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commit
7ad754b56e
@ -20,10 +20,10 @@ public class CheatMenu : MonoBehaviour
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private GameObject _itemsPrefab;
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private List<GameObject> _buttons;
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public void SetPlayerNData(Unit player, Data.Data data)
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public void SetPlayerNData(Data.Data data)
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{
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_buttons = new List<GameObject>();
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_player = player;
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_player = (Unit)(HexManager.UnitCurrentCell.FirstOrDefault(unit => ((Unit)unit.Value.unit).IsPlayer).Value.unit);
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_itemsPrefab = new GameObject("CheatedItems");
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showButton.onClick.AddListener(() => scrollRect.SetActive(!scrollRect.activeSelf));
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@ -56,11 +56,17 @@ public class CheatMenu : MonoBehaviour
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_buttons.Add(playerGridGO);
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var playerGrid = playerGridGO.GetComponentInChildren<GridLayoutGroup>();
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playerGridGO.GetComponentInChildren<TMP_Text>().text = "Player";
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AddButton(() =>
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for (var i = 0; i < HexManager.UnitCurrentCell.Count; i++)
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{
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_player.BaseView.OnHit.Invoke(_player.UnitData.maxHP);
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scrollRect.SetActive(false);
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}, "Kill Player", playerGrid.gameObject);
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var unit = HexManager.UnitCurrentCell.ElementAt(i).Value.unit;
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AddButton(() =>
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{
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unit.BaseView.OnHit.Invoke(unit.maxHP);
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scrollRect.SetActive(false);
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}, $"Kill {unit.Color} unit", playerGrid.gameObject);
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}
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_buttons.Add(AddButton(() => scrollRect.SetActive(false), "CLOSE", grid).gameObject);
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}
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@ -79,4 +85,10 @@ public class CheatMenu : MonoBehaviour
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scrollRect.SetActive(false);
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_buttons.ForEach(Destroy);
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}
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public void OnEnemyDeath()
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{
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_buttons.ForEach(Destroy);
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AddAllButtons();
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}
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}
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94
Assets/Scripts/CheatMenu.cs.bak
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94
Assets/Scripts/CheatMenu.cs.bak
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@ -0,0 +1,94 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using HexFiled;
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using Items;
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using TMPro;
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using Units;
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using UnityEngine;
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using UnityEngine.UI;
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public class CheatMenu : MonoBehaviour
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{
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[SerializeField] private Button showButton;
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[SerializeField] private GameObject scrollRect;
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[SerializeField] private GameObject grid;
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[SerializeField] private Button buttonPrefab;
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[SerializeField] private GameObject gridPrefab;
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private Unit _player;
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private Data.Data _data;
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private GameObject _itemsPrefab;
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private List<GameObject> _buttons;
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public void SetPlayerNData(Data.Data data)
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{
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_buttons = new List<GameObject>();
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_player = (Unit)(HexManager.UnitCurrentCell.FirstOrDefault(unit => ((Unit)unit.Value.unit).IsPlayer).Value.unit);
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_itemsPrefab = new GameObject("CheatedItems");
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showButton.onClick.AddListener(() => scrollRect.SetActive(!scrollRect.activeSelf));
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_data = data;
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AddAllButtons();
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scrollRect.SetActive(false);
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}
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private void AddAllButtons()
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{
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var itemGridGo = Instantiate(gridPrefab, grid.transform);
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_buttons.Add(itemGridGo);
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var itemGrid = itemGridGo.GetComponentInChildren<GridLayoutGroup>();
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itemGridGo.GetComponentInChildren<TMP_Text>().text = "Items";
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_data.ItemsData.ItemInfos.ForEach(x =>
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{
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AddButton(() =>
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{
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var cell = HexManager.UnitCurrentCell[_player.Color].cell.GetListNeighbours()
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.First(hexCell => hexCell != null);
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x.Item.Spawn(cell, _itemsPrefab, ItemFabric.itemIcon[x.Item.Type]);
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scrollRect.SetActive(false);
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}, "Spawn " + x.Item.name, itemGrid.gameObject);
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});
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var playerGridGO = Instantiate(gridPrefab, grid.transform);
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_buttons.Add(playerGridGO);
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var playerGrid = playerGridGO.GetComponentInChildren<GridLayoutGroup>();
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playerGridGO.GetComponentInChildren<TMP_Text>().text = "Player";
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for (var i = 0; i < HexManager.UnitCurrentCell.Count; i++)
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{
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var unit = HexManager.UnitCurrentCell.ElementAt(i).Value.unit;
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AddButton(() =>
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{
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unit.UnitView.OnHit.Invoke(unit.maxHP);
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scrollRect.SetActive(false);
