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a/Assets/LoadedAssets/VFX/VFX/Scripts/ETFXLightFade.cs b/Assets/LoadedAssets/VFX/VFX/Scripts/ETFXLightFade.cs new file mode 100644 index 00000000..3b873b8a --- /dev/null +++ b/Assets/LoadedAssets/VFX/VFX/Scripts/ETFXLightFade.cs @@ -0,0 +1,39 @@ +using UnityEngine; +using System.Collections; + +namespace EpicToonFX +{ + public class ETFXLightFade : MonoBehaviour + { + [Header("Seconds to dim the light")] + public float life = 0.2f; + public bool killAfterLife = true; + + private Light li; + private float initIntensity; + + // Use this for initialization + void Start() + { + if (gameObject.GetComponent()) + { + li = gameObject.GetComponent(); + initIntensity = li.intensity; + } + else + print("No light object found on " + gameObject.name); + } + + // Update is called once per frame + void Update() + { + if (gameObject.GetComponent()) + { + li.intensity -= initIntensity * (Time.deltaTime / life); + if (killAfterLife && li.intensity <= 0) + //Destroy(gameObject); + Destroy(gameObject.GetComponent()); + } + } + } +} \ No newline at end of file diff --git a/Assets/LoadedAssets/VFX/VFX/Scripts/ETFXLightFade.cs.meta b/Assets/LoadedAssets/VFX/VFX/Scripts/ETFXLightFade.cs.meta new file mode 100644 index 00000000..3f9801f5 --- /dev/null +++ b/Assets/LoadedAssets/VFX/VFX/Scripts/ETFXLightFade.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 2f54e17d705a2894d88787e24190ebfa +timeCreated: 1499439792 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/LoadedAssets/VFX/VFX/Scripts/ETFXPitchRandomizer.cs b/Assets/LoadedAssets/VFX/VFX/Scripts/ETFXPitchRandomizer.cs new file mode 100644 index 00000000..0bbbd9bf --- /dev/null +++ b/Assets/LoadedAssets/VFX/VFX/Scripts/ETFXPitchRandomizer.cs @@ -0,0 +1,17 @@ +using UnityEngine; +using System.Collections; + +namespace EpicToonFX +{ + + public class ETFXPitchRandomizer : MonoBehaviour + { + + public float randomPercent = 10; + + void Start () + { + transform.GetComponent().pitch *= 1 + Random.Range(-randomPercent / 100, randomPercent / 100); + } + } +} \ No newline at end of file diff --git a/Assets/LoadedAssets/VFX/VFX/Scripts/ETFXPitchRandomizer.cs.meta b/Assets/LoadedAssets/VFX/VFX/Scripts/ETFXPitchRandomizer.cs.meta new file mode 100644 index 00000000..b6fe62cc --- /dev/null +++ b/Assets/LoadedAssets/VFX/VFX/Scripts/ETFXPitchRandomizer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 628ef9b0c7e4fd24db54868035e11237 +timeCreated: 1499558257 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/LoadedAssets/VFX/VFX/Scripts/ETFXRotation.cs b/Assets/LoadedAssets/VFX/VFX/Scripts/ETFXRotation.cs new file mode 100644 index 00000000..7b2ea241 --- /dev/null +++ b/Assets/LoadedAssets/VFX/VFX/Scripts/ETFXRotation.cs @@ -0,0 +1,30 @@ +using UnityEngine; +using System.Collections; + +namespace EpicToonFX +{ + public class ETFXRotation : MonoBehaviour + { + + [Header("Rotate axises by degrees per second")] + public Vector3 rotateVector = Vector3.zero; + + public enum spaceEnum { Local, World }; + public spaceEnum rotateSpace; + + // Use this for initialization + void Start() + { + + } + + // Update is called once per frame + void Update() + { + if (rotateSpace == spaceEnum.Local) + transform.Rotate(rotateVector * Time.deltaTime); + if (rotateSpace == spaceEnum.World) + transform.Rotate(rotateVector * Time.deltaTime, Space.World); + } + } +} \ No newline at end of file diff --git a/Assets/LoadedAssets/VFX/VFX/Scripts/ETFXRotation.cs.meta b/Assets/LoadedAssets/VFX/VFX/Scripts/ETFXRotation.cs.meta new file mode 100644 index 00000000..9146f648 --- /dev/null +++ b/Assets/LoadedAssets/VFX/VFX/Scripts/ETFXRotation.cs.meta @@ -0,0 +1,12 @@ 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