added bomb, added capture ability. fixes

This commit is contained in:
dddushesss 2022-01-19 20:56:48 +03:00
parent dbcc62d965
commit 8e35a15691
30 changed files with 470 additions and 226 deletions

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@ -68,7 +68,7 @@ namespace Controller
controllers.Add(enemyController); controllers.Add(enemyController);
units.Add(enemy); units.Add(enemy);
AIAgent agent = new AIAgent(unit, enemy); AIAgent agent = new AIAgent(unit, enemy);
controllers.Add(agent); enemy.onPlayerSpawned += x => controllers.Add(agent);
enemy.OnDeath += x => { controllers.Remove(agent); }; enemy.OnDeath += x => { controllers.Remove(agent); };
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} }

View File

@ -11,7 +11,8 @@ namespace GameUI
[SerializeField] private GameObject item; [SerializeField] private GameObject item;
[SerializeField] private GameObject grid; [SerializeField] private GameObject grid;
public Action<Building> OnBuildingInvoked; public Action<Item> OnBuildingInvoked;
private List<Button> _buttons; private List<Button> _buttons;
private Button[] _freeButtons; private Button[] _freeButtons;
@ -38,7 +39,6 @@ namespace GameUI
private void SwitchButton(Button button) private void SwitchButton(Button button)
{ {
var item = _dictionary[button];
button.gameObject.SetActive(false); button.gameObject.SetActive(false);
for (int i = 0; i < _freeButtons.Length; i++) for (int i = 0; i < _freeButtons.Length; i++)
@ -69,10 +69,10 @@ namespace GameUI
{ {
switch (item) switch (item)
{ {
case Bonus _bonus: case Bonus bonus:
{ {
button.onClick.RemoveAllListeners(); button.onClick.RemoveAllListeners();
_bonus.Invoke(); bonus.Invoke();
for (int i = 0; i < _freeButtons.Length; i++) for (int i = 0; i < _freeButtons.Length; i++)
{ {
if (_freeButtons[i] != null) continue; if (_freeButtons[i] != null) continue;
@ -83,10 +83,13 @@ namespace GameUI
button.gameObject.SetActive(false); button.gameObject.SetActive(false);
break; break;
} }
case Building _building: case Building building:
_building.Invoke(() => SwitchButton(button)); building.Invoke(() => SwitchButton(button));
OnBuildingInvoked?.Invoke(building);
OnBuildingInvoked?.Invoke(_building); break;
case CaptureAbility ability:
ability.Invoke(() => SwitchButton(button));
OnBuildingInvoked?.Invoke(ability);
break; break;
} }
}); });

View File

@ -72,7 +72,7 @@ namespace HexFiled
public void SetNeighbor(HexDirection direction, HexCell cell) public void SetNeighbor(HexDirection direction, HexCell cell)
{ {
neighbors[(int)direction] = cell; neighbors[(int)direction] = cell;
cell.neighbors[(int)direction.Opposite()] = this; cell.neighbors[(int)direction.Back()] = this;
} }
public void PaintHex(UnitColor color) public void PaintHex(UnitColor color)

View File

@ -1,25 +1,66 @@
namespace HexFiled namespace HexFiled
{ {
public enum HexDirection { public enum HexDirection
NE, E, SE, SW, W, NW {
NE,
E,
SE,
SW,
W,
NW
} }
public static class HexDirectionExtensions public static class HexDirectionExtensions
{ {
public static HexDirection Back(this HexDirection direction)
public static HexDirection Opposite(this HexDirection direction)
{ {
return (int)direction < 3 ? (direction + 3) : (direction - 3); return (int)direction < 3 ? (direction + 3) : (direction - 3);
} }
public static HexDirection PlusSixtyDeg(this HexDirection direction) public static HexDirection PlusSixtyDeg(this HexDirection direction)
{ {
return (int) direction < 5? (direction + 1) : (HexDirection)0; return (int)direction < 5 ? (direction + 1) : (HexDirection)0;
} }
public static HexDirection MinusSixtyDeg(this HexDirection direction) public static HexDirection MinusSixtyDeg(this HexDirection direction)
{ {
return (int)direction > 0 ? (direction - 1) : (HexDirection)5; return (int)direction > 0 ? (direction - 1) : (HexDirection)5;
} }
public static HexDirection Plus120Deg(this HexDirection direction)
{
if ((int)direction < 4)
{
direction = direction + 2;
}
else if ((int)direction == 4)
{
direction = (HexDirection)0;
}
else
{
direction = (HexDirection)1;
}
return direction;
}
public static HexDirection Minus120Deg(this HexDirection direction)
{
if ((int)direction > 1)
{
direction = (direction - 2);
}
else if ((int)direction == 1)
{
direction = (HexDirection)5;
}
else
{
direction = (HexDirection)4;
}
return direction;
}
} }
} }

