mode 100644 index 00000000..1eb9bbad --- /dev/null +++ b/Assets/Scripts/Score.cs @@ -0,0 +1,30 @@ +using HexFiled; +using TMPro; +using UnityEngine; + +#if UNITY_EDITOR + + +public class Score : MonoBehaviour +{ + private TMP_Text _text; + void Start() + { + _text = GetComponent(); + } + + + void Update() + { + _text.text = ""; + var sum = 0; + foreach (var color in HexManager.CellByColor) + { + _text.text = _text.text + color.Key + " " + color.Value.Count + '\n'; + sum += color.Value.Count; + } + + _text.text += sum; + } +} +#endif \ No newline at end of file diff --git a/Assets/Scripts/AI/AI_BotController.cs.meta b/Assets/Scripts/Score.cs.meta similarity index 83% rename from Assets/Scripts/AI/AI_BotController.cs.meta rename to Assets/Scripts/Score.cs.meta index 120862a3..13d63b70 100644 --- a/Assets/Scripts/AI/AI_BotController.cs.meta +++ b/Assets/Scripts/Score.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 754e9bf36b6ab0b40a8b71c58aa34b04 +guid: 92299cb4c848a2b4cb1e5fd2d5406350 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/TimerHelper.cs b/Assets/Scripts/TimerHelper.cs index be1b82a0..6787a2dc 100644 --- a/Assets/Scripts/TimerHelper.cs +++ b/Assets/Scripts/TimerHelper.cs @@ -7,6 +7,7 @@ namespace DefaultNamespace { public class TimerHelper : MonoBehaviour { + [SerializeField] private float scale; private static TimerHelper _instance; public static TimerHelper Instance @@ -21,7 +22,11 @@ namespace DefaultNamespace return _instance; } } - + + public void SetTimerScale() + { + Time.timeScale = scale; + } public void StartTimer(Action action, float time) { diff --git a/Assets/Scripts/TimerHelperEditor.cs b/Assets/Scripts/TimerHelperEditor.cs new file mode 100644 index 00000000..ec2592d2 --- /dev/null +++ b/Assets/Scripts/TimerHelperEditor.cs @@ -0,0 +1,21 @@ +using UnityEditor; +using UnityEngine; +#if UNITY_EDITOR +namespace DefaultNamespace +{ + [CustomEditor(typeof(TimerHelper))] + public class TimerHelperEditor : Editor + { + public override void OnInspectorGUI() + { + base.OnInspectorGUI(); + var timerHelper = (TimerHelper)target; + + if (GUILayout.Button("SetScale")) + { + timerHelper.SetTimerScale(); + } + } + } +} +#endif \ No newline at end of file diff --git a/Assets/Scripts/TimerHelperEditor.cs.meta b/Assets/Scripts/TimerHelperEditor.cs.meta new file mode 100644 index 00000000..9981ccf3 --- /dev/null +++ b/Assets/Scripts/TimerHelperEditor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 062c6a94eaf44874a83595e726aab5e4 +timeCreated: 1641927836 \ No newline at end of file diff --git a/Assets/Scripts/Units/Unit.cs b/Assets/Scripts/Units/Unit.cs index a910a0cf..6eba5a7c 100644 --- a/Assets/Scripts/Units/Unit.cs +++ b/Assets/Scripts/Units/Unit.cs @@ -1,6 +1,6 @@ using System; using System.Collections.Generic; -using System.ComponentModel; +using System.Linq; using Chars; using Data; using DefaultNamespace; @@ -10,7 +10,6 @@ using Items; using UnityEngine; using Weapons; using Object = UnityEngine.Object; -using Random = UnityEngine.Random; namespace Units @@ -38,6 +37,9 @@ namespace Units private int _attackBonus; private int _defenceBonus; + public int AttackBonus => _attackBonus; + + public int DefenceBonus => _defenceBonus; public bool IsBusy { @@ -52,9 +54,11 @@ namespace Units public Action OnItemPickUp; public Action OnDeath; public BarCanvas BarCanvas => _barCanvas; - + public GameObject Instance => _instance; public UnitInfo Data => _data; - + public int Mana => _mana; + public int Hp => _hp; + public List Inventory => _inventory; public Unit(UnitInfo unitData, Weapon weapon, HexGrid hexGrid) { _weapon = weapon; @@ -71,37 +75,19 @@ namespace Units switch (type) { case BonusType.Attack: - SetAttackBonus(duration, value); + TimerHelper.Instance.StartTimer(() => _weapon.SetModifiedDamage(0), duration); + _weapon.SetModifiedDamage(value); break; case BonusType.Defence: - SetDefenceBonus(duration, value); + TimerHelper.Instance.StartTimer(()=> _defenceBonus = 