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}, $"Kill {unit.Color} unit", playerGrid.gameObject);
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}
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_buttons.Add(AddButton(() => scrollRect.SetActive(false), "CLOSE", grid).gameObject);
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}
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private Button AddButton(Action onClickAction, string buttonText, GameObject parent)
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{
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var button = Instantiate(buttonPrefab, parent.transform);
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button.onClick.AddListener(onClickAction.Invoke);
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button.GetComponentInChildren<TMP_Text>().text = buttonText;
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return button;
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}
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public void OnPlayerDeath()
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{
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showButton.onClick.RemoveAllListeners();
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scrollRect.SetActive(false);
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_buttons.ForEach(Destroy);
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}
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public void OnEnemyDeath()
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{
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_buttons.ForEach(Destroy);
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AddAllButtons();
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}
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}
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7
Assets/Scripts/CheatMenu.cs.bak.meta
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7
Assets/Scripts/CheatMenu.cs.bak.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: ebf1fa13c69086a4e80bfda71dec1285
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,8 +1,10 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using CamControl;
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using Controller;
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using Data;
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using DefaultNamespace;
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using DefaultNamespace.AI;
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using GameUI;
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using HexFiled;
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@ -35,6 +37,7 @@ namespace Chars
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public void SpawnList(List<UnitInfo> units)
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{
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units.ForEach(x => Spawn(x));
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_uiController.CheatMenu.SetPlayerNData(_data);
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}
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public void Spawn(UnitInfo unitInfo, HexCell spawnHex = null)
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@ -66,16 +69,16 @@ namespace Chars
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_uiController.PlayerInventoryView);
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_controllers.Add(playerControl);
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};
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player.OnSpawned += unit => _uiController.CheatMenu.SetPlayerNData((Unit)unit, _data);
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player.OnDeath += unit1 => _controllers.Remove(playerControl);
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player.OnDeath += u => playerControl.Dispose();
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player.OnSpawned += unit => cameraControl.InitCameraControl(unit.Instance);
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player.OnDeath += unit => _uiController.CheatMenu.OnPlayerDeath();
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player.OnDeath += p => _uiController.AdsMob.ShowCanvas(unitInfo, this);
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player.Spawn(spawnPos.coordinates, spawnPos);
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spawnPos.isSpawnPos = false;
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player.BaseView.SetBar(_data.UnitData.PlayerBarCanvas, _data.UnitData.AttackAimCanvas);
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@ -86,6 +89,9 @@ namespace Chars
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var enemy = new Unit(unitInfo,
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_data.WeaponsData.WeaponsList[Random.Range(0, _data.WeaponsData.WeaponsList.Count - 1)], _hexGrid, _data);
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enemy.OnDeath += unit => RandomSpawn(unitInfo);
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if (unitInfo.isAI)
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{
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AIAgent agent = new AIAgent(enemy);
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@ -93,11 +99,29 @@ namespace Chars
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enemy.OnDeath += x => { _controllers.Remove(agent); };
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}
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enemy.OnDeath += x => _uiController.CheatMenu.OnEnemyDeath();
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enemy.Spawn(spawnPos.coordinates, spawnPos);
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spawnPos.isSpawnPos = false;
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enemy.BaseView.SetBar(_data.UnitData.BotBarCanvas, _data.UnitData.AttackAimCanvas);
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}
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}
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private void RandomSpawn(UnitInfo info)
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{
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TimerHelper.Instance.StartTimer(() =>
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{
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var cellToSpawn = HexManager.CellByColor[UnitColor.Grey].Where(cell => cell != null &&
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cell.GetListNeighbours().TrueForAll(neighbour => neighbour == null || neighbour.Color == UnitColor.Grey)).ToList();
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if (cellToSpawn.Count == 0)
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{
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RandomSpawn(info);
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return;
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}
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Spawn(info, cellToSpawn[Random.Range(0, cellToSpawn.Count - 1)]);
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_uiController.CheatMenu.OnEnemyDeath();
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}, 1f);
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}
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}
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}
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133
Assets/Scripts/Units/UnitFactory.cs.bak
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133
Assets/Scripts/Units/UnitFactory.cs.bak
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@ -0,0 +1,133 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using CamControl;
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using Controller;
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using Data;
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using DefaultNamespace;
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using DefaultNamespace.AI;
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using GameUI;
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using HexFiled;
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using Runtime.Controller;
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using Units;
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using UnityEngine;
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using Weapons;
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namespace Chars