View File

@ -18,7 +18,11 @@ namespace HexFiled
public static void GetNearestDifferCell(UnitColor color, Queue<HexDirection> path) public static void GetNearestDifferCell(UnitColor color, Queue<HexDirection> path)
{ {
HexCell end = UnitCurrentCell[color].cell; if (!UnitCurrentCell.TryGetValue(color, out var unit))
{
return;
}
HexCell end = unit.cell;
var itters = 0; var itters = 0;
var neighbours = end.GetListNeighbours().Where(cell => cell != null && cell.Color != color).ToList(); var neighbours = end.GetListNeighbours().Where(cell => cell != null && cell.Color != color).ToList();
if (neighbours.Any()) if (neighbours.Any())
@ -49,17 +53,24 @@ namespace HexFiled
} }
public static void PaintHexList(List<HexCell> field, UnitColor color) public static void PaintHexList(List<HexCell> field, UnitColor color, float time)
{ {
List<Action<UnitColor>> actions = new List<Action<UnitColor>>(); List<Action<UnitColor>> actions = new List<Action<UnitColor>>();
field.ForEach(x => actions.Add(x.PaintHex)); field.ForEach(x => actions.Add(x.PaintHex));
TimerHelper.Instance.StartTimer(actions, 0.01f, color); TimerHelper.Instance.StartTimer(actions, time, color);
} }
public static void PaintHexList(List<HexCell> field, UnitColor color)
{
List<HexCell> cells = new List<HexCell>();
cells.AddRange(field);
cells.ForEach(x => x.PaintHex(color));
}
} }
} }

View File

@ -2,7 +2,9 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Units; using Units;
using UnityEditor.SearchService;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object; using Object = UnityEngine.Object;
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
@ -20,12 +22,11 @@ namespace HexFiled
public void PaintOnDeath(Unit unit) public void PaintOnDeath(Unit unit)
{ {
for (var i = 0; i < HexManager.CellByColor[unit.Color].Count; i++) HexManager.PaintHexList(HexManager.CellByColor[unit.Color], UnitColor.GREY);
if (HexManager.UnitCurrentCell.Count == 1)
{ {
HexManager.CellByColor[unit.Color][i].PaintHex(UnitColor.GREY); SceneManager.LoadScene(1);
} }
HexManager.CellByColor.Remove(unit.Color);
} }
public void CheckDeathOrDestroy(HexCell cell) public void CheckDeathOrDestroy(HexCell cell)
{ {
@ -45,8 +46,6 @@ namespace HexFiled
{ {
_cell = cell; _cell = cell;
var hexByColorDict = DifferentHexByColor(cell.GetListNeighbours()); var hexByColorDict = DifferentHexByColor(cell.GetListNeighbours());
foreach (var item in hexByColorDict) foreach (var item in hexByColorDict)
@ -61,7 +60,7 @@ namespace HexFiled
{ {
var path = Round(x, null); var path = Round(x, null);
if(!path.hasPath) if(!path.hasPath)
HexManager.PaintHexList(path.field, cell.Color); HexManager.PaintHexList(path.field, cell.Color, 0.05f);
} }
}); });
} }
@ -70,6 +69,10 @@ namespace HexFiled
{ {
item.Value.ForEach(neighbour => item.Value.ForEach(neighbour =>
{ {
if (!HexManager.UnitCurrentCell.TryGetValue(neighbour.Color, out var value))
{
return;
}
var (hasPath, field) = HasPath(neighbour, HexManager.UnitCurrentCell[neighbour.Color].cell); var (hasPath, field) = HasPath(neighbour, HexManager.UnitCurrentCell[neighbour.Color].cell);
if (!hasPath) if (!hasPath)
{ {

