Attack VFX, fixed some AI bugs
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m_fontColor32:
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|
serializedVersion: 2
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|
rgba: 4294967295
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m_fontColor: {r: 1, g: 1, b: 1, a: 1}
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m_colorMode: 3
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m_fontColorGradient:
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topRight: {r: 1, g: 1, b: 1, a: 1}
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bottomLeft: {r: 1, g: 1, b: 1, a: 1}
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bottomRight: {r: 1, g: 1, b: 1, a: 1}
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m_fontColorGradientPreset: {fileID: 0}
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m_spriteAsset: {fileID: 0}
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m_tintAllSprites: 0
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m_StyleSheet: {fileID: 0}
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m_TextStyleHashCode: -1183493901
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m_overrideHtmlColors: 0
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|
m_faceColor:
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|
serializedVersion: 2
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rgba: 4294967295
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|
m_fontSize: 0.39
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|
m_fontSizeBase: 0.39
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m_fontWeight: 400
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|
m_enableAutoSizing: 0
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|
m_fontSizeMin: 18
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|
m_fontSizeMax: 72
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m_fontStyle: 0
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|
m_HorizontalAlignment: 2
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m_VerticalAlignment: 512
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|
m_textAlignment: 65535
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m_characterSpacing: 0
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m_charWidthMaxAdj: 0
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m_wordWrappingRatios: 0.4
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m_linkedTextComponent: {fileID: 0}
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parentLinkedComponent: {fileID: 0}
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checkPaddingRequired: 0
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m_parseCtrlCharacters: 1
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|
m_isOrthographic: 1
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m_isCullingEnabled: 0
|
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m_horizontalMapping: 0
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m_verticalMapping: 0
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m_uvLineOffset: 0
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m_VertexBufferAutoSizeReduction: 0
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m_useMaxVisibleDescender: 1
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m_margin: {x: 0, y: 0, z: 0, w: 0}
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7
Assets/Prefabs_NEW/UI/UI_Health.prefab.meta
Normal file
7
Assets/Prefabs_NEW/UI/UI_Health.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 91362a5819664c44393acb2d057ad719
|
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|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
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|
userData:
|
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|
assetBundleName:
