Modified tile find system. Fixed bot Ai controller

This commit is contained in:
AlexMamontow 2021-09-22 23:58:54 +03:00
parent 3ae4f04d7c
commit b6cbb693dc
40 changed files with 256613 additions and 32529 deletions

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Assets/Scenes/TestLevel.unity Normal file

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@ -26,7 +26,7 @@ public class AI_BotController : MonoBehaviour
private Bonus _currentBonus;
private List<TileInfo> _currentFollowingPath = new List<TileInfo>();
public List<TileInfo> _currentFollowingPath = new List<TileInfo>();
private PlayerState _playerState;
private AttackEnergyController _attackEnergyController;
@ -43,7 +43,7 @@ public class AI_BotController : MonoBehaviour
private bool isUseBonusEnabled = true;
private int _maxTriesToCalculatePath = 15;
private int _triesToCalculatePath = 15;
private int _triesToCalculatePath = 0;
private void Awake()
{
@ -159,19 +159,25 @@ public class AI_BotController : MonoBehaviour
//calculate path
TileInfo currentTile = _playerState.currentTile;
TileInfo targetPathTile = TileManagment.GetClosestOtherTile(currentTile, _playerState.ownerIndex, _startBotPoint);
Debug.Log(targetPathTile + " in pos "+ targetPathTile.tilePosition);
_triesToCalculatePath++;
//Debug.Log(targetPathTile);
if (!RecalculatePath(currentTile, targetPathTile) && _triesToCalculatePath < _maxTriesToCalculatePath)
if (_triesToCalculatePath < _maxTriesToCalculatePath)
{
StartPatrolBehaviour();
return;
if (!RecalculatePath(currentTile, targetPathTile))
{
Debug.Log("recursion");
StartPatrolBehaviour();
return;
}
}
else
{
Debug.Log("not found path by max tries");
targetPathTile = TileManagment.GetRandomOtherTile(_playerState.ownerIndex);
RecalculatePath(currentTile, targetPathTile);
}
if (_currentFollowingPath.Count > 0)
if (_currentFollowingPath!=null)
{
botState = BotState.Patrol;
_triesToCalculatePath = 0;
@ -183,6 +189,7 @@ public class AI_BotController : MonoBehaviour
{
_currentEnemy = null;
_startBotPoint = _playerState.currentTile.tilePosition;
//Debug.Log(_startBotPoint);
//botState = BotState.Patrol;
}
@ -391,6 +398,7 @@ public class AI_BotController : MonoBehaviour
private void SetBehaviour(BotState state)
{
//leftInput = Vector2.zero;
switch (state)
{
case BotState.Patrol:
@ -491,7 +499,7 @@ public class AI_BotController : MonoBehaviour
_currentFollowingPath.Clear();
}
_currentFollowingPath = Pathfinding.FindPath(curentPos, target, TileManagment.levelTiles, TileManagment.tileOffset);
//Debug.Log("created path to " + target);
Debug.Log("created path to " + target);
if (_currentFollowingPath != null)
{
return true;

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@ -19,6 +19,10 @@ public class AudioController : MonoBehaviour
public void PlayJumpSound()
{
if (!GameData.isSFXAllowed)
{
return;
}
ac.volume = _startVolume;
int sfxIndex = Random.Range(0, jump_SFXs.Count);
ac.PlayOneShot(jump_SFXs[sfxIndex]);
@ -26,6 +30,10 @@ public class AudioController : MonoBehaviour
public void PlayCapSound()
{
if (!GameData.isSFXAllowed)
{
return;
}
ac.volume = _startVolume;
int sfxIndex = Random.Range(0, capture_SFXs.Count);
ac.PlayOneShot(capture_SFXs[sfxIndex]);
@ -33,17 +41,29 @@ public class AudioController : MonoBehaviour
public void PlayHitSound()
{
if (!GameData.isSFXAllowed)
{
return;
}
ac.volume = 0.5f*_startVolume;
ac.PlayOneShot(hit_SFX);
}
public void PlayCollectSound( AudioClip clip)
{
if (!GameData.isSFXAllowed)
{
return;
}
ac.volume = _startVolume;
ac.PlayOneShot(clip);
}
public void PlayAttackSound()
{
if (!GameData.isSFXAllowed)
{
return;
}
ac.volume = _startVolume;
ac.PlayOneShot(throw_SFX);
}
@ -51,6 +71,10 @@ public class AudioController : MonoBehaviour
public void PlaySound(AudioClip clip)
{
if (!GameData.isSFXAllowed)
{
return;
}
ac.volume = 0.4f*_startVolume;
ac.PlayOneShot(clip);
}