View File

@ -22,7 +22,8 @@ namespace Items
{ {
Unit.UseItem(this); Unit.UseItem(this);
var obj = SpawnHelper.Spawn(buildingPrefab, cell.transform.position + buildingPrefab.transform.position); var obj = SpawnHelper.Spawn(buildingPrefab, cell.transform.position + buildingPrefab.transform.position);
obj.GetComponent<TowerView>().SetUp(Unit.Color); obj.GetComponent<TowerView>()?.SetUp(Unit.Color);
obj.GetComponent<BombView>()?.SetUp(Unit);
cell.Building = obj.GetComponent<TowerView>(); cell.Building = obj.GetComponent<TowerView>();
OnItemUsed?.Invoke(); OnItemUsed?.Invoke();
} }

View File

@ -1,37 +1,91 @@
using System; using System;
using System.Collections.Generic;
using DefaultNamespace; using DefaultNamespace;
using HexFiled; using HexFiled;
using UnityEditor;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using Object = UnityEngine.Object;
namespace Items namespace Items
{ {
enum Angls
{
FORWARD,
PLUS60,
MINUS60,
PLUS120,
MINUS120,
BACK
}
[CreateAssetMenu(fileName = "CaptureAbility", menuName = "Item/Ability")] [CreateAssetMenu(fileName = "CaptureAbility", menuName = "Item/Ability")]
public class CaptureAbility : Item public class CaptureAbility : Item
{ {
[SerializeField] private GameObject AimCanvas; [SerializeField] private GameObject aimCanvas;
[SerializeField] private List<Angls> itterationMove;
[SerializeField] private string animName;
private GameObject _aimInstance; private GameObject _aimInstance;
private HexDirection _direction;
public void Invoke(Action action) public void Invoke(Action action)
{ {
OnItemUsed += action; OnItemUsed += action;
_aimInstance = SpawnHelper.Spawn(AimCanvas, Vector3.zero, Unit.Instance); if(_aimInstance == null)
_aimInstance = Object.Instantiate(aimCanvas, Unit.Instance.transform);
else
{
_aimInstance.SetActive(true);
}
} }
public void Aim(Vector2 direction) public void Aim(HexDirection direction)
{ {
_aimInstance.transform.LookAt(HexManager.UnitCurrentCell[Unit.Color].cell _aimInstance.transform.LookAt(HexManager.UnitCurrentCell[Unit.Color].cell
.GetNeighbor(DirectionHelper.VectorToDirection(direction)).transform); .GetNeighbor(direction).transform);
_direction = direction;
}
private void DoPaint()
{
Unit.UseItem(this);
var cell = HexManager.UnitCurrentCell[Unit.Color].cell.GetNeighbor(_direction);
cell.PaintHex(Unit.Color);
bool keepGoing = true;
itterationMove.ForEach(dir =>
{
if (!keepGoing) return;
_direction = dir switch
{
Angls.FORWARD => _direction,
Angls.PLUS60 => _direction.PlusSixtyDeg(),
Angls.MINUS60 => _direction.MinusSixtyDeg(),
Angls.PLUS120 => _direction.Plus120Deg(),
Angls.MINUS120 => _direction.Minus120Deg(),
Angls.BACK => _direction.Back(),
_ => throw new ArgumentOutOfRangeException(nameof(dir), dir, null)
};
if (cell.GetNeighbor(_direction) == null)
{
keepGoing = false;
return;
}
cell = cell.GetNeighbor(_direction);
cell.PaintHex(Unit.Color);
});
OnItemUsed?.Invoke();
Unit.UnitView.AnimActionDic[animName] -= DoPaint;
} }
public void UseAbility() public void UseAbility()
{ {
Unit.UseItem(this); var cell = HexManager.UnitCurrentCell[Unit.Color].cell.GetNeighbor(_direction);
Unit.RotateUnit(new Vector2((cell.transform.position - Unit.Instance.transform.position).normalized.x,
OnItemUsed?.Invoke(); (cell.transform.position - Unit.Instance.transform.position).normalized.z));
Unit.Animator.SetTrigger(animName);
_aimInstance.SetActive(false);
Unit.UnitView.AnimActionDic[animName] += DoPaint;
} }
} }
} }

