Items #3

Merged
dddushesss merged 61 commits from Alexei into main 2022-01-05 12:48:28 +00:00
10 changed files with 243 additions and 53 deletions
Showing only changes of commit 849bce5891 - Show all commits

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@ -160,7 +160,7 @@ GameObject:
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@ -396,7 +396,7 @@ AnimatorState:
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@ -32,7 +32,7 @@ namespace Chars
private void DoAttack() private void DoAttack()
{ {
_unit.UnitView.AimCanvas.SetActive(false); _unit.UnitView.AimCanvas.SetActive(false);
_unit.StartAttack(_attackDircetion); _unit.StartAttack();
} }
private void AimCanvas() private void AimCanvas()

View File

@ -135,8 +135,14 @@ namespace Units
private void Attacking() private void Attacking()
{ {
if (_direction.Equals(Vector2.zero))
{
_direction = new Vector2(_unitView.transform.forward.x, _unitView.transform.forward.z);
}
var ball = Object.Instantiate(_weapon.objectToThrow, var ball = Object.Instantiate(_weapon.objectToThrow,
_instance.transform.forward + _instance.transform.position + new Vector3(0, 2), _instance.transform.rotation); _instance.transform.forward + _instance.transform.position + new Vector3(0, 2),
_instance.transform.rotation);
ball.GetComponent<WeaponView>().SetWeapon(_weapon); ball.GetComponent<WeaponView>().SetWeapon(_weapon);
ball.transform.DOMove( ball.transform.DOMove(
new Vector3(_direction.normalized.x, new Vector3(_direction.normalized.x,
@ -178,22 +184,26 @@ namespace Units
_unitView.OnHit -= Damage; _unitView.OnHit -= Damage;
_isAlive = false; _isAlive = false;
_animator.SetTrigger("Death"); _animator.SetTrigger("Death");
} }
public void StartAttack(Vector2 direction) public void StartAttack()
{ {
if (!_isBusy && _unitView.Shoot()) if (!_isBusy && _unitView.Shoot())
{ {
_isBusy = true; _isBusy = true;
if (!_direction.Equals(Vector2.zero))
_unitView.transform.DOLookAt(
new Vector3(_direction.x, 0, _direction.y) + _unitView.transform.position,
0.3f);
_animator.SetTrigger("Attack"); _animator.SetTrigger("Attack");
} }
} }
public void Aim(Vector2 direction) public void Aim(Vector2 direction)
{ {
_unitView.transform.LookAt(new Vector3(direction.x, 0, direction.y) + _unitView.transform.position); _unitView.AimCanvas.transform.LookAt(
new Vector3(direction.x, 0, direction.y) + _unitView.transform.position);
_direction = direction; _direction = direction;
} }

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@ -16,6 +16,7 @@ public class UnitView : MonoBehaviour
[SerializeField] private GameObject barCanvas; [SerializeField] private GameObject barCanvas;
[SerializeField] private GameObject aimCanvas; [SerializeField] private GameObject aimCanvas;
private Stack<ShotUIView> _shootUIStack; private Stack<ShotUIView> _shootUIStack;
private Stack<ShotUIView> _toReloadStack; private Stack<ShotUIView> _toReloadStack;
private Weapon _weapon; private Weapon _weapon;
@ -104,7 +105,7 @@ public class UnitView : MonoBehaviour
private IEnumerator Regen() private IEnumerator Regen()
{ {
if (_mana >= 100) if (_mana >= 100) //TODO если пользовать ману во время регенерации, то мана не тратится.
{ {
yield break; yield break;
} }