diff --git a/Assets/Prefab/BarCAnvas.prefab b/Assets/Prefab/BarCAnvas.prefab index f714807f..85d9574c 100644 --- a/Assets/Prefab/BarCAnvas.prefab +++ b/Assets/Prefab/BarCAnvas.prefab @@ -62,7 +62,7 @@ MonoBehaviour: m_Right: 0 m_Top: 0 m_Bottom: 0 - m_ChildAlignment: 2 + m_ChildAlignment: 4 m_StartCorner: 0 m_StartAxis: 0 m_CellSize: {x: 0.5, y: 0.2} diff --git a/Assets/Resources/Data/UnitsData.asset b/Assets/Resources/Data/UnitsData.asset index 50bb112b..4407a1d8 100644 --- a/Assets/Resources/Data/UnitsData.asset +++ b/Assets/Resources/Data/UnitsData.asset @@ -20,7 +20,7 @@ MonoBehaviour: unitPrefa: {fileID: 7527582019267571087, guid: f102085e8bc4cad4992d43b84dee1055, type: 3} color: 3 - manaRegen: 5 + manaRegen: 1 maxMana: 100 maxHP: 100 inventoryCapacity: 4 diff --git a/Assets/Scripts/Units/Views/UnitView.cs b/Assets/Scripts/Units/Views/UnitView.cs index fd95f684..b65cf6ff 100644 --- a/Assets/Scripts/Units/Views/UnitView.cs +++ b/Assets/Scripts/Units/Views/UnitView.cs @@ -175,7 +175,7 @@ public class UnitView : MonoBehaviour private IEnumerator Regen() { - if (_mana >= 100) //TODO если пользовать ману во время регенерации, то мана не тратится. + if (_mana >= 100) { yield break; }