started new main menu. fixed round bag
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--- !u!1 &1773532984
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@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
@ -24,6 +25,10 @@ namespace HexFiled
|
||||
_color = UnitColor.GREY;
|
||||
}
|
||||
|
||||
public List<HexCell> GetListNeighbours()
|
||||
{
|
||||
return neighbors.ToList();
|
||||
}
|
||||
public void SetDictionary(Dictionary<UnitColor, CellColor> colors)
|
||||
{
|
||||
_cellColor = colors;
|
||||
|
@ -11,5 +11,15 @@
|
||||
{
|
||||
return (int)direction < 3 ? (direction + 3) : (direction - 3);
|
||||
}
|
||||
|
||||
public static HexDirection PlusSixtyDeg(this HexDirection direction)
|
||||
{
|
||||
return (int) direction < 5? (direction + 1) : (HexDirection)0;
|
||||
}
|
||||
|
||||
public static HexDirection MinusSixtyDeg(this HexDirection direction)
|
||||
{
|
||||
return (int)direction > 0 ? (direction - 1) : (HexDirection)5;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,18 +1,17 @@
|
||||
using System.Collections.Generic;
|
||||
using Data;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HexFiled
|
||||
{
|
||||
|
||||
public class PaintedController
|
||||
{
|
||||
public static Dictionary<UnitColor, HexCell> unitCurrentCell;
|
||||
|
||||
public static Dictionary<UnitColor, (HexCell previos, HexCell curent)> UnitCurrentCell;
|
||||
private HexCell _cell;
|
||||
|
||||
public PaintedController()
|
||||
{
|
||||
unitCurrentCell = new Dictionary<UnitColor, HexCell>();
|
||||
UnitCurrentCell = new Dictionary<UnitColor, (HexCell, HexCell)>();
|
||||
}
|
||||
|
||||
public void SetHexColors(HexCell cell)
|
||||
@ -20,7 +19,7 @@ namespace HexFiled
|
||||
_cell = cell;
|
||||
List<HexCell> cells = new List<HexCell>();
|
||||
|
||||
for(int i = 0 ; i < 6 ; i++)
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
cells.Add(cell.GetNeighbor((HexDirection)i));
|
||||
}
|
||||
@ -28,47 +27,82 @@ namespace HexFiled
|
||||
var hexByColorDict = DifferentHexByColor(cells);
|
||||
foreach (var item in hexByColorDict)
|
||||
{
|
||||
if(item.Value.Count > 0 && item.Key != UnitColor.GREY && item.Key != cell.Color )
|
||||
if (item.Value.Count > 0 && item.Key != UnitColor.GREY && item.Key != cell.Color)
|
||||
{
|
||||
foreach(var cellNeighbour in item.Value)
|
||||
foreach (var cellNeighbour in item.Value)
|
||||
{
|
||||
if(unitCurrentCell.ContainsKey(item.Key))
|
||||
if (UnitCurrentCell.ContainsKey(item.Key))
|
||||
{
|
||||
var path = HasPath(cellNeighbour, unitCurrentCell[item.Key]);
|
||||
if(!path.hasPath)
|
||||
var path = HasPath(cellNeighbour, UnitCurrentCell[item.Key].curent);
|
||||
if (!path.hasPath)
|
||||
{
|
||||
path.field.ForEach(x => x.PaintHex(UnitColor.GREY));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (item.Key == UnitColor.GREY)
|
||||
if (item.Key == cell.Color && item.Value.Count >= 2 && item.Value.Count < 6 &&
|
||||
UnitCurrentCell.ContainsKey(cell.Color))
|
||||
{
|
||||
HexDirection direction = new HexDirection();
|
||||
HexDirection openDirection = new HexDirection();
|
||||
HexDirection closeDirection = new HexDirection();
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
var neighbour = UnitCurrentCell[cell.Color].previos.GetNeighbor((HexDirection)i);
|
||||
|
||||
if (neighbour == UnitCurrentCell[cell.Color].curent)
|
||||
{
|
||||
direction = (HexDirection)i;
|
||||
}
|
||||
}
|
||||
|
||||
openDirection = direction.PlusSixtyDeg();
|
||||
closeDirection = direction.MinusSixtyDeg();
