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||||||
m_PostInfinity: 2
|
m_PostInfinity: 2
|
||||||
m_RotationOrder: 0
|
m_RotationOrder: 0
|
||||||
|
--- !u!136 &6099487056254604312
|
||||||
|
CapsuleCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 7219588875883387333}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IsTrigger: 1
|
||||||
|
m_Enabled: 1
|
||||||
|
m_Radius: 0.5445045
|
||||||
|
m_Height: 1.089009
|
||||||
|
m_Direction: 1
|
||||||
|
m_Center: {x: 0, y: 3.586327e-17, z: -0.02872634}
|
||||||
--- !u!1 &7219588875883396939
|
--- !u!1 &7219588875883396939
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@ -5222,7 +5237,7 @@ ParticleSystem:
|
|||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
startRotationX:
|
startRotationX:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
minMaxState: 0
|
minMaxState: 3
|
||||||
scalar: 1
|
scalar: 1
|
||||||
minScalar: 0
|
minScalar: 0
|
||||||
maxCurve:
|
maxCurve:
|
||||||
@ -5275,7 +5290,7 @@ ParticleSystem:
|
|||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
startRotationY:
|
startRotationY:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
minMaxState: 0
|
minMaxState: 3
|
||||||
scalar: 1
|
scalar: 1
|
||||||
minScalar: 0
|
minScalar: 0
|
||||||
maxCurve:
|
maxCurve:
|
||||||
@ -9860,7 +9875,7 @@ ParticleSystem:
|
|||||||
m_RotationOrder: 0
|
m_RotationOrder: 0
|
||||||
startSizeY:
|
startSizeY:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
minMaxState: 0
|
minMaxState: 3
|
||||||
scalar: 1
|
scalar: 1
|
||||||
minScalar: 1
|
minScalar: 1
|
||||||
maxCurve:
|
maxCurve:
|
||||||
@ -9913,7 +9928,7 @@ ParticleSystem:
|
|||||||
m_RotationOrder: 4
|
m_RotationOrder: 4
|
||||||
startSizeZ:
|
startSizeZ:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
minMaxState: 0
|
minMaxState: 3
|
||||||
scalar: 1
|
scalar: 1
|
||||||
minScalar: 1
|
minScalar: 1
|
||||||
maxCurve:
|
maxCurve:
|
||||||
|
@ -14396,6 +14396,8 @@ GameObject:
|
|||||||
- component: {fileID: 4746165193703840883}
|
- component: {fileID: 4746165193703840883}
|
||||||
- component: {fileID: 4746165193722172489}
|
- component: {fileID: 4746165193722172489}
|
||||||
- component: {fileID: 4746165193724002145}
|
- component: {fileID: 4746165193724002145}
|
||||||
|
- component: {fileID: 1047993054701375893}
|
||||||
|
- component: {fileID: 7831311356765102851}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: StandartAttack
|
m_Name: StandartAttack
|
||||||
m_TagString: Untagged
|
m_TagString: Untagged
|
||||||
@ -19133,6 +19135,32 @@ ParticleSystemRenderer:
|
|||||||
m_Mesh2: {fileID: 0}
|
m_Mesh2: {fileID: 0}
|
||||||
m_Mesh3: {fileID: 0}
|
m_Mesh3: {fileID: 0}
|
||||||
m_MaskInteraction: 0
|
m_MaskInteraction: 0
|
||||||
|
--- !u!136 &1047993054701375893
|
||||||
|
CapsuleCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 4746165193704193263}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IsTrigger: 1
|
||||||
|
m_Enabled: 1
|
||||||
|
m_Radius: 0.5
|
||||||
|
m_Height: 1
|
||||||
|
m_Direction: 1
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &7831311356765102851
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 4746165193704193263}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: f35bf8471b73bda40bb1eb4c020d64e6, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
--- !u!1001 &6794842974925477961
|
--- !u!1001 &6794842974925477961
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -7,7 +7,7 @@ namespace Chars
|
|||||||
{
|
{
|
||||||
public class Enemy : IUnit
|
public class Enemy : IUnit
|
||||||
{
|
{
|
||||||
private GameObject _playerPrefab;
|
private GameObject _enemyPrefab;
|
||||||
private HexCoordinates _spawnPos;
|
private HexCoordinates _spawnPos;
|
||||||
private UnitColor _color;
|
private UnitColor _color;
|
||||||
private HexCell _cell;
|
private HexCell _cell;
|
||||||
@ -18,13 +18,16 @@ namespace Chars
|
|||||||
private bool _isBusy;
|
private bool _isBusy;
