added pause menu, refactored unit canvas, added ui controller
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m_SourcePrefab: {fileID: 100100000, guid: b65a64902764f84428e8a07b071bad15, type: 3}
|
||||
--- !u!1 &467766965
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -5235,7 +5304,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: -8, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1003420332
|
||||
@ -9231,7 +9300,7 @@ Camera:
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 2
|
||||
m_BackGroundColor: {r: 0.4056604, g: 0.38301015, b: 0.36547706, a: 0.019607844}
|
||||
m_BackGroundColor: {r: 1, g: 1, b: 1, a: 0.019607844}
|
||||
m_projectionMatrixMode: 1
|
||||
m_GateFitMode: 2
|
||||
m_FOVAxisMode: 0
|
||||
|
@ -23,6 +23,7 @@ namespace CamControl
|
||||
public void InitCameraControl(GameObject target)
|
||||
{
|
||||
_target = target.transform;
|
||||
_camera.transform.position = _target.position + _offset;
|
||||
}
|
||||
public void FixedExecute()
|
||||
{
|
||||
|
@ -2,6 +2,7 @@
|
||||
using CamControl;
|
||||
using Chars;
|
||||
using Data;
|
||||
using GameUI;
|
||||
using HexFiled;
|
||||
using Units;
|
||||
using UnityEngine;
|
||||
@ -15,15 +16,17 @@ namespace Controller
|
||||
var hexGrid = new HexGrid(data.FieldData);
|
||||
controllers.Add(hexGrid);
|
||||
hexGrid.OnHexPainted += DoSomething;
|
||||
Unit player;
|
||||
UIController uiController = new UIController(data.UIData);
|
||||
uiController.Spawn();
|
||||
|
||||
Unit player;
|
||||
List<Unit> units = new List<Unit>();
|
||||
data.UnitData.Units.ForEach(unit =>
|
||||
{
|
||||
if (unit.isPlayer)
|
||||
{
|
||||
player = new Unit(unit, data.WeaponsData.WeaponsList[0], hexGrid);
|
||||
PlayerControl playerControl = new PlayerControl(player, data.UIData);
|
||||
PlayerControl playerControl = new PlayerControl(player, uiController.PlayerControlView);
|
||||
controllers.Add(playerControl);
|
||||
CameraControl cameraControl =
|
||||
new CameraControl(Camera.main, data.CameraData);
|
||||
@ -42,6 +45,7 @@ namespace Controller
|
||||
});
|
||||
|
||||
var unitFactory = new UnitFactory(units);
|
||||
|
||||
hexGrid.OnGridLoaded += unitFactory.Spawn;
|
||||
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Chars;
|
||||
using System.Collections.Generic;
|
||||
using Chars;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Data
|
||||
@ -6,6 +7,11 @@ namespace Data
|
||||
[CreateAssetMenu(fileName = "UIData", menuName = "Data/UI Data", order = 0)]
|
||||
public class UIData : ScriptableObject
|
||||
{
|
||||
public PlayerControlView joystickView;
|
||||
[SerializeField] private List<GameObject> _objectsToSpawn;
|
||||
[SerializeField] private PlayerControlView joystickView;
|
||||
public List<GameObject> ObjectsToSpawn => _objectsToSpawn;
|
||||
public PlayerControlView PlayerControlView => joystickView;
|
||||
|
||||
|
||||
}
|
||||
}
|
3
Assets/Scripts/GameUI.meta
Normal file
3
Assets/Scripts/GameUI.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a146beb5186248a9ba8a2e066b1f3ed0
|
||||
timeCreated: 1640622915
|
121
Assets/Scripts/GameUI/GameMenuView.cs
Normal file
121
Assets/Scripts/GameUI/GameMenuView.cs
Normal file
