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m_RootOrder: 18 + m_RootOrder: 19 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &2036756630 stripped GameObject: diff --git a/Assets/Scripts/AI/AI_BotController.cs b/Assets/Scripts/AI/AI_BotController.cs index 4f9c4945..c322f290 100644 --- a/Assets/Scripts/AI/AI_BotController.cs +++ b/Assets/Scripts/AI/AI_BotController.cs @@ -8,7 +8,7 @@ public class AI_BotController : MonoBehaviour public bool isAIActive = true; public BotState botState = BotState.Patrol; - public Vector2 leftInput, rightInput; + public Vector2 leftInput, rightInput; public float agressiveTime = 5f; public float attackTime = 2f; @@ -17,11 +17,15 @@ public class AI_BotController : MonoBehaviour public float detectDistance = 4f; public float bonusDetectDistance = 4f; public float attackPlayerDistance = 4f; + public float bonusPlaceColdown = 4f; + public float protectionDistance = 4f; public Action OnTouchDown, OnTouchUp; public Action OnCurrentPathFinished, OnAttack; public PlayerState _currentEnemy; public TileInfo _currentTargetTile; + private Bonus _currentBonus; + private List _currentFollowingPath = new List(); private PlayerState _playerState; @@ -29,12 +33,14 @@ public class AI_BotController : MonoBehaviour private ActionTriggerSystem _actionTriggerSystem; private PlayerBonusController _playerBonuses; private BonusSpawner _bonusController; + private CaptureController _captureController; //private PlayerActionManager _actionManager; //private Attack _attack; private Vector3 _startBotPoint; private bool isAttackedOnce = false; + private bool isUseBonusEnabled = true; private int _maxTriesToCalculatePath = 15; private int _triesToCalculatePath = 15; @@ -46,19 +52,64 @@ public class AI_BotController : MonoBehaviour _actionTriggerSystem = GetComponent(); _playerBonuses = GetComponent(); _bonusController = FindObjectOfType(); + _captureController = GetComponent(); + + _captureController.OnCaptureEnemyTile += TryToSuperJump; + _playerState.OnDefaultAction += RemoveCurrentBonus; if (isAIActive) { _playerState.OnInitializied += ActivateAI; _playerState.OnCharStateChanged += ChangeBotBehaviour; - } + } OnCurrentPathFinished += StartPatrolBehaviour; } + + private void RemoveCurrentBonus() + { + if (_currentBonus != null && _playerState.prevState == CharacterState.Action) + { + _playerBonuses.RemoveBonus(_currentBonus); + _currentBonus = null; + } + } + + private void TryToSuperJump(TileInfo current) + { + //Debug.Log("try SJ"); + if (!isUseBonusEnabled) + { + return; + } + List adjTiles = TileManagment.GetOtherTiles(current, _playerState.ownerIndex); + if (adjTiles.Count == 0 || _playerBonuses.attackBonuses.Count == 0) + { + return; + } + Debug.Log("try SJ"); + TileInfo targetTile = adjTiles[UnityEngine.Random.Range(0, adjTiles.Count)]; + Bonus chosenBonus; + chosenBonus = _playerBonuses.attackBonuses[UnityEngine.Random.Range(0, _playerBonuses.attackBonuses.Count)]; + + botState = BotState.AttackBonusUsage; + isUseBonusEnabled = false; + _actionTriggerSystem.TriggerAction(targetTile, chosenBonus.bonusAction); + _currentBonus = chosenBonus; + StartCoroutine(WaitTillBonusReset(chosenBonus.bonusAction.duration + bonusPlaceColdown)); + } + + private IEnumerator WaitTillBonusReset(float time) + { + yield return new WaitForSeconds(time); + isUseBonusEnabled = true; + StartPatrolBehaviour(); + } + private void Start() { //ActivateAI(); - + /* TileInfo currentTile = _playerState.currentTile; _startBotPoint = currentTile.tilePosition; TileInfo targetPathTile = TileManagment.GetClosestOtherTile(currentTile, _playerState.ownerIndex, _startBotPoint); @@ -81,14 +132,14 @@ public class AI_BotController : MonoBehaviour case CharacterState.Move: leftInput = Vector2.zero; return; - /*case