added bomb, added capture ability. fixes
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parent
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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m_Script: {fileID: 11500000, guid: 461496314fe84e509ae72dd06538b62c, type: 3}
|
m_Script: {fileID: 11500000, guid: 461496314fe84e509ae72dd06538b62c, type: 3}
|
||||||
m_Name: CaptureTAbility
|
m_Name: CaptureTAbility
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
iconPrefab: {fileID: 0}
|
iconPrefab: {fileID: 3197816592181874056, guid: 2704c4f795b0d7748a3e3fa53be4d893, type: 3}
|
||||||
icon: {fileID: 0}
|
icon: {fileID: 21300000, guid: 543c4732bd2d47a41bdbbf2156eb358c, type: 3}
|
||||||
AimCanvas: {fileID: 0}
|
aimCanvas: {fileID: 2273039178377770117, guid: 09a0317cbdff9fa479a18c9e20743a8e, type: 3}
|
||||||
|
itterationMove: 000000000000000000000000040000000500000001000000
|
||||||
|
animName: SuperJump
|
||||||
|
@ -68,7 +68,7 @@ namespace Controller
|
|||||||
controllers.Add(enemyController);
|
controllers.Add(enemyController);
|
||||||
units.Add(enemy);
|
units.Add(enemy);
|
||||||
AIAgent agent = new AIAgent(unit, enemy);
|
AIAgent agent = new AIAgent(unit, enemy);
|
||||||
controllers.Add(agent);
|
enemy.onPlayerSpawned += x => controllers.Add(agent);
|
||||||
enemy.OnDeath += x => { controllers.Remove(agent); };
|
enemy.OnDeath += x => { controllers.Remove(agent); };
|
||||||
enemy.OnDeath += paintedController.PaintOnDeath;
|
enemy.OnDeath += paintedController.PaintOnDeath;
|
||||||
}
|
}
|
||||||
|
@ -11,7 +11,8 @@ namespace GameUI
|
|||||||
[SerializeField] private GameObject item;
|
[SerializeField] private GameObject item;
|
||||||
[SerializeField] private GameObject grid;
|
[SerializeField] private GameObject grid;
|
||||||
|
|
||||||
public Action<Building> OnBuildingInvoked;
|
public Action<Item> OnBuildingInvoked;
|
||||||
|
|
||||||
|
|
||||||
private List<Button> _buttons;
|
private List<Button> _buttons;
|
||||||
private Button[] _freeButtons;
|
private Button[] _freeButtons;
|
||||||
@ -38,7 +39,6 @@ namespace GameUI
|
|||||||
|
|
||||||
private void SwitchButton(Button button)
|
private void SwitchButton(Button button)
|
||||||
{
|
{
|
||||||
var item = _dictionary[button];
|
|
||||||
|
|
||||||
button.gameObject.SetActive(false);
|
button.gameObject.SetActive(false);
|
||||||
for (int i = 0; i < _freeButtons.Length; i++)
|
for (int i = 0; i < _freeButtons.Length; i++)
|
||||||
@ -69,10 +69,10 @@ namespace GameUI
|
|||||||
{
|
{
|
||||||
switch (item)
|
switch (item)
|
||||||
{
|
{
|
||||||
case Bonus _bonus:
|
case Bonus bonus:
|
||||||
{
|
{
|
||||||
button.onClick.RemoveAllListeners();
|
button.onClick.RemoveAllListeners();
|
||||||
_bonus.Invoke();
|
bonus.Invoke();
|
||||||
for (int i = 0; i < _freeButtons.Length; i++)
|
for (int i = 0; i < _freeButtons.Length; i++)
|
||||||
{
|
{
|
||||||
if (_freeButtons[i] != null) continue;
|
if (_freeButtons[i] != null) continue;
|
||||||
@ -83,10 +83,13 @@ namespace GameUI
|
|||||||
button.gameObject.SetActive(false);
|
button.gameObject.SetActive(false);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case Building _building:
|
case Building building:
|
||||||
_building.Invoke(() => SwitchButton(button));
|
building.Invoke(() => SwitchButton(button));
|
||||||
|