0, duration); + _defenceBonus = value; break; default: break; } } - - private void SetAttackBonus(float duration, int value) - { - TimerHelper.Instance.StartTimer(StopAttackBonus, duration); - _weapon.SetModifiedDamage(value); - } - - private void StopAttackBonus() - { - _weapon.SetModifiedDamage(0); - } - - private void SetDefenceBonus(float duration, int value) - { - TimerHelper.Instance.StartTimer(StopDefenceBonus, duration); - _defenceBonus = value; - } - - private void StopDefenceBonus() - { - _defenceBonus = 0; - } + + public void Move(HexDirection direction) { @@ -212,6 +198,7 @@ namespace Units _mana = _data.maxMana; _hp = _data.maxHP; SetUpActions(); + _weapon.SetModifiedDamage(0); onPlayerSpawned?.Invoke(_instance); } } @@ -272,7 +259,7 @@ namespace Units { if (_direction.Equals(Vector2.zero)) { - _direction = new Vector2(_unitView.transform.forward.x, _unitView.transform.forward.z); + _direction = new Vector2(_unitView.transform.forward.x, _unitView.transform.forward.z); //TODO автовыстрел Aim(_direction); } @@ -313,12 +300,12 @@ namespace Units _animator.SetTrigger("Death"); var vfx = VFXController.Instance.PlayEffect(HexGrid.Colors[Color].VFXDeathPrefab, _instance.transform.position); - vfx.GetComponent().OnPlayEnd += () => Object.Destroy(_instance); + TimerHelper.Instance.StartTimer(() => Object.Destroy(_instance), _animLength.Death); OnDeath?.Invoke(this); MusicController.Instance.AddAudioSource(vfx); MusicController.Instance.PlayAudioClip(MusicController.Instance.MusicData.SfxMusic.Death, vfx); MusicController.Instance.RemoveAudioSource(_instance); - HexManager.PaintHexList(HexManager.CellByColor[Color], UnitColor.GREY); + HexManager.PaintHexList(HexManager.CellByColor[Color].ToList(), UnitColor.GREY); } diff --git a/Assets/Scripts/Units/Views/UnitView.cs b/Assets/Scripts/Units/Views/UnitView.cs index e3937f17..10ccd10e 100644 --- a/Assets/Scripts/Units/Views/UnitView.cs +++ b/Assets/Scripts/Units/Views/UnitView.cs @@ -134,7 +134,7 @@ public class UnitView : MonoBehaviour if (weaponView != null) { OnHit?.Invoke(weaponView.Weapon.modifiedDamage); - var vfx = VFXController.Instance.PlayEffect(weaponView.Weapon.VFXGameObject, weaponView.transform); + var vfx = VFXController.Instance.PlayEffect(weaponView.Weapon.VFXGameObject, weaponView.transform.position, weaponView.transform.rotation); MusicController.Instance.AddAudioSource(vfx); MusicController.Instance.PlayAudioClip(weaponView.Weapon.hitSound, vfx); @@ -146,6 +146,7 @@ public class UnitView : MonoBehaviour if (itemView != null && _unit.PickUpItem(itemView.Item)) { + ItemFabric.Items.Remove(itemView.gameObject); Destroy(itemView.gameObject); } } diff --git a/Assets/Scripts/VFXController.cs b/Assets/Scripts/VFXController.cs index 2409451a..2033a785 100644 --- a/Assets/Scripts/VFXController.cs +++ b/Assets/Scripts/VFXController.cs @@ -28,9 +28,16 @@ namespace DefaultNamespace return obj; } - public GameObject PlayEffect(GameObject effect, Transform pos) + public GameObject PlayEffect(GameObject effect, Vector3 pos, Quaternion quaternion) { - var obj = Object.Instantiate(effect, pos.position, pos.rotation); + var obj = Object.Instantiate(effect, pos, quaternion); + obj.AddComponent(); + return obj; + } + + public GameObject PlayEffect(GameObject effect, Transform parent) + { + var obj = Object.Instantiate(effect, parent); obj.AddComponent(); return obj; } diff --git a/Assets/Scripts/Weapons/Weapon.cs b/Assets/Scripts/Weapons/Weapon.cs index 7a04fe97..35b4c536 100644 --- a/Assets/Scripts/Weapons/Weapon.cs +++ b/Assets/Scripts/Weapons/Weapon.cs @@ -44,7 +44,7 @@ namespace Weapons .SetEase(Ease.Linear) .OnComplete(() => { - var vfx = VFXController.Instance.PlayEffect(tmpThis.VFXGameObject, ball.transform); + var vfx = VFXController.Instance.PlayEffect(tmpThis.VFXGameObject, ball.transform.position, ball.transform.rotation); MusicController.Instance.AddAudioSource(vfx); MusicController.Instance.PlayAudioClip(tmpThis.hitSound, vfx); Object.Destroy(ball); diff --git a/ProjectSettings/AndroidResolverDependencies.xml b/ProjectSettings/AndroidResolverDependencies.xml deleted file mode 100644 index 43a3f9bc..00000000 --- a/ProjectSettings/AndroidResolverDependencies.xml +++ /dev/null @@ -1,66 +0,0 @@ - - - com.google.android.gms:play-services-ads:20.2.0 - - - Assets/Plugins/Android/androidx.annotation.annotation-1.1.0.jar - Assets/Plugins/Android/androidx.arch.core.core-common-2.0.1.jar - Assets/Plugins/Android/androidx.arch.core.core-runtime-2.0.1.aar - Assets/Plugins/Android/androidx.asynclayoutinflater.asynclayoutinflater-1.0.0.aar - Assets/Plugins/Android/androidx.browser.browser-1.0.0.aar - Assets/Plugins/Android/androidx.collection.collection-1.0.0.jar - Assets/Plugins/Android/androidx.coordinatorlayout.coordinatorlayout-1.0.0.aar - Assets/Plugins/Android/androidx.core.core-1.2.0.aar - Assets/Plugins/Android/androidx.cursoradapter.cursoradapter-1.0.0.aar - Assets/Plugins/Android/androidx.customview.customview-1.0.0.aar - Assets/Plugins/Android/androidx.documentfile.documentfile-1.0.0.aar - Assets/Plugins/Android/androidx.drawerlayout.drawerlayout-1.0.0.aar - Assets/Plugins/Android/androidx.fragment.fragment-1.0.0.aar - Assets/Plugins/Android/androidx.interpolator.interpolator-1.0.0.aar - Assets/Plugins/Android/androidx.legacy.legacy-support-core-ui-1.0.0.aar - Assets/Plugins/Android/androidx.legacy.legacy-support-core-utils-1.0.0.aar - Assets/Plugins/Android/androidx.lifecycle.lifecycle-common-2.0.0.jar - Assets/Plugins/Android/androidx.lifecycle.lifecycle-livedata-2.0.0.aar - Assets/Plugins/Android/androidx.lifecycle.lifecycle-livedata-core-2.0.0.aar - Assets/Plugins/Android/androidx.lifecycle.lifecycle-runtime-2.0.0.aar - Assets/Plugins/Android/androidx.lifecycle.lifecycle-service-2.0.0.aar - Assets/Plugins/Android/androidx.lifecycle.lifecycle-viewmodel-2.0.0.aar - Assets/Plugins/Android/androidx.loader.loader-1.0.0.aar - Assets/Plugins/Android/androidx.localbroadcastmanager.localbroadcastmanager-1.0.0.aar - Assets/Plugins/Android/androidx.print.print-1.0.0.aar - Assets/Plugins/Android/androidx.room.room-common-2.1.0.jar - Assets/Plugins/Android/androidx.room.room-runtime-2.1.0.aar - Assets/Plugins/Android/androidx.slidingpanelayout.slidingpanelayout-1.0.0.aar - Assets/Plugins/Android/androidx.sqlite.sqlite-2.0.1.aar - Assets/Plugins/Android/androidx.sqlite.sqlite-framework-2.0.1.aar - Assets/Plugins/Android/androidx.swiperefreshlayout.swiperefreshlayout-1.0.0.aar - Assets/Plugins/Android/androidx.versionedparcelable.versionedparcelable-1.1.0.aar - Assets/Plugins/Android/androidx.viewpager.viewpager-1.0.0.aar - Assets/Plugins/Android/androidx.work.work-runtime-2.1.0.aar - Assets/Plugins/Android/com.google.android.gms.play-services-ads-20.2.0.aar - Assets/Plugins/Android/com.google.android.gms.play-services-ads-base-20.2.0.aar - Assets/Plugins/Android/com.google.android.gms.play-services-ads-identifier-17.0.0.aar - Assets/Plugins/Android/com.google.android.gms.play-services-ads-lite-20.2.0.aar - Assets/Plugins/Android/com.google.android.gms.play-services-basement-17.6.0.aar - Assets/Plugins/Android/com.google.android.gms.play-services-measurement-base-18.0.0.aar - Assets/Plugins/Android/com.google.android.gms.play-services-measurement-sdk-api-18.0.0.aar - Assets/Plugins/Android/com.google.android.gms.play-services-tasks-17.0.0.aar - Assets/Plugins/Android/com.google.android.ump.user-messaging-platform-1.0.0.aar - Assets/Plugins/Android/com.google.guava.listenablefuture-1.0.jar - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/ProjectSettings/AudioManager.asset b/ProjectSettings/AudioManager.asset index 07ebfb05..df1e8090 100644 --- a/ProjectSettings/AudioManager.asset +++ b/ProjectSettings/AudioManager.asset @@ -12,8 +12,9 @@ AudioManager: m_DSPBufferSize: 1024 m_VirtualVoiceCount: 512 m_RealVoiceCount: 32 + m_EnableOutputSuspension: 1 m_SpatializerPlugin: m_AmbisonicDecoderPlugin: m_DisableAudio: 0 m_VirtualizeEffects: 1 - m_RequestedDSPBufferSize: 