View File

@ -0,0 +1,41 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ChooseLevelButtonsTasks : MonoBehaviour
{
[SerializeField] private Image menuLevelImg;
[SerializeField] private List<Sprite> menuSprites;
private int levelsAmount = 2;
public void OnPrevBtnClick()
{
GameData.currentChosenLevel--;
if (GameData.currentChosenLevel < 1)
{
GameData.currentChosenLevel = levelsAmount;
}
menuLevelImg.sprite = menuSprites[GameData.currentChosenLevel - 1];
}
public void OnNextBtnClick()
{
GameData.currentChosenLevel++;
if (GameData.currentChosenLevel > levelsAmount)
{
GameData.currentChosenLevel = 1;
}
menuLevelImg.sprite = menuSprites[GameData.currentChosenLevel - 1];
}
public void OnTestBtnClick()
{
SceneLoader.LoadScene(3);
}
}

View File

@ -0,0 +1,11 @@
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MonoImporter:
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@ -194,7 +194,10 @@ public class DeathChecker : MonoBehaviour
SpawnPlayerDeathParticles(player);
}
deathSrc.Play();
if (GameData.isSFXAllowed)
{
deathSrc.Play();
}
//////////////////////////PLAYER DEATH//////////////
if (player.ownerIndex == TileOwner.Ariost)

View File

@ -7,8 +7,16 @@ public class GameData : MonoBehaviour
{
public static int coins = 0;
public static int playerLevel = 5;
public static int gameMaxPlayers = 3;
public static int gameMaxPlayers = 2;
public static int possibleMaxPlayers = 4;
public static int currentChosenLevel = 1;
public static bool isMusicAllowed = true;
public static bool isSFXAllowed = true;
private const string musKey = "Music settings";
private const string sfxKey = "SFX settings";
public static Action OnCoinsCollected;
public static void AddCoin(int amount)
@ -20,4 +28,25 @@ public class GameData : MonoBehaviour
}
}
public static void SaveSettings()
{
int musicValue = isMusicAllowed ? 1 : 0;
int sfxValue = isSFXAllowed ? 1 : 0;
PlayerPrefs.SetInt(musKey, musicValue);
PlayerPrefs.SetInt(sfxKey, sfxValue);
}
public static void LoadSettings()
{
if (!PlayerPrefs.HasKey(musKey))
{
SaveSettings();
}
else
{
isMusicAllowed = PlayerPrefs.GetInt(musKey) == 1 ? true : false;
isSFXAllowed = PlayerPrefs.GetInt(sfxKey) == 1 ? true : false;
}
}
}