OnBuildingInvoked?.Invoke(building);
|
||||||
OnBuildingInvoked?.Invoke(_building);
|
break;
|
||||||
|
case CaptureAbility ability:
|
||||||
|
ability.Invoke(() => SwitchButton(button));
|
||||||
|
OnBuildingInvoked?.Invoke(ability);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
@ -72,7 +72,7 @@ namespace HexFiled
|
|||||||
public void SetNeighbor(HexDirection direction, HexCell cell)
|
public void SetNeighbor(HexDirection direction, HexCell cell)
|
||||||
{
|
{
|
||||||
neighbors[(int)direction] = cell;
|
neighbors[(int)direction] = cell;
|
||||||
cell.neighbors[(int)direction.Opposite()] = this;
|
cell.neighbors[(int)direction.Back()] = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PaintHex(UnitColor color)
|
public void PaintHex(UnitColor color)
|
||||||
|
@ -1,25 +1,66 @@
|
|||||||
namespace HexFiled
|
namespace HexFiled
|
||||||
{
|
{
|
||||||
public enum HexDirection {
|
public enum HexDirection
|
||||||
NE, E, SE, SW, W, NW
|
{
|
||||||
|
NE,
|
||||||
|
E,
|
||||||
|
SE,
|
||||||
|
SW,
|
||||||
|
W,
|
||||||
|
NW
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class HexDirectionExtensions
|
public static class HexDirectionExtensions
|
||||||
{
|
{
|
||||||
|
public static HexDirection Back(this HexDirection direction)
|
||||||
public static HexDirection Opposite(this HexDirection direction)
|
|
||||||
{
|
{
|
||||||
return (int)direction < 3 ? (direction + 3) : (direction - 3);
|
return (int)direction < 3 ? (direction + 3) : (direction - 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static HexDirection PlusSixtyDeg(this HexDirection direction)
|
public static HexDirection PlusSixtyDeg(this HexDirection direction)
|
||||||
{
|
{
|
||||||
return (int) direction < 5? (direction + 1) : (HexDirection)0;
|
return (int)direction < 5 ? (direction + 1) : (HexDirection)0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static HexDirection MinusSixtyDeg(this HexDirection direction)
|
public static HexDirection MinusSixtyDeg(this HexDirection direction)
|
||||||
{
|
{
|
||||||
return (int)direction > 0 ? (direction - 1) : (HexDirection)5;
|
return (int)direction > 0 ? (direction - 1) : (HexDirection)5;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static HexDirection Plus120Deg(this HexDirection direction)
|
||||||
|
{
|
||||||
|
if ((int)direction < 4)
|
||||||
|
{
|
||||||
|
direction = direction + 2;
|
||||||
|
}
|
||||||
|
else if ((int)direction == 4)
|
||||||
|
{
|
||||||
|
direction = (HexDirection)0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
direction = (HexDirection)1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return direction;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static HexDirection Minus120Deg(this HexDirection direction)
|
||||||
|
{
|
||||||
|
if ((int)direction > 1)
|
||||||
|
{
|
||||||
|
direction = (direction - 2);
|
||||||
|
}
|
||||||
|
else if ((int)direction == 1)
|
||||||
|
{
|
||||||
|
direction = (HexDirection)5;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
direction = (HexDirection)4;
|
||||||
|
}
|
||||||
|
|
||||||
|
return direction;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -18,7 +18,11 @@ namespace HexFiled
|
|||||||
|
|
||||||
public static void GetNearestDifferCell(UnitColor color, Queue<HexDirection> path)
|
public static void GetNearestDifferCell(UnitColor color, Queue<HexDirection> path)
