movement fix. ai movement
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@ -58,7 +58,7 @@ MonoBehaviour:
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@ -28,12 +28,12 @@ MonoBehaviour:
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manaCost: 15
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modifiedDamage: 0
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damage: 30
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speed: 0.5
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disnatce: 3
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Generic;
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using AI;
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using Controller;
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using Data;
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@ -14,34 +15,45 @@ namespace DefaultNamespace.AI
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{
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private Unit _enemy;
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private Camera _camera;
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private AIManager _manager;
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public Queue<HexDirection> currentPath;
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public Action<AIAgent> OnAgentInited;
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public Unit Enemy => _enemy;
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public AIAgent(UnitInfo enemyInfo, Unit enemy)
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public AIAgent(UnitInfo enemyInfo, Unit enemy, AIManager manager)
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{
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currentPath = new Queue<HexDirection>();
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_enemy = enemy;
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_camera = Camera.main;
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_enemy.OnDeath += AgentDeath;
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enemy.onPlayerSpawned += InitAgent;
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_manager = manager;
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}
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private void AgentDeath(Unit unit)
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{
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AIManager.Instance.RemoveAgent(this);
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}
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public void InitAgent(GameObject unit)
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private void InitAgent(GameObject unit)
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{
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_manager.AddAgent(this);
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HexManager.agents.Add(unit, this);
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OnAgentInited?.Invoke(this);
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}
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public void Move(Vector2 direction)
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{
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_enemy.Move(DirectionHelper.VectorToDirection(direction));
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}
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public void FixedExecute()
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{
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//throw new System.NotImplementedException();
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if (currentPath.Count > 0 && !_enemy.IsBusy)
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{
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_enemy.Move(currentPath.Dequeue());
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}
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else if(currentPath.Count == 0)
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{
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_manager.SetBehaviour(BotState.Patrol, this);
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}
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}
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public void Execute()
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@ -15,9 +15,11 @@ namespace AI
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private List<AIAgent> _agents;
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private int _triesToCalculatePath = 0;
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private int _maxTriesToCalculatePath = 5;
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private Dictionary<AIAgent, Queue<HexCell>> _pathToPatrol;
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private static AIManager _instance;
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public static AIManager Instance
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{
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get => _instance;
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@ -27,10 +29,9 @@ namespace AI
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public AIManager(List<AIAgent> agents)
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{
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_agents = agents;
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_pathToPatrol = new Dictionary<AIAgent, Queue<HexCell>>();
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agents.ForEach(agent =>
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{
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_pathToPatrol.Add(agent, new Queue<HexCell>());
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SetBehaviour(BotState.Patrol, agent);
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});
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}
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@ -38,7 +39,7 @@ namespace AI
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public AIManager()
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{
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_agents = new List<AIAgent>();
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_pathToPatrol = new Dictionary<AIAgent, Queue<HexCell>>();
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Instance = this;
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HexManager.agents = new Dictionary<GameObject, AIAgent>();
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}
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@ -59,29 +60,29 @@ namespace AI
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private void InitAI(AIAgent agent)
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{
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_pathToPatrol.Add(agent, new Queue<HexCell>());
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SetBehaviour(BotState.Patrol, agent);
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}
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private void StartPatrolBehaviour(AIAgent agent)
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{
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HexManager.GetNearestDifferCell(agent.Enemy.Color, _pathToPatrol[agent]);
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while (_pathToPatrol[agent] == null && _triesToCalculatePath < _maxTriesToCalculatePath)
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HexManager.GetNearestDifferCell(agent.Enemy.Color, agent.currentPath);
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while (agent.currentPath.Count == 0 && _triesToCalculatePath < _maxTriesToCalculatePath)
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{
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HexManager.GetNearestDifferCell(agent.Enemy.Color, _pathToPatrol[agent]);
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HexManager.GetNearestDifferCell(agent.Enemy.Color, agent.currentPath);