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|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@ -38,7 +38,6 @@ public class AI_Input : MonoBehaviour
|
|||||||
_actionManager.OnActionSuccess += BackToPatrol;
|
_actionManager.OnActionSuccess += BackToPatrol;
|
||||||
_actionManager.OnActionStart += OnActionStart;
|
_actionManager.OnActionStart += OnActionStart;
|
||||||
|
|
||||||
//_tileMovement.OnFinishMovement += CheckState;
|
|
||||||
_tileMovement.OnStartMovement += StopJoystick;
|
_tileMovement.OnStartMovement += StopJoystick;
|
||||||
_playerState.OnInitializied += StartPatrolBehaviour;
|
_playerState.OnInitializied += StartPatrolBehaviour;
|
||||||
|
|
||||||
@ -46,8 +45,6 @@ public class AI_Input : MonoBehaviour
|
|||||||
|
|
||||||
_playerState.OnDeath += StopAllActions;
|
_playerState.OnDeath += StopAllActions;
|
||||||
|
|
||||||
//_captureController.OnCaptureEnd += SetNewTarget;
|
|
||||||
|
|
||||||
_startBotPoint = transform.position;
|
_startBotPoint = transform.position;
|
||||||
//Debug.Log(_startBotPoint);
|
//Debug.Log(_startBotPoint);
|
||||||
|
|
||||||
@ -60,8 +57,9 @@ public class AI_Input : MonoBehaviour
|
|||||||
|
|
||||||
private void StopAllActions()
|
private void StopAllActions()
|
||||||
{
|
{
|
||||||
|
botState = BotState.Patrol;
|
||||||
StopAllCoroutines();
|
StopAllCoroutines();
|
||||||
CancelInvoke();
|
//CancelInvoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
@ -94,8 +92,7 @@ public class AI_Input : MonoBehaviour
|
|||||||
|
|
||||||
private void BackToPatrol()
|
private void BackToPatrol()
|
||||||
{
|
{
|
||||||
Debug.Log("attack ended");
|
Debug.Log("back to patrol");
|
||||||
StopCoroutine(_attackCoroutine);
|
|
||||||
StartPatrolBehaviour();
|
StartPatrolBehaviour();
|
||||||
//StartCoroutine(CheckBotState(updateBehaviourIn));
|
//StartCoroutine(CheckBotState(updateBehaviourIn));
|
||||||
}
|
}
|
||||||
@ -116,6 +113,7 @@ public class AI_Input : MonoBehaviour
|
|||||||
|
|
||||||
private void StartPatrolBehaviour()
|
private void StartPatrolBehaviour()
|
||||||
{
|
{
|
||||||
|
//Debug.Log("start Patrol");
|
||||||
_currentEnemy = null;
|
_currentEnemy = null;
|
||||||
botState = BotState.Patrol;
|
botState = BotState.Patrol;
|
||||||
//TileInfo targetTile = TileManagment.GetRandomOtherTile(_playerState.ownerIndex);
|
//TileInfo targetTile = TileManagment.GetRandomOtherTile(_playerState.ownerIndex);
|
||||||
@ -133,23 +131,33 @@ public class AI_Input : MonoBehaviour
|
|||||||
private void CheckState(/*ActionType newType, CharacterState newState*/)
|
private void CheckState(/*ActionType newType, CharacterState newState*/)
|
||||||
{
|
{
|
||||||
//Debug.Log("Check state");
|
//Debug.Log("Check state");
|
||||||
if (_playerState.currentState == CharacterState.Dead)
|
/*if (botState.currentState == CharacterState.Dead)
|
||||||
return;
|
return;*/
|
||||||
foreach (PlayerState enemy in _playerState.enemies)
|
if (botState != BotState.Attack)
|
||||||
{
|
{
|
||||||
|
foreach (PlayerState enemy in _playerState.enemies)
|
||||||
if (Vector3.Distance(enemy.transform.position, transform.position) <= TileManagment.tileOffset*1.1f)
|
|
||||||
{
|
{
|
||||||
//Debug.Log("attack state");
|
if (!enemy.gameObject.activeSelf)
|
||||||
botState = BotState.Attack;
|
{
|
||||||
_currentEnemy = enemy;
|
continue;
|
||||||
break;
|
}
|
||||||
|
if (Vector3.Distance(enemy.transform.position, transform.position) <= TileManagment.tileOffset * 1.1f)
|
||||||
|
{
|
||||||
|
//Debug.Log("attack state");
|
||||||
|
botState = BotState.Attack;
|
||||||
|
_currentEnemy = enemy;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (botState == BotState.Patrol)
|
if (botState == BotState.Patrol)
|
||||||
{
|
{
|
||||||
foreach (PlayerState enemy in _playerState.enemies)
|
foreach (PlayerState enemy in _playerState.enemies)
|
||||||
{
|
{
|
||||||
|
if (!enemy.gameObject.activeSelf)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
foreach (TileInfo tile in TileManagment.charTiles[(int)_playerState.ownerIndex])