|
||||||
{
|
{
|
||||||
HexCell end = UnitCurrentCell[color].cell;
|
if (!UnitCurrentCell.TryGetValue(color, out var unit))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
HexCell end = unit.cell;
|
||||||
var itters = 0;
|
var itters = 0;
|
||||||
var neighbours = end.GetListNeighbours().Where(cell => cell != null && cell.Color != color).ToList();
|
var neighbours = end.GetListNeighbours().Where(cell => cell != null && cell.Color != color).ToList();
|
||||||
if (neighbours.Any())
|
if (neighbours.Any())
|
||||||
@ -49,17 +53,24 @@ namespace HexFiled
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void PaintHexList(List<HexCell> field, UnitColor color)
|
public static void PaintHexList(List<HexCell> field, UnitColor color, float time)
|
||||||
{
|
{
|
||||||
|
|
||||||
List<Action<UnitColor>> actions = new List<Action<UnitColor>>();
|
List<Action<UnitColor>> actions = new List<Action<UnitColor>>();
|
||||||
|
|
||||||
field.ForEach(x => actions.Add(x.PaintHex));
|
field.ForEach(x => actions.Add(x.PaintHex));
|
||||||
|
|
||||||
TimerHelper.Instance.StartTimer(actions, 0.01f, color);
|
TimerHelper.Instance.StartTimer(actions, time, color);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void PaintHexList(List<HexCell> field, UnitColor color)
|
||||||
|
{
|
||||||
|
List<HexCell> cells = new List<HexCell>();
|
||||||
|
|
||||||
|
cells.AddRange(field);
|
||||||
|
|
||||||
|
cells.ForEach(x => x.PaintHex(color));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -2,7 +2,9 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Units;
|
using Units;
|
||||||
|
using UnityEditor.SearchService;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
using Object = UnityEngine.Object;
|
using Object = UnityEngine.Object;
|
||||||
using Random = UnityEngine.Random;
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
@ -20,12 +22,11 @@ namespace HexFiled
|
|||||||
|
|
||||||
public void PaintOnDeath(Unit unit)
|
public void PaintOnDeath(Unit unit)
|
||||||
{
|
{
|
||||||
for (var i = 0; i < HexManager.CellByColor[unit.Color].Count; i++)
|
HexManager.PaintHexList(HexManager.CellByColor[unit.Color], UnitColor.GREY);
|
||||||
|
if (HexManager.UnitCurrentCell.Count == 1)
|
||||||
{
|
{
|
||||||
HexManager.CellByColor[unit.Color][i].PaintHex(UnitColor.GREY);
|
SceneManager.LoadScene(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
HexManager.CellByColor.Remove(unit.Color);
|
|
||||||
}
|
}
|
||||||
public void CheckDeathOrDestroy(HexCell cell)
|
public void CheckDeathOrDestroy(HexCell cell)
|
||||||
{
|
{
|
||||||
@ -46,8 +47,6 @@ namespace HexFiled
|
|||||||
_cell = cell;
|
_cell = cell;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
var hexByColorDict = DifferentHexByColor(cell.GetListNeighbours());
|
var hexByColorDict = DifferentHexByColor(cell.GetListNeighbours());
|
||||||
foreach (var item in hexByColorDict)
|
foreach (var item in hexByColorDict)
|
||||||
{
|
{
|
||||||
@ -61,7 +60,7 @@ namespace HexFiled
|
|||||||
{
|
{
|
||||||
var path = Round(x, null);
|
var path = Round(x, null);
|
||||||
if(!path.hasPath)
|
if(!path.hasPath)
|
||||||
HexManager.PaintHexList(path.field, cell.Color);
|
HexManager.PaintHexList(path.field, cell.Color, 0.05f);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@ -70,6 +69,10 @@ namespace HexFiled