1024 + m_RequestedDSPBufferSize: 0 diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index cdc1f3ea..c1451719 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -3,10 +3,11 @@ --- !u!55 &1 PhysicsManager: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 13 m_Gravity: {x: 0, y: -9.81, z: 0} m_DefaultMaterial: {fileID: 0} m_BounceThreshold: 2 + m_DefaultMaxDepenetrationVelocity: 10 m_SleepThreshold: 0.005 m_DefaultContactOffset: 0.01 m_DefaultSolverIterations: 6 @@ -14,14 +15,15 @@ PhysicsManager: m_QueriesHitBackfaces: 0 m_QueriesHitTriggers: 1 m_EnableAdaptiveForce: 0 - m_ClothInterCollisionDistance: 0 - m_ClothInterCollisionStiffness: 0 + m_ClothInterCollisionDistance: 0.1 + m_ClothInterCollisionStiffness: 0.2 m_ContactsGeneration: 1 m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff m_AutoSimulation: 1 m_AutoSyncTransforms: 0 - m_ReuseCollisionCallbacks: 1 + m_ReuseCollisionCallbacks: 0 m_ClothInterCollisionSettingsToggle: 0 + m_ClothGravity: {x: 0, y: -9.81, z: 0} m_ContactPairsMode: 0 m_BroadphaseType: 0 m_WorldBounds: @@ -31,4 +33,5 @@ PhysicsManager: m_FrictionType: 0 m_EnableEnhancedDeterminism: 0 m_EnableUnifiedHeightmaps: 1 - m_DefaultMaxAngluarSpeed: 7 + m_SolverType: 0 + m_DefaultMaxAngularSpeed: 50 diff --git a/ProjectSettings/EditorSettings.asset b/ProjectSettings/EditorSettings.asset index f9205447..03cf3e3a 100644 --- a/ProjectSettings/EditorSettings.asset +++ b/ProjectSettings/EditorSettings.asset @@ -3,10 +3,9 @@ --- !u!159 &1 EditorSettings: m_ObjectHideFlags: 0 - serializedVersion: 9 - m_ExternalVersionControlSupport: Visible Meta Files + serializedVersion: 11 m_SerializationMode: 2 - m_LineEndingsForNewScripts: 0 + m_LineEndingsForNewScripts: 2 m_DefaultBehaviorMode: 0 m_PrefabRegularEnvironment: {fileID: 0} m_PrefabUIEnvironment: {fileID: 0} @@ -16,20 +15,26 @@ EditorSettings: m_EtcTextureFastCompressor: 1 m_EtcTextureNormalCompressor: 2 m_EtcTextureBestCompressor: 4 - m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref + m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp m_ProjectGenerationRootNamespace: - m_CollabEditorSettings: - inProgressEnabled: 1 m_EnableTextureStreamingInEditMode: 1 m_EnableTextureStreamingInPlayMode: 1 m_AsyncShaderCompilation: 1 + m_CachingShaderPreprocessor: 1 + m_PrefabModeAllowAutoSave: 1 m_EnterPlayModeOptionsEnabled: 0 m_EnterPlayModeOptions: 3 - m_ShowLightmapResolutionOverlay: 1 + m_GameObjectNamingDigits: 1 + m_GameObjectNamingScheme: 0 + m_AssetNamingUsesSpace: 1 m_UseLegacyProbeSampleCount: 0 + m_SerializeInlineMappingsOnOneLine: 1 + m_DisableCookiesInLightmapper: 0 m_AssetPipelineMode: 1 m_CacheServerMode: 0 m_CacheServerEndpoint: m_CacheServerNamespacePrefix: default m_CacheServerEnableDownload: 1 m_CacheServerEnableUpload: 1 + m_CacheServerEnableAuth: 0 + m_CacheServerEnableTls: 0 diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 9d184a15..c165afb2 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -36,36 +36,15 @@ GraphicsSettings: - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} - - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0} - - {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0} - - {fileID: 16003, guid: 0000000000000000f000000000000000, type: 0} - - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} m_PreloadedShaders: [] - m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, - type: 0} + m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} m_CustomRenderPipeline: {fileID: 0} m_TransparencySortMode: 0 m_TransparencySortAxis: {x: 0, y: 0, z: 1} m_DefaultRenderingPath: 1 m_DefaultMobileRenderingPath: 1 - m_TierSettings: - - serializedVersion: 5 - m_BuildTarget: 7 - m_Tier: 0 - m_Settings: - standardShaderQuality: 0 - renderingPath: 1 - hdrMode: 2 - realtimeGICPUUsage: 25 - useReflectionProbeBoxProjection: 0 - useReflectionProbeBlending: 0 - useHDR: 0 - useDetailNormalMap: 0 - useCascadedShadowMaps: 0 - prefer32BitShadowMaps: 0 - enableLPPV: 0 - useDitherMaskForAlphaBlendedShadows: 0 - m_Automatic: 1 + m_TierSettings: [] m_LightmapStripping: 0 m_FogStripping: 0 m_InstancingStripping: 0 diff --git a/ProjectSettings/GvhProjectSettings.xml b/ProjectSettings/GvhProjectSettings.xml deleted file mode 100644 index 81afac7b..00000000 --- a/ProjectSettings/GvhProjectSettings.