|
foreach (TileInfo tile in TileManagment.charTiles[(int)_playerState.ownerIndex])
|
||||||
{
|
{
|
||||||
if ((enemy.transform.position - tile.tilePosition).magnitude < Mathf.Epsilon)
|
if ((enemy.transform.position - tile.tilePosition).magnitude < Mathf.Epsilon)
|
||||||
@ -169,6 +177,7 @@ public class AI_Input : MonoBehaviour
|
|||||||
}
|
}
|
||||||
if (_currentEnemy != null)
|
if (_currentEnemy != null)
|
||||||
{
|
{
|
||||||
|
//Debug.Log("found enemy");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -196,11 +205,15 @@ public class AI_Input : MonoBehaviour
|
|||||||
|
|
||||||
private void AttackEnemy(PlayerState currentEnemy)
|
private void AttackEnemy(PlayerState currentEnemy)
|
||||||
{
|
{
|
||||||
//Debug.Log("attacking");
|
if (currentEnemy)
|
||||||
leftInput = Vector2.zero;
|
{
|
||||||
_currentFollowingPath.Clear();
|
//Debug.Log("startAttack");
|
||||||
_attackCoroutine = TryToAttack(0.2f);
|
leftInput = Vector2.zero;
|
||||||
StartCoroutine(_attackCoroutine);
|
_currentFollowingPath.Clear();
|
||||||
|
//_attackCoroutine = TryToAttack(0.2f);
|
||||||
|
//StartCoroutine(_attackCoroutine);
|
||||||
|
_actionManager.AttackEnemyOnTile(_currentEnemy.currentTile);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void MoveToEnemy(PlayerState currentEnemy)
|
private void MoveToEnemy(PlayerState currentEnemy)
|
||||||
@ -234,7 +247,7 @@ public class AI_Input : MonoBehaviour
|
|||||||
|
|
||||||
private void MoveToNextPoint()
|
private void MoveToNextPoint()
|
||||||
{
|
{
|
||||||
Debug.Log("try to move next point");
|
//Debug.Log("try to move next point");
|
||||||
if (_currentFollowingPath != null) //when stop movement, calculating path that begins from target tile
|
if (_currentFollowingPath != null) //when stop movement, calculating path that begins from target tile
|
||||||
{
|
{
|
||||||
if (_playerState.currentTile.tileOwnerIndex == _playerState.ownerIndex)
|
if (_playerState.currentTile.tileOwnerIndex == _playerState.ownerIndex)
|
||||||
@ -256,7 +269,7 @@ public class AI_Input : MonoBehaviour
|
|||||||
_currentFollowingPath.Clear();
|
_currentFollowingPath.Clear();
|
||||||
_currentFollowingPath = Pathfinding.FindPath(currentTile, endTile, TileManagment.levelTiles, TileManagment.tileOffset);
|
_currentFollowingPath = Pathfinding.FindPath(currentTile, endTile, TileManagment.levelTiles, TileManagment.tileOffset);
|
||||||
MoveTo(_currentFollowingPath[1]);
|
MoveTo(_currentFollowingPath[1]);
|
||||||
Debug.Log("moving");
|
//Debug.Log("moving");
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -277,16 +290,11 @@ public class AI_Input : MonoBehaviour
|
|||||||
|
|
||||||
private IEnumerator TryToAttack(float attackCoolDown)
|
private IEnumerator TryToAttack(float attackCoolDown)
|
||||||
{
|
{
|
||||||
while (_currentEnemy && Vector3.Distance(_currentEnemy.transform.position, transform.position) <= TileManagment.tileOffset * 1.1f)
|
_actionManager.AttackEnemyOnTile(_currentEnemy.currentTile);
|
||||||
{
|
yield return new WaitForSeconds(attackCoolDown);
|
||||||
//Debug.Log("try attack");
|
|
||||||
if (_currentEnemy.currentState != CharacterState.Dead)
|
|
||||||
{
|
|
||||||
_actionManager.AttackEnemyOnTile(_currentEnemy.currentTile);
|
|
||||||
yield return new WaitForSeconds(attackCoolDown);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
BackToPatrol();
|
BackToPatrol();
|
||||||
|
StopCoroutine(_attackCoroutine);
|
||||||
|
_attackCoroutine = null;
|
||||||
//StopAllCoroutines();
|
//StopAllCoroutines();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,6 +4,8 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class Attack : PlayerAction
|
public class Attack : PlayerAction
|
||||||
{
|
{
|
||||||
|
public GameObject standartAttackPref;
|
||||||
|
public GameObject standartAttackGroundImpact;
|
||||||
public override bool IsActionAllowed(TileInfo targetTile, PlayerState playerState)
|
public override bool IsActionAllowed(TileInfo targetTile, PlayerState playerState)