@ -0,0 +1,121 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using Data;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
struct ButtonNListener
|
||||
{
|
||||
private Button _button;
|
||||
private UnityAction _action;
|
||||
private Vector2 _posToMove;
|
||||
|
||||
public Button Button => _button;
|
||||
public UnityAction Action => _action;
|
||||
public Vector2 PosToMove => _posToMove;
|
||||
|
||||
public ButtonNListener(Button button, UnityAction action, Vector2 posToMove)
|
||||
{
|
||||
_button = button;
|
||||
_action = action;
|
||||
_posToMove = posToMove;
|
||||
}
|
||||
}
|
||||
|
||||
public class GameMenuView : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Button playPauseButton;
|
||||
[SerializeField] private Button settingsButton;
|
||||
[SerializeField] private Button exitButton;
|
||||
[SerializeField] private Sprite pauseImage;
|
||||
[SerializeField] private Sprite playImage;
|
||||
|
||||
[SerializeField] private Ease ease;
|
||||
[SerializeField] private float animDuration;
|
||||
|
||||
private Vector2 _settingsButtonActivePosition;
|
||||
private Vector2 _exitButtonActivePosition;
|
||||
private List<ButtonNListener> _buttonsToHide;
|
||||
private bool toShow = false;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_buttonsToHide = new List<ButtonNListener>()
|
||||
{
|
||||
new ButtonNListener(settingsButton, ShowSettings, settingsButton.transform.position),
|
||||
new ButtonNListener(exitButton, Exit, exitButton.transform.position)
|
||||
};
|
||||
|
||||
settingsButton.gameObject.SetActive(false);
|
||||
exitButton.gameObject.SetActive(false);
|
||||
|
||||
settingsButton.image.DOFade(0f, 0f);
|
||||
exitButton.image.DOFade(0f, 0f);
|
||||
|
||||
settingsButton.transform.position = playPauseButton.transform.position;
|
||||
exitButton.transform.position = playPauseButton.transform.position;
|
||||
|
||||
playPauseButton.onClick.AddListener(() =>
|
||||
{
|
||||
SwitchMenu(!toShow);
|
||||
toShow = !toShow;
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void SwitchMenu(bool toShow)
|
||||
{
|
||||
if (toShow)
|
||||
{
|
||||
_buttonsToHide.ForEach(x =>
|
||||
{
|
||||
x.Button.onClick.AddListener(x.Action);
|
||||
x.Button.image
|
||||
.DOFade(1f, animDuration)
|
||||
.SetEase(ease);
|
||||
x.Button.transform
|
||||
.DOMove(x.PosToMove, animDuration)
|
||||
.SetEase(ease)
|
||||
.OnComplete(() => Time.timeScale = 0f);
|
||||
x.Button.gameObject.SetActive(true);
|
||||
});
|
||||
|
||||
playPauseButton.image.sprite = playImage;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
_buttonsToHide.ForEach(x =>
|
||||
{
|
||||
x.Button.onClick.RemoveAllListeners();
|
||||
x.Button.image.DOFade(0f, animDuration).SetEase(ease);
|
||||
x.Button.transform
|
||||
.DOMove(playPauseButton.transform.position, animDuration)
|
||||
.SetEase(ease)
|
||||
.OnComplete(() => x.Button.gameObject.SetActive(false));
|
||||
});
|
||||
|
||||
playPauseButton.image.sprite = pauseImage;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void Exit()
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
DOTween.CompleteAll();
|
||||
SceneManager.LoadScene(0);
|
||||
}
|
||||
|
||||
private void ShowSettings()
|
||||
{
|
||||
}
|
||||
}
|
11
Assets/Scripts/GameUI/GameMenuView.cs.meta
Normal file
11
