Items #3
@ -18,7 +18,6 @@ namespace Chars
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private Texture _texture;
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public Action<GameObject> OnPlayerSpawned;
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private Animator _animator;
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private float _tick;
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private PlayerView _playerView;
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private bool _isMoving;
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@ -32,7 +31,6 @@ namespace Chars
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_isAlive = false;
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_hexGrid = hexGrid;
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_texture = playerData.hexTexture;
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_tick = playerData.Tick;
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_isMoving = false;
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}
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@ -10,7 +10,6 @@ namespace Data
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public HexCoordinates spawnPos;
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public GameObject playerPrefab;
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public PlayerControlView joystickView;
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public float Tick;
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public Texture hexTexture;
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}
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}
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