|
|||||||
{
|
{
|
||||||
item.Value.ForEach(neighbour =>
|
item.Value.ForEach(neighbour =>
|
||||||
{
|
{
|
||||||
|
if (!HexManager.UnitCurrentCell.TryGetValue(neighbour.Color, out var value))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
var (hasPath, field) = HasPath(neighbour, HexManager.UnitCurrentCell[neighbour.Color].cell);
|
var (hasPath, field) = HasPath(neighbour, HexManager.UnitCurrentCell[neighbour.Color].cell);
|
||||||
if (!hasPath)
|
if (!hasPath)
|
||||||
{
|
{
|
||||||
|
@ -22,7 +22,8 @@ namespace Items
|
|||||||
{
|
{
|
||||||
Unit.UseItem(this);
|
Unit.UseItem(this);
|
||||||
var obj = SpawnHelper.Spawn(buildingPrefab, cell.transform.position + buildingPrefab.transform.position);
|
var obj = SpawnHelper.Spawn(buildingPrefab, cell.transform.position + buildingPrefab.transform.position);
|
||||||
obj.GetComponent<TowerView>().SetUp(Unit.Color);
|
obj.GetComponent<TowerView>()?.SetUp(Unit.Color);
|
||||||
|
obj.GetComponent<BombView>()?.SetUp(Unit);
|
||||||
cell.Building = obj.GetComponent<TowerView>();
|
cell.Building = obj.GetComponent<TowerView>();
|
||||||
OnItemUsed?.Invoke();
|
OnItemUsed?.Invoke();
|
||||||
}
|
}
|
||||||
|
@ -1,37 +1,91 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using DefaultNamespace;
|
using DefaultNamespace;
|
||||||
using HexFiled;
|
using HexFiled;
|
||||||
using UnityEditor;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using Object = UnityEngine.Object;
|
||||||
|
|
||||||
namespace Items
|
namespace Items
|
||||||
{
|
{
|
||||||
|
enum Angls
|
||||||
|
{
|
||||||
|
FORWARD,
|
||||||
|
PLUS60,
|
||||||
|
MINUS60,
|
||||||
|
PLUS120,
|
||||||
|
MINUS120,
|
||||||
|
BACK
|
||||||
|
}
|
||||||
|
|
||||||
[CreateAssetMenu(fileName = "CaptureAbility", menuName = "Item/Ability")]
|
[CreateAssetMenu(fileName = "CaptureAbility", menuName = "Item/Ability")]
|
||||||
public class CaptureAbility : Item
|
public class CaptureAbility : Item
|
||||||
{
|
{
|
||||||
[SerializeField] private GameObject AimCanvas;
|
[SerializeField] private GameObject aimCanvas;
|
||||||
|
[SerializeField] private List<Angls> itterationMove;
|
||||||
|
[SerializeField] private string animName;
|
||||||
private GameObject _aimInstance;
|
private GameObject _aimInstance;
|
||||||
|
private HexDirection _direction;
|
||||||
|
|
||||||
|
|
||||||
public void Invoke(Action action)
|
public void Invoke(Action action)
|
||||||
{
|
{
|
||||||
OnItemUsed += action;
|
OnItemUsed += action;
|
||||||
_aimInstance = SpawnHelper.Spawn(AimCanvas, Vector3.zero, Unit.Instance);
|
if(_aimInstance == null)
|
||||||
|
_aimInstance = Object.Instantiate(aimCanvas, Unit.Instance.transform);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_aimInstance.SetActive(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Aim(Vector2 direction)
|
public void Aim(HexDirection direction)
|
||||||
{
|
{
|
||||||
_aimInstance.transform.LookAt(HexManager.UnitCurrentCell[Unit.Color].cell
|
_aimInstance.transform.LookAt(HexManager.UnitCurrentCell[Unit.Color].cell
|
||||||
.GetNeighbor(DirectionHelper.VectorToDirection(direction)).transform);
|
.GetNeighbor(direction).transform);
|
||||||
|
_direction = direction;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DoPaint()
|
||||||
|
{
|
||||||
|
Unit.UseItem(this);
|
||||||
|