View File

@ -20,7 +20,6 @@ namespace Items
protected Unit Unit; protected Unit Unit;
protected Action OnItemUsed; protected Action OnItemUsed;
public UnitColor Color => Unit.Color; public UnitColor Color => Unit.Color;

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 471b9b036ae349278ddad4fd6037d281
timeCreated: 1642608267

View File

@ -0,0 +1,36 @@
using System;
using DefaultNamespace;
using HexFiled;
using Units;
using UnityEngine;
namespace Items
{
public class BombView : MonoBehaviour
{
[SerializeField] private int damage;
[SerializeField] private GameObject hit;
[SerializeField] private float timeHit;
private Unit _unit;
public void SetUp(Unit unit)
{
_unit = unit;
gameObject.AddComponent<CapsuleCollider>().radius = HexGrid.HexDistance;
}
private void OnCollisionEnter(Collision collision)
{
var enemy = collision.gameObject.GetComponent<UnitView>();
if (enemy != null && enemy.Color == _unit.Color)
{
var vfx = VFXController.Instance.PlayEffect(hit, transform.position, Quaternion.identity);
vfx.GetComponent<VFXView>().OnTimeInvoke(timeHit, () => enemy.OnHit?.Invoke(damage));
Destroy(gameObject);
}
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: bfb2f14a56c34dcb80031c2336b24f1b
timeCreated: 1642608299

View File

@ -13,5 +13,13 @@ namespace DefaultNamespace
{ {
return Object.Instantiate(gameObject, pos, Quaternion.identity, parrant.transform); return Object.Instantiate(gameObject, pos, Quaternion.identity, parrant.transform);
} }
public static GameObject Spawn(GameObject gameObject, GameObject parrant)
{
return Object.Instantiate(gameObject, parrant.transform);
}
public static void Destroy(GameObject obj){
Object.Destroy(obj);
}
} }
} }