|
||||
|
||||
|
||||
var path = HasPath(
|
||||
UnitCurrentCell[cell.Color].previos.GetNeighbor(closeDirection),
|
||||
UnitCurrentCell[cell.Color].previos.GetNeighbor(openDirection)
|
||||
);
|
||||
|
||||
if (!path.hasPath)
|
||||
{
|
||||
path.field.ForEach(x => x.PaintHex(cell.Color));
|
||||
}
|
||||
else
|
||||
{
|
||||
path = HasPath(
|
||||
UnitCurrentCell[cell.Color].previos.GetNeighbor(openDirection),
|
||||
UnitCurrentCell[cell.Color].previos.GetNeighbor(closeDirection)
|
||||
);
|
||||
if (!path.hasPath)
|
||||
{
|
||||
path.field.ForEach(x => x.PaintHex(cell.Color));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private Dictionary<UnitColor, List<HexCell>> DifferentHexByColor(List<HexCell> cellsList)
|
||||
{
|
||||
Dictionary<UnitColor, List<HexCell>> resultDict = new Dictionary<UnitColor, List<HexCell>>();
|
||||
cellsList.ForEach(cell => {
|
||||
|
||||
if(cell != null && resultDict.ContainsKey(cell.Color))
|
||||
cellsList.ForEach(cell =>
|
||||
{
|
||||
if (cell != null && resultDict.ContainsKey(cell.Color))
|
||||
{
|
||||
resultDict[cell.Color].Add(cell);
|
||||
}
|
||||
else if(cell != null)
|
||||
else if (cell != null)
|
||||
{
|
||||
resultDict.Add(cell.Color, new List<HexCell>{cell});
|
||||
resultDict.Add(cell.Color, new List<HexCell> { cell });
|
||||
}
|
||||
|
||||
} );
|
||||
});
|
||||
return resultDict;
|
||||
}
|
||||
|
||||
private ( bool hasPath , List<HexCell> field ) HasPath(HexCell start, HexCell end)
|
||||
private ( bool hasPath, List<HexCell> field ) HasPath(HexCell start, HexCell end)
|
||||
{
|
||||
List<HexCell> closedList = new List<HexCell>();
|
||||
HexCell currentCell = start;
|
||||
@ -79,25 +113,54 @@ namespace HexFiled
|
||||
closedList.Add(currentCell);
|
||||
|
||||
|
||||
|
||||
while(stackIteators.Count >= 0 )
|
||||
while (stackIteators.Count >= 0)
|
||||
{
|
||||
if(currentCell == end)
|
||||
return ( true, closedList);
|
||||
if (currentCell == end)
|
||||
return (true, closedList);
|
||||
|
||||
List<HexCell> openList = new List<HexCell>();
|
||||
for(int i = 0 ; i < 6; i++)
|
||||
if(end.Color != UnitColor.GREY)
|
||||
{
|
||||
HexCell neighbour = currentCell.GetNeighbor( (HexDirection)i );
|
||||
if(!closedList.Contains(neighbour) && neighbour.Color == end.Color)
|
||||
if (end.Color != start.Color)
|
||||
{
|
||||
openList.Add(neighbour);
|
||||
return (true, null);
|
||||
}
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
HexCell neighbour = currentCell.GetNeighbor((HexDirection)i);
|
||||
if (neighbour == null)
|
||||
{
|
||||
return (true, null);
|
||||
}
|
||||
|
||||
if (!closedList.Contains(neighbour) && neighbour.Color == start.Color)
|
||||
{
|
||||
openList.Add(neighbour);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
HexCell neighbour = currentCell.GetNeighbor((HexDirection)i);
|
||||
if (neighbour == null)
|
||||
{
|
||||
return (true, null);
|
||||
}
|
||||
|
||||
if (!closedList.Contains(neighbour) &&
|
||||
neighbour.Color != _cell.Color)
|
||||
{
|
||||
openList.Add(neighbour);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(openList.Count > 0)
|
||||
if (openList.Count > 0)
|
||||
{
|
||||
currentCell = openList[Random.Range(0, openList.Count -1 )];
|
||||
currentCell = openList[Random.Range(0, openList.Count - 1)];
|
||||
closedList.Add(currentCell);
|
||||
stackIteators.Push(currentCell);
|
||||
}
|
||||
@ -105,75 +168,19 @@ namespace HexFiled
|
||||
{
|
||||
if (stackIteators.Count == 0)
|
||||
{
|
||||
return ( false, closedList);