var cell = HexManager.UnitCurrentCell[Unit.Color].cell.GetNeighbor(_direction);
|
||||||
|
cell.PaintHex(Unit.Color);
|
||||||
|
bool keepGoing = true;
|
||||||
|
itterationMove.ForEach(dir =>
|
||||||
|
{
|
||||||
|
if (!keepGoing) return;
|
||||||
|
_direction = dir switch
|
||||||
|
{
|
||||||
|
Angls.FORWARD => _direction,
|
||||||
|
Angls.PLUS60 => _direction.PlusSixtyDeg(),
|
||||||
|
Angls.MINUS60 => _direction.MinusSixtyDeg(),
|
||||||
|
Angls.PLUS120 => _direction.Plus120Deg(),
|
||||||
|
Angls.MINUS120 => _direction.Minus120Deg(),
|
||||||
|
Angls.BACK => _direction.Back(),
|
||||||
|
_ => throw new ArgumentOutOfRangeException(nameof(dir), dir, null)
|
||||||
|
};
|
||||||
|
if (cell.GetNeighbor(_direction) == null)
|
||||||
|
{
|
||||||
|
keepGoing = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
cell = cell.GetNeighbor(_direction);
|
||||||
|
cell.PaintHex(Unit.Color);
|
||||||
|
});
|
||||||
|
|
||||||
|
OnItemUsed?.Invoke();
|
||||||
|
Unit.UnitView.AnimActionDic[animName] -= DoPaint;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UseAbility()
|
public void UseAbility()
|
||||||
{
|
{
|
||||||
Unit.UseItem(this);
|
var cell = HexManager.UnitCurrentCell[Unit.Color].cell.GetNeighbor(_direction);
|
||||||
|
Unit.RotateUnit(new Vector2((cell.transform.position - Unit.Instance.transform.position).normalized.x,
|
||||||
OnItemUsed?.Invoke();
|
(cell.transform.position - Unit.Instance.transform.position).normalized.z));
|
||||||
|
Unit.Animator.SetTrigger(animName);
|
||||||
|
_aimInstance.SetActive(false);
|
||||||
|
Unit.UnitView.AnimActionDic[animName] += DoPaint;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -21,7 +21,6 @@ namespace Items
|
|||||||
protected Unit Unit;
|
protected Unit Unit;
|
||||||
protected Action OnItemUsed;
|
protected Action OnItemUsed;
|
||||||
|
|
||||||
|
|
||||||
public UnitColor Color => Unit.Color;
|
public UnitColor Color => Unit.Color;
|
||||||
|
|
||||||
public GameObject Spawn(HexCell cell, GameObject parrant)
|
public GameObject Spawn(HexCell cell, GameObject parrant)
|
||||||
|
3
Assets/Scripts/Items/ItemViews.meta
Normal file
3
Assets/Scripts/Items/ItemViews.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 471b9b036ae349278ddad4fd6037d281
|
||||||
|
timeCreated: 1642608267
|
36
Assets/Scripts/Items/ItemViews/BombView.cs
Normal file
36
Assets/Scripts/Items/ItemViews/BombView.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using System;
|
||||||
|
using DefaultNamespace;
|
||||||
|
using HexFiled;
|
||||||
|
using Units;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Items
|
||||||
|
{
|
||||||
|
public class BombView : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private int damage;
|
||||||
|
[SerializeField] private GameObject hit;
|
||||||
|
[SerializeField] private float timeHit;
|
||||||
|
private Unit _unit;
|
||||||
|
|
||||||
|
|
||||||
|
public void SetUp(Unit unit)
|
||||||
|
{
|
||||||
|
_unit = unit;
|
||||||
|
gameObject.AddComponent<CapsuleCollider>().radius = HexGrid.HexDistance;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
var enemy = collision.gameObject.GetComponent<UnitView>();
|
||||||
|
|
||||||
|
if (enemy != null && enemy.Color == _unit.Color)
|
||||||
|
{
|
||||||
|
|
||||||
|
var vfx = VFXController.Instance.PlayEffect(hit, transform.position, Quaternion.identity);
