From dae27aa6b83f11622a2a2ea563d3d61fb19e9a04 Mon Sep 17 00:00:00 2001 From: dddushesss <37773701+dddushesss@users.noreply.github.com> Date: Mon, 31 Jan 2022 20:06:47 +0300 Subject: [PATCH] light --- Assets/Prefab/HexCell.prefab | 1 + Assets/Resources/Data/UIData.asset | 2 +- Assets/Scenes/Level 1.unity | 2 +- Assets/Scripts/GameUI/UIController.cs | 2 +- 4 files changed, 4 insertions(+), 3 deletions(-) diff --git a/Assets/Prefab/HexCell.prefab b/Assets/Prefab/HexCell.prefab index 8a942632..60118b35 100644 --- a/Assets/Prefab/HexCell.prefab +++ b/Assets/Prefab/HexCell.prefab @@ -56,6 +56,7 @@ MonoBehaviour: - {fileID: 0} - {fileID: 0} - {fileID: 0} + _item: {fileID: 0} --- !u!33 &6704445576903181141 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/Resources/Data/UIData.asset b/Assets/Resources/Data/UIData.asset index 2b26dd9d..388a31cb 100644 --- a/Assets/Resources/Data/UIData.asset +++ b/Assets/Resources/Data/UIData.asset @@ -18,5 +18,5 @@ MonoBehaviour: _canvas: {fileID: 3022236851805642197, guid: 682042d5dd3e7d94bbe2a67ec2c1245a, type: 3} joystickView: {fileID: 4385872142190176059, guid: 4df6913b39f4979429158c344680d83f, type: 3} inventoryView: {fileID: 1527356263590969195, guid: ff3bc3b17ddefd14eb798b22cf0a854f, type: 3} - adsMob: {fileID: 4936557783008875079, guid: dc329921d00a27f4480b6ef5cda0a822, type: 3} + adsMob: {fileID: 4936557783008875079, guid: 85d07d76a184d2446b7055ffc6293eeb, type: 3} cheatMenu: {fileID: 791049004453965678, guid: 33deb58e3852451419239c8df4119f91, type: 3} diff --git a/Assets/Scenes/Level 1.unity b/Assets/Scenes/Level 1.unity index 04833de9..ec7e2c33 100644 --- a/Assets/Scenes/Level 1.unity +++ b/Assets/Scenes/Level 1.unity @@ -141,7 +141,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!114 &763084229 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/GameUI/UIController.cs b/Assets/Scripts/GameUI/UIController.cs index ed5909f6..8ee43c31 100644 --- a/Assets/Scripts/GameUI/UIController.cs +++ b/Assets/Scripts/GameUI/UIController.cs @@ -30,7 +30,7 @@ namespace GameUI PlayerInventoryView = Object.Instantiate(_uiData.InventoryView, canvasGroup.transform); _uiData.ObjectsToSpawn.ForEach(x => Object.Instantiate(x, canvasGroup.transform)); CheatMenu = Object.Instantiate(_uiData.CheatMenu, canvasGroup.transform); - //AdsMob = Object.Instantiate(_uiData.AdsMob, canvasGroup.transform); + AdsMob = Object.Instantiate(_uiData.AdsMob, canvasGroup.transform); } }