Items #3
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Data;
|
||||
using DefaultNamespace.Weapons;
|
||||
using DG.Tweening;
|
||||
@ -14,6 +15,7 @@ namespace Chars
|
||||
public float Attack;
|
||||
}
|
||||
|
||||
|
||||
public class Player : IUnit
|
||||
{
|
||||
private HexCoordinates _spawnPos;
|
||||
@ -31,7 +33,7 @@ namespace Chars
|
||||
private float _hp;
|
||||
private float _mana;
|
||||
private Weapon _weapon;
|
||||
private HexCell _cellEdge;
|
||||
private List<HexCell> _cellsToEdge;
|
||||
private CharBar _charBar;
|
||||
|
||||
public bool IsBusy => _isBusy;
|
||||
@ -47,6 +49,7 @@ namespace Chars
|
||||
_hexGrid = hexGrid;
|
||||
_isBusy = false;
|
||||
_color = playerData.color;
|
||||
|
||||
}
|
||||
|
||||
public void Move(HexDirection direction)
|
||||
@ -101,28 +104,48 @@ namespace Chars
|
||||
_charBar = _playerView.charBarCanvas.GetComponent<CharBar>();
|
||||
SetAnimLength();
|
||||
_mana = 100f;
|
||||
_playerView.OnStep += () =>
|
||||
{
|
||||
_isBusy = false;
|
||||
_cell.PaintHex(_color);
|
||||
_animator.SetBool("isMoving", _isBusy);
|
||||
};
|
||||
_playerView.OnAttackEnd += () =>
|
||||
{
|
||||
_isBusy = false;
|
||||
_mana -= _weapon.manaCost;
|
||||
UpdateCanvas();
|
||||
var ball = Object.Instantiate(_weapon.objectToThrow,
|
||||
_instance.transform.position + new Vector3(0, 2), Quaternion.identity);
|
||||
ball.transform.DOMove(_cellEdge.transform.position + new Vector3(0, 2), _weapon.speed, false)
|
||||
.OnComplete(() => { Object.Destroy(ball); });
|
||||
};
|
||||
_hp = 100f;
|
||||
SetUpActions();
|
||||
}
|
||||
}
|
||||
|
||||
private void SetUpActions()
|
||||
{
|
||||
_playerView.OnStep += () =>
|
||||
{
|
||||
_isBusy = false;
|
||||
_cell.PaintHex(_color);
|
||||
_animator.SetBool("isMoving", _isBusy);
|
||||
};
|
||||
_playerView.OnAttackEnd += () =>
|
||||
{
|
||||
_isBusy = false;
|
||||
_mana -= _weapon.manaCost;
|
||||
UpdateCanvas();
|
||||
var ball = Object.Instantiate(_weapon.objectToThrow,
|
||||
_instance.transform.position + new Vector3(0, 2), Quaternion.identity);
|
||||
var sequence = DOTween.Sequence();
|
||||
_cellsToEdge.ForEach(cell =>
|
||||
{
|
||||
|
||||
sequence.Append(ball.transform
|
||||
.DOMove(cell.transform.position + new Vector3(0, 2), _weapon.speed).SetEase(Ease.Linear));
|
||||
});
|
||||
sequence.onComplete += () => { Object.Destroy(ball); };
|
||||
sequence.onUpdate += () =>
|
||||
{
|
||||
if (ball == null)
|
||||
{
|
||||
sequence.Kill();
|
||||
}
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
private void UpdateCanvas()
|
||||
{
|
||||
_charBar.ManaBar.fillAmount = _mana / 100;
|
||||
_charBar.HealthBar.fillAmount = _hp / 100;
|
||||
}
|
||||
|
||||
public void Death()
|
||||
@ -132,22 +155,30 @@ namespace Chars
|
||||
|
||||
public void Attack(HexDirection direction)
|
||||
{
|
||||
if (_cell.GetNeighbor(direction))
|
||||
if (_cell.GetNeighbor(direction) && _mana - _weapon.manaCost >= 0)
|
||||
{
|
||||
_cellsToEdge = new List<HexCell>();
|
||||
_isBusy = true;
|
||||
_instance.transform.DOLookAt(_cell.GetNeighbor(direction).transform.position, 0.1f);
|
||||
_animator.SetTrigger("Attack");
|
||||
_cellEdge = _cell.GetNeighbor(direction);
|
||||
while (_cellEdge.GetNeighbor(direction) != null)
|
||||
var curCell = _cell.GetNeighbor(direction);
|
||||
_cellsToEdge.Add(curCell);
|
||||
while (curCell.GetNeighbor(direction) != null)
|
||||
{
|
||||
_cellEdge = _cellEdge.GetNeighbor(direction);
|
||||
curCell = curCell.GetNeighbor(direction);
|
||||
_cellsToEdge.Add(curCell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Damage(float dmg)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
if (_hp - dmg <= 0f)
|
||||
{
|
||||
Death();
|
||||
}
|
||||
|
||||
_hp -= dmg;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user