removed old SFX call, returned basic player HP
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dd7f32ba38
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c7c1ce1e37
@ -20338,7 +20338,6 @@ MonoBehaviour:
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nextTileMoveTime: 0.5
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moveDistance: 1
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moveVFX: {fileID: 2040783568}
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_ac: {fileID: 1503763738}
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--- !u!114 &1503763734
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -24719,7 +24718,6 @@ MonoBehaviour:
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nextTileMoveTime: 0.5
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moveDistance: 1
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moveVFX: {fileID: 1307683756}
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_ac: {fileID: 1801060035}
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--- !u!114 &1801060024
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -24787,7 +24785,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 5182c2cb5eef6d849b560f764c4a0ed6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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startHealth: 10
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startHealth: 310
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currentHealth: 0
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playerImpactVFX: {fileID: 2957420090356197408, guid: 5d1244f7b80cadd428a70173a01ce889,
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type: 3}
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@ -14,8 +14,6 @@ public class TileMovement : MonoBehaviour
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public ParticleSystem moveVFX;
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[SerializeField] private AudioController _ac;
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private Vector3 _moveDir;
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private PlayerState _playerState;
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@ -97,7 +95,6 @@ public class TileMovement : MonoBehaviour
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_playerState.currentTile.canMove = true;
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moveVFX.Play();
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_ac.PlayJumpSound();
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}
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private bool IsMoveCondition()
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File diff suppressed because one or more lines are too long
@ -127,7 +127,7 @@ PlayerSettings:
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16:10: 1
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16:9: 1
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Others: 1
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bundleVersion: 0.25
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bundleVersion: 0.27
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preloadedAssets: []
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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