|
||||||
{
|
{
|
||||||
if (!targetTile)
|
if (!targetTile)
|
||||||
@ -12,4 +14,19 @@ public class Attack : PlayerAction
|
|||||||
permission = permission && targetTile.canBeAttacked;
|
permission = permission && targetTile.canBeAttacked;
|
||||||
return permission;
|
return permission;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Impact(TileInfo targetTile, TileInfo currentTile, TileOwner owner)
|
||||||
|
{
|
||||||
|
base.Impact(targetTile, currentTile, owner);
|
||||||
|
Vector3 direction = targetTile.tilePosition - currentTile.tilePosition;
|
||||||
|
InitAttack(currentTile.tilePosition, direction, owner);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void InitAttack(Vector3 startPosition, Vector3 direction, TileOwner projOwner)
|
||||||
|
{
|
||||||
|
var currentProjectile = Instantiate(standartAttackPref, startPosition, standartAttackPref.transform.rotation).GetComponent<ProjectileController>();
|
||||||
|
currentProjectile.SetinitialParams(projOwner, direction, TileManagment.tileOffset);
|
||||||
|
|
||||||
|
Instantiate(standartAttackGroundImpact, startPosition, standartAttackGroundImpact.transform.rotation);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -21,4 +21,5 @@ public class Build : PlayerAction
|
|||||||
var spawnedTower = Instantiate(selectedPref, targetTile.tilePosition, selectedPref.transform.rotation);
|
var spawnedTower = Instantiate(selectedPref, targetTile.tilePosition, selectedPref.transform.rotation);
|
||||||
TileManagment.AssignBuildingToTile(targetTile, spawnedTower);
|
TileManagment.AssignBuildingToTile(targetTile, spawnedTower);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
43
Assets/Scripts/HealthController.cs
Normal file
43
Assets/Scripts/HealthController.cs
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class HealthController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float startHealth = 2000f;
|
||||||
|
public float currentHealth;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private UI_Health healthUI;
|
||||||
|
|
||||||
|
public GameObject playerImpactVFX, groundImpactVFX;
|
||||||
|
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
currentHealth = startHealth;
|
||||||
|
healthUI.UpdateHealthBar(currentHealth, startHealth);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TakeDamage(float amount)
|
||||||
|
{
|
||||||
|
if (currentHealth < 0)
|
||||||
|
return;
|
||||||
|
currentHealth -= amount;
|
||||||
|
healthUI.UpdateHealthBar(currentHealth, startHealth);
|
||||||
|
Instantiate(playerImpactVFX, transform.position, playerImpactVFX.transform.rotation);
|
||||||
|
Instantiate(groundImpactVFX, transform.position, groundImpactVFX.transform.rotation);
|
||||||
|
if (currentHealth <= 0)
|
||||||
|
{
|
||||||
|
Die();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Die()
|
||||||
|
{
|
||||||
|
PlayerState playerState = GetComponent<PlayerState>();
|
||||||
|
PlayerDeathController deathController = FindObjectOfType<PlayerDeathController>();
|
||||||
|
deathController.MakeDead(playerState);
|
||||||
|
}
|
||||||
|
}
|
16
Assets/Scripts/HealthController.cs.meta
Normal file
16
Assets/Scripts/HealthController.cs.meta
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 64add3e878d8428479aa2da3e467b1b7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences:
|
||||||
|
- healthUI: {instanceID: 0}
|
||||||
|
- playerImpactVFX: {fileID: 2957420090356197408, guid: 5d1244f7b80cadd428a70173a01ce889,
|
||||||
|
type: 3}
|
||||||
|
- groundImpactVFX: {fileID: 6794377120831721188, guid: 2e8dc25f6c4c6264e95bc99e5bffa3e5,
|
||||||
|
type: 3}
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -23,6 +23,11 @@ public class PlayerAction : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual void Impact(TileInfo targetTile, TileInfo currentTile, TileOwner owner)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -122,10 +122,16 @@ public class PlayerActionManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