|
||||||
private Animator _animator;
|
private Animator _animator;
|
||||||
private AnimLength _animLength;
|
private AnimLength _animLength;
|
||||||
|
private CharBar _charBar;
|
||||||
|
private float _mana;
|
||||||
|
private float _hp;
|
||||||
|
|
||||||
public UnitView EnemyView => _unitView;
|
public UnitView EnemyView => _unitView;
|
||||||
public bool IsBusy => _isBusy;
|
public bool IsBusy => _isBusy;
|
||||||
|
|
||||||
public Enemy(EnemyInfo enemyInfo, HexGrid grid)
|
public Enemy(EnemyInfo enemyInfo, HexGrid grid)
|
||||||
{
|
{
|
||||||
_playerPrefab = enemyInfo.playerPrefab;
|
_enemyPrefab = enemyInfo.playerPrefab;
|
||||||
_spawnPos = enemyInfo.spawnPos;
|
_spawnPos = enemyInfo.spawnPos;
|
||||||
_color = enemyInfo.color;
|
_color = enemyInfo.color;
|
||||||
_grid = grid;
|
_grid = grid;
|
||||||
@ -62,12 +65,18 @@ namespace Chars
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void UpdateCanvas()
|
||||||
|
{
|
||||||
|
_charBar.ManaBar.fillAmount = _mana / 100;
|
||||||
|
_charBar.HealthBar.fillAmount = _hp / 100;
|
||||||
|
}
|
||||||
|
|
||||||
public void Spawn()
|
public void Spawn()
|
||||||
{
|
{
|
||||||
if(!_isAlive)
|
if(!_isAlive)
|
||||||
{
|
{
|
||||||
_cell = _grid.GetCellFromCoord(_spawnPos);
|
_cell = _grid.GetCellFromCoord(_spawnPos);
|
||||||
_instance = Object.Instantiate(_playerPrefab, _cell.transform.parent);
|
_instance = Object.Instantiate(_enemyPrefab, _cell.transform.parent);
|
||||||
_instance.transform.localPosition = _cell.transform.localPosition;
|
_instance.transform.localPosition = _cell.transform.localPosition;
|
||||||
_cell.PaintHex(_color);
|
_cell.PaintHex(_color);
|
||||||
for (int i = 0; i < 6; i++)
|
for (int i = 0; i < 6; i++)
|
||||||
@ -78,10 +87,15 @@ namespace Chars
|
|||||||
_isAlive = true;
|
_isAlive = true;
|
||||||
_unitView = _instance.GetComponent<UnitView>();
|
_unitView = _instance.GetComponent<UnitView>();
|
||||||
_animator = _instance.GetComponent<Animator>();
|
_animator = _instance.GetComponent<Animator>();
|
||||||
|
_charBar = _instance.GetComponent<CharBar>();
|
||||||
SetAnimLength();
|
SetAnimLength();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void SetUpActions()
|
||||||
|
{
|
||||||
|
_unitView.OnHit += Damage;
|
||||||
|
}
|
||||||
public void Death()
|
public void Death()
|
||||||
{
|
{
|
||||||
throw new System.NotImplementedException();
|
throw new System.NotImplementedException();
|
||||||
@ -95,7 +109,8 @@ namespace Chars
|
|||||||
|
|
||||||
public void Damage(float dmg)
|
public void Damage(float dmg)
|
||||||
{
|
{
|
||||||
throw new System.NotImplementedException();
|
_hp -= dmg;
|
||||||
|
UpdateCanvas();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -27,7 +27,7 @@ namespace Chars
|
|||||||
private float _hp;
|
private float _hp;
|
||||||
private float _mana;
|
private float _mana;
|
||||||
private Weapon _weapon;
|
private Weapon _weapon;
|
||||||
private Vector3 _direction;
|
private Vector2 _direction;
|
||||||
private CharBar _charBar;
|
private CharBar _charBar;
|
||||||
|
|
||||||
public bool IsBusy => _isBusy;
|
public bool IsBusy => _isBusy;
|
||||||
@ -119,8 +119,11 @@ namespace Chars
|
|||||||
private void Attacking()
|
private void Attacking()
|
||||||
{
|
{
|
||||||
var ball = Object.Instantiate(_weapon.objectToThrow,
|
var ball = Object.Instantiate(_weapon.objectToThrow,
|
||||||
_instance.transform.position + new Vector3(0, 2), Quaternion.identity);
|
_instance.transform.position + new Vector3(0, 0), Quaternion.identity);
|
||||||
ball.transform.DOMove(new Vector3(_direction.x * 100,2, _direction.y * 100), _weapon.speed)
|
ball.transform.DOMove(
|
||||||
|
new Vector3(_direction.normalized.x,
|
||||||
|
0, _direction.normalized.y) * _weapon.disnatce * _hexGrid.HexDistance + _instance.transform.position,
|
||||||
|
_weapon.speed)
|
||||||
.SetEase(Ease.Linear)
|
.SetEase(Ease.Linear)
|
||||||
.OnComplete(() => Object.Destroy(ball));