View File

@ -20,18 +20,27 @@ public class TileManagment : MonoBehaviour
public static Vector3[] basicDirections;
[SerializeField]
private TileInfo adjTile_1, adjTile_2, targTestTile;
[SerializeField]
private List<Material> _tileMaterials;
[SerializeField]
private Transform _tileParent;
private static TileInfo[,] lvTilesStruct;
private void Awake()
{
//OnInitialized = null;
//OnAnyTileCaptured = null;
InitTileManager();
//Debug.Log("tile offset is " + tileOffset + " points");
//lvTiles = new TileInfo[_tileParent.childCount, _tileParent.childCount];
//Vector2.Dot
}
private void InitTileManager()
@ -51,19 +60,24 @@ public class TileManagment : MonoBehaviour
}
basicDirections = GetBasicDirections(BASIC_DIRECTIONS);
tileOffset = GetTileOffset(levelTiles);
tileOffset = GetTileOffset();
//Debug.Log("tile offset is "+ tileOffset);
lvTilesStruct = new TileInfo[100, 100];
foreach (var tile in levelTiles)
{
lvTilesStruct[(int)Mathf.Round(2 * tile.tilePosition.x / tileOffset), (int)Mathf.Round(-2 * tile.tilePosition.z / tileOffset)] = tile;
}
OnInitialized?.Invoke();
}
private float GetTileOffset(List<TileInfo> tiles)
{
TileInfo firstTile = tiles[0];
TileInfo secondTile = tiles[1];
return Vector3.Distance(firstTile.tilePosition, secondTile.tilePosition);
private float GetTileOffset()
{
return Vector3.Distance(adjTile_1.tilePosition, adjTile_2.tilePosition);
}
private void SetStaticTileMaterials()
{
@ -105,6 +119,16 @@ public class TileManagment : MonoBehaviour
OnAnyTileCaptured?.Invoke(newPlayer);
CheckSurroundedTiles(levelTiles, newOwner, oldOwner);
/*foreach (var newTile in GetOtherTiles(tile, newOwner))
{
if (newTile.tileOwnerIndex == TileOwner.Neutral)
{
continue;
}
CheckIfSurroundedByOwner(levelTiles, newOwner, newTile, newPlayer);
}*/
SetAllPLayersTilesCapState(GameManager.activePlayers);
}
@ -147,9 +171,14 @@ public class TileManagment : MonoBehaviour
tile.canBuildHere = true;
}
public static TileInfo GetTileAlt(Vector3 pos)
{
return lvTilesStruct[(int)Mathf.Round(2f * pos.x / tileOffset), (int)Mathf.Round(-2f * pos.z / tileOffset)];
}
public static TileInfo GetTile(Vector3 position)
{
TileInfo resultTile = levelTiles[0];
/*TileInfo resultTile = levelTiles[0];
foreach (TileInfo tile in levelTiles)
{
if (Vector3.Distance(position, tile.tilePosition) < Vector3.Distance(position, resultTile.tilePosition))
@ -164,13 +193,25 @@ public class TileManagment : MonoBehaviour
else
{
return resultTile;
}*/
if (position.x < 0 || position.z > 0)
{
return null;
}
TileInfo result = lvTilesStruct[(int)Mathf.Round(2f * position.x / tileOffset), (int)Mathf.Round(-2f * position.z / tileOffset)];
if (result != null)
{
return result;
}
return null;
}
public static TileInfo GetTile(Vector3 currentTilePosition, Vector3 direction, float distance)
{
direction = direction.normalized;
distance = distance - 0.1f;
//distance = distance - 0.1f;
Vector3 tilePos = currentTilePosition + (direction * distance * tileOffset);
return GetTile(tilePos);
}
@ -292,28 +333,6 @@ public class TileManagment : MonoBehaviour
}
}
/*public static void RemoveEasyCaptureForTiles(List<TileInfo> tiles)
{
foreach (TileInfo tile in tiles)
{
tile.easyCaptureFor.Clear();
tile.isLocked = false;
}
}*/
/*public static TileInfo GetClosestOwnerTile(TileInfo startTile, TileOwner owner, float searchRadius)
{
var ownerTiles = charTiles[(int)owner];
TileInfo closestTile = ownerTiles[0];
foreach (TileInfo tile in ownerTiles)
{
//if ()
}
return closestTile;
}*/
public static TileInfo GetClosestOtherTile(TileInfo currentTile, TileOwner owner,/* float capRadius,*/ Vector3 startPoint)
{
var neutralTiles = charTiles[(int)TileOwner.Neutral];
@ -338,6 +357,9 @@ public class TileManagment : MonoBehaviour
{
closestTile = tile;
}
//closestTile = tile;
//Debug.Log("changed to " + closestTile);
}
}
@ -449,6 +471,7 @@ public class TileManagment : MonoBehaviour
while (q.Count > 0)
{
var tile = q.Dequeue();
//Debug.Log("anotherTile");
if (q.Count > tiles.Count)
{
throw new Exception("The algorithm is probably looping. Queue size: " + q.Count);
@ -481,6 +504,7 @@ public class TileManagment : MonoBehaviour
foreach (TileInfo tile in connectedTiles)
{
tile.easyCaptureFor.Add(ownerIndex);
//ChangeTileOwnerSilent(tile, ownerIndex);
}
}