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - - \ No newline at end of file diff --git a/ProjectSettings/NavMeshAreas.asset b/ProjectSettings/NavMeshAreas.asset index 3b0b7c3d..ad2654e0 100644 --- a/ProjectSettings/NavMeshAreas.asset +++ b/ProjectSettings/NavMeshAreas.asset @@ -85,6 +85,8 @@ NavMeshProjectSettings: manualTileSize: 0 tileSize: 256 accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 debug: m_Flags: 0 m_SettingNames: diff --git a/ProjectSettings/PackageManagerSettings.asset b/ProjectSettings/PackageManagerSettings.asset index 6920e3ad..be4a7974 100644 --- a/ProjectSettings/PackageManagerSettings.asset +++ b/ProjectSettings/PackageManagerSettings.asset @@ -12,6 +12,9 @@ MonoBehaviour: m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0} m_Name: m_EditorClassIdentifier: + m_EnablePreviewPackages: 0 + m_EnablePackageDependencies: 0 + m_AdvancedSettingsExpanded: 1 m_ScopedRegistriesSettingsExpanded: 1 oneTimeWarningShown: 0 m_Registries: @@ -20,6 +23,7 @@ MonoBehaviour: m_Url: https://packages.unity.com m_Scopes: [] m_IsDefault: 1 + m_Capabilities: 7 m_UserSelectedRegistryName: m_UserAddingNewScopedRegistry: 0 m_RegistryInfoDraft: @@ -30,6 +34,7 @@ MonoBehaviour: m_Url: m_Scopes: [] m_IsDefault: 0 + m_Capabilities: 0 m_Modified: 0 m_Name: m_Url: diff --git a/ProjectSettings/Physics2DSettings.asset b/ProjectSettings/Physics2DSettings.asset index 47880b1c..34e83283 100644 --- a/ProjectSettings/Physics2DSettings.asset +++ b/ProjectSettings/Physics2DSettings.asset @@ -3,7 +3,7 @@ --- !u!19 &1 Physics2DSettings: m_ObjectHideFlags: 0 - serializedVersion: 4 + serializedVersion: 5 m_Gravity: {x: 0, y: -9.81} m_DefaultMaterial: {fileID: 0} m_VelocityIterations: 8 @@ -38,11 +38,11 @@ Physics2DSettings: m_IslandSolverJointCostScale: 10 m_IslandSolverBodiesPerJob: 50 m_IslandSolverContactsPerJob: 50 - m_AutoSimulation: 1 + m_SimulationMode: 0 m_QueriesHitTriggers: 1 m_QueriesStartInColliders: 1 m_CallbacksOnDisable: 1 - m_ReuseCollisionCallbacks: 1 + m_ReuseCollisionCallbacks: 0 m_AutoSyncTransforms: 0 m_AlwaysShowColliders: 0 m_ShowColliderSleep: 1 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index d6a60785..ece09950 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -4,7 +4,7 @@ PlayerSettings: m_ObjectHideFlags: 0 serializedVersion: 22 - productGUID: e5304dd559745b2488c5152c55ae8646 + productGUID: 9dd5770fe3dcca945b67652babe81c56 AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 AndroidEnableSustainedPerformanceMode: 0 @@ -13,7 +13,7 @@ PlayerSettings: useOnDemandResources: 0 accelerometerFrequency: 60 companyName: DefaultCompany - productName: J&G_011 + productName: S_Jump-and-grub defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} @@ -39,14 +39,11 @@ PlayerSettings: y: 0 width: 1 height: 1 - m_SplashScreenLogos: - - logo: {fileID: 21300000, guid: 5bb37d3bcba28fc41a02b3dfb56cccec, type: 3} - duration: 3.03 - m_VirtualRealitySplashScreen: {fileID: 2800000, guid: 5bb37d3bcba28fc41a02b3dfb56cccec, - type: 3} + m_SplashScreenLogos: [] + m_VirtualRealitySplashScreen: {fileID: 0} m_HolographicTrackingLossScreen: {fileID: 0} - defaultScreenWidth: 1024 - defaultScreenHeight: 768 + defaultScreenWidth: 1920 + defaultScreenHeight: 1080 defaultScreenWidthWeb: 960 defaultScreenHeightWeb: 600 m_StereoRenderingPath: 0 @@ -61,19 +58,19 @@ PlayerSettings: iosAllowHTTPDownload: 1 allowedAutorotateToPortrait: 1 allowedAutorotateToPortraitUpsideDown: 1 - allowedAutorotateToLandscapeRight: 0 - allowedAutorotateToLandscapeLeft: 0 + allowedAutorotateToLandscapeRight: 1 + allowedAutorotateToLandscapeLeft: 1 useOSAutorotation: 1 use32BitDisplayBuffer: 1 preserveFramebufferAlpha: 0 