added menu

This commit is contained in:
dddushesss 2021-12-17 17:15:18 +03:00
parent 0692435c2a
commit bcc2b7e133
55 changed files with 15732 additions and 0 deletions

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11851
Assets/Scenes/MainMenu.unity Normal file

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using System;
using System.Collections.Generic;
using UnityEngine;
using Scene = UnityEngine.SceneManagement.Scene;
[CreateAssetMenu(fileName = "LevelData", menuName = "Data/LevelData", order = 0)]
public class LevelData : ScriptableObject
{
[Serializable]
public struct Level
{
public string sceneName;
public Sprite levelSprite;
}
[SerializeField] private List<Level> levels;
public List<Level> Levels => levels;
}

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using System;
using System.Collections;
using System.Collections.Generic;
using DefaultNamespace;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
public class SettingsController : MonoBehaviour
{
[SerializeField] private Sprite musOnSpr, musOffSpr, sfxOnSpr, sfxOffSpr;
[SerializeField] private Image musImg, sfxImg;
[SerializeField] private AudioSource menuMusSRC;
[SerializeField] private GameMenuData GameData;
[SerializeField] private Transform targetSlideTransform;
[SerializeField] private float slideTime;
private Animator _ac;
private bool _isActive = false;
private bool _isMusicAllowed = true;
private bool _isSFXAllowed = true;
private Vector3 defailtPosition;
private void Start()
{
defailtPosition = transform.position;
_ac = GetComponent<Animator>();
SetMenuMusicState();
UpdateVisuals();
}
private void UpdateVisuals()
{
musImg.sprite = GameData.isMusicAllowed ? musOnSpr : musOffSpr;
sfxImg.sprite = GameData.isSFXAllowed ? sfxOnSpr : sfxOffSpr;
}
public void OnSettingsBtnClick()
{
_isActive = !_isActive;
SlideSettings();
}
private void SlideSettings()
{
transform.DOMove(_isActive ? targetSlideTransform.position : defailtPosition, slideTime);
}
public void OnMusicBtnClick()
{
GameData.isMusicAllowed = !GameData.isMusicAllowed;
musImg.sprite = GameData.isMusicAllowed ? musOnSpr : musOffSpr;
SetMenuMusicState();
}
public void OnSFXBtnClick()
{
GameData.isSFXAllowed = !GameData.isSFXAllowed;
sfxImg.sprite = GameData.isSFXAllowed ? sfxOnSpr : sfxOffSpr;
}
private void SetMenuMusicState()
{
if (GameData.isMusicAllowed)
{
menuMusSRC.Play();
}
else
{
menuMusSRC.Pause();
}
}
}

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