View File

@ -1,4 +1,5 @@
using System; using System;
using System.Diagnostics;
using Controller; using Controller;
using Data; using Data;
using DefaultNamespace; using DefaultNamespace;
@ -21,11 +22,10 @@ namespace Chars
private Joystick _placeJoystick; private Joystick _placeJoystick;
private Camera _camera; private Camera _camera;
private Vector2 _attackDircetion; private Vector2 _attackDircetion;
private HexDirection _placeDirection;
private PlayerInventoryView _inventoryView; private PlayerInventoryView _inventoryView;
private Building _itemToPlace; private Item _itemToPlace;
private HexCell _cellToPlace; private HexCell _cellToPlace;
public PlayerControl(Unit unit, PlayerControlView joyView, PlayerInventoryView inventoryView) public PlayerControl(Unit unit, PlayerControlView joyView, PlayerInventoryView inventoryView)
@ -36,51 +36,60 @@ namespace Chars
_placeJoystick = joyView.PlaceJoystick; _placeJoystick = joyView.PlaceJoystick;
_placeJoystick.gameObject.SetActive(false); _placeJoystick.gameObject.SetActive(false);
_camera = Camera.main; _camera = Camera.main;
_attackJoystick.OnTouchUp += DoAttack; _attackJoystick.OnTouchUp += DoAttack;
_attackJoystick.OnDrug += AimCanvas; _attackJoystick.OnDrug += AimCanvas;
inventoryView.SetUpUI(unit.InventoryCapacity); inventoryView.SetUpUI(unit.InventoryCapacity);
_unit.OnItemPickUp += PickUp; _unit.OnItemPickUp += PickUp;
_inventoryView = inventoryView; _inventoryView = inventoryView;
inventoryView.OnBuildingInvoked += AimPlaceItem; inventoryView.OnBuildingInvoked += AimPlaceItem;
_placeJoystick.OnDrug += PlaceItemAim; _placeJoystick.OnDrug += PlaceItemAim;
_placeJoystick.OnTouchUp += PlaceItem; _placeJoystick.OnTouchUp += PlaceItem;
} }
private void AimPlaceItem(Building item) private void AimPlaceItem(Item item)
{ {
if (!_unit.IsBusy) if (_unit.IsBusy) return;
{ _attackJoystick.gameObject.SetActive(false);
_placeJoystick.gameObject.SetActive(true); _placeJoystick.gameObject.SetActive(true);
_itemToPlace = item; _itemToPlace = item;
}
} }
private void PlaceItem() private void PlaceItem()
{ {
_unit.UnitView.AimCanvas.SetActive(false); switch (_itemToPlace)
_placeJoystick.gameObject.SetActive(false);
if (_cellToPlace == null)
{ {
return; case Building building:
_unit.UnitView.AimCanvas.SetActive(false);
_placeJoystick.gameObject.SetActive(false);
if (_cellToPlace == null)
{
return;
}
building.PlaceItem(_cellToPlace);
break;
case CaptureAbility ability:
ability.UseAbility();
_placeJoystick.gameObject.SetActive(false);
break;
} }
_itemToPlace.PlaceItem(_cellToPlace); _attackJoystick.gameObject.SetActive(true);
} }
private void PickUp(Item item) private void PickUp(Item item)
{ {
_inventoryView.PickUpItem(item); _inventoryView.PickUpItem(item);
} }
private void DoAttack() private void DoAttack()
{ {
_unit.UnitView.AimCanvas.SetActive(false); _unit.UnitView.AimCanvas.SetActive(false);
_unit.StartAttack(); _unit.StartAttack();
} }
private void AimCanvas(Vector2 attackDir) private void AimCanvas(Vector2 attackDir)
{ {
if (!_unit.IsBusy) if (!_unit.IsBusy)
@ -92,24 +101,29 @@ namespace Chars
private void PlaceItemAim(Vector2 placeDir) private void PlaceItemAim(Vector2 placeDir)
{ {
if (!_unit.IsBusy) if (_unit.IsBusy) return;
switch (_itemToPlace)
{ {
_unit.UnitView.AimCanvas.SetActive(true); case Building building:
_cellToPlace = _unit.PlaceItemAim(DirectionHelper.VectorToDirection(placeDir)); _unit.UnitView.AimCanvas.SetActive(true);
_cellToPlace = _unit.PlaceItemAim(DirectionHelper.VectorToDirection(placeDir));
break;
case CaptureAbility ability:
ability.Aim(DirectionHelper.VectorToDirection(placeDir));
break;
} }
} }
public void FixedExecute() public void FixedExecute()
{ {
if (!_unit.IsBusy && _moveJoystick.Direction != Vector2.zero) if (!_unit.IsBusy && _moveJoystick.Direction != Vector2.zero)
{ {
_placeJoystick.gameObject.SetActive(false); _placeJoystick.gameObject.SetActive(false);
_unit.Move(DirectionHelper.VectorToDirection(_moveJoystick.Direction.normalized)); _unit.Move(DirectionHelper.VectorToDirection(_moveJoystick.Direction.normalized));
} }
} }
} }
} }

View File

@ -63,6 +63,9 @@ namespace Units
public List<Item> Inventory => _inventory; public List<Item> Inventory => _inventory;
public Weapon Weapon => _weapon; public Weapon Weapon => _weapon;
public Animator Animator => _animator;
public Unit(UnitInfo unitData, Weapon weapon, HexGrid hexGrid) public Unit(UnitInfo unitData, Weapon weapon, HexGrid hexGrid)
{ {
_camera = Camera.main; _camera = Camera.main;
@ -339,7 +342,7 @@ namespace Units
_animator.SetTrigger("Attack"); _animator.SetTrigger("Attack");
} }
private void RotateUnit(Vector2 direction) public void RotateUnit(Vector2 direction)
{ {
_unitView.transform.DOLookAt(new Vector3(direction.x, 0, direction.y) + _unitView.transform.position, _unitView.transform.DOLookAt(new Vector3(direction.x, 0, direction.y) + _unitView.transform.position,
0.1f).onUpdate += () => BarCanvas.transform.LookAt( 0.1f).onUpdate += () => BarCanvas.transform.LookAt(

