diff --git a/Assets/EquipmentView.cs b/Assets/EquipmentView.cs new file mode 100644 index 00000000..2859e3bf --- /dev/null +++ b/Assets/EquipmentView.cs @@ -0,0 +1,18 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class EquipmentView : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/EquipmentView.cs.meta b/Assets/EquipmentView.cs.meta new file mode 100644 index 00000000..56b5d2aa --- /dev/null +++ b/Assets/EquipmentView.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 025f440838f42a14e87db46c2360aaad +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/HighLightButton.cs b/Assets/HighLightButton.cs new file mode 100644 index 00000000..f71a09d9 --- /dev/null +++ b/Assets/HighLightButton.cs @@ -0,0 +1,36 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using DG.Tweening; +using UnityEngine; +using UnityEngine.UI; + +public class HighLightButton : MonoBehaviour +{ + [SerializeField] private GameObject highLighter; + [SerializeField] private List