Assets/Scripts/GameUI/GameMenuView.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5f7d882cb1df00f4698eac8b446b8df5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
27
Assets/Scripts/GameUI/UIController.cs
Normal file
27
Assets/Scripts/GameUI/UIController.cs
Normal file
@ -0,0 +1,27 @@
|
||||
|
||||
using Chars;
|
||||
using Data;
|
||||
using UnityEngine;
|
||||
|
||||
namespace GameUI
|
||||
{
|
||||
public class UIController
|
||||
{
|
||||
private readonly UIData _uiData;
|
||||
private PlayerControlView _playerControlView;
|
||||
|
||||
public PlayerControlView PlayerControlView => _playerControlView;
|
||||
|
||||
public UIController(UIData uiData)
|
||||
{
|
||||
_uiData = uiData;
|
||||
}
|
||||
|
||||
public void Spawn()
|
||||
{
|
||||
_playerControlView = Object.Instantiate(_uiData.PlayerControlView);
|
||||
|
||||
_uiData.ObjectsToSpawn.ForEach(x => Object.Instantiate(x));
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/Scripts/GameUI/UIController.cs.meta
Normal file
3
Assets/Scripts/GameUI/UIController.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb3fbf6aa01e4aa8bb9283b33c403f31
|
||||
timeCreated: 1640622933
|
@ -21,6 +21,7 @@ namespace DefaultNamespace
|
||||
|
||||
private void Start()
|
||||
{
|
||||
loadUI.GetComponent<Image>().DOFade(0f, 0f);
|
||||
_curLevel = _data.Levels[0];
|
||||
SetLevelImage();
|
||||
_percentText = loadUI.GetComponentInChildren<TMP_Text>();
|
||||
@ -51,12 +52,13 @@ namespace DefaultNamespace
|
||||
|
||||
public void LoadLevel()
|
||||
{
|
||||
loadUI.GetComponent<Image>().DOFade(1, 0.3f).OnComplete( () =>
|
||||
loadUI.SetActive(true);
|
||||
loadUI.GetComponent<Image>().DOFade(1f, 0.3f).OnComplete( () =>
|
||||
{
|
||||
_isLoadingLevel = true;
|
||||
_loadOpertion = SceneManager.LoadSceneAsync(_curLevel.sceneName);
|
||||
});
|
||||
loadUI.SetActive(true);
|
||||
}).SetEase(Ease.InQuad);
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@ -65,7 +67,7 @@ namespace DefaultNamespace
|
||||
{
|
||||
float progressValue = Mathf.Clamp01(_loadOpertion.progress / 0.9f);
|
||||
|
||||
_percentText.text = Mathf.Round(progressValue * 100) + "%";
|
||||
_percentText.text = Mathf.Round(progressValue * 100) + " %";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
using Controller;
|
||||
using Data;
|
||||
using DG.Tweening;
|
||||
using Runtime.Controller;
|
||||
using Units;
|
||||
using UnityEngine;
|
||||
@ -27,9 +28,9 @@ namespace Chars
|
||||
{
|
||||
if (_enemy.UnitView != null)
|
||||
{
|
||||
_enemy.UnitView.BarCanvas.transform.LookAt(
|
||||
_enemy.UnitView.BarCanvas.transform.position + _camera.transform.rotation * Vector3.back,
|
||||
_camera.transform.rotation * Vector3.up);
|
||||
_enemy.UnitView.BarCanvas.transform.DOLookAt(
|
||||
_enemy.UnitView.BarCanvas.transform.position + _camera.transform.rotation * Vector3.back, 0f,
|
||||
up: _camera.transform.rotation * Vector3.up);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using Controller;
|
||||
using Data;
|
||||
using DG.Tweening;
|
||||
using HexFiled;
|
||||
using Runtime.Controller;
|
||||
using Units;
|
||||
@ -18,10 +19,9 @@ namespace Chars
|
||||
private Vector2 _attackDircetion;
|
||||
|
||||
|
||||
public PlayerControl(Unit unit, UIData uiData)
