fixed CaptureAbility.cs
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76e280dfad
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@ -12,8 +12,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 461496314fe84e509ae72dd06538b62c, type: 3}
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m_Script: {fileID: 11500000, guid: 461496314fe84e509ae72dd06538b62c, type: 3}
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m_Name: CaptureTAbility
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m_Name: CaptureTAbility
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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iconPrefab: {fileID: 3197816592181874056, guid: 2704c4f795b0d7748a3e3fa53be4d893, type: 3}
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icon: {fileID: 21300000, guid: 543c4732bd2d47a41bdbbf2156eb358c, type: 3}
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icon: {fileID: 21300000, guid: 543c4732bd2d47a41bdbbf2156eb358c, type: 3}
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type: 0
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aimCanvas: {fileID: 2273039178377770117, guid: 09a0317cbdff9fa479a18c9e20743a8e, type: 3}
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aimCanvas: {fileID: 2273039178377770117, guid: 09a0317cbdff9fa479a18c9e20743a8e, type: 3}
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itterationMove: 000000000000000000000000040000000500000001000000
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itterationMove: 0000000000000000040000000500000001000000
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animName: SuperJump
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animName: SuperJump
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@ -43,8 +43,13 @@ namespace Items
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if(_aimInstance == null)
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if(_aimInstance == null)
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_aimInstance = Object.Instantiate(aimCanvas, unit.Instance.transform);
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_aimInstance = Object.Instantiate(aimCanvas, unit.Instance.transform);
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_aimInstance.SetActive(true);
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_aimInstance.SetActive(true);
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_aimInstance.transform.LookAt(HexManager.UnitCurrentCell[unit.Color].cell
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var cell = HexManager.UnitCurrentCell[unit.Color].cell
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.GetNeighbor(direction).transform);
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.GetNeighbor(direction);
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if (cell == null)
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{
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return;
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}
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_aimInstance.transform.LookAt(cell.transform);
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_direction = direction;
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_direction = direction;
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}
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}
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@ -56,8 +61,9 @@ namespace Items
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private void DoPaint(Unit unit)
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private void DoPaint(Unit unit)
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{
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{
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unit.UseItem(this);
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unit.UseItem(this);
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HexManager.UnitCurrentCell[unit.Color].cell.PaintHex(unit.Color);
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var cell = HexManager.UnitCurrentCell[unit.Color].cell.GetNeighbor(_direction);
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var cell = HexManager.UnitCurrentCell[unit.Color].cell.GetNeighbor(_direction);
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cell.PaintHex(unit.Color);
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cell.PaintHex(unit.Color);
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bool keepGoing = true;
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bool keepGoing = true;
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var moveDir = _direction;
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var moveDir = _direction;
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itterationMove.ForEach(dir =>
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itterationMove.ForEach(dir =>
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@ -94,6 +100,11 @@ namespace Items
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{
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{
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var cell = HexManager.UnitCurrentCell[unit.Color].cell.GetNeighbor(_direction);
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var cell = HexManager.UnitCurrentCell[unit.Color].cell.GetNeighbor(_direction);
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if (cell == null)
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{
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DeAim();
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return;
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}
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unit.RotateUnit(new Vector2((cell.transform.position - unit.Instance.transform.position).normalized.x,
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unit.RotateUnit(new Vector2((cell.transform.position - unit.Instance.transform.position).normalized.x,
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(cell.transform.position - unit.Instance.transform.position).normalized.z));
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(cell.transform.position - unit.Instance.transform.position).normalized.z));
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unit.Animator.SetTrigger(animName);
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unit.Animator.SetTrigger(animName);
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