optimized materials
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dbd53a48d5
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@ -11,7 +11,7 @@ Material:
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m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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@ -11,7 +11,7 @@ Material:
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m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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@ -11,7 +11,7 @@ Material:
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m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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@ -11,7 +11,7 @@ Material:
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m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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@ -11,7 +11,7 @@ Material:
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m_Shader: {fileID: 10703, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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@ -2,9 +2,15 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Jobs;
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using Unity.Collections;
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using Unity.Burst;
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using Unity.Jobs;
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using Unity.Mathematics;
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[BurstCompile]
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public class TileManagment : MonoBehaviour
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{
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{
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public const int BASIC_DIRECTIONS = 6;
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public static List<TileInfo> levelTiles = new List<TileInfo>();
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@ -464,7 +470,7 @@ public class TileManagment : MonoBehaviour
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return connectedTiles;
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}
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public static void CheckIfSurroundedByOwner(List<TileInfo> tiles, TileOwner ownerIndex, TileInfo startTile)
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{
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List<TileInfo> connectedTiles = new List<TileInfo>();
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@ -93,7 +93,7 @@ public class TileMovement : MonoBehaviour
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_playerState.targetMoveTile = targetMoveTile;
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_playerState.targetMoveTile.canMove = false;
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_playerState.currentTile.canMove = true;
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//Debug.Log("wtf");
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moveVFX.Play();
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}
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@ -1,6 +1,7 @@
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{
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"dependencies": {
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.burst": "1.4.11",
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"com.unity.cinemachine": "2.6.5",
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"com.unity.collab-proxy": "1.5.7",
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"com.unity.device-simulator": "3.0.1-preview",
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@ -6,6 +6,15 @@
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"source": "builtin",
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"dependencies": {}
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},
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"com.unity.burst": {
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"version": "1.4.11",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.mathematics": "1.2.1"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.cinemachine": {
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"version": "2.6.5",
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"depth": 0,
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@ -61,6 +70,13 @@
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.mathematics": {
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"version": "1.2.1",
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"depth": 1,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.nuget.newtonsoft-json": {
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"version": "2.0.0",
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"depth": 1,
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13
ProjectSettings/BurstAotSettings_Android.json
Normal file
13
ProjectSettings/BurstAotSettings_Android.json
Normal file
@ -0,0 +1,13 @@
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{
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"MonoBehaviour": {
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"Version": 3,
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"EnableBurstCompilation": true,
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"EnableOptimisations": true,
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"EnableSafetyChecks": false,
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"EnableDebugInAllBuilds": false,
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"CpuMinTargetX32": 0,
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"CpuMaxTargetX32": 0,
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"CpuMinTargetX64": 0,
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"CpuMaxTargetX64": 0
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}
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}
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@ -127,7 +127,7 @@ PlayerSettings:
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16:10: 1
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16:9: 1
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Others: 1
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bundleVersion: 0.41
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bundleVersion: 0.44
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preloadedAssets: []
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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