Голоса для Рагнара.
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--- !u!114 &2117650916
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--- !u!114 &2136997393 stripped
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--- !u!114 &2136997393 stripped
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MonoBehaviour:
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MonoBehaviour:
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@ -13,16 +13,22 @@ public class SaySomething : MonoBehaviour
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//[SerializeField] private GameManager manager;
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//[SerializeField] private GameManager manager;
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[SerializeField] private HealthController health;
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[SerializeField] private HealthController health;
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[SerializeField] MainWeapon player;
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[SerializeField] MainWeapon player;
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[SerializeField] SwitchWeapon Ragnar;
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//[SerializeField] List<AI_BotController> bot;
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[SerializeField] private AudioSource playerSource;
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[SerializeField] private AudioSource playerSource;
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[SerializeField] private AudioSource botSource;
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[SerializeField] private List<PlayerState> players;
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[SerializeField] private List<PlayerState> players;
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private int startlives;
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private int startlives;
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public static float healthCount;
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public static float healthCount;
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public static MainWeapon mainWeapon;
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public static MainWeapon mainWeapon;
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//public static List<AI_BotController> bostatic;
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void Start()
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void Start()
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{
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{
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mainWeapon = player;
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mainWeapon = player;
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healthCount = health.currentHealth;
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healthCount = health.currentHealth;
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//bostatic = bot;
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//players = new List<PlayerState>(FindObjectsOfType<PlayerState>());
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//players = new List<PlayerState>(FindObjectsOfType<PlayerState>());
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//startPlayersCount = players.Count;
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//startPlayersCount = players.Count;
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@ -44,6 +50,27 @@ public class SaySomething : MonoBehaviour
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}
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}
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else
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else
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VoiceEnable.isDisable = false;
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VoiceEnable.isDisable = false;
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Ragnar = FindObjectOfType<SwitchWeapon>();
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if(Ragnar == null)
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{
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VoiceEnable.isAiDisabled = true;
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//playerSource.Play();
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}
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else
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VoiceEnable.isAiDisabled = false;
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/*
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bot = new List<AI_BotController>( FindObjectsOfType<AI_BotController>());
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foreach(AI_BotController ai in bot)
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{
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if(bot == null)
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{
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VoiceEnable.isAiDisabled = true;
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//playerSource.Play();
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}
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else
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VoiceEnable.isAiDisabled = false;
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}*/
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}
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}
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public void Say()
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public void Say()
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@ -5,8 +5,11 @@ using UnityEngine;
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public class VoiceEnable : MonoBehaviour
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public class VoiceEnable : MonoBehaviour
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{
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{
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public GameObject objectToEnable;
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public GameObject objectToEnable;
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public GameObject objectAiToEnable;
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public AudioSource source;
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public AudioSource source;
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public AudioSource aiSource;
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public static bool isDisable;
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public static bool isDisable;
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public static bool isAiDisabled;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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@ -22,6 +25,16 @@ public class VoiceEnable : MonoBehaviour
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else
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else
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objectToEnable.SetActive(false);
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objectToEnable.SetActive(false);
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//source.PlayOneShot(source.clip);
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//source.PlayOneShot(source.clip);
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source.playOnAwake = source.clip;
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//source.playOnAwake = source.clip;
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//if(objectAiToEnable != null)
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//{
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if(isAiDisabled)
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objectAiToEnable.SetActive(true);
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else
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objectAiToEnable.SetActive(false);
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//}
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}
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}
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}
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}
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