Items #3

Merged
dddushesss merged 61 commits from Alexei into main 2022-01-05 12:48:28 +00:00
22 changed files with 1013 additions and 355 deletions
Showing only changes of commit 9a9481eb04 - Show all commits

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View File

@ -23,6 +23,7 @@ namespace CamControl
public void InitCameraControl(GameObject target)
{
_target = target.transform;
_camera.transform.position = _target.position + _offset;
}
public void FixedExecute()
{

View File

@ -2,6 +2,7 @@
using CamControl;
using Chars;
using Data;
using GameUI;
using HexFiled;
using Units;
using UnityEngine;
@ -15,15 +16,17 @@ namespace Controller
var hexGrid = new HexGrid(data.FieldData);
controllers.Add(hexGrid);
hexGrid.OnHexPainted += DoSomething;
Unit player;
UIController uiController = new UIController(data.UIData);
uiController.Spawn();
Unit player;
List<Unit> units = new List<Unit>();
data.UnitData.Units.ForEach(unit =>
{
if (unit.isPlayer)
{
player = new Unit(unit, data.WeaponsData.WeaponsList[0], hexGrid);
PlayerControl playerControl = new PlayerControl(player, data.UIData);
PlayerControl playerControl = new PlayerControl(player, uiController.PlayerControlView);
controllers.Add(playerControl);
CameraControl cameraControl =
new CameraControl(Camera.main, data.CameraData);
@ -42,6 +45,7 @@ namespace Controller
});
var unitFactory = new UnitFactory(units);
hexGrid.OnGridLoaded += unitFactory.Spawn;

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@ -1,4 +1,5 @@
using Chars;
using System.Collections.Generic;
using Chars;
using UnityEngine;
namespace Data
@ -6,6 +7,11 @@ namespace Data
[CreateAssetMenu(fileName = "UIData", menuName = "Data/UI Data", order = 0)]
public class UIData : ScriptableObject
{
public PlayerControlView joystickView;
[SerializeField] private List<GameObject> _objectsToSpawn;
[SerializeField] private PlayerControlView joystickView;
public List<GameObject> ObjectsToSpawn => _objectsToSpawn;
public PlayerControlView PlayerControlView => joystickView;
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a146beb5186248a9ba8a2e066b1f3ed0
timeCreated: 1640622915

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@ -0,0 +1,121 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Security.Cryptography.X509Certificates;
using Data;
using DG.Tweening;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
struct ButtonNListener
{
private Button _button;
private UnityAction _action;
private Vector2 _posToMove;
public Button Button => _button;
public UnityAction Action => _action;
public Vector2 PosToMove => _posToMove;
public ButtonNListener(Button button, UnityAction action, Vector2 posToMove)
{
_button = button;
_action = action;
_posToMove = posToMove;
}
}
public class GameMenuView : MonoBehaviour
{
[SerializeField] private Button playPauseButton;
[SerializeField] private Button settingsButton;
[SerializeField] private Button exitButton;
[SerializeField] private Sprite pauseImage;
[SerializeField] private Sprite playImage;
[SerializeField] private Ease ease;
[SerializeField] private float animDuration;
private Vector2 _settingsButtonActivePosition;
private Vector2 _exitButtonActivePosition;
private List<ButtonNListener> _buttonsToHide;
private bool toShow = false;
private void Awake()
{
_buttonsToHide = new List<ButtonNListener>()
{
new ButtonNListener(settingsButton, ShowSettings, settingsButton.transform.position),
new ButtonNListener(exitButton, Exit, exitButton.transform.position)
};
settingsButton.gameObject.SetActive(false);
exitButton.gameObject.SetActive(false);
settingsButton.image.DOFade(0f, 0f);
exitButton.image.DOFade(0f, 0f);
settingsButton.transform.position = playPauseButton.transform.position;
exitButton.transform.position = playPauseButton.transform.position;
playPauseButton.onClick.AddListener(() =>
{
SwitchMenu(!toShow);
toShow = !toShow;
});
}
private void SwitchMenu(bool toShow)
{
if (toShow)
{
_buttonsToHide.ForEach(x =>
{
x.Button.onClick.AddListener(x.Action);
x.Button.image
.DOFade(1f, animDuration)
.SetEase(ease);
x.Button.transform
.DOMove(x.PosToMove, animDuration)
.SetEase(ease)
.OnComplete(() => Time.timeScale = 0f);
x.Button.gameObject.SetActive(true);
});
playPauseButton.image.sprite = playImage;
}
else
{
Time.timeScale = 1f;
_buttonsToHide.ForEach(x =>
{
x.Button.onClick.RemoveAllListeners();
x.Button.image.DOFade(0f, animDuration).SetEase(ease);
x.Button.transform
.DOMove(playPauseButton.transform.position, animDuration)
.SetEase(ease)
.OnComplete(() => x.Button.gameObject.SetActive(false));
});
playPauseButton.image.sprite = pauseImage;
}
}
private void Exit()
{
Time.timeScale = 1f;
DOTween.CompleteAll();
SceneManager.LoadScene(0);
}
private void ShowSettings()
{
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 5f7d882cb1df00f4698eac8b446b8df5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,27 @@

using Chars;
using Data;
using UnityEngine;
namespace GameUI
{
public class UIController
{
private readonly UIData _uiData;
private PlayerControlView _playerControlView;
public PlayerControlView PlayerControlView => _playerControlView;
public UIController(UIData uiData)
{
_uiData = uiData;
}
public void Spawn()
{
_playerControlView = Object.Instantiate(_uiData.PlayerControlView);
_uiData.ObjectsToSpawn.ForEach(x => Object.Instantiate(x));
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fb3fbf6aa01e4aa8bb9283b33c403f31
timeCreated: 1640622933