//Debug.Log("started cor");
|
//Debug.Log("started cor");
|
||||||
float time = action.duration;
|
float time = action.duration;
|
||||||
|
bool actionImpact = false;
|
||||||
_actionProgress = 0f;
|
_actionProgress = 0f;
|
||||||
float timer = 0f;
|
float timer = 0f;
|
||||||
while (_actionProgress < 1f)
|
while (_actionProgress < 1f)
|
||||||
{
|
{
|
||||||
|
if (_actionProgress > 0.7f && !actionImpact)
|
||||||
|
{
|
||||||
|
actionImpact = true;
|
||||||
|
action.Impact(_target, _playerState.currentTile, _playerState.ownerIndex);
|
||||||
|
}
|
||||||
timer += Time.fixedDeltaTime;
|
timer += Time.fixedDeltaTime;
|
||||||
_actionProgress = timer / time;
|
_actionProgress = timer / time;
|
||||||
yield return new WaitForFixedUpdate();
|
yield return new WaitForFixedUpdate();
|
||||||
|
@ -76,7 +76,7 @@ public class PlayerDeathController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void MakeDead(PlayerState player)
|
public void MakeDead(PlayerState player)
|
||||||
{
|
{
|
||||||
int playerIndex = players.IndexOf(player);
|
int playerIndex = players.IndexOf(player);
|
||||||
lastDeadTime[playerIndex] = Time.time;
|
lastDeadTime[playerIndex] = Time.time;
|
||||||
@ -121,7 +121,7 @@ public class PlayerDeathController : MonoBehaviour
|
|||||||
Instantiate(deathParticles, player.transform.position, deathParticles.transform.rotation);
|
Instantiate(deathParticles, player.transform.position, deathParticles.transform.rotation);
|
||||||
}
|
}
|
||||||
|
|
||||||
//player.SetNewState(ActionType.Attack, CharacterState.Dead);
|
player.SetNewState(ActionType.Attack, CharacterState.Dead);
|
||||||
player.OnDeathActions();
|
player.OnDeathActions();
|
||||||
List<TileInfo> playerTiles = TileManagment.charTiles[(int)player.ownerIndex];
|
List<TileInfo> playerTiles = TileManagment.charTiles[(int)player.ownerIndex];
|
||||||
TileInfo currentTile = TileManagment.GetTile(player.transform.position);
|
TileInfo currentTile = TileManagment.GetTile(player.transform.position);
|
||||||
@ -134,7 +134,7 @@ public class PlayerDeathController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
player.gameObject.SetActive(false);
|
player.gameObject.SetActive(false);
|
||||||
Debug.Log("player " + player.name + " dead");
|
//Debug.Log("player " + player.name + " dead");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PlayerResActions(PlayerState player)
|
private void PlayerResActions(PlayerState player)
|
||||||
@ -148,14 +148,14 @@ public class PlayerDeathController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
player.gameObject.SetActive(true);
|
player.gameObject.SetActive(true);
|
||||||
//player.SetNewState(ActionType.Attack, CharacterState.Idle);
|
player.SetNewState(ActionType.Attack, CharacterState.Idle);
|
||||||
player.currentTile = GetAvailableResPos(player, playerTiles);
|
player.currentTile = GetAvailableResPos(player, playerTiles);
|
||||||
player.transform.position = player.currentTile.tilePosition;
|
player.transform.position = player.currentTile.tilePosition;
|
||||||
player.currentTile.canMove = false;
|
player.currentTile.canMove = false;
|
||||||
//player.transform.position = TileManagment.GetRandomOtherTile(player.ownerIndex).tilePosition;
|
//player.transform.position = TileManagment.GetRandomOtherTile(player.ownerIndex).tilePosition;
|
||||||
|
|
||||||
//player.SetStartParams();
|
//player.SetStartParams();
|
||||||
Debug.Log("player " + player.name + " res");
|
//Debug.Log("player " + player.name + " res");
|
||||||
|
|
||||||
if (resParticles)
|
if (resParticles)
|
||||||
{
|
{
|
||||||
|
80
Assets/Scripts/ProjectileController.cs
Normal file
80
Assets/Scripts/ProjectileController.cs
Normal file
@ -0,0 +1,80 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ProjectileController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public TileOwner owner = TileOwner.Neutral;
|
||||||
|