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{
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public class UnitFactory
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{
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private readonly HexGrid _hexGrid;
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private readonly Weapon _chosenWeapon;
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private readonly Data.Data _data;
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private readonly Controllers _controllers;
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private readonly UIController _uiController;
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public Unit Player { get; private set; }
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public UnitFactory(HexGrid grid, Data.Data data, UIController uiController, PaintedController paintedController,
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Controllers controllers)
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{
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_hexGrid = grid;
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_data = data;
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_chosenWeapon = data.ChosenWeapon;
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_uiController = uiController;
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_controllers = controllers;
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}
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public void SpawnList(List<UnitInfo> units)
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{
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units.ForEach(x => Spawn(x));
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_uiController.CheatMenu.SetPlayerNData(_data);
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}
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public void Spawn(UnitInfo unitInfo, HexCell spawnHex = null)
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{
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HexCell spawnPos;
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if (spawnHex == null)
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{
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spawnPos = _hexGrid.spawnPoses.ToList().FirstOrDefault(x => x.isSpawnPos);
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if (spawnPos == null)
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return;
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}
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else
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{
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spawnPos = spawnHex;
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}
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if (unitInfo.isPlayer)
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{
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var player = new Unit(unitInfo, _chosenWeapon, _hexGrid, _data);
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PlayerControl playerControl = null;
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CameraControl cameraControl =
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new CameraControl(Camera.main, _data.CameraData);
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_controllers.Add(cameraControl);
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player.OnSpawned += p =>
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{
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playerControl = new PlayerControl(player, _uiController.PlayerControlView,
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_uiController.PlayerInventoryView);
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_controllers.Add(playerControl);
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};
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player.OnDeath += unit1 => _controllers.Remove(playerControl);
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player.OnDeath += u => playerControl.Dispose();
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player.OnSpawned += unit => cameraControl.InitCameraControl(unit.Instance);
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player.OnDeath += unit => _uiController.CheatMenu.OnPlayerDeath();
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player.OnDeath += p => _uiController.AdsMob.ShowCanvas(unitInfo, this);
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player.Spawn(spawnPos.coordinates, spawnPos);
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spawnPos.isSpawnPos = false;
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player.BaseView.SetBar(_data.UnitData.PlayerBarCanvas, _data.UnitData.AttackAimCanvas);
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Player = player;
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}
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else
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{
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var enemy = new Unit(unitInfo,
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_data.WeaponsData.WeaponsList[Random.Range(0, _data.WeaponsData.WeaponsList.Count - 1)], _hexGrid, _data);
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enemy.OnDeath += unit => RandomSpawn(unitInfo);
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if (unitInfo.isAI)
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{
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AIAgent agent = new AIAgent(enemy);
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enemy.OnSpawned += x => _controllers.Add(agent);
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enemy.OnDeath += x => { _controllers.Remove(agent); };
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}
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enemy.OnDeath += x => _uiController.CheatMenu.OnEnemyDeath();
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enemy.Spawn(spawnPos.coordinates, spawnPos);
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spawnPos.isSpawnPos = false;
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<<<<<<< HEAD
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enemy.BaseView.SetBar(_data.UnitData.BotBarCanvas, _data.UnitData.AttackAimCanvas);
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=======
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enemy.UnitView.SetBar(_data.UnitData.BotBarCanvas, _data.UnitData.AttackAimCanvas);
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>>>>>>> abaf11d23750589a662b4fd2daa471f53d864cf7
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}
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}
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private void RandomSpawn(UnitInfo info)
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{
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TimerHelper.Instance.StartTimer(() =>
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{
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var cellToSpawn = HexManager.CellByColor[UnitColor.Grey].Where(cell => cell != null &&
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cell.GetListNeighbours().TrueForAll(neighbour => neighbour == null || neighbour.Color == UnitColor.Grey)).ToList();
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if (cellToSpawn.Count == 0)
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{
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RandomSpawn(info);
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return;
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}
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Spawn(info, cellToSpawn[Random.Range(0, cellToSpawn.Count - 1)]);
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_uiController.CheatMenu.OnEnemyDeath();
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}, 1f);
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}
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}
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}
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7
Assets/Scripts/Units/UnitFactory.cs.bak.meta
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7
Assets/Scripts/Units/UnitFactory.cs.bak.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 83e52267c67416347a2e7e372e8ae0e4
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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