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externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Controller/GameInit.cs b/Assets/Scripts/Controller/GameInit.cs new file mode 100644 index 00000000..6d5f3388 --- /dev/null +++ b/Assets/Scripts/Controller/GameInit.cs @@ -0,0 +1,82 @@ +using System; +using System.Collections.Generic; +using System.Timers; +using CamControl; +using Chars; +using DefaultNamespace; +using GameUI; +using HexFiled; +using Items; +using Units; +using UnityEngine; +using Weapons; +using Object = UnityEngine.Object; +using Random = UnityEngine.Random; + +namespace Controller +{ + internal sealed class GameInit + { + public GameInit(Controllers controllers, Data.Data data) + { + + new GameObject("Timer").AddComponent(); + + var hexGrid = new HexGrid(data.FieldData); + new MusicController(); + MusicController.Instance.SetMusicData(data.MusicData); + controllers.Add(hexGrid); + + data.WeaponsData.WeaponsList.ForEach(x => x.SetModifiedDamage(0)); + + ItemFabric itemFabric = new ItemFabric(data.ItemsData, SetUpItems()); + controllers.Add(itemFabric); + + UIController uiController = new UIController(data.UIData); + uiController.Spawn(); //TODO при паузе Dotween ругается + Unit player; + List units = new List(); + data.UnitData.Units.ForEach(unit => + { + if (unit.isPlayer) + { + var weapon = JsonUtility.FromJson(data.ChosenWeapon); + weapon.SetModifiedDamage(0); + player = new Unit(unit, weapon, hexGrid); + PlayerControl playerControl = new PlayerControl(player, uiController.PlayerControlView, + uiController.PlayerInventoryView); + controllers.Add(playerControl); + CameraControl cameraControl = + new CameraControl(Camera.main, data.CameraData); + controllers.Add(cameraControl); + player.onPlayerSpawned += cameraControl.InitCameraControl; + player.onPlayerSpawned += MusicController.Instance.AddAudioListener; + units.Add(player); + } + else + { + var enemy = new Unit(unit, + data.WeaponsData.WeaponsList[Random.Range(0, data.WeaponsData.WeaponsList.Count - 1)], hexGrid); + var enemyController = new EnemyController(unit, enemy); + controllers.Add(enemyController); + units.Add(enemy); + } + }); + + var unitFactory = new UnitFactory(units); + + hexGrid.OnGridLoaded += unitFactory.Spawn; + + var paintedController = new PaintedController(); + + hexGrid.OnHexPainted += paintedController.SetHexColors; + + hexGrid.OnHexPainted += itemFabric.UpdateCellToOpenList; + } + + private List SetUpItems() + { + return new List() { typeof(Tower), typeof(AttackBonus), typeof(DefenceBonus) }; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Controller/GameInit.cs.meta b/Assets/Scripts/Controller/GameInit.cs.meta new file mode 100644 index 00000000..2cd45ba9 --- /dev/null +++ b/Assets/Scripts/Controller/GameInit.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3c05fa7f50c14939b1897888f5693f54 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Items.meta b/Assets/Scripts/Items.meta new file mode 100644 index 00000000..6dcde628 --- /dev/null +++ b/Assets/Scripts/Items.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2ece86e08d3d4fbfb7c41139b60e7ae9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Items/ItemFabric.cs b/Assets/Scripts/Items/ItemFabric.cs new file mode 100644 index 00000000..24dbc13e --- /dev/null +++ b/Assets/Scripts/Items/ItemFabric.cs @@ -0,0 +1,90 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using Data; +using HexFiled; +using Runtime.Controller; +using UnityEngine; +using Object = UnityEngine.Object; +using Random = UnityEngine.Random; + +namespace Items +{ + public class ItemFabric : IExecute + { + private ItemsData _data; + private List _openList; + private List _itemTypes; + private Dictionary _itemInfos; + private float _spawnTime; + private float time; + + public ItemFabric(ItemsData data, List dictionary) + { + _itemInfos = new Dictionary(); + data.ItemInfos.ForEach(info => { _itemInfos.Add(info.Type, info); }); + _itemTypes = dictionary; + _data = data; + _openList = new List(); + _spawnTime = Random.Range(data.SpawnTime.from, data.SpawnTime.to); + } + + public void UpdateCellToOpenList(HexCell cell) + { + if (cell.Color != UnitColor.GREY) + { + _openList.Add(cell); + } + else if (_openList.Contains(cell)) + { + _openList.Remove(cell); + } + } + + public void Execute() + { + if (Time.time - time >= _spawnTime) + { + List closedList = PaintedController.UnitCurrentCell.Select(unitCells => unitCells.Value.curent) + .ToList(); + time = Time.time; + var cell = _openList[Random.Range(0, _openList.Count - 1)]; + + while (closedList.Contains(cell) || cell.Item != null) + { + return; + } + + var type = GetWeightedType(); + while (type == null) + { + return; + } + var info = _itemInfos[type.ToString().Replace("Items.", "")]; + var obj = (Item)Activator.CreateInstance(type, info); + + var go = obj.Spawn(cell); + go.AddComponent().isTrigger = true; + var itemView = go.AddComponent(); + itemView.SetUp(obj); + cell.SetItem(obj); + _spawnTime = Random.Range(_data.SpawnTime.from, _data.SpawnTime.to); + } + } + + private Type GetWeightedType() + { + float randomNum = Random.Range(1, 101)/100f; + List possibleTypes = new List(); + + _itemTypes.ForEach(type => + { + if (_itemInfos[type.ToString().Replace("Items.", "")].SpawnChance >= randomNum) + { + possibleTypes.Add(type); + } + }); + return possibleTypes.Count > 0 ? possibleTypes[Random.Range(0, possibleTypes.Count - 1)] : null; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Items/ItemFabric.cs.meta b/Assets/Scripts/Items/ItemFabric.cs.meta new file mode 100644 index 00000000..846fa1b1 --- /dev/null +++ b/Assets/Scripts/Items/ItemFabric.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c1cf50c0d39346d5818f77f30c58e03b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/States.meta b/Assets/Scripts/States.meta new file mode 100644 index 00000000..9d483bc7 --- /dev/null +++ b/Assets/Scripts/States.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4690d5b96a9971f4fa845f4b25440eba +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/States/Gamelogic.cs b/Assets/Scripts/States/Gamelogic.cs new file mode 100644 index 00000000..7d63a649 --- /dev/null +++ b/Assets/Scripts/States/Gamelogic.cs @@ -0,0 +1,65 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Gamelogic : MonoBehaviour +{ + Mana manaSystem; + + private void Start() { + manaSystem = new Mana(); + } + + private void Update() { + Debug.Log("HP: " + manaSystem.Current_MP); + + manaSystem.Update(); + } +} +public class Mana +{ + public float Max_MP = 100; + public float Current_MP = 1; + List regenList; + public Mana() + { + regenList = new List(); + } + public Mana(float max, float current) + { + Max_MP = max; + Current_MP = current; + regenList = new List(); + } + public void Update() { + foreach (var regen in regenList.ToArray()) + { + if(Current_MP < Max_MP && regen.fDuraton > 0) + { + Current_MP += regen.fManaPerSecond * Time.deltaTime; + } + regen.fDuraton -= 1f *Time.deltaTime; + + if(regen.fDuraton < 0) + { + regenList.RemoveAt(regenList.IndexOf(regen)); + } + } + } +} + +public class ManaRegen +{ + public float fDuraton; + public float fManaPerSecond; + + public ManaRegen() + { + + } + public ManaRegen(float duration, float manaPerSecond) + { + fDuraton = duration; + fManaPerSecond = manaPerSecond; + } +} diff --git a/Assets/Scripts/States/Gamelogic.cs.meta b/Assets/Scripts/States/Gamelogic.cs.meta new file mode 100644 index 00000000..9c61c694 --- /dev/null +++ b/Assets/Scripts/States/Gamelogic.