public float velocity = 10f;
|
||||||
|
public float damage = 100f;
|
||||||
|
|
||||||
|
private Rigidbody _rb;
|
||||||
|
|
||||||
|
private bool _isMoving = false;
|
||||||
|
private float _tileOffset;
|
||||||
|
private TileOwner _enemy = TileOwner.Neutral;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_rb = GetComponent<Rigidbody>();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void FixedUpdate()
|
||||||
|
{
|
||||||
|
if (!_isMoving)
|
||||||
|
return;
|
||||||
|
CheckProjectileState();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CheckProjectileState()
|
||||||
|
{
|
||||||
|
var currentTile = TileManagment.GetTile(transform.position);
|
||||||
|
if (!currentTile)
|
||||||
|
return;
|
||||||
|
var currentTileOwnerIndex = currentTile.tileOwnerIndex;
|
||||||
|
if (currentTileOwnerIndex != owner)
|
||||||
|
{
|
||||||
|
if (currentTileOwnerIndex == TileOwner.Neutral)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (_enemy == TileOwner.Neutral)
|
||||||
|
{
|
||||||
|
_enemy = currentTileOwnerIndex;
|
||||||
|
//Debug.Log(_enemy);
|
||||||
|
}
|
||||||
|
if (currentTileOwnerIndex != _enemy)
|
||||||
|
{
|
||||||
|
//Debug.Log("another tile");
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetinitialParams(TileOwner owner, Vector3 direction, float tileOffset)
|
||||||
|
{
|
||||||
|
_isMoving = true;
|
||||||
|
_rb.velocity = direction.normalized * velocity;
|
||||||
|
_tileOffset = tileOffset;
|
||||||
|
this.owner = owner;
|
||||||
|
|
||||||
|
transform.LookAt(direction);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
//Debug.Log("collision");
|
||||||
|
var healthController = other.gameObject.GetComponent<HealthController>();
|
||||||
|
var playerState = other.gameObject.GetComponent<PlayerState>();
|
||||||
|
if (healthController && owner!=playerState.ownerIndex)
|
||||||
|
{
|
||||||
|
healthController.TakeDamage(damage);
|
||||||
|
//Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/ProjectileController.cs.meta
Normal file
11
Assets/Scripts/ProjectileController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 11daef240d16b1c48838d56466e57228
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
45
Assets/Scripts/ProjectileInfo.cs
Normal file
45
Assets/Scripts/ProjectileInfo.cs
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ProjectileInfo : MonoBehaviour
|
||||||
|
{
|
||||||
|
public TileOwner owner = TileOwner.Neutral;
|
||||||
|
public float velocity = 10f;
|
||||||
|
public float damage = 100f;
|
||||||
|
|
||||||
|
public GameObject playerImpactVFX, groundImpactVFX;
|
||||||
|
private Rigidbody _rb;
|
||||||
|
|
||||||
|
private bool _isMoving = false;
|
||||||
|
private float _tileOffset;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_rb = GetComponent<Rigidbody>();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (!_isMoving)
|
||||||
|
return;
|
||||||
|
CheckProjectileState();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CheckProjectileState()
|
||||||
|
{
|
||||||
|
//check if need delete;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetinitialParams(TileOwner owner, Vector3 direction, float tileOffset)
|
||||||
|
{
|
||||||
|
_isMoving = true;
|
||||||
|
_rb.velocity = direction.normalized * velocity;
|
||||||
|
_tileOffset = tileOffset;
|
||||||
|
this.owner = owner;
|
||||||
|
|
||||||
|
transform.LookAt(direction);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/ProjectileInfo.cs.meta
Normal file
11
Assets/Scripts/ProjectileInfo.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c095979014abc8f408c5e5addf9ebd5d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -240,67 +240,36 @@ public class TileManagment : MonoBehaviour
|
|||||||
|
|
||||||
public static void CheckSurroundedTiles(List<TileInfo> tiles, TileOwner ownerIndex, TileInfo capTile)
|
public static void CheckSurroundedTiles(List<TileInfo> tiles, TileOwner ownerIndex, TileInfo capTile)
|
||||||
{
|
{
|
||||||