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_triesToCalculatePath++;
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}
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MoveAlongPath(agent);
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_triesToCalculatePath = 0;
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}
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private void SetBehaviour(BotState state, AIAgent agent)
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public void SetBehaviour(BotState state, AIAgent agent)
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{
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switch (state)
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{
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case BotState.Patrol:
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MoveAlongPath(agent);
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StartPatrolBehaviour(agent);
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break;
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case BotState.Agressive:
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// MoveToEnemy(_currentEnemy);
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@ -104,30 +105,26 @@ namespace AI
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}
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}
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private void MoveAlongPath(AIAgent agent)
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{
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//Debug.Log("try to move next point");
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if (_pathToPatrol != null && _pathToPatrol[agent].Count > 0) //recalculate existing path or start anew one
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{
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var start = HexManager.UnitCurrentCell[agent.Enemy.Color].cell.transform.position;
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var end = _pathToPatrol[agent].Dequeue().transform.position;
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var dir = DirectionHelper.DirectionTo(start, end);
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agent.Move(new Vector2(dir.x, dir.z));
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}
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else
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{
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StartPatrolBehaviour(agent);
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}
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}
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// private void MoveAlongPath(AIAgent agent)
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// {
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// //Debug.Log("try to move next point");
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// if (_pathToPatrol != null && _pathToPatrol[agent].Count > 0) //recalculate existing path or start anew one
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// {
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// var start = HexManager.UnitCurrentCell[agent.Enemy.Color].cell.transform.position;
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// var end = _pathToPatrol[agent].Dequeue().transform.position;
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// var dir = DirectionHelper.DirectionTo(start, end);
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// agent.Move(new Vector2(dir.x, dir.z));
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// }
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// else
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// {
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// StartPatrolBehaviour(agent);
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// }
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// }
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public void FixedExecute()
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{
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for (int i = 0; i < _pathToPatrol.Count; i++)
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{
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if (!_agents[i].Enemy.IsBusy)
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SetBehaviour(BotState.Patrol, _agents[i]);
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}
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}
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}
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@ -66,9 +66,8 @@ namespace Controller
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var enemyController = new EnemyController(unit, enemy);
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controllers.Add(enemyController);
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units.Add(enemy);
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AIAgent agent = new AIAgent(unit, enemy);
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aiManager.AddAgent(agent);
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enemy.onPlayerSpawned += agent.InitAgent;
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AIAgent agent = new AIAgent(unit, enemy, aiManager);
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controllers.Add(agent);
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}
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});
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using AI;
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using DefaultNamespace;
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using DefaultNamespace.AI;
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@ -15,16 +16,27 @@ namespace HexFiled
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public static Dictionary<UnitColor, List<HexCell>> CellByColor;
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public static Dictionary<GameObject, AIAgent> agents;
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public static void GetNearestDifferCell(UnitColor color, Queue<HexCell> path)
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public static void GetNearestDifferCell(UnitColor color, Queue<HexDirection> path)
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{
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HexCell end = UnitCurrentCell[color].cell;
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var itters = 0;
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var neighbours = end.GetListNeighbours().Where(cell => cell != null && cell.Color != color).ToList();
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if (neighbours.Any())
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{
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var dir = DirectionHelper.DirectionTo(end.transform.position,
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neighbours[Random.Range(0, neighbours.Count)].transform.position);
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path.Enqueue(DirectionHelper.VectorToDirection(new Vector2(dir.x, dir.z)));
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return;
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}
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while (end.Color == color)
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{
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var tmp = end;
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var dir = HexDirection.E;
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do
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{
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end = tmp.Neighbors[Random.Range(0, 6)];
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dir = (HexDirection)Random.Range(0, 6);
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end = tmp.GetNeighbor(dir);
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itters++;