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4d34080a61fa47645b032357092bcc99 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/States/ManaBar.cs b/Assets/Scripts/States/ManaBar.cs new file mode 100644 index 00000000..daeb0b5f --- /dev/null +++ b/Assets/Scripts/States/ManaBar.cs @@ -0,0 +1,60 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class ManaBar : MonoBehaviour +{ + public Slider manaBar; + + private int maxMana = 100; + private int currentMana; + private WaitForSeconds regenTick = new WaitForSeconds(0.5f); + private Coroutine regen; + + + public static ManaBar instance; + + private void Awake() { + instance = this; + } + + private void Start() { + currentMana = maxMana; + manaBar.maxValue = maxMana; + manaBar.value = maxMana; + } + + public void UseMana(int amount) + { + if(currentMana - amount >= 0 ) + { + currentMana -= amount; + manaBar.value = currentMana; + + if(regen != null) + StopCoroutine(regen); + + regen = StartCoroutine(RegenMana()); + } + else + { + Debug.Log("Not enough mana"); + } + } + + private IEnumerator RegenMana() + { + yield return new WaitForSeconds(0.1f); + + while(currentMana < maxMana) + { + currentMana += maxMana / 10; + manaBar.value = currentMana; + yield return regenTick; + } + + regen = null; + } + +} diff --git a/Assets/Scripts/States/ManaBar.cs.meta b/Assets/Scripts/States/ManaBar.cs.meta new file mode 100644 index 00000000..15b65a13 --- /dev/null +++ b/Assets/Scripts/States/ManaBar.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 38891abd62cc9634584e630986c02534 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/States/Player.cs b/Assets/Scripts/States/Player.cs new file mode 100644 index 00000000..6fd8e04a --- /dev/null +++ b/Assets/Scripts/States/Player.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Player : MonoBehaviour +{ + private void Update() { + if(Input.GetKeyDown(KeyCode.Space)) + { + ManaBar.instance.UseMana(15); + } + } +} diff --git a/Assets/Scripts/States/Player.cs.meta b/Assets/Scripts/States/Player.cs.meta new file mode 100644 index 00000000..9aa40202 --- /dev/null +++ b/Assets/Scripts/States/Player.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8effecfd846c8cf43ab76c0185e0f2a0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Units.meta b/Assets/Scripts/Units.meta new file mode 100644 index 00000000..dc55f1e8 --- /dev/null +++ b/Assets/Scripts/Units.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 04b2df800b0845c4bcc95f0b85df5ac8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Units/Unit.cs b/Assets/Scripts/Units/Unit.cs new file mode 100644 index 00000000..a473036d --- /dev/null +++ b/Assets/Scripts/Units/Unit.cs @@ -0,0 +1,348 @@ +using System; +using System.Collections.Generic; +using Chars; +using Data; +using DefaultNamespace; +using DG.Tweening; +using HexFiled; +using Items; +using UnityEngine; +using Weapons; +using Object = UnityEngine.Object; +using Random = UnityEngine.Random; + + +namespace Units +{ + public class Unit + { + private bool _isAlive; + private GameObject _instance; + private List _inventory; + private AnimLength _animLength; + private HexCell _cell; + private HexGrid _hexGrid; + public Action onPlayerSpawned; + private Animator _animator; + private UnitView _unitView; + private bool _isBusy; + private UnitInfo _data; + private int _hp; + private int _mana; + private Weapon _weapon; + private Vector2 _direction; + private BarCanvas _barCanvas; + private bool _isHardToCapture; + private bool _isCapturing; + private int _attackBonus; + private int _defenceBonus; + + + public bool IsBusy => _isBusy; + public UnitView UnitView => _unitView; + public bool IsAlive => _isAlive; + public UnitColor Color => _data.color; + public int InventoryCapacity => _data.inventoryCapacity; + public Action OnItemPickUp; + + public Unit(UnitInfo unitData, Weapon weapon, HexGrid hexGrid) + { + _weapon = weapon; + _data = unitData; + _isAlive = false; + _hexGrid = hexGrid; + _isBusy = false; + _isHardToCapture = false; + _isCapturing = false; + } + + public void SetAttackBonus(int duration, int value) + { + TimerHelper.Instance.StartTimer(StopAttackBonus, duration); + _weapon.SetModifiedDamage(value); + } + + private void StopAttackBonus() + { + _weapon.SetModifiedDamage(0); + } + + public void SetDefenceBonus(int duration, int value) + { + TimerHelper.Instance.StartTimer(StopDefenceBonus, duration); + _defenceBonus = value; + } + + private void StopDefenceBonus() + { + _defenceBonus = 0; + } + + public void Move(HexDirection direction) + { + if (!