Атаки кристаллов разных цветов.
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@ -20,6 +20,7 @@ public class Attack : PlayerAction
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if (!targetTile)
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return false;
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bool permission = base.IsActionAllowed(targetTile, playerState);
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//bool isMyTile = targetTile.tileOwnerIndex == playerState.ownerIndex; && isMyTile
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permission = permission && targetTile.canBeAttacked;
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return permission;
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}
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@ -27,6 +28,7 @@ public class Attack : PlayerAction
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public override void StartActionOperations(TileInfo targetTile, PlayerState currentPlayer)
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{
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base.StartActionOperations(targetTile, currentPlayer);
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//currentPlayer.GetComponent<AudioController>().PlaySound(throw_SFX);
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}
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@ -43,6 +45,9 @@ public class Attack : PlayerAction
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{
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var currentProjectile = Instantiate(standartAttackPref, startPosition, standartAttackPref.transform.rotation).GetComponent<ProjectileController>();
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currentProjectile.SetinitialParams(projOwner, direction, TileManagment.tileOffset);
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//
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//
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Instantiate(standartAttackGroundImpact, startPosition, standartAttackGroundImpact.transform.rotation);
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}
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57
Assets/Scripts/Actions/TowerAttack.cs
Normal file
57
Assets/Scripts/Actions/TowerAttack.cs
Normal file
@ -0,0 +1,57 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "New TowerAttack", menuName = "Actions/New TowerAttack")]
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public class TowerAttack : PlayerAction
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{
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public GameObject standartAttackPref;
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public GameObject standartAttackGroundImpact;
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public AudioClip throw_SFX;
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//
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//[SerializeField] private Transform _offset;
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public override bool IsActionAllowed(TileInfo targetTile, PlayerState playerState)
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{
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if (!targetTile)
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return false;
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bool permission = base.IsActionAllowed(targetTile, playerState);
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//bool isMyTile = targetTile.tileOwnerIndex == playerState.ownerIndex; && isMyTile
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permission = permission && targetTile.canBeAttacked;
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return permission;
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}
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public override void StartActionOperations(TileInfo targetTile, PlayerState currentPlayer)
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{
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base.StartActionOperations(targetTile, currentPlayer);
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//currentPlayer.GetComponent<AudioController>().PlaySound(throw_SFX);
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}
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public override void Impact(TileInfo targetTile, PlayerState currentPlayer)
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{
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base.Impact(targetTile, currentPlayer);
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Vector3 direction = (targetTile.tilePosition ) - currentPlayer.currentTile.tilePosition ;
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InitAttack(currentPlayer.currentTile.tilePosition, direction , currentPlayer.ownerIndex);
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//currentPlayer.GetComponent<AudioController>().PlaySound(throw_SFX);
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}
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private void InitAttack(Vector3 startPosition, Vector3 direction, TileOwner projOwner)
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{
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var currentProjectile = Instantiate(standartAttackPref, startPosition, standartAttackPref.transform.rotation).GetComponent<ProjectileController>();
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currentProjectile.SetinitialParams(projOwner, direction, TileManagment.tileOffset);
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//
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currentProjectile.GetComponent<ProjectileController>().owner = projOwner;
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int activeModelIndex = (int)projOwner - 1;
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currentProjectile.transform.GetChild(activeModelIndex).gameObject.SetActive(true);
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//
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Instantiate(standartAttackGroundImpact, startPosition, standartAttackGroundImpact.transform.rotation);
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}
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}
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11
Assets/Scripts/Actions/TowerAttack.cs.meta
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11
Assets/Scripts/Actions/TowerAttack.cs.meta
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