|
||||
return (false, closedList);
|
||||
}
|
||||
|
||||
currentCell = stackIteators.Pop();
|
||||
}
|
||||
}
|
||||
return ( false, closedList);
|
||||
|
||||
if (currentCell.GetListNeighbours().Contains(end))
|
||||
{
|
||||
return (true, null);
|
||||
}
|
||||
}
|
||||
|
||||
return (false, closedList);
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
if(start == end)
|
||||
return true;
|
||||
|
||||
if(currentCell.Cell.coordinates.Y < end.coordinates.Y)
|
||||
{
|
||||
var cellNeighbour = currentCell.Cell.GetNeighbor(HexDirection.W);
|
||||
if (!closedList.Contains(cellNeighbour) && cellNeighbour.Color == end.Color)
|
||||
{
|
||||
stackIteators.Push(currentCell);
|
||||
|
||||
currentCell = new HexIterator(cellNeighbour, true, currentCell.Cell);
|
||||
|
||||
closedList.Add(currentCell.Cell);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if(currentCell.Cell.coordinates.Y > end.coordinates.Y)
|
||||
{
|
||||
var cellNeighbour = currentCell.Cell.GetNeighbor(HexDirection.E);
|
||||
if(!closedList.Contains(cellNeighbour) && cellNeighbour.Color == end.Color)
|
||||
{
|
||||
stackIteators.Push(currentCell);
|
||||
currentCell = new HexIterator(cellNeighbour, true, currentCell.Cell);
|
||||
|
||||
closedList.Add(currentCell.Cell);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
// Z
|
||||
|
||||
if(currentCell.Cell.coordinates.Z > end.coordinates.Z)
|
||||
{
|
||||
var cellNeighbour = currentCell.Cell.GetNeighbor(HexDirection.SE);
|
||||
if (!closedList.Contains(cellNeighbour) && cellNeighbour.Color == end.Color)
|
||||
{
|
||||
stackIteators.Push(currentCell);
|
||||
|
||||
currentCell = new HexIterator(cellNeighbour, true, currentCell.Cell);
|
||||
|
||||
closedList.Add(currentCell.Cell);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if(currentCell.Cell.coordinates.Z < end.coordinates.Z)
|
||||
{
|
||||
var cellNeighbour = currentCell.Cell.GetNeighbor(HexDirection.NW);
|
||||
if(!closedList.Contains(cellNeighbour) && cellNeighbour.Color == end.Color)
|
||||
{
|
||||
stackIteators.Push(currentCell);
|
||||
currentCell = new HexIterator(cellNeighbour, true, currentCell.Cell);
|
||||
|
||||
closedList.Add(currentCell.Cell);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
currentCell = stackIteators.Pop();
|
||||
|
||||
if(stackIteators.Count == 0)
|
||||
return false;
|
||||
*/
|
||||
}
|
8
Assets/Scripts/NewMenu.meta
Normal file
8
Assets/Scripts/NewMenu.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8143a9ada3328cd47be0140d3ea73d5d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -77,7 +77,9 @@ namespace Units
|
||||
{
|
||||
_isBusy = true;
|
||||
_isCapturing = _data.color != _cell.GetNeighbor(direction).Color;
|
||||
var previousCell = _cell;
|
||||
_cell = _cell.GetNeighbor(direction);
|
||||
PaintedController.UnitCurrentCell[_data.color] = (previousCell, _cell);
|
||||
RotateUnit(new Vector2((_cell.transform.position - _instance.transform.position).normalized.x,
|
||||
(_cell.transform.position - _instance.transform.position).normalized.z));
|
||||
_animator.SetTrigger("Move");
|
||||
@ -88,7 +90,6 @@ namespace Units
|
||||
private void CaptureHex()
|
||||
{
|
||||
_cell.PaintHex(_data.color);
|
||||
PaintedController.unitCurrentCell[_data.color] =_cell;
|
||||
}
|
||||
|
||||
private void SetAnimLength()
|
||||
@ -118,11 +119,17 @@ namespace Units
|
||||
_cell.PaintHex(_data.color);
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
_cell.GetNeighbor((HexDirection)i)?.PaintHex(_data.color);