//List<TileInfo> firstAdjacentTiles = GetOtherTiles(startTile, ownerIndex);
|
//List<TileOwner> checkingOwners = new List<TileOwner>();
|
||||||
//List<TileInfo> firstAllAdjacentTiles = GetAllAdjacentTiles(startTile);
|
//checkingOwners.Add(capTile.tileOwnerIndex);
|
||||||
//List<TileOwner> differentOwners = new List<TileOwner>();
|
//checkingOwners.Add(ownerIndex);
|
||||||
/*foreach (TileInfo tile in firstAllAdjacentTiles)
|
//Debug.Log(checkingOwners[0]);
|
||||||
{
|
//Debug.Log(checkingOwners[1]);
|
||||||
if (!differentOwners.Contains(tile.tileOwnerIndex) && tile.tileOwnerIndex != TileOwner.Neutral)
|
|
||||||
{
|
|
||||||
differentOwners.Add(tile.tileOwnerIndex);
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
//Debug.Log(differentOwners.Count);
|
|
||||||
|
|
||||||
/*foreach (var tileOwnerIndex in differentOwners)
|
|
||||||
{
|
|
||||||
foreach (TileInfo tile in firstAllAdjacentTiles)
|
|
||||||
{
|
|
||||||
if (tile.tileOwnerIndex != tileOwnerIndex)
|
|
||||||
{
|
|
||||||
SetSurroundedTiles(tiles, tileOwnerIndex, tile);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
|
|
||||||
/*foreach (TileInfo tile in firstAdjacentTiles)
|
|
||||||
{
|
|
||||||
SetSurroundedTiles(tiles, ownerIndex, tile);
|
|
||||||
}*/
|
|
||||||
|
|
||||||
List<TileOwner> checkingOwners = new List<TileOwner>();
|
|
||||||
checkingOwners.Add(capTile.tileOwnerIndex);
|
|
||||||
checkingOwners.Add(ownerIndex);
|
|
||||||
|
|
||||||
foreach (TileInfo tile in levelTiles)
|
foreach (TileInfo tile in levelTiles)
|
||||||
{
|
{
|
||||||
/*tile.checkedFor.Clear();
|
tile.checkedFor.Remove(ownerIndex);
|
||||||
tile.easyCaptureFor.Clear();*/
|
tile.easyCaptureFor.Remove(ownerIndex);
|
||||||
foreach (TileOwner owner in checkingOwners)
|
/*foreach (TileOwner owner in checkingOwners)
|
||||||
{
|
{
|
||||||
tile.checkedFor.Remove(owner);
|
tile.checkedFor.Remove(owner);
|
||||||
tile.easyCaptureFor.Remove(owner);
|
tile.easyCaptureFor.Remove(owner);
|
||||||
}
|
} */
|
||||||
}
|
}
|
||||||
foreach (TileInfo tile in levelTiles)
|
foreach (TileInfo tile in levelTiles)
|
||||||
{
|
{
|
||||||
if (!tile.isBorderTile)
|
if (!tile.isBorderTile)
|
||||||
{
|
{
|
||||||
/*foreach (var player in players)
|
if ((!tile.checkedFor.Contains(ownerIndex)) && (tile.tileOwnerIndex != ownerIndex))
|
||||||
{
|
{
|
||||||
if ((!tile.checkedFor.Contains(player.ownerIndex)) && (tile.tileOwnerIndex!= player.ownerIndex))
|
CheckIfSurroundedByOwner(tiles, ownerIndex, tile);
|
||||||
{
|
}
|
||||||
CheckIfSurroundedByOwner(tiles, player.ownerIndex, tile);
|
/*foreach (TileOwner owner in checkingOwners)
|
||||||
}
|
|
||||||
}*/
|
|
||||||
foreach (TileOwner owner in checkingOwners)
|
|
||||||
{
|
{
|
||||||
if ((!tile.checkedFor.Contains(owner)) && (tile.tileOwnerIndex != owner))
|
if ((!tile.checkedFor.Contains(owner)) && (tile.tileOwnerIndex != owner))
|
||||||
{
|
{
|
||||||
CheckIfSurroundedByOwner(tiles, owner, tile);
|
CheckIfSurroundedByOwner(tiles, owner, tile);
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
28
Assets/Scripts/UI_Health.cs
Normal file
28
Assets/Scripts/UI_Health.cs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
|
||||||
|
public class UI_Health : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private Image _progressSlider;
|
||||||
|
|
||||||
|
private Transform _mainCam;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
_mainCam = Camera.main.transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
transform.forward = _mainCam.forward;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateHealthBar(float currnetHealth, float maxHealth)
|
||||||
|
{
|
||||||
|
_progressSlider.fillAmount = currnetHealth / maxHealth;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/UI_Health.cs.meta
Normal file
11
Assets/Scripts/UI_Health.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cebe8e1376b6b2c47a1679181730a908
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user