_cell.GetNeighbor(direction) || _isBusy) return; + _unitView.StopHardCapture(); + if (_cell.GetNeighbor(direction).Color == _data.color) + { + DoTransit(direction); + } + else if (_cell.GetNeighbor(direction).Color != UnitColor.GREY) + { + _isHardToCapture = true; + _unitView.RegenMana(_mana); + DoTransit(direction); + } + + else if (_mana - _hexGrid.HexCaptureCost >= 0) + { + _mana -= _hexGrid.HexCaptureCost; + _unitView.RegenMana(_mana); + UpdateBarCanvas(); + DoTransit(direction); + } + } + + private void DoTransit(HexDirection direction) + { + _isBusy = true; + _isCapturing = _data.color != _cell.GetNeighbor(direction).Color; + var previousCell = _cell; + _cell = _cell.GetNeighbor(direction); + PaintedController.UnitCurrentCell[_data.color] = (previousCell, _cell); + RotateUnit(new Vector2((_cell.transform.position - _instance.transform.position).normalized.x, + (_cell.transform.position - _instance.transform.position).normalized.z)); + _animator.SetTrigger("Move"); + _animator.SetBool("isMoving", _isBusy); + _instance.transform.DOMove(_cell.transform.position, _animLength.Move); + } + + private void CaptureHex() + { + _cell.PaintHex(_data.color); + } + + private void SetAnimLength() + { + AnimationClip[] clips = _animator.runtimeAnimatorController.animationClips; + foreach (var clip in clips) + { + switch (clip.name) + { + case "MoveJump": + _animLength.Move = clip.length; + break; + case "Attack": + _animLength.Attack = clip.length; + break; + default: + break; + } + } + } + + public void Spawn() + { + if (!_isAlive) + { + _cell = _hexGrid.GetCellFromCoord(_data.spawnPos); + _cell.PaintHex(_data.color); + _inventory = new List(); + for (int i = 0; i < 6; i++) + { + var neigh = _cell.GetNeighbor((HexDirection)i); + neigh?.PaintHex(_data.color); + + for (int j = 0; j < 6; j++) + { + neigh?.GetNeighbor((HexDirection)j)?.PaintHex(_data.color); + } + } + + // + PaintedController.UnitCurrentCell.Add(_data.color, (null, _cell)); + // + + _instance = Object.Instantiate(_data.unitPrefa, _cell.transform.parent); + _instance.transform.localPosition = _cell.transform.localPosition; + onPlayerSpawned?.Invoke(_instance); + _isAlive = true; + _animator = _instance.GetComponent(); + _unitView = _instance.GetComponent(); + _barCanvas = _unitView.BarCanvas.GetComponent(); + _unitView.SetUp(_barCanvas.SpawnShotUI(_weapon.shots), _weapon, RegenMana, _data.manaRegen, CaptureHex, + this); + SetAnimLength(); + MusicController.Instance.AddAudioSource(_instance); + _mana = _data.maxMana; + _hp = _data.maxHP; + SetUpActions(); + } + } + + private void RegenMana() + { + _mana += _data.manaRegen; + UpdateBarCanvas(); + } + + public bool PickUpItem(ItemView itemView) + { + if (_inventory.Count < _data.inventoryCapacity) + { + var item = itemView.PickUp(this); + _inventory.Add(item); + OnItemPickUp.Invoke(item); + return true; + } + + return false; + } + + public void UseItem(Item item) + { + _inventory.Remove(item); + } + + private void MoveEnd() + { + _isBusy = false; + _animator.SetBool("isMoving", _isBusy); + if (!