View File

@ -17,6 +17,7 @@ public class PlayBtnClick : MonoBehaviour
private void BtnTask()
{
SceneLoader.LoadNextScene();
//SceneLoader.LoadNextScene();
SceneLoader.LoadScene(GameData.currentChosenLevel);
}
}

View File

@ -8,6 +8,10 @@ public class PlayerFollower : MonoBehaviour
private void LateUpdate()
{
if (_player == null)
{
return;
}
transform.position = _player.transform.position;
}
}

View File

@ -46,6 +46,8 @@ public class PlayerState : MonoBehaviour
{
SetStartParams();
}
//Debug.Log(TileManagment.GetTileAlt(transform.position));
}
public void ResetEnemies()

View File

@ -0,0 +1,64 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SettingsController : MonoBehaviour
{
[SerializeField] private Sprite musOnSpr, musOffSpr, sfxOnSpr, sfxOffSpr;
[SerializeField] private Image musImg, sfxImg;
[SerializeField] private AudioSource menuMusSRC;
private Animator _ac;
private bool _isActive = false;
private bool _isMusicAllowed = true;
private bool _isSFXAllowed = true;
private void Start()
{
_ac = GetComponent<Animator>();
GameData.LoadSettings();
SetMenuMusicState();
UpdateVisuals();
}
private void UpdateVisuals()
{
musImg.sprite = GameData.isMusicAllowed ? musOnSpr : musOffSpr;
sfxImg.sprite = GameData.isSFXAllowed ? sfxOnSpr : sfxOffSpr;
}
public void OnSettingsBtnClick()
{
_isActive = !_isActive;
_ac.SetBool("isActive", _isActive);
}
public void OnMusicBtnClick()
{
GameData.isMusicAllowed = !GameData.isMusicAllowed;
musImg.sprite = GameData.isMusicAllowed ? musOnSpr : musOffSpr;
SetMenuMusicState();
GameData.SaveSettings();
}
public void OnSFXBtnClick()
{
GameData.isSFXAllowed = !GameData.isSFXAllowed;
sfxImg.sprite = GameData.isSFXAllowed ? sfxOnSpr : sfxOffSpr;
GameData.SaveSettings();
}
private void SetMenuMusicState()
{
if (GameData.isMusicAllowed)
{
menuMusSRC.Play();
}
else
{
menuMusSRC.Pause();
}
}
}

View File

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View File

@ -44,7 +44,7 @@ public class TileMovement : MonoBehaviour
break;
}
//_moveDir = new Vector3(CustomInput.leftInput.x, 0f, CustomInput.leftInput.y);
_moveDir = RecalculateDir(_moveDir);
if (_moveDir.magnitude > Mathf.Epsilon)
{
TileInfo targetMoveTile = TileManagment.GetTile(_playerState.currentTile.tilePosition, _moveDir, 1);
@ -110,4 +110,23 @@ public class TileMovement : MonoBehaviour
_playerState.SetNewState(CharacterState.Idle);
}
}
private Vector3 RecalculateDir(Vector3 dir)
{
if (dir.magnitude < 0.3f)
{
return Vector3.zero;
}
Vector3 closestDir = TileManagment.basicDirections[0];
foreach (var newDir in TileManagment.basicDirections)
{
float distOld = Vector3.Distance(closestDir, dir);
float distNew = Vector3.Distance(newDir, dir);
if (distNew < distOld)
{
closestDir = newDir;
}
}
return closestDir;
}
}

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@ -11,4 +11,10 @@ EditorBuildSettings:
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path: Assets/Scenes/Level_1.unity
guid: 9fc0d4010bbf28b4594072e72b8655ab
- enabled: 1
path: Assets/Scenes/Level_2.unity
guid: 14cf6319e1e8c7648992aba2c9c5caa0
- enabled: 1
path: Assets/Scenes/TestLevel.unity
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