|
||||||
|
vfx.GetComponent<VFXView>().OnTimeInvoke(timeHit, () => enemy.OnHit?.Invoke(damage));
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
3
Assets/Scripts/Items/ItemViews/BombView.cs.meta
Normal file
3
Assets/Scripts/Items/ItemViews/BombView.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bfb2f14a56c34dcb80031c2336b24f1b
|
||||||
|
timeCreated: 1642608299
|
@ -13,5 +13,13 @@ namespace DefaultNamespace
|
|||||||
{
|
{
|
||||||
return Object.Instantiate(gameObject, pos, Quaternion.identity, parrant.transform);
|
return Object.Instantiate(gameObject, pos, Quaternion.identity, parrant.transform);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static GameObject Spawn(GameObject gameObject, GameObject parrant)
|
||||||
|
{
|
||||||
|
return Object.Instantiate(gameObject, parrant.transform);
|
||||||
|
}
|
||||||
|
public static void Destroy(GameObject obj){
|
||||||
|
Object.Destroy(obj);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
using Controller;
|
using Controller;
|
||||||
using Data;
|
using Data;
|
||||||
using DefaultNamespace;
|
using DefaultNamespace;
|
||||||
@ -21,11 +22,10 @@ namespace Chars
|
|||||||
private Joystick _placeJoystick;
|
private Joystick _placeJoystick;
|
||||||
private Camera _camera;
|
private Camera _camera;
|
||||||
private Vector2 _attackDircetion;
|
private Vector2 _attackDircetion;
|
||||||
private HexDirection _placeDirection;
|
|
||||||
private PlayerInventoryView _inventoryView;
|
|
||||||
private Building _itemToPlace;
|
|
||||||
private HexCell _cellToPlace;
|
|
||||||
|
|
||||||
|
private PlayerInventoryView _inventoryView;
|
||||||
|
private Item _itemToPlace;
|
||||||
|
private HexCell _cellToPlace;
|
||||||
|
|
||||||
|
|
||||||
public PlayerControl(Unit unit, PlayerControlView joyView, PlayerInventoryView inventoryView)
|
public PlayerControl(Unit unit, PlayerControlView joyView, PlayerInventoryView inventoryView)
|
||||||
@ -47,34 +47,43 @@ namespace Chars
|
|||||||
|
|
||||||
_placeJoystick.OnDrug += PlaceItemAim;
|
_placeJoystick.OnDrug += PlaceItemAim;
|
||||||
_placeJoystick.OnTouchUp += PlaceItem;
|
_placeJoystick.OnTouchUp += PlaceItem;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void AimPlaceItem(Building item)
|
private void AimPlaceItem(Item item)
|
||||||
{
|
{
|
||||||
if (!_unit.IsBusy)
|
if (_unit.IsBusy) return;
|
||||||
{
|
_attackJoystick.gameObject.SetActive(false);
|
||||||
_placeJoystick.gameObject.SetActive(true);
|
_placeJoystick.gameObject.SetActive(true);
|
||||||
_itemToPlace = item;
|
_itemToPlace = item;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PlaceItem()
|
private void PlaceItem()
|
||||||
{
|
{
|
||||||
_unit.UnitView.AimCanvas.SetActive(false);
|
switch (_itemToPlace)
|
||||||
_placeJoystick.gameObject.SetActive(false);
|
|
||||||
if (_cellToPlace == null)
|
|
||||||
{
|
{
|
||||||
return;
|
case Building building:
|
||||||
|
_unit.UnitView.AimCanvas.SetActive(false);
|
||||||
|
_placeJoystick.gameObject.SetActive(false);
|
||||||
|
if (_cellToPlace == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
building.PlaceItem(_cellToPlace);
|
||||||
|
break;
|
||||||
|
case CaptureAbility ability:
|
||||||
|
ability.UseAbility();
|
||||||
|
_placeJoystick.gameObject.SetActive(false);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