_isCapturing) + { + _isHardToCapture = false; + return; + } + + if (_isHardToCapture) + { + _unitView.HardCaptureHex(_cell); + } + else + { + CaptureHex(); + MusicController.Instance.PlayRandomClip(MusicController.Instance.MusicData.SfxMusic.Captures, + _cell.gameObject); + } + + _isHardToCapture = false; + } + + private void AttackEnd() + { + _isBusy = false; + UpdateBarCanvas(); + } + + private void Attacking() + { + if (_direction.Equals(Vector2.zero)) + { + _direction = new Vector2(_unitView.transform.forward.x, _unitView.transform.forward.z); + Aim(_direction); + } + + var ball = Object.Instantiate(_weapon.objectToThrow, + _instance.transform.forward + _instance.transform.position + new Vector3(0, 2), + _instance.transform.rotation); + MusicController.Instance.AddAudioSource(ball); + MusicController.Instance.PlayAudioClip(_weapon.shotSound, ball); + ball.AddComponent().SetWeapon(_weapon); + ball.transform.DOMove( + new Vector3(_direction.normalized.x, + 0, _direction.normalized.y) * _weapon.disnatce * HexGrid.HexDistance + + _instance.transform.position + new Vector3(0, 2, 0), + _weapon.speed) + .SetEase(Ease.Linear) + .OnComplete(() => Object.Destroy(ball)); + } + + private void SetUpActions() + { + _unitView.OnStep += MoveEnd; + _unitView.OnAttackEnd += AttackEnd; + _unitView.OnAttack += Attacking; + _unitView.OnHit += Damage; + } + + private void UpdateBarCanvas() + { + if (_hp > _data.maxHP) + _hp = _data.maxHP; + if (_mana > _data.maxMana) + _mana = _data.maxMana; + + float hp = _hp; + float mana = _mana; + float maxHp = _data.maxHP; + float maxMana = _data.maxMana; + _barCanvas.ManaBar.DOFillAmount(mana / maxMana, 0.5f).SetEase(Ease.InQuad); + //_barCanvas.ManaBar.value = + //_unitView.RegenMana(10); + _barCanvas.HealthBar.DOFillAmount(hp / maxHp, 0.5f).SetEase(Ease.InQuad); + } + + private void Death() + { + _unitView.OnStep -= MoveEnd; + _unitView.OnAttackEnd -= AttackEnd; + _unitView.OnAttack -= Attacking; + _unitView.OnHit -= Damage; + _isAlive = false; + _animator.SetTrigger("Death"); + MusicController.Instance.PlayAudioClip(MusicController.Instance.MusicData.SfxMusic.Death, _instance); + MusicController.Instance.RemoveAudioSource(_instance); + } + + + public void StartAttack() + { + if (!_isBusy && _unitView.Shoot()) + { + _isBusy = true; + if (!_direction.Equals(Vector2.zero)) + RotateUnit(_direction); + + _animator.SetTrigger("Attack"); + } + } + + private void RotateUnit(Vector2 direction) + { + _unitView.transform.DOLookAt(new Vector3(direction.x, 0, direction.y) + _unitView.transform.position, + 0.1f); + } + + public void Aim(Vector2 direction) + { + _unitView.AimCanvas.transform.LookAt( + new Vector3(direction.x, 0, direction.y) + _unitView.transform.position); + _direction = direction; + } + + public HexCell PlaceItemAim(HexDirection direction) + { + var cell = _cell.GetNeighbor(direction); + _unitView.AimCanvas.transform.LookAt(cell.transform); + return cell; + } + + private void Damage(int dmg) + { + if (_defenceBonus == 0 && _hp - dmg <= 0f) + { + Death(); + } + + if (_defenceBonus > 0) + { + _defenceBonus -= dmg; + } + else + { + _hp -= dmg; + } + + UpdateBarCanvas(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Units/Unit.cs.meta b/Assets/Scripts/Units/Unit.cs.meta new file mode 100644 index 00000000..edacd1ab --- /dev/null +++ b/Assets/Scripts/Units/Unit.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f013dd0932c3a96489fd51945569ef57 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Units/Views.meta b/Assets/Scripts/Units/Views.meta new file mode 100644 index 00000000..90f7809a --- /dev/null +++ b/Assets/Scripts/Units/Views.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 26981711fd264680885d637f6f9122bf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Units/Views/UnitView.cs b/Assets/Scripts/Units/Views/UnitView.cs new file mode 100644 index 00000000..fd95f684 --- /dev/null +++ b/Assets/Scripts/Units/Views/UnitView.cs @@ -0,0 +1,196 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using Data; +using DG.Tweening; +using HexFiled; +using Items; +using Units; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.UI; +using Weapons; +using Random = UnityEngine.Random; + + +public class UnitView : MonoBehaviour +{ + public Action OnStep; + public Action OnAttackEnd; + public