using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BonusSlot : MonoBehaviour { public Image icon; //public Button removeBtn; private Bonus _item; public void Additem(Bonus newItem) { _item = newItem; icon.sprite = _item.icon; icon.enabled = true; //removeBtn.interactable = true; } public void ClearSlot() { _item = null; icon.sprite = null; icon.enabled = false; // removeBtn.interactable = false; } /*public void OnRemoveBtn() { Inventory.instance.Remove(item); }*/ public Bonus GetItem() { return _item; } public void SelectSlot() { if (_item != null) { var bonusUI = FindObjectOfType(); bonusUI.SetSelectedSlot(this); } } }