View File

@ -1,6 +1,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using Data; using Data;
using DefaultNamespace; using DefaultNamespace;
using DG.Tweening; using DG.Tweening;
@ -31,22 +32,27 @@ public class UnitView : MonoBehaviour
private Action _startRegen; private Action _startRegen;
private Coroutine _previosRegen; private Coroutine _previosRegen;
private Coroutine _previosReload; private Coroutine _previosReload;
private Dictionary<string, Action> animActionDic;
private int _mana; private int _mana;
private Action _capureHex; private Action _capureHex;
private Sequence _sequence; private Sequence _sequence;
private AudioSource _audioSource; private AudioSource _audioSource;
private Unit _unit; private Unit _unit;
private float _hardCaptureTime; private float _hardCaptureTime;
private Action onSupperJump;
public BarCanvas BarCanvas => barCanvas; public BarCanvas BarCanvas => barCanvas;
public GameObject AimCanvas => aimCanvas; public GameObject AimCanvas => aimCanvas;
public UnitColor Color => _unit.Color; public UnitColor Color => _unit.Color;
public int AvailableShots => _shootUIStack.Count; public int AvailableShots => _shootUIStack.Count;
public Dictionary<string, Action> AnimActionDic => animActionDic;
public void SetUp(Stack<ShotUIView> shots, Weapon weapon, Action regenMana, int manaRegen, Action captureHex, public void SetUp(Stack<ShotUIView> shots, Weapon weapon, Action regenMana, int manaRegen, Action captureHex,
Unit unit, float hardCaptureTime) Unit unit, float hardCaptureTime)
{ {
animActionDic = new Dictionary<string, Action> { { "SuperJump", onSupperJump } };
_shootUIStack = shots; _shootUIStack = shots;
_weapon = weapon; _weapon = weapon;
_toReloadStack = new Stack<ShotUIView>(); _toReloadStack = new Stack<ShotUIView>();
@ -125,6 +131,15 @@ public class UnitView : MonoBehaviour
OnAttack?.Invoke(); OnAttack?.Invoke();
} }
private void SuperAttack()
{
for (var i = 0; i < animActionDic.Count; i++)
{
var item = animActionDic.ElementAt(i);
item.Value?.Invoke();
}
}
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
WeaponView weaponView = other.GetComponent<WeaponView>(); WeaponView weaponView = other.GetComponent<WeaponView>();

View File

@ -1,5 +1,6 @@
using System; using System;
using UnityEngine; using UnityEngine;
using UnityEngine.Rendering;
namespace DefaultNamespace namespace DefaultNamespace
{ {
@ -7,6 +8,8 @@ namespace DefaultNamespace
{ {
private ParticleSystem _system; private ParticleSystem _system;
public Action OnPlayEnd; public Action OnPlayEnd;
private Action OnTime;
private float timeInvoke;
private void Start() private void Start()
{ {
@ -14,6 +17,12 @@ namespace DefaultNamespace
} }
public void OnTimeInvoke(float time, Action action)
{
timeInvoke = time;
OnTime += action;
}
private void Update() private void Update()
{ {
if (_system != null && !_system.IsAlive()) if (_system != null && !_system.IsAlive())
@ -22,6 +31,11 @@ namespace DefaultNamespace
OnPlayEnd?.Invoke(); OnPlayEnd?.Invoke();
Destroy(gameObject); Destroy(gameObject);
} }
if (timeInvoke > 0f && Math.Abs(_system.time - timeInvoke) < Time.deltaTime)
{
OnTime?.Invoke();
}
} }
} }
} }