|
||||
public PlayerControl(Unit unit, PlayerControlView joyView)
|
||||
{
|
||||
_unit = unit;
|
||||
var joyView = Object.Instantiate(uiData.joystickView);
|
||||
_moveJoystick = joyView.MoveJoystick;
|
||||
_attackJoystick = joyView.AttackJoystick;
|
||||
_camera = Camera.main;
|
||||
@ -37,7 +37,8 @@ namespace Chars
|
||||
|
||||
private void AimCanvas()
|
||||
{
|
||||
_unit.UnitView.AimCanvas.SetActive(true);
|
||||
if (!_unit.IsBusy)
|
||||
_unit.UnitView.AimCanvas.SetActive(true);
|
||||
}
|
||||
|
||||
public void FixedExecute()
|
||||
@ -52,7 +53,6 @@ namespace Chars
|
||||
_attackDircetion = _attackJoystick.Direction.normalized;
|
||||
_unit.Aim(_attackDircetion);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static HexDirection VectorToDirection(Vector2 dir)
|
||||
@ -93,11 +93,11 @@ namespace Chars
|
||||
|
||||
public void Execute()
|
||||
{
|
||||
if (_unit.UnitView != null)
|
||||
if (_unit.IsAlive)
|
||||
{
|
||||
_unit.UnitView.BarCanvas.transform.LookAt(
|
||||
_unit.UnitView.BarCanvas.transform.position + _camera.transform.rotation * Vector3.back,
|
||||
_camera.transform.rotation * Vector3.up);
|
||||
_unit.UnitView.BarCanvas.transform.DOLookAt(
|
||||
_unit.UnitView.BarCanvas.transform.position + _camera.transform.rotation * Vector3.back, 0f,
|
||||
up: _camera.transform.rotation * Vector3.up);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,6 +33,7 @@ namespace Units
|
||||
public bool IsBusy => _isBusy;
|
||||
public GameObject PlayerInstance => _instance;
|
||||
public UnitView UnitView => _unitView;
|
||||
public bool IsAlive => _isAlive;
|
||||
|
||||
public Unit(UnitInfo unitData, Weapon weapon, HexGrid hexGrid)
|
||||
{
|
||||
@ -63,7 +64,8 @@ namespace Units
|
||||
{
|
||||
_isBusy = true;
|
||||
_cell = _cell.GetNeighbor(direction);
|
||||
_instance.transform.DOLookAt(_cell.transform.position, 0.1f);
|
||||
|
||||
RotateUnit(new Vector2((_cell.transform.position - _instance.transform.position).normalized.x, (_cell.transform.position - _instance.transform.position).normalized.z));
|
||||
_animator.SetTrigger("Move");
|
||||
_animator.SetBool("isMoving", _isBusy);
|
||||
_instance.transform.DOMove(_cell.transform.position, _animLength.Move);
|
||||
@ -138,6 +140,7 @@ namespace Units
|
||||
if (_direction.Equals(Vector2.zero))
|
||||
{
|
||||
_direction = new Vector2(_unitView.transform.forward.x, _unitView.transform.forward.z);
|
||||
Aim(_direction);
|
||||
}
|
||||
|
||||
var ball = Object.Instantiate(_weapon.objectToThrow,
|
||||
@ -193,13 +196,18 @@ namespace Units
|
||||
{
|
||||
_isBusy = true;
|
||||
if (!_direction.Equals(Vector2.zero))
|
||||
_unitView.transform.DOLookAt(
|
||||
new Vector3(_direction.x, 0, _direction.y) + _unitView.transform.position,
|
||||
0.3f);
|
||||
RotateUnit(_direction);
|
||||
|
||||
_animator.SetTrigger("Attack");
|
||||
}
|
||||
}
|
||||
|
||||
private void RotateUnit(Vector2 direction)
|
||||
{
|
||||
_unitView.transform.DOLookAt(new Vector3(direction.x, 0, direction.y) + _unitView.transform.position,
|
||||
0.1f);
|
||||
}
|
||||
|
||||
public void Aim(Vector2 direction)
|
||||
{
|
||||
_unitView.AimCanvas.transform.LookAt(
|
||||
|
Loading…
x
Reference in New Issue
Block a user