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} while (end == null && itters < 5);
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@ -32,7 +44,7 @@ namespace HexFiled
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{
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return;
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}
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path.Enqueue(end);
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path.Enqueue(dir);
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}
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}
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@ -171,15 +171,9 @@ namespace HexFiled
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List<HexCell> openList = new List<HexCell>();
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foreach (var neighbour in currentCell.GetListNeighbours())
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foreach (var neighbour in currentCell.GetListNeighbours()
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.Where(neighbour => neighbour != null && !closedList.Contains(neighbour) && neighbour.Color == start.Color))
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{
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if (neighbour == null)
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{
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return (true, null);
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}
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if (closedList.Contains(neighbour) || neighbour.Color != start.Color) continue;
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openList.Add(neighbour);
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if (neighbour.GetListNeighbours().Contains(end))
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{
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@ -111,7 +111,6 @@ namespace Units
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{
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_isBusy = true;
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_isCapturing = _data.color != _cell.GetNeighbor(direction).Color;
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var previousCell = _cell;
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_cell = _cell.GetNeighbor(direction);
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HexManager.UnitCurrentCell[_data.color] = ( _cell, this );
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RotateUnit(new Vector2((_cell.transform.position - _instance.transform.position).normalized.x,
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@ -123,6 +122,10 @@ namespace Units
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private void CaptureHex()
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{
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if (_data.isPlayer)
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{
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Debug.Log("Player");
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}
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_cell.PaintHex(_data.color);
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}
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@ -156,11 +159,7 @@ namespace Units
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{
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var neigh = _cell.GetNeighbor((HexDirection)i);
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neigh?.PaintHex(_data.color);
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for (int j = 0; j < 6; j++)
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{
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neigh?.GetNeighbor((HexDirection)j)?.PaintHex(_data.color);
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}
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}
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//
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@ -213,9 +212,9 @@ namespace Units
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{
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_isBusy = false;
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_animator.SetBool("isMoving", _isBusy);
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if (!_isCapturing)
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{
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_isHardToCapture = false;
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return;
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}
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@ -59,7 +59,7 @@ public class UnitView : MonoBehaviour
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_unit.BarCanvas.CaptureBar.gameObject.SetActive(true);
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_sequence = DOTween.Sequence();
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_sequence.Append(_unit.BarCanvas.CaptureBar.DOFillAmount(1f, 0f).SetEase(Ease.Linear).OnComplete(() =>
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_sequence.Append(_unit.BarCanvas.CaptureBar.DOFillAmount(1f, 1f).SetEase(Ease.Linear).OnComplete(() =>
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{
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_capureHex?.Invoke();
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_unit.BarCanvas.CaptureBar.DOFillAmount(0f, 1f).SetEase(Ease.Linear).OnComplete(()=>_unit.IsBusy = false);
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@ -67,6 +67,7 @@ public class UnitView : MonoBehaviour
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MusicController.Instance.PlayRandomClip(MusicController.Instance.MusicData.SfxMusic.Captures,
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cell.gameObject);
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}));
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_sequence.Play();
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}
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billboardsFaceCameraPosition: 0
|
||||
@ -75,6 +76,7 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Medium
|
||||
@ -88,10 +90,10 @@ QualitySettings:
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 0
|
||||
blendWeights: 2
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
antiAliasing: 4
|
||||
softParticles: 0
|
||||
softVegetation: 0
|
||||
realtimeReflectionProbes: 0
|
||||
@ -99,7 +101,7 @@ QualitySettings:
|
||||
vSyncCount: 1
|
||||
lodBias: 0.7
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsActive: 1
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
@ -110,12 +112,13 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: High
|
||||
pixelLightCount: 2
|
||||
shadows: 2
|
||||
shadowResolution: 1
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 2
|
||||
shadowDistance: 40
|
||||
@ -123,10 +126,10 @@ QualitySettings:
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 2
|
||||
skinWeights: 2
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 1
|
||||
antiAliasing: 0
|
||||
antiAliasing: 4
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
@ -145,6 +148,7 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Very High
|
||||
@ -158,10 +162,10 @@ QualitySettings:
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 4
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
antiAliasing: 4
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
@ -180,6 +184,7 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
- serializedVersion: 2
|
||||
name: Ultra
|
||||
@ -191,12 +196,12 @@ QualitySettings:
|
||||
shadowDistance: 150
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.19999999, z: 0.47391957}
|
||||
shadowmaskMode: 1
|
||||
blendWeights: 4
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 2
|
||||
antiAliasing: 8
|
||||
softParticles: 1
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 1
|
||||
@ -215,6 +220,7 @@ QualitySettings:
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 2
|
||||
|
Loading…
x
Reference in New Issue
Block a user