|
||||
var neigh = _cell.GetNeighbor((HexDirection)i);
|
||||
neigh?.PaintHex(_data.color);
|
||||
|
||||
for (int j = 0; j < 6; j++)
|
||||
{
|
||||
neigh?.GetNeighbor((HexDirection)j)?.PaintHex(_data.color);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
PaintedController.unitCurrentCell.Add(_data.color, _cell);
|
||||
PaintedController.UnitCurrentCell.Add(_data.color, (null, _cell));
|
||||
//
|
||||
|
||||
_instance = Object.Instantiate(_data.unitPrefa, _cell.transform.parent);
|
||||
@ -151,23 +158,23 @@ namespace Units
|
||||
{
|
||||
_isBusy = false;
|
||||
_animator.SetBool("isMoving", _isBusy);
|
||||
if(!_isCapturing)
|
||||
if (!_isCapturing)
|
||||
{
|
||||
_isHardToCapture = false;
|
||||
_isHardToCapture = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_isHardToCapture)
|
||||
{
|
||||
_unitView.HardCaptureHex(_cell);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
CaptureHex();
|
||||
MusicController.Instance.PlayRandomClip(MusicController.Instance.MusicData.SfxMusic.Captures,
|
||||
_cell.gameObject);
|
||||
}
|
||||
|
||||
|
||||
_isHardToCapture = false;
|
||||
}
|
||||
|
||||
@ -267,6 +274,7 @@ namespace Units
|
||||
{
|
||||
Death();
|
||||
}
|
||||
|
||||
_hp -= dmg;
|
||||
UpdateBarCanvas();
|
||||
}
|
||||
|
@ -50,9 +50,9 @@ public class UnitView : MonoBehaviour
|
||||
{
|
||||
captureBar.gameObject.SetActive(true);
|
||||
_sequence = DOTween.Sequence();
|
||||
_sequence.Append(captureBar.DOFillAmount(1f, 0f).OnComplete(() =>
|
||||
_sequence.Append(captureBar.DOFillAmount(1f, 0f).SetEase(Ease.Linear).OnComplete(() =>
|
||||
{
|
||||
_capureHex.Invoke();
|
||||
_capureHex?.Invoke();
|
||||
captureBar.DOFillAmount(0f, 0f).SetEase(Ease.Linear);
|
||||
captureBar.gameObject.SetActive(false);
|
||||
MusicController.Instance.PlayRandomClip(MusicController.Instance.MusicData.SfxMusic.Captures,
|
||||
|
38
Assets/ToolBarController.cs
Normal file
38
Assets/ToolBarController.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ToolBarController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private GameObject playMenu;
|
||||
[SerializeField] private GameObject cardsMenu;
|
||||
[SerializeField] private GameObject shopMenu;
|
||||
[SerializeField] private GameObject equipmentMenu;
|
||||
[SerializeField] private GameObject mainMenu;
|
||||
|
||||
[SerializeField] private Button playMenuButton;
|
||||
[SerializeField] private Button cardsMenuButton;
|
||||
[SerializeField] private Button shopMenuButton;
|
||||
[SerializeField] private Button equipmentMenuButton;
|
||||
[SerializeField] private Button modeMenuButton;
|
||||
|
||||
[SerializeField] private float duration;
|
||||
[SerializeField] private Ease ease;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
playMenuButton.onClick.AddListener(() => ScrollToMenu(playMenu));
|
||||
cardsMenuButton.onClick.AddListener(() => ScrollToMenu(cardsMenu));
|
||||
shopMenuButton.onClick.AddListener(() => ScrollToMenu(shopMenu));
|
||||
equipmentMenuButton.onClick.AddListener(() => ScrollToMenu(equipmentMenu));
|
||||
}
|
||||
|
||||
private void ScrollToMenu(GameObject menu)
|
||||
{
|
||||
mainMenu.transform.DOMove(-menu.transform.localPosition, duration).SetEase(ease);
|
||||
|
||||
}
|
||||
}
|
11
Assets/ToolBarController.cs.meta
Normal file
11
Assets/ToolBarController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9113d3c215185d649be126ff151fd059
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
x
Reference in New Issue
Block a user