CharacterState.Idle: + /*case CharacterState.Idle: - return; - case CharacterState.Build: + return; + case CharacterState.Build: - break; - default: - return;*/ + break; + default: + return;*/ } } @@ -101,7 +152,7 @@ public class AI_BotController : MonoBehaviour StartCoroutine(CheckBotState(updateBehaviourIn)); } - + private void StartPatrolBehaviour() //looking for available tiles, calculating path and set patrol state { @@ -125,7 +176,7 @@ public class AI_BotController : MonoBehaviour botState = BotState.Patrol; _triesToCalculatePath = 0; } - + } private void SetInitialBotParams() @@ -148,14 +199,18 @@ public class AI_BotController : MonoBehaviour private void CheckBotState() { - Debug.Log("CheckState"); + //Debug.Log("CheckState"); BotState newBotState; - if (IsBonusDetected()) + if (CanPlaceProtectBonus()) + { + newBotState = BotState.ProtectBonusUsage; + } + else if (IsBonusDetected()) { newBotState = BotState.CollectingBonus; - Debug.Log("CollectBonus"); + //Debug.Log("CollectBonus"); } - else if(IsEnemyEnabledForAttack()) + else if (IsEnemyEnabledForAttack()) { newBotState = BotState.Attack; } @@ -169,7 +224,33 @@ public class AI_BotController : MonoBehaviour } SetNewBotState(newBotState); - SetBehaviour(newBotState); + SetBehaviour(newBotState); + } + + private bool CanPlaceProtectBonus() + { + + if (botState == BotState.ProtectBonusUsage || botState == BotState.AttackBonusUsage) + { + return false; + } + if (_playerBonuses.protectBonuses.Count == 0 || !isUseBonusEnabled) + { + return false; + } + foreach (var enemy in _playerState.enemies) + { + if (!enemy.gameObject.activeSelf) + { + continue; + } + if (Vector3.Distance(_playerState.transform.position, enemy.transform.position) < protectionDistance) + { + Debug.Log("can place"); + return true; + } + } + return false; } private bool IsBonusDetected() @@ -227,6 +308,10 @@ public class AI_BotController : MonoBehaviour for (int i = 1; i <= attackPlayerDistance; i++) { TileInfo checkTile = TileManagment.GetTile(_playerState.currentTile.tilePosition, dir, i); + if (checkTile == null || checkTile.tileOwnerIndex == TileOwner.Neutral) + { + break; + } if (enemy.currentTile == checkTile) { _currentEnemy = enemy; @@ -308,10 +393,24 @@ public class AI_BotController : MonoBehaviour case BotState.CollectingBonus: MoveToBonus(_currentTargetTile); break; + case BotState.ProtectBonusUsage: + PlaceProtectBonus(_playerState.currentTile); + break; } } - + private void PlaceProtectBonus(TileInfo currentTile) + { + Debug.Log("try protect"); + Bonus chosenBonus = _playerBonuses.protectBonuses[UnityEngine.Random.Range(0, _playerBonuses.protectBonuses.Count)]; + List targets = TileManagment.GetOwnerAdjacentTiles(currentTile, _playerState.ownerIndex); + TileInfo target = targets[UnityEngine.Random.Range(0, targets.Count)]; + _actionTriggerSystem.TriggerAction(target, chosenBonus.bonusAction); + isUseBonusEnabled = false; + _currentBonus = chosenBonus; + StartCoroutine(WaitTillBonusReset(chosenBonus.bonusAction.duration + bonusPlaceColdown)); + + } private void Move(TileInfo tile) { @@ -439,5 +538,7 @@ public enum BotState Agressive, Attack, CollectingBonus, + AttackBonusUsage, + ProtectBonusUsage, Dead } diff --git a/Assets/Scripts/Actions/Build.cs b/Assets/Scripts/Actions/Build.cs index f5a5ab2e..2c2429aa 100644 --- a/Assets/Scripts/Actions/Build.cs +++ b/Assets/Scripts/Actions/Build.cs @@ -20,6 +20,8 @@ public class Build : PlayerAction { base.StartActionOperations(targetTile, currentPlayer); var spawnedTower = Instantiate(buildPref, targetTile.tilePosition, buildPref.transform.rotation); + int activeModelIndex = (int)currentPlayer.ownerIndex - 1; + spawnedTower.transform.GetChild(activeModelIndex).gameObject.SetActive(true); TileManagment.AssignBuildingToTile(targetTile, spawnedTower); } } diff --git a/Assets/Scripts/Actions/Trap.cs b/Assets/Scripts/Actions/Trap.cs index 1b741f0c..1d5c3547 100644 --- a/Assets/Scripts/Actions/Trap.cs +++ b/Assets/Scripts/Actions/Trap.cs @@ -59,5 +59,10 @@ public class Trap : PlayerAction spawnedTrap.GetComponent().SetOwner(currentPlayer.ownerIndex); TileManagment.AssignBuildingToTile(_target, spawnedTrap); _target.canMove = true; + + if (currentPlayer.controlType != ControlType.Player) + { + spawnedTrap.GetComponentInChildren().Stop(); + } } } diff --git a/Assets/CameraSizeController.cs b/Assets/Scripts/CameraSizeController.cs similarity index 100% rename from Assets/CameraSizeController.cs rename to Assets/Scripts/CameraSizeController.cs diff --git a/Assets/CameraSizeController.cs.meta b/Assets/Scripts/CameraSizeController.cs.meta similarity index 100% rename from Assets/CameraSizeController.cs.meta rename to Assets/Scripts/CameraSizeController.cs.meta diff --git a/Assets/Scripts/CaptureController.cs b/Assets/Scripts/CaptureController.cs index df8e0aea..8ed6a384 100644 --- a/Assets/Scripts/CaptureController.cs +++ b/Assets/Scripts/CaptureController.cs @@ -19,6 +19,8 @@ public class CaptureController : MonoBehaviour //public Action OnCaptureStart, OnCaptureFailed; //public Action OnCaptureEnd; + public Action OnCaptureEnemyTile; + private IEnumerator _currentCoroutine; private void Awake() @@ -40,7 +42,7 @@ public class CaptureController : MonoBehaviour break; case CharacterState.Move: StopCapturingTile(); - break; + break; default: return; } @@ -49,7 +51,7 @@ public class CaptureController : MonoBehaviour private void TryToCaptureTile() { TileInfo tile = _playerState.currentTile; - + Debug.Log("try cap"); if (_playerState.ownerIndex != tile.tileOwnerIndex) { _playerState.SetNewState(CharacterState.Capture); @@ -57,7 +59,7 @@ public class CaptureController : MonoBehaviour if (tile.easyCaptureFor.Contains(_playerState.ownerIndex) || tile.easyCaptureForAll) { CaptureTile(tile); - _playerState.SetNewState(CharacterState.Idle); + _playerState.SetNewState(CharacterState.Idle); } else @@ -78,7 +80,8 @@ public class CaptureController : MonoBehaviour } } - + + } else { @@ -131,12 +134,17 @@ public class CaptureController : MonoBehaviour yield return new WaitForFixedUpdate(); } _captureProgress = 0f; - + TileOwner oldOwner = tile.tileOwnerIndex; //OnCaptureEnd?.Invoke(tile, captureTime); CaptureTile(tile); _playerState.SetNewState(CharacterState.Idle); StopCapturingTile(); //StopCoroutine(_currentCoroutine); + + if (oldOwner != TileOwner.Neutral) + { + OnCaptureEnemyTile?.Invoke(tile); + } } public float GetCaptureProgress() diff --git a/Assets/Scripts/TileMovement.cs b/Assets/Scripts/TileMovement.cs index 816ff6c0..69d71e2a 100644 --- a/Assets/Scripts/TileMovement.cs +++ b/Assets/Scripts/TileMovement.cs @@ -105,6 +105,9 @@ public class TileMovement : MonoBehaviour { //Debug.Log("finish movement"); _playerState.currentTile = currentTile; - _playerState.SetNewState(CharacterState.Idle); + if (_playerState.currentState != CharacterState.Frozen) + { + _playerState.SetNewState(CharacterState.Idle); + } } } diff --git a/Assets/Scripts/TrapObj.cs b/Assets/Scripts/TrapObj.cs index 7b2e18a2..7d126ca5 100644 --- a/Assets/Scripts/TrapObj.cs +++ b/Assets/Scripts/TrapObj.cs @@ -23,11 +23,11 @@ public class TrapObj : MonoBehaviour var playerState = other.gameObject.GetComponent(); if (healthController && owner != playerState.ownerIndex) { + playerState.SetNewState(CharacterState.Frozen); if (collisionVFX != null) { Instantiate(collisionVFX, collisionVFX.transform.position + transform.position, collisionVFX.transform.rotation); - } - playerState.SetNewState(CharacterState.Frozen); + } StartCoroutine(WaitToDamage(timeToDamage, healthController, playerState)); }