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@ -21,6 +21,7 @@ namespace DefaultNamespace
private void Start()
{
loadUI.GetComponent<Image>().DOFade(0f, 0f);
_curLevel = _data.Levels[0];
SetLevelImage();
_percentText = loadUI.GetComponentInChildren<TMP_Text>();
@ -51,12 +52,13 @@ namespace DefaultNamespace
public void LoadLevel()
{
loadUI.GetComponent<Image>().DOFade(1, 0.3f).OnComplete( () =>
loadUI.SetActive(true);
loadUI.GetComponent<Image>().DOFade(1f, 0.3f).OnComplete( () =>
{
_isLoadingLevel = true;
_loadOpertion = SceneManager.LoadSceneAsync(_curLevel.sceneName);
});
loadUI.SetActive(true);
}).SetEase(Ease.InQuad);
}
private void Update()
@ -65,7 +67,7 @@ namespace DefaultNamespace
{
float progressValue = Mathf.Clamp01(_loadOpertion.progress / 0.9f);
_percentText.text = Mathf.Round(progressValue * 100) + "%";
_percentText.text = Mathf.Round(progressValue * 100) + " %";
}
}
}

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@ -1,5 +1,6 @@
using Controller;
using Data;
using DG.Tweening;
using Runtime.Controller;
using Units;
using UnityEngine;
@ -27,9 +28,9 @@ namespace Chars
{
if (_enemy.UnitView != null)
{
_enemy.UnitView.BarCanvas.transform.LookAt(
_enemy.UnitView.BarCanvas.transform.position + _camera.transform.rotation * Vector3.back,
_camera.transform.rotation * Vector3.up);
_enemy.UnitView.BarCanvas.transform.DOLookAt(
_enemy.UnitView.BarCanvas.transform.position + _camera.transform.rotation * Vector3.back, 0f,
up: _camera.transform.rotation * Vector3.up);
}
}
}

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@ -1,6 +1,7 @@
using System;
using Controller;
using Data;
using DG.Tweening;
using HexFiled;
using Runtime.Controller;
using Units;
@ -18,10 +19,9 @@ namespace Chars
private Vector2 _attackDircetion;
public PlayerControl(Unit unit, UIData uiData)
public PlayerControl(Unit unit, PlayerControlView joyView)
{
_unit = unit;
var joyView = Object.Instantiate(uiData.joystickView);
_moveJoystick = joyView.MoveJoystick;
_attackJoystick = joyView.AttackJoystick;
_camera = Camera.main;
@ -37,7 +37,8 @@ namespace Chars
private void AimCanvas()
{
_unit.UnitView.AimCanvas.SetActive(true);
if (!_unit.IsBusy)
_unit.UnitView.AimCanvas.SetActive(true);
}
public void FixedExecute()
@ -52,7 +53,6 @@ namespace Chars
_attackDircetion = _attackJoystick.Direction.normalized;
_unit.Aim(_attackDircetion);
}
}
private static HexDirection VectorToDirection(Vector2 dir)
@ -93,11 +93,11 @@ namespace Chars
public void Execute()
{
if (_unit.UnitView != null)
if (_unit.IsAlive)
{
_unit.UnitView.BarCanvas.transform.LookAt(
_unit.UnitView.BarCanvas.transform.position + _camera.transform.rotation * Vector3.back,
_camera.transform.rotation * Vector3.up);
_unit.UnitView.BarCanvas.transform.DOLookAt(
_unit.UnitView.BarCanvas.transform.position + _camera.transform.rotation * Vector3.back, 0f,
up: _camera.transform.rotation * Vector3.up);
}
}
}

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@ -33,6 +33,7 @@ namespace Units
public bool IsBusy => _isBusy;
public GameObject PlayerInstance => _instance;
public UnitView UnitView => _unitView;
public bool IsAlive => _isAlive;
public Unit(UnitInfo unitData, Weapon weapon, HexGrid hexGrid)
{
@ -63,7 +64,8 @@ namespace Units
{
_isBusy = true;
_cell = _cell.GetNeighbor(direction);
_instance.transform.DOLookAt(_cell.transform.position, 0.1f);
RotateUnit(new Vector2((_cell.transform.position - _instance.transform.position).normalized.x, (_cell.transform.position - _instance.transform.position).normalized.z));
_animator.SetTrigger("Move");
_animator.SetBool("isMoving", _isBusy);
_instance.transform.DOMove(_cell.transform.position, _animLength.Move);
@ -138,6 +140,7 @@ namespace Units
if (_direction.Equals(Vector2.zero))
{
_direction = new Vector2(_unitView.transform.forward.x, _unitView.transform.forward.z);
Aim(_direction);
}
var ball = Object.Instantiate(_weapon.objectToThrow,
@ -193,13 +196,18 @@ namespace Units
{
_isBusy = true;
if (!_direction.Equals(Vector2.zero))
_unitView.transform.DOLookAt(
new Vector3(_direction.x, 0, _direction.y) + _unitView.transform.position,
0.3f);
RotateUnit(_direction);
_animator.SetTrigger("Attack");
}
}
private void RotateUnit(Vector2 direction)
{
_unitView.transform.DOLookAt(new Vector3(direction.x, 0, direction.y) + _unitView.transform.position,
0.1f);
}
public void Aim(Vector2 direction)
{
_unitView.AimCanvas.transform.LookAt(