_itemToPlace.PlaceItem(_cellToPlace);
|
_attackJoystick.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PickUp(Item item)
|
private void PickUp(Item item)
|
||||||
{
|
{
|
||||||
_inventoryView.PickUpItem(item);
|
_inventoryView.PickUpItem(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DoAttack()
|
private void DoAttack()
|
||||||
{
|
{
|
||||||
_unit.UnitView.AimCanvas.SetActive(false);
|
_unit.UnitView.AimCanvas.SetActive(false);
|
||||||
@ -92,24 +101,29 @@ namespace Chars
|
|||||||
|
|
||||||
private void PlaceItemAim(Vector2 placeDir)
|
private void PlaceItemAim(Vector2 placeDir)
|
||||||
{
|
{
|
||||||
if (!_unit.IsBusy)
|
if (_unit.IsBusy) return;
|
||||||
|
|
||||||
|
switch (_itemToPlace)
|
||||||
{
|
{
|
||||||
_unit.UnitView.AimCanvas.SetActive(true);
|
case Building building:
|
||||||
_cellToPlace = _unit.PlaceItemAim(DirectionHelper.VectorToDirection(placeDir));
|
_unit.UnitView.AimCanvas.SetActive(true);
|
||||||
|
_cellToPlace = _unit.PlaceItemAim(DirectionHelper.VectorToDirection(placeDir));
|
||||||
|
break;
|
||||||
|
case CaptureAbility ability:
|
||||||
|
ability.Aim(DirectionHelper.VectorToDirection(placeDir));
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void FixedExecute()
|
public void FixedExecute()
|
||||||
{
|
{
|
||||||
|
|
||||||
if (!_unit.IsBusy && _moveJoystick.Direction != Vector2.zero)
|
if (!_unit.IsBusy && _moveJoystick.Direction != Vector2.zero)
|
||||||
{
|
{
|
||||||
_placeJoystick.gameObject.SetActive(false);
|
_placeJoystick.gameObject.SetActive(false);
|
||||||
_unit.Move(DirectionHelper.VectorToDirection(_moveJoystick.Direction.normalized));
|
_unit.Move(DirectionHelper.VectorToDirection(_moveJoystick.Direction.normalized));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -63,6 +63,9 @@ namespace Units
|
|||||||
public List<Item> Inventory => _inventory;
|
public List<Item> Inventory => _inventory;
|
||||||
public Weapon Weapon => _weapon;
|
public Weapon Weapon => _weapon;
|
||||||
|
|
||||||
|
public Animator Animator => _animator;
|
||||||
|
|
||||||
|
|
||||||
public Unit(UnitInfo unitData, Weapon weapon, HexGrid hexGrid)
|
public Unit(UnitInfo unitData, Weapon weapon, HexGrid hexGrid)
|
||||||
{
|
{
|
||||||
_camera = Camera.main;
|
_camera = Camera.main;
|
||||||
@ -339,7 +342,7 @@ namespace Units
|
|||||||
_animator.SetTrigger("Attack");
|
_animator.SetTrigger("Attack");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void RotateUnit(Vector2 direction)
|
public void RotateUnit(Vector2 direction)
|
||||||
{
|
{
|
||||||
_unitView.transform.DOLookAt(new Vector3(direction.x, 0, direction.y) + _unitView.transform.position,
|
_unitView.transform.DOLookAt(new Vector3(direction.x, 0, direction.y) + _unitView.transform.position,
|
||||||
0.1f).onUpdate += () => BarCanvas.transform.LookAt(
|
0.1f).onUpdate += () => BarCanvas.transform.LookAt(
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using Data;
|
using Data;
|
||||||
using DefaultNamespace;
|
using DefaultNamespace;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
@ -31,22 +32,27 @@ public class UnitView : MonoBehaviour
|
|||||||
private Action _startRegen;
|
private Action _startRegen;
|
||||||
private Coroutine _previosRegen;
|
private Coroutine _previosRegen;
|
||||||
private Coroutine _previosReload;
|
private Coroutine _previosReload;