|
.OnComplete(() => Object.Destroy(ball));
|
||||||
}
|
}
|
||||||
|
@ -17,9 +17,12 @@ namespace HexFiled
|
|||||||
private HexCell[] _cells;
|
private HexCell[] _cells;
|
||||||
private Canvas _gridCanvas;
|
private Canvas _gridCanvas;
|
||||||
private GameObject _baseGameObject;
|
private GameObject _baseGameObject;
|
||||||
|
private Dictionary<UnitColor, CellColor> _colors;
|
||||||
|
private float _hexDistance;
|
||||||
|
|
||||||
|
public float HexDistance => _hexDistance;
|
||||||
public Action<HexCell> OnHexPainted;
|
public Action<HexCell> OnHexPainted;
|
||||||
public Action OnGridLoaded;
|
public Action OnGridLoaded;
|
||||||
private Dictionary<UnitColor, CellColor> _colors;
|
|
||||||
|
|
||||||
public HexGrid(FieldData fieldData)
|
public HexGrid(FieldData fieldData)
|
||||||
{
|
{
|
||||||
@ -82,19 +85,26 @@ namespace HexFiled
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
cell.SetNeighbor(HexDirection.SW, _cells[i - _width]);
|
cell.SetNeighbor(HexDirection.SW, _cells[i - _width]);
|
||||||
|
if (_hexDistance == 0f)
|
||||||
|
{
|
||||||
|
_hexDistance = Vector3.Distance(cell.transform.position,
|
||||||
|
cell.GetNeighbor(HexDirection.SW).transform.position);
|
||||||
|
}
|
||||||
|
|
||||||
if (x < _width - 1)
|
if (x < _width - 1)
|
||||||
{
|
{
|
||||||
cell.SetNeighbor(HexDirection.SE, _cells[i - _width + 1]);
|
cell.SetNeighbor(HexDirection.SE, _cells[i - _width + 1]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#if UNITY_EDITOR
|
|
||||||
TMP_Text label = Object.Instantiate(_cellLabelPrefab, _gridCanvas.transform, false);
|
|
||||||
label.rectTransform.anchoredPosition =
|
|
||||||
new Vector2(position.x, position.z);
|
|
||||||
label.text = cell.coordinates.ToStringOnSeparateLines();
|
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
// #if UNITY_EDITOR
|
||||||
|
// TMP_Text label = Object.Instantiate(_cellLabelPrefab, _gridCanvas.transform, false);
|
||||||
|
// label.rectTransform.anchoredPosition =
|
||||||
|
// new Vector2(position.x, position.z);
|
||||||
|
// label.text = cell.coordinates.ToStringOnSeparateLines();
|
||||||
|
// #endif
|
||||||
|
|
||||||
|
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using DefaultNamespace.Weapons;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class UnitView : MonoBehaviour
|
public class UnitView : MonoBehaviour
|
||||||
@ -6,6 +7,7 @@ public class UnitView : MonoBehaviour
|
|||||||
public Action OnStep;
|
public Action OnStep;
|
||||||
public Action OnAttackEnd;
|
public Action OnAttackEnd;
|
||||||
public Action OnAttack;
|
public Action OnAttack;
|
||||||
|
public Action<float> OnHit;
|
||||||
public GameObject charBarCanvas;
|
public GameObject charBarCanvas;
|
||||||
|
|
||||||
private void Step()
|
private void Step()
|
||||||
@ -22,4 +24,16 @@ public class UnitView : MonoBehaviour
|
|||||||
{
|
{
|
||||||
OnAttack?.Invoke();
|
OnAttack?.Invoke();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
WeaponView weaponView = other.GetComponent<WeaponView>();
|
||||||
|
if (weaponView != null)
|
||||||
|
{
|
||||||
|
OnHit?.Invoke(weaponView.Weapon.damage);
|
||||||
|
Destroy(other);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
17
Assets/WeaponView.cs
Normal file
17
Assets/WeaponView.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using DefaultNamespace.Weapons;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class WeaponView : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Weapon _weapon;
|
||||||
|
|
||||||
|
public Weapon Weapon => _weapon;
|
||||||
|
|
||||||
|
public void SetWeapon(Weapon weapon)
|
||||||
|
{
|
||||||
|
_weapon = weapon;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/WeaponView.cs.meta
Normal file
11
Assets/WeaponView.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f35bf8471b73bda40bb1eb4c020d64e6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
x
Reference in New Issue
Block a user