Action OnAttack; + public Action OnHit; + [SerializeField] private GameObject barCanvas; + [SerializeField] private GameObject aimCanvas; + [SerializeField] private Image captureBar; + + + private Stack _shootUIStack; + private Stack _toReloadStack; + private Weapon _weapon; + private int _manaRegen; + private Action _startRegen; + private Coroutine _previosRegen; + private Coroutine _previosReload; + // + private WaitForSeconds regenTick = new WaitForSeconds(0.5f); + // + private int _mana; + private Action _capureHex; + private Sequence _sequence; + private AudioSource _audioSource; + private Unit _unit; + + public GameObject BarCanvas => barCanvas; + public GameObject AimCanvas => aimCanvas; + public UnitColor Color => _unit.Color; + + public void SetUp(Stack shots, Weapon weapon, Action regenMana, int manaRegen, Action captureHex, + Unit unit) + { + _shootUIStack = shots; + _weapon = weapon; + _toReloadStack = new Stack(); + _startRegen = regenMana; + _manaRegen = manaRegen; + _capureHex = captureHex; + _unit = unit; + } + + public void HardCaptureHex(HexCell cell) + { + captureBar.gameObject.SetActive(true); + _sequence = DOTween.Sequence(); + _sequence.Append(captureBar.DOFillAmount(1f, 0f).SetEase(Ease.Linear).OnComplete(() => + { + _capureHex?.Invoke(); + captureBar.DOFillAmount(0f, 0f).SetEase(Ease.Linear); + captureBar.gameObject.SetActive(false); + MusicController.Instance.PlayRandomClip(MusicController.Instance.MusicData.SfxMusic.Captures, + cell.gameObject); + })); + } + + + public void StopHardCapture() + { + _sequence.Kill(); + captureBar.DOFillAmount(0f, 0f).SetEase(Ease.Linear); + captureBar.gameObject.SetActive(false); + } + + public bool Shoot() + { + if (_shootUIStack.Count == 0) return false; + var shot = _shootUIStack.Pop(); + shot.Switch(); + _toReloadStack.Push(shot); + if (_previosReload != null) + { + StopCoroutine(_previosReload); + } + + _previosReload = StartCoroutine(Reload()); + return true; + } + + public void RegenMana(int mana) + { + + if (_previosRegen != null) + { + StopCoroutine(_previosRegen); + } + + _mana = mana; + //_startRegen.Invoke(); + _previosRegen = StartCoroutine(Regen()); + + //return _mana; + } + + private void Step() + { + OnStep?.Invoke(); + } + + private void Land() + { + MusicController.Instance.PlayRandomClip( + MusicController.Instance.MusicData.SfxMusic.Step, gameObject); + } + + private void AttackEnd() + { + OnAttackEnd?.Invoke(); + } + + private void Attack() + { + OnAttack?.Invoke(); + } + + private void OnTriggerEnter(Collider other) + { + WeaponView weaponView = other.GetComponent(); + if (weaponView != null) + { + OnHit?.Invoke(weaponView.Weapon.modifiedDamage); + other.transform.DOKill(); + Destroy(other.gameObject); + } + + ItemView itemView = other.GetComponent(); + + if (itemView != null && _unit.PickUpItem(itemView)) + { + Destroy(itemView.gameObject); + } + } + + private IEnumerator Reload() + { + if (_toReloadStack.Count == 0) yield break; //TODO При частой стрльбе перезарядка работает некорректно + yield return new WaitForSeconds(_weapon.reloadTime); + if (_toReloadStack.Count == 0) yield break; + var shot = _toReloadStack.Pop(); + + // _shootUIStack.Push(shot); + shot.Switch(); + _shootUIStack.Push(shot); + + foreach (var item in _toReloadStack) + { + if(Time.deltaTime < _weapon.reloadTime) + { + StopCoroutine(_previosReload); + _previosReload = null; + } + _previosReload = StartCoroutine(Reload()); + + } + + + + } + + private IEnumerator Regen() + { + if (_mana >= 100) //TODO если пользовать ману во время регенерации, то мана не тратится. + { + yield break; + } + + + yield return new WaitForSeconds(2f); + while(_mana < 100) + { + _mana += _manaRegen; + _startRegen.Invoke(); + } + + //StartCoroutine(Regen()); + _previosRegen = null; + + + } +} \ No newline at end of file diff --git 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