|
||||||
|
private Dictionary<string, Action> animActionDic;
|
||||||
private int _mana;
|
private int _mana;
|
||||||
private Action _capureHex;
|
private Action _capureHex;
|
||||||
private Sequence _sequence;
|
private Sequence _sequence;
|
||||||
private AudioSource _audioSource;
|
private AudioSource _audioSource;
|
||||||
private Unit _unit;
|
private Unit _unit;
|
||||||
private float _hardCaptureTime;
|
private float _hardCaptureTime;
|
||||||
|
private Action onSupperJump;
|
||||||
|
|
||||||
public BarCanvas BarCanvas => barCanvas;
|
public BarCanvas BarCanvas => barCanvas;
|
||||||
public GameObject AimCanvas => aimCanvas;
|
public GameObject AimCanvas => aimCanvas;
|
||||||
public UnitColor Color => _unit.Color;
|
public UnitColor Color => _unit.Color;
|
||||||
public int AvailableShots => _shootUIStack.Count;
|
public int AvailableShots => _shootUIStack.Count;
|
||||||
|
|
||||||
|
|
||||||
|
public Dictionary<string, Action> AnimActionDic => animActionDic;
|
||||||
|
|
||||||
public void SetUp(Stack<ShotUIView> shots, Weapon weapon, Action regenMana, int manaRegen, Action captureHex,
|
public void SetUp(Stack<ShotUIView> shots, Weapon weapon, Action regenMana, int manaRegen, Action captureHex,
|
||||||
Unit unit, float hardCaptureTime)
|
Unit unit, float hardCaptureTime)
|
||||||
{
|
{
|
||||||
|
animActionDic = new Dictionary<string, Action> { { "SuperJump", onSupperJump } };
|
||||||
_shootUIStack = shots;
|
_shootUIStack = shots;
|
||||||
_weapon = weapon;
|
_weapon = weapon;
|
||||||
_toReloadStack = new Stack<ShotUIView>();
|
_toReloadStack = new Stack<ShotUIView>();
|
||||||
@ -125,6 +131,15 @@ public class UnitView : MonoBehaviour
|
|||||||
OnAttack?.Invoke();
|
OnAttack?.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void SuperAttack()
|
||||||
|
{
|
||||||
|
for (var i = 0; i < animActionDic.Count; i++)
|
||||||
|
{
|
||||||
|
var item = animActionDic.ElementAt(i);
|
||||||
|
item.Value?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
WeaponView weaponView = other.GetComponent<WeaponView>();
|
WeaponView weaponView = other.GetComponent<WeaponView>();
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
|
||||||
namespace DefaultNamespace
|
namespace DefaultNamespace
|
||||||
{
|
{
|
||||||
@ -7,6 +8,8 @@ namespace DefaultNamespace
|
|||||||
{
|
{
|
||||||
private ParticleSystem _system;
|
private ParticleSystem _system;
|
||||||
public Action OnPlayEnd;
|
public Action OnPlayEnd;
|
||||||
|
private Action OnTime;
|
||||||
|
private float timeInvoke;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
@ -14,6 +17,12 @@ namespace DefaultNamespace
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void OnTimeInvoke(float time, Action action)
|
||||||
|
{
|
||||||
|
timeInvoke = time;
|
||||||
|
OnTime += action;
|
||||||
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (_system != null && !_system.IsAlive())
|
if (_system != null && !_system.IsAlive())
|
||||||
@ -22,6 +31,11 @@ namespace DefaultNamespace
|
|||||||
OnPlayEnd?.Invoke();
|
OnPlayEnd?.Invoke();
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (timeInvoke > 0f && Math.Abs(_system.time - timeInvoke) < Time.deltaTime)
|
||||||
|
{
|
||||||
|
OnTime?.Invoke();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
x
Reference in New Issue
Block a user