added enemy random spawn, added kill unit un cheat menu
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b1e00327d8
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@ -20,10 +20,10 @@ public class CheatMenu : MonoBehaviour
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private GameObject _itemsPrefab;
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private GameObject _itemsPrefab;
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private List<GameObject> _buttons;
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private List<GameObject> _buttons;
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public void SetPlayerNData(Unit player, Data.Data data)
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public void SetPlayerNData(Data.Data data)
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{
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{
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_buttons = new List<GameObject>();
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_buttons = new List<GameObject>();
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_player = player;
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_player = (Unit)(HexManager.UnitCurrentCell.FirstOrDefault(unit => ((Unit)unit.Value.unit).IsPlayer).Value.unit);
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_itemsPrefab = new GameObject("CheatedItems");
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_itemsPrefab = new GameObject("CheatedItems");
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showButton.onClick.AddListener(() => scrollRect.SetActive(!scrollRect.activeSelf));
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showButton.onClick.AddListener(() => scrollRect.SetActive(!scrollRect.activeSelf));
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@ -56,11 +56,18 @@ public class CheatMenu : MonoBehaviour
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_buttons.Add(playerGridGO);
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_buttons.Add(playerGridGO);
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var playerGrid = playerGridGO.GetComponentInChildren<GridLayoutGroup>();
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var playerGrid = playerGridGO.GetComponentInChildren<GridLayoutGroup>();
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playerGridGO.GetComponentInChildren<TMP_Text>().text = "Player";
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playerGridGO.GetComponentInChildren<TMP_Text>().text = "Player";
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AddButton(() =>
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for (var i = 0; i < HexManager.UnitCurrentCell.Count; i++)
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{
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{
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_player.UnitView.OnHit.Invoke(_player.Data.maxHP);
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var unit = HexManager.UnitCurrentCell.ElementAt(i).Value.unit;
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scrollRect.SetActive(false);
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AddButton(() =>
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}, "Kill Player", playerGrid.gameObject);
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{
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unit.UnitView.OnHit.Invoke(unit.maxHP);
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scrollRect.SetActive(false);
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}, $"Kill {unit.Color} unit", playerGrid.gameObject);
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}
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_buttons.Add(AddButton(() => scrollRect.SetActive(false), "CLOSE", grid).gameObject);
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_buttons.Add(AddButton(() => scrollRect.SetActive(false), "CLOSE", grid).gameObject);
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}
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}
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@ -79,4 +86,10 @@ public class CheatMenu : MonoBehaviour
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scrollRect.SetActive(false);
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scrollRect.SetActive(false);
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_buttons.ForEach(Destroy);
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_buttons.ForEach(Destroy);
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}
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}
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public void OnEnemyDeath()
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{
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_buttons.ForEach(Destroy);
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AddAllButtons();
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}
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}
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}
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@ -1,8 +1,10 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using CamControl;
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using CamControl;
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using Controller;
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using Controller;
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using Data;
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using Data;
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using DefaultNamespace;
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using DefaultNamespace.AI;
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using DefaultNamespace.AI;
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using GameUI;
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using GameUI;
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using HexFiled;
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using HexFiled;
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@ -35,6 +37,7 @@ namespace Chars
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public void SpawnList(List<UnitInfo> units)
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public void SpawnList(List<UnitInfo> units)
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{
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{
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units.ForEach(x => Spawn(x));
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units.ForEach(x => Spawn(x));
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_uiController.CheatMenu.SetPlayerNData(_data);
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}
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}
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public void Spawn(UnitInfo unitInfo, HexCell spawnHex = null)
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public void Spawn(UnitInfo unitInfo, HexCell spawnHex = null)
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@ -68,7 +71,7 @@ namespace Chars
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};
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};
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player.OnSpawned += unit => _uiController.CheatMenu.SetPlayerNData((Unit)unit, _data);
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player.OnDeath += unit1 => _controllers.Remove(playerControl);
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player.OnDeath += unit1 => _controllers.Remove(playerControl);
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player.OnDeath += u => playerControl.Dispose();
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player.OnDeath += u => playerControl.Dispose();
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player.OnSpawned += unit => cameraControl.InitCameraControl(unit.Instance);
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player.OnSpawned += unit => cameraControl.InitCameraControl(unit.Instance);
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@ -86,6 +89,9 @@ namespace Chars
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var enemy = new Unit(unitInfo,
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var enemy = new Unit(unitInfo,
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_data.WeaponsData.WeaponsList[Random.Range(0, _data.WeaponsData.WeaponsList.Count - 1)], _hexGrid);
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_data.WeaponsData.WeaponsList[Random.Range(0, _data.WeaponsData.WeaponsList.Count - 1)], _hexGrid);
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enemy.OnDeath += unit => RandomSpawn(unitInfo);
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if (unitInfo.isAI)
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if (unitInfo.isAI)
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{
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{
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AIAgent agent = new AIAgent(enemy);
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AIAgent agent = new AIAgent(enemy);
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@ -93,11 +99,30 @@ namespace Chars
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enemy.OnDeath += x => { _controllers.Remove(agent); };
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enemy.OnDeath += x => { _controllers.Remove(agent); };
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}
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}
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enemy.OnDeath += x => _uiController.CheatMenu.OnEnemyDeath();
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enemy.Spawn(spawnPos.coordinates, spawnPos);
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enemy.Spawn(spawnPos.coordinates, spawnPos);
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spawnPos.isSpawnPos = false;
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spawnPos.isSpawnPos = false;
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enemy.UnitView.SetBar(_data.UnitData.BotBarCanvas, _data.UnitData.AttackAimCanvas);
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enemy.UnitView.SetBar(_data.UnitData.BotBarCanvas, _data.UnitData.AttackAimCanvas);
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}
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}
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}
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}
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private void RandomSpawn(UnitInfo info)
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{
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TimerHelper.Instance.StartTimer(() =>
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{
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var cellToSpawn = HexManager.CellByColor[UnitColor.Grey].Where(cell => cell != null &&
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cell.GetListNeighbours().TrueForAll(neighbour => neighbour == null || neighbour.Color == UnitColor.Grey)).ToList();
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if (cellToSpawn.Count == 0)
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{
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RandomSpawn(info);
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return;
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}
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Spawn(info, cellToSpawn[Random.Range(0, cellToSpawn.Count - 1)]);
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_uiController.CheatMenu.OnEnemyDeath();
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}, 1f);
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}
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}
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}
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}
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}
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