disableDepthAndStencilBuffers: 0 androidStartInFullscreen: 1 androidRenderOutsideSafeArea: 1 - androidUseSwappy: 0 + androidUseSwappy: 1 androidBlitType: 0 defaultIsNativeResolution: 1 macRetinaSupport: 1 - runInBackground: 1 + runInBackground: 0 captureSingleScreen: 0 muteOtherAudioSources: 0 Prepare IOS For Recording: 0 @@ -88,7 +85,7 @@ PlayerSettings: resizableWindow: 0 useMacAppStoreValidation: 0 macAppStoreCategory: public.app-category.games - gpuSkinning: 1 + gpuSkinning: 0 xboxPIXTextureCapture: 0 xboxEnableAvatar: 0 xboxEnableKinect: 0 @@ -110,7 +107,7 @@ PlayerSettings: xboxOneDisableEsram: 0 xboxOneEnableTypeOptimization: 0 xboxOnePresentImmediateThreshold: 0 - switchQueueCommandMemory: 0 + switchQueueCommandMemory: 1048576 switchQueueControlMemory: 16384 switchQueueComputeMemory: 262144 switchNVNShaderPoolsGranularity: 33554432 @@ -130,7 +127,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 0.12 + bundleVersion: 1.0 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 @@ -148,8 +145,7 @@ PlayerSettings: resolutionScalingMode: 0 androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 - applicationIdentifier: - Android: com.DefaultCompany.JG_011 + applicationIdentifier: {} buildNumber: Standalone: 0 iPhone: 0 @@ -168,7 +164,7 @@ PlayerSettings: CreateWallpaper: 0 APKExpansionFiles: 0 keepLoadedShadersAlive: 0 - StripUnusedMeshComponents: 1 + StripUnusedMeshComponents: 0 VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 iOSTargetOSVersionString: 11.0 @@ -228,9 +224,9 @@ PlayerSettings: iOSAutomaticallyDetectAndAddCapabilities: 1 appleEnableProMotion: 0 shaderPrecisionModel: 0 - clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea - templatePackageId: com.unity.template.3d@4.2.8 - templateDefaultScene: Assets/Scenes/SampleScene.unity + clonedFromGUID: 00000000000000000000000000000000 + templatePackageId: + templateDefaultScene: useCustomMainManifest: 0 useCustomLauncherManifest: 0 useCustomMainGradleTemplate: 0 @@ -260,17 +256,40 @@ PlayerSettings: AndroidMinifyDebug: 0 AndroidValidateAppBundleSize: 1 AndroidAppBundleSizeToValidate: 150 - m_BuildTargetIcons: - - m_BuildTarget: - m_Icons: - - serializedVersion: 2 - m_Icon: {fileID: 2800000, guid: 5ecdd4b82f5894344a330a0be13db216, type: 3} - m_Width: 128 - m_Height: 128 - m_Kind: 0 + m_BuildTargetIcons: [] m_BuildTargetPlatformIcons: - m_BuildTarget: Android m_Icons: + - m_Textures: [] + m_Width: 192 + m_Height: 192 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 144 + m_Height: 144 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 96 + m_Height: 96 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 72 + m_Height: 72 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 48 + m_Height: 48 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 36 + m_Height: 36 + m_Kind: 0 + m_SubKind: - m_Textures: - {fileID: 2800000, guid: d19bed4c3bb3d1644bcd381f6b57766c, type: 3} - {fileID: 2800000, guid: f21910794a38b1546bb913515288ade1, type: 3} @@ -307,8 +326,8 @@ PlayerSettings: m_Kind: 2 m_SubKind: - m_Textures: - - {fileID: 2800000, guid: 95ca3c09514e7a044aa8b420c52a1a9b, type: 3} - {fileID: 0} + - {fileID: 2800000, guid: 95ca3c09514e7a044aa8b420c52a1a9b, type: 3} m_Width: 81 m_Height: 81 m_Kind: 2 @@ -349,109 +368,11 @@ PlayerSettings: m_Height: 36 m_Kind: 1 m_SubKind: - - m_Textures: - - {fileID: 2800000, guid: d19bed4c3bb3d1644bcd381f6b57766c, type: 3} - m_Width: 192 - m_Height: 192 - m_Kind: 0 - m_SubKind: - - m_Textures: - - {fileID: 0} - m_Width: 144 - m_Height: 144 - m_Kind: 0 - m_SubKind: - - m_Textures: - - {fileID: 0} - m_Width: 96 - m_Height: 96 - m_Kind: 0 - m_SubKind: - - m_Textures: - - {fileID: 0} - m_Width: 72 - m_Height: 72 - m_Kind: 0 - m_SubKind: - - m_Textures: - - {fileID: 0} - m_Width: 48 - m_Height: 48 - m_Kind: 0 - m_SubKind: - - m_Textures: - - {fileID: 0} - m_Width: 36 - m_Height: 36 - m_Kind: 0 - m_SubKind: - m_BuildTargetBatching: - - m_BuildTarget: Standalone - m_StaticBatching: 1 - m_DynamicBatching: 0 - - m_BuildTarget: tvOS - m_StaticBatching: 1 - m_DynamicBatching: 0 - - m_BuildTarget: Android - m_StaticBatching: 1 - m_DynamicBatching: 0 - - m_BuildTarget: iPhone - m_StaticBatching: 1 - m_DynamicBatching: 0 - - m_BuildTarget: WebGL - m_StaticBatching: 0 - m_DynamicBatching: 0 - m_BuildTargetGraphicsJobs: - - m_BuildTarget: MacStandaloneSupport - m_GraphicsJobs: 0 - - m_BuildTarget: Switch - m_GraphicsJobs: 1 - - m_BuildTarget: MetroSupport - m_GraphicsJobs: 1 - - m_BuildTarget: AppleTVSupport - m_GraphicsJobs: 0 - - m_BuildTarget: BJMSupport - m_GraphicsJobs: 1 - - m_BuildTarget: LinuxStandaloneSupport - m_GraphicsJobs: 1 - - m_BuildTarget: PS4Player - m_GraphicsJobs: 1 - - m_BuildTarget: iOSSupport - m_GraphicsJobs: 0 - - m_BuildTarget: WindowsStandaloneSupport - m_GraphicsJobs: 1 - - m_BuildTarget: XboxOnePlayer - m_GraphicsJobs: 1 - - m_BuildTarget: LuminSupport - m_GraphicsJobs: 0 - - m_BuildTarget: AndroidPlayer - m_GraphicsJobs: 0 - - m_BuildTarget: WebGLSupport - m_GraphicsJobs: 0 - m_BuildTargetGraphicsJobMode: - - m_BuildTarget: PS4Player - m_GraphicsJobMode: 0 - - m_BuildTarget: XboxOnePlayer - m_GraphicsJobMode: 0 - m_BuildTargetGraphicsAPIs: - - m_BuildTarget: AndroidPlayer - m_APIs: 150000000b000000 - m_Automatic: 0 - - m_BuildTarget: iOSSupport - m_APIs: 10000000 - m_Automatic: 1 - - m_BuildTarget: AppleTVSupport - m_APIs: 10000000 - m_Automatic: 1 - - m_BuildTarget: WebGLSupport - m_APIs: 0b000000 - m_Automatic: 1 - m_BuildTargetVRSettings: - - m_BuildTarget: Standalone - m_Enabled: 0 - m_Devices: - - Oculus - - OpenVR + m_BuildTargetBatching: [] + m_BuildTargetGraphicsJobs: [] + m_BuildTargetGraphicsJobMode: [] + m_BuildTargetGraphicsAPIs: [] + m_BuildTargetVRSettings: [] openGLRequireES31: 0 openGLRequireES31AEP: 0 openGLRequireES32: 0 @@ -642,7 +563,7 @@ PlayerSettings: ps4RemotePlayKeyAssignment: -1 ps4RemotePlayKeyMappingDir: ps4PlayTogetherPlayerCount: 0 - ps4EnterButtonAssignment: 1 + ps4EnterButtonAssignment: 2 ps4ApplicationParam1: 0 ps4ApplicationParam2: 0 ps4ApplicationParam3: 0 @@ -665,7 +586,7 @@ PlayerSettings: ps4UseAudio3dBackend: 0 ps4UseLowGarlicFragmentationMode: 1 ps4SocialScreenEnabled: 0 - ps4ScriptOptimizationLevel: 0 + ps4ScriptOptimizationLevel: 2 ps4Audio3dVirtualSpeakerCount: 14 ps4attribCpuUsage: 0 ps4PatchPkgPath: @@ -691,7 +612,7 @@ PlayerSettings: splashScreenBackgroundSourcePortrait: {fileID: 0} blurSplashScreenBackground: 1 spritePackerPolicy: - webGLMemorySize: 16 + webGLMemorySize: 32 webGLExceptionSupport: 1 webGLNameFilesAsHashes: 0 webGLDataCaching: 1 @@ -701,30 +622,15 @@ PlayerSettings: webGLTemplate: APPLICATION:Default webGLAnalyzeBuildSize: 0 webGLUseEmbeddedResources: 0 - webGLCompressionFormat: 1 + webGLCompressionFormat: 0 webGLWasmArithmeticExceptions: 0 webGLLinkerTarget: 1 webGLThreadsSupport: 0 webGLDecompressionFallback: 0 - scriptingDefineSymbols: - 1: UNITY_POST_PROCESSING_STACK_V2 - 4: UNITY_POST_PROCESSING_STACK_V2 - 7: UNITY_POST_PROCESSING_STACK_V2;ELIOT - 13: UNITY_POST_PROCESSING_STACK_V2 - 14: UNITY_POST_PROCESSING_STACK_V2 - 19: UNITY_POST_PROCESSING_STACK_V2 - 21: UNITY_POST_PROCESSING_STACK_V2 - 25: UNITY_POST_PROCESSING_STACK_V2 - 27: UNITY_POST_PROCESSING_STACK_V2 - 28: UNITY_POST_PROCESSING_STACK_V2 - 29: UNITY_POST_PROCESSING_STACK_V2 - 30: UNITY_POST_PROCESSING_STACK_V2 - 32: UNITY_POST_PROCESSING_STACK_V2 - 33: UNITY_POST_PROCESSING_STACK_V2 + scriptingDefineSymbols: {} additionalCompilerArguments: {} platformArchitecture: {} - scriptingBackend: - Android: 0 + scriptingBackend: {} il2cppCompilerConfiguration: {} managedStrippingLevel: {} incrementalIl2cppBuild: {} @@ -735,21 +641,20 @@ PlayerSettings: enableRoslynAnalyzers: 1 additionalIl2CppArgs: scriptingRuntimeVersion: 1 - gcIncremental: 0 + gcIncremental: 1 assemblyVersionValidation: 1 gcWBarrierValidation: 0 - apiCompatibilityLevelPerPlatform: - Android: 6 + apiCompatibilityLevelPerPlatform: {} m_RenderingPath: 1 m_MobileRenderingPath: 1 - metroPackageName: Template_3D + metroPackageName: S_Jump-and-grub metroPackageVersion: metroCertificatePath: metroCertificatePassword: metroCertificateSubject: metroCertificateIssuer: metroCertificateNotAfter: 0000000000000000 - metroApplicationDescription: Template_3D + metroApplicationDescription: S_Jump-and-grub wsaImages: {} metroTileShortName: metroTileShowName: 0 @@ -761,8 +666,7 @@ PlayerSettings: metroDefaultTileSize: 1 metroTileForegroundText: 2 metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0} - metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, - a: 1} + metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1} metroSplashScreenUseBackgroundColor: 0 platformCapabilities: {} metroTargetDeviceFamilies: {} @@ -797,8 +701,7 @@ PlayerSettings: XboxOneOverrideIdentityName: XboxOneOverrideIdentityPublisher: vrEditorSettings: {} - cloudServicesEnabled: - UNet: 1 + cloudServicesEnabled: {} luminIcon: m_Name: m_ModelFolderPath: diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index 195378b7..7c920b9e 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -45,7 +45,7 @@ QualitySettings: - serializedVersion: 2 name: Low pixelLightCount: 0 - shadows: 1 + shadows: 0 shadowResolution: 0 shadowProjection: 1 shadowCascades: 1 @@ -57,8 +57,8 @@ QualitySettings: skinWeights: 2 textureQuality: 0 anisotropicTextures: 0 - antiAliasing: 2 - softParticles: 1 + antiAliasing: 0 + softParticles: 0 softVegetation: 0 realtimeReflectionProbes: 0 billboardsFaceCameraPosition: 0 @@ -93,7 +93,7 @@ QualitySettings: skinWeights: 2 textureQuality: 0 anisotropicTextures: 1 - antiAliasing: 4 + antiAliasing: 0 softParticles: 0 softVegetation: 0 realtimeReflectionProbes: 0 @@ -101,7 +101,7 @@ QualitySettings: vSyncCount: 1 lodBias: 0.7 maximumLODLevel: 0 - streamingMipmapsActive: 1 + streamingMipmapsActive: 0 streamingMipmapsAddAllCameras: 1 streamingMipmapsMemoryBudget: 512 streamingMipmapsRenderersPerFrame: 512 @@ -118,7 +118,7 @@ QualitySettings: name: High pixelLightCount: 2 shadows: 2 - shadowResolution: 2 + shadowResolution: 1 shadowProjection: 1 shadowCascades: 2 shadowDistance: 40 @@ -129,7 +129,7 @@ QualitySettings: skinWeights: 2 textureQuality: 0 anisotropicTextures: 1 - antiAliasing: 4 + antiAliasing: 0 softParticles: 0 softVegetation: 1 realtimeReflectionProbes: 1 @@ -165,7 +165,7 @@ QualitySettings: skinWeights: 4 textureQuality: 0 anisotropicTextures: 2 - antiAliasing: 4 + antiAliasing: 2 softParticles: 1 softVegetation: 1 realtimeReflectionProbes: 1 @@ -196,12 +196,12 @@ QualitySettings: shadowDistance: 150 shadowNearPlaneOffset: 3 shadowCascade2Split: 0.33333334 - 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}, - { - "userAdded": false, - "type": "UnityEngine.Texture2D", - "ignore": false, - "defaultInstantiationMode": 0, - "supportsModification": true - }, - { - "userAdded": false, - "type": "UnityEngine.Timeline.TimelineAsset", - "ignore": false, - "defaultInstantiationMode": 0, - "supportsModification": true - } - ], - "defaultDependencyTypeInfo": { - "userAdded": false, - "type": "", - "ignore": false, - "defaultInstantiationMode": 1, - "supportsModification": true - }, - "newSceneOverride": 0 -} \ No newline at end of file diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index b21b67c8..1c92a784 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -13,7 +13,7 @@ TagManager: - UI - - - - Post Processing + - - - - diff --git a/ProjectSettings/VFXManager.asset b/ProjectSettings/VFXManager.asset index 3a95c98b..46f38e16 100644 --- a/ProjectSettings/VFXManager.asset +++ b/ProjectSettings/VFXManager.asset @@ -10,3 +10,5 @@ VFXManager: m_RenderPipeSettingsPath: m_FixedTimeStep: 0.016666668 m_MaxDeltaTime: 0.05 + m_CompiledVersion: 0 + m_RuntimeVersion: 0 diff --git a/ProjectSettings/XRSettings.asset b/ProjectSettings/XRSettings.asset deleted file mode 100644 index 482590c1..00000000 --- a/ProjectSettings/XRSettings.asset +++ /dev/null @@ -1,10 +0,0 @@ -{ - 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