1.5 Портретная ориентация: Удалена панель выбора количества ботов в главном меню. Количество ботов устанавливается в инспекторе объекта BotCountSetter

This commit is contained in:
Maxim-Godovikov 2021-10-21 10:48:35 +03:00
parent c53b5df3fa
commit b367cf0d90
6 changed files with 111 additions and 871 deletions

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@ -1,37 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class BotPanelController : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI amountText;
private void Start()
{
amountText.text = (GameData.gameMaxPlayers - 1).ToString();
}
public void OnIncreaseBtnClick()
{
GameData.gameMaxPlayers += 1;
if (GameData.gameMaxPlayers > GameData.possibleMaxPlayers)
{
GameData.gameMaxPlayers = GameData.possibleMaxPlayers;
}
amountText.text = (GameData.gameMaxPlayers - 1).ToString();
}
public void OnDecreaseBtnClick()
{
GameData.gameMaxPlayers -= 1;
if (GameData.gameMaxPlayers < 1)
{
GameData.gameMaxPlayers = 1;
}
amountText.text = (GameData.gameMaxPlayers - 1).ToString();
}
}

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@ -8,8 +8,6 @@ public class GameData : MonoBehaviour
public static int coins = 0; public static int coins = 0;
public static int playerLevel = 5; public static int playerLevel = 5;
public static int gameMaxPlayers = 2; public static int gameMaxPlayers = 2;
public static int possibleMaxPlayers = 4;
public static int currentChosenLevel = 1;
public static bool isMusicAllowed = true; public static bool isMusicAllowed = true;
public static bool isSFXAllowed = true; public static bool isSFXAllowed = true;

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using UnityEngine;
public class BotsCountSetter : MonoBehaviour
{
[Range(0, 3)]
[SerializeField] private int _botsCount = 1;
private int _currentBotsCount;
private void Start()
{
SetBotsCount(_botsCount);
}
private void Update()
{
if (_botsCount != _currentBotsCount)
{
SetBotsCount(_botsCount);
}
}
private void SetBotsCount(int count)
{
_currentBotsCount = count;
GameData.gameMaxPlayers = count + 1;
}
}

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